












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Enemy Warnings 1.7.2Minmay's Enemy Warnings addon, designed to alert the player about certain dangers without information leaks. nefigah says: "Minmay wrote all the underlying code but no UI; I'm working on adding some UI bit by bit. The initial release will simply allow configuring a number of infamous talents to warn about. Other configuration, such as dangerous weapon egos, will come in a future release. Minmay's code is pretty well tested, so any bugs are likely my fault." Changelog1.0.0: Weight: 124578 Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Halfling |
| Class | Skirmisher |
| Level / Exp | 32 / 6% |
| Size | big |
| Lifes / Deaths | Killed by Xerolaith the giant yellow ant at level 22 on the 59th Haze 122nd year of Ascendancy at 02:09 5 / 1 |
Primary Stats
| Strength | 21 (base 13) |
| Dexterity | 69 (base 60) |
| Constitution | 12 (base 10) |
| Magic | 19 (base 19) |
| Willpower | 19 (base 11) |
| Cunning | 76 (base 55) |
Resources
| Life | 935/935 |
| Steam | 100/100 |
| Stamina | 192/192 |
| Psi | 109/109 |
| Healing Factor | 1.0191526171257 |
| Regeneration | 3.3122460056585 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +95.238095238095% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 5 |
| See Stealth | 54.662885136509 |
| See Invisible | 70.662885136509 |
Offense: Mainhand
| Damage | 108 |
| Accuracy | 59 |
| Crit Chance | 42% |
| APR | 3 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 19 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Mind
| Mindpower | 45 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +6% |
| Light | +3% |
| Blight | +3% |
| Arcane | +11% |
| Physical | +20% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +30% |
| Physical | +33% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 41.719009130622 (57.93349072208%) |
| Defense | 78 |
| Ranged Defense | 78 |
| Fatigue | 0 |
| Physical Save | 32 |
| Spell Save | 27 |
| Mental Save | 42 |
Defense: Resistances
| Blight | + 31%( 70%) |
| Arcane | + 14%( 70%) |
| Cold | + 18%( 70%) |
| All | + 9%( 70%) |
| Darkness | + 12%( 70%) |
| Light | + 17%( 70%) |
| Temporal | + 20%( 70%) |
| Physical | + 23%( 70%) |
| Mind | + 14%( 70%) |
| Fire | + 17%( 70%) |
| Lightning | + 40%( 70%) |
Defense: Immunities
| Disarm Resistance | 90% |
| Stun Resistance | 72% |
| Blind Resistance | 31% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 90% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 344 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 178 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Tireless Combatant | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Buckler Training | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Cunning / Poisons | 1.30 |
| 2/5 |
| 2/5 |
| 3/5 |
| 1/5 |
| Cunning / Called Shots | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 3/5 |
| 3/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.51 |
| 0/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 4/5 |
| Cunning / Scoundrel | 1.30 |
| 2/5 |
| 2/5 |
| 3/5 |
| 2/5 |
Prodigies
| 1/1 |
Effects
| talent | Pace Yourself |
| talent | Trained Reactions |
| talent | Apply Poison |
| talent | Insidious Poison |
| talent | Bombardment |
| talent | Counter Shot |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost tinker (level 2 of Ruins of Kor'Pul)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 6 of Dreadfell. Escort: repented thief (level 6 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * You've found the needed giant spider spinneret. * You've found the needed warg claw. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed vial of elder vampire blood. * You've found the needed pouch of bone giant dust. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. Adolralaith the pair of iron boots (5 def, 3 armour) (On feet)]Adolralaith the pair of iron boots (5 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Melee+ 0(-10) item manaburn arcane Dmg.mod +3%(-) physical On Hit (Melee): * 10 arcane resource burn ----- def ----- Armour +3 (-) Defense +5 (+1 eff.) (-) Fatigue +2% (-) Max.HP +100.00 (-) ---------- misc Stam/turn +0.40 (-) Max.stam +11.00 (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | [vs. psychokinetic pouch of dwarven-steel shots of grasping (18/18, 34-41 power, 3 apr) (Quiver, 1 of 2)]psychokinetic pouch of dwarven-steel shots of grasping (18/18, 34-41 power, 3 apr) 3.0 T3 shot ammo Reqs Dex 24 [Ego++] Nature/Psionic Power 34.0 - 40.8 Physical Uses 50% Cun, 70% Dex Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +3 (-) Crit +5.0% (-) Capacity 18 (-) Ranged+ +14(-) physical On Hit: * 20% chance to create vines that bind the target to the ground dealing 181 nature damage and pinning them for 3 turns * 20% chance to knock the target back 3 spaces and deal 181 physical damage Shots are used with slings to pummel your foes to death. Tap to cycle through comparison choices |
| Light source | [vs. Starwasp (Light source)]Starwasp 1.0 T3 lite [Rare] Master While equipped: Stats +1(-) Con dps ---------- Dmg.mod +3%(-) light ----- def ----- Resists +5%(-) arcane +6%(-) mind ---------- misc Light +8 (-) See.Invis +18 (-) A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | [vs. Deepswasp (26 def, 0 armour) (On head)]Deepswasp (26 def, 0 armour) 2.0 T1 head armor [Rare] Master While equipped: Stats +2(-) Str +3(-) Wil +8(-) Cun dps ---------- Phys.crit +2.0% (-) Res.pen +5%(-) darkness ----- def ----- Defense +26 (+6 eff.) (-) Phys.save +6 (+3 eff.) (-) Mind.save +12 (+4 eff.) (-) A pointy cloth hat, very wizardly... |
| On hands | [vs. Snow Giant Wraps (0 def, 2 armour) (On hands)]Snow Giant Wraps (0 def, 2 armour) 1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. The set is complete. While equipped: Stats +4(-) Str dps ---------- Phys.pwr +10 (+3 eff.) (-) ----- def ----- Armour +2 (-) Resists +10%(-) lightning +10%(-) cold Phys.save +10 (+5 eff.) (-) Max.HP +60.00 (-) Disarm- +90% (-) Knockbk- +50% (-) ---------- misc Talents +4.00(-) Iron Grip Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Throw Boulder: Level 2.0 Pwr.cost 5 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 101.35 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
| Tool | [vs. cleansing dwarven-steel torque of clear mind [power 2] (21 cooldown) (Tool)]cleansing dwarven-steel torque of clear mind [power 2] (21 cooldown) 2.0 T3 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 21 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
| On fingers | [vs. steel ring 'Obsidiangasher' (On fingers, 1 of 2)]steel ring 'Obsidiangasher' 0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Phys.pwr +5 (+2 eff.) (-) Melee+ 0(-20) item darkness numbing Dmg.mod +6%(-) physical On Hit (Melee): * 20% chance to reduce damage dealt by 23% ----- def ----- Armour +10 (-) Resists +9%(-) blight HP.reg +3.00 (-) Stun/Frz- +32% (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. steel ring 'Obsidiangasher' (On fingers, 1 of 2)]gold ring 'Hettudethel' 0.1 T3 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +6 Dex +5 Wil +10 Cun dps ---------- Phys.pwr +0 (+0 eff.) (-5 (-2 eff.)) Mind.pwr +7 (+2 eff.) Melee+ 0(-20) item darkness numbing Dmg.mod +0%(-6%) physical Acc +6 (+1 eff.) Melee Ret 4 temporal ----- def ----- Armour +2 (-8) Resists +0%(-9%) blight +1% physical +3% darkness Crit.dmg- 5.00% Mind.save +12 (+4 eff.) HP.reg +0.00 (-3.00) Blind- +31% Stun/Frz- +0% (-32%) ---------- misc Infravis +4 See.Stealth +10 See.Invis +8 Rings make your fingers look great! Tap to cycle through comparison choices |
| Around neck | [vs. Radhydir the Cloudstar (Around neck)]Radhydir the Cloudstar 0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +2(-) Str dps ---------- Phys.crit +5.0% (-) Mind.pwr +25 (+10 eff.) (-) Dmg.mod +6%(-) lightning ----- def ----- Resists +3%(-) physical ---------- misc Masteries +0.21(-) Technique/Combat training Amulets make your neck look great! |
| In main hand | [vs. Mayeletha (In main hand, 1 of 2)]Mayeletha 4.0 T3 sling 1H weapon Reqs Dex 24 Shoot [Random Unique] Arcane/Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% (-) Range +9 (-) While equipped: Stats +3(-) Str dps ---------- Phys.crit +9.0% (-) Phys.pwr +10 (+3 eff.) (-) Ranged+ 0(-10) item blight disease Dmg.mod +3%(-) blight Res.pen +8%(-) physical Acc +10 (+4 eff.) (-) Melee Ret 2(-) blight On Hit (Ranged): * 10% chance to reduce strength, dexterity, and constitution by 11 ----- def ----- Resists +15%(-) blight Slings are used to hurl stones or metal shots at your foes. Tap to cycle through comparison choices |
