Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
Addons | Humans Extended 1.1.5Adds additional Cornac human variants: gifted, experienced, and stunted. Items Vault 1.2.0Donators/Buyers bonus! Cross-tier Luminescence 1.2.4Makes Luminescence a cross-tier effect, so wild infusions will more reliably clear blindness caused by sun infusions. Suggested by Edge. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Dread Knight Class 1.2.3Dread Knight. More tactically focused than Cursed. Think Gabranth from FFXII meets Hannibal of Carthage. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! ZOmnibus Addon Pack 1.2.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Gifted |
Class | Archmage |
Level / Exp | 39 / 45% |
Size | medium |
Lifes / Deaths | Killed by losgoroth at level 1 on the 74th Pyre 122nd year of Ascendancy at 12:32 / 60Killed by Spacial Disturbance at level 2 on the 74th Pyre 122nd year of Ascendancy at 20:26 Killed by luminous horror at level 15 on the 37th Dusk 122nd year of Ascendancy at 23:54 Killed by umbral horror at level 15 on the 38th Dusk 122nd year of Ascendancy at 19:24 Killed by large brown snake at level 15 on the 38th Dusk 122nd year of Ascendancy at 20:37 Killed by Weirdling Beast at level 15 on the 39th Dusk 122nd year of Ascendancy at 05:12 Killed by Weirdling Beast at level 15 on the 39th Dusk 122nd year of Ascendancy at 06:09 Killed by Weirdling Beast at level 15 on the 39th Dusk 122nd year of Ascendancy at 07:25 Killed by Weirdling Beast at level 15 on the 39th Dusk 122nd year of Ascendancy at 08:51 Killed by Cultist at level 17 on the 9th Haze 122nd year of Ascendancy at 06:43 Killed by Shasshhiy'Kaish at level 18 on the 9th Haze 122nd year of Ascendancy at 17:14 Killed by snow giant thunderer at level 19 on the 10th Haze 122nd year of Ascendancy at 23:13 Killed by Loriadri at level 19 on the 11st Haze 122nd year of Ascendancy at 00:31 Killed by Loriadri at level 20 on the 11st Haze 122nd year of Ascendancy at 01:44 Killed by Aroba the snow giant boulder thrower at level 20 on the 11st Haze 122nd year of Ascendancy at 12:47 Killed by teluvorta at level 20 on the 13rd Haze 122nd year of Ascendancy at 00:36 Killed by Ben Cruthdar, the Abomination at level 20 on the 13rd Haze 122nd year of Ascendancy at 09:18 Killed by Belivena the dredge at level 20 on the 13rd Haze 122nd year of Ascendancy at 10:53 Killed by Belivena the dredge at level 20 on the 13rd Haze 122nd year of Ascendancy at 12:15 Killed by Rantha the Abomination at level 20 on the 13rd Haze 122nd year of Ascendancy at 18:37 Killed by Chronolith Clone at level 21 on the 14th Haze 122nd year of Ascendancy at 18:10 Killed by Rantha the Worm at level 22 on the 15th Haze 122nd year of Ascendancy at 14:01 Killed by dreaming horror at level 22 on the 16th Haze 122nd year of Ascendancy at 12:13 Killed by Loriadri at level 23 on the 21st Haze 122nd year of Ascendancy at 23:41 Killed by elven corruptor at level 23 on the 30th Haze 122nd year of Ascendancy at 11:43 Killed by elven blood mage at level 24 on the 38th Haze 122nd year of Ascendancy at 06:31 Killed by elven corruptor at level 24 on the 38th Haze 122nd year of Ascendancy at 14:14 Killed by Loriadri at level 24 on the 39th Haze 122nd year of Ascendancy at 13:35 Killed by elven blood mage at level 24 on the 39th Haze 122nd year of Ascendancy at 21:37 Killed by elven cultist at level 24 on the 39th Haze 122nd year of Ascendancy at 22:48 Killed by Polerialle the elven blood mage at level 24 on the 40th Haze 122nd year of Ascendancy at 01:26 Killed by elven tempest at level 25 on the 40th Haze 122nd year of Ascendancy at 23:38 Killed by elven cultist at level 25 on the 41st Haze 122nd year of Ascendancy at 23:38 Killed by elven cultist at level 25 on the 42nd Haze 122nd year of Ascendancy at 01:48 Killed by Nerilena the elven guard at level 25 on the 42nd Haze 122nd year of Ascendancy at 03:11 Killed by elven cultist at level 25 on the 42nd Haze 122nd year of Ascendancy at 15:39 Killed by elven cultist at level 25 on the 42nd Haze 122nd year of Ascendancy at 17:33 Killed by elven cultist at level 25 on the 42nd Haze 122nd year of Ascendancy at 18:43 Killed by elven blood mage at level 25 on the 43rd Haze 122nd year of Ascendancy at 00:44 Killed by Loriadri at level 27 on