
















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Schematic Recycling 1.6.6Undoes a small change in release 1.1.5 of the Embers of Rage DLC, allowing schematics to once again be transmogrified via the Transmogrification Chest or melted down in the Automated Portable Extractor. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 39 / 40% |
| Size | medium |
| Lifes / Deaths | Killed by Xanaldabeth the midge swarm at level 20 on the 60th Haze 122nd year of Ascendancy at 07:52 6 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 32 (base 12) |
| Dexterity | 28 (base 24) |
| Constitution | 20 (base 12) |
| Magic | 31 (base 12) |
| Willpower | 98 (base 60) |
| Cunning | 89 (base 60) |
Resources
| Hate | 69/107 |
| Equilibrium | 50 |
| Life | 1004/1004 |
| Steam | 100/100 |
| Stamina | 434/434 |
| Psi | 535/535 |
| Healing Factor | 1.2370588855781 |
| Regeneration | 61.448454950814 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +140% |
Vision
| Sight | 10 |
| Lite | -1 |
| Infravision | 10 |
| See Stealth | 24 |
| See Invisible | 31 |
Offense: Mainhand
| Damage | 68 |
| Accuracy | 75 |
| Crit Chance | 36% |
| APR | 22 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 89 |
| Accuracy | 71 |
| Crit Chance | 38% |
| APR | 55 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12.5 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Mind
| Mindpower | 85 |
| Crit Chance | 31% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +48% |
| Physical | +14% |
| Cold | +15% |
| All | 0% |
| Darkness | +25% |
| Light | +6% |
| Lightning | +31% |
| Fire | +18% |
| Mind | +39% |
Offense: Damage Penetration
| Acid | +20% |
| Lightning | +26% |
| Darkness | +40% |
| Mind | +40% |
| Arcane | +35% |
| Fire | +35% |
| All | +15% |
Defense: Base
| Armour (hardiness) | 24 (48.304188961773%) |
| Defense | 60 |
| Ranged Defense | 60 |
| Fatigue | 0 |
| Physical Save | 35.3 |
| Spell Save | 45.05 |
| Mental Save | 60 |
Defense: Resistances
| Acid | + 31%( 70%) |
| Blight | + 25%( 70%) |
| Physical | + 26%( 70%) |
| Cold | + 33%( 70%) |
| All | + 19%( 70%) |
| Lightning | + 70%( 70%) |
| Light | + 31%( 70%) |
| Temporal | + 29%( 70%) |
| Mind | + 29%( 70%) |
| Darkness | + 22%( 70%) |
| Fire | + 63%( 70%) |
| Nature | + 31%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 100% |
| Bleed Resistance | 40% |
| Stun Resistance | 50% |
Inscriptions (3/3)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 325 life over 5 turns. |
| Implants | Effective talent level: 2.5 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 7.0 steam per turn. Can be activated for an instant burst of 35 steam. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 242 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
| Cursed / Predator | 1.00 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Cunning / Stealth | 1.00 |
| 5/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Steamtech / Psytech gunnery | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Punishments | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Solipsism | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 4/5 |
| Steamtech / Artillery | 1.00 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Absorption | 1.00 |
| 4/5 |
| 2/5 |
| 2/5 |
| 1/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Mentalism | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 2/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
| talent | Kinetic Shield |
| talent | Elemental Harmony |
| talent | Savage Hunter |
| talent | Thermal Shield |
| talent | Beyond the Flesh |
| talent | Rocket Pod |
| talent | Antimagic Shield |
| beneficial effect | Hunting: Marked Prey9% Received damage reduction against: - Orc |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+40% global speed). Clarity |
| beneficial effect | The target is wreathed in shadows, increasing life regeneration by 34.7 and stamina regeneration by 8.5. Soothing Darkness |
| beneficial effect | You have the ingredients for the following alchemist elixirs: The Brotherhood of Alchemists· Agrimley the hermit's elixir of focus |
