
















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
QuickTome: Event Changes 1.3.1 QuickTome: Orb of Communication 1.3.1 Insane/Madness Last Hope Spawn 1.4.6Spawns the player directly in Last Hope if it detects the game is set to Insane or Madness difficulty. The starting quest is forced to the default Allied Kingdoms quest, "Of trolls and damp caves". ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Tinker Stores in Last Hope 1.4.9Adds tinker, steamsaw, steamgun and schematic stores to Last Hope. Big thanks to Razakai's Improved Stores mod for showing me how to create shops, and to Housepet for pretty much writing this addon. Items Vault 1.5.0Donators/Buyers bonus! Mex's Start in Last Hope 1.5.0Changes your starting zone to Last Hope. Easy Map 1.4.0This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Succor and easement 1.0.1INFO: This mod is *defunct*. Dead and buried. Been for years now. To be honest, I've been hoping something similar would make it into the main game but it never did. Which I will forever be miffed by :). There are alternatives (for both, the alchemist part and the escort part), check the comments, search the addons. I keep it here for those few who might want to play an older version of the game or for coding reference. --- Old description: A few things to make rng less random with regards to character build (because I really, really dislike it when a build is subject to randomness). This includes and is limited to: It does make the game easier. Not in a significant way but use at risk to your own pride. Formerly "known" as Succor and easement. Die in Obscurity 1.3.0Adds an option to the Online tab that can disable the broadcasting of death messages. Additionally, can suppress death messages for characters under a specific level. Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Mex's Start Rebalance 1.5.0Removes start scumming and drowning and replaces them with rebalance changes. Full details in discussion thread. planned v5 - remove all artifact generation from shops, figure out how to add phy/men wilds v4 - added steamsaw/guns to old man v3 - added dispersion (last hope), track (derth), burrow (shatur) and short staff (angolwen) to shops v2 - rebalanced the old man randart power/egos, now equivalent to what would usually drop from a boss on the relevant difficulties, insane players get 2 tier 3s, madness get 2 tier 5s Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Shalore |
| Class | Adventurer |
| Level / Exp | 50 / 2183% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
| Strength | 101 (base 60) |
| Dexterity | 69 (base 27) |
| Constitution | 45 (base 16) |
| Magic | 94 (base 66) |
| Willpower | 41 (base 13) |
| Cunning | 118 (base 60) |
Resources
| Mana | 299/299 |
| Equilibrium | 10 |
| Steam | 100/100 |
| Life | 1185/1185 |
| Psi | 151/151 |
| Stamina | 324/324 |
| Hate | 53/100 |
| Healing Factor | 1.6041860465115 |
| Regeneration | 12.272023255813 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +43.15311631885% |
| Spell | 0% |
| Global | +145% |
Vision
| Sight | 11 |
| Lite | 16 |
| Infravision | 5 |
| See Stealth | 47.872128145023 |
| See Invisible | 47.872128145023 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 171 |
| Accuracy | 75 |
| Crit Chance | 85% |
| APR | 34 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 171 |
| Accuracy | 75 |
| Crit Chance | 85% |
| APR | 34 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 51 |
| Crit Chance | 43% |
| Speed | 1 |
Offense: Mind
| Mindpower | 49 |
| Crit Chance | 55% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +141% |
| Mind | +33% |
| Blight | +21% |
| Arcane | +18% |
| Cold | +32% |
| All | +15% |
Offense: Damage Penetration
| Fire | +20% |
| Blight | +20% |
| Physical | +41% |
| Mind | +5% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 84.413408721348 (66.666666666667%) |
| Defense | 40 |
| Ranged Defense | 40 |
| Fatigue | 0 |
| Physical Save | 41 |
| Spell Save | 36 |
| Mental Save | 69 |
Defense: Resistances
| Acid | + 54%( 70%) |
| Blight | + 54%( 70%) |
| Physical | + 51%( 70%) |
| Cold | + 70%( 70%) |
| All | + 42%( 70%) |
| Darkness | + 63%( 70%) |
| Temporal | + 51%( 70%) |
| Lightning | + 70%( 70%) |
| Mind | + 51%( 70%) |
| Fire | + 65%( 70%) |
| Nature | + 49%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 30% |
| Bleed Resistance | 64% |
| Confusion Resistance | 62% |
| Stun Resistance | 100% |
| Disarm Resistance | 100% |
| Poison Resistance | 89% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 173% efficiency and cooldown mod of 52%. Its effects scale with your Willpower stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 222% efficiency and cooldown mod of 51%. Its effects scale with your Dexterity stat. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 19.6 steam per turn. Can be activated for an instant burst of 98 steam. Its effects scale with your Magic stat. |
Class Talents
| Cursed / Rampage | 1.00 |
| 4/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| Spell / Temporal | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Ooze | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Technique / Reflexes | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Steamtech / Elusiveness | 1.00 |
| 2/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Steamtech / Thoughts of iron | 1.00 |
| 5/5 |
| 1/5 |
| 3/5 |
| 3/5 |
| Steamtech / Gunner training | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Storm drake aspect | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 5/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.20 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Steamtech / Physics | 1.20 |
| 4/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Technique / Thuggery | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Molten Iron Blood |
| talent | Chant of Fortitude |
| talent | Essence of Speed |
| talent | Mitosis |
| talent | Beyond the Flesh |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost tinker (level 1 of Ruins of Kor'Pul) | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 119. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed multi-hued wyrm scale. * You've found the needed vampire lord fang. * You've found the needed storm wyrm claw. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * You've found the needed skeleton mage skull. * You've found the needed vial of elder vampire blood. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | The Long-Arm 4.0 T5 steamgun 1H weapon [Unique] Steamtech Power 89% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Steamgun Mastery Acc+ +0.1% dam / acc Apr +25 Atk.spd 67% Dmg.mult 250% Range +10 Proj.spd +600% On Hit: * flashes light on your target dealing 109 damage Shots beam through all targets. Uses 6.0 Steam While equipped: dps ---------- Crit.mult +15.00% Focus your aim on a target, marking them for death - reducing their ranged defense by 15 and their resistances by 10%. Uses 15 power out of 20/20 Activation is instant. This gun has an absurdly long barrel. You wonder for whom it may have been designed. |
| Quiver | pouch of voratun shots 'Shockblood' (54/54, 173% power, 6 apr) 3.0 T5 shot ammo [Random Unique] Master/Psionic Power 173% Range: 1.2x Uses 50% Mag, 120% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +6 Crit +22.0% Capacity 54 Rld cld 6 Ranged+ +16 lightning +28 darkness +4 light +24 mind Against +18% Living On Hit.r1 +12 lightning +4 mind On Crit.r2 +4 lightning On Hit: * 35% chance to cause random gloom * 20% chance to daze at end of turn * 40% chance to blind On Crit: * cripple the target While equipped: ---------- misc Reload +4 Talents +5 Saw Shell Shots are used with slings to pummel your foes to death. |
| On hands | Steam Powered Gauntlets (0 def, 12 armour) 1.5 T5 hands armor [Unique] Steamtech The more steam the better! While equipped: Stats +6 Str +6 Dex dps ---------- Phys.crit +10.0% Steam.crit +10% Crit.mult +30.00% Dmg.mod +8% all ----- def ----- Armour +12 Disarm- +150% ---------- misc Talents +5 Iron Grip Gauntlets. But with steam power! |
| Light source | Coalrace the alchemist's lamp1.0 T3 lite [Rare] Psionic While equipped: dps ---------- Phys.crit +4.0% Mind.crit +8% Mind.pwr +9 (+3 eff.) Dmg.mod +27% physical Melee Ret 8 darkness ----- def ----- Armour +4 Resists +9% darkness Mind.save +9 (+2 eff.) Max.HP +50.00 ---------- misc Light +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Brass Goggles (10 def, 0 armour) 2.0 T4 head armor [Unique] Master While equipped: Stats +20 Cun dps ---------- Steam.crit +5% Steampwr +5 (+2 eff.) Acc +45 (+10 eff.) Apr +15 ----- def ----- Defense +10 (+3 eff.) Resists +20% fire Blind- +100% ---------- misc Light +7 Infravis +3 Sight +1 Masteries +0.20 Steamtech/Physics +0.20 Steamtech/Chemistry No self respecting craftsman would be caught without them! |
