Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.6 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Superhuman 1.2.5For those who think the Homosuperior race by gkjzhgffjh is not easy enough. Humans Extended 1.1.5Adds additional Cornac human variants: gifted, experienced, and stunted. Infinite500 v2.5f: Revised high level play for ToME 1.4.2Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Homosuperior 1.2.3This addon adds another subrace to the humans. Much stronger than any other race, for testing of classes and beginners. + 5 in all main stats exp multiplier: 0.85 Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Extra Dungeons 1.3.0In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Plenum Tooltip: Enhanced actor tooltip display for ToME v2.5 1.4.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. ZOmnibus Addon Pack 1.4.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Infinite Farportal 1.1.3"Weeks ago, you arrived into the Shertul Fortress, following the collapse of Nur right behind you. Weeks later, as the town is coming together, you hear a loud growling sound coming from the south. Alongside the only possibilty of escaping from this place... Steeling your resolve, you have choosen to explore the portal, and look for a way out." --- In this addon, you attempt to complete the farportal as many times as possible. You are given access to a town in the north. In the Town, you can find a multitude of shops, and a Merchant. He can craft you tier 1-5 artifacts, for fair(or so he says) prices, to offer you a boost when you find yourself struggling. Lastly, and most dangerously, you can ask him to break 'Seals' of the Farportal, which will directly summon Farportal Bosses into the fortress. Additionally, you gain 10% of your current gold every time you complete a farportal, alongside an experience boost. --- Dive into the Infinite Farportal, and pray, or you will never again see the light of day. |
Campaign | Orcs |
Mode | Normal Exploration |
Sex | Male |
Race | Orc |
Class | Sawbutcher |
Level / Exp | 40 / 34% |
Size | big |
Lifes / Deaths | Killed by Outpost Leader John at level 11 on the 38th Retaking 124th year of Ascendancy at 02:01 / 209Killed by sun paladin at level 12 on the 39th Retaking 124th year of Ascendancy at 13:43 Killed by sunwall vindicator at level 12 on the 39th Retaking 124th year of Ascendancy at 15:15 Killed by fire drake hatchling at level 13 on the 5th Revenge 124th year of Ascendancy at 20:29 Killed by undead drake hatchling at level 13 on the 5th Revenge 124th year of Ascendancy at 21:53 Killed by undead drake hatchling at level 13 on the 5th Revenge 124th year of Ascendancy at 22:15 Killed by storm drake at level 13 on the 5th Revenge 124th year of Ascendancy at 23:24 Killed by storm drake hatchling at level 13 on the 5th Revenge 124th year of Ascendancy at 23:50 Killed by multi-hued drake hatchling at level 13 on the 6th Revenge 124th year of Ascendancy at 01:08 Killed by multi-hued drake hatchling at level 13 on the 6th Revenge 124th year of Ascendancy at 01:25 Killed by fire drake at level 13 on the 6th Revenge 124th year of Ascendancy at 02:06 Killed by cold drake at level 14 on the 6th Revenge 124th year of Ascendancy at 13:37 Killed by cold drake at level 14 on the 6th Revenge 124th year of Ascendancy at 13:51 Killed by cold drake at level 14 on the 6th Revenge 124th year of Ascendancy at 14:15 Killed by undead drake at level 14 on the 6th Revenge 124th year of Ascendancy at 14:25 Killed by steam giant yeti rider at level 14 on the 8th Revenge 124th year of Ascendancy at 22:17 Killed by steam giant yeti rider at level 14 on the 8th Revenge 124th year of Ascendancy at 22:28 Killed by steam giant flameshot at level 14 on the 8th Revenge 124th year of Ascendancy at 23:12 Killed by Arch-Merchant Kaltor at level 14 on the 30th Revenge 124th year of Ascendancy at 01:48 Killed by will o' the wisp at level 15 on the 49th Revenge 124th year of Ascendancy at 08:20 Killed by Cyaet the shalore at level 15 on the 49th Revenge 124th year of Ascendancy at 08:30 Killed by Cyaet the shalore at level 15 on the 49th Revenge 124th year of Ascendancy at 08:51 Killed by Betedhetta the white wolf at level 16 on the 11st Pain 124th year of Ascendancy at 11:00 Killed by Betedhetta the white wolf at level 16 on the 11st Pain 124th year of Ascendancy at 11:11 Killed by bloated horror at level 16 on the 12nd Pain 124th year of Ascendancy at 05:34 Killed by sun-mage recruit at level 16 on the 12nd Pain 124th year of Ascendancy at 10:30 Killed by Isuyalrassra the sun paladin at level 16 on the 12nd Pain 124th year of Ascendancy at 20:06 Killed by Silinn the sun-mage recruit at level 17 on the 13rd Pain 124th year of Ascendancy at 10:00 Killed by Star Gazer at level 17 on the 14th Pain 124th year of Ascendancy at 01:06 Killed by Star Gazer at level 17 on the 14th Pain 124th year of Ascendancy at 01:25 Killed by Star Gazer at level 17 on the 14th Pain 124th year of Ascendancy at 02:03 Killed by Star Gazer at level 18 on the 14th Pain 124th year of Ascendancy at 02:45 Killed by Star Gazer at level 18 on the 14th Pain 124th year of Ascendancy at 03:30 Killed by Star Gazer at level 18 on the 14th Pain 124th year of Ascendancy at 04:11 Killed by Star Gazer at level 18 on the 14th Pain 124th year of Ascendancy at 04:52 Killed by Matro the shalore at level 18 on the 16th Pain 124th year of Ascendancy at 03:36 Killed by High Sun Paladin Aeryn at level 18 on the 49th Pain 124th year of Ascendancy at 21:52 Killed by High Sun Paladin Aeryn at level 18 on the 49th Pain 124th year of Ascendancy at 22:04 Killed by Isasewen the ritch hunter at level 20 on the 16th Dearth 124th year of Ascendancy at 01:44 Killed by larvae bloated ritch mother at level 21 on the 16th Dearth 124th year of Ascendancy at 07:42 Killed by Griphis at level 24 on the 26th Dearth 124th year of Ascendancy at 02:06 Killed by Griphis at level 24 on the 26th Dearth 124th year of Ascendancy at 14:44 Killed by splitted weaver matriarch at level 26 on the 44th Dearth 124th year of Ascendancy at 09:45 Killed by void horror at level 26 on the 44th Dearth 124th year of Ascendancy at 12:14 Killed by splitted losselhing at level 26 on the 44th Dearth 124th year of Ascendancy at 12:34 Killed by paradox multi-hued drake hatchling at level 26 on the 45th Dearth 124th year of Ascendancy at 06:51 Killed by temporal grave wight at level 26 on the 45th Dearth 124th year of Ascendancy at 08:35 Killed by Harkor'Zun at level 26 on the 46th Dearth 124th year of Ascendancy at 03:02 Killed by timeswapped saw horror at level 27 on the 46th Dearth 124th year of Ascendancy at 15:56 Killed by timeswapped saw horror at level 27 on the 46th Dearth 124th year of Ascendancy at 16:17 