| beneficial effect | The target's critical strike damage bonus is increased by 38%. Shadowstrike |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You successfully escorted the lost defiler to the recall portal on level 2 of Daikara. Escort: lost defiler (level 2 of Daikara)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Trollmire. Escort: lost tinker (level 3 of Trollmire)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 6 of Dreadfell. Escort: repented thief (level 6 of Dreadfell)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: temporal explorer (level 2 of Ruins of Kor'Pul)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * You've found the needed vial of wight ectoplasm. * You've found the needed black mamba head. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | voratun steamgun 'Voronn' 4.0 Encumbrance T5 steamgun 1H weapon Reqs Dex 48 [Rare] Master/Steamtech Mastery Psyshot Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Attack Speed 100% Range +10 Projectile Speed +600% On-Hit, radius 1 +36 20% chance of physical repulsion +20 physical Uses 2.0 Steam While equipped: Stats +5 Str offense ------ Critical power +20.00% Damage +27% acid Ignore resists +15% all Accuracy +20 (+5 eff.) Ignore Armor +15 other ------- Reload +4 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Quiver | Scattermind (20/20, 142% power, 7 apr)3.0 Encumbrance T3 shot ammo [Unique] Nature/Psionic Weapon Damage 142% Range: 1.0x-1.2x Uses 124% Cun Damage Mind Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +7 Critical Rate +3.0% Capacity 20 On Critical: * strike the target with one of Mind Sear, Psychic Lobotomy, or Sunder Mind, at random. A linen pouch of jagged mindstar fragments, each radiating a palpable sense of confusion and pain. They must have made up an impressive whole originally, before some cretin turned it to bits. |
| On hands | heroic voratun gauntlets of regeneration (0 def, 7 armour) 1.5 Encumbrance T4 hands armor [Ego++] Nature/Master While equipped: defense ------ Armor +7 Fatigue +5% Mind save +11 (+2 eff.) Life +50.00 Life Regen +3.30 Disarm Resist +100% other ------- Stamina/turn +1.00 Psi/turn +0.19 Talents +5 Iron Grip Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Light source | Mayiwyn the Lustrewild 1.0 Encumbrance T3 lite [Rare] Psionic While equipped: offense ------ Damage +6% light +25% darkness defense ------ Defense +30 (+7 eff.) Resistance +15% light Physical save +6 (+1 eff.) Mind save +8 (+2 eff.) Life +60.00 Healmod +15% Cut Resist +20% other ------- Light -1 Infravision +10 See Stealth +14 See Invisibility +21 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | cashmere wizard hat 'Artharegomas' (2 def, 0 armour) 2.0 Encumbrance T3 head armor [Rare] Disrupt While equipped: Stats +10 Cun +2 Wil offense ------ Mindpower +30 (+6 eff.) Damage +6% acid +6% mind defense ------ Defense +2 (+0 eff.) Resistance +7% blight +8% nature +12% mind Mind save +21 (+5 eff.) A pointy cloth hat, very wizardly... |
| On feet | Duskripper (0 def, 4 armour) 3.0 Encumbrance T3 feet armor [Rare] Nature While equipped: Stats +6 Wil offense ------ Critical power +10.00% Move Speed +10% Damage +15% acid +21% mind Ignore resists +25% darkness defense ------ Armor +4 Fatigue -4% Resistance +6% acid +12% fire Stealth +10 Life +48.00 other ------- Stamina/turn +0.50 Talents +5 Moss Tread Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Tool | elven-wood totem of summon tentacle 'Layusema' [power 305] (25 cooldown)2.0 Encumbrance T4 totem charm [Random Unique] Nature While equipped: offense ------ Mind Crit +2% Mindpower +15 (+3 eff.) Damage +6% mind Ignore resists +20% arcane other ------- Hate-on-crit +3.00 Summon a resilient tentacle up to 5 spaces away for 9 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 684 Base Damage: 345 Armor: 25 All Resist: 20 Puts all charms on 25 turn cooldown 100% to increase the duration of 2 beneficial effects by 3. 100% to heal for 80. 100% to increase all damage penetration by 17% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | copper ring 'Betavena'0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: Stats +5 Cun +5 Wil offense ------ Mindpower +6 (+2 eff.) Ignore resists +5% acid defense ------ Resistance +6% nature +3% darkness Mind save +6 (+1 eff.) Life +20.00 Disease Resist +10% Rings make your fingers look great! |
| On fingers | solipsist's gold ring of misery0.1 Encumbrance T3 ring jewelry [Ego++] Psionic While equipped: Stats +7 Cun +4 Wil offense ------ Mindpower +6 (+2 eff.) On-Hit 8 physical On-Ranged-Hit 8 physical On-Hit (Melee): * 12% chance to reduce all saves and defense by 44 On-Hit (Ranged): * 10% chance to reduce all saves and defense by 44 other ------- Hate-on-crit +2.00 Max hate +7.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 4.5 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 166% weapon damage. If the attack hits, the target will bleed for 313% weapon damage over 7 turns, and all healing will be reduced by 65%. Rings make your fingers look great! |
| Around neck | Withering Orbs0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+1 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind other ------- See Stealth +10 See Invisibility +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
