










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Possessor Bonus Class 1.5.4Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Select your Escorts 1.5.10Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Cultist of Entropy |
| Level / Exp | 50 / 1336% |
| Size | medium |
| Lifes / Deaths | Killed by Porabeth the hornet swarm at level 19 on the 33rd Haze 122nd year of Ascendancy at 16:58 0 / 9Killed by Ce'Nassra the ghoul at level 26 on the 60th Haze 122nd year of Ascendancy at 18:28 Killed by Islyldavena the ogre mauler at level 30 on the 75th Haze 122nd year of Ascendancy at 00:58 Killed by Gyra the dredge at level 30 on the 77th Haze 122nd year of Ascendancy at 03:10 Killed by Bethildakira the elven tempest at level 40 on the 58th Regrowth 123rd year of Ascendancy at 23:35 Killed by Betoth the orc soldier at level 50 on the 1st Time of Equilibrium 123rd year of Ascendancy at 19:01 Killed by Bethirera the orc elite berserker at level 50 on the 4th Haze 123rd year of Ascendancy at 23:28 Killed by Yvobrenne the orc elite fighter at level 50 on the 10th Haze 123rd year of Ascendancy at 03:47 Killed by Yvobrenne the orc elite fighter at level 50 on the 10th Haze 123rd year of Ascendancy at 03:48 |
Primary Stats
| Strength | 32 (base 20) |
| Dexterity | 36 (base 30) |
| Constitution | 74 (base 62) |
| Magic | 86 (base 60) |
| Willpower | 48 (base 15) |
| Cunning | 79 (base 60) |
Resources
| Life | -699/1477 |
| Insanity | 97/100 |
| Healing Factor | 1.5234426229508 |
| Regeneration | 10.892614754098 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -4.4408920985006E-14% |
| Spell | +40.071594523928% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 3 |
| See Stealth | 23 |
| See Invisible | 31 |
Offense: Mainhand
| Damage | 45 |
| Accuracy | 26 |
| Crit Chance | 40% |
| APR | 6 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 22 |
| Accuracy | 26 |
| Crit Chance | 53% |
| APR | 11 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 72 |
| Crit Chance | 100% |
| Speed | 0.71392062280634 |
Offense: Mind
| Mindpower | 45 |
| Crit Chance | 38% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +15% |
| Blight | +30% |
| Arcane | +13% |
| Mind | +3% |
| All | 0% |
| Lightning | +6% |
| Light | +17% |
| Temporal | +86% |
| Darkness | +86% |
| Nature | +9% |
Offense: Damage Penetration
| Darkness | +25% |
| Temporal | 0% |
| Blight | +45% |
| Arcane | +32% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 29.515251151162 (58.391959798995%) |
| Defense | 41 |
| Ranged Defense | 44 |
| Fatigue | 0 |
| Physical Save | 44 |
| Spell Save | 59 |
| Mental Save | 55 |
Defense: Resistances
| Acid | + 35%( 70%) |
| Blight | + 33%( 70%) |
| Arcane | + 19%( 70%) |
| Cold | + 35%( 70%) |
| All | + 15%( 70%) |
| Darkness | + 54%( 70%) |
| Light | + 38%( 70%) |
| Temporal | + 35%( 70%) |
| Lightning | + 58%( 70%) |
| Fire | + 43%( 70%) |
| Nature | + 30%( 70%) |
Defense: Immunities
| Disarm Resistance | 20% |
| Bleed Resistance | 20% |
| Confusion Resistance | 70% |
| Stun Resistance | 100% |
| Knockback Resistance | 40% |
| Instadeath Resistance | 100% |
| Blind Resistance | 82% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 779% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 665 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 685 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 530 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 16 for 8 turns. While Heroism is active, you will only die when reaching -881 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. |
Class Talents
| Demented / Oblivion | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Demented / Madness | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Demented / Entropy | 1.30 |
| 1/5 |
| 4/5 |
| 3/5 |
| 5/5 |
| Demented / Rift | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 4/5 |
| Demented / Timethief | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Demented / Chronophage | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Demented / Void | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Demented / Nether | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Demented / Doom | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Calamity | 1.30 |
| 4/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Demented / Beyond sanity | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Revelation |