Killed by Maltoth the Mad at level 27 on the 47th Dearth 124th year of Ascendancy at 13:51 Killed by Maltoth the Mad at level 27 on the 47th Dearth 124th year of Ascendancy at 14:02 Killed by Maltoth the Mad at level 27 on the 47th Dearth 124th year of Ascendancy at 14:18 Killed by Maltoth the Mad at level 27 on the 47th Dearth 124th year of Ascendancy at 14:42 Killed by Maltoth the Mad at level 27 on the 47th Dearth 124th year of Ascendancy at 15:45 Killed by Maltoth the Mad at level 27 on the 47th Dearth 124th year of Ascendancy at 15:57 Killed by Maltoth the Mad at level 27 on the 47th Dearth 124th year of Ascendancy at 16:17 Killed by Lhair the shalore at level 27 on the 6th Loss 124th year of Ascendancy at 22:43 Killed by Aramtaliel the shalore at level 27 on the 6th Loss 124th year of Ascendancy at 23:03 Killed by Aramtaliel the shalore at level 27 on the 6th Loss 124th year of Ascendancy at 23:24 Killed by Evaieas the shalore at level 27 on the 6th Loss 124th year of Ascendancy at 23:37 Killed by Lhair the shalore at level 27 on the 6th Loss 124th year of Ascendancy at 23:50 Killed by skeleton mage at level 27 on the 7th Loss 124th year of Ascendancy at 00:21 Killed by Evaieas the shalore at level 27 on the 7th Loss 124th year of Ascendancy at 00:40 Killed by Forgery of Haze (Lhair the shalore) at level 27 on the 7th Loss 124th year of Ascendancy at 00:56 Killed by Lhair the shalore at level 27 on the 7th Loss 124th year of Ascendancy at 01:17 Killed by Lhair the shalore at level 27 on the 7th Loss 124th year of Ascendancy at 01:36 Killed by Lhair the shalore at level 27 on the 7th Loss 124th year of Ascendancy at 02:14 Killed by Lhair the shalore at level 27 on the 7th Loss 124th year of Ascendancy at 03:17 Killed by Evaieas the shalore at level 27 on the 7th Loss 124th year of Ascendancy at 03:36 Killed by will o' the wisp at level 27 on the 7th Loss 124th year of Ascendancy at 04:14 Killed by Lhair the shalore at level 27 on the 7th Loss 124th year of Ascendancy at 04:39 Killed by Fariath the shalore at level 27 on the 7th Loss 124th year of Ascendancy at 11:43 Killed by Eris the shalore at level 27 on the 14th Loss 124th year of Ascendancy at 06:29 Killed by ritch larva at level 28 on the 21st Loss 124th year of Ascendancy at 16:30 Killed by Cyrewen the Guardian at level 28 on the 21st Loss 124th year of Ascendancy at 17:12 Killed by Voraldawyn the Guardian at level 28 on the 21st Loss 124th year of Ascendancy at 20:12 Killed by Voraldawyn the Guardian at level 28 on the 21st Loss 124th year of Ascendancy at 22:08 Killed by Voraldawyn the Guardian at level 28 on the 21st Loss 124th year of Ascendancy at 22:48 Killed by Voraldawyn the Guardian at level 28 on the 21st Loss 124th year of Ascendancy at 23:55 Killed by luminous horror at level 28 on the 22nd Loss 124th year of Ascendancy at 12:26 Killed by Velodheta the Guardian at level 28 on the 22nd Loss 124th year of Ascendancy at 12:45 Killed by Velodheta the Guardian at level 28 on the 22nd Loss 124th year of Ascendancy at 13:12 Killed by luminous horror at level 28 on the 22nd Loss 124th year of Ascendancy at 13:40 Killed by Velodheta the Guardian at level 28 on the 22nd Loss 124th year of Ascendancy at 14:06 Killed by Velodheta the Guardian at level 28 on the 22nd Loss 124th year of Ascendancy at 14:19 Killed by luminous horror at level 28 on the 22nd Loss 124th year of Ascendancy at 14:44 Killed by Arthaiel the shalore at level 28 on the 24th Loss 124th year of Ascendancy at 18:10 Killed by Katndennio the shalore at level 28 on the 25th Loss 124th year of Ascendancy at 05:47 Killed by Katndennio the shalore at level 28 on the 25th Loss 124th year of Ascendancy at 06:27 Killed by Katndennio the shalore at level 28 on the 25th Loss 124th year of Ascendancy at 07:31 Killed by Katndennio the shalore at level 28 on the 25th Loss 124th year of Ascendancy at 07:52 Killed by Katndennio the shalore at level 28 on the 25th Loss 124th year of Ascendancy at 09:53 Killed by Katndennio the shalore at level 28 on the 25th Loss 124th year of Ascendancy at 11:06 Killed by Katndennio the shalore at level 28 on the 25th Loss 124th year of Ascendancy at 12:29 Killed by Umri the shalore at level 28 on the 27th Loss 124th year of Ascendancy at 12:43 Killed by Emirianne the giant fire ant at level 28 on the 17th Destruction 124th year of Ascendancy at 10:46 Killed by multi-hued crystal at level 29 on the 17th Destruction 124th year of Ascendancy at 20:20 Killed by multi-hued crystal at level 29 on the 17th Destruction 124th year of Ascendancy at 20:30 Killed by multi-hued crystal at level 29 on the 17th Destruction 124th year of Ascendancy at 21:00 Killed by multi-hued crystal at level 29 on the 17th Destruction 124th year of Ascendancy at 21:15 Killed by Zubaseth the crystalbark at level 30 on the 19th Destruction 124th year of Ascendancy at 01:41 Killed by war hound at level 30 on the 19th Destruction 124th year of Ascendancy at 02:25 Killed by steam giant flameshot at level 31 on the 37th Remembrance 125th year of Ascendancy at 18:12 Killed by steam defence turret at level 31 on the 37th Remembrance 125th year of Ascendancy at 18:27 Killed by steam defence turret at level 31 on the 37th Remembrance 125th year of Ascendancy at 18:49 Killed by steam defence turret at level 31 on the 37th Remembrance 125th year of Ascendancy at 19:23 Killed by steam giant blood carver at level 31 on the 37th Remembrance 125th year of Ascendancy at 20:34 Killed by steam defence turret at level 31 on the 37th Remembrance 125th year of Ascendancy at 21:17 Killed by steam defence turret at level 31 on the 37th Remembrance 125th year of Ascendancy at 22:32 Killed by steam defence turret at level 31 on the 37th Remembrance 125th year of Ascendancy at 22:58 Killed by steam defence turret at level 31 on the 37th Remembrance 125th year of Ascendancy at 23:10 Killed by Ce'Nyriana the steam giant guard at level 31 on the 37th Remembrance 125th year of Ascendancy at 23:31 Killed by steam defence turret at level 31 on the 37th Remembrance 125th year of Ascendancy at 23:58 Killed by steam defence turret at level 31 on the 38th Remembrance 125th year of Ascendancy at 02:28 Killed by steam defence turret at level 31 on the 38th Remembrance 125th year of Ascendancy at 02:45 Killed by steam giant flameshot at level 31 on the 38th Remembrance 125th year of Ascendancy at 03:39 Killed by steam defence turret at level 31 on the 38th Remembrance 125th year of Ascendancy at 04:14 Killed by steam defence turret at level 31 on the 38th Remembrance 125th year of Ascendancy at 04:27 Killed by steam defence turret at level 31 on the 38th Remembrance 125th year of Ascendancy at 06:05 Killed by steam defence turret at level 31 on the 38th