Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.9 |
| Addons | Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Items Vault 1.4.8Donators/Buyers bonus! Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
|
| Campaign | Infinite |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Skeleton |
| Class | Mindslayer |
| Level / Exp | 32 / 11% |
| Size | big |
| Lifes / Deaths | Killed by pyromancer at level 2 on the 75th Pyre 122nd year of Ascendancy at 19:52 / 135Killed by giant yellow ant at level 2 on the 76th Pyre 122nd year of Ascendancy at 17:59 Killed by geomancer at level 3 on the 76th Pyre 122nd year of Ascendancy at 18:43 Killed by forest wight at level 3 on the 76th Pyre 122nd year of Ascendancy at 22:03 Killed by forest wight at level 3 on the 76th Pyre 122nd year of Ascendancy at 22:45 Killed by forest wight at level 3 on the 76th Pyre 122nd year of Ascendancy at 23:36 Killed by forest wight at level 3 on the 77th Pyre 122nd year of Ascendancy at 00:39 Killed by forest wight at level 3 on the 77th Pyre 122nd year of Ascendancy at 00:53 Killed by snow giant at level 3 on the 77th Pyre 122nd year of Ascendancy at 03:23 Killed by snow giant at level 3 on the 77th Pyre 122nd year of Ascendancy at 04:37 Killed by snow giant at level 3 on the 77th Pyre 122nd year of Ascendancy at 05:20 Killed by bandit at level 3 on the 77th Pyre 122nd year of Ascendancy at 09:28 Killed by ultimate gwelgoroth at level 3 on the 77th Pyre 122nd year of Ascendancy at 10:20 Killed by ultimate gwelgoroth at level 3 on the 77th Pyre 122nd year of Ascendancy at 11:00 Killed by bandit at level 3 on the 77th Pyre 122nd year of Ascendancy at 11:38 Killed by ultimate gwelgoroth at level 3 on the 77th Pyre 122nd year of Ascendancy at 12:12 Killed by blue jelly at level 4 on the 77th Pyre 122nd year of Ascendancy at 13:37 Killed by chitinous spider at level 4 on the 77th Pyre 122nd year of Ascendancy at 14:32 Killed by chitinous spider at level 4 on the 77th Pyre 122nd year of Ascendancy at 15:14 Killed by chitinous spider at level 4 on the 77th Pyre 122nd year of Ascendancy at 16:02 Killed by grizzly bear at level 4 on the 77th Pyre 122nd year of Ascendancy at 16:45 Killed by black jelly at level 4 on the 77th Pyre 122nd year of Ascendancy at 17:27 Killed by shivgoroth at level 5 on the 77th Pyre 122nd year of Ascendancy at 20:01 Killed by shivgoroth at level 5 on the 77th Pyre 122nd year of Ascendancy at 21:18 Killed by large brown snake at level 5 on the 78th Pyre 122nd year of Ascendancy at 00:38 Killed by teluvorta at level 5 on the 78th Pyre 122nd year of Ascendancy at 01:43 Killed by giant fire ant at level 5 on the 78th Pyre 122nd year of Ascendancy at 05:47 Killed by snow giant at level 5 on the 78th Pyre 122nd year of Ascendancy at 08:09 Killed by elven warrior at level 6 on the 78th Pyre 122nd year of Ascendancy at 09:00 Killed by elven warrior at level 6 on the 78th Pyre 122nd year of Ascendancy at 09:46 Killed by orc master assassin at level 6 on the 78th Pyre 122nd year of Ascendancy at 10:37 Killed by orc master assassin at level 6 on the 78th Pyre 122nd year of Ascendancy at 11:33 Killed by chitinous spider at level 6 on the 78th Pyre 122nd year of Ascendancy at 13:35 Killed by Ivybeth the ink squid at level 8 on the 4th Mirth 122nd year of Ascendancy at 14:36 Killed by Horned Horror at level 9 on the 6th Mirth 122nd year of Ascendancy at 03:42 Killed by ritch larva at level 10 on the 8th Mirth 122nd year of Ascendancy at 21:07 Killed by grave wight at level 10 on the 8th Mirth 122nd year of Ascendancy at 21:56 Killed by elven tempest at level 10 on the 8th Mirth 122nd year of Ascendancy at 22:48 Killed by elven tempest at level 10 on the 8th Mirth 122nd year of Ascendancy at 23:20 Killed by lesser vampire at level 10 on the 9th Mirth 122nd year of Ascendancy at 00:08 Killed by icy orc wyrmic at level 10 on the 9th Mirth 122nd year of Ascendancy at 01:00 