










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Possessor Bonus Class 1.5.4Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Select your Escorts 1.5.10Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Paradox Mage |
| Level / Exp | 38 / 72% |
| Size | medium |
| Lifes / Deaths | Killed by Yvorida the ghoulking at level 33 on the 77th Regrowth 123rd year of Ascendancy at 23:19 / 2Killed by Emelyvena the netherworm mass at level 38 on the 15th Pyre 123rd year of Ascendancy at 10:01 |
Primary Stats
| Strength | 31 (base 16) |
| Dexterity | 32 (base 10) |
| Constitution | 43 (base 30) |
| Magic | 82 (base 60) |
| Willpower | 79 (base 60) |
| Cunning | 22.6 (base 10) |
Resources
| Life | -137/936 |
| Mana | 583/583 |
| Paradox | 205 |
| Positive | 0/161 |
| Healing Factor | 1.6823943661972 |
| Regeneration | 147.39457042254 |
Speed
| Mental | +6.1340430109733% |
| Attack | +6.1340430109733% |
| Movement | +32.000000000004% |
| Spell | +6.1340430109733% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 1 |
| ESP Range | 10 |
| ESP Kinds | animal/canine, dragon, demon/minor, demon/major |
Offense: Mainhand
| Damage | 49 |
| Accuracy | 39 |
| Crit Chance | 8% |
| APR | 19 |
| Speed | 0.94 |
Offense: Spell
| Spellpower | 64 |
| Crit Chance | 31% |
| Speed | 0.94220475507242 |
Offense: Mind
| Mindpower | 54 |
| Crit Chance | 6% |
| Speed | 0.94220475507242 |
Offense: Damage Bonus
| Acid | +12% |
| Blight | +15% |
| Arcane | +5% |
| All | 0% |
| Darkness | +6% |
| Light | +32% |
| Temporal | +31% |
| Fire | +6% |
| Nature | +20% |
Offense: Damage Penetration
| Darkness | +25% |
| Mind | +10% |
| Temporal | +45% |
Defense: Base
| Armour (hardiness) | 69.874807530669 (52.131147540984%) |
| Defense | 49 |
| Ranged Defense | 49 |
| Fatigue | 0 |
| Physical Save | 36 |
| Spell Save | 46 |
| Mental Save | 46 |
Defense: Resistances
| Acid | + 20%( 70%) |
| Blight | + 28%( 70%) |
| Arcane | + 15%( 70%) |
| Cold | + 50%( 70%) |
| All | + 10%( 70%) |
| Darkness | + 26%( 70%) |
| Light | + 33%( 70%) |
| Temporal | + 17%( 70%) |
| Lightning | + 24%( 70%) |
| Fire | + 29%( 70%) |
| Nature | + 28%( 70%) |
Defense: Immunities
| Pinning Resistance | 42% |
| Bleed Resistance | 62% |
| Confusion Resistance | 42% |
| Stun Resistance | 62% |
| Disarm Resistance | 48% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 50% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 16 for 9 turns. While Heroism is active, you will only die when reaching -685 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 437 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 341 damage for 4 turns. Its effects scale with your Magic stat. |
Class Talents
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Gravity | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Stasis | 1.30 |
| 1/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Timeline Threading | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Flux | 1.30 |
| 2/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Chronomancy / Matter | 1.60 |
| 5/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Chronomancy / Timetravel | 1.30 |
| 1/5 |
| 5/5 |
| 4/5 |
| 3/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 2/5 |
| 3/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Energy | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Technique / Combat training | 1.00 |
| 3/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.30 |
| 3/5 |
| 3/5 |
| 4/5 |
| 4/5 |
Prodigies
| 1/1 |
Effects
| talent | Disintegration |
| talent | Matter Weaving |
| talent | Energy Decomposition |
| talent | Contingency |
| talent | Premonition |
| beneficial effect | A flow of life spins around the target, regenerating 87.36 life per turn. Regeneration |
| beneficial effect | Reduces darkness damage received by 18%. Premonition Shield |
| beneficial effect | Increases attack, spell, and mind speed by 6%. 1 Time Dilation |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | The time distortion has created a restoration field, healing the target for 40 each turn. Temporal Restoration Field |
