











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Halfling |
| Class | Bulwark |
| Level / Exp | 47 / 52% |
| Size | small |
| Lifes / Deaths | Killed by snow giant boulder thrower at level 27 on the 57th Haze 122nd year of Ascendancy at 05:11 0 / 8Killed by Nosloc the quasit at level 29 on the 60th Haze 122nd year of Ascendancy at 15:24 Killed by elven blood mage at level 29 on the 60th Haze 122nd year of Ascendancy at 18:25 Killed by naga psyren at level 35 on the 42nd Regrowth 123rd year of Ascendancy at 01:20 Killed by Xanomina the orc blood mage at level 44 on the 36th Dusk 123rd year of Ascendancy at 16:00 Killed by ghast at level 46 on the 60th Dusk 123rd year of Ascendancy at 04:18 Killed by Elayathra the orc necromancer at level 47 on the 57th Haze 123rd year of Ascendancy at 17:32 Killed by ghoul at level 47 on the 57th Haze 123rd year of Ascendancy at 20:10 |
Primary Stats
| Strength | 77 (base 60) |
| Dexterity | 96 (base 60) |
| Constitution | 80 (base 53) |
| Magic | 21 (base 10) |
| Willpower | 17 (base 10) |
| Cunning | 62 (base 24) |
Resources
| Life | 1/1938 |
| Stamina | 72/276 |
| Healing Factor | 1.2210366327279 |
| Regeneration | 7.6314789545494 |
Speed
| Mental | +6.6613381477509E-14% |
| Attack | 0% |
| Movement | +51% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 143 |
| Accuracy | 76 |
| Crit Chance | 44% |
| APR | 28 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 20 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Mind
| Mindpower | 31 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +25% |
| Light | +10% |
| Physical | +26% |
| Mind | +9% |
| Arcane | +3% |
| Cold | +3% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +10% |
| Lightning | +24% |
| Physical | +5% |
| Cold | +32% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 69.926519666065 (94.051442452011%) |
| Defense | 64 |
| Ranged Defense | 72 |
| Fatigue | 26 |
| Physical Save | 53 |
| Spell Save | 23 |
| Mental Save | 22 |
Defense: Resistances
| Acid | + 51%( 70%) |
| Blight | + 35%( 70%) |
| Arcane | + 19%( 70%) |
| Cold | + 58%( 70%) |
| All | + 15%( 70%) |
| Darkness | + 36%( 70%) |
| Light | + 41%( 70%) |
| Temporal | + 18%( 70%) |
| Physical | + 16%( 70%) |
| Lightning | + 51%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 32%( 70%) |
Defense: Immunities
| Disarm Resistance | 40% |
| Confusion Resistance | 26% |
| Silence Resistance | 25% |
| Stun Resistance | 29% |
| Instadeath Resistance | 100% |
| Blind Resistance | 10% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 734 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 36% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 968% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 776 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.60 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Warcries | 1.60 |
| 2/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Technique / Combat veteran | 1.60 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Battle tactics | 1.60 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Technique / Shield defense | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Race / Halfling | 1.00 |
| 3/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.60 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Dreadfell. Escort: lost defiler (level 4 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Old Forest. Escort: lost tinker (level 1 of Old Forest)As a reward you improved talent Last Engineer Standing (+1 level(s)). | done |
You failed to protect the lost warrior from death by degenerated skeleton warrior. Escort: lost warrior (level 1 of Ruins of Kor'Pul) | failed |
You failed to protect the lost warrior from death by skeleton warrior. Escort: lost warrior (level 5 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 8 of Dreadfell. Escort: lost warrior (level 8 of Dreadfell)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved Dexterity by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: worried loremaster (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Constitution by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1024. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of serendipity without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have sided with Ukllmswwik and killed Slasul. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. undeterred pair of dwarven-steel boots of tirelessness (0 def, 4 armour) (On feet)]undeterred pair of dwarven-steel boots of tirelessness (0 def, 4 armour) Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 (-) Fatigue: +3% (-) Silence immunity: +25% (-) Confusion immunity: +26% (-) Stun/Freeze immunity: +29% (-) Stamina each turn: +0.80 (-) Maximum stamina: +20.00 (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | [vs. Healwind (34/34, 37-44 power, 8 apr) (Quiver)]Healwind (34/34, 37-44 power, 8 apr) Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 3 Base power: 37.0 - 44.4 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +8 (-) Crit. chance: +5.0% (-) Capacity: 34 (-) Turns elapse between self-loadings: 3 (-) On weapon hit: * 20% chance to slow global speed by 47% Damage (Ranged): +12(-) arcane Damage (radius 1) on hit: +8(-) nature / +18(-) fire Shots are used with slings to pummel your foes to death. |
