Nahor the level 50 Whitehoof Reaver by schafusmatus

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignOrcs
ModeNightmare Adventure
SexMale
RaceWhitehoof
ClassReaver
Level / Exp50 / 1119%
Sizemedium
Lifes / Deaths

Primary Stats

Strength90 (base 60)
Dexterity47 (base 11)
Constitution39 (base 28)
Magic117 (base 60)
Willpower40 (base 10)
Cunning110 (base 60)

Resources

Life1567/1567
Steam100/100
Vim160/160
Healing Factor1.3962543368031
Regeneration25.481641646656

Speed

Mental+10%
Attack0%
Movement+10%
Spell0%
Global+106%

Vision

Sight10
Lite4
Infravision6
See Stealth65.280243627327
See Invisible65.280243627327
ESP Range20
ESP Kindshumanoid, giant

Offense: Mainhand

Damage246
Accuracy71
Crit Chance96%
APR37
Speed0.91

Offense: Offhand

Damage202
Accuracy71
Crit Chance92%
APR36
Speed0.91

Offense: Spell

Spellpower84
Crit Chance48%
Speed1

Offense: Mind

Mindpower78
Crit Chance38%
Speed1

Offense: Damage Bonus

Physical+44%
Light+29%
Nature+30%
Blight+60%
Arcane+36%
Fire+44%
All+24%

Offense: Damage Penetration

Light+10%
Blight+15%
Physical+15%
Fire+40%
Nature+15%

Defense: Base

Armour (hardiness)18 (53.292302510663%)
Defense63
Ranged Defense63
Fatigue0
Physical Save44
Spell Save36
Mental Save57

Defense: Resistances

Acid+ 43%( 70%)
Blight+ 43%( 70%)
Cold+ 17%( 70%)
All+ 21%( 70%)
Lightning+ 45%( 70%)
Light+ 31%( 70%)
Mind+ 56%( 70%)
Darkness+ 29%( 70%)
Fire+ 43%( 70%)
Nature+ 40%( 70%)

Defense: Immunities

Stun Resistance50%
Poison Resistance100%
Blind Resistance100%
Silence Resistance50%
Bleed Resistance100%
Teleport Resistance100%
Pinning Resistance20%
Disarm Resistance100%
Instadeath Resistance100%
Knockback Resistance100%

Inscriptions (4/4)

Runes
Implants
Runes
Implants

Class Talents

Corruption / Scourge1.30
5/5
5/5
5/5
5/5
Corruption / Bone1.30
1/5
4/5
1/5
4/5
Corruption / Reaving combat1.30
5/5
2/5
3/5
3/5
Corruption / Rot1.30
3/5
1/5
4/5
1/5
Corruption / Vim1.00
1/5
1/5
3/5
4/5
Corruption / Sanguisuge1.00
1/5
3/5
0/5
0/5
Corruption / Plague1.30
1/5
0/5
0/5
0/5

Generic Talents

Corruption / Vile life1.00
5/5
1/5
0/5
0/5
Technique / Combat training1.30
2/5
1/5
1/5
5/5
5/5
0/5
Steamtech / Physics1.00
3/5
1/5
1/5
0/5
Steamtech / Chemistry1.00
2/5
1/5
0/5
0/5
Corruption / Torment1.30
2/5
1/5
1/5
2/5
Race / Whitehooves1.00
5/5
5/5
4/5
1/5

Prodigies

1/1
1/1
1/1

Effects

talent
talent
talent
talent
talent
talent

Quests

done
done
active
done
done
done
done
done
done
done
done
active
done
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: Embers of Rage!

You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.

The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.

For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds. The messages of the Lost City give you cause to remain ever vigilant for the threats they warned of, including their authors, and you wonder what your people will do now that their struggle to escape eradication, one that has defined them for their entire recorded history, has ceased to be a concern.

Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.

You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...


