











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Das Blinkenlights 1.6.0Adds visual feedback to the orbs in the Ruined Dungeon. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Target Filtering 1.7.0An experimental attempt to improve targeting for certain talents that impose conditions on allowed targets, by arranging that targeting will only select targets with the necessary condition. Supported so far:
Nekarcos's Quality of Life 03: Summoning Timer 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: No Ambient Sounds 1.7.5Removes all ambient sounds from the game. This includes removing dog barking, bird screeching, blacksmith sounds, wind, and so on. Monsters will still make their growling and hissing noises while fighting. Enjoy the sweet sound of silence~ https://github.com/sandertyu/tome-no-ambient-sounds ---Changelog--- Godfeaster on the Map 1.7.0Places the Godfeaster on the map instead of as a random encounter, and warns you about not being able to rod out. Essentially a copy-paste of Melinda on the Map. Item Notes 1.7.0Allows you to add notes to objects in your inventory or equipment which will be displayed in the object's description tooltip. Notes can be manipulated by selecting the "Add note", "Edit note" or "Remove note" entry in the object's use-item dialog. Differences between item notes and the game's built-in tagging functionality:
Items with notes will be shown in inventory lists with a purple '!' prefix. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Enhanced Wield Replace 1.7.0Allows you to choose which item to replace when wielding/wearing equipment if there are multiple possibilities. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. NOTE: If you are using this addon in conjunction with Enhanced Object Compare (directly or via ZOmnibus), be sure to update said addon(s) to at least the 2015-05-16 release (v3b for Enhanced Object Compare, v13d for ZOmnibus), as older versions will have minor interaction problems with this addon. Improved Combat Text v2 Custom Edit 1.6.0This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Tier-1 Short Circuit Option 1.7.0Adds a new game option "Short-circuit some early dungeons" to enable or disable the new b43 behavior of skipping the player directly to the bottom of tier-1 dungeons if you're strong enough. The option will appear under Game Options in the <Esc> menu. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Time Shield Tracking 1.3.0Improves the status icon for the Time Shield effect conferred by the Time Shield and Temporal Shield talents, showing both the remaining strength and the remaining duration of the shield. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Opt-in Adventurers Parties 1.7.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Passive Cooldowns 1.7.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Mannendake's Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries. v3.5.1 *** FOR ToME v1.7.2 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Don't Summon While Meditating 1.7.0Presents a confirmation dialog when you attempt to use an equilibrium-based summoning talent while the Meditation talent is active. Configurable via game option "[ZOmnibus] | Confirm summons while meditating". Also available as part of the ZOmnibus Addon Pack. Longer Character Names 1.3.0Increase the enforced maximum character name length from 25 to 50 characters. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Curse Levels 1.7.0Adds game options related to equipment curses and cursed auras from the Defiling Touch talent:
Also adds a tooltip to Defiling Touch's Cursed Aura Selection dialog, showing the effect of each curse if you select it. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Alternate Zones Option 1.7.0Adds a game option "Alternate zones" to enable or disable (or optionally force) v1.0.3's new alternate zones, either globally or individually by zone. Also available as part of the ZOmnibus Addon Pack. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Lumberjack on the Map 1.7.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Tooltip Cleanup 1.7.0Modifies the inventory dialog, clearing tooltips from equipment items when focus leaves the equipment slot's frame. