Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Spellsword 1.3.0This addon grew out of an attempt to rework the Arcane Blade base class from the TOME module way back in beta. Previous versions can be found under the "Arcane Blade Rework" addon. I got sufficient positive feedback, and it was a sufficient departure from the original class, that it was decided to split it off to its own class, while letting the Arcane Blade be updated by others. The class revolves around melee spells, utilizing a mixture of stamina and mana require skills. Probably the most unique feature are the elemental stances, only which one of is active at a time, and which are activated by using the basic elemental strikes. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Infinite500 v2.5c: Revised high level play for ToME 1.3.1Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Tempus Fugit 1.3.1Time is a mystery to all... Adds a new ChronoRogue class, the Anarchist. Also reduces the paradox costs of Temporal Warden sustains. Current unique categories: Most of these talents will scale with your Paradox, so keep it as high as possible. Living Paradox Temporal Theft Temporal Thuggery Impossible Magic - high level Twisted Fate - high level Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Verdant Class Pack 1.3.1Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: Shadow Race 1.0.1Adds shadow race with bugfix. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Conveyance Reward 1.2.5This adds the Spell/Conveyance tree as a reward for completing the Tempest Peak questline for Angolwen. All the code is borrowed from DG's own, and thus everything works the same as antimagic characters getting Fungus. Playable Yaech Race 1.3.0Adds Yaech as a playable race, as water breathing psionics with a leaning towards cursed. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Midnight 1.3.1Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Half Orcs 1.2.5You are the bastard son of an orc invader from the east and a farmer's wife. Introducing Half-Orcs! 0.0.2 Bugfix Release: 0.0.3 0.0.4 0.0.5 0.0.6 "Home sweet home Edition" Playable Vampire Race 1.3.0Adds Vampires as a playable race, as jack of all trades with access to necromantic trees. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Faerie Race 1.2.3This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black Deep Dwarf 1.2.3Adds a dwarven subrace of ancestral worshippers. Racial talents center around healing and are helpful in surviving the early stages on higher difficulty modes, but lack an offensive punch. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Battlemage 1.2.3A battlemage class. Viking/warlock something something dualwielding elemental magician with Ragnarök and Manacalypse. Homosuperior 1.2.3This addon adds another subrace to the humans. Much stronger than any other race, for testing of classes and beginners. + 5 in all main stats exp multiplier: 0.85 Items Vault 1.3.0Donators/Buyers bonus! Eternal Darkness 1.3.1Adds many new spells for Necromancer and modifies many existing spells, effects and minions. See thread for full details. Ghouls Dont Breathe 1.3.1This belt removes breathing because it makes you undead but ghouls still breathe?! Howgash! GHOULS DONT BREATHE!! |
| Campaign | Infinite |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Homosuperior |
| Class | Arcane Blade |
| Level / Exp | 34 / 79% |
| Size | medium |
| Lifes / Deaths | Killed by elven cultist at level 25 on the 11st Dusk 122nd year of Ascendancy at 23:13 0 / 8Killed by dolleg at level 31 on the 32nd Dusk 122nd year of Ascendancy at 12:21 Killed by Forgery of Haze (Silyba the gwelgoroth) at level 32 on the 40th Dusk 122nd year of Ascendancy at 16:28 Killed by dredge at level 32 on the 40th Dusk 122nd year of Ascendancy at 18:24 Killed by Grand Corruptor at level 33 on the 41st Dusk 122nd year of Ascendancy at 05:30 Killed by Yvawyn the master vampire at level 34 on the 51st Dusk 122nd year of Ascendancy at 23:28 Killed by Yvawyn the master vampire at level 34 on the 52nd Dusk 122nd year of Ascendancy at 00:56 Killed by Yvawyn the master vampire at level 34 on the 52nd Dusk 122nd year of Ascendancy at 01:01 |
Primary Stats
| Strength | 78 (base 52) |
| Dexterity | 22 (base 10) |
| Constitution | 40 (base 26) |
| Magic | 58 (base 36) |
| Willpower | 33 (base 10) |
| Cunning | 57 (base 42) |
Resources
| Life | -4/1345 |
| Mana | 415/483 |
| Stamina | 230/256 |
| Equilibrium | 0 |
| Healing Factor | 0.657 |
| Regeneration | 1.8396 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +140% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