| talent | Twofold Curse |
| talent | Grand Oration |
| beneficial effect | Increases spell critical chance by 2%. At 5 stacks, next Nether spell is empowered. 1 Halo of Ruin |
| beneficial effect | Increases spellcast speed by 40%. 10 Temporal Feast |
| beneficial effect | The target's spellpower has been increased by 20. Spellsurge |
| detrimental effect | The target is on fire, taking 21.28 fire damage per turn. Burning |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | completed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Dreadfell. Escort: lost sun paladin (level 1 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by Nerorin the snow giant boulder thrower. Escort: lost sun paladin (level 2 of Daikara) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +1. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 8 of Dreadfell. Escort: lost sun paladin (level 8 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the lost tinker from death by Neribremina the cold drake hatchling. Escort: lost tinker (level 1 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of Zigur | active |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of dwarven-steel boots 'Geturain' (0 def, 4 armour)3.0 T3 feet armor [Rare] Arcane While equipped: Stats +4 Wil +4 Mag dps ---------- Spell.crit +7% Crit.mult +10.00% Res.pen +25% blight +20% arcane ----- def ----- Armour +4 Fatigue +3% Crit.dmg- 15.00% Spell.save +15 (+4 eff.) ---------- misc Mana/turn +0.40 Max.mana +42.00 See.Invis +9 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | dwarven lantern 'Mardydomas'1.0 T5 lite [Rare] Master While equipped: dps ---------- Spell.crit +6% Crit.mult +20.00% Dmg.mod +9% blight Melee Ret 16 arcane ----- def ----- Spell.save +20 (+5 eff.) Blind- +41% Confus- +30% ---------- misc Mana/turn +0.16 Mana/s.crit +4.00 Light +10 See.Stealth +23 See.Invis +22 Track: Puts all charms on 40 cooldown Level 4.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 44 for 7 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Murkpanic the voratun helm (9 def, 5 armour)3.0 T5 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% darkness ----- def ----- Armour +5 Defense +9 (+3 eff.) Rng.Def +9 (+3 eff.) Fatigue +5% Resists +15% acid +15% lightning +15% cold +5% arcane +6% fire Cut- +20% Stun/Frz- +20% Def/telep +15 Res/telep +15% Dur/telep +15% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Armydozor the hardened leather gloves (0 def, 2 armour)1.0 T3 hands armor [Rare] Master While equipped: Stats +3 Wil dps ---------- Phys.crit +13.0% Spell.crit +13% Mind.crit +10% Crit.mult +10.00% S.pwr/crit +10 Res.pen +15% blight ----- def ----- Armour +2 Spell.save +30 (+8 eff.) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Umbrablood the iron pickaxe (dig speed 40 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +9% darkness Res.pen +25% darkness On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Resists +9% darkness +18% fire Phys.save +7 (+3 eff.) Spell.save +7 (+2 eff.) Mind.save +7 (+3 eff.) Max.HP +47.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Coalwend0.1 T3 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +6 Mag +6 Wil dps ---------- Spell.pwr +8 (+2 eff.) Dmg.mod +6% nature +3% darkness Melee Ret 12 darkness ----- def ----- Resists +9% nature +3% darkness Max.HP +47.00 HP.reg +3.90 Heal.mod +13% Stun/Frz- +35% Rings can have magical properties. |
| On fingers | Aerilamas0.1 T2 ring jewelry [Rare] Psionic While equipped: ----- def ----- Resists +9% acid +9% cold +9% lightning Mind.save +9 (+3 eff.) Disarm- +20% Confus- +30% Stun/Frz- +25% Knockbk- +25% Rings can have magical properties. |
| Around neck | Fuliruihek the Shockgrind0.1 T5 amulet jewelry [Random Unique] Nature While equipped: Stats +5 Con dps ---------- Dmg.mod +6% blight +6% lightning Res.pen +5% blight Melee Ret 8 blight ----- def ----- Resists +27% lightning +12% blight +25% darkness +27% light Phys.save +17 (+6 eff.) Max.HP +78.00 HP.reg +3.00 Blind- +41% Stun/Frz- +43% Amulets can have magical properties. |
