















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 50 / 2664% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
| Antimagic | Follower |
Primary Stats
| Strength | 42 (base 13) |
| Dexterity | 98 (base 60) |
| Constitution | 69 (base 32) |
| Magic | 28 (base 17) |
| Willpower | 88 (base 61) |
| Cunning | 125 (base 65) |
Resources
| Hate | 50/100 |
| Equilibrium | 50 |
| Life | 1151/1151 |
| Steam | 100/100 |
| Stamina | 442/442 |
| Psi | 575/575 |
| Healing Factor | 1.3727219866911 |
| Regeneration | 33.093833500378 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +122.64892493468% |
| Spell | 0% |
| Global | +167.81716023453% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 10 |
| See Invisible | 42.643529220965 |
Offense: Mainhand
| Damage | 149 |
| Accuracy | 94 |
| Crit Chance | 67% |
| APR | 41 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 120 |
| Accuracy | 89 |
| Crit Chance | 72% |
| APR | 95 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 20 |
| Crit Chance | 48% |
| Speed | 1 |
Offense: Mind
| Mindpower | 117 |
| Crit Chance | 95% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +32% |
| Acid | +67% |
| Nature | +51% |
| Temporal | +37% |
| Cold | +50% |
| Lightning | +25% |
| Mind | +193% |
| All | +7% |
Offense: Damage Penetration
| Acid | +60% |
| Physical | +35% |
| Cold | +70% |
| All | +20% |
| Lightning | +70% |
| Light | +54% |
| Mind | +55% |
| Fire | +39% |
| Nature | +77% |
Defense: Base
| Armour (hardiness) | 45 (48.304188961773%) |
| Defense | 87 |
| Ranged Defense | 87 |
| Fatigue | 0 |
| Physical Save | 66.625 |
| Spell Save | 58.5 |
| Mental Save | 71 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Physical | + 45%( 70%) |
| Cold | + 70%( 70%) |
| All | + 35%( 70%) |
| Darkness | + 49%( 70%) |
| Light | + 45%( 70%) |
| Temporal | + 66%( 70%) |
| Lightning | + 62%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 54%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Teleport Resistance | 100% |
| Pinning Resistance | 65% |
| Disarm Resistance | 100% |
| Silence Resistance | 0% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 31% |
Inscriptions (3/3)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 649 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 25% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Implants | Effective talent level: 2.5 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 13.1 steam per turn. Can be activated for an instant burst of 65 steam. Its effects scale with your Willpower stat. |
Class Talents
| Cursed / Predator | 1.00 |
| 4/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Cunning / Stealth | 1.00 |
| 4/5 |
| 2/5 |
| 3/5 |
| 3/5 |
| Steamtech / Psytech gunnery | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Punishments | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Psionic / Solipsism | 1.10 |
| 5/5 |
| 1/5 |
| 5/5 |
| 3/5 |
| Steamtech / Dread | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Steamtech / Artillery | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Gloom | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Psionic / Absorption | 1.00 |
| 3/5 |
| 2/5 |
| 3/5 |
| 1/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Mentalism | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Steamtech / Physics | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Harmony | 1.20 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 2/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Mechanical Arms |
| talent | Antimagic Shield |
| talent | Charged Shield |
| talent | Savage Hunter |
| talent | Kinetic Shield |
| talent | Skate |
| talent | Elemental Harmony |
| talent | Gloom |
| talent | Rocket Pod |
| talent | Beyond the Flesh |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+42% global speed). Clarity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. | active |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Dreadfell. Escort: lost defiler (level 3 of Dreadfell)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Skate (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost tinker (level 1 of Ruins of Kor'Pul)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You failed to protect the repented thief from death by Aerabretta the vampire. Escort: repented thief (level 1 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Dreadfell. Escort: repented thief (level 4 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 286. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed pouch of bone giant dust. * You've found the needed pouch of faeros ash. * You've found the needed ritch stinger. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | voratun steamgun 'Cloudquencher' 4.0 T5 steamgun 1H weapon [Random Unique] Nature/Master/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +15 Atk.spd 100% Range +10 Proj.spd +600% On Crit.r2 +18 acid +44 nature On Hit: 10% Overgrowth 5 On Hit: * 10 arcane resource burn * flashes light on your target dealing 140 damage Uses 2.0 Steam While equipped: Stats +7 Str dps ---------- Crit.mult +15.00% Phys.pwr +14 (+3 eff.) Dmg.mod +18% lightning Res.pen +25% acid +25% nature Acc +15 (+3 eff.) Apr +15 On Hit (Ranged): * 20% chance to slow global speed by 85% ----- def ----- Resists +6% lightning +9% light +3% darkness HP.reg +2.50 ---------- misc Cooldown Strafe -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Quiver | Tundraslicer (20/20, 200% power, 6 apr)3.0 T5 shot ammo [Random Unique] Disrupt/Master/Psionic Power 200% Range: 1.2x Uses 125% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +20.0% Capacity 20 Ranged+ +18 physical +20 mind +16 cold On Hit: * 20% chance to reduce all saves and defense by 55 * 15 arcane resource burn * 20% chance to knock the target back 3 spaces and deal 391 physical damage On Crit: * Wound the target dealing 323 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
| On hands | Spellhunt Remnants (6 def, 8 armour) 1.5 T5 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +15% Mind.pwr +12 (+2 eff.) Dmg.mod +25% nature Res.pen +25% nature ----- def ----- Armour +8 Defense +6 (+1 eff.) Spell.save +15 (+3 eff.) Max.HP +100.00 Disarm- +100% ---------- misc Light +1 Talents +5 Iron Grip Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 232.19 arcane damage and stunned). Uses 100 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