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Remaining Effect Turn Display 1.7.4display remaining time of all effects with graphical timer like 'wild speed'. Verbose Crystal Resonance 1.7.0Improves the description of the Crystal Resonance effect triggered by Mindslayers' Matter is Energy talent, adding a description of the actual effects conferred based on the consumed gem. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Items Vault 1.7.6Donators/Buyers bonus! Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Visibly Distinct Shadow Crypt 1.7.0Changes the appearance of the entrance to the Shadow Crypt in the far east to be different from the entrances to the Orc Prides, to avoid entering the wrong zone by mistake. Friendly Patrols 1.7.4Changes Maj-Eyal & Far East world map patrols to always be friendly by altering their faction (and hate for arcane magic). Sword-n-Boardin' 1.3.0Arrange for characters that start with the Technique/Shield Offense tree to be created with a longsword and shield in inventory if they do not already start with one. Also available as part of the ZOmnibus Addon Pack. Frequently Asked Questions: Negative Effect Timeout Cleanup 1.7.0Attempts to fix temporary effects that have become "stuck" and do not expire when their duration falls to zero or below. Also available as part of the Bugnibus Bugfix Pack. Frequently Asked Questions: Inventory Sort Order 1.7.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Displacement Tracking 1.7.0A tweak to the Minimalist UI to visually indicate how much of your Displacement Shield has been absorbed. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Shalore |
| Class | Skirmisher |
| Level / Exp | 22 / 46% |
| Size | medium |
| Lifes / Deaths | Killed by Sandworm Queen at level 18 on the 53rd Haze 122nd year of Ascendancy at 12:26 0 / 6Killed by Ce'Nilralle the Guardian at level 21 on the 28th Dusk 123rd year of Ascendancy at 05:51 Killed by dreaming horror at level 21 on the 28th Dusk 123rd year of Ascendancy at 18:16 Killed by dreaming horror at level 21 on the 29th Dusk 123rd year of Ascendancy at 01:45 Killed by elven mage at level 22 on the 41st Dusk 123rd year of Ascendancy at 04:37 Killed by Grand Corruptor at level 22 on the 41st Dusk 123rd year of Ascendancy at 16:08 |
Primary Stats
| Strength | 17 (base 12) |
| Dexterity | 56 (base 51) |
| Constitution | 13 (base 10) |
| Magic | 18 (base 10) |
| Willpower | 18 (base 11) |
| Cunning | 67 (base 41) |
Resources
| Life | -89/462 |
| Mana | 146/266 |
| Stamina | 115/183 |
| Healing Factor | 1.2183363011315 |
| Regeneration | 0.30458407528288 |
Speed
| Mental | -1.1102230246252E-14% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 5 |
| See Stealth | 42.470072216238 |
| See Invisible | 42.470072216238 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 84 |
| Accuracy | 62 |
| Crit Chance | 31% |
| APR | 33 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 18 |
| Crit Chance | 23% |
| Speed | 1 |
Offense: Mind
| Mindpower | 29 |
| Crit Chance | 23% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +5% |
| Temporal | +11% |
| Cold | +17% |
| All | +2% |
Offense: Damage Penetration
| Blight | +25% |
Defense: Base
| Armour (hardiness) | 40 (55%) |
| Defense | 49 |
| Ranged Defense | 49 |
| Fatigue | 16 |
| Physical Save | 11 |
| Spell Save | 13 |
| Mental Save | 25 |
Defense: Resistances
| Nature | + 10%( 70%) |
| Acid | + 17%( 70%) |
| Light | + 6%( 70%) |
| Temporal | + 12%( 70%) |
| Darkness | 0%( 70%) |
| Cold | + 20%( 70%) |
| Mind | + 12%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Pinning Resistance | 24% |
| Bleed Resistance | 50% |
| Confusion Resistance | 32% |
| Disarm Resistance | 23% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 25% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 280 damage for 3 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 79 with a minimum range of 15. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 250 life over 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
| Cunning / Poisons | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Tireless Combatant | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Called Shots | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Buckler Training | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 4/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved Cunning by +5. | done |