| detrimental effect | Target is marked, leaving them vulnerable to marked shots. Marked |
| detrimental effect | The target is poisoned and sick, doing 44.07 nature damage per turn. All damage it does is reduced by 22%. Numbing Poison |
| beneficial effect | The target's accuracy and power have been increased by 18. 2 Fateweaver |
| detrimental effect | On death will restore to the source up to 2 times the vim's worth. Bleak Outcome |
| beneficial effect | The target's defense and saves have been increased by 14. 2 Spin |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | active |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Daikara. Escort: lost anorithil (level 1 of Daikara)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You failed to protect the lost anorithil from death by Silugawen the forest wight. Escort: lost anorithil (level 1 of Dreadfell) | failed |
You failed to protect the lost anorithil from death by Erlynle. Escort: lost anorithil (level 4 of Old Forest) | failed |
You failed to protect the lost anorithil from death by Beluldawen the orc soldier. Escort: lost anorithil (level 6 of Dreadfell) | failed |
You failed to protect the lost anorithil from death by Betuwe the skeleton warrior. Escort: lost anorithil (level 7 of Dreadfell) | failed |
You successfully escorted the lost tinker to the recall portal on level 1 of Old Forest. Escort: lost tinker (level 1 of Old Forest)As a reward you improved talent Last Engineer Standing (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Old Forest. Escort: temporal explorer (level 3 of Old Forest)As a reward you improved talent Foresight (+1 level(s)). | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of the savior without your aid. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed warg claw. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of voratun boots 'Yarodir' (16 def, 20 armour)3.0 T5 feet armor [Random Unique] Master While equipped: Stats +2 Wil dps ---------- Crit.mult +10.00% Res.pen +10% mind ----- def ----- Armour +20 Defense +16 (+6 eff.) Fatigue +4% Resists +11% acid +13% fire +14% cold +7% lightning Heal/summ +10 ---------- misc Psi/ret +0.08 Infravis +1 Telepathy Demon/Minor Demon/Major Evasion: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 27% chance to evade melee and ranged attacks and 16 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | bright alchemist's lamp of health1.0 T3 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +49.00 ---------- misc Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | voratun helm 'Cameroddandil' (0 def, 5 armour)3.0 T5 head armor [Random Unique] Master/Psionic While equipped: Stats +10 Str +15 Dex +5 Wil +7 Cun dps ---------- Mind.pwr +4 (+2 eff.) Apr +7 ----- def ----- Armour +5 Fatigue +5% Resists +9% cold Max.HP +30.00 Heal.mod +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Tree of Life2.0 T4 totem charm [Unique] Nature While equipped: Stats +6 Con +7 Wil dps ---------- Mind.pwr +7 (+3 eff.) Dmg.mod +20% nature ----- def ----- Resists +20% blight +20% nature Heal.mod +25% ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 10 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
| On fingers | Balukath the steel ring0.1 T2 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +4 Cun dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) ----- def ----- Phys.save +8 (+4 eff.) Spell.save +8 (+2 eff.) Mind.save +12 (+4 eff.) Max.HP +23.00 Disarm- +26% Confus- +22% Pinning- +22% Knockbk- +23% ---------- misc Telepathy Dragon Rings can have magical properties. |
| On fingers | Boltbearer the steel ring0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +4 Str +6 Con dps ---------- Phys.pwr +6 (+3 eff.) Dmg.mod +11% light +6% fire On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Resists +22% light Max.HP +20.00 Disarm- +22% Pinning- +20% Knockbk- +27% Rings can have magical properties. |
| Around waist | Horab1.0 T3 belt armor [Random Unique] Arcane/Nature/Master While equipped: Stats +3 Mag dps ---------- Res.pen +25% temporal Melee Ret 8 arcane ----- def ----- Resists +9% lightning +8% temporal +8% fire +5% arcane +8% cold ---------- misc Mana/turn +0.24 Max.mana +36.00 A belt that goes around your waist. |