| Light source | Blizzardmight the alchemist's lamp 1.0 T3 lite [Random Unique] Nature/Master/Psionic While equipped: dps ---------- Dmg.mod +25% darkness +3% cold Res.pen +15% acid ----- def ----- Defense +8 (+2 eff.) Resists +12% cold Phys.save +12 (+2 eff.) Spell.save +13 (+2 eff.) Mind.save +12 (+3 eff.) Max.HP +54.00 ---------- misc Light +3 Infravis +10 See.Invis +10 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | voratun helm 'Noonbreaker' (0 def, 5 armour) 3.0 T5 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +10 Cun +10 Con dps ---------- Dmg.mod +27% acid +12% temporal +40% mind Res.pen +34% light +15% mind Melee Ret 8 light On Hit (Melee): * 27% chance to reduce armor by 22% * 27% chance to reduce all saves and defense by 55 ----- def ----- Armour +5 Fatigue +5% Resists +40% acid Mind.save +15 (+4 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On feet | Wildwill (21 def, 5 armour) 2.0 T5 feet armor [Random Unique] Master While equipped: Stats +22 Dex +8 Cun +5 Con +12 Lck dps ---------- Mind.pwr +20 (+3 eff.) Dmg.mod +9% nature ----- def ----- Armour +5 Defense +21 (+4 eff.) Phys.save +31 (+5 eff.) Mind.save +24 (+6 eff.) Stealth +15 Pinning- +15% Knockbk- +15% Teleport- +100% ---------- misc Max.psi +40.00 A pair of boots made of leather. |
| Tool | Galeblur the yew totem of thorny skin [power 50] (20 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: Stats +4 Cun +2 Wil dps ---------- Dmg.mod +27% mind Res.pen +20% mind Melee Ret 8 lightning ----- def ----- Mind.save +9 (+2 eff.) Harden the skin for 7 turns increasing armour by 50 and armour hardiness by 50% Puts all charms on 20 cooldown 100% to gain a 25% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | stralite ring 'Chamidunastir'0.1 T4 ring jewelry [Rare] Nature While equipped: dps ---------- Mind.pwr +25 (+4 eff.) Dmg.mod +18% acid +18% temporal +18% mind Melee Ret 8 temporal On Hit (Melee): * 20% chance to reduce all saves and defense by 55 ----- def ----- Resists +36% acid ---------- misc Equi/ret +0.20 Rings make your fingers look great! |
| On fingers | Gimibeth0.1 T5 ring jewelry [Rare] Nature While equipped: Stats +5 Dex dps ---------- Mind.pwr +25 (+4 eff.) Dmg.mod +41% mind +19% cold On Hit (Melee): * 27% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +18% temporal +38% cold Mind.save +24 (+6 eff.) Def/telep +20 Res/telep +20% Dur/telep +20% ---------- misc Light +4 See.Invis +33 Rings make your fingers look great! |
| Around neck | Tideterror the voratun amulet0.1 T5 amulet jewelry [Random Unique] Nature While equipped: Stats +20 Lck +6 Con dps ---------- Dmg.mod +12% mind +12% cold Acc +20 (+4 eff.) ----- def ----- Defense +17 (+3 eff.) Resists +6% acid +30% temporal +27% fire +15% physical Phys.save +20 (+3 eff.) Unseen.red 17% Max.HP +61.00 HP.reg +11.00 Pinning- +50% Knockbk- +38% ---------- misc Stam/turn +1.20 Amulets make your neck look great! |
| In main hand | voratun steamgun 'Shiverspawner' 4.0 T5 steamgun 1H weapon [Random Unique] Nature/Master/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +15 Atk.spd 100% Range +10 Proj.spd +600% On Hit.r1 +8 cold On Crit.r2 +86 lightning +76 cold +75 fire On Hit: * flashes light on your target dealing 140 damage Uses 2.0 Steam While equipped: Stats +11 Str dps ---------- Crit.mult +15.00% Phys.pwr +14 (+3 eff.) All.spd +11% Mov.spd +90% Res.pen +50% lightning +50% cold +19% fire On Hit (Ranged): * 20% chance to slow global speed by 85% ----- def ----- Phys.save +12 (+2 eff.) Spell.save +9 (+2 eff.) Stun/Frz- +20% Knockbk- +10% Def/telep +10 Res/telep +10% Dur/telep +10% Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Around waist | Islagamivea the Sewernull 1.0 T5 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +24% mind +9% cold Melee Ret 4 nature On Hit (Melee): * 20% chance to slow global speed by 85% * 20% chance to reduce all saves and defense by 55 ----- def ----- Fatigue -20% Resists +12% darkness +16% fire +14% cold +12% nature +6% light Spell.save +9 (+2 eff.) ---------- misc Max.enc +50 A belt that goes around your waist. |
| In off hand | Blastgash the living mindstar (117% power, 60 apr, mind damage) 3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 117% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +60 Crit +25.0% Atk.spd 100% On Hit.r1 +20 cold While equipped: Stats +7 Cun dps ---------- Mind.crit +23% Crit.mult +24.00% Mind.pwr +14 (+3 eff.) Dmg.mod +6% acid +24% mind +10% nature Res.pen +7% nature ----- def ----- Resists +6% lightning +12% fire +17% nature +6% darkness ---------- misc Hate/m.crit +6.00 Psi/m.crit +11.00 Talents +1 Attune Mindstar Masteries +0.20 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Zanadogar the Hazepiercer (18 def, 0 armour) 2.0 T5 cloak armor [Rare] Master While equipped: Stats +11 Con dps ---------- Crit.mult +30.00% Dmg.mod +9% acid Res.pen +15% physical Acc +12 (+2 eff.) Apr +20 Melee Ret 6 physical ----- def ----- Defense +18 (+4 eff.) Resists +30% lightning +9% cold Phys.save +18 (+3 eff.) Stealth +15 Stun/Frz- +50% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Crimson Robe (12 def, 8 armour) 2.0 T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +9% Mind.pwr +20 (+3 eff.) All.spd +15% Melee+ 35 mind 10% gloom effects Res.pen +20% all Melee Ret 35 mind 10% gloom effects ----- def ----- Armour +8 Defense +12 (+2 eff.) Resists +15% all Crit.dmg- 28.00% ---------- misc Psi/turn +0.20 Hate/m.crit +4.00 Psi/m.crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.20 Cursed/Slaughter +0.10 Psionic/Solipsism +0.20 Cursed/Punishments On Mind Hit: 8% Agony 2 On Mind Hit: 8% Hateful Whisper 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Inventory
