Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.8 |
| Addons | Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Items Vault 1.4.8Donators/Buyers bonus! Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
|
| Campaign | Infinite |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Marauder |
| Level / Exp | 10 / 85% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton warrior at level 1 on the 74th Pyre 122nd year of Ascendancy at 15:09 / 135Killed by skeleton warrior at level 1 on the 74th Pyre 122nd year of Ascendancy at 15:31 Killed by sabertooth tiger at level 2 on the 75th Pyre 122nd year of Ascendancy at 00:31 Killed by snow cat at level 2 on the 75th Pyre 122nd year of Ascendancy at 00:48 Killed by cave troll at level 2 on the 75th Pyre 122nd year of Ascendancy at 06:34 Killed by human guard at level 3 on the 75th Pyre 122nd year of Ascendancy at 13:34 Killed by cryomancer at level 3 on the 75th Pyre 122nd year of Ascendancy at 23:26 Killed by cutpurse at level 3 on the 76th Pyre 122nd year of Ascendancy at 10:10 Killed by cryomancer at level 3 on the 76th Pyre 122nd year of Ascendancy at 15:20 Killed by tempest at level 4 on the 76th Pyre 122nd year of Ascendancy at 15:53 Killed by vampire at level 5 on the 79th Pyre 122nd year of Ascendancy at 22:54 Killed by vampire at level 5 on the 79th Pyre 122nd year of Ascendancy at 23:06 Killed by elder vampire at level 5 on the 79th Pyre 122nd year of Ascendancy at 23:17 Killed by elder vampire at level 5 on the 79th Pyre 122nd year of Ascendancy at 23:27 Killed by elder vampire at level 5 on the 79th Pyre 122nd year of Ascendancy at 23:38 Killed by ancient elven mummy at level 5 on the 79th Pyre 122nd year of Ascendancy at 23:46 Killed by vampire lord at level 5 on the 1st Mirth 122nd year of Ascendancy at 00:13 Killed by elder vampire at level 5 on the 1st Mirth 122nd year of Ascendancy at 00:40 Killed by vampire at level 5 on the 1st Mirth 122nd year of Ascendancy at 01:12 Killed by vampire at level 5 on the 1st Mirth 122nd year of Ascendancy at 01:24 Killed by vampire at level 5 on the 1st Mirth 122nd year of Ascendancy at 01:36 Killed by vampire lord at level 5 on the 1st Mirth 122nd year of Ascendancy at 02:06 Killed by vampire lord at level 5 on the 1st Mirth 122nd year of Ascendancy at 02:29 Killed by vampire at level 5 on the 1st Mirth 122nd year of Ascendancy at 02:56 Killed by ancient elven mummy at level 5 on the 1st Mirth 122nd year of Ascendancy at 03:21 Killed by elder vampire at level 5 on the 1st Mirth 122nd year of Ascendancy at 03:48 Killed by vampire lord at level 5 on the 1st Mirth 122nd year of Ascendancy at 04:15 Killed by elder vampire at level 6 on the 1st Mirth 122nd year of Ascendancy at 04:40 Killed by vampire lord at level 6 on the 1st Mirth 122nd year of Ascendancy at 05:10 Killed by vampire lord at level 6 on the 1st Mirth 122nd year of Ascendancy at 05:34 Killed by vampire lord at level 6 on the 1st Mirth 122nd year of Ascendancy at 05:59 Killed by elder vampire at level 6 on the 1st Mirth 122nd year of Ascendancy at 06:29 Killed by elder vampire at level 6 on the 1st Mirth 122nd year of Ascendancy at 07:30 Killed by Forgery of Haze (elder vampire) at level 6 on the 1st Mirth 122nd year of Ascendancy at 07:53 Killed by elder vampire at level 6 on the 1st Mirth 122nd year of Ascendancy at 08:20 Killed by elder vampire at level 6 on the 1st Mirth 122nd year of Ascendancy at 08:45 Killed by elder vampire at level 6 on the 1st Mirth 122nd year of Ascendancy at 09:11 Killed by elder vampire at level 6 on the 1st Mirth 122nd year of Ascendancy at 09:36 Killed by elder vampire at level 6 on the 1st Mirth 122nd year of Ascendancy at 10:01 Killed by elder vampire at level 6 on the 1st Mirth 122nd year of Ascendancy at 10:30 Killed by elder vampire at level 6 on the 1st Mirth 122nd year of Ascendancy at 10:56 Killed by vampire lord at level 6 on the 1st Mirth 122nd year of Ascendancy at 11:25 Killed by vampire lord at level 6 on the 1st Mirth 122nd year of Ascendancy at 11:55 Killed by vampire lord at level 6 on the 1st Mirth 122nd year of Ascendancy at 12:24 Killed by vampire lord at level 6 on the 1st Mirth 122nd year of Ascendancy at 12:52 Killed by vampire lord at level 6 on the 1st Mirth 122nd year of Ascendancy at 13:23 Killed by vampire lord at level 6 on the 1st Mirth 122nd year of Ascendancy at 13:53 Killed by vampire lord