| In main hand | Aerevea the Tainthash (30-36 power, 6 apr, darkness element)5.0 T5 staff 1H weapon [Random Unique] Arcane/Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.3% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +1 Wil dps ---------- Spell.crit +29% Mind.crit +1% Spell.pwr +25 (+6 eff.) Dmg.mod +3% nature +3% mind +30% darkness Melee Ret 8 mind ----- def ----- Resists +9% nature ---------- misc Talents +1 Command Staff Unleash an elemental blastwave, dealing 44.97 to 53.97 darkness damage in a radius 6 around the user Puts all charms on 10 cooldown Staves designed for wielders of magic, by the greats of the art. |
| Around waist | Runadil the drakeskin leather belt1.0 T5 belt armor [Random Unique] Arcane/Psionic While equipped: Stats +11 Wil +2 Mag ----- def ----- Resists +9% blight +9% fire +9% temporal Mind.save +25 (+8 eff.) Anom.red +16 Max.HP +281.00 Knockbk- +15% ---------- misc Max.mana +69.00 Max.stam +57.00 Max.hate +20.00 Max.psi +33.00 Max.vim +35.00 Max.P.En +36.00 Max.N.En +29.00 A belt that goes around your waist. |
| In off hand | Life Drinker (42-54.6 power, 11 apr)1.0 T5 dagger 1H weapon [Unique] Arcane Power 42.0 - 54.6 Physical Uses 55% Mag, 35% Str Acc+ +0.5% APR / acc Apr +11 Crit +18.0% Atk.spd 100% While equipped: Stats +6 Cun +6 Mag dps ---------- Spell.crit +10% Spell.pwr +12 (+3 eff.) Dmg.mod +15% blight +15% darkness +15% acid ---------- misc Infravis +2 On Spell Hit: 15% Blood Grasp 2 Worm Rot: Level 2.0 Pwr.cost 40 out of 50/50. Range 6 Travel.spd instantaneous Is a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 18.02 acid and 20.37 blight damage. If not cleared after five turns it will inflict 115.64 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. You can never have more than 5 worms active from any source at a time. The damage dealt will increase with your Spellpower. Black blood for foul deeds. This dagger serves evil. |
| Cloak | elven-silk cloak 'Coalbore' (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Nature/Master While equipped: Stats +5 Str +1 Mag +2 Wil +7 Con dps ---------- Spell.crit +6% Crit.mult +25.00% Spell.pwr +8 (+2 eff.) Dmg.mod +13% arcane Res.pen +12% arcane ----- def ----- Defense +3 (+1 eff.) Resists +9% darkness Crit.dmg- 15.00% Phys.save +13 (+5 eff.) Max.HP +144.00 ---------- misc Max.mana +88.00 Infravis +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Branigogar (3 def, 0 armour)2.0 T4 cloth armor [Rare] Arcane While equipped: Stats +7 Cun +6 Wil dps ---------- Spell.crit +9% Mind.crit +4% Spell.pwr +9 (+2 eff.) Mind.pwr +10 (+3 eff.) Dmg.mod +17% light +17% darkness Melee Ret 16 mind ----- def ----- Defense +3 (+1 eff.) Resists +15% temporal Mind.save +6 (+2 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
healing infusion (heal 50)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion of the warrior (rad 6; power 39; turns 3; dispels darkness)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to brighten the area in a radius of 6 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 20). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 39) for 3 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the warrior (resist 18%; cure physical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 18% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
insidious poison infusion of the psychic (62 nature damage, 62% healing reduction)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 25 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to spit a bolt of poison doing 62.13 nature damage per turn for 7 turns, and reducing the target's healing received by 62%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the duelist (492% speed; 4 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 492% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the wizard (782% speed; 7 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 782% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the wizard (845% speed; 6 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 845% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the wizard (769% speed; 6 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 769% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
Infusion of Wild Growth (Rad 5 for 10 turns)0.1 T3 infusion scroll [Plot Item] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 57.33 physical damage and 124.99 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the wizard (+17 for 7 turns, die at -529)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 29 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 17 for 7 turns. While Heroism is active, you will only die when reaching -529 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