the 70th Haze 122nd year of Ascendancy at 20:33 Killed by Siliba the skeleton mage at level 28 on the 10th Decay 122nd year of Ascendancy at 20:32 Killed by ghoul at level 29 on the 1st Wintertide 123rd year of Ascendancy at 03:56 Killed by Loriadri at level 29 on the 3rd Allure 123rd year of Ascendancy at 06:56 Killed by Loriadri at level 30 on the 4th Regrowth 123rd year of Ascendancy at 02:12 Killed by Loriadri at level 30 on the 5th Regrowth 123rd year of Ascendancy at 12:09 Killed by Bethekira the orc archer at level 30 on the 5th Regrowth 123rd year of Ascendancy at 13:48 Killed by Polayaba the skeleton archer at level 30 on the 14th Regrowth 123rd year of Ascendancy at 02:08 Killed by Layobeth the armoured skeleton warrior at level 30 on the 14th Regrowth 123rd year of Ascendancy at 11:18 Killed by Xerariarialle the dread at level 30 on the 20th Regrowth 123rd year of Ascendancy at 03:13 Killed by skeleton master archer at level 30 on the 20th Regrowth 123rd year of Ascendancy at 04:38 Killed by lava floor at level 32 on the 26th Regrowth 123rd year of Ascendancy at 16:10 Killed by wretchling at level 32 on the 67th Pyre 123rd year of Ascendancy at 03:48 Killed by Loriadri at level 33 on the 71st Pyre 123rd year of Ascendancy at 18:41 Killed by The Master at level 33 on the 72nd Pyre 123rd year of Ascendancy at 15:30 Killed by orc warrior at level 35 on the 78th Pyre 123rd year of Ascendancy at 13:04 Killed by Loriadri at level 35 on the 78th Pyre 123rd year of Ascendancy at 14:17 Killed by Layyramina the mountain troll at level 35 on the 2nd Mirth 123rd year of Ascendancy at 19:46 Killed by Loriadri at level 35 on the 2nd Mirth 123rd year of Ascendancy at 20:52 Killed by orc master assassin at level 37 on the 1st Summertide 123rd year of Ascendancy at 22:40 Killed by skeleton mage at level 39 on the 3rd Haze 123rd year of Ascendancy at 04:00 |
Primary Stats
Strength | 16 (base 10) |
Dexterity | 22 (base 10) |
Constitution | 35 (base 29) |
Magic | 85 (base 57) |
Willpower | 85 (base 50) |
Cunning | 55 (base 30) |
Resources
Life | 637/637 |
Mana | 571/571 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | +10% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Mainhand
Damage | 42 |
Accuracy | 21 |
Crit Chance | 37% |
APR | 9 |
Speed | 0.91 |
Offense: Spell
Spellpower | 68.151417840332 |
Crit Chance | 37% |
Speed | 1 |
Cooldown Reduction | 30 |
Offense: Mind
Mindpower | 49.5 |
Crit Chance | 18% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 9 (30%) |
Defense | 30.2 |
Ranged Defense | 40.133333333333 |
Fatigue | 5 |
Physical Save | 20.0625 |
Spell Save | 42.925 |
Mental Save | 48.758333333333 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Confusion Resistance | 42% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 26% for 8 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical, mental effects and increase affinity for all damage by 10% for 6 turns. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1084% over 10 turns and instantly restoring 54 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 4 Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 490.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Class Talents
Spell / Meta | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 3/5 |
Spell / Air | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Arcane | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
Spell / Phantasm | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Aether | 1.30 |
| 2/5 |
| 5/5 |
| 2/5 |
| 5/5 |
Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Aegis | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Pure Aether |
talent | Arcane Power |
talent | Spellcraft |
talent | Quicken Spells |
talent | Arcane Shield |
talent | Shielding |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by master vampire. Escort: injured seer (level 2 of Dreadfell) | failed |
You failed to protect the injured seer from death by Loriadri. Escort: injured seer (level 4 of Old Forest) | failed |
You failed to protect the lost anorithil from death by Loriadri. Escort: lost anorithil (level 6 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by Loriadri. Escort: repented thief (level 2 of Norgos Lair) | failed |
