












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Enemy Warnings 1.7.2Minmay's Enemy Warnings addon, designed to alert the player about certain dangers without information leaks. nefigah says: "Minmay wrote all the underlying code but no UI; I'm working on adding some UI bit by bit. The initial release will simply allow configuring a number of infamous talents to warn about. Other configuration, such as dangerous weapon egos, will come in a future release. Minmay's code is pretty well tested, so any bugs are likely my fault." Changelog1.0.0: Weight: 124578 Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Schematic Recycling 1.6.6Undoes a small change in release 1.1.5 of the Embers of Rage DLC, allowing schematics to once again be transmogrified via the Transmogrification Chest or melted down in the Automated Portable Extractor. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game More 1H Staves 1.7.2Adds more 1H staves with more variety to the game. 1H staves are so hard to find because in the base game there are only 2 egos that make a staff 1H. https://github.com/Werekracken/tome-more1hstaves ---Changelog ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Yeek |
| Class | Adventurer |
| Level / Exp | 50 / 3094% |
| Size | small |
| Lifes / Deaths | Killed by Emelama the corrupted protoplasmic controller at level 30 on the 29th Haze 122nd year of Ascendancy at 05:34 4 / 4Killed by The Divine Writhing Mass at level 30 on the 29th Haze 122nd year of Ascendancy at 19:30 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 42nd Pyre 123rd year of Ascendancy at 15:55 Killed by Smallboom at level 50 on the 73rd Pyre 123rd year of Ascendancy at 01:54 |
| Antimagic | Follower |
Primary Stats
| Strength | 44 (base 18) |
| Dexterity | 100 (base 45) |
| Constitution | 31 (base 16) |
| Magic | 25 (base 12) |
| Willpower | 99 (base 65) |
| Cunning | 139 (base 60) |
Resources
| Hate | 110/110 |
| Equilibrium | 55 |
| Life | 993/993 |
| Steam | 100/100 |
| Stamina | 539/539 |
| Psi | 606/636 |
| Healing Factor | 1.1658714593978 |
| Regeneration | 39.386584576449 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +119% |
Vision
| Sight | 10 |
| Lite | 1 |
| Infravision | 21 |
| See Invisible | 8 |
| Stealth | 57 |
Offense: Mainhand
| Damage | 102 |
| Accuracy | 85 |
| Crit Chance | 79% |
| APR | 14 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 119 |
| Accuracy | 81 |
| Crit Chance | 82% |
| APR | 33 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 31 |
| Crit Chance | 47% |
| Speed | 1 |
Offense: Mind
| Mindpower | 94 |
| Crit Chance | 73% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +83% |
| Fire | +23% |
| Temporal | +23% |
| Mind | +75% |
| Physical | +11% |
| Cold | +41% |
| All | +8% |
Offense: Damage Penetration
| Arcane | +36% |
| Acid | +36% |
| Darkness | +67% |
| All | +26% |
Defense: Base
| Armour (hardiness) | 74 (48.304188961773%) |
| Defense | 78 |
| Ranged Defense | 78 |
| Fatigue | 0 |
| Physical Save | 60.75 |
| Spell Save | 65.125 |
| Mental Save | 82 |
Defense: Resistances
| Acid | + 28%( 70%) |
| Blight | + 30%( 70%) |
| Physical | + 21%( 70%) |
| Mind | + 66%( 70%) |
| All | + 18%( 70%) |
| Darkness | + 45%( 70%) |
| Light | + 28%( 70%) |
| Temporal | + 25%( 70%) |
| Fire | + 18%( 70%) |
| Lightning | + 70%( 70%) |
Defense: Immunities
| Stun Resistance | 88% |
| Confusion Resistance | 55% |
| Poison Resistance | 50% |
| Disarm Resistance | 100% |
| Bleed Resistance | 77% |
| Teleport Resistance | 100% |
| Pinning Resistance | 10% |
| Silence Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 10% |
Inscriptions (3/3)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 623 life over 5 turns. Its effects scale with your Willpower stat. |
| Implants | Effective talent level: 2.5 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 15.4 steam per turn. Can be activated for an instant burst of 77 steam. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 243 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
| Cursed / Predator | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Stealth | 1.00 |
| 4/5 |
| 2/5 |
| 2/5 |
| 3/5 |
| Steamtech / Psytech gunnery | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Punishments | 1.20 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Solipsism | 1.10 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Steamtech / Artillery | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Absorption | 1.30 |
| 3/5 |
| 2/5 |
| 3/5 |
| 2/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 2/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. | active |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 8 of Dreadfell. Escort: lost sun paladin (level 8 of Dreadfell)As a reward you improved talent Skate (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Trollmire. Escort: lost tinker (level 3 of Trollmire)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 7 of Dreadfell. Escort: repented thief (level 7 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: temporal explorer (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished the naga invader, Lady Nashva. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 57. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | Xavena the voratun steamgun 4.0 T5 steamgun 1H weapon [Random Unique] Nature/Master/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +15 Atk.spd 100% Range +10 Proj.spd +600% On Hit.r1 +80 20% chance of physical repulsion Uses 2.0 Steam While equipped: Stats +1 Str +7 Wil +5 Con dps ---------- Phys.pwr +7 (+1 eff.) Dmg.mod +6% mind Res.pen +6% all Acc +9 (+2 eff.) Apr +6 ----- def ----- Mind.save +6 (+1 eff.) Max.HP +36.00 ---------- misc Hate/m.crit +2.00 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Quiver | Scattermind (10/20, 17-20 power, 7 apr)3.0 T3 shot ammo [Unique] Nature/Psionic Power 17.0 - 20.4 Mind Uses 60% Cun, 60% Dex Acc+ +0.2% base dam (max 20%) Apr +7 Crit +3.0% Capacity 20 On Crit: * strike the target with one of Mind Sear, Psychic Lobotomy, or Sunder Mind, at random. A linen pouch of jagged mindstar fragments, each radiating a palpable sense of confusion and pain. They must have made up an impressive whole originally, before some cretin turned it to bits. |
| On hands | Steam Powered Gauntlets (0 def, 12 armour) 1.5 T5 hands armor Reqs Heavy armour training [Unique] Steamtech The more steam the better! While equipped: Stats +6 Str +6 Dex dps ---------- Phys.crit +10.0% Steam.crit +10% Crit.mult +30.00% Dmg.mod +8% all ----- def ----- Armour +12 Disarm- +150% ---------- misc Talents +5 Iron Grip Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Gauntlets. But with steam power! |
| Light source | dwarven lantern 'Flashstone' 1.0 T5 lite [Random Unique] Nature/Disrupt/Psionic While equipped: Stats +6 Con dps ---------- Crit.mult +10.00% Dmg.mod +20% darkness +3% physical Apr +1 Melee Ret 4 lightning ----- def ----- Armour +4 Defense +25 (+6 eff.) Resists +15% blight +2% physical +3% all Phys.save +23 (+5 eff.) Spell.save +33 (+6 eff.) Mind.save +20 (+4 eff.) HP.reg +12.00 ---------- misc Max.stam +39.23 Light +1 Infravis +8 See.Invis +8 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | cashmere wizard hat 'Winterkin' (2 def, 0 armour) 2.0 T3 head armor [Rare] Psionic While equipped: Stats +10 Cun dps ---------- Mind.pwr +10 (+2 eff.) Dmg.mod +23% mind +6% cold Res.pen +10% acid ----- def ----- Defense +2 (+1 eff.) Resists +14% mind Mind.save +15 (+3 eff.) ---------- misc Hate/m.crit +1.00 Max.hate +10.00 A pointy cloth hat, very wizardly... |
