















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
QuickTome: Event Changes 1.3.1 QuickTome: Orb of Communication 1.3.1 Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Tinker Stores in Last Hope 1.4.9Adds tinker, steamsaw, steamgun and schematic stores to Last Hope. Big thanks to Razakai's Improved Stores mod for showing me how to create shops, and to Housepet for pretty much writing this addon. Items Vault 1.5.0Donators/Buyers bonus! Easy Map 1.4.0This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Succor and easement 1.0.1INFO: This mod is *defunct*. Dead and buried. Been for years now. To be honest, I've been hoping something similar would make it into the main game but it never did. Which I will forever be miffed by :). There are alternatives (for both, the alchemist part and the escort part), check the comments, search the addons. I keep it here for those few who might want to play an older version of the game or for coding reference. --- Old description: A few things to make rng less random with regards to character build (because I really, really dislike it when a build is subject to randomness). This includes and is limited to: It does make the game easier. Not in a significant way but use at risk to your own pride. Formerly "known" as Succor and easement. Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Possessor Bonus Class 1.5.4Donators/Buyers bonus! Insane/Madness Last Hope Spawn 1.4.6Spawns the player directly in Last Hope if it detects the game is set to Insane or Madness difficulty. The starting quest is forced to the default Allied Kingdoms quest, "Of trolls and damp caves". Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Die in Obscurity 1.3.0Adds an option to the Online tab that can disable the broadcasting of death messages. Additionally, can suppress death messages for characters under a specific level. Mex's Start Rebalance 1.5.0Removes start scumming and drowning and replaces them with rebalance changes. Full details in discussion thread. planned v5 - remove all artifact generation from shops, figure out how to add phy/men wilds v4 - added steamsaw/guns to old man v3 - added dispersion (last hope), track (derth), burrow (shatur) and short staff (angolwen) to shops v2 - rebalanced the old man randart power/egos, now equivalent to what would usually drop from a boss on the relevant difficulties, insane players get 2 tier 3s, madness get 2 tier 5s Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. |
| Campaign | Maj'Eyal |
| Mode | Madness Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 25 / 56% |
| Size | medium |
| Lifes / Deaths | Killed by Silelaith the vampire at level 15 on the 34th Dusk 122nd year of Ascendancy at 14:27 2 / 4Killed by war hound at level 19 on the 48th Dusk 122nd year of Ascendancy at 14:06 Killed by Yvira the void horror at level 21 on the 63rd Dusk 122nd year of Ascendancy at 12:17 Killed by CoSawAd the Mad at level 23 on the 66th Dusk 122nd year of Ascendancy at 05:44 |
Primary Stats
| Strength | 26 (base 20) |
| Dexterity | 12 (base 12) |
| Constitution | 15 (base 12) |
| Magic | 71 (base 55) |
| Willpower | 27 (base 12) |
| Cunning | 42 (base 36) |
Resources
| Psi | 117/117 |
| Vim | 188/193 |
| Life | 567/567 |
| Steam | 100/100 |
| Paradox | 304 |
| Stamina | 196/196 |
| Healing Factor | 1.0405405405406 |
| Regeneration | 0.26013513513515 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 5 |
| See Stealth | 31.051968732286 |
| See Invisible | 31.051968732286 |
| ESP Range | 10 |
| ESP Kinds | dragon, demon/minor, demon/major |
Offense: Mainhand
| Damage | 42 |
| Accuracy | 35 |
| Crit Chance | 20% |
| APR | 8 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 20 |
| Accuracy | 35 |
| Crit Chance | 20% |
| APR | 8 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 67 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Mind
| Mindpower | 33 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +9% |
| Light | +6% |
| Temporal | +11% |
| Blight | +6% |
| Mind | +6% |
| Fire | +15% |
| All | 0% |
Offense: Damage Penetration
| Blight | +15% |
| Darkness | +30% |
Defense: Base
| Armour (hardiness) | 98.578784807887 (81.694915254237%) |
| Defense | 30 |
| Ranged Defense | 34 |
| Fatigue | 28 |
| Physical Save | 33 |
| Spell Save | 35 |
| Mental Save | 59 |
Defense: Resistances
| Acid | + 21%( 70%) |
| Blight | + 20%( 70%) |
| Arcane | + 8%( 70%) |
| Mind | + 10%( 70%) |
| All | + 4%( 70%) |
| Darkness | + 14%( 70%) |
| Light | + 13%( 70%) |
| Temporal | + 20%( 70%) |
| Physical | + 5%( 70%) |
| Fire | + 18%( 70%) |
| Lightning | + 26%( 70%) |
Defense: Immunities
| Disarm Resistance | 24% |
| Confusion Resistance | 25% |
| Stun Resistance | 45% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 15% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 15% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 470% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 13.4 steam per turn. Can be activated for an instant burst of 67 steam. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 474 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Corruption / Demonic pact | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Steamtech / Battlefield management | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| Technique / Dual techniques | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Butchery | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Flux | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Doom shield | 1.00 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Steamtech / Physics | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic strength | 1.00 |
| 1/5 |
| 2/5 |
| 3/5 |
| 5/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Beyond the Flesh |
| talent | Tempest of Metal |
| talent | Abyssal Shield |
| talent | Overheat Saws |
| talent | Reality Smearing |
| talent | Hardened Core |
| talent | Chant of Fortitude |
| talent | Grinding Shield |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the lost tinker from death by Bethutira the bee swarm. Escort: lost tinker (level 1 of Old Forest) | failed |
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire) | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | [vs. Chamatondur the steel steamsaw (118% power, 8 apr) (In main hand, 1 of 2)]Siliwyn (117% power, 3 apr, fire element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 2 Power: 117% (-2%) Range: 1.2x (-0.3x) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 (-5) Crit. chance: +3.0% (+1.0%) Attack speed: 100% (-) Block value: +0 (-22) On weapon hit: - Projects up to 0 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Damage (Melee): +0(-6) temporal / +12 mind / +0(-6) nature Attacks use: 0.0(-1.0) Steam When wielded/worn: Armour: +0 (-3) Defense: +0 (+0 eff.) (-10 (-5 eff.)) Fatigue: +0% (-6%) Effects on melee hit: * 16% chance to disease Changes resistances penetration: +15% blight Changes damage: +0%(-6%) blight / +15% fire Talents granted: +3.00(-) Flame Bolts +0(+-1) Block +1 Command Staff Critical mult.: +0.00% (-5.00%) Vim when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +2 Maximum vim: +10.00 Spellpower: +9 (+2 eff.) Spell crit. chance: +5% Deflect projectiles away: +0% (-8%) It can be used to project a bolt elemental energy from the staff (to range 7) dealing 33.28 to 39.94 fire damage, putting all charms on cooldown for 5 turns. Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
| On hands | [vs. heroic iron gauntlets of dispersion (0 def, 5 armour) (On hands)]heroic iron gauntlets of dispersion (0 def, 5 armour) Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +5 (-) Damage (Melee): 6(-) arcane Changes stats: +4(-) Mag / +4(-) Wil Changes resistances: +4%(-) arcane Talents granted: +2.00(-) Spring Grapple Mental save: +6 (+2 eff.) (-) Maximum life: +45.00 (-) When used to modify unarmed attacks: Power: 116% Range: 1.4x Uses stats: 40% Wil, 80% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +4 (-) Armour Penetration: +3 (-) Crit. chance: +2.0% (-) Attack speed: 83% (-) When this weapon hits: Battle Shout (10% chance level 1). When this weapon hits: Manathrust (10% chance level 3). Damage (Melee): +5(-) arcane It can be used to activate talent Disperse Magic, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
| Light source | [vs. ethereal brass lantern of illusion (Light source)]ethereal brass lantern of illusion Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Defense: +6 (+3 eff.) (-) Changes stats: +4(-) Mag Physical save: +10 (+5 eff.) (-) Spell save: +10 (+5 eff.) (-) Mental save: +11 (+4 eff.) (-) Spellpower: +5 (+1 eff.) (-) Light radius: +4 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. Salugatha (0 def, 3 armour) (On head)]Salugatha (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Accuracy: +6 (+3 eff.) (-) Armour: +3 (-) Fatigue: +1% (-) Effects on melee hit: * 30% chance to corrode armour by 30% Damage (Melee): 0(-30) item acid corrode Changes stats: +6(-) Cun Changes resistances: +1%(-) physical Physical save: +17 (+8 eff.) (-) Mental save: +9 (+3 eff.) (-) Only die when reaching: -60.00 life (-) A cap made of leather. |
| On feet | [vs. Voruwyn (0 def, 3 armour) (On feet)]Voruwyn (0 def, 3 armour) Requires: - Talent Heavy Armour Training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 (-) Fatigue: +2% (-) Changes stats: +1(-) Str / +5(-) Mag / +4(-) Wil / +3(-) Con Changes resistances: +5%(-) lightning / +6%(-) temporal Grants telepathy: Demon/Minor Demon/Major Talents granted: +3.00(-) Rocket Boots Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Tool | [vs. quiet dwarven-steel torque of psychoportation [power 36] (30 cooldown) (Tool)]quiet dwarven-steel torque of psychoportation [power 36] (30 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Talents cooldown: Silence (-1(-) turn) Talents granted: +2.00(-) Silence It can be used to teleport randomly (rad 36), putting all charms on cooldown for 30 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | [vs. Borimahek the Glimmerbane (On fingers, 1 of 2)]Borimahek the Glimmerbane Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +7 (+2 eff.) (-) Changes resistances: +9%(-) light / +11%(-) temporal Changes damage: +6%(-) light / +11%(-) temporal Mental save: +8 (+3 eff.) (-) Confusion immunity: +25% (-) Vim when hit: +1.00 (-) Spellpower: +7 (+2 eff.) (-) Mindpower: +8 (+4 eff.) (-) Light radius: +2 (-) Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. Borimahek the Glimmerbane (On fingers, 1 of 2)]steel ring 'Turundil' Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +0 (+0 eff.) (-7 (-2 eff.)) Defense: +9 (+4 eff.) Ranged Defense: +9 (+5 eff.) Effects on melee hit: * 19% chance to blind Damage (Melee): 27 light Effects on ranged hit: * 16% chance to blind Damage (Ranged): 32 light Changes resistances: +0%(-9%) light / +0%(-11%) temporal Changes damage: +0%(-6%) light / +0%(-11%) temporal Mental save: +0 (+0 eff.) (-8 (-3 eff.)) Disease immunity: +20% Confusion immunity: +0% (-25%) Stun/Freeze immunity: +15% Knockback immunity: +15% Vim when hit: +1.00 (-) Only die when reaching: -80.00 life Spellpower: +0 (+0 eff.) (-7 (-2 eff.)) Mindpower: +0 (+0 eff.) (-8 (-4 eff.)) Light radius: +0 (-2) Rings can have magical properties. Tap to cycle through comparison choices |