Remembrance 125th year of Ascendancy at 09:06 Killed by steam defence turret at level 31 on the 38th Remembrance 125th year of Ascendancy at 09:22 Killed by retaliator of Atmos at level 31 on the 38th Remembrance 125th year of Ascendancy at 09:36 Killed by steam defence turret at level 31 on the 38th Remembrance 125th year of Ascendancy at 11:31 Killed by retaliator of Atmos at level 31 on the 39th Remembrance 125th year of Ascendancy at 16:56 Killed by steam giant blood carver at level 31 on the 39th Remembrance 125th year of Ascendancy at 18:26 Killed by steam defence turret at level 32 on the 39th Remembrance 125th year of Ascendancy at 19:24 Killed by steam giant blood carver at level 32 on the 39th Remembrance 125th year of Ascendancy at 19:54 Killed by steam defence turret at level 32 on the 39th Remembrance 125th year of Ascendancy at 23:31 Killed by steam defence turret at level 32 on the 39th Remembrance 125th year of Ascendancy at 23:56 Killed by steam defence turret at level 32 on the 40th Remembrance 125th year of Ascendancy at 00:41 Killed by steam defence turret at level 32 on the 40th Remembrance 125th year of Ascendancy at 02:14 Killed by retaliator of Atmos at level 32 on the 40th Remembrance 125th year of Ascendancy at 04:16 Killed by steam giant gunslinger at level 32 on the 40th Remembrance 125th year of Ascendancy at 04:57 Killed by steam defence turret at level 32 on the 40th Remembrance 125th year of Ascendancy at 05:15 Killed by retaliator of Atmos at level 32 on the 40th Remembrance 125th year of Ascendancy at 05:33 Killed by retaliator of Atmos at level 32 on the 40th Remembrance 125th year of Ascendancy at 06:48 Killed by steam giant yeti rider at level 32 on the 40th Remembrance 125th year of Ascendancy at 18:22 Killed by mecharachnid warrior at level 32 on the 40th Remembrance 125th year of Ascendancy at 19:23 Killed by steam defence turret at level 32 on the 40th Remembrance 125th year of Ascendancy at 20:06 Killed by Bethybremina the mecharachnid repairbot at level 32 on the 40th Remembrance 125th year of Ascendancy at 20:34 Killed by Bethybremina the mecharachnid repairbot at level 32 on the 40th Remembrance 125th year of Ascendancy at 20:44 Killed by Bethybremina the mecharachnid repairbot at level 32 on the 40th Remembrance 125th year of Ascendancy at 21:08 Killed by steam defence turret at level 32 on the 40th Remembrance 125th year of Ascendancy at 21:19 Killed by retaliator of Atmos at level 32 on the 40th Remembrance 125th year of Ascendancy at 21:36 Killed by retaliator of Atmos at level 32 on the 40th Remembrance 125th year of Ascendancy at 21:56 Killed by retaliator of Atmos at level 33 on the 40th Remembrance 125th year of Ascendancy at 22:36 Killed by steam defence turret at level 33 on the 41st Remembrance 125th year of Ascendancy at 00:26 Killed by mecharachnid destroyer at level 33 on the 41st Remembrance 125th year of Ascendancy at 02:30 Killed by steam giant flameshot at level 33 on the 41st Remembrance 125th year of Ascendancy at 03:14 Killed by steam defence turret at level 33 on the 41st Remembrance 125th year of Ascendancy at 03:53 Killed by steam defence turret at level 33 on the 41st Remembrance 125th year of Ascendancy at 07:33 Killed by steam defence turret at level 33 on the 41st Remembrance 125th year of Ascendancy at 08:02 Killed by mecharachnid flame thrower at level 33 on the 41st Remembrance 125th year of Ascendancy at 08:59 Killed by steam defence turret at level 33 on the 41st Remembrance 125th year of Ascendancy at 13:42 Killed by steam giant blood carver at level 34 on the 41st Remembrance 125th year of Ascendancy at 21:38 Killed by steam giant blood carver at level 34 on the 41st Remembrance 125th year of Ascendancy at 22:27 Killed by steam defence turret at level 34 on the 42nd Remembrance 125th year of Ascendancy at 00:32 Killed by steam defence turret at level 34 on the 42nd Remembrance 125th year of Ascendancy at 02:46 Killed by steam defence turret at level 34 on the 42nd Remembrance 125th year of Ascendancy at 02:59 Killed by retaliator of Atmos at level 34 on the 42nd Remembrance 125th year of Ascendancy at 03:29 Killed by retaliator of Atmos at level 34 on the 42nd Remembrance 125th year of Ascendancy at 03:53 Killed by steam defence turret at level 34 on the 42nd Remembrance 125th year of Ascendancy at 04:07 Killed by retaliator of Atmos at level 34 on the 42nd Remembrance 125th year of Ascendancy at 04:20 Killed by retaliator of Atmos at level 34 on the 42nd Remembrance 125th year of Ascendancy at 04:32 Killed by steam giant flameshot at level 34 on the 42nd Remembrance 125th year of Ascendancy at 04:51 Killed by steam giant flameshot at level 34 on the 42nd Remembrance 125th year of Ascendancy at 05:17 Killed by steam defence turret at level 34 on the 42nd Remembrance 125th year of Ascendancy at 05:45 Killed by steam giant flameshot at level 34 on the 42nd Remembrance 125th year of Ascendancy at 05:55 Killed by steam giant flameshot at level 34 on the 42nd Remembrance 125th year of Ascendancy at 06:25 Killed by steam giant flameshot at level 34 on the 42nd Remembrance 125th year of Ascendancy at 07:04 Killed by steam defence turret at level 34 on the 42nd Remembrance 125th year of Ascendancy at 17:36 Killed by steam defence turret at level 34 on the 42nd Remembrance 125th year of Ascendancy at 17:49 Killed by steam defence turret at level 34 on the 42nd Remembrance 125th year of Ascendancy at 18:02 Killed by Elomith the steam giant necropsych at level 35 on the 43rd Remembrance 125th year of Ascendancy at 05:14 Killed by Elomith the steam giant necropsych at level 35 on the 43rd Remembrance 125th year of Ascendancy at 06:07 Killed by mecharachnid destroyer at level 35 on the 43rd Remembrance 125th year of Ascendancy at 09:31 Killed by steam defence turret at level 35 on the 43rd Remembrance 125th year of Ascendancy at 09:43 Killed by steam defence turret at level 35 on the 43rd Remembrance 125th year of Ascendancy at 10:24 Killed by Zubumina the steam giant guard at level 35 on the 43rd Remembrance 125th year of Ascendancy at 11:40 Killed by retaliator of Atmos at level 35 on the 43rd Remembrance 125th year of Ascendancy at 12:21 Killed by steam defence turret at level 35 on the 43rd Remembrance 125th year of Ascendancy at 13:48 Killed by steam defence turret at level 35 on the 43rd Remembrance 125th year of Ascendancy at 14:20 Killed by steam defence turret at level 35 on the 43rd Remembrance 125th year of Ascendancy at 16:40 Killed by steam defence turret at level 35 on the 43rd Remembrance 125th year of Ascendancy at 17:05 Killed by steam defence turret at level 35 on the 43rd Remembrance 125th year of Ascendancy at 17:45 Killed by steam defence turret at level 