Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Everything is Unique! 1.2.5Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.2.0Donators/Buyers bonus! Illim race 1.2.3This addon adds an Illim race, an otherworldly explorers whose native world died from old age before their kind did. Steamtech UI 1.1.4 Dualist 1.2.3Adds a new class that's focus is raising defense and dual weapons. And the name contains a pun. Dread Knight Class 1.2.3Dread Knight. More tactically focused than Cursed. Think Gabranth from FFXII meets Hannibal of Carthage. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Turtle race 1.2.3This addon is home to bonus races, objects, and even a custom zone, for all your turtle pleasures. Races; Objects; Zones; Enemies; Arcanum Class Pack 1.2.2Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: AEther Operators 1.2.3Experiment addon based on Tourist example mod an Glutton Mod: Mindstabber 1.2.5Adds a new Psionic class (since their numbers are few anyways) that is a combo of rouge, solipsist and mindslayer. Focus more on combat than staying in the back, but still has the capability to do so. Draconians 1.1.5Adds Draconians as playable race, with their own starting area. This addon was updated and forked by Aura of the Dawn, in the absence of ajfluffy. Second branch, due to upload system differences requring a new shortname. Beholder (Continuation) 1.1.5Adds Beholders as a playable race. Created by ajfluffy (design, code and conception) and rexorcorum (ideas and artwork), this addon is now being maintained by Nagyhal under the guidance of rexorcorum in ajfluffy's absence. Edit: Had to change the addon's short_name, and so v1.0.6's automatic upload helpfully made us a completely new addon page. Of course it's all on Steam, which is beautiful (thank you DG!), but I'm hoping we can merge the older versions into this thread. We'll look at it tomorrow. Edit of the edit: In the meantime, players who have fallen afoul of my clumsy Flame Laser bug are encouraged to upgrade to v5.9.2 for compatibility reasons. Have fun and happy facemelting! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Illim |
| Class | TechPaladin |
| Level / Exp | 74 / 95% |
| Size | medium |
| Lifes / Deaths | Killed by Isynne the large brown snake at level 8 on the 78th Pyre 122nd year of Ascendancy at 02:03 5 / 2Killed by Belurath the elven corruptor at level 74 on the 38th Dusk 122nd year of Ascendancy at 08:17 |
Primary Stats
| Strength | 110 (base 28) |
| Dexterity | 14 (base 10) |
| Constitution | 68 (base 33) |
| Magic | 109.61149895435 (base 64) |
| Willpower | 99 (base 72) |
| Cunning | 67 (base 37) |
Resources
| Mana | 619/619 |
| Psi_feedback | 0/10 |
| Life | 1594/1594 |
| Paradox | 287 |
| Hate | 96/113 |
| Psi | 484/484 |
| Vim | 170/184 |
| Equilibrium | 85 |
| Positive | 93/196 |
| Stamina | 460/460 |
| Negative | 0/266 |
| Healing Factor | 1.5756955916001 |
| Regeneration | 92.729685565668 |
Speed
| Mental | 0% |
| Attack | +25% |
| Movement | -48.873990309613% |
| Spell | +25% |
| Global | +113% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 10 |
| See Stealth | 10.970338908566 |
| See Invisible | 25.497045757382 |
Offense: Mainhand
| Damage | 187 |
| Accuracy | 68 |
| Crit Chance | 106% |
| APR | 26 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 74.402874738588 |
| Crit Chance | 83% |
| Speed | 0.8 |
Offense: Mind
| Mindpower | 55.033333333333 |
| Crit Chance | 52% |
| Speed | 0.8 |
Offense: Damage Bonus
| All | +10% |
Offense: Damage Penetration
| All | +7% |
Defense: Base
| Armour (hardiness) | 133.11555488139 (61.421052631579%) |
| Defense | 48.172422933239 |
| Ranged Defense | 52.172422933239 |
| Fatigue | 0 |
| Physical Save | 82.457801883258 |
| Spell Save | 94.605328814346 |
| Mental Save | 56.15 |
Defense: Resistances
| All | + 35%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 24% |
| Bleed Resistance | 20% |
| Knockback Resistance | 0% |
| Stun Resistance | 12% |
| Pinning Resistance | 5% |
| Poison Resistance | 20% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: LightningUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 15.20 to 45.60 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 657 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 566 life over 5 turns. Its effects scale with your Constitution stat. |
Class Talents
| Celestial / Guardian | 1.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Cunning / TechPaladin | 1.15 |