medical injector implant (efficiency 81% / cooldown 50%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 81% efficiency and cooldown mod of 50%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the duelist (efficiency 210% / cooldown 81%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 210% efficiency and cooldown mod of 81%. Its effects scale with your Dexterity stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the psychic (efficiency 180% / cooldown 75%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 180% efficiency and cooldown mod of 75%. Its effects scale with your Willpower stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the sneak (efficiency 168% / cooldown 51%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 168% efficiency and cooldown mod of 51%. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the sneak (efficiency 224% / cooldown 78%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 224% efficiency and cooldown mod of 78%. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the wizard (efficiency 165% / cooldown 60%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 165% efficiency and cooldown mod of 60%. Its effects scale with your Magic stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the wizard (efficiency 121% / cooldown 55%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 121% efficiency and cooldown mod of 55%. Its effects scale with your Magic stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant of the sneak (steam 16)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 16.0 steam per turn. Can be activated for an instant burst of 80 steam. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
Primal Infusion (affinity 19%; reduction 3; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 19% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
healing infusion of the duelist (heal 272; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 272 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the sneak (heal 297; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 297 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the sneak (die at -662; dur 6; cd 29)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 29 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -662 life. The duration and life will increase by 1% for every 1% life you have lost (currently 662 life, 6 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the psychic (heal 581; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Won't Break Stealth 100% Is a nature gift Description: Activate the infusion to heal yourself for 581 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
schematic: Acid Groove0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Antimagic Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fatal Attractor0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fiery Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Healing Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Pain Suppressor Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Toxic Cannister Launcher0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Viral Needlegun0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Voltaic Sentry0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Winterchill Edge0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
copper amulet of dexterity (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex Amulets make your neck look great! |
starlit copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +11% light +10% darkness Blind- +22% Amulets make your neck look great! |
Earthen Beads0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Affinity +15% nature HP.reg +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Level 3.5 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 644 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+2 eff.) Spell.save +15 (+3 eff.) Mind.save -7 (-2 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Floesaw the steel amulet0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +6 Dex +3 Wil +5 Cun +6 Con dps ---------- Spell.crit +4% Crit.mult +20.00% Mov.spd +10% Dmg.mod +9% blight Res.pen +15% cold ----- def ----- Fatigue -6% Resists +15% cold HP.reg +3.00 ---------- misc Stam/turn +0.60 Amulets make your neck look great! |
steel amulet 'Murkarc'0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- Phys.pwr +14 (+3 eff.) Phys.spd +20% Dmg.mod +9% arcane +14% physical +15% nature +12% darkness Res.pen +15% darkness +5% nature On Hit (Melee): * 20% chance to reduce damage dealt by 44% ----- def ----- Resists +18% mind +7% arcane Confus- +32% Amulets make your neck look great! |
wanderer's steel amulet of the eclipse0.1 T2 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +4 Dex +5 Cun +5 Con dps ---------- Mov.spd +10% Melee+ 6 light 6 darkness Dmg.mod +6% light +6% darkness On Melee Ret: * 8% chance to reduce damage dealt by 44% * 6% chance to blind ----- def ----- Fatigue -4% HP.reg +2.00 ---------- misc Stam/turn +0.40 Amulets make your neck look great! |
Glarin the Glintdeath0.1 T3 amulet jewelry [Random Unique] Nature/Disrupt/Master While equipped: Stats +5 Dex dps ---------- Res.pen +25% light ----- def ----- Armour +4 Defense +5 (+1 eff.) Resists +10% blight +9% cold +11% nature +6% lightning Res.Cap +3% all Phys.save +10 (+2 eff.) Poison- +26% Disease- +23% Amulets make your neck look great! |
Natureblur0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +14 Str +5 Dex +14 Wil dps ---------- Dmg.mod +6% nature Res.pen +15% nature On Hit (Melee): * 20% chance to slow global speed by 85% ----- def ----- Resists +9% nature Amulets make your neck look great! |
Salamina the stralite amulet0.1 T4 amulet jewelry [Rare] Nature While equipped: dps ---------- Melee Ret 2 arcane ----- def ----- Defense +10 (+2 eff.) Resists +26% fire +16% mind +26% cold Die.at -83.52 life Silence- +21% Confus- +21% Teleport- +20% Def/telep +16 Res/telep +16% Dur/telep +16% Amulets make your neck look great! |
Blazemistress0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +8 Cun +20 Lck dps ---------- Acc +15 (+3 eff.) On Hit (Melee): * 10 arcane resource burn ----- def ----- Defense +15 (+3 eff.) Resists +3% acid +9% darkness +6% blight +3% nature +3% lightning Phys.save +25 (+4 eff.) Spell.save +20 (+4 eff.) Mind.save +22 (+5 eff.) Unseen.red 18% Amulets make your neck look great! |
Garkul's Teeth0.1 T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con ----- def ----- Phys.save +18 (+3 eff.) Mind.save +18 (+4 eff.) Pinning- +100% ---------- misc Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Shattering Shout: Level 5.5 Pwr.cost 10 out of 48/48. Range melee/personal Travel.spd instantaneous Description: Release a powerful shout, doing 414.95 physical damage in a radius 8 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