| In main hand | mighty stralite steamgun of true flight 4.0 Encumbrance T4 steamgun 1H weapon Reqs Dex 35 [Ego+] Master/Steamtech Mastery Psyshot Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +12 Attack Speed 100% Range +10 Projectile Speed +600% On-Hit, radius 1 +36 20% chance of physical repulsion Uses 2.0 Steam While equipped: Stats +3 Str offense ------ Physical Crit +10.0% Physical Power +8 (+2 eff.) Accuracy +6 (+2 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Around waist | Chamelen the hardened leather belt 1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: Stats +4 Wil offense ------ Mindpower +20 (+4 eff.) defense ------ Fatigue -20% Mind save +9 (+2 eff.) Life +39.00 other ------- Encumbrance +50 Psi when Hit +0.12 A belt that goes around your waist. |
| In off hand | wyrm's living mindstar of storms (117% power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego++] Nature Weapon Damage 117% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +3 Str +4 Dex +4 Mag +4 Wil +7 Cun +5 Con offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) On-Hit 20 lightning 2 physical 9 cold 6 acid 4 fire Damage +8% lightning Ignore resists +11% lightning defense ------ Resistance +22% lightning +8% physical +9% fire +6% cold +9% acid other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Hatholen the cashmere cloak (22 def, 0 armour) 2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +2 Str +3 Con defense ------ Defense +22 (+5 eff.) Resistance +36% lightning +12% temporal Spell save +9 (+2 eff.) Life +100.00 Cut Resist +20% Stun Resist +50% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Daimydir the Furnacerock (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +7 Str +15 Mag +13 Wil offense ------ Damage +23% lightning +14% physical +18% fire +6% mind +15% cold Ignore resists +25% mind +20% fire defense ------ Resistance +9% lightning +33% fire +11% cold +13% all other ------- Mana/turn +0.18 Psi/turn +0.32 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
medical injector implant (efficiency 81% / cooldown 53%)0.1 Encumbrance T1 implant scroll [Normal] Steamtech When inscribed on your body: Cooldown: 1 Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 81% efficiency and cooldown mod of 53%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant (steam 4)0.1 Encumbrance T1 implant scroll [Normal] Steamtech When inscribed on your body: Cooldown: 30 Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 4.0 steam per turn. Can be activated for an instant burst of 20 steam. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
steam generator implant of the warrior (steam 10)0.1 Encumbrance T1 implant scroll [Ego] Steamtech When inscribed on your body: Cooldown: 29 Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 10.7 steam per turn. Can be activated for an instant burst of 53 steam. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
healing infusion of the psychic (heal 238; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 238 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the psychic (heal 251; cd 14)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 251 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the psychic (heal 236; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 236 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the sneak (heal 246; cd 14)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 246 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the duelist (heal 278; 13 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 278 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the sneak (heal 362; 14 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 362 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the sneak (heal 362; 14 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 362 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Rune of Reflection (--)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 255 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Darkroar0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: offense ------ Physical Power +5 (+1 eff.) Damage +6% darkness defense ------ Armor +4 Defense +5 (+1 eff.) Resistance +6% fire +11% temporal Pinning Resist +21% Knockbk Resist +20% Amulets make your neck look great! |
Mythel the copper amulet0.1 Encumbrance T1 amulet jewelry [Rare] Master While equipped: Stats +1 Cun defense ------ Armor +2 Fatigue -5% Resistance +5% arcane +3% mind Life Regen +2.00 Silence Resist +20% other ------- Max stamina +30.00 Amulets make your neck look great! |