at level 6 on the 1st Mirth 122nd year of Ascendancy at 14:18 Killed by vampire lord at level 6 on the 1st Mirth 122nd year of Ascendancy at 14:53 Killed by vampire lord at level 6 on the 1st Mirth 122nd year of Ascendancy at 15:48 Killed by vampire lord at level 6 on the 1st Mirth 122nd year of Ascendancy at 16:17 Killed by vampire lord at level 6 on the 1st Mirth 122nd year of Ascendancy at 16:42 Killed by vampire lord at level 6 on the 1st Mirth 122nd year of Ascendancy at 17:07 Killed by vampire lord at level 6 on the 1st Mirth 122nd year of Ascendancy at 17:32 Killed by vampire lord at level 6 on the 1st Mirth 122nd year of Ascendancy at 18:03 Killed by vampire lord at level 6 on the 1st Mirth 122nd year of Ascendancy at 19:05 Killed by Forgery of Haze (elder vampire) at level 6 on the 1st Mirth 122nd year of Ascendancy at 20:28 Killed by elder vampire at level 6 on the 1st Mirth 122nd year of Ascendancy at 20:54 Killed by elder vampire at level 6 on the 1st Mirth 122nd year of Ascendancy at 21:20 Killed by elder vampire at level 6 on the 1st Mirth 122nd year of Ascendancy at 22:40 Killed by elder vampire at level 6 on the 1st Mirth 122nd year of Ascendancy at 23:00 Killed by elder vampire at level 6 on the 1st Mirth 122nd year of Ascendancy at 23:29 Killed by elder vampire at level 6 on the 1st Mirth 122nd year of Ascendancy at 23:54 Killed by elder vampire at level 6 on the 2nd Mirth 122nd year of Ascendancy at 00:25 Killed by elder vampire at level 6 on the 2nd Mirth 122nd year of Ascendancy at 01:01 Killed by elder vampire at level 6 on the 2nd Mirth 122nd year of Ascendancy at 02:05 Killed by elder vampire at level 6 on the 2nd Mirth 122nd year of Ascendancy at 02:35 Killed by elder vampire at level 6 on the 2nd Mirth 122nd year of Ascendancy at 02:59 Killed by elder vampire at level 6 on the 2nd Mirth 122nd year of Ascendancy at 03:26 Killed by grave wight at level 6 on the 2nd Mirth 122nd year of Ascendancy at 04:18 Killed by elven sun-mage at level 7 on the 3rd Mirth 122nd year of Ascendancy at 16:41 Killed by Ivyth the black ooze at level 7 on the 3rd Mirth 122nd year of Ascendancy at 17:42 Killed by cryomancer at level 7 on the 4th Mirth 122nd year of Ascendancy at 02:19 Killed by Betona the rattlesnake at level 7 on the 4th Mirth 122nd year of Ascendancy at 07:14 Killed by Betona the rattlesnake at level 7 on the 4th Mirth 122nd year of Ascendancy at 07:22 Killed by Betona the rattlesnake at level 7 on the 4th Mirth 122nd year of Ascendancy at 07:33 Killed by Betona the rattlesnake at level 7 on the 4th Mirth 122nd year of Ascendancy at 08:40 Killed by Betona the rattlesnake at level 8 on the 4th Mirth 122nd year of Ascendancy at 09:34 Killed by Betona the rattlesnake at level 8 on the 4th Mirth 122nd year of Ascendancy at 09:47 Killed by cold drake at level 8 on the 5th Mirth 122nd year of Ascendancy at 13:45 Killed by cold drake hatchling at level 8 on the 5th Mirth 122nd year of Ascendancy at 14:00 Killed by cold drake at level 8 on the 5th Mirth 122nd year of Ascendancy at 14:24 Killed by cold drake at level 8 on the 5th Mirth 122nd year of Ascendancy at 14:58 Killed by cold drake at level 8 on the 5th Mirth 122nd year of Ascendancy at 15:28 Killed by cold drake at level 8 on the 5th Mirth 122nd year of Ascendancy at 16:56 Killed by cold drake at level 8 on the 5th Mirth 122nd year of Ascendancy at 17:45 Killed by cold drake hatchling at level 8 on the 5th Mirth 122nd year of Ascendancy at 18:34 Killed by cold drake hatchling at level 8 on the 5th Mirth 122nd year of Ascendancy at 19:07 Killed by ice wyrm at level 8 on the 5th Mirth 122nd year of Ascendancy at 19:30 Killed by cold drake at level 8 on the 5th Mirth 122nd year of Ascendancy at 19:57 Killed by cold drake at level 8 on the 5th Mirth 122nd year of Ascendancy at 20:31 Killed by ice wyrm at level 8 on the 5th Mirth 122nd year of Ascendancy at 21:00 Killed by ice wyrm at level 8 on the 5th Mirth 122nd year of Ascendancy at 21:41 Killed by ice wyrm at level 8 on the 5th Mirth 122nd year of Ascendancy at 22:44 Killed by ice wyrm at level 8 on the 5th Mirth 122nd year of Ascendancy at 23:56 Killed by cold drake at level 9 on the 6th Mirth 122nd year of Ascendancy at 01:13 Killed by ice wyrm at level 9 on the 6th Mirth 122nd year of Ascendancy at 02:12 Killed by cold drake hatchling at level 9 on the 6th Mirth 122nd year of Ascendancy at 