| On feet | Unlighthunter of the Blightspawn (20 def, 15 armour) 3.0 T5 feet armor [Random Unique] Nature/Master While equipped: dps ---------- Res.pen +20% fire Apr +3 On Melee Ret: * 36% chance to disease * 37% chance to inflict 15% damage reduction ----- def ----- Armour +15 Defense +20 (+7 eff.) Fatigue +4% Resists +26% lightning +12% temporal +13% cold +12% fire +13% acid Crit.dmg- 10.00% Disease- +10% ---------- misc Stam/turn +0.60 Talents +5 Rocket Boots Evasion: (Instant) Puts all charms on 22 cooldown Level 3.0 Pwr.cost 22 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 33% chance to evade melee and ranged attacks and 28 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Tool | Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 15 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 12 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | Khelygrim0.1 T4 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +15% physical +17% cold Melee Ret 12 physical ----- def ----- Armour +6 Resists +34% cold Mind.save +30 (+8 eff.) Blind- +40% Silence- +30% ---------- misc Stam/turn +1.00 Rings can have magical properties. |
| On fingers | Huradudar the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: Stats +4 Cun dps ---------- Dmg.mod +15% physical ----- def ----- Armour +6 Mind.save +15 (+4 eff.) HP.reg +2.30 Stun/Frz- +34% ---------- misc Max.psi +20.00 Rings can have magical properties. |
| Around neck | Chaloyon0.1 T4 amulet jewelry [Rare] Master While equipped: Stats +14 Dex +9 Cun +9 Con dps ---------- Phys.pwr +6 (+1 eff.) Mov.spd +10% Dmg.mod +6% physical ----- def ----- Armour +4 Fatigue -9% Resists +15% mind +9% darkness HP.reg +1.10 Poison- +25% Confus- +15% ---------- misc Stam/turn +1.30 Amulets can have magical properties. |
| In main hand | Glorilranor the Morningraider 4.0 T5 steamgun 1H weapon [Rare] Master/Steamtech Power 89% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Steamgun Mastery Acc+ +0.1% dam / acc Apr +28 Atk.spd 100% Range +10 Proj.spd +600% On Hit: * 40% chance to blind * flashes light on your target dealing 111 damage Uses 2.0 Steam While equipped: dps ---------- Mind.crit +4% Crit.mult +15.00% Dmg.mod +12% mind +13% physical Res.pen +16% physical ---------- misc Psi/ret +0.16 Hate/m.crit +2.00 Light +2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Around waist | Darkimmortal of the Blightspawn 1.0 T5 belt armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +5.0% Crit.mult +12.00% Phys.pwr +5 (+1 eff.) Dmg.mod +6% mind Res.pen +20% blight +5% mind On Melee Ret: * 35% chance to disease * 28% chance to inflict 15% damage reduction ----- def ----- Fatigue -20% Resists +8% acid +9% blight +7% fire +9% cold +8% lightning HP.reg +2.50 Heal.mod +20% ---------- misc Max.enc +50 A belt that goes around your waist. |
| In off hand | Getaruidurek 4.0 T4 steamgun 1H weapon [Rare] Master/Steamtech Power 89% Range: 1.1x Uses 50% Mag Dmg Arcane Mastery Steamgun Mastery Acc+ +0.1% dam / acc Apr +20 Atk.spd 100% Range +9 Proj.spd +600% On Hit: * flashes light on your target dealing 109 damage Uses 2.0 Steam While equipped: Stats +5 Wil +3 Cun +3 Con dps ---------- Crit.mult +15.00% Dmg.mod +6% blight +20% physical +3% arcane Res.pen +20% physical ----- def ----- Spell.save +3 (+1 eff.) Dur/telep +40% ---------- misc Infravis +2 Telepathy Dragon Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Cloak | cashmere cloak 'Lisytta' (2 def, 6 armour) 2.0 T3 cloak armor [Rare] Nature While equipped: Stats +2 Str dps ---------- Phys.crit +2.0% Dmg.mod +12% physical Res.pen +5% physical Apr +3 Melee Ret 12 physical ----- def ----- Armour +6 Defense +2 (+1 eff.) Resists +12% blight +12% nature +30% lightning HP.reg +1.50 Heal.mod +16% Stun/Frz- +50% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Layyyakira the voratun mail armour (5 def, 20 armour) 14.0 T5 heavy armor [Random Unique] Master While equipped: Stats +24 Str +10 Dex +10 Mag +10 Wil +10 Cun +12 Con dps ---------- Dmg.mod +18% physical Acc +6 (+2 eff.) Apr +2 ----- def ----- Armour +20 Defense +5 (+2 eff.) Fatigue +7% Resists +29% lightning +15% physical +18% darkness +3% temporal Phys.save +13 (+5 eff.) HP.reg +0.00 Poison- +0% Disease- +0% Cut- +0% ---------- misc Light +2 Track: Puts all charms on 22 cooldown Level 2.0 Pwr.cost 22 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 39 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Inventory
medical injector implant of the psychic (efficiency 160% / cooldown 52%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 160% efficiency and cooldown mod of 52%. Its effects scale with your Willpower stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant of the sneak (efficiency 180% / cooldown 53%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 180% efficiency and cooldown mod of 53%. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant of the wizard (efficiency 172% / cooldown 53%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 172% efficiency and cooldown mod of 53%. Its effects scale with your Magic stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
steam generator implant of the wizard (steam 17)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 28 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 17.2 steam per turn. Can be activated for an instant burst of 86 steam. Its effects scale with your Magic stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
healing infusion of the wizard (heal 282)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 7 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 282 and cleanse 1 wound and 1 poison effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the wizard (heal 297)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 7 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 297 and cleanse 1 wound and 1 poison effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the wizard (heal 280)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 280 and cleanse 1 wound and 1 poison effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the wizard (heal 516 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 516 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the duelist (634% speed; 6 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 634% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the duelist (851% speed; 7 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 851% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the sneak (945% speed; 7 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 945% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the warrior (672% speed; 4 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 672% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the wizard (863% speed; 7 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 863% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the wizard (878% speed; 7 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 878% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the sneak (+24 for 11 turns, die at -751)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 27 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 24 for 11 turns. While Heroism is active, you will only die when reaching -751 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the sneak (+25 for 13 turns, die at -926)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 25 for 13 turns. While Heroism is active, you will only die when reaching -926 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the warrior (+21 for 13 turns, die at -1101)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 25 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 21 for 13 turns. While Heroism is active, you will only die when reaching -1101 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the wizard (+20 for 12 turns, die at -995)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 20 for 12 turns. While Heroism is active, you will only die when reaching -995 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