| Light source | [vs. Summertide Phial (Light source)]Summertide Phial Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15(-) Lite Light Burst (radius 1) Changes resistances: +30%(-) light Changes damage: +10%(-) light Light radius: +5 (-) Healing mod.: +10% (-) When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(64 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | [vs. dwarven-steel helm 'Elenodan' (20 def, 4 armour) (On head)]dwarven-steel helm 'Elenodan' (20 def, 4 armour) Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Accuracy: +15 (+4 eff.) (-) Physical crit. chance: +2.0% (-) Armour: +4 (-) Defense: +20 (+6 eff.) (-) Fatigue: +4% (-) Changes stats: +3(-) Dex / +4(-) Wil / +3(-) Cun Changes damage: +18%(-) physical Hate when firing a critical mind attack: +3.00 (-) Mindpower: +4 (+2 eff.) (-) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | [vs. Fists of the Desert Scorpion (8 def, 4 armour) (On hands)]Fists of the Desert Scorpion (8 def, 4 armour) Requires: - Heavy armour training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +4 (-) Defense: +8 (+2 eff.) (-) Changes stats: +3(-) Str / +3(-) Wil / +3(-) Cun Changes damage: +8%(-) physical Talent masteries: +0.20(-) Technique / Grappling Disarm immunity: +40% (-) Mindpower: +3 (+1 eff.) (-) When used to modify unarmed attacks: Base power: 25.0 - 35.0 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 (-) Crit. chance: +10.0% (-) Attack speed: 87% (-) When this weapon hits: Poisonous Bite (20% chance level 3). When this weapon hits: Quick as Thought (10% chance level 3). When this weapon hits: Implode (5% chance level 1). It can be used to activate talent Mindhook (costing 16 power out of 24/24) : Effective talent level: 4.0 Power cost: 16 out of 24/24. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy, haul them towards you and daze them for 1 turn. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
| Tool | [vs. Mayiriavena [power 356] (15 cooldown) (Tool)]Mayiriavena [power 356] (15 cooldown) Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 4 When wielded/worn: Defense: +5 (+2 eff.) (-) Changes resistances: +1%(-) physical Changes resistances penetration: +5%(-) physical Changes damage: +9%(-) mind Critical mult.: +10.00% (-) It can be used to heal yourself and all friendly characters within 10 spaces for 356 Activation puts all charms on cooldown for 15 turns. When used: * Cleanse 3 total effects of type disease, wound, or poison. * Increase all damage penetration by 18% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | [vs. Ring of the War Master (On fingers, 1 of 2)]Ring of the War Master Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 (-) Physical crit. chance: +5.0% (-) Physical power: +10 (+3 eff.) (-) Changes stats: +3(-) Str / +3(-) Dex / +3(-) Con Talent category bonus: +0.30 (-)Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. Tap to cycle through comparison choices |
| On fingers | [vs. Ring of the War Master (On fingers, 1 of 2)]voratun ring of warding Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +0 (-15) Physical crit. chance: +0.0% (-5.0%) Physical power: +0 (+0 eff.) (-10 (-3 eff.)) Changes stats: +0(-3) Str / +0(-3) Dex / +0(-3) Con Changes resistances: +22% acid / +21% fire / +22% lightning / +17% cold Talent category bonus: +0.00 (+-0.30 )Technique Rings make your fingers look great! Tap to cycle through comparison choices |
| Around neck | [vs. Hathalen the stralite amulet (Around neck)]Hathalen the stralite amulet Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Defense: +20 (+6 eff.) (-) Fatigue: -7% (-) Damage when hit (Melee): 4(-) arcane Changes stats: +7(-) Dex / +5(-) Mag / +6(-) Cun / +6(-) Con Changes damage: +3%(-) arcane Blindness immunity: +10% (-) Life regen: +8.00 (-) Stamina each turn: +1.20 (-) Mana each turn: +0.08 (-) Movement speed: +10% (-) Healing mod.: +20% (-) Amulets make your neck look great! |
| In main hand | [vs. Porumina the Frozenblow (52-73 power, 6 apr) (In main hand)]Porumina the Frozenblow (52-73 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Base power: 52.0 - 72.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 (-) Crit. chance: +5.0% (-) Attack speed: 100% (-) On weapon crit: * Wound the target dealing 238 physical damage across 5 turns and reducing healing by 50% Damage (radius 2) on crit: +42(-) lightning / +33(-) cold When wielded/worn: Physical crit. chance: +12.0% (-) Physical power: +7 (+2 eff.) (-) Changes resistances: +3%(-) temporal / +9%(-) darkness / +3%(-) blight / +9%(-) cold / +5%(-) arcane Changes resistances penetration: +24%(-) lightning / +32%(-) cold Changes damage: +3%(-) cold Movement speed: +41% (-) Sharp, long, and deadly. |
| Around waist | [vs. Emblem of Evasion (Around waist)]Emblem of Evasion Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+5 eff.) (-) Changes stats: +12(-) Dex / +10(-) Cun / +8(-) Lck Deflect projectiles away: +15% (-) Slows Projectiles: +30% (-) Activating this item is instant. It can be used to activate talent Evasion (costing 30 power out of 6/30) : Effective talent level: 5.2 Power cost: 30 out of 6/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 37% chance to evade melee and ranged attacks and 55 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