shielding rune of the duelist (absorb 284 for 4 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 284 damage for 4 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the titan (absorb 370 for 4 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 370 damage for 4 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the warrior (absorb 480 for 7 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 480 damage for 7 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the wizard (range 140)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Spell (71% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 140 with a minimum range of 15. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Rune of the Rift (342.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (71% of a turn) Is a spell Description: Inflicts 636.12 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Dawnwither0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 15% chance to blind ----- def ----- Resists +12% mind +20% light Heal/summ +20 Confus- +22% Amulets can have magical properties. |
clarifying copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +10% mind Confus- +23% Amulets can have magical properties. |
Blazeglory0.1 T2 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +6% lightning ----- def ----- Resists +9% acid +6% light +6% nature +5% arcane +12% lightning Spell.save +20 (+5 eff.) Blind- +18% ---------- misc Infravis +5 Sight +2 See.Invis +7 Amulets can have magical properties. |
Dimsun0.1 T2 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +9% darkness +12% nature Res.pen +15% darkness Melee Ret 12 nature On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Resists +18% light +28% darkness Blind- +30% Amulets can have magical properties. |
Fiery Choker0.1 T3 amulet jewelry [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun dps ---------- Spell.crit +8% Spell.pwr +7 (+1 eff.) Dmg.mod -5% cold +10% fire ----- def ----- Resists -20% cold +20% fire Affinity +30% fire Blind- +40% On Spell Hit: 10% Volcano 3 A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
Baravon the Woestone0.1 T4 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +9% darkness +9% blight Res.pen +20% blight +15% darkness Melee Ret 12 darkness 8 blight ----- def ----- Resists +20% darkness Blind- +34% ---------- misc Infravis +8 Sight +2 See.Invis +13 Amulets can have magical properties. |
Samihek0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +6 (+2 eff.) ----- def ----- Resists +15% cold Mind.save +3 (+1 eff.) Pinning- +5% Stun/Frz- +5% Knockbk- +20% Rings can have magical properties. |
copper ring of sensing0.1 T1 ring jewelry [Ego] Arcane While equipped: ----- def ----- Blind- +21% ---------- misc Infravis +3 See.Stealth +6 See.Invis +7 Rings can have magical properties. |
Duvikor the Ravenjeer0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +5 Con dps ---------- Dmg.mod +15% darkness ----- def ----- Resists +6% lightning +3% temporal +12% nature Phys.save +10 (+4 eff.) Spell.save +6 (+2 eff.) Rings can have magical properties. |
gold ring 'Ce'Nera'0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +5 Str dps ---------- Phys.crit +2.0% Dmg.mod +16% acid Apr +1 ----- def ----- Armour +12 Resists +32% acid +6% cold Phys.save +11 (+4 eff.) Spell.save +11 (+3 eff.) Mind.save +12 (+4 eff.) Knockbk- +15% Teleport- +20% Rings can have magical properties. |
stralite ring 'Xanenne'0.1 T4 ring jewelry [Rare] Arcane While equipped: Stats +3 Wil +2 Mag dps ---------- Crit.mult +25.00% Res.pen +20% blight Phasing +20% ----- def ----- Resists +5% arcane Spell.save +12 (+3 eff.) Silence- +44% ---------- misc Mana/turn +0.31 Max.mana +100.00 Rings can have magical properties. |
Nasachak the Fireoath (59-88.5 power, 4 apr)3.0 T5 battleaxe 2H weapon Reqs Str 48 [Rare] Arcane Power 59.0 - 88.5 Temporal Uses 120% Str Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% Melee+ +28 lightning On Hit: * 25% chance for lightning to arc to a second target While equipped: dps ---------- Dmg.mod +18% fire Melee Ret 12 temporal ----- def ----- Armour +10 Resists +9% cold +20% mind +9% fire Phys.save +15 (+5 eff.) Die.at -60.00 life Disease- +15% Massive two-handed battleaxes. |
