
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Of Trolls and Dead Maggots 1.5.0For Drem and Demented characters from the Forbidden Cults DLC who start with The Worm That Devours quest but go to complete another starter zone to level up before entering the worm; when you complete the quest and receive your racial starter quest, the completed zones will be applied retroactively, if applicable. (For instance, if you complete Trollmire and then return and kill the worm, and if your next quest is "Of trolls and damp caves", it will reflect that Prox has already been killed.) Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Doombringer Destroyer Reskin 1.7.6This allows Doombringers to select a different Destroyer form than just the Champion of Uhr'rok. Nothing against the Champ, but maybe some characters wanna look a little different when they hulk out. Now, the Destroyer can use any of the various demonic appearances, or even a number of non-demonic forms: a faeros of one size or another, a phoenix, and quite a bit more. Even dragons! (Wyrmics, you had your chance.) The text of Destroyer has been very slightly tweaked to reflect the more general and/or personal effect. I mostly aimed to include fire-elemental stuff, given the class, but there are some selections that don't really slot into either "demon" or "fire" — i.e., if you wanna morph into a big sandworm, that's also cool. There are two ways to configure this addon, both only visible to Doombringers:
I suspect the chosen setting will likely also impact the temporary Destroyer mode granted randomly by demon statues, too, though that's one thing I haven't tested. This addon has no mechanical component; it's purely cosmetic. It is also very easy to fork and extend, if desired; just add a new entry — a name and a filename — to the Width-variant tiles are not currently supported. --- CHANGELOG:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Staff of Bones Fix 1.7.0An experimental addon that attempts to clean up behind a long-standing bug with the Staff of Bones from the Forbidden Cults DLC (required). Should work preemptively or retroactively. Frequently Asked Questions: Also available as part of the Bugnibus Bugfix Pack. Wanderer Options 1.7.4Allows wanderers to use talent trees from every classes and races, including those from addons, with options. Wanderers will also start with steamguns, steamsaws, tinker implants (with Eor DLC) and the talent shoot. Added an option to start with the talents trees steamtech/physics & steamtech/chemistry. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Thalore |
| Class | Oozemancer |
| Level / Exp | 35 / 10% |
| Size | medium |
| Lifes / Deaths | Killed by armoured skeleton warrior at level 12 on the 32nd Haze 122nd year of Ascendancy at 12:59 1 / 6Killed by Belytira the greater shivgoroth at level 19 on the 79th Haze 122nd year of Ascendancy at 21:34 Killed by Valkno the onilug at level 24 on the 4th Regrowth 123rd year of Ascendancy at 11:50 Killed by Xuwen the giant eel at level 25 on the 5th Regrowth 123rd year of Ascendancy at 15:55 Killed by skeleton warrior at level 34 on the 1st Time of Balance 123rd year of Ascendancy at 18:56 Killed by Xyda the skeleton magus at level 35 on the 1st Pyre 123rd year of Ascendancy at 09:37 |
| Antimagic | Follower |
Primary Stats
| Strength | 29 (base 26) |
| Dexterity | 23 (base 10) |
| Constitution | 19 (base 11) |
| Magic | 8 (base 10) |
| Willpower | 108 (base 60) |
| Cunning | 80 (base 60) |
Resources
| Life | 1158/1158 |
| Equilibrium | 46 |
| Healing Factor | 1.5691723257555 |
| Regeneration | 29.690079155331 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 6 |
| See Stealth | 58.292576378924 |
| See Invisible | 58.292576378924 |
Offense: Mainhand
| Damage | 110 |
| Accuracy | 54 |
| Crit Chance | 36% |
| APR | 77 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 91 |
| Accuracy | 54 |
| Crit Chance | 34% |
| APR | 47 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 2.6666666666667 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Mind
| Mindpower | 67 |
| Crit Chance | 49% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +3% |
| Physical | +6% |
| Mind | +30% |
| All | 0% |
| Darkness | +8% |
| Temporal | +21% |
| Lightning | +6% |
| Fire | +13% |
| Nature | +30% |
Offense: Damage Penetration
| Acid | +5% |
| Mind | +5% |
| Temporal | +15% |
| Blight | +10% |
| Darkness | +7% |
| Fire | +25% |
| Nature | +68% |
Defense: Base
| Armour (hardiness) | 50.699232954414 (85.404685247777%) |
| Defense | 23 |
| Ranged Defense | 23 |
| Fatigue | 6 |
| Physical Save | 25 |
| Spell Save | 44 |
| Mental Save | 50 |
Defense: Resistances
| Acid | + 11%( 70%) |
| Blight | + 44%( 70%) |
| Arcane | + 7%( 70%) |
| Cold | + 20%( 70%) |
| All | + 2%( 70%) |
| Physical | + 12%( 70%) |
| Lightning | + 27%( 70%) |
| Light | + 11%( 70%) |
| Temporal | + 10%( 70%) |