| On feet | Blastquencher (0 def, 11 armour) 2.0 T5 feet armor [Random Unique] Master While equipped: Stats +7 Dex +5 Cun +5 Con +14 Lck ----- def ----- Armour +11 Resists +3% lightning +2% physical +9% mind Phys.save +33 (+7 eff.) Spell.save +12 (+2 eff.) Mind.save +28 (+5 eff.) Stealth +11 Pinning- +10% Knockbk- +10% Teleport- +100% ---------- misc Infravis +3 A pair of boots made of leather. |
| Tool | Eilinada the Darkbreeze (dig speed 13 turns)3.0 T5 digger tool [Rare] Psionic While equipped: Stats +3 Str +3 Wil dps ---------- Dmg.mod +27% cold +15% fire +18% darkness +26% mind Res.pen +25% darkness Melee Ret 12 mind 6 cold ----- def ----- Resists +9% darkness Mind.save +12 (+2 eff.) ---------- misc Psi/ret +0.12 Hate/m.crit +4.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | voratun ring 'Boriroddahell'0.1 T5 ring jewelry [Rare] Master While equipped: Stats +9 Str dps ---------- Dmg.mod +12% mind ----- def ----- Armour +32 Resists +12% lightning +9% temporal +12% light Spell.save +15 (+3 eff.) Max.HP +60.00 HP.reg +4.00 Rings make your fingers look great! |
| On fingers | Dourbender0.1 T4 ring jewelry [Random Unique] Master While equipped: Stats +27 Cun +23 Dex dps ---------- Dmg.mod +15% darkness Acc +38 (+8 eff.) Melee Ret 6 darkness 8 cold On Hit (Melee): * 27% chance to reduce damage dealt by 38% ----- def ----- Resists +12% acid +3% darkness Rings make your fingers look great! |
| Around neck | gold amulet 'Gelaith'0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +6 Cun +4 Con dps ---------- On Hit (Melee): * 20% chance to reduce all saves and defense by 48 ----- def ----- Resists +20% lightning Crit.chn- 15.00% Stun/Frz- +38% ---------- misc Stam/turn +2.00 Max.stam +30.00 Amulets make your neck look great! |
| In main hand | Overburst 4.0 T4 steamgun 1H weapon [Unique] Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +20 Atk.spd 100% Dmg.mult 120% Range +7 Proj.spd +600% On Hit.r1 +36 20% chance of physical repulsion On Hit: * Release a burst of shrapnel, dealing physical damage equal to your steampower in a cone from the target of radius 4. Uses 2.0 Steam "Have you ever fired a shot into a group of monsters and thought 'there must be a better way?' Well now, there is!" |
| Around waist | Belabrekira the drakeskin leather belt 1.0 T5 belt armor [Random Unique] Master While equipped: Stats +11 Dex +7 Mag +11 Cun +10 Lck dps ---------- Phys.crit +20.0% Mind.crit +10% Crit.mult +15.00% Phys.pwr +6 (+1 eff.) Dmg.mod +15% temporal Res.pen +10% arcane ----- def ----- Fatigue -20% Stealth +15 ---------- misc T.Disarm +21 Max.enc +50 Mana/turn +0.08 Mana/s.crit +2.00 Infravis +6 A belt that goes around your waist. |
| In off hand | Amethyst of Sanctuary (15-16 power, 26 apr, mind damage)3.0 T4 mindstar 1H weapon [Unique] Nature/Psionic Power 15.0 - 16.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +26 Crit +6.0% Atk.spd 100% While equipped: Stats +8 Wil dps ---------- Mind.crit +7% Mind.pwr +14 (+3 eff.) ----- def ----- Resists +15% mind Mind.save +25 (+5 eff.) ---------- misc Max.psi +20.00 Masteries +0.30 Psionic/Focus +0.30 Psionic/Absorption Reduce damage from attackers more than 3 tiles away by 25% This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces. |
| Cloak | elven-silk cloak 'Layakira' (3 def, 0 armour) 2.0 T5 cloak armor [Rare] Master While equipped: Stats +4 Str +4 Dex dps ---------- Dmg.mod +22% darkness Res.pen +16% darkness ----- def ----- Defense +3 (+1 eff.) Resists +39% lightning +21% darkness +20% mind Crit.chn- 20.40% Mind.save +12 (+2 eff.) Stealth +25 Max.HP +136.01 Cut- +27% Stun/Frz- +50% Def/telep +20 Res/telep +20% Dur/telep +20% ---------- misc Infravis +4 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Crimson Robe (12 def, 0 armour) 2.0 T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +9% Mind.pwr +20 (+4 eff.) All.spd +15% Melee+ 35 mind 10% gloom effects Res.pen +20% all Melee Ret 35 mind 10% gloom effects ----- def ----- Defense +12 (+3 eff.) Resists +15% all HP.reg +6.00 Poison- +50% Disease- +50% Cut- +50% ---------- misc Psi/turn +0.20 Hate/m.crit +4.00 Psi/m.crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.20 Cursed/Slaughter +0.10 Psionic/Solipsism +0.20 Cursed/Punishments On Mind Hit: 8% Agony 2 On Mind Hit: 8% Hateful Whisper 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Inventory
medical injector implant (efficiency 133% / cooldown 53%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 133% efficiency and cooldown mod of 53%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the psychic (efficiency 178% / cooldown 72%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 178% efficiency and cooldown mod of 72%. Its effects scale with your Willpower stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the sneak (efficiency 229% / cooldown 50%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 229% efficiency and cooldown mod of 50%. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant of the duelist (steam 15)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 26 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 15.4 steam per turn. Can be activated for an instant burst of 77 steam. Its effects scale with your Dexterity stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
steam generator implant of the psychic (steam 15)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 27 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 15.2 steam per turn. Can be activated for an instant burst of 76 steam. Its effects scale with your Willpower stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
healing infusion of the psychic (heal 258; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 258 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the sneak (heal 352; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 352 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the sneak (heal 334; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 334 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the sneak (heal 348; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 348 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the titan (heal 106; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 106 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the warrior (speed 535%; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 535% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the duelist (heal 671; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Won't Break Stealth 100% Is a nature gift Description: Activate the infusion to heal yourself for 671 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the psychic (heal 411; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Won't Break Stealth 100% Is a nature gift Description: Activate the infusion to heal