| Around neck | [vs. Shadepiety the copper amulet (Around neck)]Shadepiety the copper amulet Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3(-) Mag Changes resistances penetration: +25%(-) darkness Changes damage: +9%(-) darkness Mana when firing critical spell: +2.00 (-) Vim when firing critical spell: +3.00 (-) Spellpower: +4 (+1 eff.) (-) Defense after a teleport: +15 (-) Resist all after a teleport: +15% (-) New effects duration reduction after a teleport: +15% (-) Amulets can have magical properties. |
| In main hand | [vs. Chamatondur the steel steamsaw (118% power, 8 apr) (In main hand, 1 of 3)]Chamatondur the steel steamsaw (118% power, 8 apr) Requires: - Strength 16 - Talent Steam Pool Infused by nature Crafted by a master Infused by psionic forces Powered by steamtech 3.00 Encumbrance. [Random Unique] Type: weapon / steamsaw ; tier 2 Power: 119% Range: 1.5x Uses stat: 100% Wil Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 (-) Crit. chance: +2.0% (-) Attack speed: 100% (-) Block value: +22 (-) On weapon hit: * Projects up to 1 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Damage (Melee): +6(-) nature / +6(-) temporal Attacks use: 1.0(-) Steam When wielded/worn: Armour: +3 (-) Defense: +10 (+5 eff.) (-) Fatigue: +6% (-) Changes damage: +6%(-) blight Talents granted: +3.00(-) Flame Bolts +1.00(-) Block Critical mult.: +5.00% (-) Deflect projectiles away: +8% (-) Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! Tap to cycle through comparison choices |
| Around waist | [vs. Veletha the rough leather belt (Around waist)]Veletha the rough leather belt Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -8% (-) Changes stats: +5(-) Str Changes resistances: +6%(-) mind Maximum encumbrance: +20 (-) Physical save: +6 (+3 eff.) (-) Mindpower: +3 (+2 eff.) (-) Light radius: +2 (-) Infravision radius: +3 (-) A belt that goes around your waist. |
| In off hand | [vs. Chamatondur the steel steamsaw (118% power, 8 apr) (In main hand, 1 of 3)]steel steamsaw 'Xuba' (114% power, 8 apr) Requires: - Strength 16 - Talent Steam Pool Infused by nature Crafted by a master Powered by steamtech 3.00 Encumbrance. [Random Unique] Type: weapon / steamsaw ; tier 2 Power: 114% (-5%) Range: 1.5x (+0.0x) Uses stat: 100% Wil Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 (-) Crit. chance: +2.0% (-) Attack speed: 100% (-) Block value: +19 (-3) On weapon hit: - Projects up to 0 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On weapon crit: + cripple the target Damage (Melee): +0(-6) nature / +0(-6) temporal Attacks use: 1.0(-) Steam When wielded/worn: Accuracy: +6 (+3 eff.) Physical crit. chance: +5.0% Armour: +3 (-) Defense: +10 (+5 eff.) (-) Fatigue: +6% (-) Damage (Melee): 6 fire Damage when hit (Melee): 4 acid / 12 fire Changes resistances: +6% blight Changes damage: +0%(-6%) blight Talents granted: +3.00(-) Flame Bolts +1.00(-) Block Critical mult.: +0.00% (-5.00%) Disarm immunity: +24% Deflect projectiles away: +0% (-8%) Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! Tap to cycle through comparison choices |
| Cloak | [vs. linen cloak 'Barazilahad' (1 def, 0 armour) (Cloak)]linen cloak 'Barazilahad' (1 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) (-) Changes stats: +4(-) Wil Changes resistances: +18%(-) lightning Changes damage: +6%(-) mind Grants telepathy: Dragon Mental save: +36 (+12 eff.) (-) Stun/Freeze immunity: +30% (-) Equilibrium when hit: +0.12 (-) Hate when firing a critical mind attack: +2.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. Fognigh (4 def, 9 armour) (Main armor)]Fognigh (4 def, 9 armour) Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 (-) Defense: +4 (+2 eff.) (-) Fatigue: +22% (-) Effects on melee hit: * Slows global speed by 15% Damage (Melee): 0(-15) item nature slow Damage when hit (Melee): 5(-) light Changes stats: +3(-) Wil Changes resistances: +11%(-) blight / +15%(-) fire / +10%(-) darkness / +18%(-) acid Changes resistances penetration: +5%(-) darkness Talents granted: +3.00(-) Fiery Cleansing Spell save: +6 (+3 eff.) (-) Light radius: +2 (-) A suit of armour made of metal plates. |
Inventory
medical injector implant of the titan (efficiency 108% / cooldown 74%)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 108% efficiency and cooldown mod of 74%. Its effects scale with your Constitution stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the warrior (efficiency 106% / cooldown 64%)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 106% efficiency and cooldown mod of 64%. Its effects scale with your Strength stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the warrior (efficiency 169% / cooldown 73%)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 169% efficiency and cooldown mod of 73%. Its effects scale with your Strength stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the wizard (efficiency 159% / cooldown 57%)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 159% efficiency and cooldown mod of 57%. Its effects scale with your Magic stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
[vs. Implant: Steam Generator [steam generator implant of the psychic (steam 14)] (on body)]steam generator implant of the titan (steam 9) Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25(+4) Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 8.7(-4.7) steam per turn. Can be activated for an instant burst of 44(-24) steam. Its effects scale with your -Willpower, +Constitution stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
This item will automatically be transmogrified when you leave the level.healing infusion (heal 49) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 49 and cleanse 1 wound and 1 poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. Infusion: Regeneration [regeneration infusion of the wizard (heal 325 over 5 turns)] (on body)]This item will automatically be transmogrified when you leave the level. regeneration infusion of the duelist (heal 134 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16(+3) Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 134(-341) life over 5(-) turns. Its effects scale with your -Magic, +Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level.sun infusion of the warrior (rad 7; power 36; turns 5; dispels darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 7 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 18). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 36) for 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. Infusion: Wild [wild infusion (resist 15%; cure mental, physical)] (on body)]This item will automatically be transmogrified when you leave the level. wild infusion of the sneak (resist 22%; cure mental) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 16(+2) Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or -physical effect and reduce all damage taken by 22%(+7%) for 5(+1) turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your +Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level.manasurge rune of the duelist (648% regen over 10 turns; 32 instant mana) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 648% for 10 turns and instantly restoring 32 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level.manasurge rune of the warrior (975% regen over 10 turns; 49 instant mana) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 975% for 10 turns and instantly restoring 49 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level.manasurge rune of the wizard (1148% regen over 10 turns; 57 instant mana) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1148% for 10 turns and instantly restoring 57 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level.acid wave rune of the sneak (139 acid damage; disarm 5 turns with power 44) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 139.40 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 44 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level.acid wave rune of the wizard (154 acid damage; disarm 5 turns with power 55) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 154.20 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 55 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
schematic: Armour ReinforcementRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
This item will automatically be transmogrified when you leave the level.schematic: Flash Powder Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
This item will automatically be transmogrified when you leave the level.schematic: Rocket Boots Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
[vs. Shadepiety the copper amulet (Around neck)]This item will automatically be transmogrified when you leave the level. starlit steel amulet of willpower (+3) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +0(-3) Mag / +3 Wil Changes resistances: +15% light / +14% darkness Changes resistances penetration: +0%(-25%) darkness Changes damage: +0%(-9%) darkness Blindness immunity: +23% Mana when firing critical spell: +0.00 (-2.00) Vim when firing critical spell: +0.00 (-3.00) Spellpower: +0 (+0 eff.) (-4 (-1 eff.)) Defense after a teleport: +0 (-15) Resist all after a teleport: +0% (-15%) New effects duration reduction after a teleport: +0% (-15%) Amulets can have magical properties. |
[vs. Shadepiety the copper amulet (Around neck)]steel amulet 'Shinerage' Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Physical power: +2 (+1 eff.) Defense: +9 (+4 eff.) Ranged Defense: +9 (+5 eff.) Changes stats: +0(-3) Mag Changes resistances: +13% mind / +1% physical Changes resistances penetration: +10% light / +0%(-25%) darkness Changes damage: +0%(-9%) darkness Confusion immunity: +26% Mana when firing critical spell: +0.00 (-2.00) Vim when firing critical spell: +0.00 (-3.00) Spellpower: +0 (+0 eff.) (-4 (-1 eff.)) Defense after a teleport: +0 (-15) Resist all after a teleport: +0% (-15%) New effects duration reduction after a teleport: +0% (-15%) Amulets can have magical properties. |