| In main hand | potent elven-wood starstaff of might (31-37.2 power, 5 apr, temporal element)5.0 T4 staff 2H weapon [Ego] Arcane Power 31.0 - 37.2 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +13% Spell.pwr +14 (+3 eff.) Dmg.mod +31% temporal ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | Haluldil the hardened leather gloves (0 def, 2 armour)1.0 T3 hands armor [Random Unique] Arcane/Master While equipped: Stats +4 Dex +4 Mag dps ---------- Spell.crit +5% Crit.mult +10.00% Spell.pwr +8 (+2 eff.) Dmg.mod +5% arcane +12% acid Acc +15 (+5 eff.) ----- def ----- Armour +2 Mind.save +10 (+4 eff.) ---------- misc Mana/turn +0.13 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Worm Nest (0 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +15 Mag dps ---------- Spell.crit +8% Spell.pwr +15 (+4 eff.) Mov.spd +32% Dmg.mod +15% blight ----- def ----- Dmg.red +22 all Carrion Feet: Level 3.0 Pwr.cost 15 out of 20/20. Range 7 Travel.spd instantaneous Is a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%. You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
| Cloak | Dusk's kiss (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% darkness Res.pen +25% darkness +20% temporal Melee Ret 16 darkness ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +13% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Glowprophet the stralite amulet0.1 T4 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +1 Str +3 Dex +5 Wil +1 Con dps ---------- Mind.pwr +9 (+3 eff.) Dmg.mod +21% light ----- def ----- Resists +3% light Mind.save +9 (+3 eff.) Confus- +20% ---------- misc Light +1 Masteries +0.30 Chronomancy/Matter +0.30 Chronomancy/Spellbinding Amulets can have magical properties. |
Inventory
movement infusion of the wizard (725% speed; 6 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 725% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the wizard (603% speed; 5 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 603% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
shielding rune (absorb 279 for 5 turns)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 279 damage for 5 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
shielding rune of the psychic (absorb 451 for 5 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 451 damage for 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
Iseta the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: ----- def ----- Resists +10% light +11% darkness Blind- +23% ---------- misc Infravis +3 Telepathy Demon/Major Humanoid/Orc Demon/Minor Amulets can have magical properties. |
Mayutira0.1 T1 amulet jewelry [Rare] Nature While equipped: ----- def ----- Armour +2 Resists +3% blight +12% temporal Mind.save +6 (+2 eff.) Blind- +5% Disease- +10% Confus- +15% Pinning- +21% Knockbk- +33% Amulets can have magical properties. |
Bariruihad the steel amulet0.1 T2 amulet jewelry [Rare] Arcane While equipped: Stats +2 Str +3 Con dps ---------- Crit.mult +20.00% Phys.pwr +4 (+2 eff.) Acc +4 (+1 eff.) ----- def ----- Armour +2 Phys.save +30 (+11 eff.) Spell.save +3 (+1 eff.) Teleport- +50% Teleport you randomly (rad 37) Puts all charms on 15 cooldown Amulets can have magical properties. |
Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+6 eff.) Spell.save +15 (+5 eff.) Mind.save -7 (-2 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
copper ring 'Heatrune'0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +3% temporal Res.pen +5% temporal +15% fire ----- def ----- Resists +3% temporal Max.HP +20.00 Disarm- +21% Pinning- +21% Knockbk- +23% Rings can have magical properties. |
copper ring of corrosion (+22%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% acid ----- def ----- Resists +22% acid Rings can have magical properties. |
