Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.8 |
| Addons | Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Items Vault 1.4.8Donators/Buyers bonus! Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
|
| Campaign | Infinite |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Orc |
| Class | Marauder |
| Level / Exp | 11 / 48% |
| Size | medium |
| Lifes / Deaths | Killed by elven guard at level 2 on the 75th Pyre 122nd year of Ascendancy at 01:04 / 148Killed by Llagerar the Invoker at level 2 on the 75th Pyre 122nd year of Ascendancy at 21:17 Killed by Llagerar the Invoker at level 2 on the 75th Pyre 122nd year of Ascendancy at 21:56 Killed by elven blood mage at level 2 on the 76th Pyre 122nd year of Ascendancy at 03:54 Killed by elven blood mage at level 2 on the 76th Pyre 122nd year of Ascendancy at 04:25 Killed by elven blood mage at level 2 on the 76th Pyre 122nd year of Ascendancy at 04:59 Killed by elven blood mage at level 2 on the 76th Pyre 122nd year of Ascendancy at 05:31 Killed by human guard at level 2 on the 76th Pyre 122nd year of Ascendancy at 06:06 Killed by human guard at level 2 on the 76th Pyre 122nd year of Ascendancy at 07:28 Killed by elven blood mage at level 2 on the 76th Pyre 122nd year of Ascendancy at 08:50 Killed by elven blood mage at level 2 on the 76th Pyre 122nd year of Ascendancy at 10:16 Killed by human guard at level 2 on the 76th Pyre 122nd year of Ascendancy at 11:38 Killed by elven blood mage at level 2 on the 76th Pyre 122nd year of Ascendancy at 13:00 Killed by elven blood mage at level 2 on the 76th Pyre 122nd year of Ascendancy at 14:24 Killed by human guard at level 2 on the 76th Pyre 122nd year of Ascendancy at 15:49 Killed by elven blood mage at level 2 on the 76th Pyre 122nd year of Ascendancy at 17:15 Killed by elven blood mage at level 2 on the 76th Pyre 122nd year of Ascendancy at 18:39 Killed by elven blood mage at level 3 on the 76th Pyre 122nd year of Ascendancy at 20:11 Killed by human guard at level 3 on the 76th Pyre 122nd year of Ascendancy at 21:33 Killed by elven blood mage at level 3 on the 76th Pyre 122nd year of Ascendancy at 22:56 Killed by human guard at level 3 on the 77th Pyre 122nd year of Ascendancy at 00:25 Killed by elven blood mage at level 3 on the 77th Pyre 122nd year of Ascendancy at 01:43 Killed by elven blood mage at level 3 on the 77th Pyre 122nd year of Ascendancy at 03:08 Killed by elven blood mage at level 3 on the 77th Pyre 122nd year of Ascendancy at 04:30 Killed by elven blood mage at level 3 on the 77th Pyre 122nd year of Ascendancy at 05:05 Killed by elven blood mage at level 3 on the 77th Pyre 122nd year of Ascendancy at 05:44 Killed by elven blood mage at level 3 on the 77th Pyre 122nd year of Ascendancy at 07:12 Killed by elven blood mage at level 3 on the 77th Pyre 122nd year of Ascendancy at 08:39 Killed by human sun-paladin at level 4 on the 1st Mirth 122nd year of Ascendancy at 15:57 Killed by human sun-paladin at level 4 on the 1st Mirth 122nd year of Ascendancy at 16:05 Killed by human sun-paladin at level 4 on the 1st Mirth 122nd year of Ascendancy at 18:27 Killed by human sun-paladin at level 4 on the 1st Mirth 122nd year of Ascendancy at 19:53 Killed by human sun-paladin at level 4 on the 1st Mirth 122nd year of Ascendancy at 21:21 Killed by human sun-paladin at level 4 on the 1st Mirth 122nd year of Ascendancy at 21:54 Killed by human sun-paladin at level 4 on the 1st Mirth 122nd year of Ascendancy at 23:16 Killed by human sun-paladin at level 4 on the 2nd Mirth 122nd year of Ascendancy at 01:40 Killed by human sun-paladin at level 4 on the 2nd Mirth 122nd year of Ascendancy at 03:58 Killed by human sun-paladin at level 4 on the 2nd Mirth 122nd year of Ascendancy at 06:21 Killed by human sun-paladin at level 4 on the 2nd Mirth 122nd year of Ascendancy at 08:41 Killed by human sun-paladin at level 5 on the 2nd Mirth 122nd year of Ascendancy at 11:10 Killed by vampire at level 5 on the 2nd Mirth 122nd year of Ascendancy at 16:59 Killed by elder vampire at level 5 on the 2nd Mirth 122nd year of Ascendancy at 19:26 Killed by elder vampire at level 5 on the 2nd Mirth 122nd year of Ascendancy at 21:45 Killed by vampire at level 5 on the 3rd Mirth 122nd year of Ascendancy at 00:08 Killed by vampire