You failed to protect the repented thief from death by Loriadri. Escort: repented thief (level 4 of Dreadfell) | failed |
You failed to protect the repented thief from death by Loriadri. Escort: repented thief (level 8 of Dreadfell) | failed |
You failed to protect the temporal explorer from death by hornet swarm. Escort: temporal explorer (level 1 of Old Forest) | failed |
You successfully escorted the worried loremaster to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: worried loremaster (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Willpower by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 287. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Marus of Elvala. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | blood-soaked pair of rough leather boots of phasing (0 def, 1 armour) blood-soaked pair of rough leather boots of phasing (0 def, 1 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +4 Physical crit. chance: +4.0% Physical power: +4 Armour: +1 Fatigue: +1% Changes stats: +2 Mag / +2 Wil Activating this item is instant. It can be used to blink to a nearby random location, placing all other charms into a 25 cooldown. A pair of boots made of leather. |
Light source | Void Star Void StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Changes damage: +6% acid / +6% cold / +6% fire / +6% arcane / +6% lightning Spell crit. chance: +5% Light radius: +2 It can be used to activate talent Echoes From The Void (costing 70 power out of 70/70) : Effective talent level: 2.0 Power cost: 70 out of 70/70. Range: 10 Travel Speed: instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 41.80 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star -- deep black -- and yet it somehow shines. |
On head | Crown of Burning Pain (9 def, 0 armour) Crown of Burning Pain (9 def, 0 armour)Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +0 Defense: +9 Fatigue: +4% Changes stats: +4 Cun / +4 Wil Changes resistances: +25% fire Changes damage: +25% fire It can be used to activate talent Meteor Rain (costing 34 power out of 50/50) : Effective talent level: 2.0 Power cost: 34 out of 50/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Uses arcane forces to summon 3 meteors that fall on the ground, smashing all around in a radius 2 for 192.04 fire and 153.93 physical damage. The hit zone will also turn into lava for 8 turns. The effects will increase with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
Tool | Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Gives a 25% chance to shrug off up to three stuns, pins, and dazes each turn, with a 10 turn cooldown. A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
On fingers | Chularig the Fog's kiss Chularig the Fog's kissCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +8 Damage when hit (Melee): 4 arcane Changes stats: +6 Str / +6 Con Changes resistances: +3% darkness Changes damage: +12% arcane Rings can have magical properties. |
On fingers | solipsist's stralite ring of clarity solipsist's stralite ring of clarityInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Cun / +5 Wil Mental save: +8 Confusion immunity: +32% Mindpower: +7 Rings can have magical properties. |
Around waist | Emblem of Evasion Emblem of EvasionCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% It can be used to activate talent Evasion (costing 30 power out of 30/30) : Effective talent level: 3.6 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 29% chance to completely evade them and granting you 21 defense for 14 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
In main hand | Crackleroar the elven-wood magestaff (25-30 power, 5 apr, arcane element) Crackleroar the elven-wood magestaff (25-30 power, 5 apr, arcane element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Burst (radius 1) on hit: +4 lightning When wielded/worn: Physical crit. chance: +11.0% Damage (Melee): 35 arcane Damage when hit (Melee): 8 lightning Changes resistances: +18% lightning / +3% mind Changes damage: +25% arcane Talent granted: +1 Command Staff Maximum mana: +100.00 Spellpower: +20 Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
