










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.0Donators/Buyers bonus! Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! No more ambient 1.0.0Removes all ambient sound effects excluding monster/enemy sound effects. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Thalore |
| Class | Mindslayer |
| Level / Exp | 20 / 7% |
| Size | medium |
| Lifes / Deaths | Killed by Emysethra the skeleton warrior at level 13 on the 6th Flare 122nd year of Ascendancy at 12:54 0 / 7Killed by skeleton magus at level 13 on the 6th Flare 122nd year of Ascendancy at 18:28 Killed by Emelamina the armoured skeleton warrior at level 15 on the 9th Flare 122nd year of Ascendancy at 19:26 Killed by Glorabreba the armoured skeleton warrior at level 15 on the 10th Flare 122nd year of Ascendancy at 04:00 Killed by Islekira the deformed poison ivy at level 16 on the 11st Dusk 122nd year of Ascendancy at 15:30 Killed by Lisogawen the sick wolf at level 16 on the 11st Dusk 122nd year of Ascendancy at 19:45 Killed by Ivebrevena the war bear at level 20 on the 35th Dusk 122nd year of Ascendancy at 20:43 |
Primary Stats
| Strength | 14 (base 11) |
| Dexterity | 13 (base 10) |
| Constitution | 18 (base 10) |
| Magic | 12 (base 10) |
| Willpower | 60 (base 48) |
| Cunning | 48 (base 40) |
Resources
| Life | -48/398 |
| Psi | 19/150 |
| Healing Factor | 1.0711363549267 |
| Regeneration | 0.26778408873169 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -2.2204460492503E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 32.989687335918 |
| See Invisible | 32.989687335918 |
Offense: Mainhand
| Damage | 35 |
| Accuracy | 39 |
| Crit Chance | 16% |
| APR | 8 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 6 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 41 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +3% |
| Mind | +14% |
| Nature | +5% |
| Darkness | +21% |
| Physical | +4% |
| Cold | +12% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +20% |
| Mind | +25% |
| Darkness | +15% |
| Physical | +15% |
| Cold | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 25 (30%) |
| Defense | 15 |
| Ranged Defense | 15 |
| Fatigue | 1 |
| Physical Save | 11 |
| Spell Save | 30 |
| Mental Save | 30 |
Defense: Resistances
| Acid | + 17%( 70%) |
| Blight | + 22%( 70%) |
| Arcane | + 18%( 70%) |
| Cold | + 36%( 70%) |
| All | + 14%( 70%) |
| Lightning | + 17%( 70%) |
| Light | + 31%( 70%) |
| Darkness | + 39%( 70%) |
| Fire | + 29%( 70%) |
| Mind | + 31%( 70%) |
Defense: Immunities
| Stun Resistance | 36% |
| Confusion Resistance | 21% |
| Poison Resistance | 20% |
| Blind Resistance | 24% |
| Silence Resistance | 21% |
| Teleport Resistance | 20% |
| Pinning Resistance | 20% |
| Disarm Resistance | 68% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 24% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 164 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Psionic / Absorption | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Psionic / Augmented striking | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Voracity | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Focus | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Kinetic mastery | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Projection | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Psionic / Psi-fighting | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Psionic / Augmented mobility | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You failed to protect the injured seer from death by Silawen the large brown snake. Escort: injured seer (level 2 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Norgos Lair. Escort: lone alchemist (level 3 of Norgos Lair)As a reward you gained talent category Wild-gift / Mindstar mastery (at mastery 1.00). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| Psionic focus | [vs. flaming steel battleaxe of massacre (32-49 power, 2 apr) (In main hand, 1 of 2)]balanced dwarven-steel greatsword of massacre (48-78 power, 2 apr) 3.0 Encumbrance T3 greatsword 1H weapon Reqs Str 24 [Ego] Master Weapon Damage 48.5 - 77.6(+16.0 - +28.9) Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 (-) Critical Rate +3.5% (-1.5%) Attack Speed 100% (-) On-Hit, radius 1 +0(-10) fire While equipped: offense ------ Accuracy +7 (+4 eff.) defense ------ Defense +12 (+8 eff.) Disarm Resist +28% Massive two-handed swords. Tap to cycle through comparison choices |
| Light source | [vs. Murkreaper the brass lantern (Light source)]Murkreaper the brass lantern 2.0 Encumbrance T1 lite [Rare] Disrupt While equipped: offense ------ Physical Power +10 (+5 eff.) (-) Damage +6%(-) darkness Ignore Armor +2 (-) defense ------ Resistance +3%(-) acid +3%(-) all Spell save +6 (+3 eff.) (-) Mind save +3 (+2 eff.) (-) other ------- Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. Dourbender (0 def, 3 armour) (On head)]Dourbender (0 def, 3 armour) 3.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +3(-) Cun +3(-) Wil offense ------ Mindpower +4 (+1 eff.) (-) On-Hit 0(-20) item darkness numbing Damage +15%(-) darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 22% defense ------ Armor +3 (-) Fatigue +5% (-) Resistance +9%(-) darkness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On feet | [vs. Rainwinnow (0 def, 3 armour) (On feet)]Rainwinnow (0 def, 3 armour) 3.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: Stats +5(-) Cun +3(-) Wil offense ------ Mind Crit +1% (-) Ignore resists +15%(-) cold defense ------ Armor +3 (-) Fatigue +2% (-) Silence Resist +21% (-) Confus Resist +21% (-) Stun Resist +21% (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Tool | [vs. Belora the ash wand of shielding [power 200] (9/20 cooldown) (Tool)]Belora the ash wand of shielding [power 200] (9/20 cooldown) 2.0 Encumbrance T2 wand charm [Random Unique] Arcane While equipped: defense ------ Armor +4 (-) Resistance +12%(-) fire other ------- Max mana +40.00 (-) Create a shield absorbing up to 200 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown 100% to reduce fatigue by 28% for 2 turns. 100% to heal for 46. 100% to increase all damage penetration by 12% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | [vs. mule's copper ring of tenacity (On fingers, 1 of 2)]mule's copper ring of tenacity 0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: defense ------ Fatigue -4% (-) Life +21.00 (-) Disarm Resist +20% (-) Pinning Resist +20% (-) Knockbk Resist +24% (-) other ------- Encumbrance +20 (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. mule's copper ring of tenacity (On fingers, 1 of 2)]copper ring of the mind (+11%) 0.1 Encumbrance T1 ring jewelry [Ego] Psionic While equipped: offense ------ Damage +11% mind defense ------ Fatigue +0% (+4%) Resistance +11% mind Life +0.00 (-21.00) Disarm Resist +0% (-20%) Pinning Resist +0% (-20%) Knockbk Resist +0% (-24%) other ------- Encumbrance +0 (-20) Rings make your fingers look great! Tap to cycle through comparison choices |
| Around neck | [vs. steel amulet 'Darkguile' (Around neck)]steel amulet 'Darkguile' 0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: offense ------ Damage +3%(-) lightning Ignore resists +20%(-) lightning +15%(-) darkness +25%(-) mind When Hit 4(-) darkness defense ------ Resistance +14%(-) light +20%(-) darkness Blind Resist +24% (-) Amulets make your neck look great! |