35 on the 44th Remembrance 125th year of Ascendancy at 00:04 Killed by steam defence turret at level 35 on the 44th Remembrance 125th year of Ascendancy at 00:31 Killed by steam defence turret at level 36 on the 44th Remembrance 125th year of Ascendancy at 07:24 Killed by retaliator of Atmos at level 36 on the 44th Remembrance 125th year of Ascendancy at 15:23 Killed by retaliator of Atmos at level 36 on the 44th Remembrance 125th year of Ascendancy at 15:52 Killed by Council Member Tormak at level 36 on the 44th Remembrance 125th year of Ascendancy at 18:10 Killed by Council Member Nashal at level 36 on the 44th Remembrance 125th year of Ascendancy at 18:29 Killed by Forgery of Haze (Council Member Tormak) at level 36 on the 44th Remembrance 125th year of Ascendancy at 18:53 Killed by Council Member Pendor at level 36 on the 44th Remembrance 125th year of Ascendancy at 19:20 Killed by Council Member Pendor at level 36 on the 44th Remembrance 125th year of Ascendancy at 19:49 Killed by Council Member Tormak at level 36 on the 44th Remembrance 125th year of Ascendancy at 20:30 Killed by Council Member Tormak at level 36 on the 44th Remembrance 125th year of Ascendancy at 21:11 Killed by Council Member Palaquie at level 37 on the 44th Remembrance 125th year of Ascendancy at 21:46 Killed by Council Member Pendor at level 37 on the 44th Remembrance 125th year of Ascendancy at 22:36 Killed by Council Member Pendor at level 38 on the 45th Remembrance 125th year of Ascendancy at 00:15 Killed by Council Member Pendor at level 38 on the 45th Remembrance 125th year of Ascendancy at 01:36 Killed by luminous horror at level 39 on the 45th Remembrance 125th year of Ascendancy at 05:00 Killed by Griphis's Inner Demon at level 39 on the 45th Remembrance 125th year of Ascendancy at 07:16 Killed by Griphis's Inner Demon at level 39 on the 45th Remembrance 125th year of Ascendancy at 07:31 Killed by Griphis's Inner Demon at level 39 on the 45th Remembrance 125th year of Ascendancy at 08:35 Killed by nightmare horror at level 39 on the 45th Remembrance 125th year of Ascendancy at 10:06 Killed by Griphis's Inner Demon at level 39 on the 45th Remembrance 125th year of Ascendancy at 11:00 Killed by worm that walks at level 39 on the 45th Remembrance 125th year of Ascendancy at 23:05 |
Primary Stats
Strength | 149 (base 60) |
Dexterity | 54 (base 47) |
Constitution | 84 (base 49) |
Magic | 9 (base 10) |
Willpower | 14 (base 10) |
Cunning | 14 (base 13) |
Resources
Life | 1398/1407 |
Healing Factor | 1.3 |
Regeneration | 23.335 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 6 |
Offense: Mainhand
Damage | 229 |
Accuracy | 48 |
Crit Chance | 16% |
APR | 64 |
Speed | 1.00 |
Offense: Spell
Spellpower | 14 |
Crit Chance | 2% |
Speed | 1 |
Cooldown Reduction | 10 |
Offense: Mind
Mindpower | 20 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
All | +8% |
Defense: Base
Armour (hardiness) | 71.396307161063 (97.241379310345%) |
Defense | 40 |
Ranged Defense | 42 |
Fatigue | 0 |
Physical Save | 56 |
Spell Save | 11 |
Mental Save | 16 |
Defense: Resistances
All | + 25%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Silence Resistance | 10% |
Bleed Resistance | 70% |
Stun Resistance | 15% |
Pinning Resistance | 100% |
Disarm Resistance | 50% |
Poison Resistance | 70% |
Blind Resistance | 100% |
Inscriptions (3/3)
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 5.0 steam per turn. Can be activated for an instant burst of 25 steam. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
Class Talents
Steamtech / Battlefield management | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Steamtech / Sawmaiming | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Steamtech / Butchery | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Steamtech / Battle machinery | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.50 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Steamtech / Physics | 1.20 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Chemistry | 1.20 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 0.80 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 0.80 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Blacksmith | 1.40 |
| 5/5 |
| 5/5 |
| 4/5 |
| 5/5 |
Race / Orc | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
detrimental effect | Renders a random talent unavailable. No talents will cool down until the effect has worn off. Brainlocked |
detrimental effect | The target has been dominated. It is unable to move and has lost 19 armor and 27 defense. Attacks from Shadow gain 52% damage penetration. Dominated |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the ErĂșan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You need to have free the Vor Pride orcs. * You need to have free the Rak'Shor Pride orcs. * You need to have free the Gorbat Pride orcs. * You need to have free the Grushnak Pride orcs. | active |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. | active |
The time for revenge is at hand! The Tribe stands crippled under your assaults. No Fumes Without FireEnter the Palace of Fumes and crush their leaders once and for all! For Kruk! For the Prides! For the Garkul! * Council Member Nashal is dead. * Council Member Tormak is dead. * Council Member Pendor is dead. * Council Member Palaquie is dead. * Council Member Tantalos is dead. * You have destroyed the Council and shattered the Tribe. | done |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. * You have disposed of Kaltor, the loot is yours! | done |
A group of trolls from the Kar'HaĂŻb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. | active |
In the Palace of Fumes you found a geothermal vent that digs deep into the planet's core. Voyage to the Center of EyalStrange mutated giants came out. You must find the source of those titans! | active |
You found a yeti mind control tinker. If you can tame 8 wild yetis and send them back to Kruk Pride they can be trained and sent back to you at your request using a psychoportation beacon. Yeti ReinforcementsWild yetis are mostly found in yeti's caves. * Captured eight yetis (will be available to summon at level 20). | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
On feet | pair of hardened leather boots 'Lisylralaith' (6 def, 3 armour) pair of hardened leather boots 'Lisylralaith' (6 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +6 (+2 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +3% Reduces incoming crit damage: 10.00% Silence immunity: +10% Only die when reaching: -20.00 life Maximum hate: +4.00 Mindpower: +6 (+3 eff.) A pair of boots made of leather. |