yourself for 411 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the psychic (heal 488; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Won't Break Stealth 100% Is a nature gift Description: Activate the infusion to heal yourself for 488 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the sneak (heal 585; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Won't Break Stealth 100% Is a nature gift Description: Activate the infusion to heal yourself for 585 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the duelist (res 41%; magical, physical; dur 2; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 41% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the duelist (res 37%; physical; dur 2; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 37% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 24%; magical, physical; dur 4; cd 16)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 24% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Hurykan0.1 T1 amulet jewelry [Rare] Nature While equipped: ----- def ----- Defense +10 (+3 eff.) Resists +12% fire +13% cold Die.at -20.00 life Silence- +10% Pinning- +10% Knockbk- +20% Def/telep +15 Res/telep +15% Dur/telep +15% Amulets make your neck look great! |
Infernoblood0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Dex +4 Mag +2 Wil dps ---------- Res.pen +5% fire On Hit (Melee): * 20% chance to slow global speed by 77% Amulets make your neck look great! |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
restful copper amulet of healing0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Fatigue -5% HP.reg +2.00 Heal.mod +12% Cut- +40% Heal: Puts all charms on 35 cooldown Level 2.5 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 498 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
wanderer's copper amulet0.1 T1 amulet jewelry [Ego+] Master While equipped: Stats +4 Dex +4 Cun +4 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -4% HP.reg +1.00 ---------- misc Stam/turn +0.40 Amulets make your neck look great! |
Earthen Beads0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Affinity +15% nature HP.reg +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Level 3.5 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 535 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
gold amulet of vision0.1 T3 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Blind- +10% ---------- misc Infravis +2 Sight +2 See.Invis +7 Amulets make your neck look great! |
serendipitous gold amulet of healing0.1 T3 amulet jewelry [Ego+] Nature While equipped: Stats +9 Lck dps ---------- Acc +9 (+2 eff.) ----- def ----- Defense +11 (+3 eff.) Resists +10% blight Unseen.red 13% Heal.mod +18% Cut- +50% Heal: Puts all charms on 35 cooldown Level 4.5 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 640 life. The life healed will increase with your Mindpower. Amulets make your neck look great! It was hardened by the digestive sack. |
Loamwhisper the stralite amulet0.1 T4 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Wil dps ---------- Mind.pwr +10 (+2 eff.) Res.pen +10% temporal Melee Ret 6 nature 4 temporal On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +7 Defense +11 (+3 eff.) Resists +9% temporal +18% light +21% darkness Res.Cap +3% all Phys.save +22 (+5 eff.) Mind.save +9 (+1 eff.) Blind- +33% Confus- +22% Amulets make your neck look great! |
Berekalthomnir the voratun amulet0.1 T5 amulet jewelry [Rare] Disrupt While equipped: Stats +7 Cun dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +29% nature +21% blight Phys.save +18 (+4 eff.) Mind.save +6 (+1 eff.) Die.at -81.58 life Max.HP +101.98 HP.reg +4.08 Poison- +40% Disease- +50% Disarm- +20% Amulets make your neck look great! |
voratun amulet 'Undeathgore'0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +6 Wil dps ---------- Dmg.mod +32% nature Res.pen +26% nature Phasing +32% ----- def ----- Resists +15% physical ---------- misc Stam/turn +1.20 Mana/s.crit +2.11 Max.vim +50.00 Infravis +3 See.Invis +25 Amulets make your neck look great! |
Scaldfury0.1 T1 ring jewelry [Rare] Master While equipped: Stats +4 Str +5 Con dps ---------- Phys.pwr +6 (+1 eff.) Dmg.mod +3% fire ----- def ----- Resists +3% acid +3% temporal +9% mind Spell.save +6 (+1 eff.) Disease- +10% Confus- +20% Rings make your fingers look great! |
copper quartz ring0.1 T1 ring jewelry [Ego+] Psionic While equipped: Stats +3 Cun dps ---------- Melee+ 9 physical Ranged+ 9 physical On Hit (Melee): * 11% chance to reduce all saves and defense by 48 On Hit (Ranged): * 10% chance to reduce all saves and defense by 48 ----- def ----- Stun/Frz- +30% ---------- misc Hate/m.crit +1.00 Max.hate +6.00 Bleeding Edge: Puts all charms on 20 cooldown Level 5.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 173% weapon damage. If the attack hits, the target will bleed for 326% weapon damage over 7 turns, and all healing will be reduced by 71%. Rings make your fingers look great! |
copper ring 'Sulfurpulverizer'0.1 T1 ring jewelry [Rare] Master While equipped: ----- def ----- Resists +9% nature +3% temporal Phys.save +7 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+1 eff.) Max.HP +100.00 Poison- +10% ---------- misc Light +1 Rings make your fingers look great! |
mule's copper ring of nature (+22%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +11% nature ----- def ----- Fatigue -5% Resists +22% nature ---------- misc Max.enc +22 Rings make your fingers look great! |
psionicist's copper ring of perseverance0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +6 (+1 eff.) HP.reg +2.00 Stun/Frz- +20% Rings make your fingers look great! |
sneakthief's copper ring of speed0.1 T1 ring jewelry [Ego++] Master While equipped: Stats +5 Cun +5 Dex dps ---------- Mov.spd +12% Acc +12 (+3 eff.) ----- def ----- Defense +6 (+2 eff.) Blinding Speed: Puts all charms on 40 cooldown Level 3.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 32% for 5 turns. Rings make your fingers look great! |
Charspire the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: Stats +7 Str +6 Con dps ---------- Phys.pwr +7 (+1 eff.) Dmg.mod +9% lightning +12% fire +24% cold Res.pen +15% lightning +25% cold ----- def ----- Resists +9% fire Rings make your fingers look great! |
solipsist's steel ring0.1 T2 ring jewelry [Ego+] Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +6 (+1 eff.) Rings make your fingers look great! |
steel ring 'Torak'0.1 T2 ring jewelry [Rare] Master While equipped: Stats +10 Cun +2 Wil dps ---------- Crit.mult +10.00% ----- def ----- Phys.save +8 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +9 (+1 eff.) ---------- misc Max.hate +10.00 Rings make your fingers look great! |
Aerebers the gold ring0.1 T3 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Wil +6 Cun +3 Con dps ---------- Mind.pwr +10 (+2 eff.) Dmg.mod +9% acid +9% temporal +15% nature On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +9% acid +6% temporal +30% nature Spell.save +15 (+3 eff.) ---------- misc Max.stam +24.00 Rings make your fingers look great! |