Killed by icy orc wyrmic at level 10 on the 9th Mirth 122nd year of Ascendancy at 01:40 Killed by icy orc wyrmic at level 10 on the 9th Mirth 122nd year of Ascendancy at 02:15 Killed by orc master assassin at level 10 on the 9th Mirth 122nd year of Ascendancy at 03:07 Killed by icy orc wyrmic at level 10 on the 9th Mirth 122nd year of Ascendancy at 04:05 Killed by ghoulish rat at level 10 on the 9th Mirth 122nd year of Ascendancy at 08:43 Killed by ghoulking at level 10 on the 9th Mirth 122nd year of Ascendancy at 10:13 Killed by lesser vampire at level 11 on the 9th Mirth 122nd year of Ascendancy at 13:05 Killed by lesser vampire at level 11 on the 9th Mirth 122nd year of Ascendancy at 14:26 Killed by Walwis the Invoker at level 11 on the 1st Summertide 122nd year of Ascendancy at 16:34 Killed by yellow jelly at level 12 on the 2nd Summertide 122nd year of Ascendancy at 12:23 Killed by orc master wyrmic at level 12 on the 2nd Summertide 122nd year of Ascendancy at 21:45 Killed by venom drake at level 12 on the 2nd Summertide 122nd year of Ascendancy at 22:12 Killed by Greater Mummy Lord at level 13 on the 3rd Summertide 122nd year of Ascendancy at 05:43 Killed by Greater Mummy Lord at level 13 on the 3rd Summertide 122nd year of Ascendancy at 06:55 Killed by Greater Mummy Lord at level 13 on the 3rd Summertide 122nd year of Ascendancy at 07:50 Killed by Greater Mummy Lord at level 13 on the 3rd Summertide 122nd year of Ascendancy at 08:50 Killed by Greater Mummy Lord at level 13 on the 3rd Summertide 122nd year of Ascendancy at 09:23 Killed by Greater Mummy Lord at level 13 on the 3rd Summertide 122nd year of Ascendancy at 10:25 Killed by Greater Mummy Lord at level 13 on the 3rd Summertide 122nd year of Ascendancy at 11:21 Killed by Greater Mummy Lord at level 13 on the 3rd Summertide 122nd year of Ascendancy at 12:06 Killed by Greater Mummy Lord at level 13 on the 3rd Summertide 122nd year of Ascendancy at 13:41 Killed by Greater Mummy Lord at level 13 on the 3rd Summertide 122nd year of Ascendancy at 14:45 Killed by Greater Mummy Lord at level 13 on the 3rd Summertide 122nd year of Ascendancy at 15:58 Killed by Greater Mummy Lord at level 13 on the 3rd Summertide 122nd year of Ascendancy at 16:30 Killed by Greater Mummy Lord at level 13 on the 3rd Summertide 122nd year of Ascendancy at 18:02 Killed by Greater Mummy Lord at level 13 on the 3rd Summertide 122nd year of Ascendancy at 18:53 Killed by Greater Mummy Lord at level 13 on the 3rd Summertide 122nd year of Ascendancy at 20:00 Killed by Greater Mummy Lord at level 13 on the 3rd Summertide 122nd year of Ascendancy at 20:38 Killed by Greater Mummy Lord at level 13 on the 3rd Summertide 122nd year of Ascendancy at 21:43 Killed by Greater Mummy Lord at level 13 on the 3rd Summertide 122nd year of Ascendancy at 22:50 Killed by Greater Mummy Lord at level 13 on the 3rd Summertide 122nd year of Ascendancy at 23:11 Killed by Greater Mummy Lord at level 13 on the 3rd Summertide 122nd year of Ascendancy at 23:51 Killed by Greater Mummy Lord at level 14 on the 1st Flare 122nd year of Ascendancy at 01:36 Killed by naga psyren at level 14 on the 3rd Flare 122nd year of Ascendancy at 08:14 Killed by naga psyren at level 14 on the 3rd Flare 122nd year of Ascendancy at 09:10 Killed by black jelly at level 14 on the 3rd Flare 122nd year of Ascendancy at 10:11 Killed by naga psyren at level 14 on the 3rd Flare 122nd year of Ascendancy at 11:01 Killed by naga psyren at level 14 on the 3rd Flare 122nd year of Ascendancy at 11:48 Killed by naga psyren at level 14 on the 3rd Flare 122nd year of Ascendancy at 12:46 Killed by Layunn the ancient elven mummy at level 19 on the 8th Dusk 122nd year of Ascendancy at 04:25 Killed by Layunn the ancient elven mummy at level 19 on the 8th Dusk 122nd year of Ascendancy at 05:25 Killed by Aerimira the bloated horror at level 19 on the 10th Dusk 122nd year of Ascendancy at 05:31 Killed