| In main hand | [vs. flaming steel battleaxe of massacre (32-49 power, 2 apr) (In main hand, 1 of 2)]flaming steel battleaxe of massacre (32-49 power, 2 apr) 3.0 Encumbrance T2 battleaxe 2H weapon Reqs Str 16 [Ego] Arcane/Master Weapon Damage 32.5 - 48.8 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 (-) Critical Rate +5.0% (-) Attack Speed 100% (-) On-Hit, radius 1 +10(-) fire Massive two-handed battleaxes. Tap to cycle through comparison choices |
| On hands | [vs. rough leather gloves 'Bethirin' (0 def, 6 armour) (On hands)]rough leather gloves 'Bethirin' (0 def, 6 armour) 1.0 Encumbrance T1 hands armor [Rare] Nature While equipped: offense ------ On-Hit 6(-) physical Damage +4%(-) physical defense ------ Armor +6 (-) Resistance +3%(-) mind +5%(-) arcane +6%(-) light Disarm Resist +20% (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Around waist | [vs. Raguyadil the rough leather belt (Around waist)]Raguyadil the rough leather belt 1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +2(-) Con offense ------ Ignore resists +15%(-) physical defense ------ Resistance +6%(-) fire +5%(-) cold Spell save +9 (+5 eff.) (-) A belt that goes around your waist. |
| Cloak | [vs. Flashquell (1 def, 4 armour) (Cloak)]Flashquell (1 def, 4 armour) 2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +1(-) Str +2(-) Con defense ------ Armor +4 (-) Defense +1 (+1 eff.) (-) Resistance +3%(-) lightning +6%(-) mind Teleport Resist +20% (-) Out-of-Phase Defense +5 (-) Out-of-Phase Resistance +5% (-) Out-of-Phase Resilience +5% (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. Camirion the woollen robe (0 def, 0 armour) (Main armor)]Camirion the woollen robe (0 def, 0 armour) 2.0 Encumbrance T2 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +4(-) Mag +5(-) Wil +3(-) Con offense ------ Damage +12%(-) cold +5%(-) nature +3%(-) mind defense ------ Resistance +6%(-) blight +21%(-) cold +9%(-) all Poison Resist +20% (-) Disease Resist +22% (-) other ------- Mana/turn +0.13 (-) Psi/turn +0.10 (-) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
[vs. Infusion: Healing (on body)]healing infusion of the psychic (heal 160; cd 13) 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13(+1) Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 160(+110) then cleanse 1 wound, poison and disease effect. Its effects scale with your +Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the duelist (speed 488%; cd 9)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 9 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 488% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the warrior (speed 508%; cd 18)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 508% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Wild (on body)]wild infusion (res 16%; magical; dur 3; cd 16) 0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 16(+2) Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random +magical and -physical effect and reduce all damage taken by 16%(+2%) for 3(-1) turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Wild (on body)]wild infusion of the duelist (res 18%; mental; dur 3; cd 15) 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15(+1) Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random +mental and -physical effect and reduce all damage taken by 18%(+4%) for 3(-1) turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your +Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Wild (on body)]wild infusion of the sneak (res 25%; physical; dur 3; cd 15) 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15(+1) Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 25%(+11%) for 3(-1) turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your +Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. steel amulet 'Darkguile' (Around neck)]copper amulet 'Magmapunish' 0.1 Encumbrance T1 amulet jewelry [Rare] Master While equipped: Stats +2 Dex +1 Mag +4 Cun offense ------ Damage +0%(-3%) lightning Ignore resists +0%(-20%) lightning +0%(-15%) darkness +0%(-25%) mind When Hit 0(-4) darkness 2 fire defense ------ Resistance +0%(-14%) light +0%(-20%) darkness Blind Resist +0% (-24%) other ------- Masteries +0.12 Cunning/Survival Amulets make your neck look great! |