On hands | Manyromigas the drakeskin leather gloves (0 def, 8 armour) Manyromigas the drakeskin leather gloves (0 def, 8 armour)Powered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +8 Damage (Melee): 13 acid / 7 fire / 7 cold / 8 lightning Changes stats: +3 Mag / +4 Wil Changes resistances: +8% acid Changes resistances penetration: +15% mind Changes damage: +10% acid Mental save: +12 Maximum life: +79.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | The Calm (15 def, 0 armour) The Calm (15 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +15 Changes stats: +10 Mag / +8 Wil / +6 Cun Changes resistances: +20% lightning Changes resistances penetration: +15% lightning Changes damage: +25% lightning Spellpower: +20 Movement speed: +10% Slows Projectiles: +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
Cloak | spellcowled cashmere cloak of sorcery (2 def, 0 armour) spellcowled cashmere cloak of sorcery (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +7 Mag / +7 Wil Spell save: +7 Maximum mana: +45.00 Spell crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | enraging gold amulet of magic (+3) enraging gold amulet of magic (+3)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +6 Changes stats: +3 Mag Changes damage: +5% physical Combat speed: +10% Amulets can have magical properties. |
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Prothotipe's Prismatic Eye ring Prothotipe's Prismatic Eye ring0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Rings can have magical properties. |
Plague-Fire Sceptre (24-28.8 power, 4 apr, physical element) Plague-Fire Sceptre (24-28.8 power, 4 apr, physical element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 24.0 - 28.8 Uses stat: 150% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% blight / +20% fire Spellpower: +27 Spell crit. chance: +7% Plaguefire detonates when its victim dies, spreading to other enemies up to two times. It can be used to fire a bolt of plaguefire, dealing damage over time based on your magic stat, costing 15 power out of 15/15. The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more. |
elven-wood magestaff of wizardry (25-30 power, 5 apr, arcane element) elven-wood magestaff of wizardry (25-30 power, 5 apr, arcane element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +2 Mag / +1 Wil Changes damage: +25% arcane Talent granted: +1 Command Staff Maximum mana: +13.00 Spellpower: +17 Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
magewarrior's short elven-wood magestaff of greater warding (25-30 power, 5 apr, arcane element) magewarrior's short elven-wood magestaff of greater warding (25-30 power, 5 apr, arcane element)Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +7 Physical crit. chance: +7.0% Physical power: +8 Armour: +8 Defense: +8 Maximum wards: +3 arcane Changes damage: +25% arcane Talents granted: +3 Ward +1 Command Staff Critical mult.: +9.00% Spellpower: +19 Spell crit. chance: +7% Staves designed for wielders of magic, by the greats of the art. |
Serpentine Cloak (10 def, 0 armour) Serpentine Cloak (10 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 Changes stats: +6 Cun / +5 Con Changes resistances penetration: +15% nature Talent mastery: +0.10 Cunning / Stealth It can be used to activate talent Phase Door (costing 30 power out of 60/60) : Effective talent level: 2.6 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a small range of up to 13 grids. At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 3). If the target area is not in line of sight, there is a chance the spell will fizzle. The range will increase with your Spellpower. Cunning and malice seem to emanate from this cloak. |
8 agate 8 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
6 aquamarine 6 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
8 opal 8 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
7 topaz 7 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
9 amethyst 9 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
11 onyx 11 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
9 lapis lazuli 9 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
12 emerald 12 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
5 garnet 5 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
14 quartz 14 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
4 sapphire 4 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