clarifying copper amulet0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +11% mind Confus Resist +21% Amulets make your neck look great! |
clarifying copper amulet of constitution (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Con defense ------ Resistance +10% mind Confus Resist +20% Amulets make your neck look great! |
copper amulet 'Scumtreason'0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Str +2 Wil +6 Con offense ------ Damage +15% nature When Hit 2 nature defense ------ Resistance +13% lightning Stun Resist +26% other ------- Light +1 Amulets make your neck look great! |
Feathersteel Amulet0.1 Encumbrance T2 amulet jewelry [Unique] Master While equipped: offense ------ Move Speed +25% defense ------ Defense +15 (+4 eff.) Fatigue -20% Slow Projectiles +15% other ------- Encumbrance +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Tundramalice0.1 Encumbrance T2 amulet jewelry [Random Unique] Nature/Psionic While equipped: Stats +3 Cun +2 Wil offense ------ Mindpower +6 (+2 eff.) Damage +6% cold Ignore resists +10% cold When Hit 4 arcane defense ------ Resistance +12% fire +14% cold Mind save +9 (+2 eff.) Confus Resist +10% Amulets make your neck look great! |
Flarebone0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats +4 Cun offense ------ Ignore resists +15% fire defense ------ Resistance +15% light Mind save +12 (+3 eff.) Unlife -60.00 life Amulets make your neck look great! |
serendipitous gold amulet of willpower (+5)0.1 Encumbrance T3 amulet jewelry [Ego+] Nature While equipped: Stats +5 Lck +4 Wil offense ------ Accuracy +11 (+3 eff.) defense ------ Defense +6 (+1 eff.) Resist unseen 13% Amulets make your neck look great! |
stralite amulet 'Elaramina'0.1 Encumbrance T4 amulet jewelry [Rare] Nature While equipped: offense ------ Ignore Armor +5 When Hit 10 mind defense ------ Armor +16 Resistance +26% lightning +3% physical +12% mind Stun Resist +44% other ------- Stamina/turn +3.00 Amulets make your neck look great! |
Eilinovena0.1 Encumbrance T5 amulet jewelry [Rare] Nature While equipped: Stats +10 Con offense ------ Damage +6% arcane Ignore resists +25% mind When Hit 10 acid defense ------ Resistance +18% acid +15% mind Amulets make your neck look great! |
Shimmervengeance0.1 Encumbrance T5 amulet jewelry [Rare] Nature While equipped: offense ------ Damage +21% lightning defense ------ Defense +30 (+7 eff.) Resistance +30% light +5% physical +30% darkness +5% arcane Life Regen +4.00 Blind Resist +43% Silence Resist +20% Pinning Resist +20% Amulets make your neck look great! |
copper ring 'Umbrablur'0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: Stats +2 Cun offense ------ On-Hit 8 physical On-Ranged-Hit 8 physical Damage +3% darkness +3% fire On-Hit (Melee): * 11% chance to reduce all saves and defense by 44 On-Hit (Ranged): * 11% chance to reduce all saves and defense by 44 defense ------ Resistance +9% lightning +3% mind +6% darkness +6% nature other ------- Hate-on-crit +1.00 Max hate +6.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 3.5 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 158% weapon damage. If the attack hits, the target will bleed for 300% weapon damage over 7 turns, and all healing will be reduced by 59%. Rings make your fingers look great! |
savior's copper ring of arcana (+0.10/turn)0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Master While equipped: defense ------ Physical save +7 (+1 eff.) Spell save +8 (+1 eff.) Mind save +7 (+1 eff.) Silence Resist +20% other ------- Mana/turn +0.10 Rings make your fingers look great! |
titan's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con defense ------ Physical save +6 (+1 eff.) Rings make your fingers look great! |
wizard's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Arcane While equipped: Stats +2 Mag defense ------ Spell save +4 (+1 eff.) Rings make your fingers look great! |
steel ring 'Khelylerain'0.1 Encumbrance T2 ring jewelry [Rare] Psionic While equipped: offense ------ Physical Crit +5.0% Accuracy +25 (+7 eff.) defense ------ Armor +16 Mind save +8 (+2 eff.) Unlife -80.00 life Confus Resist +28% other ------- Light +3 See Invisibility +9 Rings make your fingers look great! |
Betussra the gold ring0.1 Encumbrance T3 ring jewelry [Rare] Psionic While equipped: Stats +13 Str +2 Dex +4 Wil defense ------ Mind save +11 (+2 eff.) Confus Resist +28% other ------- Light +2 Infravision +3 Rings make your fingers look great! |
Shimmerpierce the gold ring0.1 Encumbrance T3 ring jewelry [Rare] Nature While equipped: offense ------ Damage +6% lightning +15% fire +9% acid Ignore resists +20% mind When Hit 4 mind defense ------ Resistance +3% lightning +30% fire +9% mind Rings make your fingers look great! |