Offense: Mainhand
| Damage | 194 |
| Accuracy | 51 |
| Crit Chance | 25% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 49.498428426738 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Mind
| Mindpower | 32.95 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Damage Bonus
| All | +2% |
Defense: Base
| Armour (hardiness) | 40 (30%) |
| Defense | 24.6 |
| Ranged Defense | 24.6 |
| Fatigue | 16 |
| Physical Save | 44.933333333333 |
| Spell Save | 42.116666666667 |
| Mental Save | 53 |
Defense: Resistances
| All | + 7%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Confusion Resistance | 100% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 22% for 8 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 175 damage for 25 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 873% over 10 turns and instantly restoring 44 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 438 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 72.83 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 33. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Dexterity stat. |
Class Talents
| Corruption / Bone | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.20 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Enhancement | 1.20 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Magical combat | 1.30 |
| 5/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Technique / Two-handed assault | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Spell / Earth | 1.20 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.20 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.10 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Spell / Aegis | 1.10 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 2.00 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 2/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Conveyance | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| detrimental effect | Huge cut that bleeds, doing 17.15 physical damage per turn and decreasing all heals received by 34%. Deep Wound |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
Quests
You successfully escorted the lone alchemist to the recall portal on level 8 of Infinite Dungeon. Escort: lone alchemist (level 8 of Infinite Dungeon)As a reward you improved Magic by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 16 of Infinite Dungeon. Escort: lost sun paladin (level 16 of Infinite Dungeon)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 13 of Infinite Dungeon. Escort: lost warrior (level 13 of Infinite Dungeon)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 23 of Infinite Dungeon. Escort: lost warrior (level 23 of Infinite Dungeon)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 19 of Infinite Dungeon. Escort: repented thief (level 19 of Infinite Dungeon)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | dreamer's pair of dwarven-steel boots of rushing (0 def, 4 armour) dreamer's pair of dwarven-steel boots of rushing (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +2 Str / +4 Con Physical save: +6 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 1.1 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | scorching dwarven lantern of focus scorching dwarven lantern of focusPowered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Damage when hit (Melee): 17 fire Changes stats: +5 Wil Changes resistances: +6% fire Changes damage: +7% mind Light radius: +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | drakeskin leather cap 'Shadowshine' (0 def, 5 armour) drakeskin leather cap 'Shadowshine' (0 def, 5 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +11 (+3 eff.) Armour: +5 Fatigue: +5% Effects on melee hit: * 15% chance to inflict damage reduction Damage when hit (Melee): 12 mind Changes stats: +7 Str / +7 Wil Changes resistances: +13% physical / +19% mind / +6% darkness Changes resistances penetration: +10% darkness Changes damage: +12% blight / +3% mind / +3% darkness Physical save: +14 (+5 eff.) Mental save: +26 (+8 eff.) Confusion immunity: +50% Stamina when hit: +2.60 Equilibrium when hit: +2.60 A cap made of leather. |
| Tool | Galadur the yew wand of clairvoyance [power 11] (6 cooldown) Galadur the yew wand of clairvoyance [power 11] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Changes resistances: +3% acid / +5% arcane Changes damage: +18% arcane It can be used to reveal the area around you dispelling darkness and detecting the presence of nearby creatures (rad 11), putting all charms on cooldown for 6 turns. When used: 100% chance to regenerate 4 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | gladiator's gold ring of clarity gladiator's gold ring of clarityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +11 (+3 eff.) Changes stats: +6 Str / +4 Con Mental save: +7 (+2 eff.) Confusion immunity: +30% Rings can have magical properties. |