at level 5 on the 3rd Mirth 122nd year of Ascendancy at 02:31 Killed by vampire at level 5 on the 3rd Mirth 122nd year of Ascendancy at 04:55 Killed by vampire at level 5 on the 3rd Mirth 122nd year of Ascendancy at 07:19 Killed by elder vampire at level 5 on the 3rd Mirth 122nd year of Ascendancy at 07:58 Killed by vampire at level 5 on the 3rd Mirth 122nd year of Ascendancy at 10:22 Killed by vampire at level 5 on the 3rd Mirth 122nd year of Ascendancy at 10:54 Killed by vampire at level 5 on the 3rd Mirth 122nd year of Ascendancy at 13:18 Killed by elder vampire at level 5 on the 3rd Mirth 122nd year of Ascendancy at 15:37 Killed by vampire at level 5 on the 3rd Mirth 122nd year of Ascendancy at 18:20 Killed by vampire at level 5 on the 3rd Mirth 122nd year of Ascendancy at 20:44 Killed by elder vampire at level 5 on the 3rd Mirth 122nd year of Ascendancy at 22:59 Killed by elder vampire at level 5 on the 3rd Mirth 122nd year of Ascendancy at 23:32 Killed by vampire at level 5 on the 4th Mirth 122nd year of Ascendancy at 00:59 Killed by degenerated skeleton archer at level 5 on the 4th Mirth 122nd year of Ascendancy at 01:44 Killed by elder vampire at level 5 on the 4th Mirth 122nd year of Ascendancy at 04:02 Killed by vampire lord at level 5 on the 4th Mirth 122nd year of Ascendancy at 05:31 Killed by vampire lord at level 5 on the 4th Mirth 122nd year of Ascendancy at 07:58 Killed by elder vampire at level 5 on the 4th Mirth 122nd year of Ascendancy at 08:30 Killed by elder vampire at level 5 on the 4th Mirth 122nd year of Ascendancy at 09:03 Killed by vampire lord at level 5 on the 4th Mirth 122nd year of Ascendancy at 11:24 Killed by elder vampire at level 5 on the 4th Mirth 122nd year of Ascendancy at 11:54 Killed by elder vampire at level 5 on the 4th Mirth 122nd year of Ascendancy at 14:12 Killed by elder vampire at level 5 on the 4th Mirth 122nd year of Ascendancy at 14:41 Killed by vampire lord at level 5 on the 4th Mirth 122nd year of Ascendancy at 15:11 Killed by elder vampire at level 5 on the 4th Mirth 122nd year of Ascendancy at 15:48 Killed by elder vampire at level 5 on the 4th Mirth 122nd year of Ascendancy at 18:08 Killed by vampire lord at level 5 on the 4th Mirth 122nd year of Ascendancy at 18:41 Killed by elder vampire at level 5 on the 4th Mirth 122nd year of Ascendancy at 21:03 Killed by elder vampire at level 5 on the 4th Mirth 122nd year of Ascendancy at 23:19 Killed by elder vampire at level 5 on the 4th Mirth 122nd year of Ascendancy at 23:53 Killed by elder vampire at level 5 on the 5th Mirth 122nd year of Ascendancy at 00:23 Killed by elder vampire at level 5 on the 5th Mirth 122nd year of Ascendancy at 02:40 Killed by elder vampire at level 5 on the 5th Mirth 122nd year of Ascendancy at 03:10 Killed by vampire lord at level 6 on the 5th Mirth 122nd year of Ascendancy at 03:49 Killed by vampire lord at level 6 on the 5th Mirth 122nd year of Ascendancy at 06:11 Killed by vampire lord at level 6 on the 5th Mirth 122nd year of Ascendancy at 08:29 Killed by vampire lord at level 6 on the 5th Mirth 122nd year of Ascendancy at 08:57 Killed by vampire lord at level 6 on the 5th Mirth 122nd year of Ascendancy at 09:27 Killed by vampire lord at level 6 on the 5th Mirth 122nd year of Ascendancy at 10:01 Killed by vampire lord at level 6 on the 5th Mirth 122nd year of Ascendancy at 12:25 Killed by vampire lord at level 6 on the 5th Mirth 122nd year of Ascendancy at 14:38 Killed by vampire lord at level 6 on the 5th Mirth 122nd year of Ascendancy at 15:09 Killed by vampire lord at level 6 on the 5th Mirth 122nd year of Ascendancy at 15:39 Killed by armoured skeleton warrior at level 7 on the 9th Mirth 122nd year of Ascendancy at 10:32 Killed by armoured skeleton warrior at level 7 on the 9th Mirth 122nd year of Ascendancy at 12:41 Killed by armoured skeleton warrior at level 7 on the 9th Mirth 122nd year of Ascendancy at 15:01 Killed by armoured skeleton warrior at level 7 on the 9th Mirth 122nd year of Ascendancy at 16:25 Killed by armoured skeleton warrior at level 7 on the 9th Mirth 122nd year of Ascendancy at 18:43 Killed by armoured skeleton warrior at level 7 on the 9th Mirth 122nd year of Ascendancy at 20:08 Killed by armoured skeleton warrior at level 7 on the 9th Mirth 