| 1/1 |
| 1/1 |
| 3/5 |
| 2/5 |
| Celestial / Sun | 1.10 |
| 5/5 |
| 5/5 |
| 6/5 |
| 0/5 |
| Celestial / Sunlight | 1.10 |
| 4/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Celestial / Combat | 1.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 0/5 |
| Technique / Shield defense | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Radiance | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Illim | 1.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Technique / Combat training | 1.00 |
| 7/5 |
| 12/5 |
| 11/5 |
| 10/5 |
| 4/5 |
| Celestial / Light | 1.00 |
| 5/5 |
| 2/5 |
| 5/5 |
| 1/5 |
| Technique / Conditioning | 1.15 |
| 7/5 |
| 7/5 |
| 4/5 |
| 1/5 |
| Celestial / Chants | 1.00 |
| 6/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Chant of Fortitude |
| talent | Keen Senses |
| talent | Arcane Shield |
| talent | Weapon Folding |
| talent | Flame of Urh'Rok |
| talent | Death Mastery |
| talent | Weapon of Light |
| talent | Arcane Power |
| talent | Spiked Shell |
| talent | Shielding |
| talent | Kinetic Aura |
| talent | Shield of Light |
| talent | Insidious Poison |
| talent | Trained Reactions |
| talent | Thermal Aura |
| talent | Wild Growth |
| talent | Bone Shield |
| talent | Ruin |
| talent | Retribution |
| talent | Fiery Hands |
| talent | Dark Ritual |
| talent | Mitosis |
| talent | Crystalline Focus |
| talent | Willful Tormenter |
| talent | Hardened Core |
| talent | Icy Skin |
| talent | Magnetize |
| talent | Blood Vengeance |
| talent | Tempest |
| talent | Antimagic Shield |
| talent | Cleave |
| talent | Wildfire |
| talent | Weapon of Wrath |
| talent | Skate |
| talent | Gloom |
| talent | Quantum Feed |
| talent | Uttercold |
| talent | Kinetic Shield |
| talent | Lacerating Strikes |
| talent | Crippling Poison |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
| beneficial effect | The target is surrounded by a magical shield, absorbing 952/952 damage before it crumbles. Damage Shield |
| beneficial effect | A flow of life spins around the target, regenerating 54.50 life per turn. Regeneration |
| beneficial effect | Countering melee attacks: Has a 14% chance to get an automatic counter attack when avoiding a melee attack. (1.9 counters remaining) Counter Attacking |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost anorithil (level 2 of Ruins of Kor'Pul)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 4 of Old Forest. Escort: temporal explorer (level 4 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Old Forest. Escort: worried loremaster (level 1 of Old Forest)As a reward you improved Willpower by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 81. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Equipment
| On feet | Scorchsteel the pair of hardened leather boots (5 def, 8 armour) Scorchsteel the pair of hardened leather boots (5 def, 8 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +8 Defense: +5 Ranged Defense: +4 Fatigue: +3% Damage when hit (Melee): 16 fire Changes resistances: +7% acid / +11% fire / +8% cold / +5% arcane / +10% lightning Changes resistances penetration: +5% fire Changes damage: +12% arcane / +6% fire Life regen: +2.20 Healing mod.: +17% A pair of boots made of leather. |
| Light source | survivor's alchemist's lamp of health survivor's alchemist's lamp of healthInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical save: +11 Maximum life: +64.00 Light radius: +3 Healing mod.: +22% A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | dwarven-steel helm 'Wretchthorn' (7 def, 10 armour) dwarven-steel helm 'Wretchthorn' (7 def, 10 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +6 Armour: +10 Defense: +7 Fatigue: +4% Effects on melee hit: * 10% chance to disease Damage when hit (Melee): 21 blight Changes stats: +4 Str / +4 Dex / +15 Wil / +8 Cun Changes resistances: +11% lightning / +9% temporal / +14% blight / +4% all Changes resistances penetration: +20% blight / +10% nature Changes damage: +6% nature Physical save: +10 Mental save: +22 Stamina when hit: +1.90 Equilibrium when hit: +2.00 Mindpower: +5 Light radius: +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Dakhtun's Gauntlets (0 def, 6 armour) Dakhtun's Gauntlets (0 def, 6 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Armour: +6 Changes stats: +6 Str / +6 Mag Changes damage: +10% physical Critical mult.: +50.00% Spell crit. chance: +10% When used to modify unarmed attacks: Base power: 36.0 - 50.4 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Armour Penetration: +10 Physical crit. chance: +10.0% Attack speed: 83% When this weapon hits: Greater Weapon Focus (10% chance level 1). When this weapon hits: Displacement Shield (10% chance level 1). Damage (Melee): +20 arcane Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. This item has been sent to the Item's Vault. |