| Around waist | [vs. Mighty Girdle (Around waist)]Mighty Girdle 1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. The set is complete. While equipped: ----- def ----- Armour +4 (-) Fatigue -36% (-) Max.HP +100.00 (-) Knockbk- +40% (-) ---------- misc Max.enc +110 (-) Size +2 (-) This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | [vs. Isilaith the stralite shield (0 def, 8 armour, 46-56 power, 145.5 block) (In off hand, 1 of 2)]Isilaith the stralite shield (0 def, 8 armour, 46-56 power, 145.5 block) 7.0 T4 shield armor Reqs Shield usage training Cun 35 [Random Unique] Arcane When used to Attack: Power 46.5 - 55.8 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% (-) Block +146 (-) On Crit.r2 +15(-) light +10(-) fire On Hit: * reduce the cooldown of your ward talent by 1 While equipped: dps ---------- Spell.crit +2% (-) Phasing +30% (-) On shield block: + Deals 39 light and fire damage to each enemy blocked ----- def ----- Armour +8 (-) Fatigue +8% (-) Resists +9%(-) fire +9%(-) light +12%(-) temporal Spell.save +9 (+5 eff.) (-) ---------- misc Wards +5(-) lightning +5(-) temporal +5(-) darkness +5(-) fire +5(-) nature +7(-) blight +5(-) cold +6(-) arcane +4(-) light Talents +1.00(-) Ward +1.00(-) Block Temporal Shield: (Instant) Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 30/30. Range 10 Travel.spd instantaneous Is a spell usable during Aether Avatar Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (202) is absorbed, or the time runs out (8 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). The shield's max absorption will increase with your Spellpower. Handheld deflection devices. Tap to cycle through comparison choices |
| Cloak | [vs. enveloping linen cloak of the guardian (13 def, 4 armour) (Cloak)]enveloping linen cloak of the guardian (13 def, 4 armour) 2.0 T1 cloak armor [Ego+] Master While equipped: ----- def ----- Armour +4 (-) Defense +13 (+3 eff.) (-) Resists +24%(-) lightning Phys.save +17 (+8 eff.) (-) Spell.save +11 (+6 eff.) (-) Mind.save +10 (+3 eff.) (-) Stun/Frz- +40% (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. shimmering woollen robe of the mountain (+11%) (0 def, 0 armour) (Main armor)]shimmering woollen robe of the mountain (+11%) (0 def, 0 armour) 2.0 T2 cloth armor [Ego] Arcane/Nature While equipped: dps ---------- Dmg.mod +11%(-) arcane +11%(-) physical ----- def ----- Resists +9%(-) all +11%(-) physical ---------- misc Max.mana +30.00 (-) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
medical injector implant (efficiency 102% / cooldown 73%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 102% efficiency and cooldown mod of 73%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant (efficiency 118% / cooldown 97%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 118% efficiency and cooldown mod of 97%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant (efficiency 123% / cooldown 56%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 123% efficiency and cooldown mod of 56%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the sneak (efficiency 142% / cooldown 95%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 142% efficiency and cooldown mod of 95%. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the warrior (efficiency 102% / cooldown 52%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 102% efficiency and cooldown mod of 52%. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant (steam 7)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 7.2 steam per turn. Can be activated for an instant burst of 36 steam. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
[vs. Infusion: Healing [healing infusion of the duelist (heal 120; cd 10)] (on body)]healing infusion of the duelist (heal 182; cd 12) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 182 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Healing [healing infusion of the duelist (heal 120; cd 10)] (on body)]healing infusion of the psychic (heal 85; cd 14) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 85 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Healing [healing infusion of the duelist (heal 120; cd 10)] (on body)]healing infusion of the sneak (heal 198; cd 11) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 198 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 564%; cd 12)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 564% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the duelist (speed 611%; cd 18)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 611% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Regeneration [regeneration infusion of the duelist (heal 252; 14 cd)] (on body)]regeneration infusion of the sneak (heal 463; 17 cd) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 463 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Regeneration [regeneration infusion of the duelist (heal 252; 14 cd)] (on body)]regeneration infusion of the titan (heal 412; 15 cd) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 412 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Wild (on body)]wild infusion (res 19%; magical; dur 2; cd 16) 0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 19% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Wild (on body)]wild infusion (res 18%; magical; dur 4; cd 10) 0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 18% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Wild (on body)]wild infusion (res 17%; magical; dur 3; cd 14) 0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 17% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Wild (on body)]wild infusion (res 15%; mental; dur 4; cd 11) 0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 15% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Wild (on body)]wild infusion of the sneak (res 30%; mental; dur 4; cd 15) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 30% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Wild (on body)]wild infusion of the sneak (res 32%; mental; dur 3; cd 10) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 32% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Wild (on body)]wild infusion of the sneak (res 30%; physical; dur 2; cd 12) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 30% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 195 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
biting gale rune (damage 70; dur 4; cd 19)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 70.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the sneak (power 36; resist 28%; move 44%; dur 5; cd 22)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 28% all resistance, you move 44% faster, and you are invisible (power 36). Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune (regen 1074% over 10 turns; mana 54; cd 18)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1074% for 10 turns (0 total) and instantly restoring 54 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 89; cd 20)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 89 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the psychic (absorb 39; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 39 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the sneak (absorb 103; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 103 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the sneak (absorb 119; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 119 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the wizard (absorb 61; cd 19)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 61 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the duelist (absorb 301; dur 4; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 301 damage for 4 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 10; blocks 4; dur 4; cd 15)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 10 up to 4 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