122nd year of Ascendancy at 21:32 Killed by armoured skeleton warrior at level 7 on the 9th Mirth 122nd year of Ascendancy at 22:05 Killed by armoured skeleton warrior at level 7 on the 9th Mirth 122nd year of Ascendancy at 23:31 Killed by armoured skeleton warrior at level 7 on the 10th Mirth 122nd year of Ascendancy at 01:53 Killed by skeleton mage at level 7 on the 10th Mirth 122nd year of Ascendancy at 04:15 Killed by armoured skeleton warrior at level 7 on the 10th Mirth 122nd year of Ascendancy at 04:50 Killed by armoured skeleton warrior at level 7 on the 10th Mirth 122nd year of Ascendancy at 05:25 Killed by armoured skeleton warrior at level 7 on the 10th Mirth 122nd year of Ascendancy at 05:57 Killed by armoured skeleton warrior at level 8 on the 10th Mirth 122nd year of Ascendancy at 06:31 Killed by armoured skeleton warrior at level 8 on the 10th Mirth 122nd year of Ascendancy at 08:54 Killed by armoured skeleton warrior at level 8 on the 10th Mirth 122nd year of Ascendancy at 10:19 Killed by armoured skeleton warrior at level 8 on the 10th Mirth 122nd year of Ascendancy at 10:55 Killed by armoured skeleton warrior at level 8 on the 10th Mirth 122nd year of Ascendancy at 13:15 Killed by armoured skeleton warrior at level 8 on the 10th Mirth 122nd year of Ascendancy at 13:48 Killed by armoured skeleton warrior at level 8 on the 10th Mirth 122nd year of Ascendancy at 14:22 Killed by armoured skeleton warrior at level 8 on the 10th Mirth 122nd year of Ascendancy at 16:39 Killed by armoured skeleton warrior at level 8 on the 10th Mirth 122nd year of Ascendancy at 17:18 Killed by armoured skeleton warrior at level 8 on the 10th Mirth 122nd year of Ascendancy at 17:53 Killed by armoured skeleton warrior at level 8 on the 10th Mirth 122nd year of Ascendancy at 18:26 Killed by armoured skeleton warrior at level 8 on the 10th Mirth 122nd year of Ascendancy at 19:01 Killed by lich at level 8 on the 10th Mirth 122nd year of Ascendancy at 19:40 Killed by lich at level 8 on the 10th Mirth 122nd year of Ascendancy at 20:04 Killed by skeleton mage at level 8 on the 10th Mirth 122nd year of Ascendancy at 20:33 Killed by lich at level 8 on the 10th Mirth 122nd year of Ascendancy at 21:46 Killed by lich at level 8 on the 10th Mirth 122nd year of Ascendancy at 22:33 Killed by shadow at level 8 on the 10th Mirth 122nd year of Ascendancy at 23:09 Killed by lich at level 8 on the 10th Mirth 122nd year of Ascendancy at 23:46 Killed by lich at level 8 on the 1st Summertide 122nd year of Ascendancy at 01:02 Killed by armoured skeleton warrior at level 8 on the 1st Summertide 122nd year of Ascendancy at 01:29 Killed by armoured skeleton warrior at level 8 on the 1st Summertide 122nd year of Ascendancy at 02:07 Killed by armoured skeleton warrior at level 8 on the 1st Summertide 122nd year of Ascendancy at 02:37 Killed by armoured skeleton warrior at level 8 on the 1st Summertide 122nd year of Ascendancy at 03:17 Killed by ghoulking at level 9 on the 1st Summertide 122nd year of Ascendancy at 03:54 Killed by ghoul at level 9 on the 1st Summertide 122nd year of Ascendancy at 05:06 Killed by ghoul at level 9 on the 1st Summertide 122nd year of Ascendancy at 05:46 Killed by lich at level 9 on the 1st Summertide 122nd year of Ascendancy at 14:42 Killed by lich at level 9 on the 1st Summertide 122nd year of Ascendancy at 15:14 Killed by venom wyrm at level 9 on the 1st Summertide 122nd year of Ascendancy at 17:56 Killed by worm that walks at level 9 on the 1st Summertide 122nd year of Ascendancy at 18:27 Killed by worm that walks at level 9 on the 1st Summertide 122nd year of Ascendancy at 19:53 Killed by wretchling at level 9 on the 1st Summertide 122nd year of Ascendancy at 20:25 Killed by venom drake at level 9 on the 1st Summertide 122nd year of Ascendancy at 20:58 Killed by venom wyrm at level 9 on the 1st Summertide 122nd year of Ascendancy at 21:30 Killed by wretchling at level 9 on the 1st Summertide 122nd year of Ascendancy at 22:03 Killed by venom drake at level 9 on the 1st Summertide 122nd year of Ascendancy at 22:35 Killed by venom wyrm at level 9 on the 1st Summertide 122nd year of Ascendancy at 23:06 Killed by venom wyrm at level 9 on the 1st Summertide 122nd year of Ascendancy at 23:40 Killed by venom