chilling voratun battleaxe (57-85.5 power, 4 apr)3.0 T5 battleaxe 2H weapon Reqs Str 48 [Ego] Arcane Power 57.0 - 85.5 Physical Uses 120% Str Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% Melee+ +41 cold Massive two-handed battleaxes. |
Naleg the voratun longsword (44-61.6 power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Random Unique] Nature/Psionic Power 44.0 - 61.6 Physical Uses 100% Str Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +8 acid +14 darkness +4 mind Against +20% Living On Hit.r1 +4 mind On Crit.r2 +4 acid On Hit: * 20% chance to disease While equipped: dps ---------- Dmg.mod +12% acid +12% blight Res.pen +30% nature +20% acid On Hit (Melee): * 40% chance to corrode armour by 30% ----- def ----- Resists +3% mind +19% all Sharp, long, and deadly. |
nature's mossy mindstar of the jelly (3-3.3 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Ego] Nature Power 3.0 - 3.3 Mind Uses 30% Wil, 10% Cun Mastery Psiblades Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+0 eff.) Dmg.mod +4% nature +4% acid ----- def ----- Resists +4% blight Disease- +13% ---------- misc Equi/ret +0.90 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thorny mindstar of the jelly (8.5-9.35 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego] Nature Power 8.5 - 9.4 Nature Uses 40% Wil, 20% Cun Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Dmg.mod +7% acid ---------- misc Equi/ret +1.70 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Obsidianglory the drakeskin leather sling4.0 T5 sling 1H weapon Reqs Dex 48 Shoot [Rare] Arcane Acc+ +0.1% dam / acc Atk.spd 125% Range +10 Ranged+ +20 cold While equipped: dps ---------- Dmg.mod +12% blight +19% cold +9% darkness +9% temporal Res.pen +25% blight +25% temporal +20% darkness ----- def ----- Resists +9% blight +20% temporal Slings are used to hurl stones or metal shots at your foes. |
quiver of dragonbone arrows of corruption (21/21, 52.5-73.5 power, 18 apr)3.0 T5 arrow ammo Reqs Dex 48 [Ego+] Arcane Power 52.5 - 73.5 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit / acc Apr +18 Crit +3.0% Capacity 21 Ranged+ +30 blight +27 darkness On Hit: * 20% chance to curse the target Arrows are used with bows to pierce your foes to death. |
Blazebliss the elven-silk robe (5 def, 0 armour)2.0 T5 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +20% physical +9% light +9% mind ----- def ----- Defense +5 (+2 eff.) Resists +18% acid +20% physical +15% blight +6% arcane +15% lightning Phys.save +49 (+16 eff.) Mind.save +40 (+11 eff.) Blind- +15% Poison- +25% Disease- +15% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven elven-silk robe (5 def, 0 armour)2.0 T5 cloth armor [Ego+] Nature While equipped: Stats +8 Str +8 Mag +8 Wil dps ---------- Dmg.mod +20% lightning +15% physical +20% cold ----- def ----- Defense +5 (+2 eff.) Resists +15% lightning +15% cold A cloth vestment. It offers no intrinsic protection but can be enchanted. |
volcanic reinforced leather armour (4 def, 20 armour)9.0 T4 light armor [Ego+] Nature While equipped: dps ---------- Melee+ 9 fire Ranged+ 9 fire ----- def ----- Armour +20 Defense +4 (+1 eff.) Fatigue +8% Resists +26% physical +26% fire A suit of armour made of leather. |
Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
Ebonymonster the hardened leather belt1.0 T3 belt armor [Random Unique] Nature/Master While equipped: Stats +4 Str +4 Con dps ---------- Phys.pwr +8 (+4 eff.) Res.pen +15% darkness ----- def ----- Defense +10 (+3 eff.) Resists +8% lightning +7% temporal +6% darkness +6% nature Phys.save +6 (+2 eff.) Stealth +5 ---------- misc Size +1 A belt that goes around your waist. |
hardened leather belt 'Gilydradan'1.0 T3 belt armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +6% arcane +6% temporal Res.pen +15% arcane +10% temporal Melee Ret 12 temporal On Hit (Melee): * 40% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +15% temporal Anom.red +14 Max.HP +97.00 ---------- misc Max.mana +47.00 Max.stam +43.00 Max.hate +15.00 Max.psi +32.00 Max.vim +28.00 Max.P.En +32.00 Max.N.En +32.00 A belt that goes around your waist. |
resilient linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Ego] Nature While equipped: ----- def ----- Defense +1 (+0 eff.) Max.HP +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