Beruthad (20-24 power, 7 apr, light element)5.0 T3 staff 2H weapon [Rare] Master Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +7 Crit +3.5% Atk.spd 100% While equipped: Stats +3 Dex +7 Mag +5 Wil dps ---------- Phys.crit +11.0% Spell.crit +3% Crit.mult +15.00% Spell.pwr +15 (+4 eff.) Dmg.mod +20% light ---------- misc Mana/turn +0.16 Max.stam +20.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
infernal yew starstaff of might (20-24 power, 4 apr, temporal element)5.0 T3 staff 2H weapon [Ego+] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +10% Crit.mult +15.00% Spell.pwr +15 (+4 eff.) Melee+ 18 fire Dmg.mod +20% temporal ---------- misc See.Invis +8 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
cruel elven-wood starstaff of might (25-30 power, 5 apr, temporal element)5.0 T4 staff 2H weapon [Ego] Arcane/Master Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +6.0% Spell.crit +12% Crit.mult +14.00% Spell.pwr +12 (+3 eff.) Dmg.mod +25% temporal ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Staff of Absorption7.0 staff 2H weapon [Plot Item] Unknown Power 30.0 - 33.0 Arcane Uses 100% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 While equipped: dps ---------- Spell.crit +10% Spell.pwr +20 (+5 eff.) Acc +20 (+6 eff.) Absorb energies. Uses 1000 power out of 1000/1000 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. |
Xanyma the Shockstreaker (28.5-42.75 power, 2 apr)3.0 T3 battleaxe 2H weapon [Rare] Psionic Power 28.5 - 42.8 Blight Uses 120% Str Acc+ +0.2% crit / acc Apr +2 Crit +6.5% Atk.spd 100% On Hit.r1 +8 blight On Hit: * 20% chance to torment the target While equipped: dps ---------- Dmg.mod +6% blight Res.pen +14% mind +16% darkness Melee Ret 8 arcane On Hit (Melee): * 20% chance to disease ----- def ----- Resists +5% arcane +30% lightning Massive two-handed battleaxes. |
Porimira (30-45 power, 2 apr)5.0 T2 greatmaul 2H weapon [Rare] Nature Power 30.0 - 45.0 Physical Uses 120% Str Acc+ +0.1% dam / acc Apr +2 Crit +1.0% Atk.spd 100% Melee+ +16 nature +16 temporal While equipped: ----- def ----- Resists +15% acid +6% mind +12% lightning Phys.save +6 (+3 eff.) Spell.save +15 (+5 eff.) Confus- +15% Teleport- +10% Massive two-handed mauls. |
steel greatsword (22-35.2 power, 2 apr)3.0 T2 greatsword 2H weapon [Normal] Power 22.0 - 35.2 Physical Uses 120% Str Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.0% Atk.spd 100% Massive two-handed swords. |
dwarven-steel waraxe 'Salelle' (19-26.6 power, 4 apr)3.0 T3 waraxe 1H weapon [Rare] Arcane Power 19.0 - 26.6 Physical Uses 100% Str Acc+ +0.2% crit / acc Apr +4 Crit +4.5% Atk.spd 100% On Hit: * Random elemental explosion While equipped: dps ---------- Res.pen +13% acid +13% fire +13% cold +12% lightning Melee Ret 12 mind ----- def ----- Crit.dmg- 15.00% Poison- +20% Teleport- +25% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Equi/ret +0.16 Telepathy Dragon One-handed war axes. |
rough leather belt 'Chamyrig'1.0 T1 belt armor [Rare] Nature While equipped: Stats +6 Cun dps ---------- Crit.mult +10.00% Res.pen +5% mind ----- def ----- Mind.save +6 (+2 eff.) Max.HP +31.00 A belt that goes around your waist. |
Duvikaltholeg the Airraider1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +21% lightning On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +15% temporal Max.HP +37.00 A belt that goes around your waist. |
linen cloak 'Falolandil' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +1 Dex +1 Con ----- def ----- Defense +1 (+1 eff.) Fatigue -6% Resists +14% temporal +11% darkness +3% fire Def/telep +11 Res/telep +10% Dur/telep +11% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Loriromistir (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: Stats +5 Wil dps ---------- Spell.pwr +3 (+1 eff.) S.pwr/crit +2 Res.pen +5% blight On Hit (Melee): * 10% chance to disease ----- def ----- Armour +1 Fatigue +1% A pair of boots made of leather. |
Borugrim the rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Rare] Psionic While equipped: Stats +1 Wil dps ---------- Spell.pwr +10 (+2 eff.) Acc +5 (+1 eff.) ----- def ----- Armour +1 Resists +6% mind Phys.save +5 (+3 eff.) Mind.save +6 (+2 eff.) Disarm- +21% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Relgedokor the iron gauntlets (0 def, 1 armour)1.5 T1 hands armor [Rare] Psionic While equipped: dps ---------- Acc +5 (+1 eff.) Melee Ret 4 mind ----- def ----- Armour +1 Phys.save +5 (+3 eff.) Mind.save +6 (+2 eff.) Poison- +25% Silence- +10% Disarm- +21% Confus- +10% Stun/Frz- +5% Metal gloves protecting the hands up to the middle of the lower arm. |