[vs. Borimahek the Glimmerbane (On fingers, 1 of 2)]Belugawen Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +0 (+0 eff.) (-7 (-2 eff.)) Defense: +6 (+3 eff.) Ranged Defense: +6 (+3 eff.) Changes stats: +10 Cun / +5 Wil Changes resistances: +0%(-9%) light / +0%(-11%) temporal Changes damage: +0%(-6%) light / +0%(-11%) temporal Mental save: +0 (+0 eff.) (-8 (-3 eff.)) Confusion immunity: +0% (-25%) Stamina each turn: +0.80 Vim when hit: +0.00 (-1.00) Maximum hate: +4.00 Spellpower: +0 (+0 eff.) (-7 (-2 eff.)) Mindpower: +6 (+3 eff.) (-2 (-1 eff.)) Light radius: +0 (-2) Healing mod.: +20% Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Borimahek the Glimmerbane (On fingers, 1 of 2)]Gorontir the copper ring Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +0 (+0 eff.) (-7 (-2 eff.)) Effects on melee hit: * Slows global speed by 30% Changes stats: +2 Cun Changes resistances: +6%(-5%) temporal / +0%(-9%) light / +20% cold Changes damage: +0%(-11%) temporal / +10% cold / +3% mind / +0%(-6%) light Spell save: +6 (+3 eff.) Mental save: +0 (+0 eff.) (-8 (-3 eff.)) Confusion immunity: +0% (-25%) Vim when hit: +0.00 (-1.00) Spellpower: +0 (+0 eff.) (-7 (-2 eff.)) Mindpower: +0 (+0 eff.) (-8 (-4 eff.)) Mental crit. chance: +4% Light radius: +0 (-2) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Borimahek the Glimmerbane (On fingers, 1 of 2)]Ulurin Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +0 (+0 eff.) (-7 (-2 eff.)) Changes stats: +7 Cun Changes resistances: +24% lightning / +0%(-11%) temporal / +0%(-9%) light Changes damage: +12% lightning / +0%(-11%) temporal / +0%(-6%) light / +6% blight / +15% mind Grants telepathy: Dragon Mental save: +0 (+0 eff.) (-8 (-3 eff.)) Confusion immunity: +0% (-25%) Vim when hit: +0.00 (-1.00) Maximum psi: +20.00 Spellpower: +0 (+0 eff.) (-7 (-2 eff.)) Mindpower: +0 (+0 eff.) (-8 (-4 eff.)) Light radius: +0 (-2) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Borimahek the Glimmerbane (On fingers, 1 of 2)]copper ring 'Gleamborn' Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +0 (+0 eff.) (-7 (-2 eff.)) Fatigue: -4% Changes stats: +2 Str / +2 Dex Changes resistances: +22% acid / +0%(-11%) temporal / +0%(-9%) light Changes resistances penetration: +20% light Changes damage: +11% acid / +0%(-11%) temporal / +0%(-6%) light Mental save: +0 (+0 eff.) (-8 (-3 eff.)) Confusion immunity: +0% (-25%) Vim when hit: +0.00 (-1.00) Spellpower: +0 (+0 eff.) (-7 (-2 eff.)) Mindpower: +0 (+0 eff.) (-8 (-4 eff.)) Light radius: +3 (+1) Infravision radius: +2 Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Borimahek the Glimmerbane (On fingers, 1 of 2)]copper ring 'Tulatir' Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +0 (+0 eff.) (-7 (-2 eff.)) Changes stats: +4 Cun / +3 Wil Changes resistances: +0%(-9%) light / +0%(-11%) temporal Changes damage: +0%(-6%) light / +0%(-11%) temporal Critical mult.: +15.00% Mental save: +12 (+4 eff.) (+4 (+1 eff.)) Confusion immunity: +0% (-25%) Vim when hit: +0.00 (-1.00) Hate when firing a critical mind attack: +4.00 Spellpower: +0 (+0 eff.) (-7 (-2 eff.)) Mindpower: +8 (+4 eff.) (-) Light radius: +0 (-2) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Borimahek the Glimmerbane (On fingers, 1 of 2)]mule's copper ring of clarity Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +0 (+0 eff.) (-7 (-2 eff.)) Fatigue: -4% Changes resistances: +0%(-9%) light / +0%(-11%) temporal Changes damage: +0%(-6%) light / +0%(-11%) temporal Maximum encumbrance: +23 Mental save: +6 (+2 eff.) (-2 (-1 eff.)) Confusion immunity: +21% (-4%) Vim when hit: +0.00 (-1.00) Spellpower: +0 (+0 eff.) (-7 (-2 eff.)) Mindpower: +0 (+0 eff.) (-8 (-4 eff.)) Light radius: +0 (-2) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Borimahek the Glimmerbane (On fingers, 1 of 2)]savior's copper ring of tenacity Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +0 (+0 eff.) (-7 (-2 eff.)) Changes resistances: +0%(-9%) light / +0%(-11%) temporal Changes damage: +0%(-6%) light / +0%(-11%) temporal Physical save: +7 (+4 eff.) Spell save: +7 (+3 eff.) Mental save: +6 (+2 eff.) (-2 (-1 eff.)) Disarm immunity: +20% Confusion immunity: +0% (-25%) Pinning immunity: +20% Knockback immunity: +20% Vim when hit: +0.00 (-1.00) Maximum life: +20.00 Spellpower: +0 (+0 eff.) (-7 (-2 eff.)) Mindpower: +0 (+0 eff.) (-8 (-4 eff.)) Light radius: +0 (-2) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Borimahek the Glimmerbane (On fingers, 1 of 2)]titan's copper ring of tenacity Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +0 (+0 eff.) (-7 (-2 eff.)) Changes stats: +3 Con Changes resistances: +0%(-9%) light / +0%(-11%) temporal Changes damage: +0%(-6%) light / +0%(-11%) temporal Physical save: +6 (+3 eff.) Mental save: +0 (+0 eff.) (-8 (-3 eff.)) Disarm immunity: +20% Confusion immunity: +0% (-25%) Pinning immunity: +22% Knockback immunity: +21% Vim when hit: +0.00 (-1.00) Maximum life: +20.00 Spellpower: +0 (+0 eff.) (-7 (-2 eff.)) Mindpower: +0 (+0 eff.) (-8 (-4 eff.)) Light radius: +0 (-2) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Borimahek the Glimmerbane (On fingers, 1 of 2)]This item will automatically be transmogrified when you leave the level. steel ring 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +0 (+0 eff.) (-7 (-2 eff.)) Changes resistances: +0%(-9%) light / +0%(-11%) temporal Changes damage: +0%(-6%) light / +0%(-11%) temporal Mental save: +0 (+0 eff.) (-8 (-3 eff.)) Confusion immunity: +0% (-25%) Vim when hit: +0.00 (-1.00) Spellpower: +0 (+0 eff.) (-7 (-2 eff.)) Mindpower: +0 (+0 eff.) (-8 (-4 eff.)) Light radius: +0 (-2) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Borimahek the Glimmerbane (On fingers, 1 of 2)]steel ring 'Ce'Nereldabeth' Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +0 (+0 eff.) (-7 (-2 eff.)) Changes stats: +4 Dex / +8 Mag Changes resistances: +0%(-9%) light / +0%(-11%) temporal Changes damage: +0%(-6%) light / +0%(-11%) temporal Reduces incoming crit damage: 15.00% Mental save: +0 (+0 eff.) (-8 (-3 eff.)) Disarm immunity: +26% Confusion immunity: +0% (-25%) Pinning immunity: +29% Knockback immunity: +26% Vim when hit: +0.00 (-1.00) Maximum life: +30.00 Spellpower: +0 (+0 eff.) (-7 (-2 eff.)) Mindpower: +0 (+0 eff.) (-8 (-4 eff.)) Light radius: +3 (+1) See invisible: +9 Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Borimahek the Glimmerbane (On fingers, 1 of 2)]steel ring of misery Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +0 (+0 eff.) (-7 (-2 eff.)) Effects on melee hit: * 12% chance to cause random gloom Damage (Melee): 5 bleed Effects on ranged hit: * 10% chance to cause random gloom Damage (Ranged): 9 bleed Changes stats: +2 Cun Changes resistances: +0%(-9%) light / +0%(-11%) temporal Changes damage: +0%(-6%) light / +0%(-11%) temporal Mental save: +0 (+0 eff.) (-8 (-3 eff.)) Confusion immunity: +0% (-25%) Vim when hit: +0.00 (-1.00) Hate when firing a critical mind attack: +2.00 Maximum hate: +6.00 Spellpower: +0 (+0 eff.) (-7 (-2 eff.)) Mindpower: +0 (+0 eff.) (-8 (-4 eff.)) Light radius: +0 (-2) It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Borimahek the Glimmerbane (On fingers, 1 of 2)]steel ring of sensing Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +0 (+0 eff.) (-7 (-2 eff.)) Changes resistances: +0%(-9%) light / +0%(-11%) temporal Changes damage: +0%(-6%) light / +0%(-11%) temporal Mental save: +0 (+0 eff.) (-8 (-3 eff.)) Blindness immunity: +26% Confusion immunity: +0% (-25%) Vim when hit: +0.00 (-1.00) Spellpower: +0 (+0 eff.) (-7 (-2 eff.)) Mindpower: +0 (+0 eff.) (-8 (-4 eff.)) Light radius: +0 (-2) Infravision radius: +3 See stealth: +7 See invisible: +5 Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Borimahek the Glimmerbane (On fingers, 1 of 2)]titan's steel ring of fire (+20%) Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +0 (+0 eff.) (-7 (-2 eff.)) Changes stats: +4 Con Changes resistances: +20% fire / +0%(-9%) light / +0%(-11%) temporal Changes damage: +10% fire / +0%(-6%) light / +0%(-11%) temporal Physical save: +8 (+4 eff.) Mental save: +0 (+0 eff.) (-8 (-3 eff.)) Confusion immunity: +0% (-25%) Vim when hit: +0.00 (-1.00) Spellpower: +0 (+0 eff.) (-7 (-2 eff.)) Mindpower: +0 (+0 eff.) (-8 (-4 eff.)) Light radius: +0 (-2) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Borimahek the Glimmerbane (On fingers, 1 of 2)]warrior's gold ring of fire (+20%) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +0 (+0 eff.) (-7 (-2 eff.)) Armour: +8 Changes stats: +4 Str Changes resistances: +20% fire / +0%(-9%) light / +0%(-11%) temporal Changes damage: +10% fire / +0%(-6%) light / +0%(-11%) temporal Mental save: +0 (+0 eff.) (-8 (-3 eff.)) Confusion immunity: +0% (-25%) Vim when hit: +0.00 (-1.00) Spellpower: +0 (+0 eff.) (-7 (-2 eff.)) Mindpower: +0 (+0 eff.) (-8 (-4 eff.)) Light radius: +0 (-2) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Borimahek the Glimmerbane (On fingers, 1 of 2)]warrior's gold ring of power Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +6 (+2 eff.) (-1 (+0 eff.)) Armour: +8 Changes stats: +4 Str Changes resistances: +0%(-9%) light / +0%(-11%) temporal Changes damage: +0%(-6%) light / +0%(-11%) temporal Mental save: +0 (+0 eff.) (-8 (-3 eff.)) Confusion immunity: +0% (-25%) Vim when hit: +0.00 (-1.00) Spellpower: +7 (+2 eff.) (-) Mindpower: +7 (+3 eff.) (-1 (-1 eff.)) Light radius: +0 (-2) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Chamatondur the steel steamsaw (118% power, 8 apr) (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. elm magestaff (107% power, 2 apr, lightning element) Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Power: 107% (-12%) Range: 1.2x (-0.3x) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 (-6) Crit. chance: +2.5% (+0.5%) Attack speed: 100% (-) Block value: +0 (-22) On weapon hit: - Projects up to 0 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Damage (Melee): +0(-6) nature / +0(-6) temporal Attacks use: 0.0(-1.0) Steam When wielded/worn: Armour: +0 (-3) Defense: +0 (+0 eff.) (-10 (-5 eff.)) Fatigue: +0% (-6%) Changes damage: +10% lightning / +0%(-6%) blight Talents granted: +0(+-3) Flame Bolts +0(+-1) Block +1 Command Staff Critical mult.: +0.00% (-5.00%) Spellpower: +3 (+1 eff.) Spell crit. chance: +1% Deflect projectiles away: +0% (-8%) Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