Baleblek0.1 T3 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Cun +6 Wil dps ---------- Mind.pwr +7 (+1 eff.) S.pwr/crit +4 Dmg.mod +13% fire ----- def ----- Armour +2 Resists +6% darkness +26% fire HP.reg +3.00 Poison- +10% Stun/Frz- +28% ---------- misc Max.mana +60.00 Rings make your fingers look great! |
gladiator's gold ring0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +6 Str +6 Con dps ---------- Phys.pwr +7 (+1 eff.) Rings make your fingers look great! |
gold ring of life0.1 T3 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +55.00 HP.reg +8.00 Heal.mod +10% Rings make your fingers look great! |
Gloravena the Hellwake0.1 T4 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +12% acid +30% fire Res.pen +25% mind ----- def ----- Resists +36% fire +12% mind +5% arcane Poison- +20% Teleport- +20% Rings make your fingers look great! |
Splendourcut0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +7 Cun +7 Dex dps ---------- Phys.pwr +18 (+4 eff.) Spell.pwr +14 (+2 eff.) Mind.pwr +13 (+2 eff.) Dmg.mod +17% acid +12% temporal +7% all Res.pen +10% temporal Acc +15 (+3 eff.) Melee Ret 6 light ----- def ----- Resists +34% acid +6% temporal Def/telep +15 Res/telep +15% Dur/telep +15% Rings make your fingers look great! |
sneakthief's voratun ring of aether (+20%)0.1 T5 ring jewelry [Ego+] Arcane/Master While equipped: Stats +9 Cun +10 Dex dps ---------- Dmg.mod +20% arcane Acc +15 (+3 eff.) ----- def ----- Resists +20% arcane Rings make your fingers look great! |
solipsist's voratun ring of speed0.1 T5 ring jewelry [Ego++] Master/Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +13 (+2 eff.) Mov.spd +18% Acc +10 (+2 eff.) ----- def ----- Defense +8 (+2 eff.) Blinding Speed: Puts all charms on 40 cooldown Level 3.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 32% for 5 turns. Rings make your fingers look great! |
lifebinding short dragonbone starstaff (30-36 power, 6 apr, light element)3.0 T5 staff 1H weapon Reqs Mag 48 [Ego+] Nature Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +7 Con dps ---------- Spell.crit +5% Spell.pwr +25 (+3 eff.) Dmg.mod +30% light ----- def ----- HP.reg +1.50 Heal.mod +20% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
steel battleaxe of ruin (23-34 power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego+] Master Power 23.0 - 34.5 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +13.0% Crit.mult +24.00% Apr +13 Massive two-handed battleaxes. |
orichalcum trident of ruin (55-88 power, 16 apr)3.0 T5 trident 2H weapon Reqs Str 48 [Ego+] Master Power 55.0 - 88.0 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +16 Crit +4.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +19.0% Crit.mult +34.00% Apr +21 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
stormbringer's voratun longsword of evisceration (44-61 power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Ego++] Nature/Master Power 43.5 - 60.9 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Crit.r2 +39 lightning +44 cold On Crit: * Wound the target dealing 321 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +15.0% Phys.pwr +15 (+3 eff.) Mov.spd +50% Res.pen +24% lightning +17% cold Sharp, long, and deadly. |
Seeds of the Black Tree (17-19 power, 27 apr, darkness damage)3.0 T4 mindstar 1H weapon [Unique] Nature/Psionic/Unknown Power 17.0 - 18.7 Darkness Uses 40% Wil, 30% Mag Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +27 Crit +5.0% Atk.spd 100% On Hit: * 15% chance to cast Tendrils Eruption level 3 on your target While equipped: Stats +6 Wil +6 Mag dps ---------- Spell.crit +12% Mind.crit +12% Spell.pwr +12 (+2 eff.) Mind.pwr +12 (+2 eff.) Dmg.mod +10% blight +10% mind +10% darkness This writhing mass of tentacles appears to have infested a mindstar, creating some bizarre fusion between natural and unnatural. The once clear gem now seems more like a shard of black obsidian with tentacles striking out from it like whips. You do not want to think of the implications of this horror being able to fuse with Nature itself. |
Core of the Forge (24-26 power, 40 apr, dreamforge damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Psionic Power 24.0 - 26.4 Dreamforge Uses 60% Wil, 20% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Cun +6 Wil dps ---------- Mind.crit +8% Phys.pwr +10 (+2 eff.) Mind.pwr +16 (+3 eff.) Melee+ 30 dreamforge Dmg.mod +10% physical +10% mind +10% fire Res.pen +10% mind +10% physical Acc +10 (+2 eff.) ----- def ----- Resists +5% physical +5% mind +15% fire ---------- misc Masteries +0.20 Psionic/Dream Forge +0.20 Psionic/Dream Smith Forge Bellows: Level 4.5 Pwr.cost 24 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 94.48 mind damage, 66.40 burning damage, and knocking back your enemies in a radius 5 cone. Empty terrain may be changed (50% chance) for 4 turns into forge walls, which block movement and inflict 8.56 mind and 6.02 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. |
Siluriann the living mindstar (16-18 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 16.5 - 18.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Hit: * 20% chance to reduce armor by 27% While equipped: Stats +2 Mag +6 Wil dps ---------- Mind.crit +5% Crit.mult +5.00% Mind.pwr +10 (+2 eff.) Melee+ 6 cold Dmg.mod +6% blight +12% cold +6% nature Res.pen +9% nature +13% cold Phasing +30% ----- def ----- Armour +15 Resists +6% nature +19% cold Spell.save +10 (+2 eff.) ---------- misc Talents +1 Attune Mindstar Masteries +0.10 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Starjustice the living mindstar (16-18 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 16.5 - 18.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Hit.r1 +8 light While equipped: dps ---------- Mind.crit +5% Crit.mult +15.00% Mind.pwr +18 (+3 eff.) Melee+ 11 physical Dmg.mod +8% physical Res.pen +19% physical Acc +15 (+3 eff.) ----- def ----- Resists +13% physical Phys.save +12 (+2 eff.) Mind.save +10 (+2 eff.) ---------- misc Max.psi +31.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar 'Ashpiety' (16-18 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature Power 16.0 - 17.6 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Crit.r2 +12 acid While equipped: dps ---------- Mind.crit +5% Spell.pwr +10 (+1 eff.) Mind.pwr +22 (+4 eff.) Dmg.mod +6% blight Res.pen +25% blight Melee Ret 2 fire ----- def ----- Max.HP +68.00 HP.reg +3.60 ---------- misc Max.mana +60.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar 'Neryrina' (16-17 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 15.5 - 17.1 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Hit: * 21% chance to reduce strength, dexterity, and constitution by 17 While equipped: Stats +1 Dex +5 Con dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) All.spd +9% Melee+ 20 fire 15 mind 14 darkness Dmg.mod +9% darkness +9% blight +16% fire +10% nature +9% mind Res.pen +5% blight +16% fire ----- def ----- Resists +7% blight +20% fire Disease- +25% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Islelle4.0 T3 sling 1H weapon [Random Unique] Nature/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 Ranged+ +16 temporal On Crit.r2 +16 lightning +11 cold While equipped: Stats +3 Con dps ---------- Mov.spd +28% Dmg.mod +6% arcane Res.pen +11% lightning +10% cold +10% temporal +8% all Acc +11 (+3 eff.) Apr +8 ----- def ----- Resists +5% arcane +9% temporal ---------- misc Masteries +0.20 Wild-gift/Fungus Regenerate 62 life over 5 turns Puts all charms on 20 cooldown Slings are used to hurl stones or metal shots at your foes. |