02:56 Killed by ice wyrm at level 9 on the 6th Mirth 122nd year of Ascendancy at 03:31 Killed by ice wyrm at level 9 on the 6th Mirth 122nd year of Ascendancy at 03:58 Killed by ice wyrm at level 9 on the 6th Mirth 122nd year of Ascendancy at 04:34 Killed by ice wyrm at level 9 on the 6th Mirth 122nd year of Ascendancy at 05:38 Killed by ice wyrm at level 9 on the 6th Mirth 122nd year of Ascendancy at 06:58 Killed by cold drake at level 9 on the 6th Mirth 122nd year of Ascendancy at 08:35 Killed by cold drake at level 9 on the 6th Mirth 122nd year of Ascendancy at 09:42 Killed by cold drake hatchling at level 9 on the 6th Mirth 122nd year of Ascendancy at 10:17 Killed by cold drake at level 9 on the 6th Mirth 122nd year of Ascendancy at 10:44 Killed by cold drake hatchling at level 9 on the 6th Mirth 122nd year of Ascendancy at 11:36 Killed by cold drake hatchling at level 9 on the 6th Mirth 122nd year of Ascendancy at 12:34 Killed by cold drake hatchling at level 9 on the 6th Mirth 122nd year of Ascendancy at 13:16 Killed by cold drake hatchling at level 9 on the 6th Mirth 122nd year of Ascendancy at 13:51 Killed by cold drake hatchling at level 9 on the 6th Mirth 122nd year of Ascendancy at 14:32 Killed by cold drake hatchling at level 9 on the 6th Mirth 122nd year of Ascendancy at 15:05 Killed by cold drake hatchling at level 10 on the 6th Mirth 122nd year of Ascendancy at 15:49 Killed by cold drake hatchling at level 10 on the 6th Mirth 122nd year of Ascendancy at 16:20 Killed by cold drake hatchling at level 10 on the 6th Mirth 122nd year of Ascendancy at 16:59 Killed by cold drake hatchling at level 10 on the 6th Mirth 122nd year of Ascendancy at 17:36 Killed by cold drake hatchling at level 10 on the 6th Mirth 122nd year of Ascendancy at 18:09 Killed by cold drake hatchling at level 10 on the 6th Mirth 122nd year of Ascendancy at 18:46 Killed by cold drake hatchling at level 10 on the 6th Mirth 122nd year of Ascendancy at 19:30 Killed by cold drake at level 10 on the 6th Mirth 122nd year of Ascendancy at 22:22 Killed by ice wyrm at level 10 on the 6th Mirth 122nd year of Ascendancy at 23:23 Killed by cold drake hatchling at level 10 on the 7th Mirth 122nd year of Ascendancy at 00:00 Killed by cold drake hatchling at level 10 on the 7th Mirth 122nd year of Ascendancy at 00:30 Killed by cold drake at level 10 on the 7th Mirth 122nd year of Ascendancy at 01:07 Killed by cold drake hatchling at level 10 on the 7th Mirth 122nd year of Ascendancy at 01:45 Killed by cold drake at level 10 on the 7th Mirth 122nd year of Ascendancy at 02:18 Killed by cold drake at level 10 on the 7th Mirth 122nd year of Ascendancy at 02:54 Killed by cold drake at level 10 on the 7th Mirth 122nd year of Ascendancy at 03:33 Killed by ice wyrm at level 10 on the 7th Mirth 122nd year of Ascendancy at 04:00 Killed by ice wyrm at level 10 on the 7th Mirth 122nd year of Ascendancy at 04:37 Killed by ice wyrm at level 10 on the 7th Mirth 122nd year of Ascendancy at 05:12 Killed by ice wyrm at level 10 on the 7th Mirth 122nd year of Ascendancy at 05:42 Killed by ice wyrm at level 10 on the 7th Mirth 122nd year of Ascendancy at 06:12 Killed by ice wyrm at level 10 on the 7th Mirth 122nd year of Ascendancy at 06:49 |
Primary Stats
| Strength | 26 (base 22) |
| Dexterity | 23 (base 22) |
| Constitution | 13 (base 13) |
| Magic | 10 (base 10) |
| Willpower | 10 (base 10) |
| Cunning | 23 (base 22) |
Resources
| Life | 224/224 |
| Stamina | 142/142 |
| Healing Factor | 1 |
| Regeneration | 3.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 39 |
| Accuracy | 34 |
| Crit Chance | 8% |
| APR | 3 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 14 |
| Accuracy | 34 |
| Crit Chance | 11% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 16 |
| Crit Chance | 4% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 13 (30%) |
| Defense | 23 |
| Ranged Defense | 25 |
| Fatigue | 8 |
| Physical Save | 18 |
| Spell Save | 7 |
| Mental Save | 11 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 19% |
| Disarm Resistance | 27% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 19% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Cunning / Tactical | 1.20 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.20 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Dual weapons | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Field control | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Thuggery | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 2/5 |