[vs. Chamatondur the steel steamsaw (118% power, 8 apr) (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. ash starstaff of power (117% power, 3 apr, physical element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Power: 117% (-2%) Range: 1.2x (-0.3x) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 (-5) Crit. chance: +3.0% (+1.0%) Attack speed: 100% (-) Block value: +0 (-22) On weapon hit: - Projects up to 0 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Damage (Melee): +0(-6) nature / +0(-6) temporal Attacks use: 0.0(-1.0) Steam When wielded/worn: Armour: +0 (-3) Defense: +0 (+0 eff.) (-10 (-5 eff.)) Fatigue: +0% (-6%) Changes damage: +0%(-6%) blight / +15% physical Talents granted: +0(+-3) Flame Bolts +0(+-1) Block +1 Command Staff Critical mult.: +0.00% (-5.00%) Spellpower: +11 (+3 eff.) Spell crit. chance: +2% Deflect projectiles away: +0% (-8%) Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
[vs. Chamatondur the steel steamsaw (118% power, 8 apr) (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. Layoldassra (125% power, 4 apr, darkness element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Power: 126% (+7%) Range: 1.2x (-0.3x) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 (-4) Crit. chance: +3.5% (+1.5%) Attack speed: 100% (-) Block value: +0 (-22) On weapon hit: - Projects up to 0 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Damage (Melee): +0(-6) nature / +0(-6) temporal Burst (radius 1) on hit: +4 arcane / +4 temporal Attacks use: 0.0(-1.0) Steam When wielded/worn: Armour: +0 (-3) Defense: +0 (+0 eff.) (-10 (-5 eff.)) Fatigue: +0% (-6%) Changes resistances: +10% darkness / +6% temporal Changes resistances penetration: +15% arcane Changes damage: +0%(-6%) blight / +20% darkness / +6% arcane Talents granted: +0(+-3) Flame Bolts +0(+-1) Block +1 Command Staff Critical mult.: +0.00% (-5.00%) Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +19 (+5 eff.) Spell crit. chance: +5% Deflect projectiles away: +0% (-8%) It can be used to conjure elemental energy in a radius 6 cone, dealing 35.87 to 43.04 darkness damage, putting all charms on cooldown for 8 turns. Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
[vs. Chamatondur the steel steamsaw (118% power, 8 apr) (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. iron greatsword 'Toraldil' (115% power, 1 apr) Requires: - Strength 11 Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Power: 115% (-4%) Range: 1.6x (+0.1x) Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 (-7) Crit. chance: +2.5% (+0.5%) Attack speed: 100% (-) Block value: +0 (-22) On weapon hit: - Projects up to 0 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Damage (Melee): +0(-6) temporal / +10 darkness / +0(-6) nature Damage against: +10% Living Attacks use: 0.0(-1.0) Steam When wielded/worn: Armour: +0 (-3) Defense: +0 (+0 eff.) (-10 (-5 eff.)) Fatigue: +0% (-6%) Changes stats: +10 Mag Changes resistances: +15% fire Changes damage: +0%(-6%) blight Talents granted: +0(+-3) Flame Bolts +0(+-1) Block Critical mult.: +0.00% (-5.00%) Light radius: +3 Deflect projectiles away: +0% (-8%) Massive two-handed swords. Tap to cycle through comparison choices |
[vs. Chamatondur the steel steamsaw (118% power, 8 apr) (In main hand, 1 of 2)]dwarven-steel longsword 'Silotha' (132% power, 4 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 3 Power: 133% (+14%) Range: 1.4x (-0.1x) Uses stat: 100% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 (-4) Crit. chance: +3.5% (+1.5%) Attack speed: 100% (-) Block value: +0 (-22) On weapon hit: - Projects up to 0 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On weapon crit: + cripple the target Damage (Melee): +0(-6) nature / +0(-6) temporal Burst (radius 1) on hit: +7 fire Burst (radius 2) on crit: +8 acid Attacks use: 0.0(-1.0) Steam When wielded/worn: Physical crit. chance: +7.0% Physical power: +11 (+4 eff.) Armour: +0 (-3) Defense: +0 (+0 eff.) (-10 (-5 eff.)) Fatigue: +0% (-6%) Changes stats: +2 Con Changes resistances: +3% acid / +5% arcane Changes resistances penetration: +7% physical Changes damage: +0%(-6%) blight Talents granted: +0(+-3) Flame Bolts +0(+-1) Block Critical mult.: +0.00% (-5.00%) Disarm immunity: +16% Deflect projectiles away: +0% (-8%) Sharp, long, and deadly. Tap to cycle through comparison choices |
[vs. Chamatondur the steel steamsaw (118% power, 8 apr) (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. insidious dwarven-steel longsword of erosion (127% power, 4 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Power: 127% (+9%) Range: 1.4x (-0.1x) Uses stat: 100% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 (-4) Crit. chance: +3.5% (+1.5%) Attack speed: 100% (-) Block value: +0 (-22) On weapon hit: - Projects up to 0 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Damage (Melee): +19 insidious poison / +5(-1) temporal / +8(+2) nature Attacks use: 0.0(-1.0) Steam When wielded/worn: Armour: +0 (-3) Defense: +0 (+0 eff.) (-10 (-5 eff.)) Fatigue: +0% (-6%) Changes damage: +0%(-6%) blight Talents granted: +0(+-3) Flame Bolts +0(+-1) Block Critical mult.: +0.00% (-5.00%) Deflect projectiles away: +0% (-8%) Sharp, long, and deadly. Tap to cycle through comparison choices |
[vs. Chamatondur the steel steamsaw (118% power, 8 apr) (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. Greendare the dwarven-steel mace (139% power, 4 apr) Requires: - Strength 24 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 3 Power: 139% (+21%) Range: 1.4x (-0.1x) Uses stat: 100% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 (-4) Crit. chance: +1.5% (-0.5%) Attack speed: 100% (-) Block value: +0 (-22) On weapon hit: * 18% chance to corrode armour by 30% (+18%) - Projects up to 0 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Damage (Melee): +0(-6) temporal / +9 light / +0(-6) nature Damage against: +8% Undead Attacks use: 0.0(-1.0) Steam When wielded/worn: Accuracy: +8 (+4 eff.) Armour: +0 (-3) Defense: +0 (+0 eff.) (-10 (-5 eff.)) Fatigue: +0% (-6%) Changes stats: +3 Str Changes resistances penetration: +7% acid / +10% nature / +15% mind Changes damage: +0%(-6%) blight / +8% physical / +12% nature Talents granted: +0(+-3) Flame Bolts +0(+-1) Block Critical mult.: +0.00% (-5.00%) Life regen: +1.00 Stamina when hit: +0.90 Deflect projectiles away: +0% (-8%) Blunt and deadly. Tap to cycle through comparison choices |
[vs. Chamatondur the steel steamsaw (118% power, 8 apr) (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. Yvith (109% power, 2 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Power: 109% (-10%) Range: 1.4x (-0.1x) Uses stat: 100% Wil Damage type: Mind Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 (-6) Crit. chance: +3.5% (+1.5%) Attack speed: 100% (-) Block value: +0 (-22) On weapon hit: - Projects up to 0 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Damage (Melee): +0(-6) nature / +0(-6) temporal Attacks use: 0.0(-1.0) Steam When wielded/worn: Physical power: +6 (+2 eff.) Armour: +0 (-3) Defense: +0 (+0 eff.) (-10 (-5 eff.)) Fatigue: +0% (-6%) Changes stats: +2 Con Changes resistances: +6% mind Changes resistances penetration: +6% physical Changes damage: +0%(-6%) blight Grants telepathy: Humanoid/Orc Talents granted: +0(+-3) Flame Bolts +0(+-1) Block Critical mult.: +0.00% (-5.00%) Disarm immunity: +13% Maximum psi: +20.00 Mental crit. chance: +3% Heals friendly targets nearby when you use a nature summon: +50 Deflect projectiles away: +0% (-8%) One-handed war axes. Tap to cycle through comparison choices |
[vs. Chamatondur the steel steamsaw (118% power, 8 apr) (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. chilling iron waraxe (110% power, 2 apr) Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Power: 110% (-9%) Range: 1.4x (-0.1x) Uses stat: 100% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 (-6) Crit. chance: +3.5% (+1.5%) Attack speed: 100% (-) Block value: +0 (-22) On weapon hit: - Projects up to 0 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Damage (Melee): +7 cold / +0(-6) nature / +0(-6) temporal Attacks use: 0.0(-1.0) Steam When wielded/worn: Armour: +0 (-3) Defense: +0 (+0 eff.) (-10 (-5 eff.)) Fatigue: +0% (-6%) Changes damage: +0%(-6%) blight Talents granted: +0(+-3) Flame Bolts +0(+-1) Block Critical mult.: +0.00% (-5.00%) Deflect projectiles away: +0% (-8%) One-handed war axes. Tap to cycle through comparison choices |
[vs. Chamatondur the steel steamsaw (118% power, 8 apr) (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. acidic dwarven-steel waraxe of daylight (127% power, 4 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Power: 127% (+9%) Range: 1.4x (-0.1x) Uses stat: 100% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 (-4) Crit. chance: +4.5% (+2.5%) Attack speed: 100% (-) Block value: +0 (-22) On weapon hit: - Projects up to 0 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On weapon crit: + splashes the target with acid Damage (Melee): +5 acid / +0(-6) temporal / +10 light / +0(-6) nature Damage against: +7% Undead Attacks use: 0.0(-1.0) Steam When wielded/worn: Armour: +0 (-3) Defense: +0 (+0 eff.) (-10 (-5 eff.)) Fatigue: +0% (-6%) Changes damage: +0%(-6%) blight Talents granted: +0(+-3) Flame Bolts +0(+-1) Block Critical mult.: +0.00% (-5.00%) Deflect projectiles away: +0% (-8%) One-handed war axes. Tap to cycle through comparison choices |
[vs. Chamatondur the steel steamsaw (118% power, 8 apr) (In main hand, 1 of 2)]Salidhelle (153% power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Power: 154% (+35%) Range: 1.4x (-0.1x) Uses stat: 100% Wil Damage type: Arcane Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 (-2) Crit. chance: +7.0% (+5.0%) Attack speed: 100% (-) Block value: +0 (-22) On weapon hit: * 20% chance to corrode armour by 30% (+20%) + 25% chance for lightning to arc to a second target - Projects up to 0 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On weapon crit: + cripple the target Damage (Melee): +19 lightning / +0(-6) nature / +0(-6) temporal Attacks use: 0.0(-1.0) Steam When wielded/worn: Accuracy: +10 (+4 eff.) Armour penetration: +10 Physical crit. chance: +14.0% Armour: +0 (-3) Defense: +0 (+0 eff.) (-10 (-5 eff.)) Fatigue: +0% (-6%) Damage when hit (Melee): 8 arcane / 16 acid Changes resistances: +6% acid Changes resistances penetration: +10% arcane / +9% physical Changes damage: +0%(-6%) blight Talents granted: +0(+-3) Flame Bolts +0(+-1) Block Critical mult.: +0.00% (-5.00%) Deflect projectiles away: +0% (-8%) One-handed war axes. Tap to cycle through comparison choices |