by Aerimira the bloated horror at level 19 on the 10th Dusk 122nd year of Ascendancy at 06:10 Killed by Shasshhiy'Kaish at level 20 on the 12nd Dusk 122nd year of Ascendancy at 17:22 Killed by Gloruwyn the luminous horror at level 20 on the 12nd Dusk 122nd year of Ascendancy at 23:20 Killed by Beloratira the ghoulking at level 20 on the 13rd Dusk 122nd year of Ascendancy at 20:27 Killed by Islomina the rogue at level 21 on the 16th Dusk 122nd year of Ascendancy at 22:07 Killed by Neriyanor the degenerated skeleton warrior at level 22 on the 20th Dusk 122nd year of Ascendancy at 11:52 Killed by fire wyrm at level 22 on the 21st Dusk 122nd year of Ascendancy at 22:35 Killed by fire wyrm at level 22 on the 22nd Dusk 122nd year of Ascendancy at 07:13 Killed by fire drake at level 22 on the 22nd Dusk 122nd year of Ascendancy at 10:54 Killed by Elodatira the venom drake at level 23 on the 27th Dusk 122nd year of Ascendancy at 12:12 Killed by Elodatira the venom drake at level 23 on the 27th Dusk 122nd year of Ascendancy at 13:07 Killed by Elodatira the venom drake at level 23 on the 27th Dusk 122nd year of Ascendancy at 13:57 Killed by Bethylelle the lesser vampire at level 24 on the 31st Dusk 122nd year of Ascendancy at 16:15 Killed by skeleton master archer at level 25 on the 36th Dusk 122nd year of Ascendancy at 15:02 Killed by fiery orc wyrmic at level 25 on the 37th Dusk 122nd year of Ascendancy at 00:40 Killed by Elatira the black jelly at level 26 on the 37th Dusk 122nd year of Ascendancy at 21:21 Killed by armoured skeleton warrior at level 26 on the 39th Dusk 122nd year of Ascendancy at 16:52 Killed by armoured skeleton warrior at level 26 on the 39th Dusk 122nd year of Ascendancy at 18:50 Killed by ghast at level 26 on the 39th Dusk 122nd year of Ascendancy at 20:50 Killed by ghoul at level 26 on the 39th Dusk 122nd year of Ascendancy at 23:48 Killed by elven blood mage at level 27 on the 40th Dusk 122nd year of Ascendancy at 13:11 Killed by orc blood mage at level 27 on the 41st Dusk 122nd year of Ascendancy at 00:05 Killed by orc blood mage at level 27 on the 41st Dusk 122nd year of Ascendancy at 00:54 Killed by Ivyma the bloated horror at level 27 on the 44th Dusk 122nd year of Ascendancy at 09:03 Killed by Ivyma the bloated horror at level 27 on the 44th Dusk 122nd year of Ascendancy at 09:46 Killed by Betonor the dredge at level 27 on the 44th Dusk 122nd year of Ascendancy at 21:32 Killed by venom drake at level 27 on the 45th Dusk 122nd year of Ascendancy at 12:24 Killed by oozing horror at level 28 on the 47th Dusk 122nd year of Ascendancy at 01:26 Killed by elven corruptor at level 29 on the 47th Dusk 122nd year of Ascendancy at 23:04 Killed by elven cultist at level 29 on the 48th Dusk 122nd year of Ascendancy at 23:23 Killed by elven cultist at level 29 on the 49th Dusk 122nd year of Ascendancy at 00:05 Killed by orc soldier at level 29 on the 50th Dusk 122nd year of Ascendancy at 02:16 Killed by icy orc wyrmic at level 29 on the 50th Dusk 122nd year of Ascendancy at 03:58 Killed by orc blood mage at level 29 on the 50th Dusk 122nd year of Ascendancy at 05:44 Killed by Eilinetta the cryomancer at level 30 on the 50th Dusk 122nd year of Ascendancy at 17:25 Killed by Eilinutira the maulotaur at level 30 on the 52nd Dusk 122nd year of Ascendancy at 12:19 Killed by will o' the wisp at level 30 on the 54th Dusk 122nd year of Ascendancy at 17:43 Killed by Aravea the multi-hued drake hatchling at level 30 on the 55th Dusk 122nd year of Ascendancy at 02:08 Killed by Aravea the multi-hued drake hatchling at level 30 on the 55th Dusk 122nd year of Ascendancy at 03:23 Killed by Aravea the multi-hued drake hatchling at level 30 on the 55th Dusk 122nd year of Ascendancy at 04:30 Killed by Aravea the multi-hued drake hatchling at level 30 on the 55th Dusk 122nd year of Ascendancy at 06:03 Killed by Aravea the multi-hued drake hatchling at level 30 on the 55th