caustic voratun steamgun of piercing4.0 T5 steamgun 1H weapon [Ego++] Nature/Master/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +15 Atk.spd 100% Range +10 Proj.spd +600% On Crit.r2 +24 acid +29 nature Uses 2.0 Steam While equipped: dps ---------- Res.pen +15% acid +10% nature +11% all Acc +17 (+4 eff.) Apr +19 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Khelorain the pouch of voratun shots (23/23, 84-100 power, 6 apr)3.0 T5 shot ammo [Rare] Master Power 83.5 - 100.2 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +6 Crit +10.0% Capacity 23 Proj.spd +211% Phasing +20% Ranged+ +21 physical On Hit.r1 +21 physical On Crit.r2 +16 blight While equipped: ---------- misc Reload +4 Shots are used with slings to pummel your foes to death. |
barbed pouch of voratun shots of crippling (22/22, 66-79 power, 6 apr)3.0 T5 shot ammo [Ego++] Master Power 66.0 - 79.2 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +6 Crit +29.0% Capacity 22 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 321 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
iron shield of crushing (0 def, 2 armour, 19.5 block)7.0 T1 shield armor Reqs Shield usage training [Ego+] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Phys.crit +6.0% Phys.pwr +7 (+1 eff.) ----- def ----- Armour +2 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
woollen robe 'Yvovena' (0 def, 0 armour)2.0 T2 cloth armor [Rare] Nature While equipped: dps ---------- Mind.crit +6% Crit.mult +20.00% Dmg.mod +13% lightning +6% mind ----- def ----- Resists +19% lightning +9% all ---------- misc Hate/m.crit +1.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Lorethad the cashmere robe (30 def, 0 armour)2.0 T3 cloth armor [Rare] Psionic While equipped: Stats +6 Mag +7 Wil dps ---------- Dmg.mod +30% mind ----- def ----- Defense +30 (+7 eff.) Resists +30% cold +5% arcane +11% all Mind.save +9 (+1 eff.) ---------- misc Mana/turn +0.28 Psi/turn +0.28 Max.stam +30.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+3 eff.) Resists +30% nature +11% all Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
cashmere robe 'Rainmark' (0 def, 0 armour)2.0 T3 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +4 Con dps ---------- Dmg.mod +25% nature Res.pen +10% acid Melee Ret 4 acid 2 nature On Hit (Melee): * 20% chance to slow global speed by 77% * 10% chance to reduce armor by 27% ----- def ----- Resists +12% mind +15% nature +14% darkness +11% all Phys.save +13 (+3 eff.) Spell.save +12 (+2 eff.) Mind.save +26 (+5 eff.) Poison- +25% Disease- +35% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe 'Furnacespawn' (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +7 Str +6 Mag +6 Wil +8 Con dps ---------- Dmg.mod +16% lightning +15% physical +21% cold +29% mind +24% nature ----- def ----- Resists +10% lightning +6% fire +6% light +9% nature +3% blight +15% cold +29% mind +15% all Poison- +50% Disease- +37% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Sepsissin (20 def, 8 armour)9.0 T5 light armor [Rare] Master While equipped: Stats +5 Dex +7 Mag +6 Wil +10 Cun dps ---------- Res.pen +34% cold +25% mind +20% nature On Hit (Melee): * 27% chance to reduce all saves and defense by 48 ----- def ----- Armour +8 Defense +20 (+5 eff.) Fatigue +8% Resists +30% fire A suit of armour made of leather. |
fortifying voratun mail armour (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego+] Master While equipped: Stats +7 Str +7 Con ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% Max.HP +100.00 A suit of armour made of mail. |
voratun mail armour of thunder (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego+] Arcane While equipped: Stats +10 Str +9 Mag +8 Wil dps ---------- Phys.crit +7.0% Spell.crit +8% Mind.crit +9% Phys.pwr +25 (+5 eff.) Spell.pwr +25 (+3 eff.) Mind.pwr +22 (+4 eff.) ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% Resists +20% lightning A suit of armour made of mail. |
Cindernight the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: Stats +2 Cun dps ---------- Dmg.mod +18% acid +15% mind Res.pen +20% mind +10% fire ----- def ----- Armour +6 Defense +7 (+2 eff.) Phys.save +12 (+2 eff.) A belt that goes around your waist. |
rough leather belt 'Porunor'1.0 T1 belt armor [Rare] Psionic While equipped: Stats +2 Str dps ---------- Crit.mult +20.00% Mind.pwr +2 (+0 eff.) Res.pen +20% physical Acc +5 (+1 eff.) Melee Ret 4 mind ----- def ----- Phys.save +7 (+2 eff.) ---------- misc Max.stam +10.00 A belt that goes around your waist. |
hardened leather belt 'Amudrarosus'1.0 T3 belt armor [Rare] Nature While equipped: Stats +5 Str +2 Wil +5 Con dps ---------- Crit.mult +20.00% Phys.pwr +10 (+2 eff.) Spell.pwr +25 (+3 eff.) Mind.pwr +25 (+5 eff.) Res.pen +10% temporal ----- def ----- Phys.save +10 (+2 eff.) Spell.save +15 (+3 eff.) ---------- misc Mana/s.crit +2.00 Vim/s.crit +2.00 Size +1 A belt that goes around your waist. |
Falygund the drakeskin leather belt1.0 T5 belt armor [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Dex +6 Wil +6 Cun +10 Lck dps ---------- Dmg.mod +18% acid Melee Ret 6 acid ----- def ----- Resists +9% acid +9% temporal +6% light +3% blight +6% nature Mind.save +15 (+3 eff.) Stealth +14 Max.HP +177.00 ---------- misc T.Disarm +26 Infravis +6 A belt that goes around your waist. |
drakeskin leather belt 'Magmasage'1.0 T5 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +27% lightning +12% mind +24% darkness Res.pen +34% fire On Hit (Melee): * 27% chance to reduce damage dealt by 38% ----- def ----- Resists +39% lightning +15% temporal +20% mind +36% fire A belt that goes around your waist. |
linen cloak 'Eilinotira' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Dex +2 Mag +2 Cun +2 Con dps ---------- Crit.mult +15.00% S.pwr/crit +6 Dmg.mod +18% physical Acc +4 (+1 eff.) Apr +4 Melee Ret 4 mind ----- def ----- Defense +1 (+1 eff.) ---------- misc Max.mana +80.00 Max.vim +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Gleravena the Glittertreason (10 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% light +9% fire Res.pen +15% mind +25% light ----- def ----- Defense +10 (+3 eff.) Resists +18% light +18% fire Mind.save +18 (+3 eff.) Stealth +10 ---------- misc Psi/ret +0.24 Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Winterhash (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% mind Res.pen +25% cold On Hit (Melee): * 20% chance to slow global speed by 77% * 20% chance to reduce all saves and defense by 48 ----- def ----- Defense +2 (+1 eff.) Resists +3% acid +6% temporal +9% darkness +13% blight +9% mind +5% arcane +13% nature HP.reg +4.00 Heal.mod +16% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Malydur the elven-silk cloak (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +2 Con dps ---------- Phys.crit +3.0% Phys.pwr +3 (+1 eff.) Dmg.mod +20% darkness Res.pen +14% darkness On Hit (Melee): * 20 arcane resource burn ----- def ----- Defense +3 (+1 eff.) Fatigue -4% Resists +22% darkness +9% nature Stealth +9 Max.HP +53.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Duskrain' (11 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +7 Str +4 Dex +1 Wil +12 Con dps ---------- Melee Ret 6 mind 2 darkness ----- def ----- Defense +11 (+3 eff.) Resists +16% light +20% fire Spell.save +11 (+2 eff.) Stealth +12 ---------- misc Stam/turn +1.00 Infravis +3 Masteries +0.30 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