| Mind | + 28%( 70%) |
| Darkness | + 20%( 70%) |
| Fire | + 27%( 70%) |
| Nature | + 68%( 70%) |
Defense: Immunities
| Stun Resistance | 28% |
| Confusion Resistance | 25% |
| Poison Resistance | 62% |
| Blind Resistance | 62% |
| Silence Resistance | 30% |
| Bleed Resistance | 62% |
| Disarm Resistance | 20% |
| Pinning Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 21% |
Inscriptions (4/4)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 332 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 17% for 3 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 263 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 838% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
| Wild-gift / Oozing blades | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Wild-gift / Moss | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 2/5 |
| Wild-gift / Slime | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Wild-gift / Ooze | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 3/5 |
| Wild-gift / Mucus | 1.30 |
| 4/5 |
| 3/5 |
| 2/5 |
| 3/5 |
Generic Talents
| Wild-gift / Fungus | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Antimagic | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Race / Thalore | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Prodigies
| 1/1 |
Effects
| talent | Unstoppable Nature |
| talent | Psiblades |
| talent | Mitosis |
| talent | Acidic Skin |
Quests
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 3 of Norgos Lair. Escort: injured seer (level 3 of Norgos Lair)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved talent Psiblades (+1 level(s)). | done |
You failed to protect the lost warrior from death by Cyranor the cave bear. Escort: lost warrior (level 2 of Old Forest) | failed |
You failed to protect the repented thief from death by red crystal. Escort: repented thief (level 1 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 487. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed pouch of bone giant dust. * You've found the needed wretchling eyeball. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * You've found the needed chunk of ghoul flesh. * You've found the needed storm wyrm claw. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Bokekaltholdir the pair of dwarven-steel boots (0 def, 7 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +7 Fatigue: +3% Changes stats: +4 Wil / +2 Cun / +2 Con Changes resistances: +12% nature / +3% light Infravision radius: +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | GlymaInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +10.0% Physical power: +14 (+5 eff.) Changes stats: +10 Wil Changes resistances: +9% mind Critical mult.: +24.00% Silence immunity: +20% Maximum life: +100.00 Light radius: +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Bokeyarion (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +5 Dex / +4 Wil Changes resistances: +9% blight / +8% nature / +5% arcane Changes resistances penetration: +15% temporal Changes damage: +21% temporal Spell save: +5 (+1 eff.) Mental save: +8 (+2 eff.) Maximum life: +58.00 Healing mod.: +13% A cap made of leather. |
| On hands | Spellhunt Remnants (6 def, 8 armour)Requires: - Heavy armour training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +8 Defense: +6 (+3 eff.) Changes stats: +10 Cun / +10 Wil Changes resistances penetration: +25% nature Changes damage: +25% nature Spell save: +15 (+5 eff.) Maximum life: +100.00 Mindpower: +12 (+3 eff.) Mental crit. chance: +15% Light radius: +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. It can be used to attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 167.00 arcane damage and stunned) Activation costs 85 power out of 150/150. These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
| Tool | Arthoyon the Glintnail [power 2] (22 cooldown) =charm=Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +3 Cun / +7 Wil Changes resistances: +6% light Changes damage: +6% mind Psi when hit: +0.12 Hate when firing a critical mind attack: +3.00 Mental crit. chance: +4% It can be used to remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 22 turns. When used: * Increase the duration of 2 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
| On fingers | FlashireInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Damage when hit (Melee): 4 lightning Changes resistances: +6% lightning / +26% fire / +13% mind Changes resistances penetration: +25% fire Changes damage: +6% lightning / +13% fire / +13% mind Stun/Freeze immunity: +28% Life regen: +3.00 Rings make your fingers look great! |
| On fingers | IsludaCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Con Changes resistances: +3% acid Changes resistances penetration: +5% acid / +10% blight Changes damage: +3% blight Spell save: +12 (+4 eff.) Mental save: +6 (+2 eff.) Disarm immunity: +20% Confusion immunity: +25% Pinning immunity: +20% Knockback immunity: +21% Maximum life: +25.00 Maximum stamina: +12.00 Rings make your fingers look great! |