[vs. steel amulet 'Darkguile' (Around neck)]copper amulet of dexterity (+2) 0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Dex offense ------ Damage +0%(-3%) lightning Ignore resists +0%(-20%) lightning +0%(-15%) darkness +0%(-25%) mind When Hit 0(-4) darkness defense ------ Resistance +0%(-14%) light +0%(-20%) darkness Blind Resist +0% (-24%) Amulets make your neck look great! |
[vs. steel amulet 'Darkguile' (Around neck)]starlit copper amulet of constitution (+2) 0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Con offense ------ Damage +0%(-3%) lightning Ignore resists +0%(-20%) lightning +0%(-15%) darkness +0%(-25%) mind When Hit 0(-4) darkness defense ------ Resistance +11%(-3%) light +12%(-8%) darkness Blind Resist +23% (-1%) Amulets make your neck look great! |
[vs. flaming steel battleaxe of massacre (32-49 power, 2 apr) (In main hand, 1 of 2)]iron battleaxe of massacre (22-33 power, 1 apr) 3.0 Encumbrance T1 battleaxe 2H weapon Reqs Str 11 [Ego] Master Weapon Damage 22.0 - 33.0(-10.5 - -15.8) Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 (-1) Critical Rate +4.5% (-0.5%) Attack Speed 100% (-) On-Hit, radius 1 +0(-10) fire Massive two-handed battleaxes. Tap to cycle through comparison choices |
[vs. flaming steel battleaxe of massacre (32-49 power, 2 apr) (In main hand, 1 of 2)]Tidestone the steel greatsword (22-35 power, 2 apr) 3.0 Encumbrance T2 greatsword 2H weapon Reqs Str 16 [Random Unique] Nature/Disrupt/Master Weapon Damage 22.0 - 35.2(-10.5 - -13.5) Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 (-) Critical Rate +3.0% (-2.0%) Attack Speed 100% (-) On-hit +9 nature On-Hit, radius 1 +0(-10) fire On-crit, radius 2 +4 mind On Hit: * 9% chance to slow global speed by 53% * 20% chance to reduce all saves and defense by 26 On Critical: + Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +10.0% Damage +3% cold defense ------ Resistance +3% cold Massive two-handed swords. Tap to cycle through comparison choices |
[vs. flaming steel battleaxe of massacre (32-49 power, 2 apr) (In main hand, 1 of 2)]vined mindstar (6-7 power, 18 apr, nature damage) 3.0 Encumbrance T2 mindstar 1H weapon Reqs Wil 16 [Normal] Nature Weapon Damage 6.0 - 6.6(-26.5 - -42.1) Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 (+16) Critical Rate +3.0% (-2.0%) Attack Speed 100% (-) On-Hit, radius 1 +0(-10) fire While equipped: offense ------ Mind Crit +2% Mindpower +4 (+2 eff.) other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. flaming steel battleaxe of massacre (32-49 power, 2 apr) (In main hand, 1 of 2)]Belirama the Rainstrider 4.0 Encumbrance T1 longbow 2H weapon Reqs Dex 11 Shoot [Rare] Master Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +0 (-2) Critical Rate +0.0% (-5.0%) Attack Speed 100% (-) Range +6 On-Hit, radius 1 +0(-10) fire While equipped: Stats +5 Dex offense ------ Damage +6% nature Ignore resists +9% physical defense ------ Resistance +5% arcane Physical save +12 (+10 eff.) Life +80.00 Disarm Resist +20% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Light +2 Longbows are used to shoot arrows at your foes. Tap to cycle through comparison choices |
[vs. Camirion the woollen robe (0 def, 0 armour) (Main armor)]Silk Current (12 def, 0 armour) 2.0 Encumbrance T1 cloth armor [Unique] Arcane While equipped: Stats +0(-4) Mag +0(-5) Wil +0(-3) Con offense ------ Spellpower +5 (+2 eff.) Move Speed +15% Damage +10%(-2%) cold +0%(-5%) nature +0%(-3%) mind Ignore resists +8% cold When Hit 10 cold defense ------ Defense +12 (+8 eff.) Resistance +0%(-6%) blight +15%(-6%) cold +7%(-2%) all Poison Resist +0% (-20%) Disease Resist +0% (-22%) other ------- Mana/turn +0.00 (-0.13) Psi/turn +0.00 (-0.10) Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Water +0.30 Spell/Frost alchemy +0.30 Spell/Grave +0.30 Spell/Ice On Spell Hit: 5% Water Jet level 1 This deep blue robe flows and ripples as if pushed by an invisible tide. |