warrior's gold ring of life0.1 Encumbrance T3 ring jewelry [Ego+] Nature/Master While equipped: Stats +4 Str defense ------ Armor +8 Life +67.00 Life Regen +10.00 Healmod +14% Rings make your fingers look great! |
throat-seeking dwarven-steel steamgun of piercing4.0 Encumbrance T3 steamgun 1H weapon [Ego++] Disrupt/Master/Steamtech Mastery Psyshot Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Attack Speed 100% Range +8 Projectile Speed +600% On-ranged-hit +9 nature On Critical: * silences the target Uses 2.0 Steam While equipped: offense ------ Ignore resists +6% nature +7% all Accuracy +11 (+3 eff.) Ignore Armor +7 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
mighty stralite steamgun of enduring4.0 Encumbrance T4 steamgun 1H weapon Reqs Dex 35 [Ego+] Nature/Master/Steamtech Mastery Psyshot Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +12 Attack Speed 100% Range +9 Projectile Speed +600% On-Hit, radius 1 +0 20% chance of physical repulsion Uses 2.0 Steam While equipped: Stats +3 Str +9 Wil +9 Con offense ------ Physical Power +8 (+2 eff.) defense ------ Life +20.00 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Zanerak (22/22, 171% power, 3 apr)3.0 Encumbrance T3 shot ammo [Random Unique] Nature/Master/Psionic Weapon Damage 171% Range: 1.0x-1.2x Uses 125% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +12.0% Capacity 22 Projectile Speed +200% On-ranged-hit +10 nature On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: other ------- Reload +4 Shots are used with slings to pummel your foes to death. |
Betatha the Deepspower (17/17, 170% power, 5 apr)3.0 Encumbrance T4 shot ammo Reqs Dex 35 [Random Unique] Nature/Psionic Weapon Damage 170% Range: 1.0x-1.2x Uses 125% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +5.5% Capacity 17 On-ranged-hit +20 cold +8 physical +9 nature On-crit, radius 2 +20 darkness +9 cold On Hit: * 20% chance to reduce damage dealt by 36% * 20% chance to knock the target back 3 spaces and deal 310 physical damage Shots are used with slings to pummel your foes to death. |
Mayiyavena (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Rare] Psionic While equipped: Stats +7 Wil offense ------ Mind Crit +3% Mindpower +7 (+2 eff.) Damage +7% mind Ignore resists +11% mind defense ------ Resistance +9% all Crit Resistance 15.00% other ------- Psi/turn +0.38 Max hate +10.00 Max psi +46.00 Light +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's cashmere robe of life (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego++] Nature/Psionic While equipped: defense ------ Resistance +8% blight +12% darkness +10% mind +11% all Physical save +13 (+3 eff.) Spell save +13 (+3 eff.) Mind save +28 (+7 eff.) Life +49.00 Life Regen +2.20 Healmod +13% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Evermoss Robe (12 def, 0 armour)2.0 Encumbrance T4 cloth armor [Unique] Nature While equipped: Stats +5 Wil offense ------ Mind Crit +5% Mindpower +12 (+3 eff.) Damage +30% nature Ignore resists +10% nature When Hit 35 nature slow defense ------ Defense +12 (+3 eff.) Resistance +25% nature +13% all Physical save +15 (+4 eff.) Life Regen +0.20 Healmod +15% other ------- Masteries +0.30 Wild-gift/Moss This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
Scorchravager the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +1 Cun offense ------ Damage +3% mind When Hit 4 arcane 4 fire defense ------ Life Regen +0.60 Healmod +10% other ------- EQ when Hit +0.04 A belt that goes around your waist. |
Bleakstrider1.0 Encumbrance T3 belt armor [Rare] Psionic While equipped: offense ------ Mind Crit +6% Mindpower +7 (+2 eff.) Damage +9% fire +6% mind +9% darkness Ignore resists +20% mind +10% fire defense ------ Resistance +6% darkness Physical save +8 (+2 eff.) other ------- Psi when Hit +0.12 Max psi +20.00 A belt that goes around your waist. |
Khelogen (2 def, 8 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: offense ------ Critical power +20.00% Spellpower/crit +6 Damage +18% temporal defense ------ Armor +8 Defense +2 (+0 eff.) Resistance +17% cold Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Vim-on-crit +2.00 Max vim +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
shadow cashmere cloak of the hunter (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego++] Nature/Master While equipped: offense ------ Damage +13% darkness Ignore resists +11% darkness Accuracy +23 (+6 eff.) defense ------ Defense +2 (+0 eff.) Fatigue -6% Resistance +15% darkness Stealth +14 Life +69.00 other ------- Max stamina +12.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Emeliwen the pair of rough leather boots (0 def, 2 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +2 Con offense ------ Ignore resists +10% physical When Hit 2 mind defense ------ Armor +2 Unlife -80.00 life other ------- Infravision +2 A pair of boots made of leather. |