shielding cashmere wizard hat of corrosion (+18%) (2 def, 0 armour)2.0 T3 head armor [Ego] Arcane/Nature While equipped: Stats +6 Mag dps ---------- Dmg.mod +12% acid ----- def ----- Defense +2 (+1 eff.) Resists +18% acid Spell.save +8 (+2 eff.) A pointy cloth hat, very wizardly... |
Emeladheth (0 def, 1 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.pwr +4 (+2 eff.) Dmg.mod +6% temporal Res.pen +10% acid +5% temporal ----- def ----- Armour +1 Fatigue +1% Resists +15% acid +3% temporal A cap made of leather. |
Poleriatha the rough leather cap (0 def, 3 armour) =water=2.0 T1 head armor [Rare] Nature While equipped: Stats +3 Con dps ---------- Phys.pwr +4 (+2 eff.) Dmg.mod +9% physical Apr +3 ----- def ----- Armour +3 Fatigue +1% Resists +6% cold HP.reg +0.20 ---------- misc Breathe water A cap made of leather. |
grounding hardened leather cap of dexterity (+6) (0 def, 3 armour)2.0 T3 head armor [Ego] Nature/Master While equipped: Stats +6 Dex ----- def ----- Armour +3 Fatigue +3% Resists +9% lightning +7% temporal A cap made of leather. |
hardened leather cap of the bounder (0 def, 3 armour)2.0 T3 head armor [Ego+] Master While equipped: Stats +7 Str +5 Dex ----- def ----- Armour +3 Fatigue +3% A cap made of leather. |
stabilizing hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Ego] Master While equipped: ----- def ----- Armour +3 Fatigue +3% Phys.save +15 (+6 eff.) A cap made of leather. |
Charlord (0 def, 4 armour)3.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +9 Str +5 Wil dps ---------- Phys.pwr +8 (+4 eff.) Melee Ret 13 physical ----- def ----- Armour +4 Fatigue +4% Resists +7% physical +5% arcane +18% fire Phys.save +8 (+4 eff.) Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 134.5 Physical damage. If the attack hits, the target is confused (37% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Lisota the dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor [Rare] Master While equipped: Stats +2 Mag dps ---------- On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +4 Fatigue +4% Resists +6% cold +6% nature +15% fire Crit.dmg- 10.00% Phys.save +19 (+8 eff.) ---------- misc See.Invis +9 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
thaloren dwarven-steel helm of the bounder (0 def, 4 armour) =dex=3.0 T3 head armor [Ego++] Master While equipped: Stats +7 Str +7 Dex +3 Wil ----- def ----- Armour +4 Fatigue +4% Resists +8% blight Mind.save +7 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
49 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Flashzephyr the brass lantern2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% lightning Res.pen +10% light On Hit (Melee): * 15% chance to daze at end of turn ----- def ----- Mind.save +6 (+2 eff.) ---------- misc Light +4 See.Stealth +5 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
iron pickaxe of endurance (dig speed 40 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 31 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+4 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 13 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Shard of Crystalized Time2.0 T1 misc tool [Unique] Arcane While equipped: Stats +2 Con +4 Wil dps ---------- Dmg.mod +7% temporal ----- def ----- Defense +5 (+2 eff.) Anom.red +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Erlynle the Cornac Paradox Mage level 38
6th Pyre 123rd year of Ascendancy at 08:43 see stats
Best album ever! (Insane (Roguelike) difficulty)
Removed 89 beneficial effects from enemies via Disintegration.By Erlynle the Cornac Paradox Mage level 28
63rd Haze 122nd year of Ascendancy at 07:54 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Erlynle the Cornac Paradox Mage level 9