You failed to protect the lost defiler from death by white worm mass. Escort: lost defiler (level 2 of Scintillating Caves) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the temporal explorer from death by Spellblaze Crystal. Escort: temporal explorer (level 3 of Scintillating Caves) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed hummerhorn wing. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed length of troll intestine. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed warg claw. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed bear paw. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. Frost Treads (1 def, 4 armour) (On feet)]Frost Treads (1 def, 4 armour) 2.0 Encumbrance T2 feet armor [Unique] Nature While equipped: Stats +4(-) Str +4(-) Cun +4(-) Wil offense ------ Move Speed +20% (-) Damage +15%(-) cold defense ------ Armor +4 (-) Defense +1 (+0 eff.) (-) Fatigue +7% (-) Resistance +10%(-) nature +20%(-) cold other ------- Light +1 (-) Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Quiver | [vs. Arisus (13/14, 27-32 power, 2 apr) (Quiver)]Arisus (13/14, 27-32 power, 2 apr) 3.0 Encumbrance T2 shot ammo Reqs Dex 16 [Rare] Master Weapon Damage 27.0 - 32.4 Physical Uses 70% Dex, 50% Cun Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 (-) Critical Rate +4.5% (-) Capacity 14 (-) On-ranged-hit +20(-) mind On-Hit, radius 1 +4(-) mind On-crit, radius 2 +20(-) mind On Hit: * 20% chance to reduce all saves and defense by 20 Shots are used with slings to pummel your foes to death. |
| Light source | [vs. brass lantern (Light source)]brass lantern 2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. rough leather cap of trickery (0 def, 1 armour) (On head)]rough leather cap of trickery (0 def, 1 armour) 2.0 Encumbrance T1 head armor [Ego+] Master While equipped: Stats +2(-) Cun +2(-) Dex offense ------ Ignore Armor +5 (-) defense ------ Armor +1 (-) Fatigue +1% (-) A cap made of leather. |
| On hands | [vs. hardened leather gloves 'Sunrip' (0 def, 2 armour) (On hands)]hardened leather gloves 'Sunrip' (0 def, 2 armour) 1.0 Encumbrance T2 hands armor [Random Unique] Arcane/Master While equipped: Stats +2(-) Str offense ------ Physical Power +8 (+4 eff.) (-) On-Hit 13(-) temporal On-Ranged-Hit 16(-) temporal Damage +3%(-) blight +9%(-) temporal Ignore resists +25%(-) blight defense ------ Armor +2 (-) Resistance +6%(-) light +12%(-) temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | [vs. Prox's Lucky Halfling Foot (Tool)]Prox's Lucky Halfling Foot 2.0 Encumbrance T1 misc tool [Unique] Nature While equipped: Stats +5(-) Lck defense ------ Defense +5 (+2 eff.) (-) other ------- Disarm Traps +5 (-) Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn (cooling down: 1 turns) A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | [vs. rogue's steel ring of pilfering (On fingers, 1 of 2)]rogue's steel ring of pilfering 0.1 Encumbrance T2 ring jewelry [Ego+] Master While equipped: Stats +4(-) Cun offense ------ Accuracy +8 (+2 eff.) (-) Ignore Armor +9 (-) defense ------ Defense +15 (+5 eff.) (-) Disengage: Puts all charms on 9 turn cooldown Effective talent level: 2.6 Power cost 9 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 121% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. rogue's steel ring of pilfering (On fingers, 1 of 2)]steel ring of tenacity 0.1 Encumbrance T2 ring jewelry [Ego] Master While equipped: Stats +0(-4) Cun offense ------ Accuracy +0 (+0 eff.) (-8 (-2 eff.)) Ignore Armor +0 (-9) defense ------ Defense +0 (+0 eff.) (-15 (-5 eff.)) Life +22.00 Disarm Resist +23% Pinning Resist +24% Knockbk Resist +25% Rings make your fingers look great! Tap to cycle through comparison choices |
| Around neck | [vs. clarifying gold amulet of healing (Around neck)]clarifying gold amulet of healing 0.1 Encumbrance T3 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +12%(-) mind Healmod +19% (-) Cut Resist +50% (-) Confus Resist +32% (-) Heal: Puts all charms on 29 turn cooldown Effective talent level: 1.0 Power cost 29 out of 35/35. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 151 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