Light source | Brighttrial BrighttrialPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 19 fire Changes resistances: +3% acid / +2% physical / +9% lightning / +7% fire Changes damage: +6% light Reduces incoming crit damage: 10.00% Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Steam Powered Helm (3 def, 12 armour) Steam Powered Helm (3 def, 12 armour)Requires: - Talent Armour Training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Armour: +12 Defense: +3 (+1 eff.) Fatigue: +10% Changes stats: +5 Str / +5 Con Changes resistances: +10% all Blindness immunity: +50% A Helmet. But with steam power! |
Tool | voratun pickaxe of quickening (dig speed 18 turns) voratun pickaxe of quickening (dig speed 18 turns)Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str Lowers spell cool-downs by: 10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Tulostir the gold ring Tulostir the gold ringInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +8 (+2 eff.) Changes stats: +4 Str / +7 Con Changes resistances: +26% fire / +3% darkness / +3% temporal Changes damage: +13% fire Physical save: +12 (+4 eff.) Spell save: +3 (+3 eff.) Stun/Freeze immunity: +15% Life regen: +0.70 Maximum life: +57.00 Healing mod.: +16% Rings can have magical properties. |
On fingers | gladiator's voratun ring of pilfering gladiator's voratun ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +7 (+3 eff.) Armour penetration: +12 Physical power: +10 (+2 eff.) Defense: +13 (+5 eff.) Changes stats: +7 Str / +8 Con It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Around waist | reinforced hardened leather belt of valiance reinforced hardened leather belt of valianceCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +8 Defense: +7 (+3 eff.) Changes stats: +3 Wil Physical save: +15 (+4 eff.) Mental save: +7 (+5 eff.) Maximum life: +57.00 A belt that goes around your waist. |
In main hand | The Twisted Blade (50-75 power, 24 apr) The Twisted Blade (50-75 power, 24 apr)Requires: - Dexterity 27 - Talent Steam Pool Powered by unknown forces Powered by steamtech 3.00 Encumbrance. [Unique] Type: weapon / steamsaw ; tier 5 It must be held with both hands. It can be used as a weapon and offhand. Base power: 50.0 - 75.0 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +24 Physical crit. chance: +5.0% Attack speed: 100% Block value: +150 On weapon hit: * flashes light on your target dealing 46 damage On weapon kill: * Fully heal yourself. (15 turn cooldown) Lifesteal (this weapon only): +10% Attacks use: 1.0 Steam When wielded/worn: Armour: +18 Defense: +14 (+5 eff.) Fatigue: +15% Talent granted: +5 Block Critical mult.: +15.00% You see flecks of gold in this vile mass of twisted steel, implying a once great origin. Whatever glory it once had is long gone, replaced by something far more sinister... |
On hands | Steam Powered Gauntlets (0 def, 12 armour) Steam Powered Gauntlets (0 def, 12 armour)Requires: - Talent Armour Training Powered by steamtech 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Physical crit. chance: +10.0% Armour: +12 Changes stats: +6 Str / +6 Dex Changes damage: +8% all Talent granted: +1 Sand Shredder Critical mult.: +30.00% Disarm immunity: +50% Steam crit. chance: +10% Gauntlets. But with steam power! |
Main armor | searing voratun plate armour of delving (9 def, 16 armour) searing voratun plate armour of delving (9 def, 16 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+3 eff.) Fatigue: +26% Damage (Melee): 12 acid / 8 fire Damage when hit (Melee): 12 acid / 12 fire / 0 physical Changes stats: +8 Str Changes resistances: +11% acid / +29% fire / +17% darkness / +10% physical Poison immunity: +70% Disease immunity: +70% Cut immunity: +70% Life regen: +10.00 Light radius: +1 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 16 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
Cloak | Fearfire Mantle (14 def, 0 armour) Fearfire Mantle (14 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +14 (+5 eff.) Damage when hit (Melee): 30 fire Changes resistances: +10% fire / +10% darkness / +10% cold Talent mastery: +0.20 Corruption / Fearfire All nearby enemies take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. |
Around neck | The Black Core The Black CorePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% darkness Talent mastery: +0.20 Corruption / Black-magic Blindness immunity: +100% Only die when reaching: -100.00 life Spellpower: +5 (+5 eff.) Infravision radius: +6 Shadow Power: +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Inventory
heroism infusion (+6 for 10 turns, die at -100) heroism infusion (+6 for 10 turns, die at -100)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 6 for 10 turns. While Heroism is active, you will only die when reaching -100 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. vision rune (radius 15; dur 19; see dragon)vision rune (radius 15; dur 19; see dragon) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (15 radius) and to allow you to see invisible and stealthed creatures (power 15) for 19 turns. Your mind will become more receptive for 19 turns, allowing you to sense any dragon around. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. vision rune (radius 12; dur 13; see demon)vision rune (radius 12; dur 13; see demon) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (12 radius) and to allow you to see invisible and stealthed creatures (power 21) for 13 turns. Your mind will become more receptive for 13 turns, allowing you to sense any demon around. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
starlit copper amulet of cunning (+2) starlit copper amulet of cunning (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Cun Changes resistances: +11% light / +10% darkness Blindness immunity: +20% Amulets can have magical properties. |
mule's steel ring mule's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -6% Maximum encumbrance: +22 Rings can have magical properties. |
psionicist's stralite ring of warding psionicist's stralite ring of wardingPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Wil Changes resistances: +18% acid / +14% fire / +18% lightning / +15% cold Mental save: +12 (+8 eff.) Rings can have magical properties. |
pixie's voratun ring of life pixie's voratun ring of lifePowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +4 Cun / +2 Mag Life regen: +1.40 Maximum life: +86.00 Spellpower: +5 (+5 eff.) Healing mod.: +26% Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. quick voratun battleaxe of erosion (55.5-83.25 power, 4 apr)quick voratun battleaxe of erosion (55.5-83.25 power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 55.5 - 83.3 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 111% Damage (Melee): +20 nature / +16 temporal When wielded/worn: Accuracy: +12 (+4 eff.) Changes stats: +7 Dex Massive two-handed battleaxes. |