2 schematic: Acid Groove0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Air Recycler0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Antimagic Shell0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Armour Reinforcement0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Corrosive Shell0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Deflection Field0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Explosive Shell0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Fiery Salve0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fireproof Coating0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Flash Powder0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Focus Lens0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Fungal Web0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Grounding Strap0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Headlamp0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Healing Salve0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Lightning Coil0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Magnetic Shell0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Mana Coil0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Mental Stimulator0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Moss Tread0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Pain Suppressor Salve0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Poison Groove0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Rocket Boots0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Saw Projector0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Second Skin0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Silver Filigree0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Solid Shell0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Spike Attachment0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Spring Grapple0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Steamsaw0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Thunder Grenade0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Thunderclap Coating0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Toxic Cannister Launcher0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Viral Needlegun0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Voltaic Sentry0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Waterproof Coating0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Winterchill Edge0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
[vs. Radhydir the Cloudstar (Around neck)]Withering Orbs 0.1 T1 amulet jewelry [Unique] Psionic While equipped: Stats +0(-2) Str dps ---------- Phys.crit +0.0% (-5.0%) Mind.pwr +5 (+2 eff.) (-20 (-8 eff.)) Melee+ 5 mind Ranged+ 5 mind Dmg.mod +0%(-6%) lightning ----- def ----- Resists +0%(-3%) physical ---------- misc See.Stealth +10 See.Invis +10 Masteries +0.00(-0.21) Technique/Combat training Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
[vs. Radhydir the Cloudstar (Around neck)]copper amulet 'Glareworm' 0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +0(-2) Str +3 Dex dps ---------- Phys.crit +0.0% (-5.0%) Mind.pwr +0 (+0 eff.) (-25 (-10 eff.)) Dmg.mod +0%(-6%) lightning ----- def ----- Resists +6% mind +0%(-3%) physical Spell.save +6 (+3 eff.) Heal.mod +20% Cut- +20% Teleport- +20% ---------- misc Light +2 Masteries +0.00(-0.21) Technique/Combat training Amulets make your neck look great! |
[vs. Radhydir the Cloudstar (Around neck)]copper amulet of cunning (+3) 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun +0(-2) Str dps ---------- Phys.crit +0.0% (-5.0%) Mind.pwr +0 (+0 eff.) (-25 (-10 eff.)) Dmg.mod +0%(-6%) lightning ----- def ----- Resists +0%(-3%) physical ---------- misc Masteries +0.00(-0.21) Technique/Combat training Amulets make your neck look great! |
[vs. Radhydir the Cloudstar (Around neck)]grounding copper amulet of mastery (0.10 Technique / Skirmisher - Slings) 0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: Stats +0(-2) Str dps ---------- Phys.crit +0.0% (-5.0%) Mind.pwr +0 (+0 eff.) (-25 (-10 eff.)) Dmg.mod +0%(-6%) lightning ----- def ----- Resists +10% lightning +0%(-3%) physical Stun/Frz- +23% ---------- misc Masteries +0.10 Technique/Skirmisher - Slings +0.00(-0.21) Technique/Combat training Amulets make your neck look great! |
[vs. Radhydir the Cloudstar (Around neck)]starlit copper amulet of mastery (0.11 Technique / Mobility) 0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: Stats +0(-2) Str dps ---------- Phys.crit +0.0% (-5.0%) Mind.pwr +0 (+0 eff.) (-25 (-10 eff.)) Dmg.mod +0%(-6%) lightning ----- def ----- Resists +0%(-3%) physical +10% light +12% darkness Blind- +21% ---------- misc Masteries +0.11 Technique/Mobility +0.00(-0.21) Technique/Combat training Amulets make your neck look great! |
[vs. Radhydir the Cloudstar (Around neck)]Fanged Collar 0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +0(-2) Str -5 Wil +10 Cun dps ---------- Phys.crit +0.0% (-5.0%) Mind.pwr +0 (+0 eff.) (-25 (-10 eff.)) Dmg.mod +0%(-6%) lightning ----- def ----- Resists +15% blight +0%(-3%) physical +15% darkness +15% acid Phys.save +15 (+8 eff.) Spell.save +15 (+7 eff.) Mind.save -7 (-2 eff.) Max.HP +20.00 ---------- misc Masteries +0.00(-0.21) Technique/Combat training Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
[vs. Radhydir the Cloudstar (Around neck)]Phoenixdeath the steel amulet 0.1 T2 amulet jewelry [Rare] Arcane While equipped: Stats +0(-2) Str dps ---------- Phys.crit +0.0% (-5.0%) Crit.mult +12.00% Spell.pwr +9 (+5 eff.) Mind.pwr +0 (+0 eff.) (-25 (-10 eff.)) Dmg.mod +17% blight +20% fire +0%(-6%) lightning Res.pen +20% blight +10% fire On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 11 ----- def ----- Resists +0%(-3%) physical +15% fire ---------- misc Masteries +0.00(-0.21) Technique/Combat training Amulets make your neck look great! |
[vs. Radhydir the Cloudstar (Around neck)]grounding steel amulet of mastery (0.15 Technique / Tireless Combatant) 0.1 T2 amulet jewelry [Ego] Nature/Master While equipped: Stats +0(-2) Str dps ---------- Phys.crit +0.0% (-5.0%) Mind.pwr +0 (+0 eff.) (-25 (-10 eff.)) Dmg.mod +0%(-6%) lightning ----- def ----- Resists +11% lightning +0%(-3%) physical Stun/Frz- +20% ---------- misc Masteries +0.15 Technique/Tireless Combatant +0.00(-0.21) Technique/Combat training Amulets make your neck look great! |
[vs. Radhydir the Cloudstar (Around neck)]savior's steel amulet of strength (+4) 0.1 T2 amulet jewelry [Ego+] Nature/Master While equipped: Stats +4(+2) Str dps ---------- Phys.crit +0.0% (-5.0%) Mind.pwr +0 (+0 eff.) (-25 (-10 eff.)) Dmg.mod +0%(-6%) lightning ----- def ----- Resists +0%(-3%) physical Phys.save +12 (+6 eff.) Spell.save +13 (+6 eff.) Mind.save +12 (+4 eff.) ---------- misc Masteries +0.00(-0.21) Technique/Combat training Amulets make your neck look great! |
[vs. steel ring 'Obsidiangasher' (On fingers, 1 of 2)]Beroleg 0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Phys.pwr +15 (+5 eff.) (+10 (+3 eff.)) Mind.pwr +10 (+3 eff.) Melee+ 0(-20) item darkness numbing Dmg.mod +12% nature +0%(-6%) physical Melee Ret 10 mind ----- def ----- Armour +4 (-6) Resists +24% nature +0%(-9%) blight HP.reg +0.00 (-3.00) Stun/Frz- +0% (-32%) ---------- misc Equi/ret +0.08 Hate/m.crit +5.00 Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. steel ring 'Obsidiangasher' (On fingers, 1 of 2)]Flashfury the copper ring 0.1 T1 ring jewelry [Rare] Master While equipped: Stats +5 Cun +5 Dex dps ---------- Phys.pwr +0 (+0 eff.) (-5 (-2 eff.)) S.pwr/crit +6 Melee+ 0(-20) item darkness numbing Dmg.mod +0%(-6%) physical Res.pen +10% light Acc +5 (+1 eff.) Melee Ret 6 arcane On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 11 ----- def ----- Armour +0 (-10) Resists +6% light +3%(-6%) blight HP.reg +0.00 (-3.00) Stun/Frz- +0% (-32%) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. steel ring 'Obsidiangasher' (On fingers, 1 of 2)]Winterwreath 0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Phys.pwr +0 (+0 eff.) (-5 (-2 eff.)) Melee+ 0(-20) item darkness numbing Dmg.mod +0%(-6%) physical Res.pen +20% cold ----- def ----- Armour +0 (-10) Resists +3% acid +12% cold +3% mind +6%(-3%) blight Mind.save +6 (+2 eff.) HP.reg +0.00 (-3.00) Heal.mod +15% Confus- +24% Stun/Frz- +0% (-32%) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. steel ring 'Obsidiangasher' (On fingers, 1 of 2)]copper ring 'Ce'Nyragatira' 0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +6 Mag +2 Wil +2 Cun dps ---------- Spell.crit +3% Phys.pwr +0 (+0 eff.) (-5 (-2 eff.)) S.pwr/crit +4 Melee+ 0(-20) item darkness numbing 8 physical Ranged+ 9 physical Dmg.mod +0%(-6%) physical Phasing +30% On Hit (Melee): * 11% chance to reduce all saves and defense by 28 On Hit (Ranged): * 11% chance to reduce all saves and defense by 28 ----- def ----- Armour +0 (-10) Resists +0%(-9%) blight HP.reg +0.00 (-3.00) Stun/Frz- +0% (-32%) ---------- misc Mana/turn +0.08 Hate/m.crit +2.00 Max.hate +6.00 Bleeding Edge: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. steel ring 'Obsidiangasher' (On fingers, 1 of 2)]copper ring 'Unlightglory' 0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Dex dps ---------- Phys.pwr +0 (+0 eff.) (-5 (-2 eff.)) Melee+ 0(-20) item darkness numbing Dmg.mod +0%(-6%) physical Res.pen +5% darkness Acc +11 (+2 eff.) Melee Ret 8 physical ----- def ----- Armour +0 (-10) Defense +20 (+5 eff.) Resists +0%(-9%) blight Die.at -80.00 life HP.reg +0.00 (-3.00) Stun/Frz- +0% (-32%) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. steel ring 'Obsidiangasher' (On fingers, 1 of 2)]marksman's copper ring 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Dex dps ---------- Phys.pwr +0 (+0 eff.) (-5 (-2 eff.)) Melee+ 0(-20) item darkness numbing Dmg.mod +0%(-6%) physical Acc +6 (+1 eff.) ----- def ----- Armour +0 (-10) Resists +0%(-9%) blight HP.reg +0.00 (-3.00) Stun/Frz- +0% (-32%) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. steel ring 'Obsidiangasher' (On fingers, 1 of 2)]mule's copper ring of corrosion (+22%) 0.1 T1 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Phys.pwr +0 (+0 eff.) (-5 (-2 eff.)) Melee+ 0(-20) item darkness numbing Dmg.mod +11% acid +0%(-6%) physical ----- def ----- Armour +0 (-10) Fatigue -4% Resists +22% acid +0%(-9%) blight HP.reg +0.00 (-3.00) Stun/Frz- +0% (-32%) ---------- misc Max.enc +21 Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. steel ring 'Obsidiangasher' (On fingers, 1 of 2)]titan's copper ring 0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con dps ---------- Phys.pwr +0 (+0 eff.) (-5 (-2 eff.)) Melee+ 0(-20) item darkness numbing Dmg.mod +0%(-6%) physical ----- def ----- Armour +0 (-10) Resists +0%(-9%) blight Phys.save +6 (+3 eff.) HP.reg +0.00 (-3.00) Stun/Frz- +0% (-32%) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. steel ring 'Obsidiangasher' (On fingers, 1 of 2)]warrior's copper ring 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Str dps ---------- Phys.pwr +0 (+0 eff.) (-5 (-2 eff.)) Melee+ 0(-20) item darkness numbing Dmg.mod +0%(-6%) physical ----- def ----- Armour +6 (-4) Resists +0%(-9%) blight HP.reg +0.00 (-3.00) Stun/Frz- +0% (-32%) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. steel ring 'Obsidiangasher' (On fingers, 1 of 2)]Emyna the steel ring 0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +4 Cun dps ---------- Mind.crit +4% Phys.pwr +0 (+0 eff.) (-5 (-2 eff.)) Melee+ 0(-20) item darkness numbing Dmg.mod +0%(-6%) physical +12% fire ----- def ----- Armour +0 (-10) Resists +0%(-9%) blight +1% physical +5% arcane +24% fire Crit.dmg- 15.00% HP.reg +0.00 (-3.00) Disarm- +20% Stun/Frz- +20% (-12%) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. steel ring 'Obsidiangasher' (On fingers, 1 of 2)]Hathiregorig 0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +4 Cun +1 Wil dps ---------- Mind.crit +2% Crit.mult +20.00% Phys.pwr +0 (+0 eff.) (-5 (-2 eff.)) Melee+ 0(-20) item darkness numbing Dmg.mod +20% mind +0%(-6%) physical ----- def ----- Armour +0 (-10) Resists +3% acid +14% mind +0%(-9%) blight Mind.save +3 (+1 eff.) HP.reg +0.00 (-3.00) Stun/Frz- +0% (-32%) ---------- misc Equi/ret +0.04 Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. steel ring 'Obsidiangasher' (On fingers, 1 of 2)]Sunire 0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Dex +4 Mag +4 Wil +5 Cun dps ---------- Phys.pwr +0 (+0 eff.) (-5 (-2 eff.)) Spell.pwr +6 (+3 eff.) Melee+ 0(-20) item darkness numbing Dmg.mod +9% mind +0%(-6%) physical Acc +6 (+1 eff.) Melee Ret 4 fire ----- def ----- Armour +0 (-10) Resists +0%(-9%) blight +3% fire Max.HP +22.00 HP.reg +0.00 (-3.00) Disarm- +23% Pinning- +20% Stun/Frz- +0% (-32%) Knockbk- +28% Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. steel ring 'Obsidiangasher' (On fingers, 1 of 2)]Gloruda the Arcwar 0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Phys.pwr +0 (+0 eff.) (-5 (-2 eff.)) Mind.pwr +10 (+3 eff.) Melee+ 0(-20) item darkness numbing Dmg.mod +0%(-6%) physical Res.pen +5% lightning Melee Ret 10 lightning On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 11 * 20% chance to reduce armor by 21% ----- def ----- Armour +0 (-10) Resists +21% acid +3%(-6%) blight HP.reg +0.00 (-3.00) Stun/Frz- +0% (-32%) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. steel ring 'Obsidiangasher' (On fingers, 1 of 2)]Wintersever the gold ring 0.1 T3 ring jewelry [Rare] Psionic While equipped: dps ---------- Phys.pwr +0 (+0 eff.) (-5 (-2 eff.)) Melee+ 0(-20) item darkness numbing Dmg.mod +0%(-6%) physical Res.pen +25% cold Melee Ret 6 nature ----- def ----- Armour +0 (-10) Resists +0%(-9%) blight +3% cold +9% darkness Mind.save +7 (+3 eff.) HP.reg +0.00 (-3.00) Confus- +32% Stun/Frz- +0% (-32%) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. steel ring 'Obsidiangasher' (On fingers, 1 of 2)]conjurer's gold ring of tenacity 0.1 T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats +5 Mag +6 Wil dps ---------- Phys.pwr +0 (+0 eff.) (-5 (-2 eff.)) Spell.pwr +7 (+4 eff.) Melee+ 0(-20) item darkness numbing Dmg.mod +0%(-6%) physical ----- def ----- Armour +0 (-10) Resists +0%(-9%) blight Max.HP +24.00 HP.reg +0.00 (-3.00) Disarm- +21% Pinning- +28% Stun/Frz- +0% (-32%) Knockbk- +31% Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Mayeletha (In main hand, 1 of 2)]elven-wood starstaff of channeling (25-30 power, 5 apr, light element) 5.0 T4 staff 2H weapon Reqs Mag 35 [Ego+] Arcane Power 25.0 - 30.0(+25.0 - +30.0) Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% (-) Range +0 (-9) While equipped: Stats +0(-3) Str dps ---------- Phys.crit +0.0% (-9.0%) Spell.crit +4% Phys.pwr +0 (+0 eff.) (-10 (-3 eff.)) Spell.pwr +23 (+12 eff.) Ranged+ 0(-10) item blight disease Dmg.mod +25% light +0%(-3%) blight Res.pen +0%(-8%) physical Acc +0 (+0 eff.) (-10 (-4 eff.)) Melee Ret 0(-2) blight ----- def ----- Resists +0%(-15%) blight ---------- misc Mana/turn +0.10 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 25 cooldown Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
[vs. Mayeletha (In main hand, 1 of 2)]truestriking steel greatmaul of daylight (32-47 power, 2 apr) 5.0 T2 greatmaul 2H weapon Reqs Str 16 [Ego+] Arcane/Master Power 31.5 - 47.2(+31.5 - +47.2) Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% (-) Range +0 (-9) Melee+ +10 light Against +7% Undead While equipped: Stats +0(-3) Str dps ---------- Phys.crit +0.0% (-9.0%) Phys.pwr +0 (+0 eff.) (-10 (-3 eff.)) Ranged+ 0(-10) item blight disease Dmg.mod +0%(-3%) blight Res.pen +13%(+5%) physical Acc +9 (+3 eff.) (-1 (-1 eff.)) Apr +9 Melee Ret 0(-2) blight ----- def ----- Resists +0%(-15%) blight Massive two-handed mauls. Tap to cycle through comparison choices |
[vs. Mayeletha (In main hand, 1 of 2)]quick dwarven-steel greatmaul of persecution (42-62 power, 2 apr) 5.0 T3 greatmaul 2H weapon Reqs Str 24 [Ego+] Disrupt/Master Power 41.5 - 62.2(+41.5 - +62.2) Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% (-) Range +0 (-9) Against +13% Unnatural While equipped: Stats +0(-3) Str +6 Dex +5 Wil dps ---------- Phys.crit +0.0% (-9.0%) Phys.pwr +0 (+0 eff.) (-10 (-3 eff.)) Phys.spd +10% Ranged+ 0(-10) item blight disease Dmg.mod +0%(-3%) blight Res.pen +0%(-8%) physical Acc +12 (+4 eff.) (+2 (+0 eff.)) Melee Ret 0(-2) blight ----- def ----- Resists +0%(-15%) blight Massive two-handed mauls. Tap to cycle through comparison choices |
[vs. Mayeletha (In main hand, 1 of 2)]enhanced dwarven-steel longsword of enduring (24-34 power, 4 apr) 3.0 T3 longsword 1H weapon Reqs Str 24 [Ego++] Nature Power 24.0 - 33.6(+24.0 - +33.6) Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% (-) Range +0 (-9) While equipped: Stats +3(-) Str +3 Dex +5 Mag +11 Wil +3 Cun +14 Con dps ---------- Phys.crit +0.0% (-9.0%) Phys.pwr +0 (+0 eff.) (-10 (-3 eff.)) Ranged+ 0(-10) item blight disease Dmg.mod +0%(-3%) blight Res.pen +0%(-8%) physical Acc +0 (+0 eff.) (-10 (-4 eff.)) Melee Ret 0(-2) blight ----- def ----- Resists +0%(-15%) blight Max.HP +45.00 Sharp, long, and deadly. Tap to cycle through comparison choices |
