








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! Easy Map 1.4.0This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Possessor Bonus Class 1.5.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Berserker |
| Level / Exp | 8 / 46% |
| Size | medium |
| Lifes / Deaths | Killed by Bethykira the rattlesnake at level 8 on the 3rd Mirth 122nd year of Ascendancy at 20:36 / 1 |
Primary Stats
| Strength | 30 (base 30) |
| Dexterity | 13 (base 11) |
| Constitution | 19 (base 19) |
| Magic | 10 (base 10) |
| Willpower | 13 (base 10) |
| Cunning | 14 (base 10) |
Resources
| Life | -6/267 |
| Positive | 0/71 |
| Stamina | 108/128 |
| Healing Factor | 1.0714285714286 |
| Regeneration | 14.196428571429 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
Offense: Mainhand
| Damage | 49 |
| Accuracy | 30 |
| Crit Chance | 3% |
| APR | 1 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 16 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 17 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +3% |
| Light | +12% |
| Darkness | +9% |
Defense: Base
| Armour (hardiness) | 9 (30%) |
| Defense | 12 |
| Ranged Defense | 14 |
| Fatigue | 8 |
| Physical Save | 18 |
| Spell Save | 8 |
| Mental Save | 15 |
Defense: Resistances
| Lightning | + 12%( 70%) |
| Light | + 12%( 70%) |
| Temporal | + 9%( 70%) |
| Darkness | + 12%( 70%) |
| Cold | + 36%( 70%) |
| Fire | + 10%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Stun Resistance | 21% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 108 life over 5 turns. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Effects
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
| detrimental effect | The target is poisoned, taking 5.50 nature damage per turn. Poison |
| beneficial effect | The target is recovering 18 life each turn. Recovery |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | A flow of life spins around the target, regenerating 12.00 life per turn. Regeneration |
| detrimental effect | Huge cut that bleeds, doing 5.34 physical damage per turn. Bleeding |
Quests
You failed to protect the injured seer from death by venom drake hatchling. Escort: injured seer (level 2 of Scintillating Caves) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Trollmire. Escort: lost anorithil (level 2 of Trollmire)As a reward you improved talent Healing Light (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Equipment
| On feet | [vs. scholar's pair of rough leather boots of uncanny dodging (2 def, 1 armour) (On feet)]scholar's pair of rough leather boots of uncanny dodging (2 def, 1 armour) 2.0 T1 feet armor [Ego] Arcane/Master While equipped: dps ---------- Spell.pwr +3 (+3 eff.) (-) ----- def ----- Armour +1 (-) Defense +2 (+2 eff.) (-) Rng.Def +2 (+2 eff.) (-) Fatigue +1% (-) A pair of boots made of leather. |
| Light source | [vs. Flashvalor (Light source)]Flashvalor 2.0 T1 lite [Rare] Master While equipped: dps ---------- Melee+ 0(-30) item light blind Dmg.mod +9%(-) light +3%(-) lightning On Hit (Melee): * 30% chance to blind ----- def ----- Resists +9%(-) lightning ---------- misc Light +5 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. Prismstun the rough leather cap (0 def, 1 armour) (On head)]Prismstun the rough leather cap (0 def, 1 armour) 2.0 T1 head armor [Rare] Psionic While equipped: Stats +2(-) Cun +3(-) Wil dps ---------- Mind.pwr +3 (+3 eff.) (-) Dmg.mod +3%(-) light Melee Ret 12(-) light ----- def ----- Armour +1 (-) Fatigue +1% (-) Resists +12%(-) light A cap made of leather. |
| Tool | [vs. Prox's Lucky Halfling Foot (Tool)]Prox's Lucky Halfling Foot 2.0 T1 misc tool [Unique] Arcane While equipped: Stats +5(-) Lck ----- def ----- Defense +5 (+5 eff.) (-) ---------- misc T.Disarm +5 (-) Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | [vs. marksman's copper ring (On fingers, 1 of 2)]marksman's copper ring 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2(-) Dex dps ---------- Acc +4 (+2 eff.) (-) Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. marksman's copper ring (On fingers, 1 of 2)]copper ring of perseverance 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +0(-2) Dex dps ---------- Acc +0 (+0 eff.) (-4 (-2 eff.)) ----- def ----- HP.reg +1.00 Stun/Frz- +21% Rings can have magical properties. Tap to cycle through comparison choices |
| Around waist | [vs. rough leather belt of the mystic (Around waist)]rough leather belt of the mystic 1.0 T1 belt armor [Ego] Arcane While equipped: dps ---------- Spell.pwr +3 (+3 eff.) (-) ----- def ----- Mind.save +5 (+5 eff.) (-) A belt that goes around your waist. |
| In main hand | [vs. iron greatmaul of paradox (21-31.5 power, 1 apr) (In main hand)]iron greatmaul of paradox (21-31.5 power, 1 apr) 5.0 T1 greatmaul 2H weapon Reqs Str 11 [Ego] Arcane Power 21.0 - 31.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +1 (-) Crit +0.5% (-) Atk.spd 100% (-) Melee+ +7(-) temporal While equipped: dps ---------- Melee Ret 7(-) temporal ----- def ----- Resists +9%(-) temporal Massive two-handed mauls. |
