













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Possessor Bonus Class 1.5.4Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Select your Escorts 1.5.10Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Krog |
| Class | Oozemancer |
| Level / Exp | 21 / 40% |
| Size | big |
| Lifes / Deaths | Killed by Silumithra the cold drake hatchling at level 17 on the 27th Haze 122nd year of Ascendancy at 04:08 4 / 2Killed by Gloritha the giant lightning ant at level 21 on the 48th Haze 122nd year of Ascendancy at 06:12 |
| Antimagic | Follower |
Primary Stats
| Strength | 53.38 (base 38) |
| Dexterity | 9 (base 10) |
| Constitution | 17 (base 10) |
| Magic | 8 (base 10) |
| Willpower | 60.38 (base 50) |
| Cunning | 26.38 (base 14) |
Resources
| Life | -212/642 |
| Equilibrium | 34 |
| Healing Factor | 1.2961497326203 |
| Regeneration | 4.212486631016 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 11 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
| Damage | 63 |
| Accuracy | 37 |
| Crit Chance | 8% |
| APR | 54 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 60 |
| Accuracy | 37 |
| Crit Chance | 8% |
| APR | 54 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 49 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +11% |
| Light | +3% |
| Nature | +33% |
| Lightning | +27% |
| Fire | +15% |
| All | 0% |
Offense: Damage Penetration
| Acid | +15% |
| Lightning | +40% |
| Fire | +5% |
| Nature | +20% |
Defense: Base
| Armour (hardiness) | 27.521305378697 (74.117647058824%) |
| Defense | 4 |
| Ranged Defense | 4 |
| Fatigue | 22 |
| Physical Save | 30 |
| Spell Save | 23 |
| Mental Save | 34 |
Defense: Resistances
| Acid | + 25%( 70%) |
| Blight | + 15%( 70%) |
| Arcane | + 5%( 70%) |
| Cold | + 47%( 70%) |
| All | 0%( 70%) |
| Darkness | + 10%( 70%) |
| Light | + 12%( 70%) |
| Lightning | + 15%( 70%) |
| Fire | + 18%( 70%) |
| Nature | + 70%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 20% |
| Bleed Resistance | 100% |
| Knockback Resistance | 26% |
| Stun Resistance | 100% |
| Pinning Resistance | 100% |
| Poison Resistance | 71% |
| Blind Resistance | 71% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 7 for 9 turns. While Heroism is active, you will only die when reaching -171 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 174 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 349 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 469% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Class Talents
| Wild-gift / Oozing blades | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mucus | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Moss | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Wild-gift / Slime | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Ooze | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.60 |
| 4/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Race / Krog | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Acidic Skin |
| talent | Psiblades |
| talent | Mitosis |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
| beneficial effect | Nature damage increased by 5%. Natural Acid |
| beneficial effect | You gain 32% resistance against cold. Resolve |
| beneficial effect | Increases your three highest stats by 7 and keeps you from dying even if your life drops to -171. Heroism |
| beneficial effect | The target gains 100% stun, daze and pinning immunity. Free Action |
| detrimental effect | One or more of your marked sustains has been deactivated: Sustain Loss· Antimagic Shield |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved talent Psiblades (+1 level(s)). | done |
You failed to protect the repented thief from death by Adorabrelle the giant carpenter ant. Escort: repented thief (level 3 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed orc heart. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed giant spider spinneret. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Gunatir the Smearraptor (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Cun +2 Con dps ---------- Dmg.mod +9% nature On Hit (Melee): * Slows global speed by 15% ----- def ----- Armour +1 Fatigue +1% Resists +9% nature +3% fire Phys.save +11 (+5 eff.) Mind.save +10 (+5 eff.) A pair of boots made of leather. |
| Light source | Tulydrathel the brass lantern2.0 T1 lite [Rare] Nature While equipped: dps ---------- Apr +3 ----- def ----- Resists +3% acid Phys.save +3 (+1 eff.) Max.HP +62.00 HP.reg +0.40 Pinning- +25% Knockbk- +5% ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Venomtrail the iron helm (0 def, 3 armour)3.0 T1 head armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% nature +6% lightning Res.pen +15% lightning +10% nature On Hit (Melee): * Slows global speed by 15% * 30% chance to daze at end of turn ----- def ----- Armour +3 Fatigue +5% Resists +6% fire +3% nature +6% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Ragineg (0 def, 1 armour)1.5 T1 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 6 nature Dmg.mod +4% nature ----- def ----- Armour +1 Resists +3% blight +9% cold +6% nature +5% arcane Mind.save +3 (+1 eff.) Disease- +5% Def/telep +15 Res/telep +15% Dur/telep +15% Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Dayspitter the iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str +3 Con dps ---------- Dmg.mod +6% nature +3% light On Hit (Melee): * 15% chance to blind ----- def ----- Resists +11% nature +12% light ---------- misc Light +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | copper ring 'Hellwing'0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% acid +15% fire +3% lightning Res.pen +15% lightning +5% fire ----- def ----- Resists +22% acid +9% fire Rings can have magical properties. |