enraging voratun amulet of vision0.1 T5 amulet jewelry [Ego++] Nature/Master While equipped: dps ---------- Phys.pwr +8 (+2 eff.) Phys.spd +10% Dmg.mod +9% physical ----- def ----- Blind- +30% ---------- misc Infravis +7 Sight +2 See.Invis +12 Amulets make your neck look great! |
vitalizing voratun amulet of perfection (0.36 Cunning / Tactical,0.36 Steamtech / Artillery)0.1 T5 amulet jewelry [Ego++] Nature/Master While equipped: Stats +4 Con ----- def ----- Phys.save +16 (+2 eff.) Max.HP +46.00 HP.reg +7.00 ---------- misc Masteries +0.36 Cunning/Tactical +0.36 Steamtech/Artillery Amulets make your neck look great! |
Eilinoma the copper ring0.1 T1 ring jewelry [Rare] Arcane While equipped: dps ---------- Crit.mult +10.00% ----- def ----- HP.reg +4.00 Heal.mod +5% Blind- +21% ---------- misc Infravis +4 See.Stealth +5 See.Invis +5 Rings make your fingers look great! |
Emissra the Gleamfury0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Dex +2 Wil +6 Cun dps ---------- Res.pen +25% light +15% acid Acc +6 (+1 eff.) On Hit (Melee): * 20% chance to reduce armor by 22% Rings make your fingers look great! |
Layuvea the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +3 Con dps ---------- Mind.crit +1% ----- def ----- Resists +3% blight +9% acid Phys.save +9 (+2 eff.) Max.HP +80.00 Rings make your fingers look great! |
savior's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Phys.save +7 (+1 eff.) Spell.save +7 (+1 eff.) Mind.save +6 (+1 eff.) Rings make your fingers look great! |
Burntorrent0.1 T2 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +6% acid +6% fire +14% nature ----- def ----- Armour +6 Resists +28% nature +9% light +9% mind Mind.save +12 (+3 eff.) Die.at -80.00 life Rings make your fingers look great! |
steel ring 'Glitterkarma'0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Acc +10 (+2 eff.) Apr +11 ----- def ----- Armour +2 Defense +10 (+2 eff.) Resists +6% temporal +5% arcane +20% darkness Mind.save +3 (+1 eff.) HP.reg +4.00 Disease- +20% ---------- misc Light +3 Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
steel ring of speed0.1 T2 ring jewelry [Ego+] Master While equipped: dps ---------- Mov.spd +12% Acc +6 (+1 eff.) ----- def ----- Defense +7 (+1 eff.) Blinding Speed: Puts all charms on 40 cooldown Level 5.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 42% for 5 turns. Rings make your fingers look great! |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
stralite ring 'Eridas'0.1 T4 ring jewelry [Rare] Psionic While equipped: Stats +12 Con dps ---------- Acc +30 (+6 eff.) Apr +4 ----- def ----- Resists +4% physical Mind.save +13 (+3 eff.) Confus- +44% ---------- misc Light +3 Rings make your fingers look great! |
Betarira the voratun ring0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +3 Wil +10 Con dps ---------- Dmg.mod +20% acid Res.pen +20% physical Acc +16 (+3 eff.) Apr +17 ----- def ----- Defense +16 (+3 eff.) Resists +40% acid +6% nature Phys.save +20 (+3 eff.) HP.reg +13.73 Silence- +10% Disarm- +24% Stun/Frz- +49% Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Maluroddarand the voratun ring0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +7 Cun +2 Con dps ---------- Phys.pwr +14 (+3 eff.) Spell.pwr +18 (+2 eff.) Mind.pwr +18 (+3 eff.) Melee+ 31 physical Ranged+ 25 physical Dmg.mod +7% all On Hit (Melee): * 18% chance to reduce all saves and defense by 55 On Hit (Ranged): * 17% chance to reduce all saves and defense by 55 ----- def ----- Armour +4 Fatigue -8% Resists +3% blight Phys.save +15 (+2 eff.) Die.at -40.00 life ---------- misc Max.enc +34 Stam/turn +1.00 Hate/m.crit +3.00 Max.hate +9.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 166% weapon damage. If the attack hits, the target will bleed for 314% weapon damage over 7 turns, and all healing will be reduced by 66%. Rings make your fingers look great! |
painweaver's voratun ring of speed0.1 T5 ring jewelry [Ego++] Master While equipped: dps ---------- Phys.pwr +14 (+3 eff.) Spell.pwr +7 (+1 eff.) Mind.pwr +14 (+3 eff.) Mov.spd +15% Dmg.mod +7% all Acc +11 (+2 eff.) ----- def ----- Defense +13 (+3 eff.) Blinding Speed: Puts all charms on 40 cooldown Level 4.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. Rings make your fingers look great! |
Awakened Staff of Absorption (194% power, 60 apr, cold element)7.0 T5 staff 2H weapon Reqs Mag 40 [Godslayer] Unknown Power 195% Range: 1.2x Uses 130% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+4 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Amethyst of Sanctuary (111% power, 26 apr, mind damage)3.0 T4 mindstar 1H weapon [Unique] Nature/Psionic Power 111% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +26 Crit +6.0% Atk.spd 100% While equipped: Stats +8 Wil dps ---------- Mind.crit +7% Mind.pwr +14 (+3 eff.) ----- def ----- Resists +15% mind Mind.save +25 (+6 eff.) ---------- misc Max.psi +20.00 Masteries +0.30 Psionic/Focus +0.30 Psionic/Absorption Reduce damage from attackers more than 3 tiles away by 25% This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces. |
pulsing mindstar 'Morninglace' (108% power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Random Unique] Nature/Psionic Power 108% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% Melee+ +12 light While equipped: Stats +4 Str +4 Dex +3 Mag +4 Wil +5 Cun +5 Con dps ---------- Mind.crit +8% Mind.pwr +13 (+2 eff.) Melee+ 15 lightning 10 mind 10 darkness Dmg.mod +12% lightning +6% arcane +27% mind +6% darkness Res.pen +12% lightning +15% arcane ----- def ----- Resists +14% lightning ---------- misc Mana/turn +0.12 Mana/s.crit +1.00 Psi/m.crit +3.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Elenibers the Icetrencher (111% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 111% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Crit.r2 +12 cold While equipped: Stats +17 Cun +4 Wil dps ---------- Mind.crit +5% Crit.mult +50.00% Mind.pwr +10 (+2 eff.) Dmg.mod +10% physical Res.pen +7% physical Melee Ret 12 temporal ----- def ----- Resists +3% temporal +10% physical Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Eye of the Lost (115% power, 27 apr, mind damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Psionic Power 115% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +27 Crit +5.0% Atk.spd 100% On Hit: * reduces mental save While equipped: Stats +3 Cun +7 Wil dps ---------- Mind.crit +7% Mind.pwr +10 (+2 eff.) Dmg.mod +10% mind Res.pen +15% mind ----- def ----- Resists +25% mind Mind.save +24 (+6 eff.) See all other beings around you for 5 turns. Uses 25 power out of 25/25 Activation is instant. A strange aura surrounds this mindstar. You feel a presence, but it is obscured, as if it refuses to be found. |