| On fingers | Wheel of Fate Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 (+2 eff.) Physical power: +2 (+0 eff.) Changes stats: +1 Dex / +12 Mag / +4 Wil / +4 Cun / +1 Con Changes resistances penetration: +15% physical Spell save: +6 (+2 eff.) Spellpower: +14 (+5 eff.) Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| Around waist | spiritwalker's rough leather belt of shielding spiritwalker's rough leather belt of shieldingPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour: +6 Changes stats: +2 Mag Mana each turn: +0.14 Maximum mana: +25.00 It can be used to create a temporary shield that absorbs 191 damage, putting all charms on cooldown for 30 turns. A belt that goes around your waist. |
| In main hand | Unlightmight (67-107.2 power, 4 apr) Unlightmight (67-107.2 power, 4 apr)Requires: - Strength 48 Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 67.0 - 107.2 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +24 mind When wielded/worn: Physical power: +4 (+1 eff.) Damage when hit (Melee): 8 darkness Life regen: +0.80 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Massive two-handed swords. |
| On hands | hardened leather gloves of archery (0 def, 2 armour) hardened leather gloves of archery (0 def, 2 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +8 Armour: +2 Changes stats: +4 Cun / +6 Dex It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | volcanic hardened leather armour of command (10 def, 19 armour) volcanic hardened leather armour of command (10 def, 19 armour)Requires: - Strength 16 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +19 Defense: +10 (+5 eff.) Fatigue: +8% Damage (Melee): 6 fire Damage (Ranged): 6 fire Changes stats: +2 Cun Changes resistances: +16% physical / +13% fire Mental save: +13 (+4 eff.) A suit of armour made of leather. |
| Cloak | spellcowled linen cloak of the guardian (7 def, 4 armour) spellcowled linen cloak of the guardian (7 def, 4 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +4 Defense: +7 (+4 eff.) Changes stats: +2 Wil / +1 Mag Physical save: +10 (+3 eff.) Spell save: +17 (+6 eff.) Mental save: +10 (+3 eff.) Maximum mana: +45.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Mirror Shards Mirror ShardsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Effects when hit in melee: * 30% chance to blind Changes resistances: +25% light Changes damage: +12% light Light radius: +1 It can be used to create a reflective shield (50% reflection rate, 266 strength, based on Magic) for 5 turns, costing 24 power out of 4/24. Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
Inventory
This item will automatically be transmogrified when you leave the level. heroism infusion (+7 for 10 turns, die at -442)heroism infusion (+7 for 10 turns, die at -442) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 7 for 10 turns. While Heroism is active, you will only die when reaching -442 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. oxygen infusion (stamina 175 over 10 turns)oxygen infusion (stamina 175 over 10 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to restore 175 stamina and air over 10 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the warrior (resist 30%; cure mental, magical) wild infusion of the warrior (resist 30%; cure mental, magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or magical effect and reduce all damage taken by 30% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. shielding rune (absorb 268 for 6 turns)shielding rune (absorb 268 for 6 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 268 damage for 6 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
vision rune of the titan (radius 13; dur 17; see demon) vision rune of the titan (radius 13; dur 17; see demon)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (13 radius) and to allow you to see invisible and stealthed creatures (power 21) for 17 turns. Your mind will become more receptive for 17 turns, allowing you to sense any demon around. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Dark Codex: 'Rex Necrotrus' Dark Codex: 'Rex Necrotrus'Powered by arcane forces 2.00 Encumbrance. [Unique] Type: scroll / tome It can be used to gain knowledge of the darkest magics in a secluded, arcane-infused place or to summon a lich to aid you for 15 turns, costing 1000 power out of 1000/1000. This skull-faced codex exudes a powerful scent of decay, but also seems to hum with arcane power. Perusal reveals images of death and rebirth embedded within flowing esoteric magical script. |