controlled phase door rune of the sneak (range 14)0.1 T4 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport in a range of 14. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the sneak (range 14)0.1 T4 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport in a range of 14. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Blazerage0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Cun +1 Str dps ---------- Dmg.mod +3% lightning +3% physical Apr +4 Melee Ret 12 physical On Hit (Melee): * 15% chance to daze at end of turn ----- def ----- Defense +9 (+3 eff.) Rng.Def +9 (+3 eff.) Amulets can have magical properties. |
clarifying copper amulet of constitution (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Resists +10% mind Confus- +20% Amulets can have magical properties. |
restful copper amulet of strength (+3)0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: Stats +3 Str ----- def ----- Fatigue -4% HP.reg +0.90 Amulets can have magical properties. |
Elenisakor the steel amulet0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +4 Wil dps ---------- Crit.mult +15.00% ----- def ----- Heal/summ +40 ---------- misc Psi/ret +0.08 Max.psi +50.00 Amulets can have magical properties. |
Isetha0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +5 Str +5 Dex +5 Wil +4 Cun ----- def ----- Resists +3% acid +11% fire +6% temporal +13% cold Amulets can have magical properties. |
starlit steel amulet of teleportation0.1 T2 amulet jewelry [Ego] Arcane/Nature While equipped: ----- def ----- Resists +12% light +15% darkness Blind- +26% Teleport- +50% Teleport you randomly (rad 30) Puts all charms on 11 cooldown Amulets can have magical properties. |
steel amulet 'Halista'0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +6 Dex dps ---------- Crit.mult +9.00% Dmg.mod +3% blight +3% temporal ----- def ----- Resists +17% fire +13% cold Die.at -20.00 life Max.HP +40.00 HP.reg +0.40 Blind- +19% ---------- misc Psi/ret +0.04 Infravis +5 Sight +2 See.Invis +8 Amulets can have magical properties. |
steel amulet 'Olagen'0.1 T2 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +4 Dex +3 Mag +4 Cun +4 Con dps ---------- S.pwr/crit +2 Mov.spd +10% ----- def ----- Fatigue -9% Resists +3% acid +6% fire HP.reg +1.90 ---------- misc Stam/turn +0.30 Mana/turn +0.08 Amulets can have magical properties. |
wanderer's steel amulet of manastreaming0.1 T2 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +5 Dex +2 Mag +4 Cun +4 Con dps ---------- S.pwr/crit +3 Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +0.30 ---------- misc Stam/turn +0.50 Mana/turn +0.22 Max.mana +21.00 Amulets can have magical properties. |
Blazescar0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +12% lightning Res.pen +10% lightning Melee Ret 8 lightning On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Resists +18% light +25% darkness Blind- +29% Amulets can have magical properties. |
Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+2 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire to your side for 15 turns. Uses 44 power out of 60/60 The evilness of undeath radiates from this amulet. |
Mirror Shards0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Dmg.mod +12% light On Melee Ret: * 30% chance to blind ----- def ----- Resists +25% light ---------- misc Light +1 Create a reflective shield (50% reflection rate, 338 strength, based on Magic) for 5 turns. Uses 18 power out of 24/24 Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
Arthilesin the stralite amulet0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +2 Str +5 Wil ----- def ----- Resists +6% lightning +12% fire +5% arcane Crit.dmg- 15.00% Spell.save +6 (+3 eff.) Heal.mod +21% Cut- +50% ---------- misc Telepathy Demon/Minor Demon/Major Heal: Puts all charms on 26 cooldown Level 2.0 Pwr.cost 26 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 270 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Gunadin the stralite amulet0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +5 Dex dps ---------- Phys.crit +4.0% ----- def ----- Armour +6 Defense +9 (+3 eff.) Rng.Def +9 (+3 eff.) Resists +6% temporal +26% light +26% darkness Die.at -80.00 life HP.reg +0.60 Blind- +44% ---------- misc Max.stam +15.00 Amulets can have magical properties. |
Pendant of the Sun and Moons0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +8 (+3 eff.) Dmg.mod +8% light +8% darkness Res.pen +15% light +15% darkness ----- def ----- Resists +10% light +10% darkness Res.Cap +5% light +5% darkness All your damage is converted and split into light and darkness. Circle of Sanctity: (Instant) Level 3.0 Pwr.cost 22 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 6 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
warmaker's stralite amulet of perfection (0.34 Corruption / Demonic pact,0.34 Spell / Meta)0.1 T4 amulet jewelry [Ego++] Master While equipped: Stats +7 Str +8 Dex +6 Wil ---------- misc Masteries +0.34 Spell/Meta +0.34 Corruption/Demonic pact Amulets can have magical properties. |
Aeroma the voratun amulet0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +10 Str +10 Dex +8 Wil dps ---------- Dmg.mod +9% physical ----- def ----- Armour +4 Resists +6% acid +6% lightning Phys.save +25 (+9 eff.) Spell.save +18 (+7 eff.) Mind.save +25 (+6 eff.) HP.reg +1.00 Blind- +35% Teleport- +50% ---------- misc Mana/s.crit +3.00 Teleport you randomly (rad 65) Puts all charms on 11 cooldown Amulets can have magical properties. |
Blindstalker of the Blightspawn0.1 T5 amulet jewelry [Random Unique] Nature/Psionic While equipped: Stats +8 Str +16 Wil +1 Cun dps ---------- Mind.pwr +14 (+5 eff.) Res.pen +10% light On Melee Ret: * 35% chance to disease * 44% chance to inflict 15% damage reduction ----- def ----- Resists +6% nature Mind.save +45 (+11 eff.) Confus- +23% ---------- misc Psi/ret +0.08 Max.psi +10.00 Light +3 Telepathy Demon/Minor Demon/Major Amulets can have magical properties. |
Frost Lord's Chain0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +12 (+4 eff.) Dmg.mod +12% cold Melee Ret 10 cold ----- def ----- Resists +25% cold Ice.pen +20% Stun/Frz- +30% ---------- misc Talents +2 Shivgoroth Form Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Noonrazor the voratun amulet0.1 T5 amulet jewelry [Rare] Arcane While equipped: Stats +4 Str +2 Dex dps ---------- Phys.crit +4.0% Crit.mult +6.00% Dmg.mod +9% light Acc +16 (+4 eff.) ----- def ----- Armour +6 Defense +11 (+4 eff.) Rng.Def +11 (+4 eff.) Resists +9% acid Heal.mod +10% Teleport- +50% Teleport you randomly (rad 57) Puts all charms on 11 cooldown Amulets can have magical properties. |
Thunderoozer the voratun amulet0.1 T5 amulet jewelry [Random Unique] Master While equipped: Stats +7 Dex +8 Cun +7 Con dps ---------- Phys.pwr +10 (+2 eff.) Mov.spd +10% Phys.spd +10% Dmg.mod +9% lightning +10% physical Melee Ret 16 lightning On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Fatigue -8% Phys.save +25 (+9 eff.) Spell.save +16 (+6 eff.) Mind.save +19 (+5 eff.) HP.reg +1.00 ---------- misc Stam/turn +0.80 Amulets can have magical properties. |
Bethiyata the copper ring0.1 T1 ring jewelry [Rare] Psionic While equipped: ----- def ----- Armour +4 Fatigue -8% Mind.save +6 (+2 eff.) Die.at -20.00 life HP.reg +1.00 Confus- +23% ---------- misc Max.stam +20.00 Rings can have magical properties. |
Tuleganeg the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +3 Con ----- def ----- Resists +6% blight +6% cold +5% arcane +6% fire Phys.save +6 (+2 eff.) Die.at -40.00 life Heal.mod +15% Rings can have magical properties. |
Umbragasher0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +18% darkness Res.pen +10% darkness On Hit (Melee): * 15% chance to inflict 15% damage reduction ----- def ----- Resists +9% temporal Mind.save +6 (+2 eff.) Rings can have magical properties. |
marksman's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+2 eff.) Rings can have magical properties. |
rogue's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Cun ----- def ----- Defense +4 (+1 eff.) Rings can have magical properties. |
Belothra0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +4 Dex +3 Cun +2 Con dps ---------- Res.pen +10% acid ----- def ----- Resists +21% acid Crit.dmg- 10.00% Mind.save +7 (+2 eff.) Confus- +27% Rings can have magical properties. |
Cystwrither0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +6% acid Res.pen +20% acid Melee Ret 20 nature ----- def ----- Resists +6% nature +9% acid HP.reg +1.70 Stun/Frz- +27% Rings can have magical properties. |
Geteran the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: Stats +3 Dex dps ---------- Spell.crit +1% Crit.mult +15.00% Res.pen +20% blight Melee Ret 8 arcane ----- def ----- Fatigue -6% Crit.dmg- 5.00% ---------- misc Max.enc +24 Rings can have magical properties. |
Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +5% physical ----- def ----- Defense +6 (+2 eff.) Fatigue -7% Mind.save +13 (+3 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Dark Tendrils: Level 2.0 Pwr.cost 29 out of 50/50. Range 6 Travel.spd instantaneous Is a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 30 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
savior's steel ring of light (+24%)0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: dps ---------- Dmg.mod +12% light ----- def ----- Resists +24% light Phys.save +7 (+3 eff.) Spell.save +9 (+4 eff.) Mind.save +10 (+3 eff.) Rings can have magical properties. |
steel ring 'Cracklerot'0.1 T2 ring jewelry [Rare] Nature While equipped: dps ---------- Res.pen +10% lightning Melee Ret 4 lightning ----- def ----- Resists +12% blight +6% cold +6% nature Spell.save +6 (+3 eff.) Max.HP +50.00 HP.reg +0.80 Heal.mod +15% Rings can have magical properties. |
steel ring of light (+22%)0.1 T2 ring jewelry [Ego] Arcane While equipped: dps ---------- Dmg.mod +11% light ----- def ----- Resists +22% light Rings can have magical properties. |
steel ring of the mountain (+11%)0.1 T2 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% physical ----- def ----- Resists +11% physical Rings can have magical properties. |
Belota the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Mind.crit +7% Acc +12 (+3 eff.) Apr +13 ----- def ----- Armour +12 Defense +13 (+4 eff.) Phys.save +48 (+16 eff.) Spell.save +12 (+5 eff.) Pinning- +15% Disengage: Puts all charms on 8 cooldown Level 2.0 Pwr.cost 8 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Betulaith0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +2 Wil dps ---------- Mind.pwr +4 (+2 eff.) Dmg.mod +6% mind ----- def ----- Resists +9% temporal Mind.save +41 (+10 eff.) Confus- +38% ---------- misc Telepathy Dragon Rings can have magical properties. |
Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +3 Cun +3 Mag dps ---------- Dmg.mod +12% lightning +12% fire +12% arcane +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Layunor the gold ring0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +4 Wil +10 Mag dps ---------- Apr +3 ----- def ----- Armour +6 Spell.save +14 (+6 eff.) ---------- misc Telepathy Demon/Minor Demon/Major All Rings can have magical properties. |
Voidoozer the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: Stats +7 Str +8 Con dps ---------- Phys.pwr +10 (+2 eff.) Spell.pwr +4 (+1 eff.) Dmg.mod +3% darkness Res.pen +10% darkness Melee Ret 16 darkness On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/s.crit +2.00 Rings can have magical properties. |
gold ring 'Airblur'0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +3 Con dps ---------- Res.pen +10% lightning On Hit (Melee): * 15% chance to daze at end of turn ----- def ----- Resists +8% blight +9% lightning +3% darkness +8% nature Phys.save +6 (+2 eff.) Max.HP +28.00 Poison- +21% Disease- +10% Disarm- +28% Pinning- +29% Knockbk- +30% Rings can have magical properties. |
gold ring 'Koruvor'0.1 T3 ring jewelry [Random Unique] Arcane While equipped: Stats +10 Mag +12 Wil dps ---------- Phys.pwr +8 (+1 eff.) Spell.pwr +20 (+7 eff.) Mind.pwr +7 (+3 eff.) Melee Ret 4 mind ----- def ----- Heal/summ +10 ---------- misc Psi/ret +0.16 Telepathy Humanoid/Orc Rings can have magical properties. |
gold ring 'Shimmerglory'0.1 T3 ring jewelry [Rare] Master While equipped: Stats +9 Cun ----- def ----- Resists +6% lightning Mind.save +9 (+2 eff.) Max.HP +38.00 Heal/summ +20 Disarm- +34% Pinning- +24% Knockbk- +34% ---------- misc Psi/ret +0.12 Rings can have magical properties. |
warrior's gold ring of power0.1 T3 ring jewelry [Ego] Arcane/Master While equipped: Stats +4 Str dps ---------- Phys.pwr +7 (+1 eff.) Spell.pwr +8 (+3 eff.) Mind.pwr +9 (+3 eff.) ----- def ----- Armour +8 Rings can have magical properties. |
Ring of the Archlich0.1 T4 ring jewelry [Unique] Arcane It desires to be surrounded by undeath. While equipped: dps ---------- Spell.pwr +8 (+3 eff.) Dmg.mod +10% darkness +10% cold ----- def ----- Resists +10% darkness +10% cold Spell.save +8 (+4 eff.) Poison- +25% Cut- +25% ---------- misc Max.souls +3.00 This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
Shadowream of the Blightspawn0.1 T4 ring jewelry [Random Unique] Nature/Master While equipped: Stats +3 Str +17 Con dps ---------- Res.pen +15% light On Melee Ret: * 28% chance to disease * 38% chance to inflict 15% damage reduction ----- def ----- Crit.dmg- 15.00% Phys.save +12 (+4 eff.) Spell.save +29 (+11 eff.) ---------- misc Max.stam +59.00 Rings can have magical properties. |
stralite ring 'Gerab'0.1 T4 ring jewelry [Rare] Psionic While equipped: Stats +9 Str +6 Dex +9 Wil +10 Cun +3 Con ----- def ----- Crit.dmg- 15.00% Mind.save +18 (+5 eff.) Rings can have magical properties. |
Exiler0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+3 eff.) Melee+ 15 temporal Dmg.mod +15% temporal +10% physical ----- def ----- Resists +15% temporal Anom.red +10 ---------- misc Cooldown Time Skip -1 Masteries +0.20 Chronomancy/Timetravel On Spell Hit: 10% Rethread 2 Attempt to inflict 92.03 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 1 turn(s). Uses 24 power out of 32/32 The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +8% physical Acc +10 (+3 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+2 eff.) Fatigue -15% Phys.save +45 (+15 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Ring of the War Master0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+2 eff.) Apr +15 ---------- misc Masteries +0.30 Technique/Unarmed discipline +0.30 Technique/Warcries +0.30 Technique/Dual techniques +0.30 Technique/Combat training +0.30 Technique/Combat veteran +0.30 Technique/Grappling +0.30 Technique/Archery training +0.30 Technique/Archery - slings +0.30 Technique/Unarmed training +0.30 Technique/Thuggery +0.30 Technique/Shield defense +0.30 Technique/Two-handed weapons +0.30 Technique/Archery prowess +0.30 Technique/Archery excellence +0.30 Technique/Combat techniques +0.30 Technique/Two-handed assault +0.30 Technique/Berserker's strength +0.30 Technique/Archery - bows +0.30 Technique/Two-handed maiming +0.30 Technique/Shield offense +0.30 Technique/Superiority +0.30 Technique/Pugilism +0.30 Technique/Finishing moves +0.30 Technique/Dual weapons A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Void Orb0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +10 (+3 eff.) Melee+ 15 arcane Dmg.mod +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Res.pen +10% arcane ----- def ----- Resists +15% arcane Spell.save +10 (+4 eff.) Silence- +30% ---------- misc Max.mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex 2 Manathrust: Level 4.0 Pwr.cost 5 out of 6/6. Range 10 Travel.spd instantaneous Is a spell Description: Conjures up mana into a powerful bolt doing 176.19 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
rogue's voratun ring of speed0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +7 Cun dps ---------- Mov.spd +25% Acc +13 (+3 eff.) ----- def ----- Defense +29 (+10 eff.) Blinding Speed: Puts all charms on 29 cooldown Level 3.0 Pwr.cost 29 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 31% for 5 turns. Rings can have magical properties. |
sneakthief's voratun ring of power0.1 T5 ring jewelry [Ego+] Arcane/Master While equipped: Stats +8 Cun +8 Dex dps ---------- Phys.pwr +12 (+2 eff.) Spell.pwr +11 (+4 eff.) Mind.pwr +11 (+4 eff.) Acc +10 (+3 eff.) Rings can have magical properties. |
solipsist's voratun ring of life0.1 T5 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +7 Cun +8 Wil dps ---------- Mind.pwr +11 (+4 eff.) ----- def ----- Max.HP +79.00 HP.reg +1.50 Heal.mod +24% Rings can have magical properties. |
voratun ring 'Earuldil'0.1 T5 ring jewelry [Rare] Nature While equipped: Stats +3 Wil dps ---------- Crit.mult +9.00% Dmg.mod +20% nature ----- def ----- Resists +40% nature +3% physical Heal.mod +40% ---------- misc Stam/turn +0.40 Max.stam +30.00 Light +3 Infravis +4 Rings can have magical properties. |
voratun ring 'Hettedemas'0.1 T5 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +9% blight ----- def ----- Defense +12 (+4 eff.) Rng.Def +12 (+4 eff.) Resists +6% cold +9% fire Crit.dmg- 15.00% Mind.save +35 (+9 eff.) Die.at -80.00 life Blind- +45% Confus- +50% Pinning- +10% Stun/Frz- +30% Rings can have magical properties. |
voratun ring 'Oladrahir'0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +16 Dex dps ---------- Acc +32 (+8 eff.) ----- def ----- Resists +9% blight +3% physical +3% nature +3% mind Spell.save +6 (+3 eff.) Max.HP +88.00 HP.reg +1.50 Heal.mod +26% Stun/Frz- +15% Rings can have magical properties. |