murderer's elven-silk cloak of Iron Throne (3 def, 0 armour)2.0 T5 cloak armor [Ego+] Master While equipped: Stats +4 Str +5 Dex +6 Cun +4 Con dps ---------- Acc +10 (+2 eff.) Apr +10 ----- def ----- Defense +3 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Gyrata the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Cun +1 Con dps ---------- Crit.mult +5.00% Res.pen +10% mind Melee Ret 6 mind 2 arcane ----- def ----- Armour +1 Phys.save +11 (+2 eff.) Mind.save +10 (+2 eff.) A pair of boots made of leather. |
Amenik the pair of hardened leather boots (0 def, 7 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +4 Str +2 Mag ----- def ----- Armour +7 Resists +12% blight +9% acid Max.HP +80.00 Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Infravis +3 See.Invis +6 A pair of boots made of leather. |
pair of hardened leather boots 'Dawnrupture' (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +6 Str +2 Mag +4 Wil dps ---------- Dmg.mod +18% mind Res.pen +25% light ----- def ----- Armour +3 Fatigue -7% Phys.save +11 (+2 eff.) ---------- misc Max.enc +34 Light +3 A pair of boots made of leather. |
pair of hardened leather boots 'Dazzlesweeper' (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +6 Dex +8 Wil +11 Lck dps ---------- Crit.mult +15.00% Mind.pwr +15 (+3 eff.) Dmg.mod +9% blight +9% mind Res.pen +10% light Melee Ret 10 blight ----- def ----- Armour +3 Resists +6% light Stealth +11 A pair of boots made of leather. |
Porerin the Kindlecast (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Master/Psionic While equipped: Stats +6 Wil +12 Cun +4 Con dps ---------- Melee Ret 4 light 6 fire ----- def ----- Armour +5 Fatigue -10% Resists +6% acid +18% cold +5% arcane +15% nature Phys.save +54 (+11 eff.) Spell.save +14 (+3 eff.) Mind.save +33 (+6 eff.) ---------- misc Max.enc +50 A pair of boots made of leather. |
undeterred pair of drakeskin leather boots of rushing (0 def, 5 armour)2.0 T5 feet armor [Ego++] Arcane/Master While equipped: Stats +4 Str +4 Con ----- def ----- Armour +5 Silence- +50% Confus- +50% Stun/Frz- +49% Rush: Puts all charms on 25 cooldown Level 2.5 Pwr.cost 25 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
pair of iron boots 'Buruidar' (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Cun +2 Wil dps ---------- Res.pen +5% mind ----- def ----- Armour +3 Fatigue -3% Phys.save +6 (+1 eff.) ---------- misc Max.enc +25 Equi/ret +0.04 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Malularain the pair of voratun boots (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Str dps ---------- Phys.crit +6.0% Crit.mult +20.00% Phys.pwr +6 (+1 eff.) Apr +17 Melee Ret 4 physical On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Fatigue +4% Resists +3% physical Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Dairizilafast the Bogfiend (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Nature/Master While equipped: Stats +3 Str +3 Wil +3 Con dps ---------- Phys.crit +6.0% Spell.crit +5% Mind.crit +8% Crit.mult +5.00% Melee+ 6 lightning Dmg.mod +5% lightning +15% nature On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +2 Resists +8% lightning Disarm- +26% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Fuleruithel the Duskripper (0 def, 3 armour)1.0 T4 hands armor [Random Unique] Master/Psionic While equipped: Stats +5 Str +6 Wil +4 Con dps ---------- Mind.crit +2% Phys.pwr +11 (+2 eff.) Dmg.mod +9% darkness +9% temporal ----- def ----- Armour +3 HP.reg +9.00 Disarm- +24% ---------- misc Stam/turn +1.20 Max.stam +31.00 Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
voratun gauntlets 'Chamarion' (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +2 Wil dps ---------- Phys.crit +8.0% Spell.crit +12% Mind.crit +17% Crit.mult +13.00% Mind.pwr +6 (+1 eff.) Melee+ 29 mind 24 darkness On Hit (Melee): * 18% chance to reduce all saves and defense by 48 ----- def ----- Armour +3 Fatigue +5% Mind.save -10 (-2 eff.) HP.reg +6.00 ---------- misc Stam/turn +1.30 Mana/s.crit +2.00 Max.mana +40.00 Max.stam +34.00 Max.hate +4.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Ruined Earth: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 6 for 7 turns. Any who stand upon it are weakened, reducing the damage they inflict by 47% Metal gloves protecting the hands up to the middle of the lower arm. |
voratun gauntlets 'Erugrim' (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +5 Mag +10 Wil dps ---------- Melee+ 10 acid 8 fire 10 cold 10 lightning Dmg.mod +30% mind ----- def ----- Armour +3 Fatigue +5% ---------- misc Equi/ret +0.36 Infravis +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
linen wizard hat 'Bagodar' (1 def, 0 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str +4 Dex +1 Mag +3 Wil +3 Cun dps ---------- Dmg.mod +9% mind ----- def ----- Defense +1 (+1 eff.) Phys.save +6 (+1 eff.) A pointy cloth hat, very wizardly... |
linen wizard hat 'Nimbustreason' (26 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +11% mind ----- def ----- Defense +26 (+6 eff.) Resists +6% lightning +11% mind +6% light HP.reg +4.00 Heal.mod +15% Blind- +20% Stun/Frz- +20% A pointy cloth hat, very wizardly... |
elven-silk wizard hat 'Boltkill' (3 def, 0 armour)2.0 T5 head armor [Random Unique] Nature/Psionic While equipped: Stats +7 Cun +10 Wil dps ---------- Mind.crit +14% Mind.pwr +6 (+1 eff.) Dmg.mod +17% fire Res.pen +20% lightning +15% temporal Melee Ret 2 temporal ----- def ----- Defense +3 (+1 eff.) Resists +3% lightning +25% fire +9% temporal Mind.save +18 (+3 eff.) ---------- misc Psi/turn +0.40 Light +3 Hateful Whisper: Puts all charms on 15 cooldown Level 4.2 Pwr.cost 15 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Infect a target's mind with a virulent whisper that deals 570 Mind damage and spreads amongst your foes, dealing damage and feeding you 4.4 Hate for each new victim. Each turn for 2 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 31% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
Corpsepanic (0 def, 1 armour)2.0 T1 head armor [Rare] Disrupt While equipped: Stats +1 Cun dps ---------- Mind.pwr +20 (+4 eff.) Dmg.mod +3% mind Res.pen +5% nature ----- def ----- Armour +1 Fatigue +1% Resists +6% nature +6% blight ---------- misc Max.psi +20.00 A cap made of leather. |
Rainclash (0 def, 3 armour)2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +10 Wil dps ---------- Res.pen +10% mind +20% nature Melee Ret 4 mind ----- def ----- Armour +3 Fatigue +3% Resists +20% blight +11% nature +9% mind Spell.save +8 (+2 eff.) Mind.save +22 (+4 eff.) Max.HP +82.00 Heal.mod +16% ---------- misc Max.hate +6.00 Max.psi +10.00 A hat made of leather. Very stylish. |