Saletira the Quenchjustice (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +3 Wil offense ------ Mindpower +15 (+3 eff.) Damage +9% cold When Hit 4 cold defense ------ Armor +1 Fatigue -4% Physical save +6 (+1 eff.) other ------- Encumbrance +23 Hate-on-crit +3.00 A pair of boots made of leather. |
Vorivena (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +6 Dex +2 Con offense ------ Physical Crit +5.0% Ignore resists +10% mind defense ------ Armor +1 Fatigue -5% Physical save +7 (+1 eff.) other ------- Encumbrance +21 Hate-on-crit +2.00 A pair of boots made of leather. |
Frost Treads (1 def, 4 armour)2.0 Encumbrance T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun offense ------ Move Speed +20% Damage +15% cold defense ------ Armor +4 Defense +1 (+0 eff.) Fatigue +7% Resistance +10% nature +20% cold other ------- Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Eilinimina the rough leather gloves (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Rare] Nature While equipped: Stats +5 Dex offense ------ On-Hit 6 cold Damage +3% mind +4% cold Ignore resists +15% mind Accuracy +5 (+2 eff.) defense ------ Armor +1 Resistance +6% cold Physical save +3 (+0 eff.) other ------- Max stamina +20.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Emelyma the linen wizard hat (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +0 Cun +3 Wil offense ------ Mindpower +15 (+3 eff.) On-Hit (Melee): * 10% chance to reduce all saves and defense by 44 defense ------ Defense +1 (+0 eff.) Physical save +5 (+1 eff.) other ------- Hate-on-crit +1.00 Max hate +2.00 A pointy cloth hat, very wizardly... |
rough leather hat 'Erathel' (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +4 Cun +1 Wil offense ------ Mind Crit +3% Ignore resists +15% mind defense ------ Armor +1 Fatigue +1% Resistance +6% lightning +5% temporal other ------- Hate-on-crit +1.00 Max psi +20.00 A hat made of leather. Very stylish. |
hardened leather cap 'Naturewrither' (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +6 Str offense ------ Spellpower +20 (+5 eff.) Damage +21% mind Ignore resists +25% arcane +25% nature Ignore Shields +30% defense ------ Armor +3 Fatigue +3% A cap made of leather. |
Aletta's Diadem (0 def, 0 armour)2.0 Encumbrance T3 head armor [Unique] Psionic While equipped: Stats +4 Cun +4 Wil offense ------ Mind Crit +5% Mindpower +12 (+3 eff.) Damage +10% mind When Hit 12 mind Psychic Lobotomy: Effective talent level: 4.5 Power cost 8 out of 10/10. Range 7 Cooldown: 8 Travel.spd instantaneous Is: a mind power Description: Inflicts 280.88 mind damage and cripples the target's higher mental functions, reducing cunning by 23 and confusing (38% power) the target for 5 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
8 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+0 eff.) Spell save +2 (+0 eff.) Mind save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+0 eff.) Spell save +2 (+0 eff.) Mind save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Physical save +6 (+1 eff.) Spell save +6 (+1 eff.) Mind save +6 (+1 eff.) Item imbue powers: Defense +6 (+1 eff.) Physical save +6 (+1 eff.) Spell save +6 (+1 eff.) Mind save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
775 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Blacksin the brass lantern2.0 Encumbrance T1 lite [Rare] Nature While equipped: offense ------ Damage +6% darkness defense ------ Resistance +9% mind +3% darkness Life +41.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Ravennigh2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +4 Wil offense ------ Critical power +5.00% Mindpower +10 (+2 eff.) Damage +10% mind +15% darkness other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(148 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Zubathra the Shinekarma2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +7 Wil offense ------ Mindpower +5 (+1 eff.) Damage +6% mind Ignore resists +10% mind defense ------ Resistance +3% light other ------- EQ when Hit +0.08 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Arikira'2.0 Encumbrance T1 lite [Rare] Master While equipped: offense ------ Damage +3% mind Ignore resists +25% acid defense ------ Resistance +3% mind Crit Resistance 5.00% other ------- Light +8 Infravision +1 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cuthynarifang1.0 Encumbrance T3 lite [Rare] Nature While equipped: Stats +4 Wil offense ------ Physical Crit +5.0% Critical power +36.00% Physical Power +8 (+2 eff.) defense ------ Armor +8 Defense +25 (+6 eff.) Resistance +4% physical other ------- Mana-on-crit +2.00 Max mana +100.00 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Olyhell the alchemist's lamp1.0 Encumbrance T3 lite [Rare] Master While equipped: Stats +4 Wil offense ------ Critical power +20.00% Ignore resists +10% all Ignore Armor +9 defense ------ Armor +8 Resistance +3% physical Poison Resist +20% other ------- Psi when Hit +0.12 Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