Razorlock (25-37.5 power, 24 apr) Razorlock (25-37.5 power, 24 apr)Requires: - Strength 40 - Talent Steam Pool Powered by steamtech 3.00 Encumbrance. [Unique] Type: weapon / steamsaw ; tier 5 It must be held with both hands. It can be used as a weapon and offhand. Base power: 25.0 - 37.5 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +24 Physical crit. chance: +5.0% Attack speed: 100% Block value: +150 Multiple attacks: +2 Attacks use: 1.0 Steam When wielded/worn: Armour: +10 Defense: +11 (+4 eff.) Fatigue: +13% Talent granted: +5 Block Critical mult.: +0.00% This intricate set of steamsaws lock together in a nearly indecipherable system. They sure seem sharp though. |
iron steamsaw (12-18 power, 0 apr) iron steamsaw (12-18 power, 0 apr)Requires: - Strength 11 - Talent Steam Pool Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 1 Base power: 12.0 - 18.0 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Physical crit. chance: +1.5% Attack speed: 100% Block value: +10 Attacks use: 1.0 Steam When wielded/worn: Armour: +2 Defense: +2 (+1 eff.) Fatigue: +4% Talent granted: +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed, inflicting severe lacerations on those struck. They can be wielded in the main or off hand. Vrmmmmm! |
iron steamsaw (10.5-15.75 power, 0 apr) iron steamsaw (10.5-15.75 power, 0 apr)Requires: - Strength 11 - Talent Steam Pool Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 1 Base power: 10.5 - 15.8 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Physical crit. chance: +1.5% Attack speed: 100% Block value: +14 Attacks use: 1.0 Steam When wielded/worn: Armour: +2 Defense: +2 (+1 eff.) Fatigue: +4% Talent granted: +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed, inflicting severe lacerations on those struck. They can be wielded in the main or off hand. Vrmmmmm! |
corrosive steel steamsaw (13-19.5 power, 8 apr) corrosive steel steamsaw (13-19.5 power, 8 apr)Requires: - Strength 16 - Talent Steam Pool Powered by arcane forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 2 Base power: 13.0 - 19.5 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Physical crit. chance: +2.0% Attack speed: 100% Block value: +26 Attacks use: 1.0 Steam When wielded/worn: Armour: +3 Defense: +4 (+2 eff.) Fatigue: +6% Effects when hit in melee: * 11% chance to corrode armour Changes stats: +2 Con Changes resistances: +11% acid Talent granted: +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed, inflicting severe lacerations on those struck. They can be wielded in the main or off hand. Vrmmmmm! |
icy steel steamsaw of fire resistance (+20%) (14-21 power, 8 apr) icy steel steamsaw of fire resistance (+20%) (14-21 power, 8 apr)Requires: - Strength 16 - Talent Steam Pool Infused by nature Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 2 Base power: 14.0 - 21.0 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Physical crit. chance: +2.0% Attack speed: 100% Block value: +26 Attacks use: 1.0 Steam When wielded/worn: Armour: +3 Defense: +4 (+2 eff.) Fatigue: +6% Damage (Melee): 5 cold Damage when hit (Melee): 11 ice Changes resistances: +20% fire Talent granted: +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed, inflicting severe lacerations on those struck. They can be wielded in the main or off hand. Vrmmmmm! |
quick steel steamsaw of massacre (22-33 power, 28 apr) quick steel steamsaw of massacre (22-33 power, 28 apr)Requires: - Strength 16 - Talent Steam Pool Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 2 Base power: 22.0 - 33.0 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +28 Physical crit. chance: +22.0% Attack speed: 111% Block value: +25 Attacks use: 1.0 Steam When wielded/worn: Accuracy: +7 (+3 eff.) Armour: +3 Defense: +4 (+2 eff.) Fatigue: +6% Changes stats: +3 Dex Talent granted: +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed, inflicting severe lacerations on those struck. They can be wielded in the main or off hand. Vrmmmmm! |
steel steamsaw (13-19.5 power, 8 apr) steel steamsaw (13-19.5 power, 8 apr)Requires: - Strength 16 - Talent Steam Pool Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 2 Base power: 13.0 - 19.5 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Physical crit. chance: +2.0% Attack speed: 100% Block value: +24 Attacks use: 1.0 Steam When wielded/worn: Armour: +3 Defense: +4 (+2 eff.) Fatigue: +6% Talent granted: +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed, inflicting severe lacerations on those struck. They can be wielded in the main or off hand. Vrmmmmm! |
dwarven-steel steamsaw (22-33 power, 14 apr) dwarven-steel steamsaw (22-33 power, 14 apr)Requires: - Strength 24 - Talent Steam Pool Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 3 Base power: 22.0 - 33.0 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +3.0% Attack speed: 100% Block value: +44 Attacks use: 1.0 Steam When wielded/worn: Armour: +4 Defense: +6 (+2 eff.) Fatigue: +8% Talent granted: +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed, inflicting severe lacerations on those struck. They can be wielded in the main or off hand. Vrmmmmm! |
elemental stralite steamsaw (31-46.5 power, 39 apr) elemental stralite steamsaw (31-46.5 power, 39 apr)Requires: - Strength 35 - Talent Steam Pool Powered by arcane forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 4 Base power: 31.0 - 46.5 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +39 Physical crit. chance: +24.0% Attack speed: 100% Block value: +65 On weapon hit: * Random elemental explosion Attacks use: 1.0 Steam When wielded/worn: Armour: +5 Defense: +8 (+3 eff.) Fatigue: +10% Changes resistances penetration: +11% acid / +11% fire / +11% lightning / +10% cold Talent granted: +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed, inflicting severe lacerations on those struck. They can be wielded in the main or off hand. Vrmmmmm! |
corrosive voratun steamsaw of crushing (39.5-59.25 power, 25 apr) corrosive voratun steamsaw of crushing (39.5-59.25 power, 25 apr)Requires: - Strength 48 - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 5 Base power: 39.5 - 59.3 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +25 Physical crit. chance: +5.0% Attack speed: 100% Block value: +100 Attacks use: 1.0 Steam When wielded/worn: Physical crit. chance: +3.0% Physical power: +7 (+1 eff.) Armour: +6 Defense: +10 (+4 eff.) Fatigue: +12% Effects when hit in melee: * 16% chance to corrode armour Changes stats: +5 Con Changes resistances: +18% acid Talent granted: +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed, inflicting severe lacerations on those struck. They can be wielded in the main or off hand. Vrmmmmm! |
