The Rotting Light the level 15 Ghoul Sun Paladin by Tsuchigumo

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceGhoul
ClassSun Paladin
Level / Exp15 / 19%
Sizemedium
Lifes / Deaths

Primary Stats

Strength38 (base 31)
Dexterity13 (base 10)
Constitution18 (base 10)
Magic41 (base 40)
Willpower11 (base 10)
Cunning18 (base 13)

Resources

Life436/436
Mana213/213
Stamina144/144
Positive0/42
Healing Factor1.463829787234
Regeneration1.8297872340425

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+80%

Vision

Sight10
Lite4

Offense: Mainhand

Damage43
Accuracy40
Crit Chance9%
APR4
Speed1.00

Offense: Spell

Spellpower43
Crit Chance14%
Speed1

Offense: Mind

Mindpower21
Crit Chance4%
Speed1

Offense: Damage Bonus

Blight+11%
Lightning+10%
Light+47%
Cold+11%

Defense: Base

Armour (hardiness)29.416050405667 (91.629213483146%)
Defense11
Ranged Defense13
Fatigue17
Physical Save31
Spell Save18
Mental Save10

Defense: Resistances

Lightning+ 10%( 70%)
Light+ 46%( 70%)
Nature+ 20%( 70%)
Blight+ 31%( 70%)
Physical+ 9%( 70%)
Cold+ 42%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance50%
Bleed Resistance100%
Fear Resistance100%
Instadeath Resistance100%
Poison Resistance80%
Blind Resistance58%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat veteran1.10
0/5
0/5
0/5
0/5
Celestial / Sun1.30
4/5
1/5
1/5
0/5
Celestial / Combat1.30
5/5
1/5
3/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Celestial / Radiance1.30
2/5
1/5
1/5
1/5
Technique / Two-handed assault1.10
1/5
0/5
0/5
0/5

Generic Talents

Undead / Ghoul1.10
1/5
1/5
1/5
0/5
Celestial / Chants1.30
1/5
1/5
0/5
0/5
Celestial / Light1.30
1/5
2/5
0/5
0/5
Spell / Staff combat1.00
1/5
2/5
0/5
0/5
Technique / Combat training1.10
0/5
3/5
0/5
4/5
0/5
0/5

Effects

talent
talent
talent
talent
beneficial effect

Quests

done
done
failed
done
done
active
active
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By The Rotting Light the Ghoul Sun Paladin level 10
6th Flare 122nd year of Ascendancy at 14:29
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By The Rotting Light the Ghoul Sun Paladin level 5
4th Mirth 122nd year of Ascendancy at 03:13
see stats
The secret city (Nightmare (Adventure) difficulty) Discovered the truth about mages.
By The Rotting Light the Ghoul Sun Paladin level 5
7th Mirth 122nd year of Ascendancy at 04:21
see stats

Log

You gain 1.50 gold from the transmogrification of cleansing cured leather armour of fire resistance (2 def, 4 armour).
You gain 3.08 gold from the transmogrification of
tundral pouch of steel shots of erosion (19/19, 19.5-23.4 power, 2 apr).
You gain 0.25 gold from the transmogrification of
pouch of steel shots (17/17, 21-25.2 power, 2 apr).
You gain 5.00 gold from the transmogrification of
Hornet Stingers (20/20, 18-25.2 power, 10 apr).
You gain 2.58 gold from the transmogrification of
steady cured leather sling of fire.
You gain 3.09 gold from the transmogrification of
arcing steel dagger of vileness (11.5-14.95 power, 6 apr).
You gain 2.15 gold from the transmogrification of
thought-forged steel longsword (14.5-20.3 power, 3 apr).
You gain 1.35 gold from the transmogrification of
insidious iron longsword (10.5-14.7 power, 2 apr).
You gain 2.18 gold from the transmogrification of
vision rune of the sneak (radius 8; dur 14; see demon).
You gain 1.00 gold from the transmogrification of
wild infusion (resist 24%; cure mental).
You gain 1.18 gold from the transmogrification of
regeneration infusion of the warrior (heal 189 over 5 turns).
There is a way to the old forest here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...

Saving done.

Saving game...

Saving done.


Lore found:
journal entry (old forest)
Accepted quest 'Sher'Tul Fortress'! (Press 'j' to see the quest log)

Talent Path of the Sun is ready to use.

Resting starts...

Rested for 15 turns (stop reason: all resources and life at maximum).


The Rotting Light deactivates Searing Sight.

The Rotting Light deactivates Chant of Fortress.

The Rotting Light deactivates Weapon of Wrath.

The Rotting Light deactivates Weapon of Light.