[vs. Chamatondur the steel steamsaw (118% power, 8 apr) (In main hand, 1 of 3)]This item will automatically be transmogrified when you leave the level. Eryrakath the steel dagger (108% power, 6 apr) Requires: - Dexterity 16 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Power: 108% (-11%) Range: 1.3x (-0.2x) Uses stats: 45% Wil, 45% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 (-2) Crit. chance: +5.0% (+3.0%) Attack speed: 100% (-) Block value: +0 (-22) On weapon hit: * 40% chance to disease (+40%) - Projects up to 0 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Damage (Melee): +0(-6) temporal / +8 mind / +0(-6) nature Attacks use: 0.0(-1.0) Steam When wielded/worn: Armour: +0 (-3) Defense: +0 (+0 eff.) (-10 (-5 eff.)) Fatigue: +0% (-6%) Changes stats: +2 Mag / +7 Wil Changes resistances penetration: +10% mind Changes damage: +0%(-6%) blight Grants telepathy: Dragon Talents granted: +0(+-3) Flame Bolts +0(+-1) Block Critical mult.: +0.00% (-5.00%) Mental save: +15 (+4 eff.) Psi when hit: +0.16 Spellpower: +8 (+2 eff.) Deflect projectiles away: +0% (-8%) Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. Chamatondur the steel steamsaw (118% power, 8 apr) (In main hand, 1 of 3)]This item will automatically be transmogrified when you leave the level. insidious steel dagger (110% power, 6 apr) Requires: - Dexterity 16 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Power: 110% (-9%) Range: 1.3x (-0.2x) Uses stats: 45% Wil, 45% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 (-2) Crit. chance: +5.0% (+3.0%) Attack speed: 100% (-) Block value: +0 (-22) On weapon hit: - Projects up to 0 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Damage (Melee): +15 insidious poison / +0(-6) temporal / +0(-6) nature Attacks use: 0.0(-1.0) Steam When wielded/worn: Armour: +0 (-3) Defense: +0 (+0 eff.) (-10 (-5 eff.)) Fatigue: +0% (-6%) Changes damage: +0%(-6%) blight Talents granted: +0(+-3) Flame Bolts +0(+-1) Block Critical mult.: +0.00% (-5.00%) Deflect projectiles away: +0% (-8%) Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. Chamatondur the steel steamsaw (118% power, 8 apr) (In main hand, 1 of 3)]This item will automatically be transmogrified when you leave the level. creative thorny mindstar of life (97% power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Power: 97% (-21%) Range: 1.1x (-0.4x) Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 (+16) Crit. chance: +3.5% (+1.5%) Attack speed: 100% (-) Block value: +0 (-22) On weapon hit: - Projects up to 0 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Damage (Melee): +0(-6) nature / +0(-6) temporal Attacks use: 0.0(-1.0) Steam When wielded/worn: Armour: +0 (-3) Defense: +0 (+0 eff.) (-10 (-5 eff.)) Fatigue: +0% (-6%) Changes stats: +2 Cun Changes damage: +0%(-6%) blight Talents granted: +0(+-3) Flame Bolts +0(+-1) Block Critical mult.: +7.00% (+2.00%) Life regen: +0.70 Maximum life: +19.00 Mindpower: +6 (+3 eff.) Mental crit. chance: +3% Deflect projectiles away: +0% (-8%) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. Chamatondur the steel steamsaw (118% power, 8 apr) (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. steady rough leather sling of cold Requires: - Dexterity 11 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 1 Accuracy bonus: +0.1% dam / acc Armour Penetration: +0 (-8) Crit. chance: +0.0% (-2.0%) Attack speed: 125% (+25%) Block value: +0 (-22) Firing range: +6 On weapon hit: - Projects up to 0 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Damage (Melee): +0(-6) nature / +0(-6) temporal Damage (Ranged): +7 cold Attacks use: 0.0(-1.0) Steam When wielded/worn: Accuracy: +6 (+3 eff.) Physical crit. chance: +2.0% Armour: +0 (-3) Defense: +0 (+0 eff.) (-10 (-5 eff.)) Fatigue: +0% (-6%) Changes damage: +0%(-6%) blight / +9% cold Talents granted: +0(+-3) Flame Bolts +0(+-1) Block Critical mult.: +0.00% (-5.00%) Deflect projectiles away: +0% (-8%) Slings are used to hurl stones or metal shots at your foes. Tap to cycle through comparison choices |
[vs. Chamatondur the steel steamsaw (118% power, 8 apr) (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. Ravenripper the hardened leather sling Requires: - Dexterity 24 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / sling ; tier 3 Accuracy bonus: +0.1% dam / acc Armour Penetration: +0 (-8) Crit. chance: +0.0% (-2.0%) Attack speed: 125% (+25%) Block value: +0 (-22) Firing range: +9 On weapon hit: * 9% chance to daze at end of turn (+9%) * 20% chance to gain 10% of a turn (3/turn limit) (+20%) - Projects up to 0 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Damage (Melee): +0(-6) nature / +0(-6) temporal Attacks use: 0.0(-1.0) Steam When wielded/worn: Accuracy: +18 (+7 eff.) Physical crit. chance: +13.0% Armour: +0 (-3) Defense: +0 (+0 eff.) (-10 (-5 eff.)) Fatigue: +0% (-6%) Changes stats: +3 Str / +2 Dex / +1 Mag / +2 Wil / +3 Cun / +3 Con Changes resistances: +6% darkness / +3% temporal Changes resistances penetration: +8% lightning Changes damage: +6% darkness / +0%(-6%) blight Talents granted: +0(+-3) Flame Bolts +0(+-1) Block Critical mult.: +0.00% (-5.00%) Deflect projectiles away: +0% (-8%) Slings are used to hurl stones or metal shots at your foes. Tap to cycle through comparison choices |
[vs. Chamatondur the steel steamsaw (118% power, 8 apr) (In main hand, 1 of 3)]This item will automatically be transmogrified when you leave the level. Xanerida Requires: - Dexterity 11 - Talent Shoot - Talent Steam Pool Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 1 Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 (-3) Crit. chance: +0.0% (-2.0%) Attack speed: 100% (-) Block value: +0 (-22) Firing range: +6 On weapon hit: - Projects up to 0 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Travel speed: +600% Damage (Melee): +0(-6) nature / +0(-6) temporal Attacks use: 2.0(1.0) Steam When wielded/worn: Physical crit. chance: +4.0% Armour: +0 (-3) Defense: +0 (+0 eff.) (-10 (-5 eff.)) Fatigue: +0% (-6%) Changes stats: +2 Dex Changes resistances: +15% acid Changes resistances penetration: +11% physical Changes damage: +0%(-6%) blight / +10% physical Talents granted: +0(+-3) Flame Bolts +0(+-1) Block Critical mult.: +0.00% (-5.00%) Cut immunity: +15% Disarm immunity: +25% Deflect projectiles away: +0% (-8%) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. Tap to cycle through comparison choices |
[vs. Chamatondur the steel steamsaw (118% power, 8 apr) (In main hand, 1 of 3)]This item will automatically be transmogrified when you leave the level. ranger's steel steamgun Requires: - Dexterity 16 - Talent Shoot - Talent Steam Pool Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 2 Accuracy bonus: +0.1% dam / acc Armour Penetration: +9 (+1) Crit. chance: +0.0% (-2.0%) Attack speed: 100% (-) Block value: +0 (-22) Firing range: +8 On weapon hit: - Projects up to 0 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Travel speed: +600% Damage (Melee): +0(-6) nature / +0(-6) temporal Attacks use: 2.0(1.0) Steam When wielded/worn: Armour: +0 (-3) Defense: +0 (+0 eff.) (-10 (-5 eff.)) Fatigue: +0% (-6%) Changes stats: +2 Dex Changes damage: +0%(-6%) blight Talents granted: +0(+-3) Flame Bolts +0(+-1) Block Critical mult.: +0.00% (-5.00%) Deflect projectiles away: +0% (-8%) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. Tap to cycle through comparison choices |
This item will automatically be transmogrified when you leave the level.deadly pouch of steel shots of wind (19/19, 138% power, 2 apr) Requires: - Dexterity 16 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 2 Power: 138% Range: 1.2x Uses stat: 120% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +4.5% Capacity: 19 On weapon hit: * 10% chance to create an air burst Travel speed: +200% Shots are used with slings to pummel your foes to death. |
[vs. steel steamsaw 'Xuba' (114% power, 8 apr) (In off hand)]This item will automatically be transmogrified when you leave the level. shocking dwarven-steel shield of arcane resistance (+12%) (8 def, 2 armour, 79 block) Requires: - Strength 24 - Talent Heavy Armour Training (level 2) Infused by nature Infused by arcane disrupting forces 7.00 Encumbrance. Type: armor / shield ; tier 3 Armour Penetration: +0 (-8) Crit. chance: +0.0% (-2.0%) Attack speed: inf% (inf%) Block value: +0 (-19) On weapon crit: - cripple the target Attacks use: 0.0(-1.0) Steam When wielded/worn: Accuracy: +0 (+0 eff.) (-6 (-3 eff.)) Physical crit. chance: +0.0% (-5.0%) Armour: +2 (-1) Defense: +8 (+4 eff.) (-2 (-1 eff.)) Ranged Defense: +8 (+4 eff.) Fatigue: +12% (+6%) Damage (Melee): 7 lightning / 0(-6) fire Damage when hit (Melee): 21 lightning / 0(-12) fire / 0(-4) acid Changes resistances: +12% arcane / +0%(-6%) blight Talents granted: +0(+-3) Flame Bolts +3(+2) Block Disarm immunity: +0% (-24%) Handheld deflection devices. |
[vs. Fognigh (4 def, 9 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. Robe of Force (12 def, 8 armour) Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +8 (-1) Defense: +12 (+6 eff.) (+8 (+4 eff.)) Fatigue: +0% (-22%) Damage (Melee): 0(-15) item nature slow Damage when hit (Melee): 0(-5) light Changes stats: +3 Cun / +4(+1) Wil Changes resistances: +15%(-3%) acid / +12% physical / +0%(-10%) darkness / +0%(-11%) blight / +0%(-15%) fire Changes resistances penetration: +10% physical / +10% mind / +0%(-5%) darkness Changes damage: +5% mind / +5% physical Talent granted: +0(+-3) Fiery Cleansing Physical save: +10 (+5 eff.) Spell save: +0 (+0 eff.) (-6 (-3 eff.)) Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Light radius: +0 (-2) It can be used to send out a range 5 beam of kinetic energy, dealing 30.40 to 38.00 physical damage (based on Willpower and Cunning) with knockback, costing 10 power out of 10/10. This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
[vs. Fognigh (4 def, 9 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. cleansing hardened leather armour of fire resistance (3 def, 6 armour) Requires: - Strength 16 Infused by arcane disrupting forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 (-3) Defense: +3 (+1 eff.) (-1 (-1 eff.)) Fatigue: +8% (-14%) Damage (Melee): 0(-15) item nature slow Damage when hit (Melee): 0(-5) light Changes stats: +0(-3) Wil Changes resistances: +0%(-18%) acid / +0%(-10%) darkness / +13%(+2%) blight / +18%(+3%) fire / +12% nature Changes resistances penetration: +0%(-5%) darkness Talent granted: +0(+-3) Fiery Cleansing Spell save: +0 (+0 eff.) (-6 (-3 eff.)) Light radius: +0 (-2) A suit of armour made of leather. |