Dusk 122nd year of Ascendancy at 06:46 Killed by Aravea the multi-hued drake hatchling at level 30 on the 55th Dusk 122nd year of Ascendancy at 07:22 Killed by Goldamina the forest troll at level 30 on the 55th Dusk 122nd year of Ascendancy at 22:51 Killed by greater gwelgoroth at level 31 on the 56th Dusk 122nd year of Ascendancy at 20:20 Killed by greater gwelgoroth at level 31 on the 56th Dusk 122nd year of Ascendancy at 21:48 Killed by lich at level 31 on the 57th Dusk 122nd year of Ascendancy at 09:25 Killed by lich at level 31 on the 57th Dusk 122nd year of Ascendancy at 18:19 Killed by Ivodheda the dredge captain at level 31 on the 59th Dusk 122nd year of Ascendancy at 18:02 Killed by Arywe the gelatinous cube at level 31 on the 61st Dusk 122nd year of Ascendancy at 09:49 Killed by orc blood mage at level 31 on the 62nd Dusk 122nd year of Ascendancy at 19:48 Killed by Ledzo the wretchling at level 32 on the 65th Dusk 122nd year of Ascendancy at 12:54 |
Primary Stats
| Strength | 35 (base 11) |
| Dexterity | 25 (base 10) |
| Constitution | 30 (base 25) |
| Magic | 14 (base 10) |
| Willpower | 70 (base 58) |
| Cunning | 62 (base 51) |
Resources
| Life | 662/662 |
| Psi | 169/169 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +103% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 5 |
| See Stealth | 15 |
| See Invisible | 16 |
Offense: Mainhand
| Damage | 77 |
| Accuracy | 29 |
| Crit Chance | 27% |
| APR | 10 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 33 |
| Accuracy | 44 |
| Crit Chance | 20% |
| APR | 43 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 28 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Mind
| Mindpower | 51 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 37 (45%) |
| Defense | 24 |
| Ranged Defense | 24 |
| Fatigue | 7 |
| Physical Save | 27 |
| Spell Save | 33 |
| Mental Save | 44 |
Defense: Resistances
| All | + 4%( 70%) |
Defense: Immunities
| Disarm Resistance | 30% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Instadeath Resistance | 100% |
Inscriptions (2/3)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 43.20 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Class Talents
| Psionic / Absorption | 1.40 |
| 3/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| Psionic / Kinetic mastery | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Psionic / Projection | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Psionic / Thermal mastery | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Augmented striking | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Voracity | 1.40 |
| 1/5 |
| 2/5 |
| 2/5 |
| 1/5 |
| Psionic / Focus | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Psi-fighting | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 2/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| Psionic / Augmented mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 4/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 3/5 |
Prodigies
| 1/1 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| Psionic focus | balanced dwarven-steel greatsword of massacre (45.5-72.8 power, 2 apr) balanced dwarven-steel greatsword of massacre (45.5-72.8 power, 2 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 Base power: 45.5 - 72.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +9 (+5 eff.) Defense: +14 (+7 eff.) Disarm immunity: +30% Massive two-handed swords. |
| On hands | Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) These gloves are coated with a thick, green liquid. |
| Light source | bright brass lantern of clarity bright brass lantern of clarityCrafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +6 (+2 eff.) Light radius: +5 See stealth: +5 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+6 eff.) Spell save: +12 (+6 eff.) Mental save: +12 (+4 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| On feet | miner's pair of rough leather boots (0 def, 6 armour) miner's pair of rough leather boots (0 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +6 Fatigue: +1% Infravision radius: +1 A pair of boots made of leather. |