| On fingers | Skyhunt the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Res.pen +15% acid On Hit (Melee): * 30% chance to corrode armour by 30% * 15% chance to daze at end of turn ----- def ----- Max.HP +22.00 Disarm- +20% Pinning- +22% Knockbk- +21% Rings can have magical properties. |
| Around neck | Venomoath0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +4 Str dps ---------- Dmg.mod +6% nature Res.pen +10% nature On Hit (Melee): * Slows global speed by 15% ----- def ----- Heal.mod +12% Cut- +50% ---------- misc Light +2 Telepathy Demon/Minor Demon/Major Heal: Puts all charms on 35 cooldown Level 3.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 316 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
| In main hand | gifted thorny mindstar of life (9.5-10.45 power, 47 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego] Nature Power 9.5 - 10.5 Nature Uses 76% Wil, 38% Cun Mastery Psiblades Acc uses Wil Apr +47 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +15 (+5 eff.) ----- def ----- Max.HP +10.00 HP.reg +0.80 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Skyfame1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +18% lightning Res.pen +10% lightning On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Resists +15% lightning Max.HP +44.00 A belt that goes around your waist. |
| In off hand | gifted thorny mindstar of balance (8-8.8 power, 47 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego] Nature Power 8.0 - 8.8 Nature Uses 76% Wil, 38% Cun Mastery Psiblades Acc uses Wil Apr +47 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +19 (+6 eff.) ----- def ----- Phys.save +2 (+1 eff.) Spell.save +3 (+1 eff.) Mind.save +5 (+2 eff.) ---------- misc Equi/ret +1.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | cashmere cloak 'Hettydig' (2 def, 6 armour)2.0 T3 cloak armor [Rare] Nature While equipped: Stats +3 Cun dps ---------- Apr +4 Melee Ret 8 physical ----- def ----- Armour +6 Defense +2 (+2 eff.) Max.HP +33.00 ---------- misc Max.stam +10.00 Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | radiant dwarven-steel mail armour of Eyal (3 def, 8 armour)14.0 T3 heavy armor [Ego++] Nature While equipped: Stats +1 Wil dps ---------- Melee Ret 4 light ----- def ----- Armour +8 Defense +3 (+3 eff.) Fatigue +16% Resists +12% blight +10% darkness Max.HP +76.00 HP.reg +1.80 Heal.mod +12% ---------- misc Light +2 A suit of armour made of mail. |
Inventory
healing infusion (heal 50)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the sneak (heal 227 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 227 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
cleansing copper amulet0.1 T1 amulet jewelry [Ego] Disrupt While equipped: ----- def ----- Resists +11% nature +11% blight Poison- +23% Disease- +20% Amulets can have magical properties. |
titan's copper ring0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+3 eff.) Rings can have magical properties. |
mossy mindstar (2.5-2.75 power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Normal] Nature Power 2.5 - 2.8 Nature Uses 30% Wil, 10% Cun Mastery Psiblades Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+0 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar (2.5-2.75 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Normal] Nature Power 2.5 - 2.8 Mind Uses 30% Wil, 10% Cun Mastery Psiblades Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+0 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
linen robe (0 def, 0 armour)2.0 T1 cloth armor [Normal] A cloth vestment. It offers no intrinsic protection but can be enchanted. |
iron mail armour of fire resistance (2 def, 4 armour)14.0 T1 heavy armor [Ego] Master While equipped: ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% Resists +15% fire A suit of armour made of mail. |
rough leather belt 'Venomfiend'1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +4 (+1 eff.) Dmg.mod +9% light Res.pen +20% nature +15% light On Hit (Melee): * Slows global speed by 15% ----- def ----- Resists +3% nature Spell.save +5 (+2 eff.) ---------- misc Size +1 A belt that goes around your waist. |
Xakira the Glareimmortal (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +12% acid +11% cold Spell.save +3 (+1 eff.) ---------- misc Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Isyra (0 def, 3 armour)3.0 T1 feet armor [Rare] Master While equipped: Stats +3 Cun +4 Con dps ---------- Dmg.mod +6% mind Res.pen +5% mind ----- def ----- Armour +3 Fatigue +2% Resists +7% fire +3% mind +6% cold ---------- misc Infravis +1 Telepathy Dragon Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