[vs. Fognigh (4 def, 9 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. hardened leather armour of cold resistance (3 def, 6 armour) Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 (-3) Defense: +3 (+1 eff.) (-1 (-1 eff.)) Fatigue: +8% (-14%) Damage (Melee): 0(-15) item nature slow Damage when hit (Melee): 0(-5) light Changes stats: +0(-3) Wil Changes resistances: +0%(-18%) acid / +0%(-10%) darkness / +0%(-11%) blight / +18% cold / +0%(-15%) fire Changes resistances penetration: +0%(-5%) darkness Talent granted: +0(+-3) Fiery Cleansing Spell save: +0 (+0 eff.) (-6 (-3 eff.)) Light radius: +0 (-2) A suit of armour made of leather. |
[vs. Fognigh (4 def, 9 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. steel mail armour 'Emelyrena' (2 def, 6 armour) Requires: - Strength 20 - Talent Heavy Armour Training Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Physical crit. chance: +6.0% Physical power: +12 (+4 eff.) Armour: +6 (-3) Defense: +2 (+1 eff.) (-2 (-1 eff.)) Fatigue: +14% (-8%) Effects on melee hit: * 20% chance to disease Damage (Melee): 0(-15) item nature slow Damage when hit (Melee): 8 arcane / 0(-5) light Changes stats: +5 Str / +5 Mag / +5(+2) Wil Changes resistances: +11% lightning / +0%(-10%) darkness / +0%(-11%) blight / +0%(-15%) fire / +0%(-18%) acid Changes resistances penetration: +25% blight / +0%(-5%) darkness Changes damage: +6% blight Talent granted: +0(+-3) Fiery Cleansing Spell save: +0 (+0 eff.) (-6 (-3 eff.)) Maximum vim: +30.00 Spellpower: +17 (+4 eff.) Spell crit. chance: +11% Mindpower: +14 (+7 eff.) Mental crit. chance: +6% Light radius: +0 (-2) A suit of armour made of mail. |
[vs. Veletha the rough leather belt (Around waist)]Beileldil the Dawnbrace Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Fatigue: +0% (+8%) Changes stats: +0(-5) Str / +2 Wil Changes resistances: +0%(-6%) mind Changes resistances penetration: +25% light Changes damage: +6% mind Critical mult.: +10.00% Maximum encumbrance: +0 (-20) Physical save: +0 (+0 eff.) (-6 (-3 eff.)) Life regen: +0.80 Mindpower: +0 (+0 eff.) (-3 (-2 eff.)) Light radius: +0 (-2) Infravision radius: +0 (-3) Healing mod.: +11% A belt that goes around your waist. |
[vs. Veletha the rough leather belt (Around waist)]Girdle of the Calm Waters Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Fatigue: +0% (+8%) Changes stats: +0(-5) Str / +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature / +0%(-6%) mind Maximum encumbrance: +0 (-20) Physical save: +0 (+0 eff.) (-6 (-3 eff.)) Mindpower: +0 (+0 eff.) (-3 (-2 eff.)) Light radius: +0 (-2) Infravision radius: +0 (-3) Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
[vs. linen cloak 'Barazilahad' (1 def, 0 armour) (Cloak)]Brodylagorn the linen cloak (1 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) (-) Effects on melee hit: * Slows global speed by 30% Changes stats: +3 Dex / +2 Mag / +3(-1) Wil Changes resistances: +12% light / +0%(-18%) lightning Changes damage: +0%(-6%) mind Grants telepathy: Dragon Humanoid/Orc Mental save: +6 (+2 eff.) (-30 (-10 eff.)) Stun/Freeze immunity: +0% (-30%) Equilibrium when hit: +0.00 (-0.12) Hate when firing a critical mind attack: +0.00 (-2.00) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. linen cloak 'Barazilahad' (1 def, 0 armour) (Cloak)]thick cashmere cloak of Eldoral (2 def, 7 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +7 Defense: +2 (+1 eff.) (+1 (+0 eff.)) Changes stats: +1 Dex / +0(-4) Wil / +3 Cun Changes resistances: +0%(-18%) lightning / +13% cold Changes damage: +0%(-6%) mind Grants telepathy: Dragon Mental save: +0 (+0 eff.) (-36 (-12 eff.)) Stun/Freeze immunity: +0% (-30%) Equilibrium when hit: +0.00 (-0.12) Hate when firing a critical mind attack: +0.00 (-2.00) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Voruwyn (0 def, 3 armour) (On feet)]Glintfear the pair of rough leather boots (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-2) Fatigue: +1% (-1%) Changes stats: +0(-1) Str / +0(-5) Mag / +0(-4) Wil / +8 Cun / +2(-1) Con Changes resistances: +0%(-5%) lightning / +0%(-6%) temporal Changes damage: +9% light Grants telepathy: Demon/Minor Demon/Major Talent granted: +0(+-3) Rocket Boots Stamina each turn: +0.40 Maximum stamina: +12.00 Light radius: +2 A pair of boots made of leather. |
[vs. Voruwyn (0 def, 3 armour) (On feet)]Ce'Nodakira the pair of iron boots (0 def, 9 armour) Requires: - Talent Heavy Armour Training Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +9 (+6) Fatigue: +2% (-) Changes stats: +0(-1) Str / +0(-5) Mag / +0(-4) Wil / +0(-3) Con Changes resistances: +0%(-5%) lightning / +0%(-6%) temporal / +6% darkness / +3% mind / +3% light Grants telepathy: Demon/Minor Demon/Major Talent granted: +0(+-3) Rocket Boots Physical save: +5 (+3 eff.) Spell save: +18 (+7 eff.) Mental save: +6 (+1 eff.) Cut immunity: +5% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. Voruwyn (0 def, 3 armour) (On feet)]This item will automatically be transmogrified when you leave the level. traveler's pair of dwarven-steel boots of uncanny dodging (4 def, 4 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 (+1) Defense: +4 (+2 eff.) Ranged Defense: +4 (+2 eff.) Fatigue: -2% (-4%) Changes stats: +0(-1) Str / +0(-5) Mag / +0(-4) Wil / +0(-3) Con Changes resistances: +0%(-5%) lightning / +0%(-6%) temporal Grants telepathy: Demon/Minor Demon/Major Talent granted: +0(+-3) Rocket Boots Maximum encumbrance: +22 Physical save: +10 (+5 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. heroic iron gauntlets of dispersion (0 def, 5 armour) (On hands)]Salytta the Galeworth (0 def, 1 armour) Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 (-4) Damage (Melee): 6 nature / 0(-6) arcane Changes stats: +3 Str / +1(-3) Mag / +0(-4) Wil / +4 Cun Changes resistances: +9% lightning / +6% nature / +0%(-4%) arcane Changes damage: +5% nature Talent granted: +0(+-2) Spring Grapple Mental save: +0 (+0 eff.) (-6 (-2 eff.)) Maximum life: +0.00 (-45.00) Infravision radius: +3 When used to modify unarmed attacks: Power: 101% (-15%) Range: 1.1x (-0.3x) Uses stats: 40% Wil, 80% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +1 (-3) Armour Penetration: +1 (-2) Crit. chance: +1.0% (-1.0%) Attack speed: 100% (+17%) When this weapon hits: Manathrust (10% chance level 3). When this weapon hits: Battle Shout (10% chance level 1). When this weapon hits: Poison Breath (10% chance level 1). Damage (Melee): +0(-5) arcane Burst (radius 2) on crit: +6 nature Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. heroic iron gauntlets of dispersion (0 def, 5 armour) (On hands)]alchemist's hardened leather gloves of dispersion (0 def, 2 armour) Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 (-3) Damage (Melee): 3 acid / 5 cold / 5 fire / 8(2) arcane / 5 lightning Changes stats: +7(+3) Mag / +6(+2) Wil Changes resistances: +5%(+1%) arcane Talent granted: +0(+-2) Spring Grapple Mental save: +0 (+0 eff.) (-6 (-2 eff.)) Maximum life: +0.00 (-45.00) When used to modify unarmed attacks: Power: 122% (+5%) Range: 1.1x (-0.3x) Uses stats: 40% Wil, 80% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +1 (-3) Armour Penetration: +3 (-) Crit. chance: +3.0% (+1.0%) Attack speed: 100% (+17%) When this weapon hits: Battle Shout (10% chance level 1). When this weapon hits: Manathrust (10% chance level 3). Damage (Melee): +9 ice / +6 acid / +13 fire / +4(-1) arcane / +13 lightning It can be used to activate talent Disperse Magic, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. heroic iron gauntlets of dispersion (0 def, 5 armour) (On hands)]This item will automatically be transmogrified when you leave the level. naturalist's hardened leather gloves (0 def, 2 armour) Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 (-3) Damage (Melee): 5 nature / 0(-6) arcane Changes stats: +0(-4) Mag / +0(-4) Wil Changes resistances: +7% nature / +0%(-4%) arcane Changes damage: +5% nature Talent granted: +0(+-2) Spring Grapple Mental save: +0 (+0 eff.) (-6 (-2 eff.)) Maximum life: +0.00 (-45.00) When used to modify unarmed attacks: Power: 122% (+5%) Range: 1.1x (-0.3x) Uses stats: 40% Wil, 80% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +1 (-3) Armour Penetration: +3 (-) Crit. chance: +3.0% (+1.0%) Attack speed: 100% (+17%) When this weapon hits: Manathrust (10% chance level 3). When this weapon hits: Battle Shout (10% chance level 1). When this weapon hits: Poison Breath (10% chance level 3). Damage (Melee): +0(-5) arcane Burst (radius 2) on crit: +7 nature Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. heroic iron gauntlets of dispersion (0 def, 5 armour) (On hands)]Relgonarirek (0 def, 1 armour) Requires: - Talent Heavy Armour Training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 (-4) Damage (Melee): 0(-6) arcane / 6 fire Changes stats: +9 Dex / +0(-4) Mag / +0(-4) Wil / +2 Cun Changes resistances: +0%(-4%) arcane / +6% fire Changes damage: +4% fire Talent granted: +0(+-2) Spring Grapple Mental save: +0 (+0 eff.) (-6 (-2 eff.)) Maximum life: +0.00 (-45.00) Light radius: +2 Infravision radius: +3 When used to modify unarmed attacks: Power: 108% (-8%) Range: 1.4x (+0.0x) Uses stats: 40% Wil, 80% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +1 (-3) Armour Penetration: +3 (-) Crit. chance: +2.0% (-) Attack speed: 83% (-) When this weapon hits: Manathrust (10% chance level 3). When this weapon hits: Battle Shout (10% chance level 1). When this weapon hits: Fire Breath (10% chance level 1). Damage (Melee): +0(-5) arcane Burst (radius 2) on crit: +6 fire Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. heroic iron gauntlets of dispersion (0 def, 5 armour) (On hands)]Xanerimina (9 def, 1 armour) Requires: - Talent Heavy Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +7 (+2 eff.) Armour: +1 (-4) Defense: +9 (+4 eff.) Ranged Defense: +9 (+5 eff.) Damage (Melee): 0(-6) arcane Changes stats: +3 Str / +3 Dex / +0(-4) Mag / +0(-4) Wil Changes resistances: +9% lightning / +6% darkness / +0%(-4%) arcane Talent granted: +0(+-2) Spring Grapple Spell save: +9 (+4 eff.) Mental save: +6 (+2 eff.) (-) Maximum life: +0.00 (-45.00) When used to modify unarmed attacks: Power: 117% (+1%) Range: 1.4x (+0.0x) Uses stats: 40% Wil, 80% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +1 (-3) Armour Penetration: +3 (-) Crit. chance: +2.0% (-) Attack speed: 83% (-) When this weapon hits: Manathrust (10% chance level 3). When this weapon hits: Battle Shout (10% chance level 1). Damage (Melee): +0(-5) arcane Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. heroic