Gyrena (115% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 115% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +17.0% Atk.spd 100% Melee+ +16 physical On Hit: * 20% chance to slow global speed by 85% * 20% chance to reduce armor by 22% While equipped: Stats +7 Wil dps ---------- Mind.crit +5% Crit.mult +20.00% Mind.pwr +10 (+2 eff.) S.pwr/crit +4 Melee+ 15 mind 14 darkness Dmg.mod +8% mind +10% darkness ----- def ----- Armour +8 Max.HP +43.00 HP.reg +1.80 ---------- misc Talents +1 Attune Mindstar Divide the mindstar in two Puts all charms on 1 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Shadeslicer (117% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 117% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Hit.r1 +4 mind On Hit: * 23% chance to reduce strength, dexterity, and constitution by 12 While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +10% physical +10% mind +12% darkness Res.pen +11% mind +10% physical Melee Ret 4 blight ----- def ----- Resists +10% physical +10% mind +6% darkness Dmg.Resnn +19% Heal.mod +30% Heal/summ +58 ---------- misc Psi/ret +2.50 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Silith the Thundermarrow4.0 T5 steamgun 1H weapon [Rare] Master/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +15 Atk.spd 100% Range +10 Proj.spd +868% On Crit.r2 +20 lightning Uses 2.0 Steam While equipped: Stats +8 Str dps ---------- Phys.crit +10.0% Dmg.mod +18% fire Acc +11 (+2 eff.) ----- def ----- Resists +18% darkness Die.at -100.00 life ---------- misc Reload +5 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Thoughtcaster4.0 T5 steamgun 1H weapon [Unique] Psionic/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +5 Atk.spd 100% Dmg.mult 110% Range +10 Proj.spd +600% On Hit: * deal 343.00 mind damage (based on Mindpower) in a radius 1 around the target Uses 2.0 Steam While equipped: dps ---------- Steam.crit +5% Mind.crit +5% Steampwr +15 (+3 eff.) Mind.pwr +15 (+3 eff.) ---------- misc Cooldown Vacuum Shot -2 Blunt Shot -3 On hitting with a mindstar, deal physical damage equal to your steampower in radius 1 around the target. From body, mind. From mind, body. |
Voidtitan (20/20, 178% power, 5 apr)3.0 T4 shot ammo [Rare] Psionic Power 178% Range: 1.2x Uses 125% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 20 Ranged+ +28 physical On Crit.r2 +20 darkness On Hit: * 20% chance to reduce damage dealt by 44% * 20% chance to slow global speed by 85% * 20 arcane resource burn * 20% chance to knock the target back 3 spaces and deal 391 physical damage Shots are used with slings to pummel your foes to death. |
barbed pouch of stralite shots of annihilation (20/20, 189% power, 8 apr)3.0 T4 shot ammo [Ego++] Master Power 190% Range: 1.2x Uses 125% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +8 Crit +18.5% Capacity 20 Proj.spd +200% On Crit: * Wound the target dealing 323 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
psychokinetic pouch of stralite shots of amnesia (23/23, 177% power, 5 apr)3.0 T4 shot ammo [Ego++] Psionic Power 177% Range: 1.2x Uses 125% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 23 Ranged+ +5 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 391 physical damage * 50% chance to put 1 talent on cooldown for 7 turns (checks Confusion immunity) Shots are used with slings to pummel your foes to death. |
Relgyganeg the Raincut (22/22, 212% power, 6 apr)3.0 T5 shot ammo [Random Unique] Nature/Master/Psionic Power 212% Range: 1.2x Uses 125% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +22.0% Capacity 22 Ranged+ +12 lightning +41 cold +40 physical On Hit.r1 +16 mind +16 cold On Crit.r2 +12 cold On Hit: * 24 arcane resource burn * 20% chance to knock the target back 3 spaces and deal 391 physical damage On Crit: * Wound the target dealing 323 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
silk robe 'Shinewitch' (0 def, 0 armour)2.0 T4 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +15% lightning +26% fire +15% mind +24% light Res.pen +25% mind +20% light On Hit (Melee): * 20% chance to reduce all saves and defense by 55 ----- def ----- Resists +39% fire +13% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe 'Silariann' (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +6 Str +8 Mag +6 Wil +5 Cun dps ---------- Crit.mult +17.00% Dmg.mod +20% lightning +14% physical +19% cold Res.pen +15% mind ----- def ----- Resists +16% lightning +3% temporal +15% darkness +6% nature +15% cold +24% mind +15% all Phys.save +15 (+2 eff.) Spell.save +13 (+2 eff.) Mind.save +29 (+7 eff.) ---------- misc Hate/m.crit +4.00 Psi/m.crit +3.00 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Glimmerblight1.0 T3 belt armor [Random Unique] Nature/Master While equipped: Stats +5 Str +4 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +6% light +12% arcane Res.pen +5% arcane ----- def ----- Defense +17 (+3 eff.) Resists +5% arcane Phys.save +8 (+1 eff.) Stealth +11 HP.reg +1.70 Heal.mod +10% ---------- misc Size +1 A belt that goes around your waist. |
Emblem of Evasion1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+4 eff.) Proj.evade +15% Proj.slow +30% Evasion: (Instant) Level 5.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 38% chance to evade melee and ranged attacks and 58 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