dreamer's pair of drakeskin leather boots of strife (0 def, 5 armour)2.0 T5 feet armor [Ego++] Psionic While equipped: Stats +6 Wil +6 Con dps ---------- Mind.pwr +9 (+3 eff.) Res.pen +7% physical ----- def ----- Armour +5 Fatigue +5% Phys.save +13 (+5 eff.) Spell.save +14 (+4 eff.) Mind.save +15 (+5 eff.) Blindside: Puts all charms on 25 cooldown Level 2.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 11 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
pair of drakeskin leather boots 'Radhadechik' (0 def, 5 armour)2.0 T5 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +18% mind ----- def ----- Armour +5 Fatigue +5% Resists +15% acid +9% temporal +15% cold +9% blight +19% fire +6% mind +6% nature A pair of boots made of leather. |
undeterred pair of voratun boots of strife (0 def, 5 armour)3.0 T5 feet armor [Ego++] Arcane/Psionic While equipped: Stats +6 Wil +6 Con dps ---------- Mind.pwr +9 (+3 eff.) Res.pen +9% physical ----- def ----- Armour +5 Fatigue +4% Silence- +50% Confus- +50% Stun/Frz- +37% Blindside: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 9 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
rough leather gloves 'Bumahad' (3 def, 1 armour)1.0 T1 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 6 nature Dmg.mod +4% nature Res.pen +25% acid Acc +4 (+2 eff.) ----- def ----- Armour +1 Defense +3 (+1 eff.) Rng.Def +3 (+1 eff.) Resists +6% nature Max.HP +30.00 HP.reg +0.20 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Fogworm the voratun gauntlets (0 def, 3 armour)1.5 T5 hands armor [Rare] Psionic While equipped: Stats +4 Dex +7 Wil dps ---------- Dmg.mod +24% darkness ----- def ----- Armour +3 Fatigue -8% Resists +6% darkness Crit.dmg- 15.00% HP.reg +3.90 ---------- misc Stam/turn +1.40 Max.stam +40.00 Metal gloves protecting the hands up to the middle of the lower arm. |
Hand of the World-Shaper (0 def, 12 armour)1.5 T5 hands armor [Unique] Arcane/Nature While equipped: Stats +6 Str +6 Mag dps ---------- Spell.crit +10% Spell.pwr +10 (+2 eff.) Dmg.mod +12% physical Res.pen +15% physical ----- def ----- Armour +12 Resists +10% physical ---------- misc Masteries +0.20 Spell/Stone +0.10 Wild-gift/Sand drake aspect +0.10 Spell/Earth Earthquake: Level 4.0 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Causes a violent earthquake that deals 64.29 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
voratun gauntlets of magic (+6) (0 def, 3 armour)1.5 T5 hands armor [Ego] Arcane While equipped: Stats +6 Mag dps ---------- Dmg.mod +11% arcane ----- def ----- Armour +3 Metal gloves protecting the hands up to the middle of the lower arm. |
elven-silk wizard hat 'Velumissra' (3 def, 0 armour)2.0 T5 head armor [Random Unique] Nature/Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.crit +12% Mind.pwr +6 (+2 eff.) Dmg.mod +12% fire On Hit (Melee): * 10 arcane resource burn * Slows global speed by 30% ----- def ----- Defense +3 (+1 eff.) Resists +3% blight +18% fire +6% acid +3% temporal Spell.save +6 (+2 eff.) Mind.save +21 (+7 eff.) Confus- -20% Fear- -20% ---------- misc Psi/turn +0.23 Hateful Whisper: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 111 mind damage and feed you 2 hate. For the first 2 turns, the whisper will travel from the original victim to a new one within a range of 2.0. Every victim of the whisper has a 21% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
Daimuromildir the Blackbraid (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% darkness Res.pen +25% darkness +15% fire ----- def ----- Armour +1 Fatigue +1% Phys.save +12 (+4 eff.) A cap made of leather. |
werebeast's drakeskin leather cap of trickery (0 def, 5 armour)2.0 T5 head armor [Ego++] Nature/Master While equipped: Stats +5 Str +10 Dex +10 Cun +5 Con dps ---------- Apr +7 ----- def ----- Armour +5 Fatigue +5% Resists -40% light HP.reg +7.40 A cap made of leather. |
fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Resonating Diamond0.0 T5 white gem [Plot Item] Gems can be sold for money or used in arcane rituals. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Blindreaper the alchemist's lamp1.0 T3 lite [Rare] Psionic While equipped: Stats +4 Str +3 Dex +3 Con dps ---------- On Hit (Melee): * 30% chance to blind ----- def ----- Resists +9% light Crit.dmg- 15.00% Mind.save +11 (+4 eff.) ---------- misc Light +6 See.Stealth +17 See.Invis +14 A normal brass lantern, enhanced by alchemy to make it brighter. |