| In main hand | [vs. cured leather sling of true flight (In main hand)]cured leather sling of true flight 4.0 Encumbrance T2 sling 1H weapon Reqs Dex 16 Shoot [Ego+] Master Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% (-) Range +8 (-) While equipped: offense ------ Physical Crit +5.0% (-) Accuracy +6 (+2 eff.) (-) Slings are used to hurl stones or metal shots at your foes. |
| Around waist | [vs. Glugarin the rough leather belt (Around waist)]Glugarin the rough leather belt 1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +1(-) Str +1(-) Mag +1(-) Cun +3(-) Con defense ------ Life +32.00 (-) A belt that goes around your waist. |
| In off hand | [vs. warded dwarven-steel shield of acid resistance (+17%) (0 def, 6 armour, 28-34 power, 79 block) (In off hand)]warded dwarven-steel shield of acid resistance (+17%) (0 def, 6 armour, 28-34 power, 79 block) 7.0 Encumbrance T3 shield armor Reqs - Shield usage training Cun 24 [Ego+] Arcane/Master When used to Attack: Weapon Damage 28.0 - 33.6 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.5% (-) Block +79 (-) On Hit: * reduce the cooldown of your ward talent by 1 While equipped: defense ------ Armor +6 (-) Fatigue +8% (-) Resistance +17%(-) acid other ------- Wards +4(-) lightning +4(-) temporal +4(-) darkness +4(-) fire +4(-) nature +5(-) blight +5(-) cold +4(-) arcane +3(-) light Talents +1.00(-) Ward +1.00(-) Block Handheld deflection devices. |
| Cloak | [vs. resilient linen cloak of Eldoral (1 def, 0 armour) (Cloak)]resilient linen cloak of Eldoral (1 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Ego] Nature/Master While equipped: Stats +1(-) Cun +2(-) Dex defense ------ Defense +1 (+0 eff.) (-) Life +31.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. The Untouchable (14 def, 12 armour) (Main armor)]The Untouchable (14 def, 12 armour) 9.0 Encumbrance T3 light armor Reqs Str 16 [Unique] Arcane While equipped: Stats +8(-) Cun offense ------ Ignore Armor +10 (-) defense ------ Armor +12 (-) Defense +14 (+5 eff.) (-) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Inventory
Blood of Undeath0.4 Encumbrance potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
heroism infusion of the sneak (die at -454; dur 6; cd 32)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 32 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -454 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 909 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the duelist (range 5; phase 18; cd 15)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 5 Cooldown: 15 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 18%, your defense is increased by 18 and all your resistances by 18%. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; physical, fire, darkness, light)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 2 physical, 4 fire, 5 darkness, 4 light Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Rune: Shielding [shielding rune of the sneak (absorb 181; dur 3; cd 16)] (on body)]shielding rune of the duelist (absorb 291; dur 4; cd 14) 0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 291 damage for 4 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Rune: Shielding [shielding rune of the sneak (absorb 181; dur 3; cd 16)] (on body)]shielding rune of the duelist (absorb 271; dur 5; cd 15) 0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 271 damage for 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Rune: Shielding [shielding rune of the sneak (absorb 181; dur 3; cd 16)] (on body)]shielding rune of the sneak (absorb 251; dur 3; cd 18) 0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 251 damage for 3 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. clarifying gold amulet of healing (Around neck)]mindweaver's copper amulet of constitution (+2) 0.1 Encumbrance T1 amulet jewelry [Ego+] Nature/Psionic While equipped: Stats +3 Con +2 Wil offense ------ Mindpower +5 (+3 eff.) defense ------ Resistance +0%(-12%) mind Mind save +6 (+3 eff.) Healmod +0% (-19%) Cut Resist +0% (-50%) Confus Resist +11% (-21%) Amulets make your neck look great! |
[vs. clarifying gold amulet of healing (Around neck)]Daneth's Neckguard 2.0 Encumbrance T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con defense ------ Armor +10 Fatigue +2% Resistance +0%(-12%) mind +20% physical Healmod +0% (-19%) Cut Resist +0% (-50%) Confus Resist +0% (-32%) A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