| Tool | bloodhexed dwarven-steel pickaxe (dig speed 22 turns) bloodhexed dwarven-steel pickaxe (dig speed 22 turns)Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Physical crit. chance: +10.0% Changes stats: +10 Str / +8 Wil Mental crit. chance: +11% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| On fingers | pixie's stralite ring of misery pixie's stralite ring of miseryPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 18% chance to cause random insanity Damage (Melee): 21 bleed Effects on ranged hit: * 16% chance to cause random insanity Damage (Ranged): 21 bleed Changes stats: +16 Cun / +7 Mag Hate when firing a critical mind attack: +3.00 Maximum hate: +13.00 Spellpower: +13 It can be used to activate talent Bleeding Edge, placing all other charms into a 12 cooldown : Effective talent level: 3.0 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. |
| Around neck | Smearorder the copper amulet Smearorder the copper amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when hit (Melee): 12 arcane Changes stats: +3 Str Changes resistances penetration: +5% nature Talent masteries: +0.15 Cunning / TechPaladin +0.15 Technique / Conditioning Vim when firing critical spell: +1.00 Maximum mana: +60.00 Spell crit. chance: +3% Amulets can have magical properties. |
| In main hand | blazebringer's voratun longsword of ruin (42-58.8 power, 6 apr) blazebringer's voratun longsword of ruin (42-58.8 power, 6 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 42.0 - 58.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Burst (radius 2) on crit: +20 fire When wielded/worn: Armour penetration: +14 Physical crit. chance: +15.0% Changes resistances penetration: +13% fire Critical mult.: +13.00% Global speed: +5% Sharp, long, and deadly. |
| Around waist | Girdle of Transmutation Girdle of TransmutationRequires: - Level 25 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Armour: +8 Armour Hardiness: +10% Changes stats: +8 Mag / +8 Con Talent masteries: +0.20 Spell / Stone alchemy +0.20 Spell / Morph Talent cooldown: Flux (-2 turns) It can be used to transmute some of your life into mana/vim, costing 12 power out of 20/20. This belt changes shape when you put it on, becoming a perfect fit. This item has been sent to the Item's Vault. |
| In off hand | Scabjam (8 def, 31 armour, 29.5 dam, 245.5 block) Scabjam (8 def, 31 armour, 29.5 dam, 245.5 block)Requires: - Cunning 24 - Talent Buckler Expertise (level 1) Infused by nature Crafted by a master Infused by psionic forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 29.5 - 35.4 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.5% Block value: +246 On weapon hit: * 25% chance to daze * deal bonus physical damage equal to your armor Damage (Melee): +16 nature Burst (radius 1) on hit: +8 mind Burst (radius 2) on crit: +4 mind / +4 nature When wielded/worn: Armour: +31 Armour Hardiness: +8% Defense: +8 Ranged Defense: +8 Fatigue: +12% Damage (Melee): 8 lightning Damage when hit (Melee): 22 lightning / 4 arcane / 15 nature / 12 mind Changes stats: +11 Con Changes resistances: +10% acid / +16% physical / +10% lightning / +16% mind / +15% blight / +10% cold / +22% nature / +34% fire Talent granted: +3 Block Critical mult.: +10.00% Physical save: +22 Mental save: +15 Maximum life: +82.00 Mindpower: +4 Handheld deflection devices. |
| Cloak | Yvylaith the linen cloak (1 def, 0 armour) Yvylaith the linen cloak (1 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Changes stats: +2 Dex / +2 Mag / +2 Wil / +1 Cun Changes resistances: +6% nature / +6% fire Spell save: +6 Blindness immunity: +15% Disease immunity: +15% Maximum mana: +47.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Molten Skin (15 def, 12 armour) Molten Skin (15 def, 12 armour)Requires: - Level 35 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Armour: +12 Defense: +15 Damage (Melee): 15 light / 30 fire Damage (Ranged): 15 light / 30 fire Damage when hit (Melee): 30 fire Changes stats: +6 Cun / +6 Mag Changes resistances: +20% fire / +12% light / -5% cold Changes resistances penetration: +10% light / +15% fire Changes damage: +20% fire / +5% light / +10% all Talent masteries: +0.10 Celestial / Sun +0.10 Spell / Wildfire +0.10 Celestial / Sunlight +0.10 Spell / Fire Critical mult.: +20.00% Spellpower: +15 Spell crit. chance: +10% It can be used to activate talent Blastwave (costing 8 power out of 16/16) : Effective talent level: 4.4 Power cost: 8 out of 16/16. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 244.15 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. This item has been sent to the Item's Vault. |
