joe the level 5 Higher Writhing One by vlvtelvis

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassWrithing One
Level / Exp5 / 27%
Sizemedium
Lifes / Deaths

Primary Stats

Strength21 (base 19)
Dexterity11 (base 10)
Constitution13 (base 13)
Magic21 (base 20)
Willpower15 (base 10)
Cunning16 (base 12)

Resources

Life208/208
Insanity0/100
Healing Factor1.0283363011315
Regeneration2.3137566775459

Speed

Mental0%
Attack0%
Movement+11.093867610317%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth27.855343200023
See Invisible26.855343200023

Offense: Mainhand

Damage35
Accuracy26
Crit Chance4%
APR1
Speed1.00

Offense: Spell

Spellpower24
Crit Chance3%
Speed1
Cooldown Reduction10

Offense: Mind

Mindpower18
Crit Chance3%
Speed1

Offense: Damage Bonus

Nature+5%
Lightning+10%
Darkness+11%
All0%

Defense: Base

Armour (hardiness)12.118138619369 (56.297102139833%)
Defense9
Ranged Defense9
Fatigue14
Physical Save11
Spell Save12
Mental Save15

Defense: Resistances

Lightning+ 20%( 70%)
Light+ 3%( 70%)
Blight+ 3%( 70%)
Nature+ 10%( 70%)
Darkness+ 22%( 70%)
All 0%( 70%)

Defense: Immunities

Pinning Resistance20%
Instadeath Resistance100%
Disarm Resistance54%
Poison Resistance20%
Knockback Resistance25%

Inscriptions (3/3)

Infusions
Runes
Infusions

Class Talents

Demented / Horrific body1.30
1/5
0/5
0/5
0/5
Demented / Controlled horrors1.30
1/5
0/5
0/5
0/5
Demented / Tentacles1.30
1/5
1/5
0/5
0/5
Demented / Path of horror1.30
1/5
1/5
0/5
0/5
Demented / Disfigured face1.30
2/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
0/5
0/5
0/5
Race / Higher1.00
2/5
0/5
0/5
0/5
Demented / Beyond sanity1.30
2/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
1/5
1/5
0/5

Effects

talent

Quests

active
done

Equipment

Tool
On fingers
Main armor
On feet
Light source
On hands
In main hand

Inventory

Achievements

Log

You gain 2.18 gold from the transmogrification of steady rough leather sling of acid.
You gain 0.25 gold from the transmogrification of
mossy mindstar (2-2 power, 12 apr, nature damage).
You gain 2.12 gold from the transmogrification of
creative mossy mindstar of balance (2-3 power, 12 apr, nature damage).
You gain 1.62 gold from the transmogrification of
hateful iron dagger (9-12 power, 5 apr).
You gain 0.95 gold from the transmogrification of
flaming iron dagger (10-12 power, 5 apr).
You gain 1.81 gold from the transmogrification of
thought-forged iron waraxe of massacre (16-23 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron waraxe (11-15 power, 2 apr).
You gain 2.25 gold from the transmogrification of
acidic iron mace of phasing (12-18 power, 7 apr).
You gain 2.35 gold from the transmogrification of
balanced iron longsword (12-17 power, 2 apr).
You gain 3.98 gold from the transmogrification of
balanced iron greatsword of erosion (16-26 power, 1 apr).
You gain 0.25 gold from the transmogrification of
elm vilestaff (10-12 power, 2 apr, darkness element).
You gain 0.05 gold from the transmogrification of
copper ring.
You gain 1.18 gold from the transmogrification of
regeneration infusion of the psychic (heal 111; 15 cd).
You gain 2.02 gold from the transmogrification of
movement infusion of the titan (speed 439%; cd 18).
You gain 2.02 gold from the transmogrification of
movement infusion of the duelist (speed 433%; cd 13).
There is a portal to the Maggot here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

Saving game...

Saving done.

Joe deactivates
Chaos Orbs.
Joe activates
Chaos Orbs.

Talent Lash Out is ready to use.

Talent Dissolved Face is ready to use.

There is a teleporter to the surface here (press '' or right click to use).