| 2/5 |
| 1/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | traveler's pair of iron boots of uncanny dodging (2 def, 3 armour) traveler's pair of iron boots of uncanny dodging (2 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +2 (+1 eff.) Ranged Defense: +3 (+1 eff.) Fatigue: -3% Maximum encumbrance: +20 Physical save: +5 (+3 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | insulating iron helm of strength (+3) (0 def, 3 armour) insulating iron helm of strength (+3) (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Str Changes resistances: +6% fire / +6% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | iron pickaxe (dig speed 37 turns) iron pickaxe (dig speed 37 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| Around waist | insulating rough leather belt insulating rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% fire / +6% cold A belt that goes around your waist. |
| In main hand | Salowyn (28.5-39.9 power, 3 apr) Salowyn (28.5-39.9 power, 3 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 2 Base power: 28.5 - 39.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% When wielded/worn: Accuracy: +5 (+3 eff.) Defense: +5 (+3 eff.) Changes resistances penetration: +5% physical Disarm immunity: +27% Maximum stamina: +15.00 Blunt and deadly. |
| Main armor | rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Fatigue: +6% A suit of armour made of leather. |
| In off hand | iron dagger (10-13 power, 5 apr) iron dagger (10-13 power, 5 apr)Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.0 - 13.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
| Cloak | thick linen cloak of Eldoral (1 def, 5 armour) thick linen cloak of Eldoral (1 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +5 Defense: +1 (+1 eff.) Changes stats: +1 Cun / +1 Dex Changes resistances: +12% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Mirror Shards Mirror ShardsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Effects when hit in melee: * 30% chance to blind Changes resistances: +25% light Changes damage: +12% light Light radius: +1 It can be used to create a reflective shield (50% reflection rate, 170 strength, based on Magic) for 5 turns, costing 24 power out of 5/24. Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion (resist 10%; cure magical, physical)wild infusion (resist 10%; cure magical, physical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical or physical effect and reduce all damage taken by 10% for 4 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
copper amulet of constitution (+3) copper amulet of constitution (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Con Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. balanced iron dagger (9-11.7 power, 5 apr)balanced iron dagger (9-11.7 power, 5 apr) Requires: - Dexterity 11 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 9.0 - 11.7 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% When wielded/worn: Accuracy: +4 (+2 eff.) Defense: +5 (+3 eff.) Disarm immunity: +16% Sharp, short and deadly. |
iron dagger (10.5-13.65 power, 5 apr) iron dagger (10.5-13.65 power, 5 apr)Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.5 - 13.7 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. balanced dwarven-steel greatmaul of massacre (50-75 power, 2 apr)balanced dwarven-steel greatmaul of massacre (50-75 power, 2 apr) Requires: - Strength 24 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 50.0 - 75.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Accuracy: +10 (+5 eff.) Defense: +9 (+5 eff.) Disarm immunity: +27% Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. fungal elm longbow of powerfungal elm longbow of power Requires: - Dexterity 11 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +6 When wielded/worn: Changes stats: +1 Con Changes resistances penetration: +9% physical Changes damage: +9% physical Talent mastery: +0.20 Wild-gift / Fungus It can be used to regenerate 60 life over 5 turns, putting all charms on cooldown for 20 turns. Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. mighty yew longbow of powermighty yew longbow of power Requires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 When wielded/worn: Physical power: +7 (+3 eff.) Changes stats: +3 Str Changes resistances penetration: +8% physical Changes damage: +11% physical Longbows are used to shoot arrows at your foes. |