Automated Portable Extractor0.0 Encumbrance power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
potent air recycler0.0 Encumbrance T2 steamtech tinker [Normal] Steamtech Attachable to head When attached: defense ------ Silence Resist +20% Returns 2 air each turn. Tinkers can be attached to normal items to improve them with steam power! |
well-made focus lens0.0 Encumbrance T3 steamtech tinker [Normal] Steamtech Attachable to head When attached: other ------- Infravision +7 Sight +2 See Stealth +15 See Invisibility +15 Tinkers can be attached to normal items to improve them with steam power! |
Oozemoon (dig speed 36 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +3 Str +2 Con offense ------ Damage +3% light On-Hit (Melee): * 20% chance to slow global speed by 74% * 10% chance to reduce all saves and defense by 44 defense ------ Resistance +9% mind other ------- Light +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tainthacker the iron pickaxe (dig speed 18 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +1 Str offense ------ Damage +6% acid Ignore resists +20% nature On-Hit (Melee): * 10% chance to reduce armor by 16% defense ------ Resistance +6% darkness +6% fire other ------- Infravision +3 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+1 eff.) defense ------ Mind save +10 (+2 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 4.5 Power cost 20 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 24 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Orb of Many Ways1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
elm totem of healing [power 110] (15 cooldown)2.0 Encumbrance T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 110 Puts all charms on 15 turn cooldown Natural totems are made by powerful wilders to store nature power. |
Cloudtrial [power 176] (15 cooldown)2.0 Encumbrance T2 totem charm [Random Unique] Nature While equipped: offense ------ Damage +3% lightning +9% acid Ignore resists +5% acid Heal yourself and all friendly characters within 10 spaces for 176 Puts all charms on 15 turn cooldown 100% to increase all damage penetration by 12% for 2 turns. 100% to increase the duration of 2 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
yew totem of stinging 'Maluhell' [power 230] (15 cooldown)2.0 Encumbrance T3 totem charm [Random Unique] Nature While equipped: Stats +4 Dex +1 Con offense ------ Accuracy +20 (+5 eff.) Sting an enemy dealing 230 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown 100% to increase all damage penetration by 16% for 2 turns. 100% to increase the duration of 1 beneficial effects by 1. 100% to gain a 10% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By McBoom the Cornac Adventurer level 35
14th Regrowth 123rd year of Ascendancy at 05:57 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By McBoom the Cornac Adventurer level 34
12nd Regrowth 123rd year of Ascendancy at 16:46 see stats
Antimagic! (Insane (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By McBoom the Cornac Adventurer level 20
55th Haze 122nd year of Ascendancy at 21:01 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By McBoom the Cornac Adventurer level 31
8th Regrowth 123rd year of Ascendancy at 20:22 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By McBoom the Cornac Adventurer level 10
11st Dusk 122nd year of Ascendancy at 09:19 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By McBoom the Cornac Adventurer level 38
24th Regrowth 123rd year of Ascendancy at 20:39 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By McBoom the Cornac Adventurer level 36
20th Regrowth 123rd year of Ascendancy at 02:09 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By McBoom the Cornac Adventurer level 25
1st Wintertide 123rd year of Ascendancy at 00:48 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By McBoom the Cornac Adventurer level 28
5th Allure 123rd year of Ascendancy at 03:23 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By McBoom the Cornac Adventurer level 31