| Around neck | voratun amulet 'Hudofang'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Armour penetration: +2 Armour: +8 Changes stats: +2 Dex Changes resistances: +12% lightning / +10% physical Changes damage: +6% physical Stamina each turn: +1.00 Maximum stamina: +30.00 Amulets make your neck look great! |
| In main hand | horrifying living mindstar of life (112% power, 75 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Power: 112% Range: 1.1x Uses stats: 93% Wil, 56% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +75 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 6 mind / 8 darkness Changes damage: +4% mind / +3% darkness Talent granted: +1 Attune Mindstar Life regen: +0.80 Maximum life: +22.00 Mindpower: +19 (+4 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Falenik the NaturehackInfused by nature Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +1 Str / +9 Wil / +5 Cun Changes resistances: +8% lightning / +8% temporal / +10% blight / +3% nature / +6% acid Damage against: +28% Summoned Reduced damage from: +20% Summoned Infravision radius: +3 A belt that goes around your waist. |
| In off hand | Ce'Nanor (93% power, 45 apr, nature damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 3 Power: 93% Range: 1.1x Uses stats: 93% Wil, 56% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +45 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes resistances: +5% mind / +10% blight Changes resistances penetration: +5% mind / +7% darkness Changes damage: +5% darkness / +5% nature / +7% mind Talent granted: +1 Attune Mindstar Physical save: +9 (+5 eff.) Mental save: +5 (+1 eff.) Disease immunity: +13% Silence immunity: +10% Psi each turn: +0.50 Maximum hate: +2.00 Maximum psi: +18.00 Mindpower: +11 (+3 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | restorative linen cloak of implacability (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes resistances: +11% nature / +11% blight Physical save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Life regen: +1.00 Only die when reaching: -50.00 life Healing mod.: +11% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Thalore-Wood Cuirass (10 def, 12 armour)Requires: - Massive armour training - Strength 26 Infused by nature Crafted by a master 12.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +12 Defense: +10 (+5 eff.) Changes stats: +3 Dex / +3 Wil / +3 Con Changes resistances: +18% cold / +18% darkness / +18% nature Talent cooldown: Gift of the Woods (-5 turns) Healing mod.: +25% Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
Inventory
wild infusion of the sneak (res 31%; mental; dur 2; cd 11)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 31% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Fanged Collar =extra life=Powered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +10 Cun / -5 Wil Changes resistances: +15% blight / +15% darkness / +15% acid Physical save: +15 (+8 eff.) Spell save: +15 (+5 eff.) Mental save: -7 (-3 eff.) Maximum life: +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Yeek-fur Robe (10 def, 5 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +5 Defense: +10 (+5 eff.) Changes resistances: +20% cold / +20% mind / +11% all Changes damage: +20% mind Grants telepathy: Humanoid Mental save: +10 (+3 eff.) Confusion immunity: +35% Mindpower: +10 (+2 eff.) Mental crit. chance: +5% A beautifully soft robe of fine white fur. It looks designed for a halfling noble, with glorious sapphires sewn across the hems. But entrancing as it is, you can't help but feel a little queasy wearing it. |
Tohad the voratun mail armour (5 def, 16 armour) =font=Requires: - Heavy armour training - Strength 48 Powered by arcane forces Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +16 Defense: +5 (+2 eff.) Fatigue: +13% Changes stats: +10 Con Changes resistances: -15% light / +10% fire / +11% darkness / +7% physical Changes damage: +6% blight Physical save: +34 (+16 eff.) Spell save: +7 (+2 eff.) Mental save: +8 (+2 eff.) Maximum mana: +20.00 Spellpower: +30 (+7 eff.) Spell crit. chance: +1% Damage Shield penetration: +10% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% A suit of armour made of mail. |
rough leather cap 'Unlightcrack' (0 def, 1 armour) =waterbreathe=Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Effects on melee hit: * 10% chance to reduce damage dealt by 30% Changes resistances: +6% lightning / +6% temporal / +3% blight / +6% cold / +5% arcane Changes damage: +9% darkness Allows you to breathe in: water Light radius: +1 A cap made of leather. |
topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Axe of Fluffy Evil =charm= Axe of Fluffy Evil =charm=Powered by unknown forces 4.00 Encumbrance. [Unique] Type: misc / axe It can be used to create a ... clockwork gnome Activation costs 43 power out of 50/50. It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