Sword of Potential Futures (28-39.2 power, 10 apr) Sword of Potential Futures (28-39.2 power, 10 apr)Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 It is part of a set of items. In the past there was a dagger with it. Base power: 28.0 - 39.2 Uses stats: 20% Mag, 80% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Changes damage: +5% temporal Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian Spellpower: +5 (+5 eff.) Spell crit. chance: +5% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time. |
This item will automatically be transmogrified when you leave the level. iron longsword of persecution (11.5-16.1 power, 2 apr)iron longsword of persecution (11.5-16.1 power, 2 apr) Requires: - Strength 11 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Damage against: +5% Unnatural When wielded/worn: Changes stats: +1 Wil Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. iron mace (12.5-17.5 power, 2 apr)iron mace (12.5-17.5 power, 2 apr) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 12.5 - 17.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. gifted vined mindstar of life (4-4.4 power, 18 apr, mind damage)gifted vined mindstar of life (4-4.4 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 4.0 - 4.4 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Life regen: +0.70 Maximum life: +10.00 Mindpower: +6 (+5 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. mossy mindstar of slime (2.5-2.75 power, 12 apr, nature damage)mossy mindstar of slime (2.5-2.75 power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Effects when hit in melee: * Slows global speed by 3% Changes damage: +3% nature Mindpower: +2 (+2 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. shimmering yew starstaff of might (20-24 power, 4 apr, physical element)shimmering yew starstaff of might (20-24 power, 4 apr, physical element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% physical Talent granted: +1 Command Staff Mana each turn: +0.21 Maximum mana: +43.00 Spellpower: +9 (+9 eff.) Spell crit. chance: +8% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. mighty iron steamgunmighty iron steamgun Requires: - Dexterity 11 - Talent Shoot - Talent Steam Pool Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 1 Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Attack speed: 100% Firing range: +6 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Physical power: +6 (+3 eff.) Changes stats: +2 Str Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
acidic iron waraxe of massacre (18-25.2 power, 2 apr) acidic iron waraxe of massacre (18-25.2 power, 2 apr)Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 18.0 - 25.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +5 acid One-handed war axes. |
resilient linen cloak of Eldoral (1 def, 0 armour) resilient linen cloak of Eldoral (1 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +1 Cun / +1 Dex Maximum life: +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. resilient linen cloak of Iron Throne (1 def, 0 armour)resilient linen cloak of Iron Throne (1 def, 0 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +1 Str / +1 Con Maximum life: +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. linen robe of corrosion (+16%) (0 def, 0 armour)linen robe of corrosion (+16%) (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +16% acid Changes damage: +11% acid A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. miner's pair of iron boots of uncanny dodging (3 def, 7 armour)miner's pair of iron boots of uncanny dodging (3 def, 7 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+2 eff.) Ranged Defense: +2 (+1 eff.) Fatigue: +2% Infravision radius: +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. steady iron gauntlets of magic (+2) (0 def, 1 armour)steady iron gauntlets of magic (+2) (0 def, 1 armour) Requires: - Talent Armour Training Powered by arcane forces Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +6 (+3 eff.) Armour: +1 Changes stats: +2 Mag Changes damage: +3% arcane Physical save: +5 (+3 eff.) Mental save: +6 (+6 eff.) Disarm immunity: +22% Metal gloves protecting the hands up to the middle of the lower arm. |