| Tool | iron pickaxe (dig speed 38 turns) iron pickaxe (dig speed 38 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Toryldil ToryldilPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +6 (+2 eff.) Armour: +4 Changes stats: +2 Str / +4 Wil Changes resistances penetration: +5% mind Changes damage: +9% mind Mental save: +8 (+2 eff.) Spellpower: +5 (+3 eff.) Mindpower: +5 (+2 eff.) Rings can have magical properties. |
| On fingers | copper ring of aether (+10%) copper ring of aether (+10%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +10% arcane Changes damage: +10% arcane Rings can have magical properties. |
| Around neck | Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
| In main hand | Twilight's Edge (47-65.8 power, 7 apr) Twilight's Edge (47-65.8 power, 7 apr)Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 47.0 - 65.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +7 Physical crit. chance: +12.0% Attack speed: 100% On weapon crit: * release a burst of light and dark damage (scales with Magic) When wielded/worn: Changes stats: +4 Str / +4 Mag / +4 Cun Changes damage: +18% darkness / +18% light Spellpower: +12 (+6 eff.) Spell crit. chance: +4% Light radius: +1 The blade of this sword seems to have been forged of a mixture of voratun and stralite, resulting in a blend of swirling light and darkness. |
| Around waist | nightruned rough leather belt of the giants nightruned rough leather belt of the giantsPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +2 (+0 eff.) Changes resistances: +6% light / +6% darkness Spell save: +6 (+3 eff.) Size category: +1 A belt that goes around your waist. |
| In off hand | absorbing living mindstar of flames (17.5-19.25 power, 40 apr, nature damage) absorbing living mindstar of flames (17.5-19.25 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural fire should be returned to the wyrm. This mindstar absorbs psionic energy that needs to be projected. Base power: 17.5 - 19.2 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 10 fire Changes resistances: +8% lightning / +26% fire / +16% cold Changes resistances penetration: +4% fire Changes damage: +8% fire Talent masteries: +0.10 Psionic / Voracity +0.10 Psionic / Absorption Mindpower: +10 (+4 eff.) Mental crit. chance: +5% Global speed: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Wrap of Stone (0 def, 10 armour) Wrap of Stone (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 Armour Hardiness: +15% Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Chronomancy / Gravity +0.10 Spell / Stone +0.10 Chronomancy / Matter +0.20 Spell / Earth Spellpower: +6 (+3 eff.) It can be used to activate talent Stone Wall (costing 54 power out of 60/60) : Effective talent level: 1.2 Power cost: 54 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 4 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 73.01 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
| Main armor | Eel-skin armour (10 def, 1 armour) Eel-skin armour (10 def, 1 armour)Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +1 Defense: +10 (+5 eff.) Fatigue: +2% Changes stats: +3 Cun / +2 Dex Poison immunity: +30% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 17 power out of 50/50) : Effective talent level: 2.0 Power cost: 17 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 56.29 to 168.86 lightning damage. The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Inventory