dwarven lantern 'Sparkbone'1.0 T5 lite [Rare] Arcane While equipped: dps ---------- Dmg.mod +12% lightning Res.pen +25% lightning +25% temporal Melee Ret 16 lightning 16 temporal 29 fire ----- def ----- Resists +10% fire +9% temporal ---------- misc Light +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Silyretha (dig speed 30 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str +1 Dex +4 Con dps ---------- Acc +4 (+2 eff.) ----- def ----- Phys.save +5 (+2 eff.) Spell.save +5 (+2 eff.) Mind.save +9 (+3 eff.) Max.HP +45.00 Heal/summ +10 ---------- misc Max.stam +10.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 39 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 36 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 12, dealing 592.96 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 75/75 This rod carved out of a giant spider fang continuously drips venom. |
Islita [power 1] (10 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +6 Str +1 Wil +3 Cun ----- def ----- Fatigue -4% Remove up to 1 poisons or diseases from a target within range 8 (based on Willpower) Puts all charms on 10 cooldown Natural totems are made by powerful wilders to store nature power. |
dragonbone totem of cure ailments 'Hariyagrim' [power 4] (10 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: Stats +10 Mag +6 Wil dps ---------- Spell.crit +4% Crit.mult +15.00% ----- def ----- Spell.save +12 (+3 eff.) ---------- misc Mana/s.crit +3.00 Max.vim +30.00 Talents +1 Invoke Tentacle Cooldown Invoke Tentacle +5 Remove up to 4 poisons or diseases from a target within range 8 (based on Willpower) Puts all charms on 10 cooldown Natural totems are made by powerful wilders to store nature power. |
overpowered dragonbone wand of firewall [power 497] (9 cooldown)2.0 T5 wand charm [Ego+] Arcane Creates a wall of flames lasting 4 turns (dealing 497 fire damage overall) Puts all charms on 9 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Forbidden Tome: "The Day It Came"2.0 T3 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Amgan the Cornac Cultist of Entropy level 40
61st Regrowth 123rd year of Ascendancy at 08:20 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Amgan the Cornac Cultist of Entropy level 50
3rd Summertide 123rd year of Ascendancy at 10:21 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Amgan the Cornac Cultist of Entropy level 38
45th Regrowth 123rd year of Ascendancy at 12:29 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Amgan the Cornac Cultist of Entropy level 44
28th Pyre 123rd year of Ascendancy at 00:25 see stats
Can you bear it? So much bearness! (Insane (Adventure) difficulty)
Killed Borius in the Bearscape.By Amgan the Cornac Cultist of Entropy level 49
74th Pyre 123rd year of Ascendancy at 03:40 see stats
Clone War (Insane (Adventure) difficulty)
Destroyed your own Shade.By Amgan the Cornac Cultist of Entropy level 48
59th Pyre 123rd year of Ascendancy at 13:10 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Amgan the Cornac Cultist of Entropy level 14
17th Dusk 122nd year of Ascendancy at 05:01 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Amgan the Cornac Cultist of Entropy level 42
19th Pyre 123rd year of Ascendancy at 06:34 see stats
Deus Ex Machina (Insane (Adventure) difficulty)
Found the Blood of Life and the four unique inscriptions: Primal Infusion, Infusion of Wild Growth, Rune of Reflection and Rune of the Rift.By Amgan the Cornac Cultist of Entropy level 50
31st Dusk 123rd year of Ascendancy at 07:09 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Amgan the Cornac Cultist of Entropy level 34
8th Decay 122nd year of Ascendancy at 20:10 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Amgan the Cornac Cultist of Entropy level 23
52nd Haze 122nd year of Ascendancy at 19:35 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Amgan the Cornac Cultist of Entropy level 32
2nd Decay 122nd year of Ascendancy at 17:53 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By Amgan the Cornac Cultist of Entropy level 50
3rd Haze 123rd year of Ascendancy at 07:38 see stats
Gem of the Moon (Insane (Adventure) difficulty)
Completed the Master Jeweler quest with Limmir.By Amgan the Cornac Cultist of Entropy level 47
47th Pyre 123rd year of Ascendancy at 16:06 see stats