| In off hand | [vs. Shieldsmaiden (5 def, 20 armour, 48-58 power, 150 block) (In off hand)]Shieldsmaiden (5 def, 20 armour, 48-58 power, 150 block) Requires: - Shield usage training - Strength 28 Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 48.0 - 57.6 Uses stat: 100% Str Damage type: Ice Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +8.0% (-) Block value: +150 (-) When this weapon hits: Ice Shards (15% chance level 3). When wielded/worn: Armour: +20 (-) Defense: +5 (+2 eff.) (-) Ranged Defense: +12 (+3 eff.) (-) Fatigue: +10% (-) Changes resistances: +25%(-) cold / +25%(-) fire Talents granted: +1.00(-) Shieldsmaiden Aura +1.00(-) Block Granted talent can block up to 1 instance of damage each 10 turns. Myths tell of shieldsmaidens, a tribe of warrior women from the northern wastes of Maj'Eyal. Their martial prowess and beauty drew the fascination of swaths of admirers, yet all unrequited. So began the saying, that a shieldsmaiden's heart is as cold and unbreakable as her shield. |
| Cloak | [vs. shadow elven-silk cloak of implacability (3 def, 0 armour) (Cloak)]shadow elven-silk cloak of implacability (3 def, 0 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) (-) Changes resistances: +16%(-) darkness Changes resistances penetration: +10%(-) darkness Changes damage: +25%(-) darkness Stealth bonus: +21 (-) Physical save: +12 (+4 eff.) (-) Mental save: +13 (+11 eff.) (-) Only die when reaching: -50.00 life (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. Scale Mail of Kroltar (10 def, 18 armour) (Main armor)]Scale Mail of Kroltar (10 def, 18 armour) Requires: - Heavy armour training - Strength 38 Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 It is part of a set of items. Kroltar's head would turn up the heat. When wielded/worn: Armour: +18 (-) Defense: +10 (+3 eff.) (-) Fatigue: +16% (-) Changes stats: +5(-) Str / +3(-) Dex / +4(-) Con Changes resistances: +20%(-) acid / +20%(-) blight / +20%(-) fire / +20%(-) nature / +20%(-) lightning Maximum life: +120.00 (-) It can be used to activate talent Devouring Flame (costing 50 power out of 38/80) : Effective talent level: 3.0 Power cost: 50 out of 38/80. Range: 10 Travel Speed: instantaneous Is: a mind power and a nature gift Description: Spit a cloud of flames, doing 21.53 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
Inventory
healing infusion of the duelist (heal 235; cd 15)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 235 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the warrior (heal 198; cd 14)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 198 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Reflection (--)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 205 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Rune of the Rift (218.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 218.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 455; dur 6; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 455 damage for 6 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 525; dur 7; cd 18)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 525 damage for 7 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Taint of Purging (5 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / taint ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the taint to purge your body of physical afflictions for 5 turns. Each turn the purge will attempt to cleanse 1 physical debuff from you, and if one is removed, increase its duration by 1. It can be used to inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
[vs. Hathalen the stralite amulet (Around neck)]Garkul's Teeth Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Defense: +0 (+0 eff.) (-20 (-6 eff.)) Fatigue: +0% (+7%) Damage when hit (Melee): 0(-4) arcane Changes stats: +10 Str / +0(-7) Dex / +0(-5) Mag / +0(-6) Cun / +6(-) Con Changes damage: +0%(-3%) arcane Talent masteries: +0.10 Technique / Berserker's strength +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed assault Physical save: +18 (+6 eff.) Mental save: +18 (+9 eff.) Blindness immunity: +0% (-10%) Pinning immunity: +100% Life regen: +0.00 (-8.00) Stamina each turn: +0.00 (-1.20) Mana each turn: +0.00 (-0.08) Movement speed: +0% (-10%) Healing mod.: +0% (-20%) It can be used to activate talent Shattering Shout (costing 10 power out of 48/48) : Effective talent level: 6.4 Power cost: 10 out of 48/48. Range: melee/personal Travel Speed: instantaneous Description: Release a powerful shout, doing 393.62 physical damage in a radius 8 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
[vs. Ring of the War Master (On fingers, 1 of 2)]Wheel of Fate Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Armour penetration: +0 (-15) Physical crit. chance: +0.0% (-5.0%) Physical power: +0 (+0 eff.) (-10 (-3 eff.)) Changes stats: +0(-3) Str / +0(-3) Dex / +0(-3) Con Talent category bonus: +0.00 (+-0.30 )Technique It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? Tap to cycle through comparison choices |