phase door rune (range 10; power 15; dur 5) phase door rune (range 10; power 15; dur 5)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the warrior (absorb 155 for 3 turns) shielding rune of the warrior (absorb 155 for 3 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 155 damage for 3 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Choker of Dread Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Blindness immunity: +100% Spellpower: +5 (+3 eff.) See invisible: +10 It can be used to summon an elder vampire to your side for 15 turns, costing 54 power out of 60/60. The evilness of undeath radiates from this amulet. |
restful copper amulet restful copper amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -5% Life regen: +1.50 Amulets can have magical properties. |
Crude Iron Battle Axe of Kroll (68-102 power, 7 apr) Crude Iron Battle Axe of Kroll (68-102 power, 7 apr)Requires: - Strength 50 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 68.0 - 102.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Armour: +6 Defense: +6 (+3 eff.) Changes stats: +2 Dex / +2 Con Changes damage: +10% physical Stun/Freeze immunity: +30% Knockback immunity: +30% Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
acidic steel battleaxe (19-28.5 power, 2 apr) acidic steel battleaxe (19-28.5 power, 2 apr)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 19.0 - 28.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +10 acid Massive two-handed battleaxes. |
iron battleaxe of massacre (21-31.5 power, 1 apr) iron battleaxe of massacre (21-31.5 power, 1 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 21.0 - 31.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Massive two-handed battleaxes. |
Moon (30-39 power, 30 apr) Moon (30-39 power, 30 apr)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The moon shines alone in a starless sky. Base power: 30.0 - 39.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +30 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +20 darkness When wielded/worn: Changes damage: +10% darkness Light radius: -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
voratun greatmaul 'Beykalthoneg' (68-102 power, 4 apr) voratun greatmaul 'Beykalthoneg' (68-102 power, 4 apr)Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 68.0 - 102.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 16 arcane resource burn On weapon crit: * cripple the target Damage (Melee): +20 insidious poison When wielded/worn: Physical crit. chance: +14.0% Changes stats: +1 Cun Mental save: +3 (+1 eff.) Equilibrium when hit: +0.08 Maximum psi: +40.00 Mindpower: +4 (+2 eff.) Mental crit. chance: +1% Massive two-handed mauls. |
iron greatsword (17.5-28 power, 1 apr) iron greatsword (17.5-28 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 17.5 - 28.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
iron greatsword (16-25.6 power, 1 apr) iron greatsword (16-25.6 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 16.0 - 25.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
Wintertide (39-54.6 power, 10 apr) Wintertide (39-54.6 power, 10 apr)Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 39.0 - 54.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * Create a Winter Storm that gradually expands (from radius 1 to radius 4), dealing 40.23 cold damage (based on Strength) to your enemies each turn and slowing their ability to act by 20%. Subsequent melee strikes will relocate the storm on top of your target and increase its duration. Damage (Melee): +25 ice When wielded/worn: Damage when hit (Melee): 40 ice Changes resistances: +25% cold Changes damage: +20% cold Ice block penetration: +35% No Winter Storm Active It can be used to precipitate ice walls (lasting 10 turns) within your Winter Storm's area, costing 27 power out of 40/40. The air seems to freeze around the blade of this sword, draining all heat from the area. It is said the Conclave created this weapon for their warmaster during the dark times of the first allure war. |
