












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Possessor Bonus Class 1.5.4Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Select your Escorts 1.5.10Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Doomelf |
| Class | Skirmisher |
| Level / Exp | 22 / 60% |
| Size | big |
| Lifes / Deaths | Killed by Lisogathra the giant black ant at level 18 on the 53rd Haze 122nd year of Ascendancy at 02:49 3 / 3Killed by Porywen the sandworm destroyer at level 22 on the 65th Haze 122nd year of Ascendancy at 22:56 Killed by Maraailer at level 22 on the 66th Haze 122nd year of Ascendancy at 00:16 |
Primary Stats
| Strength | 22 (base 18) |
| Dexterity | 63 (base 51) |
| Constitution | 29 (base 10) |
| Magic | 16 (base 10) |
| Willpower | 17 (base 11) |
| Cunning | 47 (base 35) |
Resources
| Life | 685/685 |
| Stamina | 250/250 |
| Healing Factor | 1.273216080402 |
| Regeneration | 12.170043085694 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -63.333333333333% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 36.659795546394 |
| See Invisible | 36.659795546394 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 94 |
| Accuracy | 56 |
| Crit Chance | 16% |
| APR | 10 |
| Speed | 0.80 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 16 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +6% |
| Physical | +8% |
| Lightning | +12% |
Offense: Damage Penetration
| Physical | +13% |
| Lightning | +20% |
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 15 (57.811550151976%) |
| Defense | 46 |
| Ranged Defense | 54 |
| Fatigue | 9.7616173808087 |
| Physical Save | 17 |
| Spell Save | 21 |
| Mental Save | 25 |
Defense: Resistances
| Nature | + 13%( 70%) |
| Darkness | + 16%( 70%) |
| Light | + 19%( 70%) |
| Temporal | + 15%( 70%) |
| Physical | + 6%( 70%) |
| Arcane | + 9%( 70%) |
| Acid | + 27%( 70%) |
| All | + 4%( 70%) |
Defense: Immunities
| Pinning Resistance | 74% |
| Bleed Resistance | 5% |
| Confusion Resistance | 29% |
| Disarm Resistance | 54% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 79% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 239 damage for 4 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 274 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 516% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
| Cunning / Poisons | 1.20 |
| 3/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Tireless Combatant | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Called Shots | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 4/5 |
| Technique / Buckler Training | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Race / Doomelf | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Cunning / Scoundrel | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Lacerating Strikes |
| talent | Apply Poison |
| talent | Numbing Poison |
| talent | Trained Reactions |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the lost warrior from death by Zubota the large white snake. Escort: lost warrior (level 2 of Norgos Lair) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Norgos Lair. Escort: repented thief (level 3 of Norgos Lair)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You failed to protect the repented thief from death by Eilinakira the giant lightning ant. Escort: repented thief (level 3 of Old Forest) | failed |
You failed to protect the repented thief from death by Xikira the bee swarm. Escort: repented thief (level 4 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed red crystal shard. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed green worm. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Zubatha (9 def, 3 armour)2.0 T3 feet armor [Random Unique] Nature/Master While equipped: Stats +2 Str +2 Con ----- def ----- Armour +3 Defense +9 (+3 eff.) Rng.Def +9 (+3 eff.) Fatigue +3% Resists +9% acid HP.reg +2.10 Heal.mod +13% Cut- +5% ---------- misc Stam/turn +0.50 Max.stam +17.00 Rush: Puts all charms on 22 cooldown Level 2.0 Pwr.cost 22 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
| Quiver | Belyneg the Demonwrack (18/18, 35.5-42.6 power, 3 apr)3.0 T3 shot ammo [Random Unique] Nature/Psionic Power 35.5 - 42.6 Physical Uses 50% Cun, 70% Dex Mastery Sling Supremacy Acc+ +0.1% dam / acc Apr +3 Crit +5.0% Capacity 18 Ranged+ +6 gravity +11 cold +26 darkness Against +8% Living On Hit.r1 +8 darkness On Crit.r2 +7 cold On Hit: * 10% chance to crush the target Shots are used with slings to pummel your foes to death. |