[vs. Ring of the War Master (On fingers, 1 of 2)]Ring of the Dead Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Armour penetration: +0 (-15) Physical crit. chance: +0.0% (-5.0%) Physical power: +0 (+0 eff.) (-10 (-3 eff.)) Changes stats: +0(-3) Str / +0(-3) Dex / +0(-3) Con / +10 Lck Talent category bonus: +0.00 (+-0.30 )Technique Physical save: +10 (+3 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+5 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. Tap to cycle through comparison choices |
[vs. Ring of the War Master (On fingers, 1 of 2)]Exiler Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +0 (-15) Physical crit. chance: +0.0% (-5.0%) Physical power: +0 (+0 eff.) (-10 (-3 eff.)) Damage (Melee): 15 temporal Changes stats: +0(-3) Str / +0(-3) Dex / +0(-3) Con Changes resistances: +15% temporal Changes damage: +15% temporal / +10% physical Talent category bonus: +0.00 (+-0.30 )Technique Talent mastery: +0.20 Chronomancy / Timetravel Talent cooldown: Time Skip (-1 turn) Spellpower: +10 (+5 eff.) Reduces paradox anomalies(equivalent to willpower): +10 Talent on hit(spell): Rethread (10% chance level 2). It can be used to attempt to inflict 54.65 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 1 turn(s) Activation costs 32 power out of 32/32. The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. Tap to cycle through comparison choices |
[vs. Porumina the Frozenblow (52-73 power, 6 apr) (In main hand)]Blade of Distorted Time (40-56 power, 40 apr) Requires: - Strength 44 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0(-12.0 - -16.8) Uses stats: 20% Mag, 90% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +40 (+34) Crit. chance: +8.0% (+3.0%) Attack speed: 100% (-) On weapon hit: + deals 41 temporal damage and slows enemies in radius 6 of the target by 51% based on Magic On weapon crit: - Wound the target dealing 238 physical damage across 5 turns and reducing healing by 50% Damage (radius 2) on crit: +0(-42) lightning / +0(-33) cold Damage conversion: 20% temporal When wielded/worn: Physical crit. chance: +0.0% (-12.0%) Physical power: +0 (+0 eff.) (-7 (-2 eff.)) Changes resistances: +0%(-3%) temporal / +0%(-9%) darkness / +0%(-3%) blight / +0%(-9%) cold / +0%(-5%) arcane Changes resistances penetration: +0%(-24%) lightning / +0%(-32%) cold Changes damage: +30% temporal / +0%(-3%) cold / +30% physical Movement speed: +0% (-41%) Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +20% It can be used to activate talent Blink Blade (costing 10 power out of 10/10) : Effective talent level: 4.0 Power cost: 10 out of 10/10. Range: 8 Travel Speed: instantaneous Is: a spell Description: Teleport to the target and attack with your melee weapons for 94% damage. Then teleport next to a second random enemy, attacking for 94% damage. Blink Blade can hit the same target multiple times. The remnants of a damaged timeline, this blade shifts and fades at random. |
[vs. Porumina the Frozenblow (52-73 power, 6 apr) (In main hand)]Corpathus (40-56 power, 12 apr) Requires: - Strength 40 Crafted by a master Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0(-12.0 - -16.8) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 (+6) Crit. chance: +8.0% (+3.0%) Attack speed: 100% (-) On weapon crit: - Wound the target dealing 238 physical damage across 5 turns and reducing healing by 50% + grows in power On weapon kill: + grows dramatically in power Damage (Melee): +18 draining blight Damage (radius 2) on crit: +0(-42) lightning / +0(-33) cold When wielded/worn: Physical crit. chance: +0.0% (-12.0%) Physical power: +0 (+0 eff.) (-7 (-2 eff.)) Changes resistances: +0%(-3%) temporal / +0%(-9%) darkness / +0%(-3%) blight / +0%(-9%) cold / +0%(-5%) arcane Changes resistances penetration: +0%(-24%) lightning / +0%(-32%) cold Changes damage: +5% blight / +0%(-3%) cold Critical mult.: +4.00% Cut immunity: -25% Maximum vim: +20.00 Movement speed: +0% (-41%) Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
[vs. Porumina the Frozenblow (52-73 power, 6 apr) (In main hand)]Everpyre Blade (38-53 power, 10 apr) Requires: - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 38.0 - 53.2(-14.0 - -19.6) Uses stat: 100% Str Damage type: Fire Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +10 (+4) Crit. chance: +18.0% (+13.0%) Attack speed: 100% (-) When this weapon hits: Fire Breath (15% chance level 4). On weapon crit: - Wound the target dealing 238 physical damage across 5 turns and reducing healing by 50% Damage (radius 2) on crit: +0(-42) lightning / +0(-33) cold When wielded/worn: Physical crit. chance: +0.0% (-12.0%) Physical power: +0 (+0 eff.) (-7 (-2 eff.)) Changes stats: +7 Str / +7 Wil Changes resistances: +0%(-3%) temporal / +0%(-9%) darkness / +0%(-5%) arcane / +0%(-3%) blight / +15% fire / +10% nature / +0%(-9%) cold Changes resistances penetration: +0%(-24%) lightning / +15% fire / +0%(-32%) cold Changes damage: +0%(-3%) cold / +20% fire Movement speed: +0% (-41%) This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder. |