[vs. Mayeletha (In main hand, 1 of 4)]Eye of the Wyrm (16-18 power, 24 apr, physical damage) 3.0 T4 mindstar 1H weapon Reqs Wil 45 [Unique] Nature Power 16.0 - 17.6(+16.0 - +17.6) Physical Uses 50% Wil, 20% Str, 10% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +2.5% Atk.spd 100% (-) Range +0 (-9) Dmg.conv 20% acid 20% physical 20% cold 20% fire 20% lightning While equipped: Stats +0(-3) Str dps ---------- Phys.crit +5.0% (-4.0%) Mind.crit +5% Phys.pwr +10 (+3 eff.) (-) Mind.pwr +10 (+3 eff.) Ranged+ 0(-10) item blight disease Dmg.mod +12% lightning +12% physical +0%(-3%) blight +12% fire +12% cold +12% acid Res.pen +0%(-8%) physical Acc +0 (+0 eff.) (-10 (-4 eff.)) Melee Ret 0(-2) blight ----- def ----- Resists +10% acid +10% physical +0%(-15%) blight +10% fire +10% cold +10% lightning ---------- misc Masteries +0.30 Wild-gift/Venom drake aspect +0.30 Wild-gift/Cold drake aspect +0.30 Wild-gift/Fire drake aspect +0.30 Wild-gift/Storm drake aspect +0.30 Wild-gift/Sand drake aspect The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn. Lightning Breath: Level 4.0 Pwr.cost 25 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You breathe lightning in a frontal cone of radius 8. Any target caught in the area will take 51.90 to 155.71 lightning damage (103.81 average) and be stunned for 3 turns. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate, and the Stun apply power is based on your Mindpower. Each point in storm drake talents also increases your lightning resistance by 1%. A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something. Tap to cycle through comparison choices |
[vs. Mayeletha (In main hand, 1 of 4)]nature's pulsing mindstar of frost (12-14 power, 32 apr, mind damage) 3.0 T4 mindstar 1H weapon Reqs Wil 35 [Ego+] Nature Power 12.5 - 13.8(+12.5 - +13.8) Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% (-) Range +0 (-9) While equipped: Stats +0(-3) Str dps ---------- Phys.crit +0.0% (-9.0%) Mind.crit +4% Phys.pwr +0 (+0 eff.) (-10 (-3 eff.)) Mind.pwr +8 (+2 eff.) Melee+ 14 cold Ranged+ 0(-10) item blight disease Dmg.mod +0%(-3%) blight +4% cold +5% nature Res.pen +0%(-8%) physical +7% cold Acc +0 (+0 eff.) (-10 (-4 eff.)) Melee Ret 0(-2) blight ----- def ----- Armour +10 Resists +4%(-11%) blight +4% cold Disease- +14% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. Mayeletha (In main hand, 1 of 2)]blazebringer's yew longbow 4.0 T3 longbow 2H weapon Reqs Dex 24 Shoot [Ego+] Nature Acc+ +0.2% crit chance (max 25%) Atk.spd 100% (-) Range +8 (-1) On Crit.r2 +59 fire While equipped: Stats +0(-3) Str dps ---------- Phys.crit +0.0% (-9.0%) Phys.pwr +0 (+0 eff.) (-10 (-3 eff.)) All.spd +3% Ranged+ 0(-10) item blight disease Dmg.mod +0%(-3%) blight Res.pen +0%(-8%) physical +20% fire Acc +0 (+0 eff.) (-10 (-4 eff.)) Melee Ret 0(-2) blight ----- def ----- Resists +0%(-15%) blight Longbows are used to shoot arrows at your foes. Tap to cycle through comparison choices |
[vs. Mayeletha (In main hand, 1 of 2)]Grinytir the hardened leather sling 4.0 T3 sling 1H weapon Reqs Dex 24 Shoot [Random Unique] Arcane/Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% (-) Range +8 (-1) Proj.spd +200% Ranged+ +10 acid +4 physical While equipped: Stats +7(+4) Str +1 Con dps ---------- Phys.crit +0.0% (-9.0%) Phys.pwr +15 (+5 eff.) (+5 (+2 eff.)) Ranged+ 0(-10) item blight disease Dmg.mod +22% acid +0%(-3%) blight Res.pen +0%(-8%) physical Acc +0 (+0 eff.) (-10 (-4 eff.)) Melee Ret 0(-2) blight ----- def ----- Resists +0%(-15%) blight Phys.save +9 (+5 eff.) Slings are used to hurl stones or metal shots at your foes. Tap to cycle through comparison choices |
[vs. Mayeletha (In main hand, 1 of 2)]swiftstrike hardened leather sling of lightning 4.0 T3 sling 1H weapon Reqs Dex 24 Shoot [Ego+] Arcane/Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% (-) Range +8 (-1) Proj.spd +200% Ranged+ +5 lightning While equipped: Stats +3 Cun +0(-3) Str dps ---------- Phys.crit +0.0% (-9.0%) Phys.pwr +0 (+0 eff.) (-10 (-3 eff.)) Phys.spd +10% Ranged+ 0(-10) item blight disease Dmg.mod +9% lightning +0%(-3%) blight Res.pen +0%(-8%) physical Acc +0 (+0 eff.) (-10 (-4 eff.)) Melee Ret 0(-2) blight ----- def ----- Resists +0%(-15%) blight Slings are used to hurl stones or metal shots at your foes. Tap to cycle through comparison choices |
[vs. psychokinetic pouch of dwarven-steel shots of grasping (18/18, 34-41 power, 3 apr) (Quiver, 1 of 2)]psychokinetic quiver of elven-wood arrows of accuracy (16/16, 45-63 power, 14 apr) 3.0 T4 arrow ammo Reqs Dex 35 [Ego+] Master/Psionic Power 45.0 - 63.0(+11.0 - +22.2) Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Acc +18 Apr +14 (+11) Crit +2.5% (-2.5%) Capacity 16 (-2) Ranged+ +36(+22) physical On Hit: - 20% chance to knock the target back 3 spaces and deal 181 physical damage - 20% chance to create vines that bind the target to the ground dealing 181 nature damage and pinning them for 3 turns + 20% chance to knock the target back 3 spaces and deal 181 physical damage Arrows are used with bows to pierce your foes to death. Tap to cycle through comparison choices |
[vs. psychokinetic pouch of dwarven-steel shots of grasping (18/18, 34-41 power, 3 apr) (Quiver, 1 of 2)]barbed pouch of steel shots of crippling (21/21, 28-33 power, 2 apr) 3.0 T2 shot ammo Reqs Dex 16 [Ego++] Master Power 27.5 - 33.0(-6.5 - -7.8) Physical Uses 50% Cun, 70% Dex Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +2 (-1) Crit +14.5% (+9.5%) Capacity 21 (3) Ranged+ +0(-14) physical On Hit: - 20% chance to create vines that bind the target to the ground dealing 181 nature damage and pinning them for 3 turns - 20% chance to knock the target back 3 spaces and deal 181 physical damage On Crit: + Cripple the target reducing mind, spell, and combat action speeds by 30% + Wound the target dealing 181 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. Tap to cycle through comparison choices |
[vs. psychokinetic pouch of dwarven-steel shots of grasping (18/18, 34-41 power, 3 apr) (Quiver, 1 of 2)]pouch of steel shots 'Floeblast' (15/15, 20-23 power, 2 apr) 3.0 T2 shot ammo Reqs Dex 16 [Random Unique] Master/Psionic Power 19.5 - 23.4(-14.5 - -17.4) Physical Uses 70% Dex, 50% Cun Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Acc +6 Apr +2 (-1) Crit +11.5% (+6.5%) Capacity 15 (-3) Ranged+ +8 arcane +7(-7) physical On Hit.r1 +8 arcane +16 cold On Hit: + 20% chance to knock the target back 3 spaces and deal 181 physical damage - 20% chance to create vines that bind the target to the ground dealing 181 nature damage and pinning them for 3 turns - 20% chance to knock the target back 3 spaces and deal 181 physical damage On Crit: + Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. Tap to cycle through comparison choices |
[vs. psychokinetic pouch of dwarven-steel shots of grasping (18/18, 34-41 power, 3 apr) (Quiver, 1 of 2)]Uraderach the pouch of dwarven-steel shots (18/18, 33-40 power, 3 apr) 3.0 T3 shot ammo Reqs Dex 24 [Random Unique] Arcane/Master Power 33.0 - 39.6(-1.0 - -1.2) Physical Uses 70% Dex, 50% Cun Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Acc +11 Apr +3 (-) Crit +5.0% (-) Capacity 18 (-) Ranged+ +10 blight +8 mind +0(-14) physical On Hit.r1 +16 blight On Hit: * 33% chance to reduce strength, dexterity, and constitution by 11 + 25% chance for lightning to strike from the target to a second target dealing 27 damage - 20% chance to create vines that bind the target to the ground dealing 181 nature damage and pinning them for 3 turns - 20% chance to knock the target back 3 spaces and deal 181 physical damage Shots are used with slings to pummel your foes to death. Tap to cycle through comparison choices |
[vs. Isilaith the stralite shield (0 def, 8 armour, 46-56 power, 145.5 block) (In off hand, 1 of 2)]corrosive stralite shield of shrapnel (0 def, 8 armour, 50-59 power, 137 block) 7.0 T4 shield armor Reqs Shield usage training Cun 35 [Ego++] Arcane/Master When used to Attack: Power 49.5 - 59.4(+3.0 - +3.6) Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% (-) Block +137 (-8) Melee+ +12 acid On Crit.r2 +0(-15) light +0(-10) fire On Hit: - reduce the cooldown of your ward talent by 1 While equipped: Stats +3 Con dps ---------- Spell.crit +0% (-2%) Phasing +0% (-30%) On shield block: + Cause enemies within radius 6 to bleed for 181 physical damage over 5 turns (1/turn) On Melee Ret: * 13% chance to reduce armor by 21% ----- def ----- Armour +8 (-) Fatigue +8% (-) Resists +13% acid +0%(-9%) fire +0%(-9%) light +0%(-12%) temporal Spell.save +0 (+0 eff.) (-9 (-5 eff.)) ---------- misc Wards +0(-5) lightning +0(-5) temporal +0(-5) darkness +0(-5) fire +0(-5) nature +0(-7) blight +0(-5) cold +0(-6) arcane +0(-4) light Talents +0(+-1) Ward +1.00(-) Block Handheld deflection devices. Tap to cycle through comparison choices |