This item will automatically be transmogrified when you leave the level. LorichikLorichik Requires: - Dexterity 16 - Talent Shoot Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 2 Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +7 When wielded/worn: Accuracy: +5 (+2 eff.) Effects on ranged hit: * 9 arcane resource burn Changes stats: +4 Cun / +1 Wil Changes resistances: +6% mind / +3% lightning Changes resistances penetration: +10% physical Talent mastery: +0.10 Wild-gift / Antimagic Talent cooldown: Steady Shot (-1 turn) Physical save: +6 (+2 eff.) Mindpower: +7 (+4 eff.) Slings are used to hurl stones or metal shots at your foes. |
monstrous hardened leather belt of burglary monstrous hardened leather belt of burglaryInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +9 (+2 eff.) Changes stats: +4 Str / +5 Dex / +5 Cun / +4 Con / +7 Lck Trap disarming bonus: +14 Stealth bonus: +7 Physical save: +11 (+4 eff.) Infravision radius: +4 Size category: +1 A belt that goes around your waist. |
Kymnir (0 def, 0 armour) Kymnir (0 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +16% lightning / +11% physical / +12% darkness / +6% cold / +15% mind / +9% acid Changes damage: +11% lightning / +11% physical Physical save: +11 (+4 eff.) Spell save: +12 (+4 eff.) Mental save: +23 (+8 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Crown of Eternal Night (0 def, 3 armour) Crown of Eternal Night (0 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. When wielded/worn: Armour: +3 Fatigue: +3% Reduce damage by fixed amount: +10 all This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. |
This item will automatically be transmogrified when you leave the level. augmenting cashmere wizard hat of light (+21%) (2 def, 0 armour)augmenting cashmere wizard hat of light (+21%) (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +21% light Changes damage: +10% acid / +14% light / +6% cold / +8% fire / +6% arcane / +6% lightning A pointy cloth hat, very wizardly... |
volcanic cured leather armour of the deep (2 def, 15 armour) volcanic cured leather armour of the deep (2 def, 15 armour)Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +15 Defense: +2 (+1 eff.) Fatigue: +7% Damage (Melee): 5 fire Damage (Ranged): 6 fire Changes resistances: +6% acid / +14% fire / +16% physical / +5% cold Allows you to breathe in: water A suit of armour made of leather. |
Bindings of Eternal Night (12 def, 12 armour) Bindings of Eternal Night (12 def, 12 armour)Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 3 It is part of a set of items. When wielded/worn: Armour: +12 Defense: +12 (+6 eff.) Damage when hit (Melee): 10 darkness Changes stats: +5 Mag / +5 Wil Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light Changes damage: +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
dwarven-steel pickaxe of Reknor (dig speed 15 turns) dwarven-steel pickaxe of Reknor (dig speed 15 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Changes resistances: +7% darkness / +7% fire When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 80 power out of 82/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Skull of the Rat Lich Skull of the Rat LichPowered by arcane forces 1.00 Encumbrance. [Unique] Type: tool / skull ; tier 3 When wielded/worn: Damage when hit (Melee): 12 darkness Spellpower: +10 (+3 eff.) Spell crit. chance: +4% It can be used to raise undead rats, costing 70 power out of 70/70. This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eyes. |
Lightbringer's Wand Lightbringer's WandPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Damage when hit (Melee): 18 light Changes resistances: +12% darkness / +12% light Changes damage: +10% light Spell save: +15 (+5 eff.) Light radius: +2 It can be used to summon a shining orb, costing 35 power out of 35/35. This gold-tipped wand shines with an unnatural sheen. |
Achievements
Bringer of Doom
Killed a Bringer of Doom.By Petraki the Homosuperior Arcane Blade level 22
4th Dusk 122nd year of Ascendancy at 05:24 see stats
Demonic Invasion
Stopped a demonic invasion by closing their portal.By Petraki the Homosuperior Arcane Blade level 31
32nd Dusk 122nd year of Ascendancy at 18:22 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By Petraki the Homosuperior Arcane Blade level 20
9th Flare 122nd year of Ascendancy at 20:57 see stats
Exterminator
Killed 1000 creatures.By Petraki the Homosuperior Arcane Blade level 24
8th Dusk 122nd year of Ascendancy at 14:56 see stats
Fear me not!