miner's pair of dwarven-steel boots (0 def, 9 armour)3.0 T3 feet armor [Ego] Master While equipped: ----- def ----- Armour +9 Fatigue +3% ---------- misc Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
corrosive dwarven-steel gauntlets of dexterity (+4) (0 def, 2 armour)1.5 T3 hands armor [Ego] Nature/Master While equipped: Stats +4 Dex dps ---------- Melee+ 8 acid Dmg.mod +5% acid Acc +16 (+16 eff.) ----- def ----- Armour +2 Resists +6% acid Metal gloves protecting the hands up to the middle of the lower arm. |
cleansing linen wizard hat of corrosion (+6%) (1 def, 0 armour)2.0 T1 head armor [Ego] Nature/Disrupt While equipped: dps ---------- Dmg.mod +11% acid ----- def ----- Defense +1 (+1 eff.) Resists +6% blight +6% nature +16% acid A pointy cloth hat, very wizardly... |
linen wizard hat 'Blackwinnow' (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +10% lightning +12% darkness ----- def ----- Defense +1 (+1 eff.) Resists +15% lightning +3% temporal +6% light +9% acid A pointy cloth hat, very wizardly... |
iron helm 'Flashpanic' (0 def, 3 armour)3.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% acid +6% fire Res.pen +10% fire ----- def ----- Armour +3 Fatigue +5% Resists +5% cold +15% fire ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Noonglory the brass lantern2.0 T1 lite [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +6% mind Melee Ret 8 light 16 mind ----- def ----- Resists +6% mind +3% light ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Woewarden the brass lantern2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Phys.crit +2.0% Phys.pwr +6 (+2 eff.) Res.pen +20% darkness ----- def ----- Resists +2% physical Phys.save +9 (+4 eff.) Mind.save +7 (+3 eff.) ---------- misc Stam/turn +0.20 Light +2 See.Stealth +5 See.Invis +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
iron pickaxe 'Emoletha' (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +5 Str +2 Dex +4 Wil +1 Con ----- def ----- Fatigue -2% ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 38 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
The Cog The Cog0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Achievements
Antimagic! (Insane (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By Enyomaer the Krog Oozemancer level 18
35th Haze 122nd year of Ascendancy at 23:00 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Enyomaer the Krog Oozemancer level 9
9th Flare 122nd year of Ascendancy at 07:10 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Enyomaer the Krog Oozemancer level 20
44th Haze 122nd year of Ascendancy at 08:41 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Enyomaer the Krog Oozemancer level 10
5th Dusk 122nd year of Ascendancy at 11:39 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Enyomaer the Krog Oozemancer level 20
43rd Haze 122nd year of Ascendancy at 05:41 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Enyomaer the Krog Oozemancer level 17
70th Dusk 122nd year of Ascendancy at 19:27 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Enyomaer the Krog Oozemancer level 9
1st Summertide 122nd year of Ascendancy at 20:21 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Enyomaer the Krog Oozemancer level 20
45th Haze 122nd year of Ascendancy at 22:52 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Enyomaer the Krog Oozemancer level 14
21st Dusk 122nd year of Ascendancy at 09:47 see stats
Log
Gloritha the giant lightning ant hits Enyomaer for 238 physical damage.
Enyomaer hits Brown bear for 7 acid, 2 light, 3 physical (12 total damage).
Brown bear hits Enyomaer for 13 physical damage.
Enyomaer uses Infusion: Movement.
Enyomaer is moving freely.
Enyomaer is moving at extreme speed!
Enyomaer uses Infusion: Heroism.
Enyomaer slows down.
You collect a new ingredient: bear paw (1).
Enyomaer hits Brown bear for 28 nature damage.
Poleyagassra the giant ice ant uses Shattering Shout.
Enyomaer seems more focused.
Enyomaer killed Brown bear!
Poleyagassra the giant ice ant hits Enyomaer for 215 physical damage.
Poleyagassra the giant ice ant hits Gloritha the giant lightning ant for 184 physical damage.
Gloritha the giant lightning ant uses Ice Claw.
Enyomaer is invigorated by the attack!
Enyomaer's natural acid becomes more concentrated!
Enyomaer hits Gloritha the giant lightning ant for 5 acid, 1 light, 3 physical (10 total damage).
Gloritha the giant lightning ant hits Enyomaer for 197 cold damage.
Enyomaer is not stunned anymore.
Talent Slime Spit is ready to use.
Talent Oozebeam is ready to use.
Talent Poisonous Spores is ready to use.
Talent Aura of Silence is ready to use.
Talent Nature's Touch is ready to use.
Talent Nourishing Moss is ready to use.
Gloritha the giant lightning ant uses Dissolve.












































