| Main armor | [vs. spiked rough leather armour of cold resistance (1 def, 2 armour) (Main armor)]spiked rough leather armour of cold resistance (1 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Ego] Master While equipped: dps ---------- Melee Ret 10(-) physical ----- def ----- Armour +2 (-) Defense +1 (+1 eff.) (-) Fatigue +6% (-) Resists +15%(-) cold A suit of armour made of leather. |
| Cloak | [vs. Unlightsting the linen cloak (1 def, 5 armour) (Cloak)]Unlightsting the linen cloak (1 def, 5 armour) 2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +9%(-) darkness Melee Ret 4(-) darkness ----- def ----- Armour +5 (-) Defense +1 (+1 eff.) (-) Resists +3%(-) lightning +10%(-) cold +12%(-) darkness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. insulating copper amulet of cunning (+2) (Around neck)]insulating copper amulet of cunning (+2) 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2(-) Cun ----- def ----- Resists +11%(-) cold +10%(-) fire Amulets can have magical properties. |
Inventory
[vs. iron greatmaul of paradox (21-31.5 power, 1 apr) (In main hand)]iron greatsword (17-27.2 power, 1 apr) 3.0 T1 greatsword 2H weapon Reqs Str 11 [Normal] Power 17.0 - 27.2(-4.0 - -4.3) Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +1 (-) Crit +2.5% (+2.0%) Atk.spd 100% (-) Melee+ +0(-7) temporal While equipped: dps ---------- Melee Ret 0(-7) temporal ----- def ----- Resists +0%(-9%) temporal Massive two-handed swords. |
[vs. spiked rough leather armour of cold resistance (1 def, 2 armour) (Main armor)]iron mail armour (2 def, 4 armour) 14.0 T1 heavy armor Reqs Str 14 Heavy Armour Training [Normal] While equipped: dps ---------- Melee Ret 0(-10) physical ----- def ----- Armour +4 (+2) Defense +2 (+2 eff.) (+1 (+1 eff.)) Fatigue +12% (+6%) Resists +0%(-15%) cold A suit of armour made of mail. |
3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
[vs. Flashvalor (Light source)]brass lantern 2.0 T1 lite [Normal] While equipped: dps ---------- Melee+ 0(-30) item light blind Dmg.mod +0%(-9%) light +0%(-3%) lightning ----- def ----- Resists +0%(-9%) lightning ---------- misc Light +2 (-3) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Flashvalor (Light source)]bright brass lantern 2.0 T1 lite [Ego] Master While equipped: dps ---------- Melee+ 0(-30) item light blind Dmg.mod +0%(-9%) light +0%(-3%) lightning ----- def ----- Resists +0%(-9%) lightning ---------- misc Light +4 (-1) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Prox's Lucky Halfling Foot (Tool)]Eye of the Dreaming One 2.0 T1 misc tool [Unique] Psionic While equipped: Stats +0(-5) Lck +5 Wil dps ---------- Mind.pwr +5 (+4 eff.) ----- def ----- Defense +0 (+0 eff.) (-5 (-5 eff.)) Mind.save +10 (+7 eff.) ---------- misc T.Disarm +0 (-5) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 5 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. Prox's Lucky Halfling Foot (Tool)] The CogThe Cog 0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +3 Wil +5 Cun +0(-5) Lck ----- def ----- Defense +0 (+0 eff.) (-5 (-5 eff.)) ---------- misc T.Disarm +0 (-5) 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Achievements
Log
AnotherRip is dazed!
Bethykira the rattlesnake hits AnotherRip for 83 physical, 38 physical (121 total damage).
AnotherRip hits Bethykira the rattlesnake for 7 temporal, 10 physical, 4 darkness, 13 light, 7 temporal, 10 physical, 4 darkness, 13 light (70 total damage).
--------------------------------
AnotherRip misses Bethykira the rattlesnake.
AnotherRip is not dazed anymore.
Black bear is not dazed anymore.
Black bear hits AnotherRip for 8 physical damage.
AnotherRip hits Black bear for 6 temporal, 10 physical, 4 darkness, 13 light (34 total damage).
Bethykira the rattlesnake uses Dual Strike.
AnotherRip is recovering from the damage!
AnotherRip is stunned!
AnotherRip starts to bleed.
Bethykira the rattlesnake hits AnotherRip for 53 physical, 62 physical (115 total damage).
AnotherRip hits Bethykira the rattlesnake for 7 temporal, 10 physical, 4 darkness, 13 light, 2 temporal, 3 physical, 1 darkness, 5 light (47 total damage).
AnotherRip receives 19 healing.
Bleeding from Bethykira the rattlesnake hits AnotherRip for 5 physical damage.
--------------------------------
AnotherRip uses Stunning Blow.
AnotherRip uses Infusion: Regeneration.
AnotherRip starts regenerating health quickly.
Bethykira the rattlesnake bites poison into AnotherRip.
AnotherRip is poisoned!
Bethykira the rattlesnake hits AnotherRip for 5 nature damage.
AnotherRip hits Bethykira the rattlesnake for 2 temporal, 3 physical, 1 darkness, 5 light (12 total damage).
Warg uses Infusion: Healing.
Warg receives 64 healing from Infusion: Healing.
Saving game...



















