Glitterradiance (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +3 Str +1 Dex +1 Cun ----- def ----- Defense +1 (+0 eff.) Resists +6% light +0% lightning Die.at -80.00 life ---------- misc Stam/turn +1.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloth of Dreams (10 def, 0 armour)2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+1 eff.) ----- def ----- Defense +10 (+2 eff.) Resists +15% mind Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 4.5 Pwr.cost 10 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 5 turns, rendering it unable to act. Every 133 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Emeledawen the elven-silk cloak (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Master While equipped: Stats +4 Str +3 Con dps ---------- Phys.crit +2.0% Crit.mult +13.00% Phys.pwr +3 (+1 eff.) Dmg.mod +6% darkness Res.pen +7% darkness Acc +5 (+1 eff.) Apr +13 ----- def ----- Defense +3 (+1 eff.) Fatigue -4% Resists +12% darkness Stealth +24 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Prismwell (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +4 Cun +4 Dex dps ---------- Dmg.mod +9% fire Res.pen +25% light On Hit (Melee): * 24% chance to slow global speed by 85% ----- def ----- Defense +3 (+1 eff.) Resists +23% acid +3% temporal +20% cold +19% fire +25% lightning Phys.save +12 (+2 eff.) Mind.save +15 (+4 eff.) Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Armydin' (3 def, 16 armour)2.0 T5 cloak armor [Rare] Master While equipped: Stats +6 Cun +6 Dex dps ---------- Res.pen +25% arcane +25% mind Acc +10 (+2 eff.) Apr +10 ----- def ----- Armour +16 Defense +3 (+1 eff.) Crit.dmg- 15.30% Mind.save +12 (+3 eff.) Cut- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Barkriver' (3 def, 0 armour)2.0 T5 cloak armor [Rare] Nature While equipped: Stats +12 Cun +5 Wil dps ---------- On Hit (Melee): * 23% chance to slow global speed by 85% ----- def ----- Defense +3 (+1 eff.) Resists +0% lightning +15% temporal +35% cold Phys.save +9 (+2 eff.) Mind.save +15 (+4 eff.) Die.at -50.00 life ---------- misc Light +3 Infravis +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Wanderer's Rest (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+1 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 4.5 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Liseminor the pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Res.pen +10% mind ----- def ----- Armour +3 Fatigue +2% Resists +9% cold Phys.save +9 (+2 eff.) Die.at -80.00 life Heal.mod +5% Poison- +20% Cut- +10% ---------- misc Stam/turn +0.50 Max.stam +14.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Boots of the Hunter (2 def, 12 armour)3.0 T4 feet armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+2 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+0 eff.) Fatigue +8% Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 32 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Saladabeth (0 def, 3 armour)1.0 T4 hands armor [Rare] Psionic While equipped: Stats +7 Con dps ---------- Melee+ 14 mind Dmg.mod +11% mind Melee Ret 10 temporal ----- def ----- Armour +3 Resists +10% mind +15% temporal ---------- misc Light +3 See.Invis +9 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Steam Powered Gauntlets (0 def, 12 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Steamtech The more steam the better! While equipped: Stats +6 Str +6 Dex dps ---------- Phys.crit +10.0% Steam.crit +10% Crit.mult +30.00% Dmg.mod +8% all ----- def ----- Armour +12 Disarm- +50% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Gauntlets. But with steam power! |
Eastern Wood Hat (15 def, 0 armour)2.0 T5 head armor [Unique] Master While equipped: Stats +12 Cun +18 Dex dps ---------- Phys.crit +10.0% Steam.crit +15% Dmg.mod +10% physical Res.pen +15% physical Acc +40 (+8 eff.) Apr +15 ----- def ----- Defense +15 (+3 eff.) Blind- +100% ---------- misc Masteries +0.20 Steamtech/Gunslinging +0.20 Steamtech/Bullets mastery This hat was made from materials from a forest whose name is long since lost, far in the east. It is said to have belonged to one of the first gunslingers. |
Cyroriawyn the Naturewither (2 def, 0 armour)2.0 T3 head armor [Rare] Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +5 (+1 eff.) Dmg.mod +6% mind Res.pen +25% mind ----- def ----- Defense +2 (+0 eff.) Resists +12% temporal +6% nature +18% cold ---------- misc Psi/turn +0.25 Max.psi +20.00 A pointy cloth hat, very wizardly... |
The Face of Fear (8 def, 0 armour)2.0 T3 head armor [Unique] Unknown While equipped: Stats +6 Cun +8 Wil dps ---------- Mind.pwr +16 (+3 eff.) ----- def ----- Defense +8 (+2 eff.) Fear- +60% ---------- misc Masteries +0.20 Cursed/Fears Instill Fear: Level 3.5 Pwr.cost 18 out of 45/45. Range 8 Travel.spd instantaneous Is a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 127.53 mind and 57.42 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 45% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 45. Terrified: Deals 32.25 mind and 14.52 darkness damage per turn and increases cooldowns by 68%. Haunted: Causes the target to suffer 49.59 mind and 22.33 darkness damage for each detrimental mental effect every turn. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you. |
Vorata the hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Random Unique] Master/Psionic While equipped: Stats +3 Str +7 Wil +4 Con dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +10 (+1 eff.) Res.pen +20% arcane Melee Ret 6 blight ----- def ----- Armour +3 Fatigue +3% Resists +14% mind +11% blight Mind.save +33 (+8 eff.) Confus- +26% A cap made of leather. |
Yvowyn the Nimbusschism (2 def, 4 armour)2.0 T3 head armor [Rare] Psionic While equipped: Stats +9 Dex dps ---------- Phys.pwr +20 (+4 eff.) Dmg.mod +15% mind +6% lightning Res.pen +10% lightning ----- def ----- Armour +4 Defense +2 (+0 eff.) Resists +15% mind Die.at -80.00 life Blind-Fight: No penalty when attacking invisible/stealthed A pointy cloth hat, very wizardly... |
Boltseam (43 def, 0 armour)2.0 T5 head armor [Rare] Nature While equipped: dps ---------- Mind.crit +7% Crit.mult +26.91% Dmg.mod +24% lightning +20% cold Res.pen +34% mind Apr +4 ----- def ----- Defense +43 (+9 eff.) Resists +30% cold Phys.save +21 (+4 eff.) ---------- misc Stam/turn +4.00 A pointy cloth hat, very wizardly... |
Hailire (3 def, 0 armour)2.0 T5 head armor [Rare] Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +9 (+2 eff.) Dmg.mod +20% mind Res.pen +29% temporal +29% cold On Hit (Melee): * 23% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +3 (+1 eff.) Resists +3% physical +21% blight +20% mind +6% arcane +9% nature Phys.save +21 (+4 eff.) Mind.save +17 (+4 eff.) ---------- misc Max.psi +40.00 A pointy cloth hat, very wizardly... |
