Tad the level 2 Thalore Wyrmic by vlvtelvis

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceThalore
ClassWyrmic
Level / Exp2 / 88%
Sizemedium
Lifes / Deaths

Primary Stats

Strength22 (base 18)
Dexterity13 (base 10)
Constitution12 (base 11)
Magic8 (base 10)
Willpower17 (base 16)
Cunning10 (base 10)

Resources

Life199/199
Equilibrium0
Healing Factor1.0191526171258
Regeneration2.4507474053636

Speed

Mental0%
Attack0%
Movement+11.09386761032%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision1

Offense: Mainhand

Damage17
Accuracy22
Crit Chance10%
APR1
Speed1.00

Offense: Spell

Spellpower8
Crit Chance1%
Speed1

Offense: Mind

Mindpower15
Crit Chance7%
Speed1

Defense: Base

Armour (hardiness)15.522593642275 (62.32946707186%)
Defense4
Ranged Defense4
Fatigue10
Physical Save13
Spell Save8
Mental Save9

Defense: Resistances

Lightning+ 1%( 70%)
Cold+ 1%( 70%)
Physical+ 1%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Two-handed assault1.30
0/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
2/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.30
0/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
1/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
0/5
0/5
0/5
Wild-gift / Fungus1.00
2/5
0/5
0/5
0/5
Race / Thalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
0/5
1/5
0/5
0/5

Effects

Quests

failed
active

Equipment

Tool
On feet
Main armor
Light source
In main hand

Inventory

Achievements

Log

Rattlesnake hits Tad for 3 physical damage.

Tad hits Rattlesnake for 17 physical damage.
Tad stops being poisoned.

Rattlesnake hits Tad for 3 physical damage.

Tad hits Rattlesnake for 21 physical damage.
Tad killed Rattlesnake!

Resting starts...

Tad starts regenerating health quickly.

Tad stops regenerating health quickly.

Talent Infusion: Regeneration is ready to use.
Rested for 9 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 57 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 67 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 67 turns (stop reason: at exit).