Inventory
Angolwen Academy Training Token Angolwen Academy Training TokenPowered by arcane forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome Entitles the weilder to one free course at the Angolwen Academy. (Surrender token before commencing study. No refunds for failing courses. Academy not responsible for applicant death, dismemberment, or crippling lifelong injury. Conditions apply.) |
Voltaic Pendant Voltaic PendantPowered by arcane forces Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Ranged): 10 lightning Stun/Freeze immunity: +10% It can be used to activate talent Chain Lightning (costing 18 power out of 50/50) : Effective talent level: 1.0 Power cost: 18 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a spell Description: Invokes a forking beam of lightning doing 44.00 to 132.00 damage and forking to another target. It can hit up to 4 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. You feel a small electrical jolt when you touch this pendant. |
This item will automatically be transmogrified when you leave the level. AradaArada Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Damage when hit (Melee): 12 blight Changes stats: +7 Mag / +5 Wil Changes resistances: +24% light / +12% mind Changes damage: +12% mind / +3% arcane / +12% light Mana when firing critical spell: +2.00 Spellpower: +6 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. pixie's gold ringpixie's gold ring Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +4 Mag Spellpower: +11 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. glacial steel dagger of massacre (20.5-26.65 power, 6 apr)glacial steel dagger of massacre (20.5-26.65 power, 6 apr) Requires: - Dexterity 16 Infused by nature Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 20.5 - 26.7 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Burst (radius 2) on crit: +12 ice When wielded/worn: Armour: +7 Changes resistances penetration: +8% cold Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. glacial stralite dagger of torment (28-36.4 power, 9 apr)glacial stralite dagger of torment (28-36.4 power, 9 apr) Requires: - Dexterity 35 Infused by nature Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 28.0 - 36.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target Burst (radius 2) on crit: +20 ice When wielded/worn: Armour: +11 Changes resistances penetration: +11% cold / +11% mind / +11% darkness Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. warbringer's voratun greatsword of evisceration (61.5-98.4 power, 4 apr)warbringer's voratun greatsword of evisceration (61.5-98.4 power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.5 - 98.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon crit: * wounds the target reducing their healing When wielded/worn: Physical crit. chance: +21.0% Physical power: +42 Changes stats: +7 Con Changes resistances penetration: +12% physical Disarm immunity: +49% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. inquisitor's stralite longsword of disruption (32.5-45.5 power, 5 apr)inquisitor's stralite longsword of disruption (32.5-45.5 power, 5 apr) Requires: - Strength 35 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 32.5 - 45.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 22 arcane resource burn * disrupts spell-casting On weapon crit: * burns latent spell energy Damage against: +5% Unnatural Sharp, long, and deadly. |