[vs. Isilaith the stralite shield (0 def, 8 armour, 46-56 power, 145.5 block) (In off hand, 1 of 2)]swashbuckler's stralite shield of fire resistance (+21%) (0 def, 8 armour, 46-56 power, 133.5 block) 7.0 T4 shield armor Reqs Shield usage training Cun 35 [Ego+] Master When used to Attack: Power 46.5 - 55.8 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% (-) Block +134 (-12) On Crit.r2 +0(-15) light +0(-10) fire On Hit: - reduce the cooldown of your ward talent by 1 While equipped: Stats +3 Str +4 Dex dps ---------- Spell.crit +0% (-2%) Phasing +0% (-30%) Acc +12 (+3 eff.) ----- def ----- Armour +8 (-) Fatigue +8% (-) Resists +21%(+12%) fire +0%(-9%) light +0%(-12%) temporal Spell.save +0 (+0 eff.) (-9 (-5 eff.)) ---------- misc Wards +0(-5) lightning +0(-5) temporal +0(-5) darkness +0(-5) fire +0(-5) nature +0(-7) blight +0(-5) cold +0(-6) arcane +0(-4) light Talents +0(+-1) Ward +1.00(-) Block Handheld deflection devices. Tap to cycle through comparison choices |
[vs. shimmering woollen robe of the mountain (+11%) (0 def, 0 armour) (Main armor)]Spider-Silk Robe of Spydrë (10 def, 15 armour) 2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +15% acid +0%(-11%) physical +15% mind +0%(-11%) arcane +15% nature Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+3 eff.) Resists +0%(-11%) physical +30% nature +11%(+2%) all Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) ---------- misc Max.mana +0.00 (-30.00) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
[vs. shimmering woollen robe of the mountain (+11%) (0 def, 0 armour) (Main armor)]dreamer's cashmere robe of lightning (+24%) (0 def, 0 armour) 2.0 T3 cloth armor [Ego+] Nature/Psionic While equipped: dps ---------- Dmg.mod +16% lightning +0%(-11%) physical +0%(-11%) arcane ----- def ----- Resists +24% lightning +0%(-11%) physical +13% darkness +13% mind +11%(+2%) all Phys.save +11 (+6 eff.) Spell.save +12 (+6 eff.) Mind.save +23 (+8 eff.) ---------- misc Max.mana +0.00 (-30.00) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. shimmering woollen robe of the mountain (+11%) (0 def, 0 armour) (Main armor)]Emoldawen the hardened leather armour (14 def, 6 armour) 9.0 T3 light armor Reqs Str 16 [Random Unique] Nature/Master While equipped: Stats +7 Str +7 Dex dps ---------- Phys.crit +1.0% Dmg.mod +0%(-11%) arcane +0%(-11%) physical On Hit (Melee): * 20% chance to slow global speed by 55% ----- def ----- Armour +6 Defense +14 (+3 eff.) Fatigue +8% Resists +17% acid +0%(-11%) physical +9% blight +6% fire +0%(-9%) all Phys.save +10 (+5 eff.) Max.HP +38.00 HP.reg +7.00 Heal.mod +13% ---------- misc Max.mana +0.00 (-30.00) A suit of armour made of leather. |
[vs. shimmering woollen robe of the mountain (+11%) (0 def, 0 armour) (Main armor)]searing reinforced leather armour of spell shielding (12 def, 7 armour) 9.0 T4 light armor Reqs Str 18 [Ego+] Arcane While equipped: dps ---------- Melee+ 16 acid 12 fire Dmg.mod +0%(-11%) arcane +0%(-11%) physical Melee Ret 12 acid 10 fire ----- def ----- Armour +7 Defense +12 (+3 eff.) Fatigue +8% Resists +20% acid +0%(-11%) physical +18% fire +6% arcane +0%(-9%) all Spell.save +19 (+9 eff.) ---------- misc Max.mana +0.00 (-30.00) A suit of armour made of leather. |
[vs. shimmering woollen robe of the mountain (+11%) (0 def, 0 armour) (Main armor)]prismatic stralite plate armour of acid resistance (0 def, 13 armour) 17.0 T4 massive armor Reqs Massive armour training Str 48 [Ego] Arcane/Master While equipped: dps ---------- Dmg.mod +0%(-11%) arcane +0%(-11%) physical ----- def ----- Armour +13 Fatigue +22% Resists +20% acid +0%(-11%) physical +11% light +12% darkness +0%(-9%) all ---------- misc Max.mana +0.00 (-30.00) A suit of armour made of metal plates. |
[vs. Mighty Girdle (Around waist)]Yvinne the rough leather belt 1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Cun dps ---------- Crit.mult +15.00% ----- def ----- Armour +0 (-4) Fatigue +0% (+36%) Resists +3% acid Max.HP +34.00 (-66.00) Knockbk- +0% (-40%) ---------- misc Max.enc +0 (-110) Max.hate +6.00 Max.psi +10.00 Size +0 (-2) A belt that goes around your waist. |
[vs. Mighty Girdle (Around waist)]spiritwalker's rough leather belt of burglary 1.0 T1 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Dex +4 Mag +4 Cun +6 Lck ----- def ----- Armour +0 (-4) Fatigue +0% (+36%) Stealth +6 Max.HP +0.00 (-100.00) Knockbk- +0% (-40%) ---------- misc T.Disarm +6 Max.enc +0 (-110) Mana/turn +0.14 Max.mana +25.00 Infravis +4 Size +0 (-2) A belt that goes around your waist. |
[vs. Mighty Girdle (Around waist)]Daimydor the Airpassion 1.0 T3 belt armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +5.0% Crit.mult +6.00% Phys.pwr +5 (+2 eff.) ----- def ----- Armour +0 (-4) Fatigue +0% (+36%) Resists +11% lightning +9% temporal +9% light +9% blight +8% fire +3% nature +7% cold Max.HP +0.00 (-100.00) Knockbk- +0% (-40%) ---------- misc Max.enc +0 (-110) Size +0 (-2) A belt that goes around your waist. |
[vs. Mighty Girdle (Around waist)]Glareriver 1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 10% chance to reduce armor by 21% ----- def ----- Armour +0 (-4) Fatigue +0% (+36%) Resists +31% acid +7% fire +7% lightning +7% cold Max.HP +0.00 (-100.00) Knockbk- +0% (-40%) ---------- misc Max.enc +0 (-110) Light +3 Size +0 (-2) A belt that goes around your waist. |
[vs. Mighty Girdle (Around waist)]hardened leather belt 'Thunderbore' 1.0 T3 belt armor [Rare] Master While equipped: Stats +9 Str +4 Dex +9 Cun +7 Lck dps ---------- Crit.mult +10.00% Dmg.mod +6% lightning +6% mind ----- def ----- Armour +0 (-4) Fatigue +0% (+36%) Stealth +8 Max.HP +0.00 (-100.00) Knockbk- +0% (-40%) ---------- misc T.Disarm +12 Max.enc +0 (-110) Infravis +4 Size +0 (-2) A belt that goes around your waist. |
[vs. enveloping linen cloak of the guardian (13 def, 4 armour) (Cloak)]linen cloak 'Chaliharahad' (1 def, 8 armour) 2.0 T1 cloak armor [Rare] Master While equipped: ----- def ----- Armour +8 (+4) Defense +1 (+0 eff.) (-12 (-3 eff.)) Resists +0%(-24%) lightning +3% temporal +11% cold Crit.dmg- 15.00% Phys.save +0 (+0 eff.) (-17 (-8 eff.)) Spell.save +0 (+0 eff.) (-11 (-6 eff.)) Mind.save +0 (+0 eff.) (-10 (-3 eff.)) Stun/Frz- +0% (-40%) Knockbk- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. enveloping linen cloak of the guardian (13 def, 4 armour) (Cloak)]cashmere cloak 'Betolrawyn' (2 def, 0 armour) 2.0 T3 cloak armor [Rare] Master While equipped: Stats +7 Str +8 Dex +2 Wil +3 Con ----- def ----- Armour +0 (-4) Defense +2 (+1 eff.) (-11 (-2 eff.)) Resists +3%(-21%) lightning Phys.save +0 (+0 eff.) (-17 (-8 eff.)) Spell.save +0 (+0 eff.) (-11 (-6 eff.)) Mind.save +0 (+0 eff.) (-10 (-3 eff.)) Stun/Frz- +0% (-40%) ---------- misc Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Adolralaith the pair of iron boots (5 def, 3 armour) (On feet)]pair of hardened leather boots 'Daybrawn' (0 def, 11 armour) 2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Melee+ 0(-10) item manaburn arcane Dmg.mod +12% light +0%(-3%) physical ----- def ----- Armour +11 (+8) Defense +0 (+0 eff.) (-5 (-1 eff.)) Fatigue -6% (-8%) Resists +3% light Phys.save +5 (+3 eff.) Die.at -40.00 life Max.HP +0.00 (-100.00) ---------- misc Max.enc +20 Stam/turn +0.00 (-0.40) Max.stam +0.00 (-11.00) Max.hate +8.00 Light +2 A pair of boots made of leather. |