crackling voratun steamsaw of ruin (38.5-57.75 power, 25 apr) crackling voratun steamsaw of ruin (38.5-57.75 power, 25 apr)Requires: - Strength 48 - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 5 Base power: 38.5 - 57.8 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +25 Physical crit. chance: +5.0% Attack speed: 100% Block value: +94 Attacks use: 1.0 Steam When wielded/worn: Armour penetration: +13 Physical crit. chance: +10.0% Armour: +6 Defense: +10 (+4 eff.) Fatigue: +12% Effects when hit in melee: * 15% chance to daze Changes stats: +3 Dex Changes resistances: +18% lightning Talent granted: +3 Block Critical mult.: +15.00% Steamsaws use steam pressure to rotate a serrated metal blade at high speed, inflicting severe lacerations on those struck. They can be wielded in the main or off hand. Vrmmmmm! |
This item will automatically be transmogrified when you leave the level. mighty drakeskin leather sling of true flightmighty drakeskin leather sling of true flight Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 When wielded/worn: Accuracy: +9 (+3 eff.) Physical crit. chance: +6.0% Physical power: +15 (+3 eff.) Changes stats: +4 Str Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. elemental quiver of dragonbone arrows of daylight (21/21, 54-75.6 power, 18 apr)elemental quiver of dragonbone arrows of daylight (21/21, 54-75.6 power, 18 apr) Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 54.0 - 75.6 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Physical crit. chance: +3.0% Capacity: 21 On weapon hit: * Random elemental explosion Damage (Ranged): +20 light Damage against: +30% Undead Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. elven-silk robe of lightning (+19%) (5 def, 0 armour)elven-silk robe of lightning (+19%) (5 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes resistances: +19% lightning Changes damage: +13% lightning A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Chromatic Harness (10 def, 14 armour) Chromatic Harness (10 def, 14 armour)Requires: - Talent Armour Training Infused by nature 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +14 Defense: +10 (+4 eff.) Fatigue: +16% Changes stats: +6 Str / +6 Wil / +4 Cun / +10 Lck Changes resistances: +20% lightning / +20% physical / +20% cold / +20% fire / +20% acid Grants telepathy: Dragon Talents cooldown: Ice Breath (-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Fire Breath (-3 turns) Corrosive Breath (-3 turns) Blindness immunity: +50% Poison immunity: +0% Disease immunity: +0% Cut immunity: +0% Stun/Freeze immunity: +25% Knockback immunity: +50% Life regen: +0.00 This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
spiked iron plate armour (3 def, 7 armour) spiked iron plate armour (3 def, 7 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+1 eff.) Fatigue: +20% Damage when hit (Melee): 10 physical A suit of armour made of metal plates. |
Mayubeth (4 def, 9 armour) Mayubeth (4 def, 9 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 (+2 eff.) Fatigue: +18% Damage when hit (Melee): 0 physical Changes stats: +5 Wil / +4 Cun / +1 Con Changes resistances: +16% acid / +18% fire / +1% physical Reduces incoming crit damage: 5.00% Mental save: +12 (+8 eff.) A suit of armour made of metal plates. |
Yeti-fur Cloak (9 def, 2 armour) Yeti-fur Cloak (9 def, 2 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +2 Defense: +9 (+3 eff.) Changes resistances: +15% cold Physical save: +10 (+3 eff.) This fur cloak is thick and matted, yet remains incredibly soft to the touch. |
Jetpack (10 def, 0 armour) Jetpack (10 def, 0 armour)Powered by steamtech 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical power: +5 (+1 eff.) Defense: +10 (+4 eff.) Changes stats: +6 Cun Talent granted: +1 Rocket Dash Physical save: +10 (+3 eff.) Movement speed: +10% Avoid Pressure Traps: The wearer never triggers traps that require pressure. Finally. |
scholar's pair of hardened leather boots of uncanny dodging (3 def, 3 armour) scholar's pair of hardened leather boots of uncanny dodging (3 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +3 (+1 eff.) Ranged Defense: +3 (+1 eff.) Fatigue: +3% Spellpower: +4 (+4 eff.) A pair of boots made of leather. |
traveler's pair of iron boots (0 def, 3 armour) traveler's pair of iron boots (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: -2% Maximum encumbrance: +21 Physical save: +5 (+1 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
heroic iron gauntlets (0 def, 5 armour) heroic iron gauntlets (0 def, 5 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +5 Mental save: +6 (+5 eff.) Maximum life: +40.00 Metal gloves protecting the hands up to the middle of the lower arm. |
iron gauntlets (0 def, 1 armour) iron gauntlets (0 def, 1 armour)Requires: - Talent Armour Training 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Metal gloves protecting the hands up to the middle of the lower arm. |
Netar the Starmaster (0 def, 2 armour) Netar the Starmaster (0 def, 2 armour)Requires: - Talent Armour Training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 8 cold Changes resistances: +6% light / +7% cold Changes resistances penetration: +15% acid Changes damage: +6% cold Light radius: +1 Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. clarifying elven-silk wizard hat of the Brotherhood (3 def, 0 armour)clarifying elven-silk wizard hat of the Brotherhood (3 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +4 Mag / +6 Cun / +2 Con Changes damage: +10% arcane Mental save: +11 (+7 eff.) Activating this item is instant. It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown : Effective talent level: 5.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
Yeti Mind Controller (0 def, 3 armour) Yeti Mind Controller (0 def, 3 armour)Powered by steamtech 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +3% Mental save: +10 (+7 eff.) Mindpower: +9 (+5 eff.) Mental crit. chance: +9% It can be used to hack the mind of a weakened yeti, costing 1 power out of 0/8. This device seems to be designed to 'hack' the mind of a wild yeti to make it able to be used as a weapon of war. |
Cap of the Undisturbed Mind (-10 def, 0 armour) Cap of the Undisturbed Mind (-10 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Plot Item] Type: armor / head ; tier 3 When wielded/worn: Physical power: -10 (-2 eff.) Defense: -10 (-4 eff.) Changes stats: +4 Wil Changes resistances: +10% cold / +10% darkness / +10% arcane Confusion immunity: +100% Spellpower: -10 (-10 eff.) Mindpower: -10 (-9 eff.) Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ametrine 2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
15 aquamarine 15 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
15 opal 15 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