| Light source | bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +43.00 ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Xanogavena the iron helm (0 def, 3 armour)3.0 T1 head armor [Rare] Master While equipped: Stats +4 Dex +1 Cun +3 Con ----- def ----- Armour +3 Fatigue +5% Resists +2% physical Max.HP +40.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Zubamitta the Dimsting (0 def, 1 armour)1.5 T1 hands armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% darkness ----- def ----- Armour +1 Resists +12% darkness +5% arcane HP.reg +1.10 ---------- misc Stam/turn +0.50 Max.stam +12.00 Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | The Cog The Cog0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
| On fingers | steel ring of tenacity0.1 T2 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +22.00 Disarm- +30% Pinning- +24% Knockbk- +25% Rings can have magical properties. |
| On fingers | Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Stats +3 Con dps ---------- Res.pen +5% nature Melee Ret 8 nature ----- def ----- Resists +9% nature +3% acid Spell.save +12 (+6 eff.) Mind.save +8 (+4 eff.) Max.HP +20.00 Disarm- +24% Confus- +29% Pinning- +30% Knockbk- +24% ---------- misc Max.stam +17.00 Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| Around neck | Glowsever0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +6 Dex +4 Cun +3 Con dps ---------- Mov.spd +10% Melee Ret 4 light ----- def ----- Fatigue -5% Resists +6% light +11% temporal HP.reg +0.50 Pinning- +20% Knockbk- +20% ---------- misc Stam/turn +0.40 Amulets can have magical properties. |
| In main hand | thunderous hardened leather sling of power4.0 T3 sling 1H weapon [Ego+] Nature/Master Mastery Sling Supremacy Acc+ +0.1% dam / acc Atk.spd 125% Range +8 On Hit: * 9% chance to daze at end of turn While equipped: Stats +2 Str +1 Dex +2 Mag +1 Wil +2 Cun +1 Con dps ---------- Dmg.mod +8% physical Res.pen +5% lightning +13% physical Slings are used to hurl stones or metal shots at your foes. |
| Around waist | Flashbreak the hardened leather belt1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% lightning Res.pen +15% lightning On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Resists +12% acid Max.HP +44.00 A belt that goes around your waist. |
| In off hand | dwarven-steel shield of radiance (8 def, 2 armour, 30.5-36.6 power, 75.5 block)7.0 T3 shield armor [Ego+] Arcane When used to Attack: Power 30.5 - 36.6 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +3.5% Block +76 Melee+ +10 light While equipped: Stats +4 Con +1 Mag dps ---------- On Melee Ret: * 15% chance to blind ----- def ----- Armour +2 Defense +8 (+3 eff.) Rng.Def +8 (+3 eff.) Fatigue +12% Resists +10% light ---------- misc Talents +3 Block Handheld deflection devices. |
| Cloak | resilient linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Ego] Nature While equipped: ----- def ----- Defense +1 (+0 eff.) Max.HP +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Behemoth Hide (4 def, 6 armour)9.0 T2 light armor [Unique] Master While equipped: Stats +2 Str +2 Con ----- def ----- Armour +6 Defense +4 (+1 eff.) Rng.Def +8 (+3 eff.) Fatigue +10% Max.HP +45.00 HP.reg +0.70 Knockbk- +10% ---------- misc Max.enc +20 Stam/turn +0.70 Max.stam +43.00 Size +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
Inventory
regeneration infusion of the sneak (heal 220 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 220 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
phase door rune (range 10; power 15; dur 5)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 7 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
copper ring 'Salysenn'0.1 T1 ring jewelry [Rare] Master While equipped: Stats +5 Cun ----- def ----- Defense +15 (+5 eff.) Rng.Def +9 (+3 eff.) Resists +6% acid Disease- +20% Rings can have magical properties. |
steel ring of tenacity0.1 T2 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +22.00 Disarm- +23% Pinning- +25% Knockbk- +21% Rings can have magical properties. |
Yarytir (15-18 power, 3 apr, temporal element)5.0 T2 staff 2H weapon [Rare] Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +1 Cun +2 Con dps ---------- Phys.crit +6.0% Spell.crit +2% Crit.mult +14.00% Spell.pwr +6 (+5 eff.) Dmg.mod +15% temporal Res.pen +25% acid On Hit (Melee): * 30% chance to corrode armour by 30% ---------- misc Light +3 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
shimmering yew magestaff of protection (20-24 power, 4 apr, fire element)5.0 T3 staff 2H weapon Reqs Mag 24 [Ego+] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+6 eff.) Dmg.mod +20% fire ----- def ----- Resists +10% fire ---------- misc Mana/turn +0.17 Max.mana +49.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