Is that how it feels to be an escort quest?! (Insane (Adventure) difficulty)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Amgan the Cornac Cultist of Entropy level 35
2nd Wintertide 123rd year of Ascendancy at 07:47 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Amgan the Cornac Cultist of Entropy level 10
5th Flare 122nd year of Ascendancy at 12:33 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Amgan the Cornac Cultist of Entropy level 20
34th Haze 122nd year of Ascendancy at 03:12 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Amgan the Cornac Cultist of Entropy level 30
68th Haze 122nd year of Ascendancy at 20:19 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Amgan the Cornac Cultist of Entropy level 40
58th Regrowth 123rd year of Ascendancy at 01:16 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Amgan the Cornac Cultist of Entropy level 50
9th Mirth 123rd year of Ascendancy at 22:28 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Amgan the Cornac Cultist of Entropy level 50
2nd Haze 123rd year of Ascendancy at 01:51 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Amgan the Cornac Cultist of Entropy level 18
8th Haze 122nd year of Ascendancy at 20:23 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Amgan the Cornac Cultist of Entropy level 50
8th Dusk 123rd year of Ascendancy at 10:30 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Amgan the Cornac Cultist of Entropy level 45
37th Pyre 123rd year of Ascendancy at 01:25 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Amgan the Cornac Cultist of Entropy level 43
19th Pyre 123rd year of Ascendancy at 10:43 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Amgan the Cornac Cultist of Entropy level 50
1st Summertide 123rd year of Ascendancy at 16:24 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Amgan the Cornac Cultist of Entropy level 10
6th Flare 122nd year of Ascendancy at 05:52 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Amgan the Cornac Cultist of Entropy level 50
2nd Haze 123rd year of Ascendancy at 02:57 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Amgan the Cornac Cultist of Entropy level 7
2nd Summertide 122nd year of Ascendancy at 14:01 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Amgan the Cornac Cultist of Entropy level 48
63rd Pyre 123rd year of Ascendancy at 08:36 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Amgan the Cornac Cultist of Entropy level 23
52nd Haze 122nd year of Ascendancy at 15:13 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Amgan the Cornac Cultist of Entropy level 17
33rd Dusk 122nd year of Ascendancy at 11:33 see stats
Unstoppable (Insane (Adventure) difficulty)
Returned from the dead.By Amgan the Cornac Cultist of Entropy level 50
10th Haze 123rd year of Ascendancy at 03:47 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Amgan the Cornac Cultist of Entropy level 37
44th Regrowth 123rd year of Ascendancy at 10:14 see stats
Log
Amgan deactivates Void Stars.
Amgan is not disabled anymore.
Amgan regains their energy.
Personal New Achievement: Unstoppable (Insane (Adventure) difficulty)!
Saving done.
Saving game...
Spatial Distortion is still on cooldown for 9 turns.
Saving done.
Amgan casts Prophecy of Treason.
Yvobrenne the orc elite fighter is doomed to treason!
A void annihilator manifests from Yvobrenne the orc elite fighter!
Yvobrenne the orc elite fighter is doomed to madness!
Yvobrenne the orc elite fighter's is no longer blazing.
Amgan is on fire!
Amgan resists the searing flame!
Herald of oblivion shrugs off the effect 'Burning Shock'!
Share the Pain hits Amgan for 255 physical damage.
Yvobrenne the orc elite fighter hits Amgan for 18 fire damage.
Nihil from Amgan hits Yvobrenne the orc elite fighter for 15 darkness, 11 blight, 27 arcane, 14 mind, 129 temporal (196 total damage).
Talent Black Monolith is ready to use.
Burning from Yvobrenne the orc elite fighter hits Amgan for 6 fire damage.
Amgan casts Dark Whispers.
Amgan's spell attains critical power!
Amgan is surging arcane power.
Yvobrenne the orc elite fighter is haunted by the void!
Amgan's spell attains critical power!
Yvobrenne the orc elite fighter casts Draining Assault.
Yvobrenne the orc elite fighter performs a melee critical strike against Amgan!
Saving game...


























































































