iron gauntlets of dispersion (0 def, 5 armour) (On hands)]restful iron gauntlets of magic (+3) (0 def, 1 armour) Requires: - Talent Heavy Armour Training Powered by arcane forces Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 (-4) Damage (Melee): 0(-6) arcane Changes stats: +0(-4) Wil / +3(-1) Mag Changes resistances: +0%(-4%) arcane Changes damage: +3% arcane Talent granted: +0(+-2) Spring Grapple Mental save: +0 (+0 eff.) (-6 (-2 eff.)) Life regen: +1.00 Stamina each turn: +0.60 Maximum life: +0.00 (-45.00) Maximum stamina: +13.00 When used to modify unarmed attacks: Power: 105% (-11%) Range: 1.4x (+0.0x) Uses stats: 40% Wil, 80% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +1 (-3) Armour Penetration: +3 (-) Crit. chance: +2.0% (-) Attack speed: 83% (-) When this weapon hits: Manathrust (10% chance level 3). When this weapon hits: Battle Shout (10% chance level 1). When this weapon hits: Slumber (10% chance level 1). Damage (Melee): +5(-) arcane Burst (radius 2) on crit: +6 arcane Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. heroic iron gauntlets of dispersion (0 def, 5 armour) (On hands)]Shadenull (0 def, 9 armour) Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +14 (+6 eff.) Armour penetration: +17 Armour: +9 (+4) Damage (Melee): 0(-6) arcane / 9 physical Changes stats: +8 Dex / +0(-4) Mag / +0(-4) Wil / +8 Cun Changes resistances: +9% darkness / +0%(-4%) arcane Changes damage: +5% physical Talent granted: +0(+-2) Spring Grapple Mental save: +0 (+0 eff.) (-6 (-2 eff.)) Maximum life: +0.00 (-45.00) When used to modify unarmed attacks: Power: 123% (+7%) Range: 1.4x (+0.0x) Uses stats: 40% Wil, 80% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +13 (+9) Armour Penetration: +22 (+19) Crit. chance: +8.0% (+6.0%) Attack speed: 83% (-) When this weapon hits: Manathrust (10% chance level 3). When this weapon hits: Battle Shout (10% chance level 1). When this weapon hits: Sand Breath (10% chance level 3). When this weapon hits: Perfect Strike (30% chance level 3). On weapon hit: * 40% chance to inflict 15% damage reduction (+40%) Damage (Melee): +0(-5) arcane Burst (radius 1) on hit: +8 physical Burst (radius 2) on crit: +4 darkness / +5 physical It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. heroic iron gauntlets of dispersion (0 def, 5 armour) (On hands)]Storm Bringer's Gauntlets (0 def, 3 armour) Requires: - Talent Heavy Armour Training Powered by arcane forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +3 (-2) Damage (Melee): 0(-6) arcane Changes stats: +0(-4) Wil / +4(-) Mag Changes resistances: +15% lightning / +0%(-4%) arcane Changes resistances cap: +5% lightning Changes damage: +10% lightning Talent granted: +0(+-2) Spring Grapple Critical mult.: +20.00% Mental save: +0 (+0 eff.) (-6 (-2 eff.)) Maximum life: +0.00 (-45.00) Spell crit. chance: +5% When used to modify unarmed attacks: Power: 131% (+14%) Range: 1.4x (+0.0x) Uses stats: 40% Wil, 80% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +1 (-3) Armour Penetration: +10 (+7) Crit. chance: +4.0% (+2.0%) Attack speed: 83% (-) When this weapon hits: Manathrust (10% chance level 3). When this weapon hits: Battle Shout (10% chance level 1). When this weapon hits: Chain Lightning (20% chance level 3). When this weapon hits: Nova (15% chance level 2). Damage (Melee): +20 lightning / +0(-5) arcane It can be used to activate talent Chain Lightning (costing 16 power out of 16/16) : Effective talent level: 3.0 Power cost: 16 out of 16/16. Range: 10 Travel Speed: instantaneous Is: a spell Description: Invokes a forking beam of lightning doing 56.66 to 169.99 damage and forking to another target. It can hit up to 6 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
[vs. Salugatha (0 def, 3 armour) (On head)]aegis linen wizard hat of the Brotherhood (1 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-6 (-3 eff.)) Armour: +0 (-3) Defense: +1 (+0 eff.) Fatigue: +0% (-1%) Damage (Melee): 0(-30) item acid corrode Changes stats: +2 Mag / +0(-6) Cun / +3 Con Changes resistances: +0%(-1%) physical Changes damage: +6% arcane Physical save: +0 (+0 eff.) (-17 (-8 eff.)) Mental save: +0 (+0 eff.) (-9 (-3 eff.)) Life regen: +1.60 Only die when reaching: +0.00 life (+60.00 life) Damage Shield Power: +7% Activating this item is instant. It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown : Effective talent level: 5.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
[vs. Salugatha (0 def, 3 armour) (On head)]linen wizard hat 'Bokathad' (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-6 (-3 eff.)) Armour: +0 (-3) Defense: +1 (+0 eff.) Fatigue: +0% (-1%) Damage (Melee): 0(-30) item acid corrode Damage when hit (Melee): 12 blight Changes stats: +0(-6) Cun Changes resistances: +0%(-1%) physical / +16% fire Changes damage: +6% mind / +11% fire Physical save: +0 (+0 eff.) (-17 (-8 eff.)) Mental save: +0 (+0 eff.) (-9 (-3 eff.)) Equilibrium when hit: +0.08 Psi when hit: +0.16 Only die when reaching: +0.00 life (+60.00 life) Maximum hate: +8.00 A pointy cloth hat, very wizardly... |
[vs. Salugatha (0 def, 3 armour) (On head)]This item will automatically be transmogrified when you leave the level. rough leather hat 'Glorogabeth' (0 def, 1 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Accuracy: +6 (+3 eff.) (-) Armour penetration: +4 Physical crit. chance: +6.0% Armour: +1 (-2) Fatigue: +1% (-) Damage (Melee): 0(-30) item acid corrode Changes stats: +4 Mag / +4 Wil / +0(-6) Cun Changes resistances: +5% arcane / +0%(-1%) physical Changes damage: +7% blight / +8% arcane Physical save: +0 (+0 eff.) (-17 (-8 eff.)) Mental save: +0 (+0 eff.) (-9 (-3 eff.)) Only die when reaching: +0.00 life (+60.00 life) Maximum life: +30.00 Spell crit. chance: +2% A hat made of leather. Very stylish. |
[vs. Salugatha (0 def, 3 armour) (On head)]This item will automatically be transmogrified when you leave the level. stabilizing cashmere wizard hat of fire (+21%) (2 def, 0 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Accuracy: +0 (+0 eff.) (-6 (-3 eff.)) Armour: +0 (-3) Defense: +2 (+1 eff.) Fatigue: +0% (-1%) Damage (Melee): 0(-30) item acid corrode Changes stats: +0(-6) Cun / +5 Wil Changes resistances: +0%(-1%) physical / +21% fire Changes damage: +14% fire Physical save: +7 (+3 eff.) (-10 (-5 eff.)) Mental save: +0 (+0 eff.) (-9 (-3 eff.)) Only die when reaching: +0.00 life (+60.00 life) A pointy cloth hat, very wizardly... |
[vs. Salugatha (0 def, 3 armour) (On head)]Woespitter (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Accuracy: +0 (+0 eff.) (-6 (-3 eff.)) Armour: +3 (-) Fatigue: +3% (+2%) Damage (Melee): 0(-30) item acid corrode Damage when hit (Melee): 6 physical / 12 darkness / 12 light Changes stats: +3 Str / +0(-6) Cun Changes resistances: +0%(-1%) physical Changes damage: +12% light / +21% darkness Physical save: +0 (+0 eff.) (-17 (-8 eff.)) Mental save: +0 (+0 eff.) (-9 (-3 eff.)) Only die when reaching: +0.00 life (+60.00 life) It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 54.4 Physical damage. If the attack hits, the target is confused (27% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
[vs. Salugatha (0 def, 3 armour) (On head)]Glotira the Dimquarry (9 def, 3 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-6 (-3 eff.)) Armour: +3 (-) Defense: +9 (+4 eff.) Ranged Defense: +9 (+5 eff.) Fatigue: +5% (+4%) Damage (Melee): 0(-30) item acid corrode Changes stats: +0(-6) Cun Changes resistances: +0%(-1%) physical / +15% temporal Changes damage: +9% darkness Physical save: +12 (+6 eff.) (-5 (-2 eff.)) Mental save: +30 (+8 eff.) (+21 (+5 eff.)) Only die when reaching: +0.00 life (+60.00 life) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. Salugatha (0 def, 3 armour) (On head)]Voidward (0 def, 3 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-6 (-3 eff.)) Armour: +3 (-) Fatigue: +5% (+4%) Damage (Melee): 0(-30) item acid corrode Changes stats: +2 Dex / +0(-6) Cun / +1 Con Changes resistances: +0%(-1%) physical / +6% fire / +3% darkness / +6% cold Grants telepathy: Demon/Minor Demon/Major Physical save: +0 (+0 eff.) (-17 (-8 eff.)) Mental save: +0 (+0 eff.) (-9 (-3 eff.)) Only die when reaching: +0.00 life (+60.00 life) Light radius: +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. Salugatha (0 def, 3 armour) (On head)]This item will automatically be transmogrified when you leave the level. iron helm 'Zubakira' (0 def, 3 armour) Requires: - Talent Heavy Armour Training Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-6 (-3 eff.)) Armour: +3 (-) Fatigue: +5% (+4%) Effects on melee hit: * 30% chance to corrode armour by 30% * 40% chance to gain 10% of a turn (3/turn limit) Damage (Melee): 0(-30) item acid corrode Changes stats: +3(-3) Cun / +3 Wil Changes resistances: +0%(-1%) physical Changes resistances penetration: +10% acid Changes damage: +6% temporal Physical save: +0 (+0 eff.) (-17 (-8 eff.)) Mental save: +0 (+0 eff.) (-9 (-3 eff.)) Only die when reaching: +0.00 life (+60.00 life) Mindpower: +4 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact), costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
308 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
[vs. ethereal brass lantern of illusion (Light source)]Polemira the brass lantern Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Defense: +0 (+0 eff.) (-6 (-3 eff.)) Damage when hit (Melee): 8 mind Changes stats: +0(-4) Mag Changes damage: +6% blight Critical mult.: +10.00% Physical save: +0 (+0 eff.) (-10 (-5 eff.)) Spell save: +0 (+0 eff.) (-10 (-5 eff.)) Mental save: +0 (+0 eff.) (-11 (-4 eff.)) Mana each turn: +0.12 Spellpower: +0 (+0 eff.) (-5 (-1 eff.)) Spell crit. chance: +2% Mindpower: +8 (+4 eff.) Mental crit. chance: +2% Light radius: +5 (+1) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. ethereal brass lantern of illusion (Light source)]This item will automatically be transmogrified when you leave the level. scorching brass lantern of clarity Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Defense: +0 (+0 eff.) (-6 (-3 eff.)) Damage when hit (Melee): 13 fire Changes stats: +0(-4) Mag Changes resistances: +6% fire Physical save: +0 (+0 eff.) (-10 (-5 eff.)) Spell save: +0 (+0 eff.) (-10 (-5 eff.)) Mental save: +5 (+2 eff.) (-6 (-2 eff.)) Spellpower: +0 (+0 eff.) (-5 (-1 eff.)) Light radius: +2 (-2) See stealth: +6 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. ethereal brass lantern of illusion (Light source)]This item will automatically be transmogrified when you leave the level. survivor's alchemist's lamp of clarity Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Defense: +0 (+0 eff.) (-6 (-3 eff.)) Changes stats: +0(-4) Mag Physical save: +8 (+4 eff.) (-2 (-1 eff.)) Spell save: +0 (+0 eff.) (-10 (-5 eff.)) Mental save: +7 (+2 eff.) (-4 (-2 eff.)) Spellpower: +0 (+0 eff.) (-5 (-1 eff.)) Light radius: +3 (-1) See stealth: +11 See invisible: +8 Healing mod.: +12% A normal brass lantern, enhanced by alchemy to make it brighter. |