surging yew magestaff of warding (20-24 power, 4 apr, arcane element)5.0 T3 staff 2H weapon Reqs Mag 24 [Ego] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+6 eff.) S.pwr/crit +2 Dmg.mod +20% arcane ----- def ----- Armour +5 Defense +4 (+1 eff.) ---------- misc Wards +2 arcane Talents +1 Command Staff +2 Ward Staves designed for wielders of magic, by the greats of the art. |
dwarven-steel battleaxe 'Barukalthosin' (31-46.5 power, 2 apr)3.0 T3 battleaxe 2H weapon Reqs Str 24 [Rare] Psionic Power 31.0 - 46.5 Physical Uses 120% Str Acc+ +0.2% crit / acc Apr +2 Crit +6.5% Atk.spd 100% Melee+ +19 mind On Hit: * 61% chance to cause random gloom While equipped: Stats +9 Cun +12 Wil dps ---------- Mind.crit +4% Dmg.mod +6% mind Massive two-handed battleaxes. |
balanced dwarven-steel dagger of erosion (16.5-21.45 power, 7 apr)1.0 T3 dagger 1H weapon [Ego] Nature/Master Power 16.5 - 21.4 Physical Uses 45% Dex, 45% Str Acc+ +0.5% APR / acc Apr +7 Crit +6.0% Atk.spd 100% Melee+ +4 nature +8 temporal While equipped: dps ---------- Acc +6 (+2 eff.) ----- def ----- Defense +9 (+3 eff.) Disarm- +16% Sharp, short and deadly. |
hateful dwarven-steel dagger of massacre (27-35.1 power, 7 apr)1.0 T3 dagger 1H weapon [Ego] Master/Psionic Power 27.0 - 35.1 Physical Uses 45% Dex, 45% Str Acc+ +0.5% APR / acc Apr +7 Crit +6.0% Atk.spd 100% Melee+ +8 darkness Against +9% Living Sharp, short and deadly. |
Silytta the Muckwinter (5.5-6.05 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Rare] Nature Power 5.5 - 6.1 Mind Uses 35% Wil, 15% Cun Mastery Psiblades Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% Melee+ +12 darkness On Hit: * Slows global speed by 40% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) On Hit (Melee): * Slows global speed by 30% ----- def ----- Phys.save +4 (+3 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) ---------- misc Equi/ret +1.10 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
yew longbow of power4.0 T3 longbow 2H weapon [Ego] Master Acc+ +0.2% crit / acc Atk.spd 125% Range +8 While equipped: dps ---------- Dmg.mod +17% physical Res.pen +15% physical Longbows are used to shoot arrows at your foes. |
Aeryma (17/17, 42.5-59.5 power, 16 apr)3.0 T3 arrow ammo [Random Unique] Disrupt/Master/Psionic Power 42.5 - 59.5 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit / acc Apr +16 Crit +8.0% Capacity 17 Proj.spd +200% Ranged+ +30 mind +12 darkness On Hit.r1 +12 mind On Crit.r2 +4 mind On Hit: * 24 arcane resource burn * 20% chance to torment the target Arrows are used with bows to pierce your foes to death. |
storming pouch of dwarven-steel shots of wind (22/22, 31-37.2 power, 3 apr)3.0 T3 shot ammo [Ego] Nature Power 31.0 - 37.2 Physical Uses 70% Dex, 50% Cun Mastery Sling Supremacy Acc+ +0.1% dam / acc Apr +3 Crit +5.0% Capacity 22 Proj.spd +200% Ranged+ +17 lightning On Crit.r2 +9 lightning On Hit: * 10% chance to create an air burst Shots are used with slings to pummel your foes to death. |
duelist's hardened leather armour of Eyal (7 def, 11 armour)9.0 T3 light armor [Ego++] Nature/Master While equipped: Stats +4 Cun +5 Dex ----- def ----- Armour +11 Defense +7 (+2 eff.) Fatigue +8% Max.HP +40.00 HP.reg +1.10 Heal.mod +13% A suit of armour made of leather. |
rejuvenating hardened leather armour of lightning resistance (3 def, 6 armour)9.0 T3 light armor [Ego] Nature/Master While equipped: ----- def ----- Armour +6 Defense +3 (+1 eff.) Fatigue +8% Resists +15% lightning HP.reg +2.20 ---------- misc Stam/turn +0.90 A suit of armour made of leather. |
Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
noble's rough leather belt of recklessness1.0 T1 belt armor [Ego++] Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +6.00% Phys.pwr +4 (+1 eff.) ----- def ----- D.Red.from +17% Summoned A belt that goes around your waist. |
Bethinn the dwarven-steel gauntlets (0 def, 2 armour)1.5 T3 hands armor [Rare] Nature While equipped: Stats +4 Str +5 Cun dps ---------- Melee+ 9 cold Dmg.mod +8% cold ----- def ----- Armour +2 Fatigue -12% Resists +6% cold Crit.dmg- 10.00% ---------- misc Telepathy Dragon Metal gloves protecting the hands up to the middle of the lower arm. |
stabilizing rough leather cap of the depths (0 def, 1 armour) =wate=2.0 T1 head armor [Ego] Nature/Master While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +5% cold Phys.save +11 (+7 eff.) ---------- misc Breathe water A cap made of leather. |