[vs. Porumina the Frozenblow (52-73 power, 6 apr) (In main hand)]Poltergeist's Ureslak's Femur (52-73 power, 5 apr) Requires: - Dexterity 30 - Strength 45 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 It is part of a set of items. What would happen if more of Ureslak's remains were reunited? Base power: 52.0 - 72.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 (-1) Crit. chance: +2.5% (-2.5%) Attack speed: 100% (-) On weapon hit: + 10% chance to shimmer to a different hue and gain powers On weapon crit: - Wound the target dealing 238 physical damage across 5 turns and reducing healing by 50% Damage (radius 2) on crit: +0(-42) lightning / +0(-33) cold When wielded/worn: Physical crit. chance: +0.0% (-12.0%) Physical power: +0 (+0 eff.) (-7 (-2 eff.)) Defense: +10 (+2 eff.) Changes resistances: +0%(-3%) temporal / +0%(-9%) darkness / +0%(-3%) blight / +0%(-9%) cold / +0%(-5%) arcane Changes resistances penetration: +0%(-24%) lightning / +0%(-32%) cold Changes damage: +0%(-3%) cold Physical save: +10 (+3 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+5 eff.) Movement speed: +0% (-41%) A shortened femur of the mighty prismatic dragon Ureslak, this erratic club still resonates with his volatile nature. |
[vs. Porumina the Frozenblow (52-73 power, 6 apr) (In main hand)]Thunderfall (50-70 power, 6 apr) Requires: - Willpower 30 - Strength 50 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 Base power: 50.0 - 70.0(-2.0 - -2.8) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 (-) Crit. chance: +3.0% (-2.0%) Attack speed: 100% (-) On weapon crit: - Wound the target dealing 238 physical damage across 5 turns and reducing healing by 50% Damage (radius 1) on hit: +50 lightning / +50 physical Damage (radius 2) on crit: +100(+58) lightning / +100 physical / +0(-33) cold When wielded/worn: Physical crit. chance: +0.0% (-12.0%) Physical power: +0 (+0 eff.) (-7 (-2 eff.)) Changes resistances: +0%(-3%) temporal / +0%(-9%) darkness / +0%(-3%) blight / +0%(-9%) cold / +0%(-5%) arcane Changes resistances penetration: +0%(-24%) lightning / +0%(-32%) cold Changes damage: +0%(-3%) cold Movement speed: +0% (-41%) It can be used to perform a melee strike against a target at up to range 10 for an automatic critical hit as lightning damage Activation costs 60 power out of 60/60. Tremendous power is concentrated in this heavy mace. Just dropping it can knock down nearby walls. |
[vs. Shieldsmaiden (5 def, 20 armour, 48-58 power, 150 block) (In off hand)]Blackfire Aegis (8 def, 18 armour, 57-68 power, 235 block) Requires: - Shield usage training - Strength 28 Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 57.0 - 68.4(+9.0 - +10.8) Uses stat: 100% Str Damage type: Stunning fire Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +7.0% (-1.0%) Block value: +235 (+85) When this weapon hits: Ice Shards (15% chance level 3). On weapon hit: + releases a burst of dark fire, dealing damage equal to your magic stat Damage conversion: 50% darkness When wielded/worn: Armour: +18 (-2) Defense: +8 (+2 eff.) (+3 (+0 eff.)) Ranged Defense: +12 (+3 eff.) (-) Fatigue: +25% (+15%) Damage when hit (Melee): 24 darkness / 24 fire Changes resistances: +35%(+10%) fire / +20% darkness / +0%(-25%) cold Talents granted: +0(+-1) Shieldsmaiden Aura +1.00(-) Block Spellpower: +8 (+4 eff.) This rugged stone shield flickers with bursts of pitch black flame. |
[vs. Shieldsmaiden (5 def, 20 armour, 48-58 power, 150 block) (In off hand)]Fire Dragon Shield (16 def, 9 armour, 58-70 power, 220 block) Requires: - Shield usage training - Strength 28 Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 58.0 - 69.6(+10.0 - +12.0) Uses stat: 100% Str Damage type: Fire Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% (-3.5%) Block value: +220 (+70) When this weapon hits: Ice Shards (15% chance level 3). When wielded/worn: Armour: +9 (-11) Defense: +16 (+4 eff.) (+11 (+2 eff.)) Ranged Defense: +15 (+3 eff.) (+3 (+0 eff.)) Fatigue: +20% (+10%) Damage when hit (Melee): 17 fire On shield block: + 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. Changes resistances: +0%(-25%) cold / +35%(+10%) fire Damage affinity(heal): +15% fire Talents granted: +0(+-1) Shieldsmaiden Aura +1.00(-) Block Special effect on block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
[vs. Scale Mail of Kroltar (10 def, 18 armour) (Main armor)]Cuirass of the Thronesmen (20 def, 32 armour) Requires: - Massive armour training - Strength 44 Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +32 (+14) Armour Hardiness: +10% Defense: +20 (+5 eff.) (+10 (+2 eff.)) Fatigue: +15% (-1%) Changes stats: +0(-5) Str / +0(-3) Dex / +6(+2) Con Changes resistances: +0%(-20%) acid / +25% darkness / +0%(-20%) blight / +25%(+5%) fire / +0%(-20%) nature / +0%(-20%) lightning Physical save: +40 (+12 eff.) Stun/Freeze immunity: +40% Knockback immunity: +40% Maximum life: +0.00 (-120.00) Healing mod.: -30% This heavy dwarven-steel armour was created in the deepest forges of the Iron Throne. While it grants incomparable protection, it demands that you rely only on your own strength. |
[vs. Scale Mail of Kroltar (10 def, 18 armour) (Main armor)]Cuirass of the Dark Lord (0 def, 30 armour) Requires: - Massive armour training - Strength 52 Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +30 (+12) Defense: +0 (+0 eff.) (-10 (-3 eff.)) Fatigue: +25% (+9%) Damage when hit (Melee): 30 physical Changes stats: +10(+5) Str / +0(-3) Dex / +10(+6) Con Changes resistances: +0%(-20%) acid / +20% physical / +0%(-20%) blight / +0%(-20%) fire / +0%(-20%) nature / +0%(-20%) lightning Physical save: +15 (+5 eff.) Maximum life: +0.00 (-120.00) Blood Charges: 0 It can be used to drain blood from all creatures within range 5, causing them to bleed for 230.58 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed Activation costs 25 power out of 25/25. Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again. |