stralite longsword 'Lisonor' (35.5-49.7 power, 5 apr) stralite longsword 'Lisonor' (35.5-49.7 power, 5 apr)Requires: - Strength 35 Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 35.5 - 49.7 Uses stat: 100% Str Damage type: Blight Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 25% chance to daze * 25% chance to remove a magical effect On weapon crit: * cripple the target Damage (Melee): +4 temporal / +16 nature / +13 mind When wielded/worn: Physical crit. chance: +12.0% Effects on melee hit: * 20% chance to gain 10% of a turn Changes stats: +4 Str / +4 Dex / +3 Mag / +5 Wil / +3 Cun / +4 Con Changes resistances: +6% temporal / +8% all Changes resistances penetration: +12% lightning / +8% nature Changes damage: +12% blight Mental save: +20 Equilibrium when hit: +0.08 Hate when firing a critical mind attack: +2.00 Mindpower: +2 Heals friendly targets nearby when you use a nature summon: +30 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 4 cooldown. Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. infernal yew magestaff of protection (20-24 power, 4 apr, arcane element)infernal yew magestaff of protection (20-24 power, 4 apr, arcane element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage (Melee): 27 fire Changes resistances: +10% arcane Changes damage: +20% arcane Talent granted: +1 Command Staff Critical mult.: +29.00% Spellpower: +17 Spell crit. chance: +3% See invisible: +13 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Artheyaldir (40.5-56.7 power, 6 apr)Artheyaldir (40.5-56.7 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 40.5 - 56.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% When this weapon hits: Epidemic (30% chance level 5). On weapon hit: * 60% chance to disease * 25% chance for lightning to arc to a second target On weapon crit: * splashes the target with acid Damage (Melee): +60 blight / +20 acid / +20 lightning Burst (radius 1) on hit: +20 fire When wielded/worn: Armour penetration: +15 Physical power: +12 Armour: +4 Changes stats: +4 Dex / +7 Con Changes resistances: +6% blight Changes resistances penetration: +27% physical Changes damage: +15% physical Physical save: +6 Blindness immunity: +5% Disease immunity: +92% Disarm immunity: +34% Confusion immunity: +10% Teleport immunity: +5% Only die when reaching: -20.00 life See invisible: +9 One-handed war axes. |
Skeletal Claw (19-20.9 power, 8 apr) Skeletal Claw (19-20.9 power, 8 apr)Requires: - Dexterity 14 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 1 It is part of a set of items. Base power: 19.0 - 20.9 Uses stat: 100% Dex Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +8 Physical crit. chance: +5.0% Attack speed: 125% When this weapon hits: Bone Grab (20% chance level 1). Damage (Melee): +15 bleed Burst (radius 2) on crit: +20 bleed Talent on hit(spell): Bone Spear (10% chance level 2). It can be used to activate talent Bone Nova (costing 15 power out of 24/24) : Effective talent level: 2.0 Power cost: 15 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Fire bone spears in all directions, hitting all foes within radius 2 for 149.82 physical damage. The damage will increase with your Spellpower. This whip appears to have been made from a human spine. A handle sits on one end, a sharply honed claw on the other. |
Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
This item will automatically be transmogrified when you leave the level. stargazer's elven-silk robe of protection (10 def, 5 armour)stargazer's elven-silk robe of protection (10 def, 5 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Armour: +5 Defense: +10 Changes stats: +6 Cun Changes damage: +20% light / +17% darkness Physical save: +28 Spellpower: +10 Spell crit. chance: +9% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. eldritch cashmere wizard hat (2 def, 0 armour)eldritch cashmere wizard hat (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Mana each turn: +1.80 Mana when hit: +2.10 Maximum mana: +72.00 Spellpower: +7 It can be used to activate talent Manaflow, placing all other charms into a 24 cooldown : Effective talent level: 2.0 Power cost: 24 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 16 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. stralite mail armour of delving (4 def, 8 armour)stralite mail armour of delving (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 Fatigue: +16% Changes stats: +8 Str Changes resistances: +18% darkness / +11% physical Light radius: +2 It can be used to activate talent Track, placing all other charms into a 18 cooldown : Effective talent level: 2.0 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 30 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Turtleneck (9 def, 18 armour) Turtleneck (9 def, 18 armour)Requires: - Constitution 18 3.