cleansing hardened leather cap of the depths (0 def, 3 armour)2.0 T3 head armor [Ego] Nature/Disrupt While equipped: ----- def ----- Armour +3 Fatigue +3% Resists +8% blight +13% cold +9% nature ---------- misc Breathe water A cap made of leather. |
grounding hardened leather cap of strength (+4) (0 def, 3 armour)2.0 T3 head armor [Ego] Nature/Master While equipped: Stats +4 Str ----- def ----- Armour +3 Fatigue +3% Resists +6% lightning +6% temporal A cap made of leather. |
hardened leather cap 'Mardythel' (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +2 Cun ----- def ----- Armour +3 Fatigue -1% Resists +9% lightning +8% fire +8% cold Poison- +20% Cut- +25% ---------- misc Light +3 A cap made of leather. |
insulating iron helm of strength (+2) (0 def, 3 armour)3.0 T1 head armor [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +3 Fatigue +5% Resists +6% cold +6% fire A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
insulating dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor [Ego] Master While equipped: ----- def ----- Armour +4 Fatigue +4% Resists +8% cold +5% fire A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Shadowblast1.0 T3 lite [Rare] Nature While equipped: Stats +9 Cun +3 Wil dps ---------- Dmg.mod +6% darkness ----- def ----- Mind.save +12 (+6 eff.) Max.HP +52.00 ---------- misc Equi/ret +0.16 Light +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
iron pickaxe of endurance (dig speed 37 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 18 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 176 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
arcane yew wand of clairvoyance [power 11] (6 cooldown)2.0 T3 wand charm [Ego] Arcane Reveal the area around you, dispelling darkness (radius 11, power 42 based on Magic), and detect the presence of nearby creatures for 3 turns Puts all charms on 6 cooldown 100% to regenerate 6 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Maraailer the Doomelf Skirmisher level 9
24th Dusk 122nd year of Ascendancy at 11:57 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Maraailer the Doomelf Skirmisher level 20
55th Haze 122nd year of Ascendancy at 15:42 see stats
Hell has no fury like a demon scorned! (Insane (Adventure) difficulty)
Escaped the Searing Halls.By Maraailer the Doomelf Skirmisher level 6
78th Pyre 122nd year of Ascendancy at 03:41 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Maraailer the Doomelf Skirmisher level 10
29th Dusk 122nd year of Ascendancy at 00:08 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Maraailer the Doomelf Skirmisher level 20
55th Haze 122nd year of Ascendancy at 08:05 see stats
Once bitten, twice shy (Insane (Adventure) difficulty)
Escaped the Anteroom of Agony.By Maraailer the Doomelf Skirmisher level 22
58th Haze 122nd year of Ascendancy at 12:29 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Maraailer the Doomelf Skirmisher level 17
38th Haze 122nd year of Ascendancy at 20:10 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Maraailer the Doomelf Skirmisher level 12
42nd Dusk 122nd year of Ascendancy at 17:01 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Maraailer the Doomelf Skirmisher level 8
11st Dusk 122nd year of Ascendancy at 07:11 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Maraailer the Doomelf Skirmisher level 21
57th Haze 122nd year of Ascendancy at 17:13 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Maraailer the Doomelf Skirmisher level 16
59th Dusk 122nd year of Ascendancy at 03:17 see stats
Log
Maraailer deactivates Apply Poison.
Maraailer deactivates Trained Reactions.
Maraailer deactivates Lacerating Strikes.
Maraailer deactivates Numbing Poison.
Maraailer is no longer poisoned.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Deadly Poison from Porywen the sandworm destroyer killed Maraailer!
Resting starts...
Maraailer activates Lacerating Strikes.
Talent Noggin Knocker is ready to use.
Talent Kneecapper is ready to use.
Talent Kill Shot is ready to use.
Talent Trained Reactions is ready to use.
Maraailer activates Trained Reactions.
Talent Infusion: Regeneration is ready to use.
Talent Numbing Poison is ready to use.
Talent Apply Poison is ready to use.
Maraailer activates Numbing Poison.
Maraailer activates Apply Poison.
Talent Infusion: Movement is ready to use.
Talent Rune: Shielding is ready to use.
Today is the 66th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Talent Haste of the Doomed is ready to use.
Rested for 45 turns (stop reason: all resources and life at maximum).
Saving done.
Saving game...





















































