wyrm at level 9 on the 2nd Summertide 122nd year of Ascendancy at 00:13 Killed by venom wyrm at level 9 on the 2nd Summertide 122nd year of Ascendancy at 00:46 Killed by venom wyrm at level 9 on the 2nd Summertide 122nd year of Ascendancy at 01:19 Killed by venom wyrm at level 10 on the 2nd Summertide 122nd year of Ascendancy at 01:54 Killed by venom drake at level 10 on the 2nd Summertide 122nd year of Ascendancy at 02:26 Killed by venom drake at level 10 on the 2nd Summertide 122nd year of Ascendancy at 03:00 Killed by venom wyrm at level 10 on the 2nd Summertide 122nd year of Ascendancy at 03:33 Killed by venom wyrm at level 10 on the 2nd Summertide 122nd year of Ascendancy at 04:08 |
Primary Stats
| Strength | 36 (base 25) |
| Dexterity | 28 (base 27) |
| Constitution | 19 (base 13) |
| Magic | 13 (base 10) |
| Willpower | 19 (base 10) |
| Cunning | 18 (base 17) |
Resources
| Life | 287/287 |
| Stamina | 132/132 |
| Healing Factor | 1 |
| Regeneration | 3.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 1 |
| Infravision | 6 |
Offense: Mainhand
| Damage | 51 |
| Accuracy | 34 |
| Crit Chance | 5% |
| APR | 10 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 24 |
| Accuracy | 34 |
| Crit Chance | 6% |
| APR | 11 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 6.5 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 14 (38.356545961003%) |
| Defense | 21 |
| Ranged Defense | 21 |
| Fatigue | 5 |
| Physical Save | 30 |
| Spell Save | 11 |
| Mental Save | 12 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Poison Resistance | 22% |
| Knockback Resistance | 100% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Cunning / Tactical | 1.20 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.20 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Technique / Dual weapons | 1.20 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Orc | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Field control | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Thuggery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| 2/5 |
Effects
| talent | Precision |
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| Light source | Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind of up to 2 (based on Magic) detrimental mental effects, costing 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
| On head | insulating dwarven-steel helm of strength (+4) (0 def, 4 armour) insulating dwarven-steel helm of strength (+4) (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +4 Str Changes resistances: +7% fire / +8% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | iron pickaxe (dig speed 38 turns) iron pickaxe (dig speed 38 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | titan's copper ring of frost (+22%) titan's copper ring of frost (+22%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Con Changes resistances: +22% cold Changes damage: +11% cold Physical save: +6 (+3 eff.) Rings can have magical properties. |
| On fingers | Inertial Twine Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+6 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
| Around waist | rough leather belt of carrying rough leather belt of carryingPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -5% Maximum encumbrance: +22 A belt that goes around your waist. |
| In main hand | arcing dwarven-steel longsword of projection (23.5-32.9 power, 4 apr) arcing dwarven-steel longsword of projection (23.5-32.9 power, 4 apr)Requires: - Strength 24 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 23.5 - 32.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +5 lightning / +7 mind It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Sharp, long, and deadly. |
| On hands | Storm Bringer's Gauntlets (0 def, 3 armour) Storm Bringer's Gauntlets (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +3 Changes stats: +4 Mag Changes resistances: +15% lightning Changes resistances cap: +5% lightning Changes damage: +10% lightning Critical mult.: +20.00% Spell crit. chance: +5% It can be used to activate talent Chain Lightning (costing 16 power out of 16/16) : Effective talent level: 3.0 Power cost: 16 out of 16/16. Range: 10 Travel Speed: instantaneous Is: a spell Description: Invokes a forking beam of lightning doing 12.56 to 37.67 damage and forking to another target. It can hit up to 6 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