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +18 Defense: +9 Fatigue: +7% Changes resistances: +15% cold Mental save: +35 It can be used to activate talent Dream Walk (costing 7 power out of 20/20) : Effective talent level: 5.0 Power cost: 7 out of 20/20. Range: 7 Travel Speed: instantaneous Is: a mind power Description: You move through the dream world, reappearing near the target location (2 teleport accuracy). If the target is a sleeping creature, you'll instead appear as close to them as possible. Despite it's name, the TurtleNeck is made from 0% real turtles! Or so the granny who knitted it claimed. You feel sleepy when you wear it, and can see glimpses of the dreamworld. |
This item will automatically be transmogrified when you leave the level. searing hardened leather armour of delving (3 def, 6 armour)searing hardened leather armour of delving (3 def, 6 armour) Requires: - Strength 16 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +8% Damage (Melee): 16 acid / 17 fire Damage when hit (Melee): 13 acid / 13 fire Changes stats: +8 Str Changes resistances: +21% acid / +21% fire / +16% darkness / +11% physical Light radius: +2 It can be used to activate talent Track, placing all other charms into a 18 cooldown : Effective talent level: 2.0 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 30 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. Rotmight (10 def, 36 armour, 54.5 dam, 323.5 block)Rotmight (10 def, 36 armour, 54.5 dam, 323.5 block) Requires: - Cunning 35 - Talent Buckler Expertise (level 1) Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 54.5 - 65.4 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +324 On weapon hit: * deal bonus physical damage equal to your armor On weapon crit: * smash the target with your shield crippling them Damage (Melee): +26 cold When wielded/worn: Physical crit. chance: +6.0% Physical power: +7 Armour: +36 Armour Hardiness: +9% Defense: +10 Ranged Defense: +10 Fatigue: +14% Effects when hit in melee: * 31% chance to reduce powers by 20% * 28 arcane resource burn Damage when hit (Melee): 18 ice / 16 nature / 4 blight Changes stats: +5 Wil / +20 Con Changes resistances: +17% acid / +18% physical / +18% blight / +18% cold / +34% nature / +17% mind Changes resistances penetration: +5% mind Changes damage: +6% blight Talent granted: +4 Block Physical save: +26 Spell save: +22 Mana when firing critical spell: +2.00 Maximum vim: +20.00 Spellpower: +6 Damage Shield penetration: +30% Handheld deflection devices. |
Wrathroot's Barkwood (9 def, 10 armour, 29 dam, 60 block) Wrathroot's Barkwood (9 def, 10 armour, 29 dam, 60 block)Requires: - Cunning 25 - Talent Buckler Expertise (level 1) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 29.0 - 40.6 Uses stat: 150% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.0% Block value: +60 When wielded/worn: Armour: +10 Defense: +9 Fatigue: +14% Changes resistances: +20% cold / +20% darkness / +20% nature Talent granted: +3 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
This item will automatically be transmogrified when you leave the level. scouring dwarven-steel shield of earthen fury (8 def, 13 armour, 29.5 dam, 75 block)scouring dwarven-steel shield of earthen fury (8 def, 13 armour, 29.5 dam, 75 block) Requires: - Cunning 24 - Talent Buckler Expertise (level 1) Infused by nature Infused by arcane disrupting forces 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 29.5 - 35.4 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.5% Block value: +75 On weapon hit: * deal bonus physical damage equal to your armor When wielded/worn: Armour: +13 Armour Hardiness: +8% Defense: +8 Ranged Defense: +8 Fatigue: +12% Effects when hit in melee: * 27% chance to reduce powers by 20% * 27 arcane resource burn Changes stats: +6 Con Changes resistances: +9% acid / +16% physical / +14% nature Talent granted: +3 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. Splendourtrail the marble wardstoneSplendourtrail the marble wardstone Requires: - Magic 30 Powered by arcane forces Infused by nature Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / wardstone ; tier 5 When wielded/worn: Defense: +10 Effects on melee hit: * Slows global speed by 45% * 30% chance to blind Changes stats: +10 Mag / +5 Wil / +5 Con Changes resistances: +32% temporal / +20% light / +35% arcane / +20% cold / +3% mind / +35% darkness Reduce damage by fixed amount: +5 all Maximum wards: +4 temporal / +5 light / +4 cold / +4 arcane / +4 darkness Changes damage: +18% cold / +15% nature / +18% light Talent granted: +8 Ward Physical save: +35 Mental save: +40 Life regen: +10.00 Hate each turn: +0.50 Maximum life: +79.00 Maximum hate: +25.00 Light radius: +2 Slows Projectiles: +30% Reduces paradox failures(equivalent to willpower): +113 Paradox regeneration: -2.00 Handheld warding devices |