[vs. clarifying gold amulet of healing (Around neck)]starlit steel amulet of dexterity (+3) 0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex defense ------ Resistance +0%(-12%) mind +11% light +11% darkness Healmod +0% (-19%) Blind Resist +23% Cut Resist +0% (-50%) Confus Resist +0% (-32%) Amulets make your neck look great! |
[vs. rogue's steel ring of pilfering (On fingers, 1 of 2)]warrior's steel ring 0.1 Encumbrance T2 ring jewelry [Ego] Master While equipped: Stats +4 Str +0(-4) Cun offense ------ Accuracy +0 (+0 eff.) (-8 (-2 eff.)) Ignore Armor +0 (-9) defense ------ Armor +8 Defense +0 (+0 eff.) (-15 (-5 eff.)) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. cured leather sling of true flight (In main hand)]magewarrior's short yew magestaff of wizardry (20-24 power, 4 apr, lightning element) 5.0 Encumbrance T3 staff 1H weapon Reqs Mag 24 [Ego++] Arcane/Master Weapon Damage 20.0 - 24.0(+20.0 - +24.0) Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% (-) Range +0 (-8) While equipped: Stats +3 Mag +3 Wil offense ------ Physical Crit +6.0% (+1.0%) Spell Crit +6% Physical Power +8 (+4 eff.) Spellpower +20 (+11 eff.) Damage +20% lightning Accuracy +8 (+2 eff.) (+2 (+0 eff.)) other ------- Max mana +33.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
[vs. cured leather sling of true flight (In main hand)]yew vilestaff (20-24 power, 4 apr, darkness element) 5.0 Encumbrance T3 staff 2H weapon Reqs Mag 24 [Normal] Weapon Damage 20.0 - 24.0(+20.0 - +24.0) Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% (-) Range +0 (-8) While equipped: offense ------ Physical Crit +0.0% (-5.0%) Spell Crit +3% Spellpower +9 (+5 eff.) Damage +20% darkness Accuracy +0 (+0 eff.) (-6 (-2 eff.)) other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
[vs. cured leather sling of true flight (In main hand)]Bill's Tree Trunk (30-51 power, 7 apr) 5.0 Encumbrance T1 greatmaul 2H weapon Reqs Str 25 [Unique] Master Weapon Damage 30.0 - 51.0(+30.0 - +51.0) Physical Uses 130% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +7 Critical Rate +1.5% Attack Speed 100% (-) Range +0 (-8) While equipped: offense ------ Physical Crit +0.0% (-5.0%) Accuracy +0 (+0 eff.) (-6 (-2 eff.)) Shattering Blow: Effective talent level: 2.0 Power cost 17 out of 20/20. Range melee/personal Cooldown: 13 Travel.spd instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by any temporary magical or psionic damage absorbing shields there is 36% chance to shatter a random shield. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
[vs. cured leather sling of true flight (In main hand)]slime-covered dwarven-steel greatmaul (41-62 power, 2 apr) 5.0 Encumbrance T3 greatmaul 2H weapon Reqs Str 24 [Ego] Disrupt Weapon Damage 41.0 - 61.5(+41.0 - +61.5) Physical Uses 120% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.5% Attack Speed 100% (-) Range +0 (-8) On Hit: * 10% chance to slow global speed by 46% While equipped: offense ------ Physical Crit +0.0% (-5.0%) Accuracy +0 (+0 eff.) (-6 (-2 eff.)) Massive two-handed mauls. |
[vs. cured leather sling of true flight (In main hand)]cured leather sling of piercing 4.0 Encumbrance T2 sling 1H weapon Reqs Dex 16 Shoot [Ego+] Master Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% (-) Range +7 (-1) While equipped: offense ------ Physical Crit +0.0% (-5.0%) Ignore resists +6% all Accuracy +10 (+3 eff.) (+4 (+1 eff.)) Ignore Armor +6 Slings are used to hurl stones or metal shots at your foes. |
[vs. Arisus (13/14, 27-32 power, 2 apr) (Quiver)]psychokinetic pouch of iron shots of crippling (15/15, 15-18 power, 1 apr) 3.0 Encumbrance T1 shot ammo Reqs Dex 11 [Ego++] Master/Psionic Weapon Damage 15.0 - 18.0(-12.0 - -14.4) Physical Uses 50% Cun, 70% Dex Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 (-1) Critical Rate +10.0% (+5.5%) Capacity 15 (1) On-ranged-hit +6 physical +0(-20) mind On-Hit, radius 1 +0(-4) mind On-crit, radius 2 +0(-20) mind On Hit: * 0% chance to reduce all saves and defense by 20 + 20% chance to knock the target back 3 spaces and deal 114 physical damage On Critical: + Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