Brass Goggles (10 def, 0 armour)2.0 T4 head armor [Unique] Master While equipped: Stats +20 Cun dps ---------- Steam.crit +5% Steampwr +5 (+1 eff.) Acc +20 (+4 eff.) Apr +15 ----- def ----- Defense +10 (+3 eff.) Resists +20% fire Blind- +100% ---------- misc Infravis +3 Sight +1 Masteries +0.20 Steamtech/Physics +0.20 Steamtech/Chemistry No self respecting craftsman would be caught without them! |
Infused Cerebrum (8 def, 0 armour)2.0 T4 head armor [Unique] Unknown While equipped: Stats +10 Mag +12 Wil +10 Cun dps ---------- Spell.pwr +12 (+2 eff.) Mind.pwr +12 (+2 eff.) ----- def ----- Defense +8 (+2 eff.) Fear- -60% Assault the mind of a foe to utterly dominate it. Uses 100 power out of 150/150 This headwear seems made entirely out of half-rotten brain matter. Do you really want to put that over your head? |
Aletta's Diadem (0 def, 0 armour)2.0 T3 head armor [Unique] Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +5% Mind.pwr +12 (+2 eff.) Dmg.mod +10% mind Melee Ret 12 mind Psychic Lobotomy: Level 4.5 Pwr.cost 8 out of 10/10. Range 7 Travel.spd instantaneous Is a mind power Description: Inflicts 388.54 mind damage and cripples the target's higher mental functions, reducing cunning by 26 and confusing (40% power) the target for 5 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
Crown of Command (3 def, 6 armour)3.0 T3 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Con +10 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Armour +6 Defense +3 (+1 eff.) Fatigue +4% Resists +8% physical ---------- misc Masteries +0.20 Technique/Superiority +0.20 Cunning/Survival Indomitable: (Instant) Level 2.5 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Description: Halflings have one of the most powerful military forces in the known world and have been at war with most other races for thousands of years. Removes 3 stun, daze, or pin effects and grants immunity to stuns, dazes and pins for 4 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
dwarven-steel helm 'Ce'Nuwyn' (30 def, 6 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Str +3 Con dps ---------- Phys.pwr +5 (+1 eff.) ----- def ----- Armour +6 Defense +30 (+7 eff.) Fatigue +4% Resists +5% arcane Max.HP +40.00 Cut- +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+0 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+0 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+1 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Resonating Diamond0.0 T5 white gem [Plot Item] Gems can be sold for money or used in arcane rituals. |
1168 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Arthifast the brass lantern2.0 T1 lite [Rare] Nature While equipped: Stats +1 Con dps ---------- Crit.mult +10.00% Melee Ret 2 physical ----- def ----- Defense +10 (+3 eff.) Max.HP +42.00 ---------- misc Max.stam +10.00 Max.hate +2.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Silamissra the alchemist's lamp1.0 T3 lite [Rare] Psionic While equipped: Stats +5 Str +5 Mag dps ---------- Res.pen +25% acid On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +9% acid +15% temporal Mind.save +11 (+2 eff.) ---------- misc Light +4 Infravis +2 See.Stealth +17 See.Invis +32 A normal brass lantern, enhanced by alchemy to make it brighter. |
alchemist's lamp 'Healsnake'1.0 T3 lite [Rare] Nature While equipped: dps ---------- Mind.crit +4% Crit.mult +20.00% Dmg.mod +6% mind +18% nature ----- def ----- Resists +6% mind +12% nature Phys.save +10 (+2 eff.) Heal.mod +22% ---------- misc Max.hate +6.00 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Frozenglory the dwarven lantern1.0 T5 lite [Rare] Psionic While equipped: Stats +7 Wil dps ---------- Res.pen +25% blight ----- def ----- Resists +18% cold Phys.save +18 (+4 eff.) Mind.save +15 (+3 eff.) ---------- misc Stam/turn +3.06 Max.vim +50.99 Light +5 See.Stealth +25 See.Invis +17 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
voratun back support0.0 T5 steamtech tinker [Normal] Steamtech Attachable to belt When attached: ----- def ----- Fatigue -20% ---------- misc Max.enc +50 Tinkers can be attached to normal items to improve them with steam power! |
great air recycler0.0 T4 steamtech tinker [Normal] Steamtech Attachable to head When attached: ----- def ----- Silence- +40% Returns 4 air each turn. Tinkers can be attached to normal items to improve them with steam power! |
Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Aerira (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +1 Dex +3 Cun dps ---------- Phys.pwr +4 (+1 eff.) Mind.pwr +5 (+1 eff.) Mov.spd +10% ----- def ----- Defense +5 (+2 eff.) Die.at -80.00 life ---------- misc Max.hate +4.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Duathelorder the dwarven-steel pickaxe (dig speed 22 turns)3.0 T3 digger tool [Rare] Nature While equipped: Stats +2 Str dps ---------- Res.pen +10% blight +10% mind On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 17 * 20% chance to reduce damage dealt by 38% ----- def ----- Resists +18% blight +3% mind +12% darkness Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +11 (+2 eff.) Max.HP +58.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+2 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 4.5 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 26 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 324.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Glimmerserpent [power 230] (15 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% light +21% mind Res.pen +15% mind ----- def ----- Resists +6% mind ---------- misc Light +3 Project a gust of wind in a cone knocking all creatures back 9 spaces and dealing 255 physical damage Puts all charms on 15 cooldown 100% to increase all damage by 22% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
quick voratun torque of mindblast [power 350] (10 cooldown)2.0 T5 torque charm [Ego+] Psionic Blast the opponent's mind dealing 612 mind damage and silencing them for 4 turns Puts all charms on 10 cooldown Torques are made by powerful psionics to store psionic powers. |
Belerach [power 116] (15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +3 Mag dps ---------- Spell.crit +1% Crit.mult +10.00% Phasing +10% Melee Ret 2 blight ----- def ----- Resists +9% lightning Sting an enemy dealing 125 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to increase all damage penetration by 12% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
elven-wood totem of healing 'Polawen' [power 434] (15 cooldown)2.0 T4 totem charm [Rare] Nature While equipped: Stats +11 Cun dps ---------- Crit.mult +20.00% Res.pen +25% blight ----- def ----- Mind.save +12 (+2 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/s.crit +2.00 Heal yourself and all friendly characters within 10 spaces for 434 Puts all charms on 15 cooldown 100% to reduce fatigue by 52% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
It Which Writhes0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 10 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
Your sacrifice worked. Your mental energies were imbued with farportal energies. The Way radiated from the High Peak toward the rest of Eyal like a mental tidal wave.