dwarven-steel longsword 'Woelady' (22.5-31.5 power, 4 apr) dwarven-steel longsword 'Woelady' (22.5-31.5 power, 4 apr)Requires: - Strength 24 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 3 Base power: 22.5 - 31.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown Damage (Melee): +4 arcane Burst (radius 1) on hit: +12 darkness Burst (radius 2) on crit: +4 arcane / +5 fire When wielded/worn: Physical power: +11 (+3 eff.) Damage when hit (Melee): 8 arcane / 12 darkness Changes stats: +5 Con Changes resistances penetration: +8% physical / +7% fire Disarm immunity: +19% Global speed: +3% Sharp, long, and deadly. |
Eye of Winter (8-8.8 power, 18 apr, cold damage) Eye of Winter (8-8.8 power, 18 apr, cold damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. Nature requires balance in these matters. Base power: 8.0 - 8.8 Uses stats: 35% Wil, 15% Cun Damage type: Cold Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +10 Changes resistances: -10% fire Changes resistances penetration: +10% cold Changes damage: +10% cold Mindpower: +8 (+3 eff.) Mental crit. chance: +4% Talent on hit(mindpower): Winter's Fury (10% chance level 2). This mindstar glows with a dim cool light, but seems somehow incomplete. |
mossy mindstar (2.5-2.75 power, 12 apr, mind damage) mossy mindstar (2.5-2.75 power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar (2-2.2 power, 12 apr, nature damage) mossy mindstar (2-2.2 power, 12 apr, nature damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.0 - 2.2 Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
projecting thorny mindstar (9.5-10.45 power, 24 apr, nature damage) projecting thorny mindstar (9.5-10.45 power, 24 apr, nature damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. This mindstar projects psionic energy if enough is absorbed. Base power: 9.5 - 10.5 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +7% lightning / +14% fire / +11% cold Talent masteries: +0.10 Psionic / Focus +0.20 Psionic / Projection Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
rough leather belt of transcendence rough leather belt of transcendenceInfused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical save: +5 (+2 eff.) Mindpower: +2 (+1 eff.) A belt that goes around your waist. |
resilient linen cloak of Iron Throne (1 def, 0 armour) resilient linen cloak of Iron Throne (1 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +1 Str / +1 Con Maximum life: +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
iron gauntlets of strength (+2) (0 def, 1 armour) iron gauntlets of strength (+2) (0 def, 1 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +1 Changes stats: +2 Str Metal gloves protecting the hands up to the middle of the lower arm. |
Velawen the Strikespike (2 def, 0 armour) Velawen the Strikespike (2 def, 0 armour)Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Damage when hit (Melee): 12 lightning Changes resistances: +26% cold / +28% fire / +12% temporal Changes resistances penetration: +10% temporal Changes damage: +3% lightning / +14% fire / +13% cold A pointy cloth hat, very wizardly... |
grounding iron helm of constitution (+3) (0 def, 3 armour) grounding iron helm of constitution (+3) (0 def, 3 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Con Changes resistances: +6% lightning / +5% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel mail armour 'Yvorin' (3 def, 16 armour) dwarven-steel mail armour 'Yvorin' (3 def, 16 armour)Requires: - Strength 28 - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 3 When wielded/worn: Armour: +16 Defense: +3 (+2 eff.) Fatigue: +16% Changes resistances: +3% acid / +1% physical / +21% light / +9% mind / +12% darkness Changes resistances penetration: +10% arcane Mental save: +16 (+5 eff.) A suit of armour made of mail. |
7 agate 7 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 onyx 8 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Air currents swirl around this bright blue jewel. |