[vs. Scale Mail of Kroltar (10 def, 18 armour) (Main armor)]Umbratrencher the voratun plate armour (15 def, 24 armour) Requires: - Massive armour training - Strength 60 Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +24 (+6) Defense: +15 (+4 eff.) (+5 (+1 eff.)) Fatigue: +22% (+6%) Effects on melee hit: * 24% chance to reduce damage dealt by 17% Changes stats: +0(-5) Str / +0(-3) Dex / +8 Wil / +15 Cun / +0(-4) Con Changes resistances: +0%(-20%) acid / +9% physical / +9% light / +0%(-20%) lightning / +0%(-20%) blight / +0%(-20%) fire / +10% mind / +0%(-20%) nature Changes resistances penetration: +15% lightning Changes damage: +12% lightning / +15% darkness Physical save: +25 (+8 eff.) Mental save: +75 (+31 eff.) Maximum life: +0.00 (-120.00) A suit of armour made of metal plates. |
[vs. Emblem of Evasion (Around waist)]Mighty Girdle Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Ranged Defense: +0 (+0 eff.) (-20 (-5 eff.)) Fatigue: -10% Changes stats: +0(-12) Dex / +0(-10) Cun / +0(-8) Lck Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 Deflect projectiles away: +0% (-15%) Slows Projectiles: +0% (-30%) This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
[vs. Emblem of Evasion (Around waist)]Xanevea Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Ranged Defense: +0 (+0 eff.) (-20 (-5 eff.)) Damage when hit (Melee): 6 arcane Changes stats: +0(-12) Dex / +3 Mag / +0(-10) Cun / +0(-8) Lck Changes resistances: +7% acid / +3% blight / +7% fire / +7% cold / +6% lightning Changes resistances penetration: +10% physical Changes damage: +6% arcane / +10% physical Physical save: +8 (+3 eff.) Spell save: +6 (+3 eff.) Mindpower: +5 (+3 eff.) Damage Shield penetration: +10% Deflect projectiles away: +0% (-15%) Slows Projectiles: +0% (-30%) A belt that goes around your waist. |
[vs. shadow elven-silk cloak of implacability (3 def, 0 armour) (Cloak)]cashmere cloak of fog (6 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) (+3 (+0 eff.)) Changes resistances: +10% fire / +13% light / +0%(-16%) darkness Changes resistances penetration: +0%(-10%) darkness Changes damage: +0%(-25%) darkness Stealth bonus: +5 (-16) Physical save: +0 (+0 eff.) (-12 (-4 eff.)) Mental save: +0 (+0 eff.) (-13 (-11 eff.)) Only die when reaching: +0.00 life (+50.00 life) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+5 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Goedalath RockPowered by arcane forces 0.10 Encumbrance. [Unique] Type: gem / demonic ; tier 5 When carried: Damage when hit (Melee): 34 healing Mental save: -18 (-16 eff.) Life regen: -2.00 Light radius: -2 Healing mod.: -50% When used to imbue an object: Physical power: +12 (+3 eff.) Damage when hit (Melee): 34 darkness Changes damage: +9% all Grants telepathy: Demon/Major Demon/Minor Spellpower: +16 (+8 eff.) Infravision radius: +3 See invisible: +14 Healing mod.: +50% Latent Damage Type: Shadowflame A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful. |
[vs. Healwind (34/34, 37-44 power, 8 apr) (Quiver)]252 alchemist agate 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 Armour Penetration: +0 (-8) Crit. chance: +0.0% (-5.0%) Capacity: 0 (-34) Turns elapse between self-loadings: 0 (-3) On weapon hit: * 0% chance to slow global speed by 47% Damage (Ranged): +0(-12) arcane Damage (radius 1) on hit: +0(-8) nature / +0(-18) fire When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
[vs. Healwind (34/34, 37-44 power, 8 apr) (Quiver)]35 alchemist bloodstone 0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 Armour Penetration: +0 (-8) Crit. chance: +0.0% (-5.0%) Capacity: 0 (-34) Turns elapse between self-loadings: 0 (-3) On weapon hit: * 0% chance to slow global speed by 47% Damage (Ranged): +0(-12) arcane Damage (radius 1) on hit: +0(-8) nature / +0(-18) fire When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
[vs. Summertide Phial (Light source)]Frozenpierce the dwarven lantern Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Damage (Melee): 0(-15) Lite Light Burst (radius 1) Damage when hit (Melee): 10 cold Changes resistances: +12% cold / +0%(-30%) light / +3% all Changes damage: +9% cold / +6% darkness / +0%(-10%) light Physical save: +15 (+5 eff.) Spell save: +11 (+6 eff.) Maximum life: +66.00 Light radius: +5 (-) Healing mod.: +22% (+12%) Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
[vs. Summertide Phial (Light source)]Yvutta Powered by arcane forces Crafted by a master 0.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour: +2 Damage (Melee): 0(-15) Lite Light Burst (radius 1) Damage when hit (Melee): 23 fire Changes stats: +1 Con / +10 Mag Changes resistances: +10% cold / +10% temporal / +0%(-30%) light / +10% fire Changes damage: +12% blight / +0%(-10%) light Maximum mana: +80.00 Maximum vim: +20.00 Spellpower: +17 (+9 eff.) Spell crit. chance: +3% Light radius: +12 (+7) Healing mod.: +0% (-10%) Defense after a teleport: +18 Resist all after a teleport: +20% New effects duration reduction after a teleport: +30% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