[vs. Camirion the woollen robe (0 def, 0 armour) (Main armor)]linen robe (0 def, 0 armour) 2.0 Encumbrance T1 cloth armor [Normal] While equipped: Stats +0(-4) Mag +0(-5) Wil +0(-3) Con offense ------ Damage +0%(-12%) cold +0%(-5%) nature +0%(-3%) mind defense ------ Resistance +0%(-6%) blight +0%(-21%) cold +7%(-2%) all Poison Resist +0% (-20%) Disease Resist +0% (-22%) other ------- Mana/turn +0.00 (-0.13) Psi/turn +0.00 (-0.10) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Camirion the woollen robe (0 def, 0 armour) (Main armor)]Xanarekira (6 def, 6 armour) 9.0 Encumbrance T2 light armor Reqs Str 14 [Random Unique] Nature/Master While equipped: Stats +0(-4) Mag +0(-5) Wil +0(-3) Con offense ------ Damage +0%(-3%) mind +0%(-12%) cold +0%(-5%) nature +3% physical When Hit 4 temporal defense ------ Armor +6 Defense +6 (+5 eff.) Fatigue +7% Resistance +22% acid +0%(-6%) blight +15% fire +7%(-14%) cold +0%(-9%) all Poison Resist +0% (-20%) Disease Resist +0% (-22%) Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Mana/turn +0.00 (-0.13) Psi/turn +0.00 (-0.10) Breathe water A suit of armour made of leather. |
[vs. Camirion the woollen robe (0 def, 0 armour) (Main armor)]iron mail armour 'Aerubar' (2 def, 4 armour) 14.0 Encumbrance T1 heavy armor Reqs - Heavy armour training Str 14 [Rare] Master While equipped: Stats +2 Str +0(-4) Mag +0(-5) Wil +0(-3) Con offense ------ Physical Crit +1.0% Mind Crit +1% Damage +0%(-12%) cold +0%(-5%) nature +0%(-3%) mind Ignore Armor +3 defense ------ Armor +4 Defense +2 (+2 eff.) Fatigue +12% Resistance +0%(-6%) blight +16% fire +0%(-21%) cold +0%(-9%) all Poison Resist +0% (-20%) Disease Resist +0% (-22%) other ------- Mana/turn +0.00 (-0.13) Psi/turn +0.00 (-0.10) EQ when Hit +0.12 A suit of armour made of mail. |
[vs. Camirion the woollen robe (0 def, 0 armour) (Main armor)]Plaguetooth the iron plate armour (0 def, 12 armour) 17.0 Encumbrance T1 massive armor Reqs - Massive armour training ,Str 22 [Rare] Master While equipped: Stats +0(-4) Mag +0(-5) Wil +0(-3) Con offense ------ Damage +3% lightning +0%(-12%) cold +0%(-5%) nature +0%(-3%) mind Ignore resists +15% light When Hit 4 nature defense ------ Armor +12 Fatigue +17% Resistance +3% light +0%(-6%) blight +0%(-21%) cold +15% nature +0%(-9%) all Physical save +6 (+6 eff.) Poison Resist +0% (-20%) Disease Resist +0% (-22%) other ------- Mana/turn +0.00 (-0.13) Psi/turn +0.00 (-0.10) A suit of armour made of metal plates. |
[vs. Camirion the woollen robe (0 def, 0 armour) (Main armor)]iron plate armour 'Rhurain' (0 def, 7 armour) 17.0 Encumbrance T1 massive armor Reqs - Massive armour training ,Str 22 [Rare] Disrupt While equipped: Stats +0(-4) Mag +0(-5) Wil +0(-3) Con offense ------ Damage +3% acid +0%(-12%) cold +0%(-5%) nature +0%(-3%) mind On-Hit (Melee): * 20% chance to slow global speed by 53% defense ------ Armor +7 Fatigue +22% Resistance +3% acid +6% darkness +12%(+6%) blight +6%(-15%) cold +12% nature +0%(-9%) all Physical save +3 (+3 eff.) Poison Resist +0% (-20%) Disease Resist +0% (-22%) other ------- Mana/turn +0.00 (-0.13) Psi/turn +0.00 (-0.10) A suit of armour made of metal plates. |
[vs. Raguyadil the rough leather belt (Around waist)]Arcsever the rough leather belt 1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +0(-2) Con offense ------ Damage +3% cold Ignore resists +0%(-15%) physical When Hit 4 lightning On-Hit (Melee): * 10% chance to reduce armor by 11% defense ------ Defense +9 (+7 eff.) Resistance +9% acid +0%(-5%) cold +0%(-6%) fire Spell save +0 (+0 eff.) (-9 (-5 eff.)) Stealth +6 A belt that goes around your waist. |