7 agate 7 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
9 spinel 9 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
2 turquoise 2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Gives a 25% chance to shrug off up to three stuns, pins, and dazes each turn, with a 10 turn cooldown. A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
bloodstone bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3) Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 122 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 Mindpower: +3 It can be used to activate talent Psionic Pull (costing 11 power out of 35/35) : Effective talent level: 3.0 Power cost: 11 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 96 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
2 amethyst 2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
8 citrine 8 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
10 zircon 10 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Uniques)
Killed Ben Cruthdar the Cursed.By Uslau the Illim TechPaladin level 19
14th Dusk 122nd year of Ascendancy at 08:09 see stats
Fear me not! (Uniques)
Survived the Fearscape!By Uslau the Illim TechPaladin level 60
34th Dusk 122nd year of Ascendancy at 17:40 see stats
Home sweet home (Uniques)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Uslau the Illim TechPaladin level 49
28th Dusk 122nd year of Ascendancy at 21:21 see stats
Level 10 (Uniques)
Got a character to level 10.By Uslau the Illim TechPaladin level 10
78th Pyre 122nd year of Ascendancy at 18:48 see stats
Level 20 (Uniques)
Got a character to level 20.By Uslau the Illim TechPaladin level 20
17th Dusk 122nd year of Ascendancy at 07:14 see stats
Level 30 (Uniques)
Got a character to level 30.By Uslau the Illim TechPaladin level 30
26th Dusk 122nd year of Ascendancy at 19:14 see stats
Level 40 (Uniques)
Got a character to level 40.By Uslau the Illim TechPaladin level 40
27th Dusk 122nd year of Ascendancy at 18:18 see stats
Overpowered! (Uniques)
Did over 6000 damage in one attack.By Uslau the Illim TechPaladin level 74
38th Dusk 122nd year of Ascendancy at 06:51 see stats
Size is everything (Uniques)
Did over 1500 damage in one attack.By Uslau the Illim TechPaladin level 62
36th Dusk 122nd year of Ascendancy at 21:26 see stats
Size matters (Uniques)
Did over 600 damage in one attack.By Uslau the Illim TechPaladin level 44
28th Dusk 122nd year of Ascendancy at 08:11 see stats
The Arena (Uniques)
Unlocked Arena mode.By Uslau the Illim TechPaladin level 8
77th Pyre 122nd year of Ascendancy at 15:31 see stats
The bigger the better! (Uniques)
Did over 3000 damage in one attack.By Uslau the Illim TechPaladin level 72
38th Dusk 122nd year of Ascendancy at 04:19 see stats
The secret city (Uniques)
Discovered the truth about mages.By Uslau the Illim TechPaladin level 16
2nd Flare 122nd year of Ascendancy at 13:33 see stats
Treasure Hunter (Uniques)
Amassed 1000 gold pieces.By Uslau the Illim TechPaladin level 49
28th Dusk 122nd year of Ascendancy at 22:14 see stats
Log
Talent Draconic Body is ready to use.
Talent Antimagic Shield is ready to use.
Uslau activates Antimagic Shield.
Uslau activates Weapon of Light.
Talent Shielding is ready to use.
Talent Gift of the Highborn is ready to use.
Talent Arcane Reconstruction is ready to use.
Talent Crystalline Focus is ready to use.
Uslau uses Gift of the Highborn.
Uslau starts regenerating health quickly.
Uslau activates Crystalline Focus.
Uslau activates Shielding.
Uslau activates Trained Reactions.
Uslau activates Retribution.
Uslau activates Fiery Hands.
The shield around Uslau crumbles.
Uslau activates Mitosis.
Talent Quantum Feed is ready to use.
Talent Absolute Territory is ready to use.
A shield forms around Uslau.
Uslau activates Quantum Feed.
Uslau activates Weapon of Wrath.
Uslau activates Icy Skin.
Talent Wild Growth is ready to use.
Talent Surge is ready to use.
Talent Blood Vengeance is ready to use.
Uslau activates Wild Growth.
Uslau activates Blood Vengeance.
Uslau activates Lacerating Strikes.
