Woodrac the level 2 Draconian Woodsman by Bill Xu

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
QuickTome: Orb of Communication 1.3.1
QuickTome: Remove Stat Requirements 1.4.1
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceDraconian
ClassWoodsman
Level / Exp2 / 92%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 10)
Dexterity13 (base 13)
Constitution14 (base 13)
Magic12 (base 10)
Willpower19 (base 16)
Cunning13 (base 13)

Resources

Life141/141
Equilibrium0
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision7.7878193965665
See Stealth2
See Invisible5

Offense: Mainhand

Damage13
Accuracy7
Crit Chance2%
APR5
Speed0.80

Offense: Spell

Spellpower12
Crit Chance2%
Speed1

Offense: Mind

Mindpower18
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense3
Ranged Defense3
Fatigue6
Physical Save10
Spell Save10
Mental Save11

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance21%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery - bows1.30
0/5
0/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
1/5
0/5
0/5
0/5
Cunning / Stealth1.30
0/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
2/5
0/5
0/5
0/5
Cunning / Trapping1.30
0/5
0/5
0/5
0/5
Technique / Bow flexibility1.30
0/5
0/5
0/5
0/5
Cunning / Woodcraft1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Herbalism1.30
0/5
0/5
0/5
0/5
Wild-gift / Hunter1.30
2/5
0/5
0/5
0/5
Race / Draconian1.00
0/5
Cunning / Survival1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
0/5
0/5

Effects

Quests

done
active
active

Equipment

Quiver
Around neck
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Log


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 44 turns (stop reason: at exit).


Woodrac wears:
linen wizard hat of fire (+16%) (1 def, 0 armour).

You are now inscribed with Infusion: Regeneration.

You have no more
regeneration infusion of the warrior (heal 111 over 5 turns).

Resting starts...

Talent Infusion: Regeneration is ready to use.
Rested for 13 turns (stop reason: all resources and life at maximum).


You gain 2.28 gold from the transmogrification of
cinder rough leather gloves of strength (+3) (0 def, 1 armour).
You gain 1.40 gold from the transmogrification of
quiver of elm arrows of wind (21/21, 109% power, 5 apr).
You gain 0.10 gold from the transmogrification of
quiver of elm arrows (17/17, 108% power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron ritual blade (96% power, 5 apr).
You gain 2.46 gold from the transmogrification of
thought-forged iron greatmaul of massacre (129% power, 1 apr).
You gain 0.25 gold from the transmogrification of
elm starstaff (100% power, 2 apr, physical element).
You gain 2.25 gold from the transmogrification of
phase door rune of the warrior (range 7; power 22; dur 4).
You gain 1.09 gold from the transmogrification of
manasurge rune of the psychic (676% regen over 10 turns; 34 instant mana).
You gain 0.59 gold from the transmogrification of
manasurge rune (616% regen over 10 turns; 31 instant mana).
You gain 0.59 gold from the transmogrification of
manasurge rune (600% regen over 10 turns; 30 instant mana).
You gain 1.75 gold from the transmogrification of
magic missile rune of the psychic (73 arcane damage).
You gain 1.00 gold from the transmogrification of
wild infusion (resist 14%; cure physical).
You gain 0.68 gold from the transmogrification of
regeneration infusion (heal 60 over 5 turns).
There is a way to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)