voratun ring 'Umbratrencher'0.1 T5 ring jewelry [Random Unique] Nature/Psionic While equipped: dps ---------- Dmg.mod +54% acid +9% darkness Res.pen +10% acid +10% darkness ----- def ----- Resists +72% acid Mind.save +15 (+4 eff.) Confus- +43% Rings can have magical properties. |
Awakened Staff of Absorption (177% power, 60 apr, fire element)7.0 staff 2H weapon [Godslayer] Unknown Power 177% Range: 1.2x Uses 180% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.5% procs dam / acc Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+14 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 144 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Unlightmire the drakeskin leather sling4.0 T5 sling 1H weapon [Random Unique] Nature/Master Power 89% Range: 1.1x Uses 50% Mag Dmg Physical Acc+ +0.1% dam / acc Atk.spd 125% Range +10 Ranged+ +5 nature On Crit.r2 +2 darkness +2 blight While equipped: Stats +4 Str dps ---------- Phys.crit +12.0% Phys.pwr +9 (+2 eff.) Res.pen +10% nature Acc +10 (+3 eff.) ----- def ----- Resists +9% darkness +9% all Slings are used to hurl stones or metal shots at your foes. |
mighty drakeskin leather sling of power4.0 T5 sling 1H weapon [Ego] Master Power 89% Range: 1.1x Uses 50% Mag Dmg Physical Acc+ +0.1% dam / acc Atk.spd 125% Range +10 While equipped: Stats +4 Str dps ---------- Phys.pwr +12 (+2 eff.) Dmg.mod +17% physical Res.pen +21% physical Slings are used to hurl stones or metal shots at your foes. |
penetrating drakeskin leather sling of recursion4.0 T5 sling 1H weapon [Ego++] Arcane Power 89% Range: 1.1x Uses 50% Mag Dmg Physical Acc+ +0.1% dam / acc Atk.spd 125% Range +10 On Hit: 10% Shoot 1 While equipped: dps ---------- Res.pen +14% physical Phasing +24% Slings are used to hurl stones or metal shots at your foes. |
ranger's dwarven-steel steamgun of power4.0 T3 steamgun 1H weapon [Ego] Master/Steamtech Power 89% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Steamgun Mastery Acc+ +0.1% dam / acc Apr +12 Atk.spd 100% Range +9 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +3 Dex dps ---------- Dmg.mod +13% physical Res.pen +11% physical Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
swiftstrike dwarven-steel steamgun of true shot4.0 T3 steamgun 1H weapon [Ego++] Master/Steamtech Power 89% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Steamgun Mastery Acc+ +0.1% dam / acc Apr +12 Atk.spd 111% Range +9 Proj.spd +800% Uses 2.0 Steam While equipped: dps ---------- Phys.crit +10.0% Crit.mult +0.00% Acc +7 (+2 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Flameblack4.0 T4 steamgun 1H weapon [Rare] Arcane/Steamtech Power 89% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Steamgun Mastery Acc+ +0.1% dam / acc Apr +20 Atk.spd 100% Range +9 Proj.spd +600% Ranged+ +20 lightning On Hit.r1 +4 mind On Crit.r2 +10 fire On Hit: * 41% chance to cause random gloom Uses 2.0 Steam While equipped: dps ---------- Dmg.mod +20% lightning +9% fire +12% mind ----- def ----- Resists +15% fire Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
halfling voratun steamgun of recursion4.0 T5 steamgun 1H weapon [Ego++] Arcane/Master/Steamtech Power 89% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Steamgun Mastery Acc+ +0.1% dam / acc Apr +28 Atk.spd 100% Range +10 Proj.spd +600% On Hit: 10% Shoot 1 Uses 2.0 Steam While equipped: dps ---------- Dmg.mod +19% physical ---------- misc Cooldown Fragmentation Shot -2 Pin Down -1 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
penetrating voratun steamgun4.0 T5 steamgun 1H weapon [Ego+] Arcane/Steamtech Power 89% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Steamgun Mastery Acc+ +0.1% dam / acc Apr +28 Atk.spd 100% Range +10 Proj.spd +600% Uses 2.0 Steam While equipped: dps ---------- Res.pen +25% physical Phasing +49% Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
pouch of dwarven-steel shots 'Ulunaribers' (23/23, 156% power, 11 apr)3.0 T3 shot ammo [Random Unique] Nature/Master Power 156% Range: 1.2x Uses 50% Mag, 120% Cun Dmg Mind Acc+ +0.1% dam / acc Apr +11 Crit +12.0% Capacity 23 Proj.spd +200% Ranged+ +11 gravity +12 bleed +28 mind On Hit.r1 +24 mind On Crit.r2 +4 mind On Hit: * 10% chance to crush the target On Crit: * wounds the target for 7 turns: 21 bleeding, 69% reduced healing Shots are used with slings to pummel your foes to death. |
sentry's pouch of dwarven-steel shots of accuracy (49/49, 153% power, 6 apr)3.0 T3 shot ammo [Ego+] Arcane/Master Power 154% Range: 1.2x Uses 50% Mag, 120% Cun Dmg Physical Acc+ +0.1% dam / acc Acc +7 Apr +6 Crit +5.0% Capacity 49 Rld cld 4 Shots are used with slings to pummel your foes to death. |
pouch of stralite shots 'Shockwalker' (20/20, 174% power, 5 apr)3.0 T4 shot ammo [Rare] Master Power 174% Range: 1.2x Uses 50% Mag, 120% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +5 Crit +5.5% Capacity 20 Ranged+ +24 lightning +12 light On Hit.r1 +8 light +8 lightning On Crit.r2 +16 mind On Hit: * 40% chance to blind * 40% chance to daze at end of turn While equipped: Shots are used with slings to pummel your foes to death. |
Healobeisance (21/49, 177% power, 12 apr)3.0 T5 shot ammo [Random Unique] Arcane/Psionic Power 178% Range: 1.2x Uses 50% Mag, 120% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +12 Crit +7.0% Capacity 49 Rld cld 3 Ranged+ +36 physical +24 darkness On Hit.r1 +8 nature On Crit.r2 +4 nature On Hit: * Slows global speed by 40% * 10% chance to knock the target back * Random elemental explosion Shots are used with slings to pummel your foes to death. |
pouch of voratun shots 'Gleamorder' (22/22, 171% power, 6 apr)3.0 T5 shot ammo [Rare] Arcane Power 171% Range: 1.2x Uses 50% Mag, 120% Cun Dmg Acid Acc+ +0.1% dam / acc Apr +6 Crit +7.0% Capacity 22 Rld cld 2 Ranged+ +20 acid +12 mind On Hit.r1 +16 light +8 mind On Crit.r2 +16 acid +28 light On Hit: * 54% chance to blind * 54% chance to corrode armour by 30% Shots are used with slings to pummel your foes to death. |
pouch of voratun shots 'Grinesus' (20/20, 170% power, 6 apr)3.0 T5 shot ammo [Random Unique] Nature/Master Power 170% Range: 1.2x Uses 50% Mag, 120% Cun Dmg Mind Acc+ +0.1% dam / acc Apr +6 Crit +14.0% Capacity 20 Ranged+ +16 temporal +13 bleed +15 nature On Hit.r1 +12 mind On Hit: * 40% chance to gain 10% of a turn (3/turn limit) On Crit: * cripple the target * wounds the target for 7 turns: 21 bleeding, 69% reduced healing Shots are used with slings to pummel your foes to death. |
pouch of voratun shots 'Porolle' (21/55, 170% power, 7 apr)3.0 T5 shot ammo [Random Unique] Arcane/Master/Psionic Power 171% Range: 1.2x Uses 50% Mag, 120% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +7 Crit +8.0% Capacity 55 Proj.spd +200% Ranged+ +12 physical On Hit.r1 +25 fire On Hit: * 25% chance to put talents on cooldown While equipped: ---------- misc Reload +4 Shots are used with slings to pummel your foes to death. |
Tarrasca (0 def, 50 armour)17.0 T4 massive armor [Unique] Master While equipped: Stats +15 Con ----- def ----- Armour +50 Hardiness +15% Fatigue +35% Phys.save +45 (+15 eff.) Knockbk- +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% Slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns. Uses 18 power out of 25/25 This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
The Black Plate (25 def, 35 armour)17.0 T5 massive armor [Unique] Arcane While equipped: Stats +6 Wil +4 Cun +3 Con ----- def ----- Armour +35 Defense +25 (+8 eff.) Fatigue +15% Resists +15% acid +20% darkness +15% blight +25% fire +20% cold Phys.save +15 (+5 eff.) Spell.save +25 (+9 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +3 Masteries +0.20 Corruption/Doom covenant +0.20 Corruption/Wrath +0.20 Corruption/Infernal combat +0.20 Corruption/Oppression ShadowPwr +10 Grants physical power equal to your Shadow Power. Link of Pain: (Instant) Level 3.0 Pwr.cost 11 out of 15/15. Range 7 Travel.spd instantaneous Is a spell Description: Using demonic forces you create a link of pain from a source creature to a victim for 6 turns. Each time the source creature takes damage the victim takes 70% of the damage. If the victim dies from the effect you gain a burst of energy, reducing all remaining cooldowns by 1. "Wreckage all about you. Is there anything left inside?" |
Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