[vs. Summertide Phial (Light source)]Eldritch Pearl Powered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+3 eff.) Damage (Melee): 0(-15) Lite Light Burst (radius 1) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Changes resistances: +0%(-30%) light Changes damage: +0%(-10%) light Allows you to breathe in: water Spellpower: +12 (+6 eff.) Light radius: +6 (+1) Healing mod.: +0% (-10%) It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 11.25 cold damage and 13.76 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
[vs. Mayiriavena [power 356] (15 cooldown) (Tool)]Noonpower the dwarven-steel pickaxe (dig speed 15 turns) Infused by psionic forces 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Defense: +0 (+0 eff.) (-5 (-2 eff.)) Effects on melee hit: * 20% chance to reduce all saves and defense by 21 Damage when hit (Melee): 2 acid Changes stats: +2 Str Changes resistances: +6% light / +0%(-1%) physical Changes resistances penetration: +5% mind / +0%(-5%) physical Changes damage: +3% acid / +7% fire / +23%(+14%) mind Critical mult.: +0.00% (-10.00%) Mental save: +7 (+3 eff.) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. Mayiriavena [power 356] (15 cooldown) (Tool)]shattering voratun pickaxe (dig speed 12 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Defense: +0 (+0 eff.) (-5 (-2 eff.)) Changes stats: +3 Str Changes resistances: +0%(-1%) physical Changes resistances penetration: +17%(+12%) physical Changes damage: +0%(-9%) mind Critical mult.: +0.00% (-10.00%) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. Mayiriavena [power 356] (15 cooldown) (Tool)]Eye of the Dreaming One Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +0 (+0 eff.) (-5 (-2 eff.)) Changes stats: +5 Wil Changes resistances: +0%(-1%) physical Changes resistances penetration: +0%(-5%) physical Changes damage: +0%(-9%) mind Critical mult.: +0.00% (-10.00%) Mental save: +10 (+5 eff.) Mindpower: +5 (+3 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 8 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
[vs. Mayiriavena [power 356] (15 cooldown) (Tool)]Fortune's Eye Crafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+3 eff.) Armour penetration: +12 Defense: +12 (+3 eff.) (+7 (+1 eff.)) Changes stats: +10 Lck / +5 Cun Changes resistances: +0%(-1%) physical Changes resistances penetration: +0%(-5%) physical Changes damage: +0%(-9%) mind Critical mult.: +0.00% (-10.00%) Physical save: +10 (+3 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+5 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 19 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 342.00 fire damage (based on Magic) Activation costs 50 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 8, dealing 284.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move Activation costs 25 power out of 25/25. This rod carved out of a giant spider fang continuously drips venom. |
[vs. Mayiriavena [power 356] (15 cooldown) (Tool)]The Jolt Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Defense: +0 (+0 eff.) (-5 (-2 eff.)) Changes stats: +4 Cun Changes resistances: +0%(-1%) physical Changes resistances penetration: +0%(-5%) physical Changes damage: +10%(+1%) mind / +10% lightning Critical mult.: +0.00% (-10.00%) Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Klippijäbä the Halfling Bulwark level 29
61st Haze 122nd year of Ascendancy at 16:17 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Klippijäbä the Halfling Bulwark level 39
5th Dusk 123rd year of Ascendancy at 17:54 see stats
Against all odds
Killed Ukruk in the ambush.By Klippijäbä the Halfling Bulwark level 28
58th Haze 122nd year of Ascendancy at 11:35 see stats
Arachnophobia
Destroyed the spydric menace.By Klippijäbä the Halfling Bulwark level 34
22nd Regrowth 123rd year of Ascendancy at 08:20 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Klippijäbä the Halfling Bulwark level 37
2nd Mirth 123rd year of Ascendancy at 02:26 see stats
Brave new world
Went to the Far East and took part in the war.By Klippijäbä the Halfling Bulwark level 32
8th Regrowth 123rd year of Ascendancy at 18:34 see stats
Clone War
Destroyed your own Shade.By Klippijäbä the Halfling Bulwark level 46
56th Dusk 123rd year of Ascendancy at 00:48 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Klippijäbä the Halfling Bulwark level 10
5th Flare 122nd year of Ascendancy at 12:51 see stats
Demonic Invasion
Stopped a demonic invasion by closing their portal.By Klippijäbä the Halfling Bulwark level 40
17th Dusk 123rd year of Ascendancy at 06:29 see stats
Destroyer of the creation
Killed Slasul.By Klippijäbä the Halfling Bulwark level 35
43rd Regrowth 123rd year of Ascendancy at 16:02 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Klippijäbä the Halfling Bulwark level 31
5th Regrowth 123rd year of Ascendancy at 02:19 see stats
Earth Master
Killed Harkor'Zun.By Klippijäbä the Halfling Bulwark level 18
9th Haze 122nd year of Ascendancy at 13:57 see stats
Exterminator
Killed 1000 creatures.By Klippijäbä the Halfling Bulwark level 19
12nd Haze 122nd year of Ascendancy at 18:52 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Klippijäbä the Halfling Bulwark level 18
11st Haze 122nd year of Ascendancy at 12:37 see stats
Fear me not!