Every sentient being in Eyal is now part of the Way. Peace and happiness are enforced for all.
Only the mages of Angolwen were able to withstand the mental shock and thus are the only unsafe people left. But what can they do against the might of the Way?
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Smallboom the Yeek Adventurer level 40
63rd Haze 122nd year of Ascendancy at 06:11 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Smallboom the Yeek Adventurer level 50
42nd Pyre 123rd year of Ascendancy at 20:46 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Smallboom the Yeek Adventurer level 40
61st Haze 122nd year of Ascendancy at 16:34 see stats
Antimagic! (Insane (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By Smallboom the Yeek Adventurer level 31
32nd Haze 122nd year of Ascendancy at 16:37 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By Smallboom the Yeek Adventurer level 46
39th Regrowth 123rd year of Ascendancy at 06:37 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Smallboom the Yeek Adventurer level 44
37th Regrowth 123rd year of Ascendancy at 00:11 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Smallboom the Yeek Adventurer level 22
70th Dusk 122nd year of Ascendancy at 18:25 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Smallboom the Yeek Adventurer level 42
33rd Regrowth 123rd year of Ascendancy at 15:02 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Smallboom the Yeek Adventurer level 38
59th Haze 122nd year of Ascendancy at 18:53 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun.By Smallboom the Yeek Adventurer level 50
38th Pyre 123rd year of Ascendancy at 08:05 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Smallboom the Yeek Adventurer level 24
78th Dusk 122nd year of Ascendancy at 23:12 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Smallboom the Yeek Adventurer level 34
46th Haze 122nd year of Ascendancy at 09:38 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Smallboom the Yeek Adventurer level 35
55th Haze 122nd year of Ascendancy at 18:40 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By Smallboom the Yeek Adventurer level 50
57th Pyre 123rd year of Ascendancy at 22:28 see stats
Guiding Hand (Insane (Adventure) difficulty)
Saved all escorted adventurers.By Smallboom the Yeek Adventurer level 41
32nd Regrowth 123rd year of Ascendancy at 08:59 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Smallboom the Yeek Adventurer level 40
73rd Haze 122nd year of Ascendancy at 20:23 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Smallboom the Yeek Adventurer level 10
7th Flare 122nd year of Ascendancy at 17:42 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Smallboom the Yeek Adventurer level 20
26th Dusk 122nd year of Ascendancy at 07:13 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Smallboom the Yeek Adventurer level 30
25th Haze 122nd year of Ascendancy at 01:04 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Smallboom the Yeek Adventurer level 40
61st Haze 122nd year of Ascendancy at 05:20 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Smallboom the Yeek Adventurer level 50
74th Regrowth 123rd year of Ascendancy at 19:42 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Smallboom the Yeek Adventurer level 50
57th Pyre 123rd year of Ascendancy at 03:23 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Smallboom the Yeek Adventurer level 40
79th Haze 122nd year of Ascendancy at 03:37 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Smallboom the Yeek Adventurer level 50
39th Pyre 123rd year of Ascendancy at 00:07 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Smallboom the Yeek Adventurer level 50
35th Pyre 123rd year of Ascendancy at 19:03 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Smallboom the Yeek Adventurer level 34
50th Haze 122nd year of Ascendancy at 01:15 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Smallboom the Yeek Adventurer level 43
33rd Regrowth 123rd year of Ascendancy at 17:19 see stats
Tactical master (Insane (Adventure) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Smallboom the Yeek Adventurer level 50
73rd Pyre 123rd year of Ascendancy at 01:53 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Smallboom the Yeek Adventurer level 12
2nd Dusk 122nd year of Ascendancy at 13:41 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Smallboom the Yeek Adventurer level 50
57th Pyre 123rd year of Ascendancy at 02:16 see stats
The Sun Still Shines (Insane (Adventure) difficulty)
Aeryn survived the last battle.By Smallboom the Yeek Adventurer level 50
73rd Pyre 123rd year of Ascendancy at 01:54 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By Smallboom the Yeek Adventurer level 50
35th Pyre 123rd year of Ascendancy at 23:13 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Smallboom the Yeek Adventurer level 15
8th Dusk 122nd year of Ascendancy at 03:49 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Smallboom the Yeek Adventurer level 48
61st Regrowth 123rd year of Ascendancy at 20:36 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Smallboom the Yeek Adventurer level 29
12nd Haze 122nd year of Ascendancy at 02:18 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Smallboom the Yeek Adventurer level 19
25th Dusk 122nd year of Ascendancy at 17:03 see stats
Triumph of the Way (Insane (Adventure) difficulty)
Won ToME by sacrificing yourself to forcefully spread the Way to every other sentient being on Eyal.By Smallboom the Yeek Adventurer level 50
73rd Pyre 123rd year of Ascendancy at 01:54 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Smallboom the Yeek Adventurer level 39
60th Haze 122nd year of Ascendancy at 21:33 see stats
Log
--------------------------------
Smallboom shoots!
Talent Shadow Dance is ready to use.
Smallboom hits Argoniel for 73 darkness, 63 mind (136 total damage).
Acid Splash from Argoniel hits Smallboom for (4 to psi shield), (6 antimagic), 0 acid (0 total damage).
Smallboom's Shoot performs a ranged critical strike against Argoniel!
Smallboom uses Mind Sear.
Smallboom's mind surges with critical power!
Smallboom performs a melee critical strike against Argoniel!
Smallboom's Shoot performs a ranged critical strike against Argoniel!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
Personal New Achievement: Tactical master (Insane (Adventure) difficulty)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Smallboom's Shoot hits Argoniel for 553 mind damage.
Smallboom hits Argoniel for 653 mind, 45 mind (698 total damage).
Smallboom's Shoot hits Argoniel for 482 mind, 1035 mind (1517 total damage).
Smallboom's Shoot killed Argoniel!
Smallboom's manaburn arcane area effect hits Smallboom for 0 arcane damage.
Smallboom receives 64 healing (69 psi heal) from High Sun Paladin Aeryn's healing light area effect.
High Sun Paladin Aeryn receives 60 healing from High Sun Paladin Aeryn's healing light area effect.
--------------------------------
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Triumph of the Way (Insane (Adventure) difficulty)!
Personal New Achievement: The Sun Still Shines (Insane (Adventure) difficulty)!
Saving game...
Saving done.

























































































































































