Omniscience (7 def, 0 armour)1.0 T5 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +9% Mind.pwr +20 (+3 eff.) Res.pen +10% mind ----- def ----- Defense +7 (+1 eff.) Resists +15% mind Res.Cap +10% mind Mind.save +25 (+6 eff.) Confus- +40% ---------- misc Psi/m.crit +6.00 Max.psi +50.00 Infravis +5 Reveal the surrounding area (range 20). Uses 30 power out of 30/30 This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
X-Ray Goggles (10 def, 0 armour)2.0 T5 head armor [Unique] Unknown/Steamtech While equipped: Stats +10 Cun dps ---------- Acc +20 (+4 eff.) ----- def ----- Defense +10 (+2 eff.) Blind- +100% See everything. EVERYTHING. For 5 turns, anyway. Uses 30 power out of 30/30 How do these even work? |
Camyhek the dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +7 Str +0 Cun dps ---------- Crit.mult +20.00% Mind.pwr +25 (+4 eff.) Melee Ret 6 mind ----- def ----- Armour +4 Fatigue +4% Resists +15% acid +6% darkness Spell.save +6 (+1 eff.) HP.reg +4.00 Heal.mod +15% Blind-Fight: No penalty when attacking invisible/stealthed A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+1 eff.) Spell.save +8 (+1 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+1 eff.) Spell.save +8 (+1 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
16 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
12 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Resonating Diamond0.0 T5 white gem [Plot Item] Gems can be sold for money or used in arcane rituals. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
2124 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +2 Infravis +7 Cleanse your mind of up to 4 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
powerful second skin0.0 T3 steamtech tinker [Normal] Steamtech Attachable to body When attached: ----- def ----- HP.reg +6.00 Poison- +50% Disease- +50% Cut- +50% Tinkers can be attached to normal items to improve them with steam power! |
potent air recycler0.0 T2 steamtech tinker [Normal] Steamtech Attachable to head When attached: ----- def ----- Silence- +20% Returns 2 air each turn. Tinkers can be attached to normal items to improve them with steam power! |
perfect focus lens0.0 T5 steamtech tinker [Normal] Steamtech Attachable to head When attached: ---------- misc Infravis +9 Sight +3 See.Stealth +25 See.Invis +25 Blind-Fight: No penalty when attacking invisible/stealthed Tinkers can be attached to normal items to improve them with steam power! |
voratun crystal edge0.0 T5 steamtech tinker [Normal] Steamtech Attachable to weapon When attached: dps ---------- Crit.mult +15.00% Deals high light damage and increases critical multiplier. Tinkers can be attached to normal items to improve them with steam power! |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Bleakslicer (dig speed 23 turns)3.0 T5 digger tool [Rare] Nature While equipped: Stats +3 Str dps ---------- Dmg.mod +9% nature +12% mind +12% darkness Res.pen +26% darkness +15% nature +25% mind On Hit (Melee): * 21% chance to reduce all saves and defense by 55 ----- def ----- Resists +14% nature +12% mind While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+2 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 4.5 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 32 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 78% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 471.12 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
iron torque of clear mind 'Chargeravage' [power 1] (25 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +2 Cun +4 Wil dps ---------- Mind.pwr +15 (+3 eff.) Dmg.mod +6% lightning Res.pen +25% cold Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to reduce fatigue by 27% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Porona [power 190] (15 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +2 Wil dps ---------- Crit.mult +20.00% Res.pen +25% mind ---------- misc Equi/ret +0.20 Max.psi +50.00 Blast the opponent's mind dealing 557 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
yew totem of stinging 'Lisovena' [power 260] (15 cooldown)2.0 T3 totem charm [Random Unique] Nature While equipped: ----- def ----- Resists +12% lightning +3% blight Crit.dmg- 15.00% Sting an enemy dealing 393 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to gain a 17% chance to evade weapon attacks for 2 turns. 100% to heal for 62. Natural totems are made by powerful wilders to store nature power. |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By CaAdpsyRL the Cornac Adventurer level 37
56th Haze 122nd year of Ascendancy at 00:04 see stats
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By CaAdpsyRL the Cornac Adventurer level 50
58th Pyre 123rd year of Ascendancy at 08:21 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By CaAdpsyRL the Cornac Adventurer level 37
54th Haze 122nd year of Ascendancy at 10:56 see stats
Antimagic! (Insane (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By CaAdpsyRL the Cornac Adventurer level 23
56th Dusk 122nd year of Ascendancy at 08:05 see stats
Arachnophobia (Insane (Roguelike) difficulty)
Destroyed the spydric menace.By CaAdpsyRL the Cornac Adventurer level 43
10th Decay 122nd year of Ascendancy at 00:32 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By CaAdpsyRL the Cornac Adventurer level 41
7th Decay 122nd year of Ascendancy at 14:00 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By CaAdpsyRL the Cornac Adventurer level 30
32nd Haze 122nd year of Ascendancy at 05:38 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By CaAdpsyRL the Cornac Adventurer level 10
1st Flare 122nd year of Ascendancy at 15:21 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By CaAdpsyRL the Cornac Adventurer level 39
69th Haze 122nd year of Ascendancy at 01:42 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By CaAdpsyRL the Cornac Adventurer level 35
51st Haze 122nd year of Ascendancy at 19:50 see stats
Evil denied (Insane (Roguelike) difficulty)
Won ToME by preventing the Void portal from opening.By CaAdpsyRL the Cornac Adventurer level 50
33rd Dusk 123rd year of Ascendancy at 21:46 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By CaAdpsyRL the Cornac Adventurer level 24