[vs. warded dwarven-steel shield of acid resistance (+17%) (0 def, 6 armour, 28-34 power, 79 block) (In off hand)]Coral Spray (8 def, 8 armour, 18-25 power, 48 block) 7.0 Encumbrance T1 shield armor Reqs - Shield usage training Cun 16 [Unique] Nature When used to Attack: Weapon Damage 18.0 - 25.2(-10.0 - -8.4) Physical Uses 140% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.0% (-1.5%) Block +48 (-31) On-hit +10 cold On Hit: - reduce the cooldown of your ward talent by 1 While equipped: offense ------ On shield block: + 30% chance to spray freezing water (radius 4 cone) at the target. defense ------ Armor +8 (+2) Defense +8 (+3 eff.) Fatigue +12% (+4%) Resistance +0%(-17%) acid +15% cold +10% fire other ------- Max air +20.00 Wards +0(-4) lightning +0(-4) temporal +0(-4) darkness +0(-4) fire +0(-4) nature +0(-5) blight +0(-5) cold +0(-4) arcane +0(-3) light Talents +0(+-1) Ward +1.00(-) Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
[vs. warded dwarven-steel shield of acid resistance (+17%) (0 def, 6 armour, 28-34 power, 79 block) (In off hand)]reinforced steel shield of cold resistance (+17%) (0 def, 7 armour, 18-22 power, 69.5 block) 7.0 Encumbrance T2 shield armor Reqs - Shield usage training Cun 16 [Ego] Master When used to Attack: Weapon Damage 18.5 - 22.2(-9.5 - -11.4) Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.0% (-0.5%) Block +70 (-10) On Hit: - reduce the cooldown of your ward talent by 1 While equipped: defense ------ Armor +7 (+1) Fatigue +8% (-) Resistance +0%(-17%) acid +17% cold other ------- Wards +0(-4) lightning +0(-4) temporal +0(-4) darkness +0(-4) fire +0(-4) nature +0(-5) blight +0(-5) cold +0(-4) arcane +0(-3) light Talents +0(+-1) Ward +1.00(-) Block Handheld deflection devices. |
[vs. The Untouchable (14 def, 12 armour) (Main armor)]Eel-skin armour (16 def, 0 armour) 9.0 Encumbrance T2 light armor [Unique] Nature While equipped: Stats +3(-5) Cun +2 Dex offense ------ Ignore Armor +0 (-10) defense ------ Armor +0 (-12) Defense +16 (+6 eff.) (+2 (+1 eff.)) Fatigue +2% Resistance +15% lightning Poison Resist +50% Pinning Resist +50% On Nature Hit: 10% Call Lightning level 2 Call Lightning: Effective talent level: 2.0 Power cost 21 out of 50/50. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 39.04 to 117.11 lightning damage (78.08 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
[vs. The Untouchable (14 def, 12 armour) (Main armor)]hardened leather armour of Eyal (9 def, 6 armour) 9.0 Encumbrance T3 light armor Reqs Str 16 [Ego+] Nature While equipped: Stats +0(-8) Cun offense ------ Ignore Armor +0 (-10) defense ------ Armor +6 (-6) Defense +9 (+3 eff.) (-5 (-2 eff.)) Fatigue +8% Life +23.00 Life Regen +4.00 Healmod +12% A suit of armour made of leather. |
[vs. resilient linen cloak of Eldoral (1 def, 0 armour) (Cloak)]Obsidianwilder (1 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +1 Str +0(-2) Dex +0(-1) Cun +2 Con offense ------ Damage +15% acid +9% fire +6% darkness defense ------ Defense +1 (+0 eff.) (-) Life +0.00 (-31.00) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Frost Treads (1 def, 4 armour) (On feet)]miner's pair of rough leather boots of tirelessness (0 def, 3 armour) 2.0 Encumbrance T1 feet armor [Ego] Master While equipped: Stats +0(-4) Str +0(-4) Cun +0(-4) Wil offense ------ Move Speed +0% (-20%) Damage +0%(-15%) cold defense ------ Armor +3 (-1) Defense +0 (+0 eff.) (-1 (+0 eff.)) Fatigue +0% (-7%) Resistance +0%(-10%) nature +0%(-20%) cold other ------- Stamina/turn +0.40 Max stamina +10.00 Light +0 (-1) Infravision +1 A pair of boots made of leather. |
[vs. hardened leather gloves 'Sunrip' (0 def, 2 armour) (On hands)]Flamewrought (0 def, 2 armour) 1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +0(-2) Str +3 Wil +2 Cun offense ------ Physical Power +0 (+0 eff.) (-8 (-4 eff.)) Mindpower +2 (+1 eff.) On-Hit 0(-13) temporal On-Ranged-Hit 0(-16) temporal Damage +0%(-3%) blight +5% fire +0%(-9%) temporal Ignore resists +0%(-25%) blight defense ------ Armor +2 (-) Resistance +10% fire +0%(-6%) light +0%(-12%) temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Effective talent level: 3.0 Power cost 7 out of 24/24. Range 10 Travel.spd instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 38.44 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
4 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+2 eff.) Spell save +2 (+2 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+2 eff.) Spell save +2 (+2 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