| In off hand | iron dagger of projection (10-13 power, 5 apr) iron dagger of projection (10-13 power, 5 apr)Requires: - Dexterity 11 Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.0 - 13.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Damage (Melee): +5 mind It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Sharp, short and deadly. |
| Main armor | spiked rough leather armour of lightning resistance (1 def, 2 armour) spiked rough leather armour of lightning resistance (1 def, 2 armour)Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Fatigue: +6% Damage when hit (Melee): 10 physical Changes resistances: +16% lightning A suit of armour made of leather. |
| Around neck | cleansing copper amulet of constitution (+2) cleansing copper amulet of constitution (+2)Infused by nature Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Con Changes resistances: +10% nature / +11% blight Poison immunity: +22% Disease immunity: +20% Amulets can have magical properties. |
Inventory
insidious poison infusion of the sneak (15 nature damage, 20% healing reduction) insidious poison infusion of the sneak (15 nature damage, 20% healing reduction)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 3 Cooldown: 21 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 15.14 nature damage per turn for 7 turns, and reducing the target's healing received by 20%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion (heal 71 over 5 turns) regeneration infusion (heal 71 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 71 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion of the sneak (rad 5; power 31; turns 5; dispells darkness) sun infusion of the sneak (rad 5; power 31; turns 5; dispells darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 5 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 15). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 31) for 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
manasurge rune of the titan (676% regen over 10 turns; 33 instant mana) manasurge rune of the titan (676% regen over 10 turns; 33 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 676% for 10 turns and instantly restoring 33 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the wizard (652% regen over 10 turns; 32 instant mana) manasurge rune of the wizard (652% regen over 10 turns; 32 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 652% for 10 turns and instantly restoring 32 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the wizard (range 5; power 17; dur 4) phase door rune of the wizard (range 5; power 17; dur 4)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 5. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 17%, your defense is increased by 17 and all your resistances by 17%. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the duelist (range 49) teleportation rune of the duelist (range 49)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 49 with a minimum range of 15. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
restful copper amulet restful copper amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -4% Life regen: +1.00 Amulets can have magical properties. |
copper ring of sensing copper ring of sensingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Blindness immunity: +21% Infravision radius: +3 See stealth: +7 See invisible: +6 Rings can have magical properties. |
gold ring of sensing gold ring of sensingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Blindness immunity: +23% Infravision radius: +3 See stealth: +5 See invisible: +5 Rings can have magical properties. |
iron dagger (11-14.3 power, 5 apr) iron dagger (11-14.3 power, 5 apr)Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 11.0 - 14.3 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
iron dagger (11-14.3 power, 5 apr) iron dagger (11-14.3 power, 5 apr)Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 11.0 - 14.3 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
iron dagger (10-13 power, 5 apr) iron dagger (10-13 power, 5 apr)Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.0 - 13.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