11st Haze 122nd year of Ascendancy at 23:11 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By CaAdpsyRL the Cornac Adventurer level 32
43rd Haze 122nd year of Ascendancy at 07:55 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By CaAdpsyRL the Cornac Adventurer level 30
27th Haze 122nd year of Ascendancy at 20:25 see stats
Fear of Fours (Insane (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By CaAdpsyRL the Cornac Adventurer level 50
4th Flare 123rd year of Ascendancy at 20:16 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By CaAdpsyRL the Cornac Adventurer level 40
78th Haze 122nd year of Ascendancy at 18:40 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By CaAdpsyRL the Cornac Adventurer level 10
1st Flare 122nd year of Ascendancy at 15:20 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By CaAdpsyRL the Cornac Adventurer level 20
42nd Dusk 122nd year of Ascendancy at 16:05 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By CaAdpsyRL the Cornac Adventurer level 30
27th Haze 122nd year of Ascendancy at 17:12 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By CaAdpsyRL the Cornac Adventurer level 40
69th Haze 122nd year of Ascendancy at 01:42 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By CaAdpsyRL the Cornac Adventurer level 50
56th Pyre 123rd year of Ascendancy at 22:51 see stats
Orcrist (Insane (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By CaAdpsyRL the Cornac Adventurer level 50
3rd Flare 123rd year of Ascendancy at 21:59 see stats
Race through fire (Insane (Roguelike) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By CaAdpsyRL the Cornac Adventurer level 50
71st Pyre 123rd year of Ascendancy at 07:08 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By CaAdpsyRL the Cornac Adventurer level 23
59th Dusk 122nd year of Ascendancy at 16:12 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By CaAdpsyRL the Cornac Adventurer level 46
14th Pyre 123rd year of Ascendancy at 03:17 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By CaAdpsyRL the Cornac Adventurer level 35
52nd Haze 122nd year of Ascendancy at 15:32 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By CaAdpsyRL the Cornac Adventurer level 40
4th Decay 122nd year of Ascendancy at 20:33 see stats
Tactical master (Insane (Roguelike) difficulty)
Fought the two Sorcerers without closing any invocation portals.By CaAdpsyRL the Cornac Adventurer level 50
33rd Dusk 123rd year of Ascendancy at 21:45 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By CaAdpsyRL the Cornac Adventurer level 31
33rd Haze 122nd year of Ascendancy at 06:12 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By CaAdpsyRL the Cornac Adventurer level 9
6th Mirth 122nd year of Ascendancy at 15:46 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By CaAdpsyRL the Cornac Adventurer level 50
4th Flare 123rd year of Ascendancy at 04:21 see stats
The Sun Still Shines (Insane (Roguelike) difficulty)
Aeryn survived the last battle.By CaAdpsyRL the Cornac Adventurer level 50
33rd Dusk 123rd year of Ascendancy at 21:46 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By CaAdpsyRL the Cornac Adventurer level 50
5th Mirth 123rd year of Ascendancy at 17:23 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By CaAdpsyRL the Cornac Adventurer level 9
5th Mirth 122nd year of Ascendancy at 05:59 see stats
The sky is falling! (Insane (Roguelike) difficulty)
Saw a huge meteor falling from the sky.By CaAdpsyRL the Cornac Adventurer level 29
26th Haze 122nd year of Ascendancy at 15:31 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By CaAdpsyRL the Cornac Adventurer level 44
8th Regrowth 123rd year of Ascendancy at 20:52 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By CaAdpsyRL the Cornac Adventurer level 26
17th Haze 122nd year of Ascendancy at 11:15 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By CaAdpsyRL the Cornac Adventurer level 19
37th Dusk 122nd year of Ascendancy at 13:38 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By CaAdpsyRL the Cornac Adventurer level 36
54th Haze 122nd year of Ascendancy at 03:52 see stats
Log
You gain 7.50 gold from the melting of Skeletal Claw (190% power, 8 apr).
You collect a new ingredient: lump of voratun (1).
You gain 25.00 gold from the melting of Kilnreaper the voratun steamsaw (175% power, 0 apr).
You collect a new ingredient: stack of herbs (goldleaf) (1).
You gain 13.16 gold from the melting of dreamer's living mindstar of life (114% power, 40 apr, nature damage).
You collect a new ingredient: stack of herbs (goldleaf) (1).
You gain 11.17 gold from the melting of absorbing living mindstar of venom (112% power, 40 apr, mind damage).
You collect a new ingredient: lump of voratun (1).
You gain 6.05 gold from the melting of quick voratun waraxe of torment (177% power, 6 apr).
You collect a new ingredient: lump of voratun (1).
You gain 3.95 gold from the melting of inquisitor's voratun waraxe of massacre (190% power, 6 apr).
You collect a new ingredient: lump of voratun (1).
You gain 1.75 gold from the melting of voratun longsword (177% power, 6 apr).
You collect a new ingredient: lump of voratun (1).
You gain 5.30 gold from the melting of acidic voratun longsword of crippling (180% power, 6 apr).
You collect a new ingredient: lump of voratun (1).
You gain 25.00 gold from the melting of Obsidianpulverizer (196% power, 4 apr).
You collect a new ingredient: lump of voratun (1).
You gain 8.99 gold from the melting of quick voratun greatmaul of persecution (199% power, 4 apr).
You collect a new ingredient: lump of voratun (1).
You gain 10.36 gold from the melting of elemental voratun greatmaul of crippling (201% power, 4 apr).
You collect a new ingredient: lump of voratun (1).
You gain 11.63 gold from the melting of truestriking voratun battleaxe of shearing (191% power, 4 apr).
You gain 12.24 gold from the melting of surging dragonbone starstaff of channeling (166% power, 6 apr, physical element).
You collect a new ingredient: stack of herbs (goldleaf) (5).
You gain 0.81 gold from the melting of healing infusion (heal 106; cd 14).
There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.


























































































































































