4 jade 4 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
3 turquoise 3 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
2 ruby 2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
52 alchemist agate 52 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
woodsman's iron pickaxe (dig speed 36 turns) woodsman's iron pickaxe (dig speed 36 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +10% nature Changes damage: +6% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Achievements
By Loriadri the Gifted Archmage level 35
75th Pyre 123rd year of Ascendancy at 19:16 see stats
By Loriadri the Gifted Archmage level 34
73rd Pyre 123rd year of Ascendancy at 02:33 see stats
By Loriadri the Gifted Archmage level 39
11st Dusk 123rd year of Ascendancy at 02:42 see stats
By Loriadri the Gifted Archmage level 38
3rd Dusk 123rd year of Ascendancy at 21:32 see stats
By Loriadri the Gifted Archmage level 17
76th Dusk 122nd year of Ascendancy at 14:46 see stats
By Loriadri the Gifted Archmage level 36
1st Summertide 123rd year of Ascendancy at 17:53 see stats
By Loriadri the Gifted Archmage level 18
9th Haze 122nd year of Ascendancy at 14:28 see stats
By Loriadri the Gifted Archmage level 21
14th Haze 122nd year of Ascendancy at 03:09 see stats
By Loriadri the Gifted Archmage level 26
69th Haze 122nd year of Ascendancy at 19:18 see stats
By Loriadri the Gifted Archmage level 17
76th Dusk 122nd year of Ascendancy at 14:46 see stats
By Loriadri the Gifted Archmage level 30
14th Regrowth 123rd year of Ascendancy at 08:58 see stats
By Loriadri the Gifted Archmage level 15
39th Dusk 122nd year of Ascendancy at 12:10 see stats
By Loriadri the Gifted Archmage level 10
7th Mirth 122nd year of Ascendancy at 00:06 see stats
By Loriadri the Gifted Archmage level 20
11st Haze 122nd year of Ascendancy at 01:44 see stats
By Loriadri the Gifted Archmage level 30
4th Regrowth 123rd year of Ascendancy at 02:12 see stats
By Loriadri the Gifted Archmage level 2
74th Pyre 122nd year of Ascendancy at 22:06 see stats
By Loriadri the Gifted Archmage level 25
44th Haze 122nd year of Ascendancy at 04:34 see stats
By Loriadri the Gifted Archmage level 25
52nd Haze 122nd year of Ascendancy at 10:43 see stats
By Loriadri the Gifted Archmage level 37
2nd Summertide 123rd year of Ascendancy at 06:19 see stats
By Loriadri the Gifted Archmage level 23
24th Haze 122nd year of Ascendancy at 07:11 see stats
By Loriadri the Gifted Archmage level 23
31st Haze 122nd year of Ascendancy at 11:01 see stats
By Loriadri the Gifted Archmage level 23
23rd Haze 122nd year of Ascendancy at 10:04 see stats
By Loriadri the Gifted Archmage level 32
29th Regrowth 123rd year of Ascendancy at 02:05 see stats
By Loriadri the Gifted Archmage level 20
12nd Haze 122nd year of Ascendancy at 19:59 see stats
By Loriadri the Gifted Archmage level 33
72nd Pyre 123rd year of Ascendancy at 17:41 see stats
Log
Loriadri's arcane area effect hits Loriadri for 83 arcane damage.
Loriadri casts Arcane Reconstruction.
A shield forms around Loriadri.
Loriadri receives 570 healing.
Talent Aegis is ready to use.
Loriadri receives 14 healing.
Loriadri's arcane area effect hits Loriadri for (83 absorbed), 0 arcane (0 total damage).
Resting starts...
Rested for 2 turns (stop reason: taken damage).
Loriadri's arcane area effect hits Loriadri for (83 absorbed), 0 arcane (0 total damage).
Loriadri receives 14 healing.
Loriadri's arcane area effect hits Loriadri for (83 absorbed), 0 arcane (0 total damage).
Resting starts...
The shield around Loriadri crumbles.
Loriadri has finished recovering.
Talent Vitality is ready to use.
Talent Arcane Reconstruction is ready to use.
Talent Disruption Shield is ready to use.
Rested for 18 turns (stop reason: all resources and life at maximum).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 6 turns (stop reason: at exit).
You gain 1.16 gold from the transmogrification of mindwoven silk robe of light (+21%) (3 def, 0 armour).
You gain 4.95 gold from the transmogrification of shimmering elven-wood magestaff of breaching (25-30 power, 5 apr, lightning element).
You gain 1.93 gold from the transmogrification of titan's stralite ring of frost (+28%).
You gain 0.53 gold from the transmogrification of healing infusion (heal 79).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.