[vs. Adolralaith the pair of iron boots (5 def, 3 armour) (On feet)]pair of dwarven-steel boots 'Isserehor' (10 def, 4 armour) 3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Melee+ 0(-10) item manaburn arcane Dmg.mod +0%(-3%) physical ----- def ----- Armour +4 (+1) Defense +10 (+3 eff.) (+5 (+2 eff.)) Fatigue +3% (+1%) Resists +9% nature +3% lightning Mind.save +3 (+1 eff.) Max.HP +0.00 (-100.00) Confus- +20% Teleport- +20% ---------- misc Stam/turn +0.60 (+0.20) Max.stam +14.00 (+3.00) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. Snow Giant Wraps (0 def, 2 armour) (On hands)]Duvozor the Lightjeer (0 def, 7 armour) 1.0 T1 hands armor [Rare] Nature While equipped: Stats +1(-3) Str +1 Dex +3 Mag +3 Wil dps ---------- Phys.pwr +0 (+0 eff.) (-10 (-3 eff.)) Melee+ 6 physical Dmg.mod +4% physical +9% light +3% darkness ----- def ----- Armour +7 (+5) Resists +0%(-10%) lightning +0%(-10%) cold Phys.save +0 (+0 eff.) (-10 (-5 eff.)) Max.HP +0.00 (-60.00) Disarm- +0% (-90%) Knockbk- +0% (-50%) ---------- misc Light +1 Talents +0(+-4) Iron Grip Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Snow Giant Wraps (0 def, 2 armour) (On hands)]Prismreek the rough leather gloves (0 def, 1 armour) 1.0 T1 hands armor [Rare] Disrupt While equipped: Stats +0(-4) Str dps ---------- Phys.pwr +0 (+0 eff.) (-10 (-3 eff.)) Melee Ret 2 cold On Melee Ret: * 16 arcane resource burn ----- def ----- Armour +1 (-1) Resists +3% acid +9% light +6% blight +0%(-10%) cold +5% arcane +0%(-10%) lightning Phys.save +0 (+0 eff.) (-10 (-5 eff.)) Spell.save +10 (+5 eff.) Max.HP +0.00 (-60.00) Disarm- +0% (-90%) Knockbk- +0% (-50%) ---------- misc Light +3 Talents +0(+-4) Iron Grip Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Snow Giant Wraps (0 def, 2 armour) (On hands)]Bethoyathra the hardened leather gloves (0 def, 2 armour) 1.0 T2 hands armor [Rare] Master While equipped: Stats +0(-4) Str +5 Dex +5 Cun dps ---------- Phys.pwr +0 (+0 eff.) (-10 (-3 eff.)) Acc +7 (+1 eff.) Apr +8 Melee Ret 8 mind ----- def ----- Armour +2 (-) Resists +9% acid +6% temporal +9% darkness +0%(-10%) lightning +0%(-10%) cold +3% nature +3% mind Phys.save +0 (+0 eff.) (-10 (-5 eff.)) Max.HP +0.00 (-60.00) Disarm- +0% (-90%) Knockbk- +0% (-50%) ---------- misc Talents +0(+-4) Iron Grip Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range 9 Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Snow Giant Wraps (0 def, 2 armour) (On hands)]Cleansenigh the hardened leather gloves (0 def, 2 armour) 1.0 T2 hands armor [Random Unique] Arcane/Master While equipped: Stats +3(-1) Str +4 Mag +5 Wil dps ---------- Phys.pwr +6 (+2 eff.) (-4 (-1 eff.)) Spell.pwr +6 (+3 eff.) Melee+ 5 light 4 arcane Dmg.mod +5% light +4% arcane +12% nature Res.pen +5% lightning +5% nature Melee Ret 2 nature ----- def ----- Armour +2 (-) Resists +0%(-10%) lightning +6% light +0%(-10%) cold +4% arcane +3% nature Phys.save +0 (+0 eff.) (-10 (-5 eff.)) Max.HP +0.00 (-60.00) Disarm- +0% (-90%) Knockbk- +0% (-50%) ---------- misc Talents +0(+-4) Iron Grip Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Snow Giant Wraps (0 def, 2 armour) (On hands)]alchemist's drakeskin leather gloves (0 def, 3 armour) 1.0 T4 hands armor [Ego+] Arcane While equipped: Stats +0(-4) Str +4 Mag +3 Wil dps ---------- Phys.pwr +0 (+0 eff.) (-10 (-3 eff.)) Melee+ 4 acid 4 fire 3 cold 4 lightning ----- def ----- Armour +3 (+1) Resists +0%(-10%) lightning +0%(-10%) cold Phys.save +0 (+0 eff.) (-10 (-5 eff.)) Max.HP +0.00 (-60.00) Disarm- +0% (-90%) Knockbk- +0% (-50%) ---------- misc Talents +0(+-4) Iron Grip Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Snow Giant Wraps (0 def, 2 armour) (On hands)]brawler's drakeskin leather gloves of the iron hand (0 def, 3 armour) 1.0 T4 hands armor [Ego++] Master While equipped: Stats +5(+1) Str +3 Dex +3 Wil +5 Cun +3 Con dps ---------- Phys.pwr +0 (+0 eff.) (-10 (-3 eff.)) ----- def ----- Armour +3 (+1) Resists +0%(-10%) lightning +0%(-10%) cold Phys.save +10 (+5 eff.) (-) Max.HP +0.00 (-60.00) Disarm- +44% (-46%) Knockbk- +0% (-50%) ---------- misc Talents +0(+-4) Iron Grip Cooldown Double Strike -1 Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Snow Giant Wraps (0 def, 2 armour) (On hands)]naturalist's drakeskin leather gloves of regeneration (0 def, 3 armour) 1.0 T4 hands armor [Ego+] Nature While equipped: Stats +0(-4) Str dps ---------- Phys.pwr +0 (+0 eff.) (-10 (-3 eff.)) Melee+ 7 nature Dmg.mod +6% nature ----- def ----- Armour +3 (+1) Resists +0%(-10%) lightning +0%(-10%) cold +6% nature Phys.save +0 (+0 eff.) (-10 (-5 eff.)) Max.HP +0.00 (-60.00) HP.reg +3.80 Disarm- +0% (-90%) Knockbk- +0% (-50%) ---------- misc Stam/turn +0.90 Psi/turn +0.22 Talents +0(+-4) Iron Grip Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Snow Giant Wraps (0 def, 2 armour) (On hands)]scouring drakeskin leather gloves of strength (+3) (0 def, 3 armour) 1.0 T4 hands armor [Ego+] Disrupt/Master While equipped: Stats +3(-1) Str dps ---------- Phys.pwr +14 (+4 eff.) (+4 (+1 eff.)) On Melee Ret: * 27 arcane resource burn ----- def ----- Armour +3 (+1) Resists +0%(-10%) lightning +0%(-10%) cold Phys.save +0 (+0 eff.) (-10 (-5 eff.)) Spell.save +8 (+4 eff.) Max.HP +0.00 (-60.00) Disarm- +0% (-90%) Knockbk- +0% (-50%) ---------- misc Talents +0(+-4) Iron Grip Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Snow Giant Wraps (0 def, 2 armour) (On hands)]Demondredge of the Blightspawn (0 def, 12 armour) 1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats -5(-9) Str +1 Dex +3 Mag +3 Wil +9 Cun +12 Con dps ---------- Phys.pwr +0 (+0 eff.) (-10 (-3 eff.)) Dmg.mod +3% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 28 ----- def ----- Armour +12 (+10) Hardiness +8% Fatigue +3% Resists +0%(-10%) lightning +8% physical +7% light +0%(-10%) cold +7% darkness Phys.save +0 (+0 eff.) (-10 (-5 eff.)) Max.HP +0.00 (-60.00) Disarm- +33% (-57%) Knockbk- +0% (-50%) ---------- misc Infravis +2 Talents +0(+-4) Iron Grip Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 17 cooldown Level 1.0 Pwr.cost 17 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 36.02 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. Snow Giant Wraps (0 def, 2 armour) (On hands)]Storm Bringer's Gauntlets (0 def, 5 armour) 1.5 T3 hands armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +0(-4) Str +6 Mag dps ---------- Spell.crit +5% Crit.mult +20.00% Phys.pwr +0 (+0 eff.) (-10 (-3 eff.)) Spell.pwr +12 (+6 eff.) Dmg.mod +15% lightning ----- def ----- Armour +5 (+3) Resists +15%(+5%) lightning +0%(-10%) cold Phys.save +0 (+0 eff.) (-10 (-5 eff.)) Max.HP +0.00 (-60.00) Disarm- +0% (-90%) Knockbk- +0% (-50%) ---------- misc Talents +0(+-4) Iron Grip Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Lightning 1 Talent level: +1 to all lightning damage spells. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
[vs. Snow Giant Wraps (0 def, 2 armour) (On hands)]Spellhunt Remnants (4 def, 5 armour) 1.5 T4 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +0(-4) Str +8 Wil +8 Cun dps ---------- Mind.crit +12% Phys.pwr +0 (+0 eff.) (-10 (-3 eff.)) Mind.pwr +10 (+3 eff.) Dmg.mod +20% nature Res.pen +20% nature ----- def ----- Armour +5 (+3) Defense +4 (+1 eff.) Resists +0%(-10%) lightning +0%(-10%) cold Phys.save +0 (+0 eff.) (-10 (-5 eff.)) Spell.save +10 (+5 eff.) Max.HP +80.00 (+20.00) Disarm- +0% (-90%) Knockbk- +0% (-50%) ---------- misc Talents +0(+-4) Iron Grip Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These voratun gauntlets shine brightly beneath a thin layer of wear. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
[vs. Deepswasp (26 def, 0 armour) (On head)]linen wizard hat 'Belobeth' (1 def, 0 armour) 2.0 T1 head armor [Rare] Arcane While equipped: Stats +0(-2) Str +0(-3) Wil +6(-2) Cun dps ---------- Phys.crit +0.0% (-2.0%) Spell.crit +3% Spell.pwr +3 (+2 eff.) Res.pen +0%(-5%) darkness ----- def ----- Defense +1 (+0 eff.) (-25 (-6 eff.)) Crit.dmg- 15.00% Phys.save +0 (+0 eff.) (-6 (-3 eff.)) Mind.save +0 (+0 eff.) (-12 (-4 eff.)) ---------- misc Mana/turn +0.12 A pointy cloth hat, very wizardly... |
[vs. Deepswasp (26 def, 0 armour) (On head)]cashmere wizard hat of the Brotherhood (2 def, 0 armour) 2.0 T3 head armor [Ego+] Arcane While equipped: Stats +0(-2) Str +4 Mag +0(-3) Wil +0(-8) Cun +3 Con dps ---------- Phys.crit +0.0% (-2.0%) Dmg.mod +6% arcane Res.pen +0%(-5%) darkness ----- def ----- Defense +2 (+0 eff.) (-24 (-6 eff.)) Phys.save +0 (+0 eff.) (-6 (-3 eff.)) Mind.save +0 (+0 eff.) (-12 (-4 eff.)) Arcane Eye: (Instant) Puts all charms on 9 cooldown Level 5.0 Pwr.cost 9 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
[vs. Deepswasp (26 def, 0 armour) (On head)]hardened leather hat 'Blizzardpulverizer' (0 def, 3 armour) 2.0 T3 head armor [Random Unique] Nature While equipped: Stats +0(-2) Str +0(-3) Wil +0(-8) Cun dps ---------- Phys.crit +0.0% (-2.0%) Dmg.mod +9% lightning Res.pen +0%(-5%) darkness +20% cold ----- def ----- Armour +3 Defense +0 (+0 eff.) (-26 (-6 eff.)) Fatigue +3% Resists +11% nature +20% cold Phys.save +0 (+0 eff.) (-6 (-3 eff.)) Spell.save +6 (+3 eff.) Mind.save +0 (+0 eff.) (-12 (-4 eff.)) Max.HP +57.00 Heal.mod +10% ---------- misc Stam/ret +1.40 Equi/ret +0.90 Breathe water A hat made of leather. Very stylish. |
[vs. Deepswasp (26 def, 0 armour) (On head)]Barundil (0 def, 1 armour) 2.0 T1 head armor [Rare] Master While equipped: Stats +5(+3) Str +0(-3) Wil +3(-5) Cun dps ---------- Phys.crit +0.0% (-2.0%) Res.pen +0%(-5%) darkness ----- def ----- Armour +1 Defense +0 (+0 eff.) (-26 (-6 eff.)) Fatigue +1% Phys.save +0 (+0 eff.) (-6 (-3 eff.)) Mind.save +0 (+0 eff.) (-12 (-4 eff.)) ---------- misc Light +3 See.Invis +6 (+6) A cap made of leather. |