iron helm (0 def, 3 armour) iron helm (0 def, 3 armour)Requires: - Talent Armour Training 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. linen wizard hat (1 def, 0 armour)linen wizard hat (1 def, 0 armour) 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. linen wizard hat of corrosion (+15%) (1 def, 0 armour)linen wizard hat of corrosion (+15%) (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes resistances: +15% acid Changes damage: +10% acid A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. stabilizing rough leather cap of strength (+3) (0 def, 1 armour)stabilizing rough leather cap of strength (+3) (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Str Physical save: +12 (+7 eff.) A cap made of leather. |
This item will automatically be transmogrified when you leave the level. spiked cured leather armour of fire resistance (2 def, 4 armour)spiked cured leather armour of fire resistance (2 def, 4 armour) Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +7% Damage when hit (Melee): 10 physical Changes resistances: +18% fire A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. Revenant (8 def, 20 armour)Revenant (8 def, 20 armour) Requires: - Strength 28 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +8 (+4 eff.) Fatigue: +12% Changes stats: +5 Mag / +5 Con Physical save: +12 (+7 eff.) Spell save: +12 (+12 eff.) Mental save: +12 (+10 eff.) Silence immunity: +20% Confusion immunity: +20% Pinning immunity: +20% Stun/Freeze immunity: +20% Status resistances shift over time to match the statuses you are being hit by. The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge. |
This item will automatically be transmogrified when you leave the level. self-loading quiver of yew arrows of paradox (17/17, 31.5-44.1 power, 10 apr)self-loading quiver of yew arrows of paradox (17/17, 31.5-44.1 power, 10 apr) Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 31.5 - 44.1 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Physical crit. chance: +2.0% Capacity: 17 Turns elapse between self-loadings: 4 On weapon hit: * 5% chance to gain 10% of a turn Damage (Ranged): +5 temporal Arrows are used with bows to pierce your foes to death. |
3 agate 3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. pouch of iron shots of purging (16/20, 16.5-19.8 power, 1 apr)pouch of iron shots of purging (16/20, 16.5-19.8 power, 1 apr) Requires: - Dexterity 11 Infused by arcane disrupting forces 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 16.5 - 19.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +4.0% Capacity: 20 On weapon hit: * 25% chance to remove a magical effect Damage (Ranged): +6 nature Shots are used with slings to pummel your foes to death. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Exploration mode)
Got a character to level 10.By eeeee the Cornac Marauder level 10
6th Mirth 122nd year of Ascendancy at 15:37 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By eeeee the Cornac Marauder level 8
5th Mirth 122nd year of Ascendancy at 19:07 see stats
Log
You are sent back to the material plane!
Eeeee activates Mirror Shards, forging a reflective barrier!
A shield forms around eeeee.
Eeeee uses Flurry.
eeeee reflects damage back to Ice wyrm!
Ice wyrm hits eeeee for (24 absorbed), 0 cold, (24 absorbed), 0 cold, (24 absorbed), 0 cold, (24 absorbed), 0 cold, (24 absorbed), 0 cold, (24 absorbed), 0 cold (0 total damage).
eeeee hits Ice wyrm for 26 physical, 12 reflected, 8 physical, 12 reflected, 27 physical, 12 reflected, 8 physical, 12 reflected, 31 physical, 12 reflected, 8 physical, 12 reflected (184 total damage).
Eeeee uses Dual Strike.
Your shield crumbles under the damage!
The shield around eeeee crumbles.
Ice wyrm shrugs off the effect 'Stunned'!
eeeee reflects damage back to Ice wyrm!
Ice wyrm hits eeeee for (24 absorbed), 0 cold, 24 cold, 48 physical (73 total damage).
eeeee hits Ice wyrm for 12 physical, 12 reflected, 40 physical, (65 total damage).
Eeeee is recovering from the damage!
Ice wyrm hits eeeee for 24 cold, 24 cold, 49 physical (98 total damage).
eeeee hits Ice wyrm for 34 physical, 10 physical, (45 total damage).
eeeee receives 13 healing.
Ice wyrm hits eeeee for 24 cold, 24 cold (49 total damage).
eeeee hits Ice wyrm for 32 physical, 11 physical (44 total damage).
eeeee receives 13 healing.
Eeeee rushes out!
Eeeee has finished recovering.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