Ce'Noda the stralite greatmaul (52-78 power, 3 apr) Ce'Noda the stralite greatmaul (52-78 power, 3 apr)Requires: - Strength 35 Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 52.0 - 78.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% Damage (Melee): +13 mind When wielded/worn: Changes resistances: +3% mind See invisible: +6 It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Massive two-handed mauls. |
acidic dwarven-steel longsword of vileness (20.5-28.7 power, 4 apr) acidic dwarven-steel longsword of vileness (20.5-28.7 power, 4 apr)Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 20.5 - 28.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 5% chance to disease On weapon crit: * splashes the target with acid Damage (Melee): +7 acid / +6 blight Sharp, long, and deadly. |
stralite mace (38-53.2 power, 5 apr) stralite mace (38-53.2 power, 5 apr)Requires: - Strength 35 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 38.0 - 53.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% Blunt and deadly. |
horrifying vined mindstar of balance (5-5.5 power, 18 apr, mind damage) horrifying vined mindstar of balance (5-5.5 power, 18 apr, mind damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 2 mind / 2 darkness Changes damage: +3% mind / +2% darkness Physical save: +3 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +3 (+3 eff.) Equilibrium when hit: +0.50 Mindpower: +4 (+2 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
balanced dwarven-steel waraxe of persecution (19.5-27.3 power, 4 apr) balanced dwarven-steel waraxe of persecution (19.5-27.3 power, 4 apr)Requires: - Strength 24 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 19.5 - 27.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% Damage against: +6% Unnatural When wielded/worn: Accuracy: +6 (+3 eff.) Defense: +6 (+3 eff.) Changes stats: +1 Wil Disarm immunity: +26% One-handed war axes. |
flaming voratun waraxe of phasing (40-56 power, 11 apr) flaming voratun waraxe of phasing (40-56 power, 11 apr)Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +11 Physical crit. chance: +7.0% Attack speed: 100% Damage Shield penetration (this weapon only): +10% Burst (radius 1) on hit: +5 fire One-handed war axes. |
linen cloak of the Shaloren (1 def, 0 armour) linen cloak of the Shaloren (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Mag / +2 Wil A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick linen cloak (1 def, 6 armour) thick linen cloak (1 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 (+1 eff.) Changes resistances: +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellwoven woollen robe of lightning (+15%) (0 def, 0 armour) spellwoven woollen robe of lightning (+15%) (0 def, 0 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +15% lightning Changes damage: +10% lightning Spell save: +16 (+12 eff.) Spellpower: +2 (+1 eff.) Spell crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stargazer's linen robe (0 def, 0 armour) stargazer's linen robe (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +1 Cun Changes damage: +5% light / +6% darkness Spellpower: +5 (+2 eff.) Spell crit. chance: +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
miner's pair of iron boots of tirelessness (0 def, 8 armour) miner's pair of iron boots of tirelessness (0 def, 8 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +8 Fatigue: +2% Stamina each turn: +0.40 Maximum stamina: +10.00 Infravision radius: +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots (0 def, 3 armour) pair of iron boots (0 def, 3 armour)Requires: - Talent Armour Training 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Wyrmbreath (0 def, 4 armour) Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 137.43 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
steady iron gauntlets of dexterity (+3) (0 def, 1 armour) steady iron gauntlets of dexterity (+3) (0 def, 1 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +15 (+7 eff.) Armour: +1 Changes stats: +3 Dex Physical save: +5 (+3 eff.) Mental save: +6 (+6 eff.) Disarm immunity: +20% Metal gloves protecting the hands up to the middle of the lower arm. |