9th Regrowth 123rd year of Ascendancy at 05:39 see stats
Guiding Hand (Insane (Adventure) difficulty)
Saved all escorted adventurers.By McBoom the Cornac Adventurer level 36
22nd Regrowth 123rd year of Ascendancy at 10:39 see stats
Is that how it feels to be an escort quest?! (Insane (Adventure) difficulty)
Got saved from death in the Godfeaster by Malyu and managed to escape.By McBoom the Cornac Adventurer level 36
20th Regrowth 123rd year of Ascendancy at 02:26 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By McBoom the Cornac Adventurer level 10
9th Mirth 122nd year of Ascendancy at 22:39 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By McBoom the Cornac Adventurer level 20
45th Haze 122nd year of Ascendancy at 07:23 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By McBoom the Cornac Adventurer level 30
7th Regrowth 123rd year of Ascendancy at 01:10 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By McBoom the Cornac Adventurer level 19
44th Dusk 122nd year of Ascendancy at 14:56 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By McBoom the Cornac Adventurer level 36
22nd Regrowth 123rd year of Ascendancy at 02:21 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By McBoom the Cornac Adventurer level 9
6th Mirth 122nd year of Ascendancy at 07:22 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By McBoom the Cornac Adventurer level 6
79th Pyre 122nd year of Ascendancy at 17:20 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By McBoom the Cornac Adventurer level 28
1st Allure 123rd year of Ascendancy at 20:26 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By McBoom the Cornac Adventurer level 16
24th Dusk 122nd year of Ascendancy at 20:54 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By McBoom the Cornac Adventurer level 33
12nd Regrowth 123rd year of Ascendancy at 00:18 see stats
Log
--------------------------------
McBoom deactivates Stealth.
Lore found: Transmogrification Chest
You can read all your collected lore in the game menu, by pressing Escape.
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You gain 2.91 gold from the transmogrification of stabilizing dwarven-steel helm of knowledge (0 def, 4 armour).
You gain 1.51 gold from the transmogrification of insulating hardened leather cap of strength (+5) (0 def, 3 armour).
You gain 0.20 gold from the transmogrification of hardened leather cap (0 def, 3 armour).
You gain 4.38 gold from the transmogrification of shimmering cashmere wizard hat of arcana (2 def, 0 armour).
You gain 2.11 gold from the transmogrification of mindwoven cashmere wizard hat of fire (+19%) (2 def, 0 armour).
You gain 2.95 gold from the transmogrification of aegis cashmere wizard hat (2 def, 0 armour).
You gain 5.16 gold from the transmogrification of traveler's pair of dwarven-steel boots of tirelessness (0 def, 4 armour).
You gain 6.01 gold from the transmogrification of wanderer's pair of hardened leather boots of disengagement (0 def, 3 armour).
You gain 6.50 gold from the transmogrification of spellcowled cashmere cloak of the guardian (13 def, 6 armour).
You gain 3.81 gold from the transmogrification of murderer's cashmere cloak of protection (2 def, 0 armour).
You gain 8.20 gold from the transmogrification of radiant dwarven-steel plate armour of delving (0 def, 11 armour).
You gain 4.20 gold from the transmogrification of dwarven-steel shield of winter (0 def, 6 armour, 84.5 block).
You gain 5.17 gold from the transmogrification of thought-forged dwarven-steel mace of paradox (154% power, 4 apr).
You gain 4.38 gold from the transmogrification of truestriking dwarven-steel greatsword (166% power, 2 apr).
You gain 0.75 gold from the transmogrification of dwarven-steel greatsword (162% power, 2 apr).
You gain 6.00 gold from the transmogrification of schematic: Unstoppable Force Salve.
You gain 6.00 gold from the transmogrification of schematic: Spike Attachment.
You gain 4.00 gold from the transmogrification of schematic: Explosive Shell.
You gain 4.00 gold from the transmogrification of schematic: Air Recycler.
You gain 1.00 gold from the transmogrification of wild infusion (res 19%; magical; dur 2; cd 10).
You gain 1.77 gold from the transmogrification of steam generator implant (steam 5).
You gain 3.60 gold from the transmogrification of medical injector implant (efficiency 124% / cooldown 53%).
You gain 2.90 gold from the transmogrification of medical injector implant (efficiency 96% / cooldown 98%).















































































































