[vs. Raguyadil the rough leather belt (Around waist)]Glavea 1.0 Encumbrance T1 belt armor [Rare] Arcane While equipped: Stats +0(-2) Con offense ------ Damage +9% physical Ignore resists +5% blight +0%(-15%) physical Ignore Armor +5 defense ------ Armor +2 Fatigue -5% Resistance +0%(-5%) cold +0%(-6%) fire +2% physical Spell save +0 (+0 eff.) (-9 (-5 eff.)) other ------- Encumbrance +21 A belt that goes around your waist. |
[vs. Raguyadil the rough leather belt (Around waist)]Mighty Girdle 1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: Stats +0(-2) Con offense ------ Ignore resists +0%(-15%) physical defense ------ Armor +4 Fatigue -10% Resistance +0%(-6%) fire +0%(-5%) cold Spell save +0 (+0 eff.) (-9 (-5 eff.)) Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
[vs. Rainwinnow (0 def, 3 armour) (On feet)]Maleladrarin the Voidrip (0 def, 3 armour) 2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +0(-3) Wil +0(-5) Cun +3 Con offense ------ Mind Crit +0% (-1%) Critical power +5.00% Ignore resists +0%(-15%) cold Accuracy +20 (+8 eff.) On-Hit (Melee): * 10% chance to reduce damage dealt by 22% defense ------ Armor +3 (-) Fatigue +0% (-2%) Resistance +3% darkness Silence Resist +0% (-21%) Confus Resist +0% (-21%) Stun Resist +0% (-21%) other ------- Infravision +1 A pair of boots made of leather. |
[vs. Rainwinnow (0 def, 3 armour) (On feet)]Unrerand (0 def, 1 armour) 2.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: Stats +3 Str +0(-5) Cun +0(-3) Wil offense ------ Physical Crit +2.0% Mind Crit +0% (-1%) Physical Power +5 (+2 eff.) Spellpower +3 (+2 eff.) Ignore resists +0%(-15%) cold defense ------ Armor +1 (-2) Fatigue +0% (-2%) Resistance +3% mind +12% lightning Silence Resist +0% (-21%) Confus Resist +0% (-21%) Stun Resist +0% (-21%) A pair of boots made of leather. |
[vs. Rainwinnow (0 def, 3 armour) (On feet)]Yaroldil the Lightninglady (0 def, 3 armour) 3.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: Stats +2 Dex +3(-) Wil +0(-5) Cun offense ------ Mind Crit +0% (-1%) Spellpower +4 (+2 eff.) Damage +3% lightning Ignore resists +0%(-15%) cold defense ------ Armor +3 (-) Fatigue +2% (-) Silence Resist +0% (-21%) Confus Resist +0% (-21%) Stun Resist +0% (-21%) other ------- Light +1 Infravision +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. Rainwinnow (0 def, 3 armour) (On feet)]pair of iron boots 'Tulumnir' (10 def, 7 armour) 3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +0(-5) Cun +0(-3) Wil offense ------ Mind Crit +0% (-1%) Ignore resists +0%(-15%) cold defense ------ Armor +7 (+4) Defense +10 (+7 eff.) Fatigue -3% (-5%) Resistance +9% light Physical save +6 (+6 eff.) Silence Resist +10% (-11%) Confus Resist +0% (-21%) Stun Resist +0% (-21%) other ------- Encumbrance +20 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. rough leather gloves 'Bethirin' (0 def, 6 armour) (On hands)]Sludgegrip (0 def, 0 armour) 1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil offense ------ Mindpower +2 (+1 eff.) On-Hit 0(-6) physical Damage +5% nature +0%(-4%) physical defense ------ Armor +0 (-6) Resistance +0%(-3%) mind +0%(-6%) light +10% nature +0%(-5%) arcane Poison Resist +20% Disarm Resist +0% (-20%) other ------- Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
