Syll the level 5 Dwarf Writhing One by Bakum

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexFemale
RaceDwarf
ClassWrithing One
Level / Exp5 / 81%
Sizemedium
Lifes / Deaths

Primary Stats

Strength19 (base 15)
Dexterity10 (base 10)
Constitution16 (base 13)
Magic24 (base 26)
Willpower13 (base 10)
Cunning10 (base 10)

Resources

Life215/215
Insanity0/100
Healing Factor1.0545771506545
Regeneration0.26364428766363

Speed

Mental0%
Attack0%
Movement+11.093867610317%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage24
Accuracy31
Crit Chance2%
APR2
Speed1.00

Offense: Spell

Spellpower25
Crit Chance1%
Speed1

Offense: Mind

Mindpower13
Crit Chance1%
Speed1

Offense: Damage Bonus

Lightning+3%
All0%

Defense: Base

Armour (hardiness)13 (30%)
Defense10
Ranged Defense10
Fatigue8
Physical Save12
Spell Save18
Mental Save13

Defense: Resistances

Lightning+ 6%( 70%)
Cold+ 5%( 70%)
Darkness+ 5%( 70%)
Blight+ 5%( 70%)
Physical+ 15%( 70%)
Fire+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Disarm Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Demented / Controlled horrors1.30
1/5
0/5
0/5
0/5
Demented / Tentacles1.30
2/5
2/5
0/5
0/5
Demented / Path of horror1.30
1/5
1/5
0/5
0/5
Demented / Horrific body1.30
1/5
0/5
0/5
0/5
Demented / Disfigured face1.30
1/5
0/5
0/5
0/5

Generic Talents

Race / Dwarf1.00
1/5
0/5
0/5
0/5
Cunning / Survival1.30
0/5
0/5
0/5
0/5
Demented / Beyond sanity1.30
2/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
2/5
1/5
0/5

Effects

talent

Quests

active
done

Equipment

Tool
On feet
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Log


Resting starts...

You are yanked out of this place!

Rested for 40 turns (stop reason: dialog is displayed).


Syll wears (replacing
iron mail armour (2 def, 4 armour)): Spinal Cage (5 def, 8 armour).

You gain 5.00 gold from the transmogrification of
elm totem of summon tentacle [power 95] (25 cooldown).
You gain 5.00 gold from the transmogrification of
elm totem of stinging [power 110] (15 cooldown).
You gain 0.02 gold from the transmogrification of
brass lantern.
You gain 0.02 gold from the transmogrification of
brass lantern.
You gain 0.10 gold from the transmogrification of
rough leather cap (0 def, 1 armour).
You gain 0.10 gold from the transmogrification of
rough leather cap (0 def, 1 armour).
You gain 1.37 gold from the transmogrification of
prismatic rough leather armour of temporal resistance (3 def, 2 armour).
You gain 2.52 gold from the transmogrification of
balanced iron waraxe (12-16 power, 2 apr).
You gain 0.75 gold from the transmogrification of
arcing iron greatsword (18-28 power, 1 apr).
You gain 1.77 gold from the transmogrification of
iron greatmaul of dampening (18-26 power, 1 apr).
You gain 0.75 gold from the transmogrification of
acidic iron greatmaul (16-23 power, 1 apr).
You gain 2.04 gold from the transmogrification of
iron battleaxe of paradox (13-20 power, 1 apr).
You gain 0.25 gold from the transmogrification of
elm vilestaff (10-12 power, 2 apr, acid element).
You gain 0.05 gold from the transmogrification of
copper ring.
You gain 0.05 gold from the transmogrification of
copper ring.
You gain 1.00 gold from the transmogrification of
wild infusion (res 15%; mental; dur 2; cd 10).
You gain 0.80 gold from the transmogrification of
regeneration infusion (heal 102; 12 cd).
You gain 1.14 gold from the transmogrification of
healing infusion of the psychic (heal 73; cd 15).
You feel very confident walking into this place.
Saving game...

Saving done.

Saving game...

Saving done.