Flashblack the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Phys.crit +2.0% Phys.pwr +1 (+0 eff.) Dmg.mod +3% light +15% lightning Res.pen +15% light ----- def ----- Defense +1 (+0 eff.) Fatigue -3% ---------- misc Light +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Galifast the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +5 Dex +5 Wil +6 Cun ----- def ----- Defense +2 (+1 eff.) ---------- misc Light +3 Infravis +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Blastvice the elven-silk cloak (21 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +4 Cun +6 Dex dps ---------- Phys.crit +4.0% Dmg.mod +6% lightning Acc +4 (+1 eff.) Melee Ret 12 mind 8 lightning On Hit (Melee): * 15% chance to daze at end of turn ----- def ----- Defense +21 (+7 eff.) Rng.Def +3 (+1 eff.) Resists +23% darkness +28% temporal Phys.save +21 (+7 eff.) Def/telep +30 Res/telep +15% Dur/telep +28% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 8 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Armygar the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Phys.crit +4.0% Crit.mult +10.00% Phys.pwr +2 (+0 eff.) Mov.spd +10% Dmg.mod +12% mind Acc +2 (+1 eff.) ----- def ----- Armour +1 Fatigue -4% Max.HP +34.00 ---------- misc Stam/turn +0.30 Hate/m.crit +3.00 Telepathy Humanoid/Orc A pair of boots made of leather. |
Hetterath the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Psionic While equipped: Stats +9 Con +3 Wil dps ---------- Mind.pwr +4 (+2 eff.) Res.pen +6% physical ----- def ----- Armour +1 Fatigue +1% Resists +3% nature +6% light ---------- misc Light +1 Infravis +1 Telepathy Dragon Blindside: Puts all charms on 18 cooldown Level 2.0 Pwr.cost 18 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 25 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
pair of hardened leather boots 'Adewen' (7 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +2 Str dps ---------- Crit.mult +12.00% Res.pen +20% physical Acc +6 (+2 eff.) ----- def ----- Armour +3 Defense +7 (+2 eff.) Rng.Def +5 (+2 eff.) Fatigue +3% Resists +3% physical Max.HP +50.00 ---------- misc Max.stam +20.00 A pair of boots made of leather. |
Dawnguile (0 def, 3 armour)3.0 T1 feet armor [Rare] Master While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +4 (+1 eff.) Dmg.mod +3% light Apr +4 On Hit (Melee): * 15% chance to daze at end of turn ----- def ----- Armour +3 Fatigue +2% Resists +9% light +6% lightning ---------- misc Light +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Elotha (0 def, 12 armour)3.0 T3 feet armor [Rare] Nature While equipped: Stats +7 Dex dps ---------- Dmg.mod +12% acid Res.pen +25% physical Apr +3 Melee Ret 8 physical ----- def ----- Armour +12 Fatigue +3% Resists +10% lightning +10% temporal +12% acid Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Silutta (3 def, 10 armour)3.0 T3 feet armor [Random Unique] Master While equipped: Stats +4 Cun +2 Dex dps ---------- Dmg.mod +9% blight +6% acid Res.pen +15% acid ----- def ----- Armour +10 Defense +3 (+1 eff.) Rng.Def +4 (+1 eff.) Fatigue +3% Resists +3% blight ---------- misc Infravis +2 Disengage: Puts all charms on 11 cooldown Level 3.0 Pwr.cost 11 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 168% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Steam Powered Boots (8 def, 15 armour)3.0 T5 feet armor [Unique] Steamtech The more steam the better! While equipped: Stats +8 Str +10 Dex dps ---------- Dmg.mod +10% fire ----- def ----- Armour +15 Defense +8 (+3 eff.) Fatigue +8% Pinning- +50% Generate 3 steam each time you walk. Boots. But with steam power! |
brawler's hardened leather gloves of dispersion (0 def, 2 armour) 1.0 T3 hands armor [Ego++] Arcane/Master While equipped: Stats +3 Str +4 Dex +5 Mag +4 Wil +2 Cun dps ---------- Melee+ 8 arcane ----- def ----- Armour +2 Resists +5% arcane Phys.save +7 (+3 eff.) Disarm- +100% ---------- misc Talents +5 Iron Grip Cooldown Double Strike -1 Disperse Magic: Puts all charms on 15 cooldown Level 3.0 Pwr.cost 15 out of 20/20. Range 10 Travel.spd instantaneous Is a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Dagyrorin the Steam Powered Gauntlets (0 def, 17 armour)1.5 T5 hands armor [Random Unique] Master/Psionic/Steamtech The more steam the better! While equipped: Stats +6 Str +6 Dex dps ---------- Phys.crit +10.0% Steam.crit +10% Crit.mult +30.00% Mind.pwr +10 (+4 eff.) Melee+ 32 mind 28 darkness Dmg.mod +8% all On Hit (Melee): * 19% chance to cause random gloom ----- def ----- Armour +17 Resists +9% temporal Crit.dmg- 15.00% Phys.save +10 (+4 eff.) Spell.save +20 (+8 eff.) Mind.save +7 (+2 eff.) Max.HP +61.00 HP.reg +3.20 Disarm- +50% Confus- +5% ---------- misc Stam/turn +2.00 Max.stam +22.00 Ruined Earth: Puts all charms on 15 cooldown Level 3.0 Pwr.cost 15 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Gauntlets. But with steam power! |
Hand of the World-Shaper (0 def, 12 armour)1.5 T5 hands armor [Unique] Arcane/Nature While equipped: Stats +6 Str +6 Mag dps ---------- Spell.crit +10% Spell.pwr +10 (+3 eff.) Dmg.mod +12% physical Res.pen +15% physical ----- def ----- Armour +12 Resists +10% physical ---------- misc Masteries +0.20 Spell/Stone +0.10 Wild-gift/Sand drake aspect +0.10 Spell/Earth Earthquake: Level 4.0 Pwr.cost 22 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Causes a violent earthquake that deals 116.24 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
Will of Ul'Gruth (0 def, 15 armour)1.5 T5 hands armor [Unique] Arcane/Master While equipped: Stats +5 Str +5 Mag dps ---------- Dmg.mod +15% all Res.pen +10% all ----- def ----- Armour +15 ---------- misc Masteries +0.10 Corruption/Wrath +0.10 Corruption/Brutality Your Obliterating Smash can destroy walls. Obliterating Smash: Level 3.0 Pwr.cost 18 out of 25/25. Range 3 Travel.spd instantaneous Is a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 145% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 16. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. |
Layomithra the rough leather hat (0 def, 3 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Dex ----- def ----- Armour +3 Fatigue +1% Resists +6% cold Spell.save +6 (+3 eff.) Blind- +15% Confus- +20% A hat made of leather. Very stylish. |
rough leather hat 'Ulychik' (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +4 Cun +3 Str ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning +6% temporal Mind.save +0 (+0 eff.) ---------- misc Light +3 See.Invis +6 Telepathy Dragon A hat made of leather. Very stylish. |
Yvarin the rough leather cap (0 def, 15 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +4 Cun dps ---------- Phys.pwr +4 (+1 eff.) Acc +0 (+0 eff.) ----- def ----- Armour +15 Fatigue +1% Resists +3% physical +12% light +11% darkness Crit.dmg- 10.00% Mind.save +0 (+0 eff.) Heal.mod +15% Silence- +0% ---------- misc Light +0 A cap made of leather. |
Ameyalar (0 def, 13 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +5 Str +5 Dex +10 Wil +4 Cun +5 Con dps ---------- Crit.mult +10.00% Melee Ret 4 mind ----- def ----- Armour +13 Fatigue +5% Resists +15% blight +3% acid +3% nature -40% light Phys.save +25 (+9 eff.) Mind.save +15 (+4 eff.) HP.reg +8.00 Pinning- +5% Def/telep +10 Res/telep +10% Dur/telep +10% A hat made of leather. Very stylish. |
Gloremithra (0 def, 5 armour)2.0 T5 head armor [Rare] Master While equipped: Stats +10 Str dps ---------- Mind.crit +4% Crit.mult +20.00% Res.pen +10% temporal ----- def ----- Armour +5 Fatigue +5% Heal/summ +40 ---------- misc Hate/m.crit +3.00 Max.psi +20.00 Telepathy Demon/Minor Demon/Major A cap made of leather. |
drakeskin leather cap 'Isidhewe' (12 def, 5 armour)2.0 T5 head armor [Rare] Nature While equipped: Stats +6 Str +6 Mag +17 Cun dps ---------- Mind.crit +5% Dmg.mod +18% mind Acc +11 (+3 eff.) On Melee Ret: * 19% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Defense +12 (+4 eff.) Fatigue +5% Crit.dmg- 19.00% Mind.save +39 (+10 eff.) ---------- misc Light +3 A cap made of leather. |
Loraromihek the dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor [Rare] Master While equipped: Stats +8 Str +2 Dex +2 Wil +2 Cun +5 Con dps ---------- Crit.mult +10.00% Phys.pwr +5 (+1 eff.) Acc +0 (+0 eff.) ----- def ----- Armour +4 Fatigue -4% Crit.dmg- 15.00% ---------- misc Light +0 Telepathy Humanoid/Orc A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Nightcrack of the Blightspawn (0 def, 4 armour)3.0 T3 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Str +1 Dex +5 Wil +3 Cun dps ---------- Mind.pwr +4 (+2 eff.) On Hit (Melee): * 20% chance to disease On Melee Ret: * 29% chance to disease * 31% chance to inflict 15% damage reduction ----- def ----- Armour +4 Fatigue +4% Resists +8% nature Spell.save +6 (+3 eff.) Max.HP +66.00 Heal.mod +18% ---------- misc Light +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Xybretha the dwarven-steel helm (9 def, 4 armour)3.0 T3 head armor [Rare] Master While equipped: Stats +5 Dex ----- def ----- Armour +4 Defense +9 (+3 eff.) Rng.Def +9 (+3 eff.) Fatigue +4% Resists +14% darkness +9% fire Silence- +15% Disarm- +10% Stun/Frz- +35% Teleport- +15% ---------- misc Infravis +4 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Steam Powered Helm (3 def, 12 armour)3.0 T5 head armor [Unique] Steamtech The more steam the better! While equipped: Stats +5 Str +5 Con ----- def ----- Armour +12 Defense +3 (+1 eff.) Fatigue +10% Resists +10% all Blind- +50% A Helmet. But with steam power! |