[vs. rough leather gloves 'Bethirin' (0 def, 6 armour) (On hands)]umbral rough leather gloves of dexterity (+2) (0 def, 1 armour) 1.0 Encumbrance T1 hands armor [Ego] Arcane/Master While equipped: Stats +2 Dex offense ------ On-Hit 6 darkness 0(-6) physical Damage +3% darkness +0%(-4%) physical Accuracy +10 (+5 eff.) defense ------ Armor +1 (-5) Resistance +0%(-3%) mind +0%(-6%) light +5% darkness +0%(-5%) arcane Disarm Resist +0% (-20%) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. rough leather gloves 'Bethirin' (0 def, 6 armour) (On hands)]iron gauntlets of strength (+3) (0 def, 1 armour) 1.5 Encumbrance T1 hands armor [Ego] Master While equipped: Stats +3 Str offense ------ Physical Power +6 (+3 eff.) On-Hit 0(-6) physical Damage +0%(-4%) physical defense ------ Armor +1 (-5) Fatigue +1% Resistance +0%(-3%) mind +0%(-5%) arcane +0%(-6%) light Disarm Resist +0% (-20%) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. Dourbender (0 def, 3 armour) (On head)]stabilizing linen wizard hat (1 def, 0 armour) 2.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats +0(-3) Cun +3(-) Wil offense ------ Mindpower +0 (+0 eff.) (-4 (-1 eff.)) On-Hit 0(-20) item darkness numbing Damage +0%(-15%) darkness defense ------ Armor +0 (-3) Defense +1 (+1 eff.) Fatigue +0% (-5%) Resistance +0%(-9%) darkness Physical save +5 (+5 eff.) A pointy cloth hat, very wizardly... |
[vs. Dourbender (0 def, 3 armour) (On head)]Deligrim (1 def, 0 armour) 2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +0(-3) Cun +3(-) Wil offense ------ Mind Crit +3% Mindpower +0 (+0 eff.) (-4 (-1 eff.)) On-Hit 0(-20) item darkness numbing Damage +3% mind +0%(-15%) darkness defense ------ Armor +0 (-3) Defense +1 (+1 eff.) Fatigue +0% (-5%) Resistance +0%(-9%) darkness Physical save +6 (+6 eff.) Mind save +9 (+4 eff.) other ------- Hate-on-crit +1.00 Max psi +20.00 A pointy cloth hat, very wizardly... |
[vs. Dourbender (0 def, 3 armour) (On head)]rough leather cap of constitution (+3) (0 def, 1 armour) 2.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats +0(-3) Wil +0(-3) Cun +3 Con offense ------ Mindpower +0 (+0 eff.) (-4 (-1 eff.)) On-Hit 0(-20) item darkness numbing Damage +0%(-15%) darkness defense ------ Armor +1 (-2) Fatigue +1% (-4%) Resistance +0%(-9%) darkness A cap made of leather. |
[vs. Dourbender (0 def, 3 armour) (On head)]Glelratha the Wretchbutcher (0 def, 3 armour) 3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +0(-3) Wil +0(-3) Cun +3 Con offense ------ Mindpower +0 (+0 eff.) (-4 (-1 eff.)) On-Hit 0(-20) item darkness numbing Damage +0%(-15%) darkness +9% nature +12% light defense ------ Armor +3 (-) Fatigue +5% (-) Resistance +6% nature +0%(-9%) darkness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. Dourbender (0 def, 3 armour) (On head)]Polibeth the Morningtreason (0 def, 7 armour) 3.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +3(-) Cun +2(-1) Wil offense ------ Mindpower +3 (+1 eff.) (-1 (+0 eff.)) On-Hit 0(-20) item darkness numbing Damage +0%(-15%) darkness Ignore resists +5% blight +5% physical Accuracy +5 (+3 eff.) defense ------ Armor +7 (+4) Fatigue +5% (-) Resistance +0%(-9%) darkness other ------- Max stamina +30.00 Light +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
4 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Physical save +2 (+2 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Physical save +2 (+2 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
461 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
[vs. Murkreaper the brass lantern (Light source)]Torchwinter the brass lantern 2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +1 Dex +2 Mag +6 Wil +1 Con offense ------ Physical Power +0 (+0 eff.) (-10 (-5 eff.)) Damage +6% mind +0%(-6%) darkness Ignore resists +10% fire Ignore Armor +0 (-2) defense ------ Resistance +0%(-3%) acid +0%(-3%) all Spell save +0 (+0 eff.) (-6 (-3 eff.)) Mind save +0 (+0 eff.) (-3 (-2 eff.)) other ------- Light +3 (-) See Invisibility +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Murkreaper the brass lantern (Light source)]brass lantern 2.0 Encumbrance T1 lite [Normal] While equipped: offense ------ Physical Power +0 (+0 eff.) (-10 (-5 eff.)) Damage +0%(-6%) darkness Ignore Armor +0 (-2) defense ------ Resistance +0%(-3%) acid +0%(-3%) all Spell save +0 (+0 eff.) (-6 (-3 eff.)) Mind save +0 (+0 eff.) (-3 (-2 eff.)) other ------- Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Belora the ash wand of shielding [power 200] (9/20 cooldown) (Tool)]Tooth of the Mouth (dig speed 12 turns) 3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight defense ------ Armor +0 (-4) Resistance +0%(-12%) fire other ------- Max mana +0.00 (-40.00) While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
[vs. Belora the ash wand of shielding [power 200] (9/20 cooldown) (Tool)]Undeathgash (dig speed 30 turns) 3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +1 Str +5 Dex offense ------ Physical Power +5 (+2 eff.) defense ------ Armor +0 (-4) Resistance +6% nature +0%(-12%) fire other ------- Max mana +0.00 (-40.00) Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. Belora the ash wand of shielding [power 200] (9/20 cooldown) (Tool)]sapper's iron pickaxe (dig speed 30 turns) 3.0 Encumbrance T1 digger tool [Ego+] Master While equipped: Stats +1 Str +2 Cun offense ------ Accuracy +4 (+2 eff.) defense ------ Armor +0 (-4) Resistance +0%(-12%) fire other ------- Max mana +0.00 (-40.00) Infravision +3 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Abocatu the Thalore Mindslayer level 10
4th Mirth 122nd year of Ascendancy at 10:49 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Abocatu the Thalore Mindslayer level 20
35th Dusk 122nd year of Ascendancy at 19:11 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Abocatu the Thalore Mindslayer level 6
79th Pyre 122nd year of Ascendancy at 12:07 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Abocatu the Thalore Mindslayer level 16
11st Dusk 122nd year of Ascendancy at 13:19 see stats
Unstoppable (Insane (Adventure) difficulty)
Returned from the dead.By Abocatu the Thalore Mindslayer level 16
11st Dusk 122nd year of Ascendancy at 19:45 see stats
Log
Wolf shrugs off the effect 'Frozen'!
White wolf misses Abocatu.
White wolf misses Ivebrevena the war bear.
Wolf misses Abocatu.
Wolf hits Abocatu for (5 to psi shield), 7 physical (7 total damage).
Wolf hits Abocatu for (6 to psi shield), 9 physical (9 total damage).
Melee retaliation hits Wolf for 4 darkness damage.
Melee retaliation hits Wolf for 4 darkness damage.
White wolf hits Warg for 30 cold damage.
White wolf hits Wolf for 36 cold damage.
White wolf hits Wolf for 37 cold damage.
White wolf hits Wolf for 37 cold damage.
White wolf hits Wolf for 36 cold damage.
White wolf hits Dire wolf for 34 cold damage.
Abocatu uses Infusion: Healing.
Abocatu is not crippled anymore.
Abocatu receives 61 healing from Infusion: Healing.
Abocatu is confused and fails to use Charge Leech.
Silawen the large brown snake hits Abocatu for (20 to psi shield), 30 physical, 12 fire (42 total damage).
Melee retaliation hits Silawen the large brown snake for 3 darkness damage.
Abocatu's Beyond the Flesh performs a melee critical strike against Silawen the large brown snake!
Abocatu's Beyond the Flesh hits Silawen the large brown snake for (56 to psi shield), 84 physical, (2 to psi shield), 3 physical (87 total damage).
Ivebrevena the war bear uses Slash.
Ivebrevena the war bear performs a melee critical strike against Abocatu!
Melee retaliation hits Ivebrevena the war bear for 4 darkness damage.
Ivebrevena the war bear hits Abocatu for (31 to psi shield), 260 physical (260 total damage).
Abocatu the level 20 thalore mindslayer was stabbed to death by Ivebrevena the war bear on level 2 of Old Forest.
You carry too much--you are encumbered!
Drop some of your items.




























































