[vs. Deepswasp (26 def, 0 armour) (On head)]Barakath the Glowtide (0 def, 3 armour) 2.0 T3 head armor [Rare] Nature While equipped: Stats +0(-2) Str +0(-3) Wil +4(-4) Cun +10 Lck dps ---------- Phys.crit +4.0% (+2.0%) Spell.crit +3% Mind.crit +4% Dmg.mod +6% light Res.pen +0%(-5%) darkness ----- def ----- Armour +3 Defense +0 (+0 eff.) (-26 (-6 eff.)) Fatigue +3% Resists +6% acid +2% physical Phys.save +6 (+3 eff.) (-) Spell.save +3 (+1 eff.) Mind.save +6 (+2 eff.) (-6 (-2 eff.)) Die.at -80.00 life Silence- +20% A cap made of leather. |
[vs. Deepswasp (26 def, 0 armour) (On head)]Helm of the Dwarven Emperors (0 def, 6 armour) 3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +0(-2) Str +4 Mag +3(-) Wil +0(-8) Cun dps ---------- Phys.crit +0.0% (-2.0%) Dmg.mod +10% light Res.pen +0%(-5%) darkness ----- def ----- Armour +6 Defense +0 (+0 eff.) (-26 (-6 eff.)) Fatigue +4% Resists +10% darkness Phys.save +0 (+0 eff.) (-6 (-3 eff.)) Mind.save +0 (+0 eff.) (-12 (-4 eff.)) Blind- +30% Confus- +30% ---------- misc Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
[vs. Deepswasp (26 def, 0 armour) (On head)]warlord's dwarven-steel helm of constitution (+4) (0 def, 4 armour) 3.0 T3 head armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: Stats +4(+2) Str +5(+2) Wil +0(-8) Cun +4 Con dps ---------- Phys.crit +0.0% (-2.0%) Phys.pwr +8 (+3 eff.) Res.pen +0%(-5%) darkness ----- def ----- Armour +4 Defense +0 (+0 eff.) (-26 (-6 eff.)) Fatigue +4% Resists +7% physical Phys.save +9 (+5 eff.) (+3 (+2 eff.)) Mind.save +0 (+0 eff.) (-12 (-4 eff.)) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
[vs. psychokinetic pouch of dwarven-steel shots of grasping (18/18, 34-41 power, 3 apr) (Quiver, 1 of 2)]489 alchemist agate 0.0 T1 black alchemist-gem [Normal] Apr +0 (-3) Crit +0.0% (-5.0%) Capacity 0 (-18) Ranged+ +0(-14) physical On Hit: - 20% chance to create vines that bind the target to the ground dealing 181 nature damage and pinning them for 3 turns - 20% chance to knock the target back 3 spaces and deal 181 physical damage When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. Starwasp (Light source)]bright brass lantern of health 2.0 T1 lite [Ego] Nature/Master While equipped: Stats +0(-1) Con dps ---------- Dmg.mod +0%(-3%) light ----- def ----- Resists +0%(-5%) arcane +0%(-6%) mind Max.HP +42.00 ---------- misc Light +5 (-3) See.Invis +0 (-18) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Starwasp (Light source)]ethereal brass lantern 1.0 T1 lite [Ego+] Arcane While equipped: Stats +0(-1) Con +3 Mag dps ---------- Spell.pwr +6 (+3 eff.) Dmg.mod +0%(-3%) light ----- def ----- Resists +0%(-5%) arcane +0%(-6%) mind ---------- misc Light +5 (-3) See.Invis +0 (-18) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
well-made focus lens0.0 T3 steamtech tinker [Normal] Steamtech Attachable to head When attached: ---------- misc Infravis +7 Sight +2 See.Stealth +15 See.Invis +15 Tinkers can be attached to normal items to improve them with steam power! |
Demonic Soul0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
[vs. cleansing dwarven-steel torque of clear mind [power 2] (21 cooldown) (Tool)]Bizzare Contraption 2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+9 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
[vs. cleansing dwarven-steel torque of clear mind [power 2] (21 cooldown) (Tool)]Glitterravage (dig speed 19 turns) 3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +1 Wil dps ---------- Res.pen +5% light ----- def ----- Resists +3% light +6% fire Max.HP +24.00 ---------- misc Max.stam +16.00 Light +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 25 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. cleansing dwarven-steel torque of clear mind [power 2] (21 cooldown) (Tool)]Gunyhad [power 105] (13 cooldown) 2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Res.pen +5% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 28 ----- def ----- Mind.save +6 (+2 eff.) ---------- misc Psi/ret +0.08 Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 126 physical damage Puts all charms on 13 cooldown 100% to increase all damage by 11% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
[vs. cleansing dwarven-steel torque of clear mind [power 2] (21 cooldown) (Tool)]elm totem of stinging 'Elenodraleg' [power 122] (13 cooldown) 2.0 T1 totem charm [Rare] Nature While equipped: ----- def ----- Resists +5% arcane Poison- +10% ---------- misc Psi/ret +0.16 Max.hate +2.00 See.Invis +3 Sting an enemy dealing 122 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 cooldown 100% to reduce fatigue by 20% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
[vs. cleansing dwarven-steel torque of clear mind [power 2] (21 cooldown) (Tool)]dragonbone totem of thorny skin 'Dusktitan' [power 79] (17 cooldown) 2.0 T5 totem charm [Random Unique] Nature While equipped: dps ---------- Crit.mult +10.00% Dmg.mod +9% arcane Res.pen +5% blight On Hit (Melee): * 20% chance to reduce damage dealt by 23% Harden the skin for 7 turns increasing armour by 79 and armour hardiness by 70% Puts all charms on 17 cooldown 100% to heal for 75. 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
[vs. cleansing dwarven-steel torque of clear mind [power 2] (21 cooldown) (Tool)]Glintfist the ash wand of lightning storm [power 176] (13 cooldown) 2.0 T2 wand charm [Rare] Arcane While equipped: dps ---------- Res.pen +25% light +10% arcane ----- def ----- Resists +15% lightning +20% light Create a radius 3 storm for 5 turns. Each turn, creatures within take 37 lightning damage and will be dazed for 1 turn (186 total damage) Puts all charms on 13 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Haski the Halfling Skirmisher level 25
2nd Wintertide 123rd year of Ascendancy at 19:04 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Haski the Halfling Skirmisher level 21
58th Haze 122nd year of Ascendancy at 03:16 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Haski the Halfling Skirmisher level 21
55th Haze 122nd year of Ascendancy at 21:59 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Haski the Halfling Skirmisher level 10
4th Dusk 122nd year of Ascendancy at 06:22 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Haski the Halfling Skirmisher level 20
66th Dusk 122nd year of Ascendancy at 18:26 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Haski the Halfling Skirmisher level 30
60th Regrowth 123rd year of Ascendancy at 08:38 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Haski the Halfling Skirmisher level 21
6th Haze 122nd year of Ascendancy at 10:42 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Haski the Halfling Skirmisher level 12
34th Dusk 122nd year of Ascendancy at 21:59 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Haski the Halfling Skirmisher level 9
9th Flare 122nd year of Ascendancy at 10:19 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Haski the Halfling Skirmisher level 11
26th Dusk 122nd year of Ascendancy at 12:12 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Haski the Halfling Skirmisher level 28
34th Regrowth 123rd year of Ascendancy at 15:27 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Haski the Halfling Skirmisher level 18
57th Dusk 122nd year of Ascendancy at 03:29 see stats
Log
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 1 turns (stop reason: dialog is displayed).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a next level here (press '' or right click to use).
Ran for 122 turns (stop reason: at exit).
--------------------------------
There is a next level here (press '' or right click to use).
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Haski deactivates Counter Shot.
Haski activates Counter Shot.
Haski deactivates Bombardment.
Haski activates Bombardment.
Haski deactivates Trained Reactions.
Haski activates Trained Reactions.
Haski deactivates Pace Yourself.
Haski activates Pace Yourself.
Haski deactivates Insidious Poison.
Haski activates Insidious Poison.
Haski deactivates Apply Poison.
Haski activates Apply Poison.
Haski uses Create Tinker.
Haski uses Create Tinker.
Created tinker: stralite back support
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You attach stralite back support to your Mighty Girdle .













































































































