15 topaz 15 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+4 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
21 amethyst 21 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
30 onyx 30 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
29 lapis lazuli 29 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+6 eff.) Mental save: +6 (+5 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+6 eff.) Mental save: +6 (+5 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
33 emerald 33 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
44 garnet 44 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
28 quartz 28 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 bloodstone 3 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 fire opal 6 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 diamond 3 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 moonstone 4 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+4 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+9 eff.) Mental save: +10 (+7 eff.) When used to imbue an object: Defense: +10 (+4 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+9 eff.) Mental save: +10 (+7 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 pearl 2 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
172 alchemist agate 172 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
watchleader's alchemist's lamp of health watchleader's alchemist's lamp of healthInfused by nature Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Blindness immunity: +29% Confusion immunity: +18% Maximum life: +51.00 Light radius: +7 See stealth: +5 See invisible: +8 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 4.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 21 for 7 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (58 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
simple frost salve [power 10] simple frost salve [power 10]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 100% efficiency and 100% cooldown modifier. Activating this item is instant. It can be used to remove 1 physical effects and grants a frost aura (10% cold, darkness and nature affinity), putting Talent Medical Injector on cooldown for 25 turns. Medical salve. |
simple healing salve [power 110] simple healing salve [power 110]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 100% efficiency and 100% cooldown modifier. It can be used to heal 110, putting Talent Medical Injector on cooldown for 15 turns. Medical salve. |
amazing healing salve [power 247] amazing healing salve [power 247]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 100% efficiency and 100% cooldown modifier. It can be used to heal 247, putting Talent Medical Injector on cooldown for 15 turns. Medical salve. |
dwarven-steel pickaxe of quickening (dig speed 23 turns) dwarven-steel pickaxe of quickening (dig speed 23 turns)Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Lowers spell cool-downs by: 10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Tower Detonator Tower DetonatorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / bomb It can be used to place the bomb on the structural weakness.. This bomb was tailored to weaken the structure of the Dominion's port tower. If placed at the right spot it will explode after 100 turns and destroy the whole port. |
Automated Portable Extractor Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
iron spike attachment iron spike attachmentPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 Attach on item worn on slot 'body' When attach to an other item: Armour: +4 Fatigue: +1% Damage when hit (Melee): 10 physical Tinkers can be attached to normal items to improve them with steam power! |
dwarven steel razor edge dwarven steel razor edgePowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 3 Attach on item of type 'weapon' When attach to an other item: Armour Penetration: +12 Physical crit. chance: +12.0% Tinkers can be attached to normal items to improve them with steam power! |
Yeti's Psychoportation Beacon Yeti's Psychoportation BeaconPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / steamtech ; tier 4 Yetis left to call: 8 It can be used to call a trained yeti for help, costing 1 power out of 8/8. Call a trained yeti to your side. |
Achievements
By Griphis the Orc Sawbutcher level 33
40th Remembrance 125th year of Ascendancy at 22:56 see stats
By Griphis the Orc Sawbutcher level 11
38th Retaking 124th year of Ascendancy at 02:35 see stats
By Griphis the Orc Sawbutcher level 26
46th Dearth 124th year of Ascendancy at 03:40 see stats
By Griphis the Orc Sawbutcher level 28
16th Destruction 124th year of Ascendancy at 00:21 see stats
By Griphis the Orc Sawbutcher level 10
31st Retaking 124th year of Ascendancy at 21:25 see stats
By Griphis the Orc Sawbutcher level 20
15th Dearth 124th year of Ascendancy at 04:35 see stats
By Griphis the Orc Sawbutcher level 30
18th Destruction 124th year of Ascendancy at 08:42 see stats
By Griphis the Orc Sawbutcher level 40
46th Remembrance 125th year of Ascendancy at 01:50 see stats
By Griphis the Orc Sawbutcher level 38
45th Remembrance 125th year of Ascendancy at 02:24 see stats
By Griphis the Orc Sawbutcher level 26
44th Dearth 124th year of Ascendancy at 23:40 see stats
By Griphis the Orc Sawbutcher level 38
45th Remembrance 125th year of Ascendancy at 02:24 see stats
By Griphis the Orc Sawbutcher level 39
45th Remembrance 125th year of Ascendancy at 03:15 see stats
By Griphis the Orc Sawbutcher level 27
46th Dearth 124th year of Ascendancy at 16:11 see stats
By Griphis the Orc Sawbutcher level 30
18th Destruction 124th year of Ascendancy at 10:42 see stats
By Griphis the Orc Sawbutcher level 16
12nd Pain 124th year of Ascendancy at 04:13 see stats
Log
Griphis hits Shadow for 24 fire damage.
Griphis receives 3 healing from Shadow.
Shadow hits Griphis for 55 physical, 3 healing (55 total damage) [3 healing].
Lava floor hits Shadow for 36 fire damage.
Lava floor burns Griphis!
Griphis drains life from Shadow!
Griphis drains life from Shadow!
Griphis hits Shadow for 24 fire damage.
Griphis hits Shadow for 24 fire damage.
Griphis receives 3 healing from Shadow.
Griphis receives 3 healing from Shadow.
Lava floor hits Griphis for 8 fire damage.
Griphis killed Shadow!
You are unable to move!
You are unable to move!
You are unable to move!
Griphis performs a melee critical strike against Shadow!
Griphis performs a melee critical strike against Shadow!
Griphis steals life from Shadow!
Griphis hits Shadow for 495 physical damage.
Griphis killed Shadow!
Lava floor burns Griphis!
Lava floor hits Griphis for 9 fire damage.
You are unable to move!
You are unable to move!
Saving game...
Saving done.
Griphis is no longer dominated.