Voidjeer of the Blightspawn (12 def, 14 armour)3.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +5 Dex +12 Cun +2 Con dps ---------- Phys.crit +3.0% Dmg.mod +9% physical Acc +8 (+2 eff.) Apr +7 On Melee Ret: * 38% chance to disease * 17% chance to gain 10% of a turn (3/turn limit) * 24% chance to inflict 15% damage reduction ----- def ----- Armour +14 Defense +12 (+4 eff.) Fatigue +5% Resists +9% acid Phys.save +6 (+2 eff.) ---------- misc Infravis +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
10 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
14 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
14 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
11 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
12 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
15 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
13 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 22 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Resonating Diamond0.0 T5 white gem [Plot Item] Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
2061 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Lisiwyn1.0 T3 lite [Rare] Master While equipped: Stats +6 Mag dps ---------- Spell.pwr +6 (+2 eff.) S.pwr/crit +6 Res.pen +15% arcane Phasing +40% ---------- misc Mana/turn +0.08 Max.mana +100.00 Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
bright alchemist's lamp of health1.0 T3 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +46.00 ---------- misc Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
Noon's kiss the dwarven lantern0.0 T5 lite [Random Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.pwr +17 (+6 eff.) Dmg.mod +23% light Melee Ret 8 light ----- def ----- Armour +4 Resists +10% temporal +15% darkness +6% blight +10% cold +3% nature Affinity +5% light Phys.save +22 (+8 eff.) Mind.save +9 (+2 eff.) Def/telep +19 Res/telep +20% Dur/telep +30% ---------- misc Light +9 Sun Flare: Puts all charms on 22 cooldown Level 3.0 Pwr.cost 22 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 44.65 light damage within radius 3. The damage done will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Scumgasher1.0 T5 lite [Rare] Master While equipped: Stats +4 Str +3 Dex dps ---------- Dmg.mod +6% fire Res.pen +15% all Acc +8 (+2 eff.) Apr +15 ----- def ----- Armour +6 Resists +12% nature Die.at -84.00 life Heal.mod +15% ---------- misc Light +6 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
potent air recycler0.0 T2 steamtech tinker [Normal] Steamtech Attachable to head When attached: ----- def ----- Silence- +20% Returns 2 air each turn. Tinkers can be attached to normal items to improve them with steam power! |
steel mental stimulator0.0 T2 steamtech tinker [Normal] Steamtech Attachable to head When attached: Stats +4 Cun ----- def ----- Mind.save +6 (+2 eff.) Tinkers can be attached to normal items to improve them with steam power! |
dwarven steel rocket boots0.0 T3 steamtech tinker [Normal] Steamtech Attachable to feet When attached: ---------- misc Talents +3 Rocket Boots Tinkers can be attached to normal items to improve them with steam power! |
stralite crystal edge0.0 T4 steamtech tinker [Normal] Steamtech Attachable to weapon When attached: dps ---------- Crit.mult +12.00% Deals high light damage and increases critical multiplier. Tinkers can be attached to normal items to improve them with steam power! |
stralite kinetic stabiliser0.0 T4 steamtech tinker [Normal] Steamtech Attachable to feet When attached: ----- def ----- Phys.save +12 (+4 eff.) Pinning- +20% Knockbk- +20% Teleport- +100% Tinkers can be attached to normal items to improve them with steam power! |
amazing second skin0.0 T5 steamtech tinker [Normal] Steamtech Attachable to body When attached: ----- def ----- HP.reg +10.00 Poison- +70% Disease- +70% Cut- +70% Tinkers can be attached to normal items to improve them with steam power! |
perfect acid groove0.0 T5 steamtech tinker [Normal] Steamtech Attachable to weapon Deals acid damage that also reduces armour. Tinkers can be attached to normal items to improve them with steam power! |
perfect explosive shell0.0 T5 steamtech tinker [Normal] Steamtech Attachable to quiver When attached: ---------- misc Talents +5 Explosive Shell Tinkers can be attached to normal items to improve them with steam power! |
perfect poison groove0.0 T5 steamtech tinker [Normal] Steamtech Attachable to weapon Deals stacking poison damage. Tinkers can be attached to normal items to improve them with steam power! |
powerful fiery salve [power 37] powerful fiery salve [power 37]1.0 T3 salve misc [Normal] Nature/Steamtech Using medical injector with 222% efficiency and 51% cooldown modifier. Remove 2 magical effects and grants a fiery aura (37% fire, light and lightning affinity) Puts Talent Medical Injector on 18 cooldown Activation is instant. Medical salve. |
powerful pain suppressor salve [power 444] powerful pain suppressor salve [power 444]1.0 T3 salve misc [Normal] Nature/Steamtech Using medical injector with 222% efficiency and 51% cooldown modifier. Let you fight up to -444 life and reduces all damage by 20% for 6 turns (takes no time to activate) Puts Talent Medical Injector on 8 cooldown Activation is instant. Medical salve. |
great frost salve [power 43] great frost salve [power 43]1.0 T4 salve misc [Normal] Nature/Steamtech Using medical injector with 222% efficiency and 51% cooldown modifier. Remove 2 physical effects and grants a frost aura (43% cold, darkness and nature affinity) Puts Talent Medical Injector on 18 cooldown Activation is instant. Medical salve. |
great healing salve [power 611] great healing salve [power 611]1.0 T4 salve misc [Normal] Nature/Steamtech Using medical injector with 222% efficiency and 51% cooldown modifier. Heal 611 Puts Talent Medical Injector on 11 cooldown Medical salve. |
great water salve [power 43] great water salve [power 43]1.0 T4 salve misc [Normal] Nature/Steamtech Using medical injector with 222% efficiency and 51% cooldown modifier. Remove 2 mental effects and grants a water aura (43% blight, mind and acid affinity). Puts Talent Medical Injector on 18 cooldown Activation is instant. Medical salve. |
Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Breezeoracle (dig speed 22 turns)3.0 T5 digger tool [Random Unique] Master While equipped: Stats +9 Str +4 Con dps ---------- Dmg.mod +9% nature +9% mind Res.pen +10% nature +25% mind ----- def ----- Armour +4 Defense +7 (+2 eff.) Fatigue -9% Resists +3% mind +7% physical ---------- misc Light +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Pick of Dwarven Emperors (dig speed 12 turns)3.0 T5 digger tool [Unique] Master While equipped: Stats +3 Str +3 Con dps ---------- Res.pen +10% physical ----- def ----- Phys.save +7 (+3 eff.) Spell.save +7 (+3 eff.) Mind.save +7 (+2 eff.) Max.HP +50.00 While carried: ---------- misc Talents +1 Dig Pulverizing Auger: Level 4.0 Pwr.cost 22 out of 30/30. Range 6 Travel.spd instantaneous Is a spell Description: Fire a powerful beam of stone-shaterring force, digging out any walls in its path up to 4. The beam also affect any creatures in its path, dealing 500.59 physical damage to all. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Communication0.0 orb [Plot Item] Unknown Speak with someone. Uses 1 power out of 1/1 This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 8 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Asphyxiation (24/24)0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 146 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (4/4)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 12, dealing 662.40 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 18 power out of 75/75 This rod carved out of a giant spider fang continuously drips venom. |