12 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+4 eff.) Spell save +4 (+4 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+4 eff.) Spell save +4 (+4 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
[vs. Arisus (13/14, 27-32 power, 2 apr) (Quiver)]210 alchemist agate 0.0 Encumbrance T1 black alchemist-gem [Normal] Ignore Armor +0 (-2) Critical Rate +0.0% (-4.5%) Capacity 0 (-14) On-ranged-hit +0(-20) mind On-Hit, radius 1 +0(-4) mind On-crit, radius 2 +0(-20) mind On Hit: * 0% chance to reduce all saves and defense by 20 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Heart of Poosh5.0 Encumbrance land misc [Unique] Nature While carried: offense ------ Damage +2% all Natural balance. Uses 82 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
[vs. Prox's Lucky Halfling Foot (Tool)]Eye of the Dreaming One 2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +0(-5) Lck +5 Wil offense ------ Mindpower +5 (+3 eff.) defense ------ Defense +0 (+0 eff.) (-5 (-2 eff.)) Mind save +10 (+5 eff.) other ------- Disarm Traps +0 (-5) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 17 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Heart of the Sandworm Queen0.0 Encumbrance heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
Bringer of Doom
Killed a Bringer of Doom.By Raaimi the Shalore Skirmisher level 20
20th Pyre 123rd year of Ascendancy at 08:50 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Raaimi the Shalore Skirmisher level 12
27th Dusk 122nd year of Ascendancy at 05:03 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By Raaimi the Shalore Skirmisher level 22
31st Dusk 123rd year of Ascendancy at 10:08 see stats
Exterminator
Killed 1000 creatures.By Raaimi the Shalore Skirmisher level 17
53rd Haze 122nd year of Ascendancy at 02:38 see stats
Level 10
Got a character to level 10.By Raaimi the Shalore Skirmisher level 10
10th Flare 122nd year of Ascendancy at 14:55 see stats
Level 20
Got a character to level 20.By Raaimi the Shalore Skirmisher level 20
2nd Regrowth 123rd year of Ascendancy at 09:55 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Raaimi the Shalore Skirmisher level 20
2nd Regrowth 123rd year of Ascendancy at 11:27 see stats
Size matters
Did over 600 damage in one attack.By Raaimi the Shalore Skirmisher level 22
40th Dusk 123rd year of Ascendancy at 16:22 see stats
The Arena
Unlocked Arena mode.By Raaimi the Shalore Skirmisher level 9
6th Flare 122nd year of Ascendancy at 05:03 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Raaimi the Shalore Skirmisher level 20
25th Regrowth 123rd year of Ascendancy at 22:29 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Raaimi the Shalore Skirmisher level 20
25th Regrowth 123rd year of Ascendancy at 07:53 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Raaimi the Shalore Skirmisher level 18
64th Haze 122nd year of Ascendancy at 10:10 see stats
Log
Lava floor burns Raaimi!
Something hits Raaimi for 88 fire damage.
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Raaimi uses Bash and Smash.
Raaimi hits Grand Corruptor for 42 physical, 25 temporal (68 total damage).
Grand Corruptor hits Raaimi for 51 fire damage.
Lava floor heals Grand Corruptor!
Grand Corruptor fails to use Drain.
Grand Corruptor is poisoned!
Raaimi's Bash and Smash hits Grand Corruptor for 195 physical, 8 mind, 14 temporal, 2 mind (219 total damage).
Fumble from Raaimi hits Grand Corruptor for 144 physical damage.
Grand Corruptor receives 124 healing.
Deadly Poison from Raaimi hits Grand Corruptor for 15 nature damage.
Lava floor heals Grand Corruptor!
Grand Corruptor casts Drain.
Raaimi is afflicted by a decrepitude disease!
Raaimi is dazed!
Raaimi is not dazed anymore.
Raaimi speeds up.
Talent Noggin Knocker is ready to use.
Decrepitude Disease from Grand Corruptor hits Raaimi for 49 blight damage.
Grand Corruptor hits Raaimi for 196 blight damage.
Grand Corruptor receives 124 healing.
Grand Corruptor deactivates Fearscape.
Lava floor burns Raaimi!
Grand Corruptor hits Raaimi for 105 fire damage.
Raaimi the level 22 shalore skirmisher was toasted to death by Grand Corruptor on level 1 of Fearscape.
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You are brought back from the Fearscape!
































































