Survived the Fearscape!By Klippijäbä the Halfling Bulwark level 34
35th Regrowth 123rd year of Ascendancy at 02:51 see stats
Gem of the Moon
Completed the Master Jeweler quest with Limmir.By Klippijäbä the Halfling Bulwark level 47
49th Haze 123rd year of Ascendancy at 01:24 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Klippijäbä the Halfling Bulwark level 30
72nd Haze 122nd year of Ascendancy at 06:00 see stats
Level 10
Got a character to level 10.By Klippijäbä the Halfling Bulwark level 10
5th Flare 122nd year of Ascendancy at 12:49 see stats
Level 20
Got a character to level 20.By Klippijäbä the Halfling Bulwark level 20
21st Haze 122nd year of Ascendancy at 18:30 see stats
Level 30
Got a character to level 30.By Klippijäbä the Halfling Bulwark level 30
71st Haze 122nd year of Ascendancy at 15:55 see stats
Level 40
Got a character to level 40.By Klippijäbä the Halfling Bulwark level 40
5th Dusk 123rd year of Ascendancy at 21:58 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Klippijäbä the Halfling Bulwark level 41
18th Dusk 123rd year of Ascendancy at 10:01 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Klippijäbä the Halfling Bulwark level 30
76th Haze 122nd year of Ascendancy at 12:56 see stats
Size is everything
Did over 1500 damage in one attack.By Klippijäbä the Halfling Bulwark level 42
30th Dusk 123rd year of Ascendancy at 06:42 see stats
Size matters
Did over 600 damage in one attack.By Klippijäbä the Halfling Bulwark level 23
40th Haze 122nd year of Ascendancy at 07:19 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Klippijäbä the Halfling Bulwark level 32
5th Regrowth 123rd year of Ascendancy at 04:38 see stats
That was close
Killed your target while having only 1 life left.By Klippijäbä the Halfling Bulwark level 43
32nd Dusk 123rd year of Ascendancy at 12:08 see stats
The Arena
Unlocked Arena mode.By Klippijäbä the Halfling Bulwark level 9
4th Mirth 122nd year of Ascendancy at 00:25 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Klippijäbä the Halfling Bulwark level 45
45th Dusk 123rd year of Ascendancy at 12:34 see stats
The secret city
Discovered the truth about mages.By Klippijäbä the Halfling Bulwark level 9
6th Mirth 122nd year of Ascendancy at 02:50 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Klippijäbä the Halfling Bulwark level 36
57th Pyre 123rd year of Ascendancy at 05:15 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Klippijäbä the Halfling Bulwark level 28
57th Haze 122nd year of Ascendancy at 16:57 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Klippijäbä the Halfling Bulwark level 19
14th Haze 122nd year of Ascendancy at 05:36 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Klippijäbä the Halfling Bulwark level 27
57th Haze 122nd year of Ascendancy at 10:23 see stats
Log
Skeleton archer shoots!
You are unable to move!
Klippijäbä uses Block.
Ghoulking uses Ghoulish Leap.
Ghoulking speeds up.
Skeleton archer's Shoot misses Klippijäbä.
Talent Shield Pummel is ready to use.
Talent Infusion: Regeneration is ready to use.
Ghoulking receives 41 healing from Ghoulking's purging blight area effect.
Ghoulking's purging blight area effect hits Klippijäbä for (33 blocked), 0 blight (0 total damage).
Something receives 30 healing from Ghoulking's purging blight area effect.
Ghoulking receives 82 healing from Ghoul's purging blight area effect.
Ghoul's purging blight area effect hits Klippijäbä for (33 blocked), 0 blight (0 total damage).
Something receives 60 healing from Ghoul's purging blight area effect.
Something misses Klippijäbä.
Skeleton archer uses Re-assemble.
Skeleton archer receives 108 healing from Re-assemble.
Klippijäbä uses Infusion: Regeneration.
Klippijäbä starts regenerating health quickly.
Ghoulking uses Gnaw.
Ghoulking misses Klippijäbä.
Klippijäbä stops regenerating health quickly.
Banshee receives 30 healing from Ghoulking's purging blight area effect.
Ghoulking receives 41 healing from Ghoulking's purging blight area effect.
Ghoulking receives 82 healing from Ghoul's purging blight area effect.
Ghoul's purging blight area effect hits Klippijäbä for 33 blight damage.
Banshee receives 60 healing from Ghoul's purging blight area effect.
Klippijäbä the level 47 halfling bulwark was fouled to death by a ghoul on level 1 of Rak'shor Pride.























































































