Achievements

A Fistful of Gold (Nightmare (Adventure) difficulty) Buy an item from an AAA.
By Nahor the Whitehoof Reaver level 8
14th Retaking 124th year of Ascendancy at 09:43
see stats
Across the Narrow Sea (Nightmare (Adventure) difficulty) Destroyed the Sunwall Outpost to secure a way to the mainland.
By Nahor the Whitehoof Reaver level 13
27th Retaking 124th year of Ascendancy at 07:44
see stats
Exterminator (Nightmare (Adventure) difficulty) Killed 1000 creatures.
By Nahor the Whitehoof Reaver level 34
6th Revenge 124th year of Ascendancy at 06:20
see stats
Fear me not! (Nightmare (Adventure) difficulty) Survived the Fearscape!
By Nahor the Whitehoof Reaver level 40
20th Revenge 124th year of Ascendancy at 13:18
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Nahor the Whitehoof Reaver level 10
15th Retaking 124th year of Ascendancy at 03:05
see stats
Level 20 (Nightmare (Adventure) difficulty) Got a character to level 20.
By Nahor the Whitehoof Reaver level 20
45th Retaking 124th year of Ascendancy at 20:58
see stats
Level 30 (Nightmare (Adventure) difficulty) Got a character to level 30.
By Nahor the Whitehoof Reaver level 30
49th Retaking 124th year of Ascendancy at 23:15
see stats
Level 40 (Nightmare (Adventure) difficulty) Got a character to level 40.
By Nahor the Whitehoof Reaver level 40
20th Revenge 124th year of Ascendancy at 06:37
see stats
Level 50 (Nightmare (Adventure) difficulty) Got a character to level 50.
By Nahor the Whitehoof Reaver level 50
39th Revenge 124th year of Ascendancy at 11:20
see stats
One Ill Turn Deserves Another (Nightmare (Adventure) difficulty) The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.
By Nahor the Whitehoof Reaver level 50
50th Revenge 124th year of Ascendancy at 19:56
see stats
Reclaiming Garkul's Heritage (Nightmare (Adventure) difficulty) Freed the remnants of the Prides from the Internment Camp.
By Nahor the Whitehoof Reaver level 37
13rd Revenge 124th year of Ascendancy at 21:19
see stats
Size is everything (Nightmare (Adventure) difficulty) Did over 1500 damage in one attack.
By Nahor the Whitehoof Reaver level 50
50th Revenge 124th year of Ascendancy at 06:41
see stats
Size matters (Nightmare (Adventure) difficulty) Did over 600 damage in one attack.
By Nahor the Whitehoof Reaver level 42
21st Revenge 124th year of Ascendancy at 10:04
see stats
The Dead God Rests (Nightmare (Adventure) difficulty) You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.
By Nahor the Whitehoof Reaver level 50
1st Pain 124th year of Ascendancy at 11:42
see stats
The High Lady's Destiny (Finale) (Nightmare (Adventure) difficulty) Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.
By Nahor the Whitehoof Reaver level 40
20th Revenge 124th year of Ascendancy at 15:57
see stats
The bigger the better! (Nightmare (Adventure) difficulty) Did over 3000 damage in one attack.
By Nahor the Whitehoof Reaver level 50
52nd Revenge 124th year of Ascendancy at 15:51
see stats
To the Bitter End (Nightmare (Adventure) difficulty) You have destroyed the last remnants of the Atmos Tribe, ending their civilization.
By Nahor the Whitehoof Reaver level 50
1st Pain 124th year of Ascendancy at 15:44
see stats
Treasure Hoarder (Nightmare (Adventure) difficulty) Amassed 3000 gold pieces.
By Nahor the Whitehoof Reaver level 46
30th Revenge 124th year of Ascendancy at 03:02
see stats
Treasure Hunter (Nightmare (Adventure) difficulty) Amassed 1000 gold pieces.
By Nahor the Whitehoof Reaver level 17
34th Retaking 124th year of Ascendancy at 20:04
see stats

Log

Nahor is no longer surging arcane power.

The shield around Nahor crumbles.


You don't see how to get there...


Resting starts...

Talent Rune: Shielding is ready to use.
Talent Essence Drain is ready to use.
Talent Lifeless Rush is ready to use.
You are yanked out of this place!

Rested for 26 turns (stop reason: dialog is displayed).


You gain 25.00 gold from the melting of
Shimmerream (dig speed 19 turns).
You gain 25.00 gold from the melting of
Galesun (20 def, 8 armour).
You gain 4.50 gold from the melting of
mindcaging drakeskin leather hat (0 def, 5 armour).
You gain 17.50 gold from the melting of
Galen's Flowing Robe (0 def, 0 armour).
You gain 25.00 gold from the melting of
drakeskin leather belt 'Flashravager'.
You collect a new ingredient:
stack of herbs (goldleaf) (1).
You gain 7.14 gold from the melting of
living mindstar of frost (15-16 power, 40 apr, nature damage).
You collect a new ingredient:
stack of herbs (sessali) (1).
You gain 2.00 gold from the melting of
Eye of Summer (8-9 power, 18 apr, fire damage).
You gain 10.91 gold from the melting of
mighty dragonbone longbow of true flight.
You collect a new ingredient:
stack of herbs (goldleaf) (5).
You gain 1.50 gold from the melting of
wild infusion of the warrior (res 38%; magical, mental; dur 3; cd 12).
There is a Entrance to the Palace of Fumes here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Personal New Achievement: To the Bitter End (Nightmare (Adventure) difficulty)!
Saving done.