7th Mirth 122nd year of Ascendancy at 14:36 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Erlynle the Cornac Paradox Mage level 33
77th Regrowth 123rd year of Ascendancy at 03:27 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Erlynle the Cornac Paradox Mage level 21
36th Haze 122nd year of Ascendancy at 13:17 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Erlynle the Cornac Paradox Mage level 28
63rd Haze 122nd year of Ascendancy at 03:06 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Erlynle the Cornac Paradox Mage level 10
3rd Summertide 122nd year of Ascendancy at 17:29 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Erlynle the Cornac Paradox Mage level 20
34th Haze 122nd year of Ascendancy at 13:26 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Erlynle the Cornac Paradox Mage level 30
73rd Haze 122nd year of Ascendancy at 05:01 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Erlynle the Cornac Paradox Mage level 19
3rd Haze 122nd year of Ascendancy at 06:03 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Erlynle the Cornac Paradox Mage level 24
47th Haze 122nd year of Ascendancy at 00:08 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Erlynle the Cornac Paradox Mage level 30
73rd Haze 122nd year of Ascendancy at 12:05 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Erlynle the Cornac Paradox Mage level 12
1st Flare 122nd year of Ascendancy at 22:12 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Erlynle the Cornac Paradox Mage level 12
3rd Flare 122nd year of Ascendancy at 08:39 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Erlynle the Cornac Paradox Mage level 22
37th Haze 122nd year of Ascendancy at 15:21 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Erlynle the Cornac Paradox Mage level 15
4th Dusk 122nd year of Ascendancy at 09:25 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Erlynle the Cornac Paradox Mage level 33
77th Regrowth 123rd year of Ascendancy at 23:19 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Erlynle the Cornac Paradox Mage level 37
4th Pyre 123rd year of Ascendancy at 20:55 see stats
Wibbly Wobbly Timey Wimey Stuff (Insane (Roguelike) difficulty)
Killed the weaver queen and the temporal defiler.By Erlynle the Cornac Paradox Mage level 6
77th Pyre 122nd year of Ascendancy at 17:20 see stats
Log
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 2 turns (stop reason: hostile spotted to the east (Emelyvena the netherworm mass)).
Erlynle casts Rethread.
Emelyvena the netherworm mass's lifeline has been braided.
Erlynle hits Something for (91 to psi shield), 113 temporal (113 total damage).
Erlynle hits Emelyvena the netherworm mass for 204 temporal damage.
Emelyvena the netherworm mass uses Steady Shot.
Emelyvena the netherworm mass's Steady Shot performs a ranged critical strike against Erlynle!
Erlynle spins fate.
Erlynle weaves fate.
Your Contingency triggered Time Shield!
Erlynle casts a protective shield just in time!
Your premonition allows you to raise a shield just in time!
Erlynle is poisoned!
Emelyvena the netherworm mass leeches life from Erlynle!
Erlynle hits Emelyvena the netherworm mass for 778 healing, 8 healing (0 total damage) [786 healing].
Emelyvena the netherworm mass's Steady Shot hits Erlynle for (22 resist armour), (28 dissipated), 658 physical, (16 resist armour), (0 dissipated), 0 darkness (658 total damage).
Venomous Ammunition hits Erlynle for (22 resist armour), (3 dissipated), 7 nature (7 total damage).
Erlynle casts Time Shield.
The very fabric of time alters around Erlynle.
Numbing Poison from Emelyvena the netherworm mass hits Erlynle for (22 resist armour), (3 dissipated), (7 to time), 0 nature (0 total damage).
Erlynle uses Infusion: Regeneration.
Erlynle starts regenerating health quickly.
Emelyvena the netherworm mass uses Headshot.
Your time shield crumbles under the damage!
The fabric of time around Erlynle stabilizes to normal.
The powerful time-altering energies generate a restoration field on Erlynle.
Saving game...




































































