cleansing dwarven-steel helm of constitution (+2) (0 def, 4 armour) cleansing dwarven-steel helm of constitution (+2) (0 def, 4 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +2 Con Changes resistances: +6% nature / +7% blight A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm (0 def, 3 armour) iron helm (0 def, 3 armour)Requires: - Talent Armour Training 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
miner's rough leather cap of constitution (+2) (0 def, 2 armour) miner's rough leather cap of constitution (+2) (0 def, 2 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +2 Fatigue: +1% Changes stats: +2 Con Infravision radius: +2 A cap made of leather. |
stabilizing rough leather cap of strength (+3) (0 def, 1 armour) stabilizing rough leather cap of strength (+3) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Str Physical save: +10 (+5 eff.) A cap made of leather. |
starseer's linen wizard hat of earthrunes (1 def, 1 armour) starseer's linen wizard hat of earthrunes (1 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Defense: +1 (+1 eff.) Changes stats: +2 Con Changes damage: +3% light / +3% temporal / +4% darkness / +4% physical It can be used to activate talent Stone Wall, placing all other charms into a 80 cooldown : Effective talent level: 1.0 Power cost: 80 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 2 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 33.29 physical damage. Duration and damage will improve with your Spellpower. A pointy cloth hat, very wizardly... |
voratun helm (0 def, 5 armour) voratun helm (0 def, 5 armour)Requires: - Talent Armour Training 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Fatigue: +6% A suit of armour made of leather. |
2 agate 2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Air currents swirl around this bright blue jewel. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+6 eff.) Mental save: +6 (+6 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+6 eff.) Mental save: +6 (+6 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe (dig speed 37 turns) iron pickaxe (dig speed 37 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe (dig speed 39 turns) iron pickaxe (dig speed 39 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern of health brass lantern of healthInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +41.00 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
psionic steel torque of thermal psionic shield [power 43] (20 cooldown) psionic steel torque of thermal psionic shield [power 43] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 43 for 7 turns, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 2 psi. Torques are made by powerful psionics to store psionic powers. |
quick elm wand of clairvoyance [power 8] (5 cooldown) quick elm wand of clairvoyance [power 8] (5 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to reveal the area around you, dispelling darkness (radius 8, power 36 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 5 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
supercharged ash wand of trap destruction [power 43] (19 cooldown) supercharged ash wand of trap destruction [power 43] (19 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to disarm traps (43 bonus disarm power, based on Magic) along a range 2 line, putting all charms on cooldown for 19 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Exploration mode)
Got a character to level 10.By eeeee the Orc Marauder level 10
2nd Summertide 122nd year of Ascendancy at 01:53 see stats
Log
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 19 turns (stop reason: at door).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 1 turns (stop reason: hostile spotted to the south (copperhead snake)).
Copperhead snake hits eeeee for 7 physical damage.
eeeee hits Copperhead snake for 9 physical damage.
Copperhead snake hits eeeee for 8 physical damage.
eeeee hits Copperhead snake for 9 physical damage.
eeeee hits Copperhead snake for 64 physical damage.
eeeee killed Copperhead snake!
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a next level here (press '' or right click to use).
Ran for 62 turns (stop reason: at exit).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
You feel very confident walking into this place.
Eeeee deactivates Precision.