6 aquamarine 6 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli 4 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal 7 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire 2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz 6 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 emerald 6 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 jade 2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
bloodstone bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 garnet 7 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 ruby 3 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
4 amethyst 4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 quartz 4 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber 2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 ametrine 8 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By dsnsn the Skeleton Mindslayer level 12
1st Summertide 122nd year of Ascendancy at 19:53 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By dsnsn the Skeleton Mindslayer level 19
10th Dusk 122nd year of Ascendancy at 12:21 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By dsnsn the Skeleton Mindslayer level 12
1st Summertide 122nd year of Ascendancy at 19:53 see stats
Infinite x10 (Exploration mode)
Got to level 10 of the infinite dungeon.By dsnsn the Skeleton Mindslayer level 14
3rd Flare 122nd year of Ascendancy at 00:17 see stats
Infinite x20 (Exploration mode)
Got to level 20 of the infinite dungeon.By dsnsn the Skeleton Mindslayer level 21
19th Dusk 122nd year of Ascendancy at 09:37 see stats
Infinite x30 (Exploration mode)
Got to level 30 of the infinite dungeon.By dsnsn the Skeleton Mindslayer level 30
50th Dusk 122nd year of Ascendancy at 16:24 see stats
Level 10 (Exploration mode)
Got a character to level 10.By dsnsn the Skeleton Mindslayer level 10
8th Mirth 122nd year of Ascendancy at 16:11 see stats
Level 20 (Exploration mode)
Got a character to level 20.By dsnsn the Skeleton Mindslayer level 20
11st Dusk 122nd year of Ascendancy at 05:38 see stats
Level 30 (Exploration mode)
Got a character to level 30.By dsnsn the Skeleton Mindslayer level 30
50th Dusk 122nd year of Ascendancy at 07:28 see stats
Shasshhiy'Kaish (Exploration mode)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By dsnsn the Skeleton Mindslayer level 20
12nd Dusk 122nd year of Ascendancy at 18:34 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By dsnsn the Skeleton Mindslayer level 26
39th Dusk 122nd year of Ascendancy at 20:22 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By dsnsn the Skeleton Mindslayer level 31
61st Dusk 122nd year of Ascendancy at 17:55 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By dsnsn the Skeleton Mindslayer level 19
10th Dusk 122nd year of Ascendancy at 07:16 see stats
Log
Wretchling's acid area effect hits dsnsn for (12 to psi shield), 12 acid (12 total damage).
Wretchling's acid area effect hits Ghoulking for 30 acid damage.
dsnsn misses Vampire.
dsnsn hits Vampire for 57 physical, 1 mind, 5 physical, 5 fire (70 total damage).
Skeleton warrior rearms.
Skeleton warrior uses Stunning Blow.
Ghoulking diseases dsnsn.
Dsnsn shrugs off the effect 'Weakness Disease'!
Ghoulking hits dsnsn for (7 to psi shield), 7 physical (7 total damage).
dsnsn hits Ghoulking for 3 fire damage.
dsnsn hits Skeleton warrior for 3 fire damage.
Skeleton warrior hits dsnsn for (64 to psi shield), 114 physical, (115 total damage).
Ledzo the wretchling casts Invoke Darkness.
Ledzo the wretchling hits dsnsn for 205 darkness damage.
dsnsn the level 32 skeleton mindslayer was shadowed to death by Ledzo the wretchling on level 34 of Infinite Dungeon.
Dsnsn deactivates Thermal Shield.
Dsnsn deactivates Thermal Aura.
Dsnsn deactivates Deflect Projectiles.
Dsnsn deactivates Augmentation.
Dsnsn deactivates Kinetic Shield.
Dsnsn deactivates Beyond the Flesh.
Dsnsn is free from the acid.
Dsnsn is not stunned anymore.
Dsnsn deactivates Kinetic Aura.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Ledzo the wretchling killed dsnsn!
Saving done.