Tooth of the Mouth (dig speed 12 turns) =dig=Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 172 power out of 269/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Forbidden Tome: "A View From The Gallery"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 2 It can be used to read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Achievements
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Ionessa the Thalore Oozemancer level 32
48th Regrowth 123rd year of Ascendancy at 09:44 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Ionessa the Thalore Oozemancer level 23
2nd Regrowth 123rd year of Ascendancy at 19:28 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Ionessa the Thalore Oozemancer level 30
32nd Regrowth 123rd year of Ascendancy at 07:21 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Ionessa the Thalore Oozemancer level 33
70th Regrowth 123rd year of Ascendancy at 06:29 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Ionessa the Thalore Oozemancer level 26
7th Regrowth 123rd year of Ascendancy at 05:43 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Ionessa the Thalore Oozemancer level 10
11st Haze 122nd year of Ascendancy at 05:27 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Ionessa the Thalore Oozemancer level 20
1st Decay 122nd year of Ascendancy at 10:33 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Ionessa the Thalore Oozemancer level 30
21st Regrowth 123rd year of Ascendancy at 15:03 see stats
Merry wintertide! (Insane (Adventure) difficulty)
Finish the Santascape event and free the little helper elves.By Ionessa the Thalore Oozemancer level 20
2nd Decay 122nd year of Ascendancy at 05:39 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Ionessa the Thalore Oozemancer level 20
3rd Decay 122nd year of Ascendancy at 18:47 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Ionessa the Thalore Oozemancer level 29
21st Regrowth 123rd year of Ascendancy at 13:37 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Ionessa the Thalore Oozemancer level 10
11st Haze 122nd year of Ascendancy at 05:42 see stats
The Right thing to do (Insane (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Ionessa the Thalore Oozemancer level 33
71st Regrowth 123rd year of Ascendancy at 22:33 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Ionessa the Thalore Oozemancer level 23
3rd Regrowth 123rd year of Ascendancy at 15:17 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Ionessa the Thalore Oozemancer level 17
50th Haze 122nd year of Ascendancy at 23:13 see stats
Log
You gain 21.60 gold from the transmogrification of Gyma (122% power, 4 apr).
You gain 5.93 gold from the transmogrification of warbringer's steel battleaxe of massacre (139% power, 2 apr).
You gain 25.00 gold from the transmogrification of steel battleaxe 'Crackleweeper' (122% power, 2 apr).
You gain 8.20 gold from the transmogrification of ethereal dragonbone starstaff of fate (136% power, 6 apr, light element).
You gain 6.56 gold from the transmogrification of ethereal elven-wood starstaff (129% power, 5 apr, darkness element).
You gain 6.45 gold from the transmogrification of greater ash vilestaff of power (111% power, 3 apr, acid element).
You gain 22.97 gold from the transmogrification of Ulirain the Pitchwrither (111% power, 3 apr, arcane element).
You gain 1.05 gold from the transmogrification of teleportation rune of the sneak (range 115; cd 18).
You gain 2.46 gold from the transmogrification of shielding rune of the titan (absorb 378; dur 6; cd 15).
You gain 1.30 gold from the transmogrification of acid wave rune (damage 60; dur 4; cd 22).
You gain 1.52 gold from the transmogrification of regeneration infusion (heal 340; 16 cd).
You gain 2.02 gold from the transmogrification of movement infusion of the wizard (speed 536%; cd 12).
You gain 1.52 gold from the transmogrification of movement infusion (speed 575%; cd 15).
You gain 1.52 gold from the transmogrification of movement infusion (speed 546%; cd 12).
You gain 3.50 gold from the transmogrification of heroism infusion (die at -150; dur 7; cd 31).
You gain 4.33 gold from the transmogrification of heroism infusion (die at -233; dur 7; cd 33).
You gain 1.17 gold from the transmogrification of healing infusion of the duelist (heal 105; cd 11).
You gain 0.73 gold from the transmogrification of healing infusion (heal 79; cd 14).
There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Ionessa deactivates Unstoppable Nature.
Ionessa activates Unstoppable Nature.
Ionessa deactivates Psiblades.
Ionessa activates Psiblades.
Ionessa deactivates Mitosis.
Ionessa activates Mitosis.
The skin of Ionessa starts dripping acid.
The skin of Ionessa starts dripping acid.

















































