Planar Beacon Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Defense: +0 (+0 eff.) (-6 (-3 eff.)) Changes stats: +0(-4) Mag Physical save: +0 (+0 eff.) (-10 (-5 eff.)) Spell save: +0 (+0 eff.) (-10 (-5 eff.)) Mental save: +0 (+0 eff.) (-11 (-4 eff.)) Spellpower: +0 (+0 eff.) (-5 (-1 eff.)) Light radius: +3 (-1) It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 155.01 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 155.01 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
steel gripPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 2 Attach on item worn on slot 'hands' When attach to an other item: Talent granted: +2 Iron Grip Disarm immunity: +70% Tinkers can be attached to normal items to improve them with steam power! |
[vs. quiet dwarven-steel torque of psychoportation [power 36] (30 cooldown) (Tool)]woodsman's iron pickaxe (dig speed 39 turns) Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +11% nature Changes damage: +6% nature Talent cooldown: Silence ((+0(+1) turn) Talent granted: +0(+-2) Silence When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. quiet dwarven-steel torque of psychoportation [power 36] (30 cooldown) (Tool)]This item will automatically be transmogrified when you leave the level. dwarven-steel pickaxe of endurance (dig speed 30 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +4 Str Talent cooldown: Silence ((+0(+1) turn) Talent granted: +0(+-2) Silence When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Orb of CommunicationPowered by unknown forces 0.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to speak with someone, costing 1 power out of 1/1. This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5), costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Asphyxiation (24/24)Powered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / rod Activating this item is instant. It can be used to asphyxiate an unsuspecting target, costing 1 power out of 24/24. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. quiet dwarven-steel torque of psychoportation [power 36] (30 cooldown) (Tool)]Searcast [power 21] (30 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Damage when hit (Melee): 20 fire Changes resistances: +6% fire Changes resistances penetration: +15% mind Changes damage: +21% fire Talent cooldown: Silence ((+0(+1) turn) Talent granted: +0(+-2) Silence It can be used to teleport randomly (rad 21), putting all charms on cooldown for 30 turns. Torques are made by powerful psionics to store psionic powers. |
[vs. quiet dwarven-steel torque of psychoportation [power 36] (30 cooldown) (Tool)]Tarrerach the steel torque of psychoportation [power 29] (30 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Accuracy: +4 (+2 eff.) Physical crit. chance: +2.0% Defense: +9 (+4 eff.) Ranged Defense: +9 (+5 eff.) Changes stats: +2 Dex Talent cooldown: Silence ((+0(+1) turn) Talent granted: +0(+-2) Silence Life regen: +1.00 Healing mod.: +20% It can be used to teleport randomly (rad 29), putting all charms on cooldown for 30 turns. Torques are made by powerful psionics to store psionic powers. |
[vs. quiet dwarven-steel torque of psychoportation [power 36] (30 cooldown) (Tool)]dwarven-steel torque of mindblast [power 173] (6 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Talent cooldown: Silence ((+0(+1) turn) Talent granted: +0(+-2) Silence It can be used to fire a blast of psionic energies in a range 7 beam dealing 86.50 to 173.00 mind damage, putting all charms on cooldown for 6 turns. Torques are made by powerful psionics to store psionic powers. |
demon seed [fire imp] (level 17, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +2 Fiery Cleansing Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 18, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +2 Fiery Cleansing Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 23, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +3 Fiery Cleansing Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 24, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +3 Fiery Cleansing Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 18, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +2 Acidic Bath Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 19, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +2 Acidic Bath Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 21, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +3 Acidic Bath Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 22, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +3 Acidic Bath Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 24, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +3 Acidic Bath Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 26, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +3 Acidic Bath Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 15, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 18, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 15, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 24, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 25, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 10, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +1 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 15, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +2 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 16, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +2 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 18, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +2 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 12, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +2 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 14, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +2 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 16, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +2 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 17, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +2 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 24, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +3 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 28, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +3 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 16, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +18% fire Reduce damage by fixed amount: +8 fire Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 17, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +19% fire Reduce damage by fixed amount: +9 fire Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 26, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +23% fire Reduce damage by fixed amount: +13 fire Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 15, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +18% acid Reduce damage by fixed amount: +8 acid Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 17, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +19% acid Reduce damage by fixed amount: +9 acid Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 23, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +22% acid Reduce damage by fixed amount: +12 acid Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 26, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +23% acid Reduce damage by fixed amount: +13 acid Demon status: alive (100% life). The seed of a demon. |
Achievements
Curse Lifter (Madness (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By CoSawAd the Mad the Cornac Adventurer level 13
20th Dusk 122nd year of Ascendancy at 11:04 see stats
Level 10 (Madness (Adventure) difficulty)
Got a character to level 10.By CoSawAd the Mad the Cornac Adventurer level 10
8th Mirth 122nd year of Ascendancy at 15:56 see stats
Level 20 (Madness (Adventure) difficulty)
Got a character to level 20.By CoSawAd the Mad the Cornac Adventurer level 20
50th Dusk 122nd year of Ascendancy at 23:31 see stats
Rescuer of the lost (Madness (Adventure) difficulty)
Rescued the merchant from the assassin lord.By CoSawAd the Mad the Cornac Adventurer level 21
59th Dusk 122nd year of Ascendancy at 10:35 see stats
The Arena (Madness (Adventure) difficulty)
Unlocked Arena mode.By CoSawAd the Mad the Cornac Adventurer level 10
3rd Dusk 122nd year of Ascendancy at 23:24 see stats
The secret city (Madness (Adventure) difficulty)
Discovered the truth about mages.By CoSawAd the Mad the Cornac Adventurer level 10
1st Summertide 122nd year of Ascendancy at 17:03 see stats
Treasure Hunter (Madness (Adventure) difficulty)
Amassed 1000 gold pieces.By CoSawAd the Mad the Cornac Adventurer level 18
47th Dusk 122nd year of Ascendancy at 14:09 see stats
Log
--------------------------------
CoSawAd the Mad converts damage to paradox!
Poison from Poison vine hits CoSawAd the Mad for (3 converted), 7 nature (7 total damage).
--------------------------------
Resting starts...
CoSawAd the Mad retunes the fabric of spacetime.
CoSawAd the Mad stops being poisoned.
Reality around CoSawAd the Mad is coherent again.
Rested for 37 turns (stop reason: all resources and life at maximum).
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There is a way to the next level here (press '' or right click to use).
Ran for 42 turns (stop reason: at exit).
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CoSawAd the Mad wears (replacing steel amulet 'Shinerage'): Shadepiety the copper amulet.
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CoSawAd the Mad deactivates Tempest of Metal.
CoSawAd the Mad deactivates Hardened Core.
CoSawAd the Mad's Hardened Core has been deactivated!
CoSawAd the Mad deactivates Grinding Shield.
CoSawAd the Mad's Grinding Shield has been deactivated!
CoSawAd the Mad deactivates Abyssal Shield.
CoSawAd the Mad's Abyssal Shield has been deactivated!
CoSawAd the Mad deactivates Overheat Saws.
CoSawAd the Mad deactivates Beyond the Flesh.
CoSawAd the Mad deactivates Chant of Fortitude.
CoSawAd the Mad deactivates Reality Smearing.

























































































