quiet dwarven-steel torque of psychoportation [power 36] (22 cooldown)2.0 T3 torque charm [Ego+] Psionic While equipped: ---------- misc Talents +2 Silence Cooldown Silence -1 Teleport randomly (rad 36) Puts all charms on 22 cooldown Torques are made by powerful psionics to store psionic powers. |
Branuregostir [power 157] (8 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: Stats +5 Wil dps ---------- Mind.pwr +10 (+4 eff.) ----- def ----- Crit.dmg- 15.00% Mind.save +30 (+8 eff.) ---------- misc Equi/ret +0.08 Max.hate +4.00 Talents +2 Volcano Cooldown Volcano -2 Fire a bolt of a random element with (base) damage 78 to 157 Puts all charms on 8 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Forbidden Tome: "The Day It Came"2.0 T3 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By ShaGuAd the Shalore Adventurer level 34
36th Regrowth 123rd year of Ascendancy at 12:48 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By ShaGuAd the Shalore Adventurer level 50
33rd Dusk 123rd year of Ascendancy at 11:46 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By ShaGuAd the Shalore Adventurer level 34
34th Regrowth 123rd year of Ascendancy at 22:49 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By ShaGuAd the Shalore Adventurer level 41
11st Pyre 123rd year of Ascendancy at 00:34 see stats
Are you out of your mind?! (Insane (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By ShaGuAd the Shalore Adventurer level 42
15th Pyre 123rd year of Ascendancy at 07:30 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By ShaGuAd the Shalore Adventurer level 39
8th Pyre 123rd year of Ascendancy at 21:26 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By ShaGuAd the Shalore Adventurer level 50
65th Dusk 123rd year of Ascendancy at 22:44 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By ShaGuAd the Shalore Adventurer level 10
5th Dusk 122nd year of Ascendancy at 08:26 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By ShaGuAd the Shalore Adventurer level 38
63rd Regrowth 123rd year of Ascendancy at 20:20 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By ShaGuAd the Shalore Adventurer level 34
34th Regrowth 123rd year of Ascendancy at 18:36 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun and unlocked Stone magic.By ShaGuAd the Shalore Adventurer level 27
4th Regrowth 123rd year of Ascendancy at 23:44 see stats
Evil denied (Insane (Adventure) difficulty)
Won ToME by preventing the Void portal from opening.By ShaGuAd the Shalore Adventurer level 50
68th Dusk 123rd year of Ascendancy at 04:44 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By ShaGuAd the Shalore Adventurer level 22
5th Allure 123rd year of Ascendancy at 17:35 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By ShaGuAd the Shalore Adventurer level 50
13rd Dusk 123rd year of Ascendancy at 11:58 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By ShaGuAd the Shalore Adventurer level 50
49th Dusk 123rd year of Ascendancy at 20:44 see stats
Guiding Hand (Insane (Adventure) difficulty)
Saved all escorted adventurers.By ShaGuAd the Shalore Adventurer level 35
58th Regrowth 123rd year of Ascendancy at 15:19 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By ShaGuAd the Shalore Adventurer level 25
9th Allure 123rd year of Ascendancy at 08:11 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Adventure) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By ShaGuAd the Shalore Adventurer level 43
15th Pyre 123rd year of Ascendancy at 12:34 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By ShaGuAd the Shalore Adventurer level 10
5th Dusk 122nd year of Ascendancy at 08:24 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By ShaGuAd the Shalore Adventurer level 20
68th Dusk 122nd year of Ascendancy at 05:25 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By ShaGuAd the Shalore Adventurer level 30
15th Regrowth 123rd year of Ascendancy at 07:14 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By ShaGuAd the Shalore Adventurer level 40
9th Pyre 123rd year of Ascendancy at 10:17 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By ShaGuAd the Shalore Adventurer level 50
13rd Dusk 123rd year of Ascendancy at 02:18 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By ShaGuAd the Shalore Adventurer level 50
48th Dusk 123rd year of Ascendancy at 21:12 see stats
Overpowered! (Insane (Adventure) difficulty)
Did over 6000 damage in one attack.By ShaGuAd the Shalore Adventurer level 50
15th Dusk 123rd year of Ascendancy at 21:09 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By ShaGuAd the Shalore Adventurer level 17
61st Dusk 122nd year of Ascendancy at 11:19 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By ShaGuAd the Shalore Adventurer level 50
25th Dusk 123rd year of Ascendancy at 05:52 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By ShaGuAd the Shalore Adventurer level 33
33rd Regrowth 123rd year of Ascendancy at 10:08 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By ShaGuAd the Shalore Adventurer level 21
11st Haze 122nd year of Ascendancy at 15:33 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By ShaGuAd the Shalore Adventurer level 39
6th Pyre 123rd year of Ascendancy at 08:47 see stats
Tactical master (Insane (Adventure) difficulty)
Fought the two Sorcerers without closing any invocation portals.By ShaGuAd the Shalore Adventurer level 50
68th Dusk 123rd year of Ascendancy at 04:44 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By ShaGuAd the Shalore Adventurer level 9
9th Flare 122nd year of Ascendancy at 22:06 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By ShaGuAd the Shalore Adventurer level 50
48th Dusk 123rd year of Ascendancy at 21:49 see stats
The Sun Still Shines (Insane (Adventure) difficulty)
Aeryn survived the last battle.By ShaGuAd the Shalore Adventurer level 50
68th Dusk 123rd year of Ascendancy at 04:44 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By ShaGuAd the Shalore Adventurer level 47
3rd Summertide 123rd year of Ascendancy at 02:28 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By ShaGuAd the Shalore Adventurer level 11
20th Dusk 122nd year of Ascendancy at 00:37 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By ShaGuAd the Shalore Adventurer level 44
36th Pyre 123rd year of Ascendancy at 01:17 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By ShaGuAd the Shalore Adventurer level 26
4th Regrowth 123rd year of Ascendancy at 03:07 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By ShaGuAd the Shalore Adventurer level 17
61st Dusk 122nd year of Ascendancy at 10:38 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By ShaGuAd the Shalore Adventurer level 34
34th Regrowth 123rd year of Ascendancy at 06:13 see stats
Log
You collect a new ingredient: lump of voratun (1).
You gain 4.72 gold from the melting of acidic voratun battleaxe of phasing (174% power, 25 apr).
You collect a new ingredient: lump of voratun (1).
You gain 25.00 gold from the melting of Nightpiety (176% power, 4 apr).
You gain 25.00 gold from the melting of dragonbone starstaff 'Blazemortal' (143% power, 6 apr, temporal element).
You gain 4.35 gold from the melting of dragonbone magestaff of might (143% power, 6 apr, lightning element).
You gain 9.16 gold from the melting of greater ash magestaff of channeling (120% power, 3 apr, cold element).
You gain 8.98 gold from the melting of titan's voratun ring of tenacity.
You gain 4.47 gold from the melting of conjurer's voratun ring.
You collect a new ingredient: stack of herbs (goldleaf) (2).
You gain 4.00 gold from the melting of schematic: Steamgun.
You collect a new ingredient: stack of herbs (goldleaf) (2).
You gain 4.00 gold from the melting of schematic: Second Skin.
You collect a new ingredient: stack of herbs (goldleaf) (2).
You gain 10.00 gold from the melting of schematic: Hand Cannon.
You gain 2.47 gold from the melting of lightning rune (338 lightning damage).
You gain 0.63 gold from the melting of teleportation rune (range 90).
You gain 2.58 gold from the melting of acid wave rune of the duelist (316 acid damage; disarm 5 turns with power 55).
You gain 4.20 gold from the melting of steam generator implant (steam 15).
There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
--------------------------------
Saving done.
ShaGuAd deactivates Beyond the Flesh.
ShaGuAd deactivates Chant of Fortitude.
ShaGuAd deactivates Mitosis.
ShaGuAd deactivates Essence of Speed.
ShaGuAd deactivates Molten Iron Blood.
































































































































































