Survived the Fearscape!By Petraki the Homosuperior Arcane Blade level 27
18th Dusk 122nd year of Ascendancy at 03:06 see stats
Infinite x10
Got to level 10 of the infinite dungeon.By Petraki the Homosuperior Arcane Blade level 18
6th Flare 122nd year of Ascendancy at 03:39 see stats
Infinite x20
Got to level 20 of the infinite dungeon.By Petraki the Homosuperior Arcane Blade level 32
37th Dusk 122nd year of Ascendancy at 09:40 see stats
Level 10
Got a character to level 10.By Petraki the Homosuperior Arcane Blade level 10
3rd Mirth 122nd year of Ascendancy at 19:32 see stats
Level 20
Got a character to level 20.By Petraki the Homosuperior Arcane Blade level 20
9th Flare 122nd year of Ascendancy at 18:03 see stats
Level 30
Got a character to level 30.By Petraki the Homosuperior Arcane Blade level 30
29th Dusk 122nd year of Ascendancy at 02:31 see stats
Size matters
Did over 600 damage in one attack.By Petraki the Homosuperior Arcane Blade level 30
29th Dusk 122nd year of Ascendancy at 05:49 see stats
The Rat Lich
Killed the terrible Rat Lich.By Petraki the Homosuperior Arcane Blade level 10
4th Mirth 122nd year of Ascendancy at 16:21 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Petraki the Homosuperior Arcane Blade level 28
23rd Dusk 122nd year of Ascendancy at 12:06 see stats
Unstoppable
Returned from the dead.By Petraki the Homosuperior Arcane Blade level 34
52nd Dusk 122nd year of Ascendancy at 00:56 see stats
Log
Yvawyn the master vampire misses Petraki.
Petraki reflects damage back to Yvawyn the master vampire!
Yvawyn the master vampire leeches life from Petraki!
Yvawyn the master vampire hits Petraki for (181 absorbed), 60 darkness, 18 acid, 11 fire, 36 darkness, 11 fire (137 total damage).
Petraki hits Yvawyn the master vampire for 90 reflected, 9 healing, 2 healing, 6 healing, 4 darkness, 7 fire, 7 mind, (109 total damage) [17 healing].
Petraki casts Chain Lightning.
Petraki hits Yvawyn the master vampire for 63 lightning damage.
Yvawyn the master vampire misses Petraki.
Yvawyn the master vampire resists the mind attack!
Yvawyn the master vampire leeches life from Petraki!
Yvawyn the master vampire hits Petraki for 172 darkness, 18 acid, 11 fire, 36 darkness (237 total damage).
Petraki hits Yvawyn the master vampire for 3 healing, 4 darkness, 7 fire, 4 mind, (15 total damage) [3 healing].
Petraki uses Execution.
Petraki performs a melee critical strike against Yvawyn the master vampire!
Yvawyn the master vampire leeches life from Petraki!
Petraki hits Yvawyn the master vampire for 177 physical, 14 mind, 3 fire, , 2 healing (194 total damage) [2 healing].
Yvawyn the master vampire hits Petraki for 10 acid, 10 fire, 65 light (85 total damage).
Petraki casts Flame.
Petraki hits Yvawyn the master vampire for 51 fire damage.
Yvawyn the master vampire performs a melee critical strike against Petraki!
Petraki starts to bleed.
Yvawyn the master vampire performs a melee critical strike against Petraki!
Yvawyn the master vampire resists the mind attack!
Yvawyn the master vampire leeches life from Petraki!
Yvawyn the master vampire hits Petraki for 432 darkness, 18 acid, 11 fire, 36 darkness, 11 fire, 313 darkness, 18 acid, 11 fire, 36 darkness (887 total damage).
Petraki hits Yvawyn the master vampire for 2 healing, 4 darkness, 7 fire, 7 mind, , 3 healing, 2 healing, 6 healing, 4 darkness, 6 fire, 3 mind, (32 total damage) [12 healing].
Saving game...
