









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Items Vault 1.7.0Donators/Buyers bonus! Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Lumberjack on the Map 1.7.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Always Transmogrify 1.6.0Removes the transmogrify confirmation dialogue box and additionally allows tagged objects to be transmogrified. |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Thalore |
| Class | Mindslayer |
| Level / Exp | 7 / 91% |
| Size | medium |
| Lifes / Deaths | Killed by Glerewe the warg at level 7 on the 2nd Mirth 122nd year of Ascendancy at 23:33 / 1 |
Primary Stats
| Strength | 13 (base 11) |
| Dexterity | 14 (base 10) |
| Constitution | 13 (base 10) |
| Magic | 8 (base 10) |
| Willpower | 32 (base 30) |
| Cunning | 22 (base 19) |
Resources
| Life | -62/208 |
| Psi | 7/122 |
| Healing Factor | 1.1383363011315 |
| Regeneration | 0.9675858559618 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 5 |
| See Stealth | 22.531537443297 |
| See Invisible | 22.531537443297 |
Offense: Mainhand
| Damage | 27 |
| Accuracy | 29 |
| Crit Chance | 9% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 24 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Penetration
| Light | +5% |
| Lightning | +15% |
Defense: Base
| Armour (hardiness) | 9 (30%) |
| Defense | 18 |
| Ranged Defense | 18 |
| Fatigue | 6 |
| Physical Save | 18 |
| Spell Save | 17 |
| Mental Save | 18 |
Defense: Resistances
| Arcane | + 5%( 70%) |
| Darkness | + 3%( 70%) |
| Light | + 3%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 135 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Psionic / Absorption | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Augmented striking | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Psionic / Voracity | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Focus | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Projection | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Psi-fighting | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Augmented mobility | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You must explore the Heart of the Gloom. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| Psionic focus | iron greatsword (16-26 power, 1 apr)3.0 Encumbrance T1 greatsword 2H weapon [Normal] Weapon Damage 16.0 - 25.6 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +1 Critical Rate +2.5% Attack Speed 100% Massive two-handed swords. |
| Light source | brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | rough leather cap of constitution (+2) (0 def, 1 armour)2.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats +2 Con defense ------ Armor +1 Fatigue +1% A cap made of leather. |
| Tool | iron torque of mindblast [power 105] (15 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 105 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Tachik the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +3 Cun +1 Dex offense ------ Physical Crit +1.0% Ignore Armor +2 defense ------ Defense +6 (+4 eff.) other ------- Max stamina +30.00 Rings make your fingers look great! |
| Around waist | Aerath the Shinespar1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: offense ------ When Hit 2 cold defense ------ Resistance +3% light Spell save +3 (+3 eff.) Life Regen +0.60 Healmod +11% other ------- Light +3 A belt that goes around your waist. |
| In main hand | flaming iron battleaxe of massacre (24-35 power, 1 apr)3.0 Encumbrance T1 battleaxe 2H weapon [Ego] Arcane/Master Weapon Damage 23.5 - 35.2 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +4.5% Attack Speed 100% On-Hit, radius 1 +7 fire Massive two-handed battleaxes. |
| On feet | pair of rough leather boots 'Malamnir' (0 def, 3 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +1 Wil offense ------ Spellpower +20 (+10 eff.) defense ------ Armor +3 Resistance +3% darkness other ------- Vim-on-crit +1.00 Infravision +2 A pair of boots made of leather. |
| Cloak | Glimmerclamor (7 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: offense ------ Ignore resists +5% light defense ------ Defense +7 (+4 eff.) Physical save +9 (+5 eff.) Unlife -60.00 life other ------- Light +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Stormsting (3 def, 2 armour)9.0 Encumbrance T1 light armor [Rare] Nature While equipped: offense ------ Mindpower +5 (+2 eff.) Ignore resists +15% lightning defense ------ Armor +2 Defense +3 (+2 eff.) Fatigue +6% Resistance +5% arcane Life +21.00 other ------- EQ when Hit +0.04 A suit of armour made of leather. |
Inventory
Kor's Fall (10-12 power, 0 apr, darkness element)5.0 Encumbrance T1 staff 2H weapon Reqs Mag 25 [Unique] Arcane Weapon Damage 10.0 - 12.0 Physical Uses 110% Mag Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +1.5% Attack Speed 100% While equipped: offense ------ Spell Crit +8% Spellpower +7 (+3 eff.) Damage +10% acid +10% fire +10% darkness +10% blight other ------- See Invis +2 Talents +1 Command Staff Masteries +0.10 Corruption/Bone Bone Spear: Effective talent level: 3.0 Power cost 6 out of 6/6. Range 10 Cooldown: 10 Travel.spd instantaneous Is: a spell Description: Conjures up a spear of bones, doing 86.77 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (174). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
mossy mindstar 'Furnaceglamour' (2-3 power, 12 apr, mind damage)3.0 Encumbrance T1 mindstar 1H weapon [Rare] Nature Weapon Damage 2.5 - 2.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Mind Crit +1% Physical Power +5 (+3 eff.) Mindpower +2 (+1 eff.) defense ------ Defense +10 (+6 eff.) Resistance +3% fire Physical save +12 (+7 eff.) Spell save +2 (+2 eff.) Mind save +2 (+2 eff.) other ------- EQ when Hit +0.70 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
iron mail armour 'Kindlewend' (2 def, 4 armour)14.0 Encumbrance T1 heavy armor Reqs - Heavy armour training ,Str 14 [Rare] Master While equipped: Stats +2 Str offense ------ Physical Crit +1.0% Damage +3% fire Ignore resists +15% physical defense ------ Armor +4 Defense +2 (+2 eff.) Fatigue +12% Resistance +16% acid A suit of armour made of mail. |
Aerosta (6 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: defense ------ Defense +6 (+4 eff.) Resistance +3% darkness +5% arcane Crit Resistance 15.00% Physical save +6 (+4 eff.) Disarm Resist +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Mayumibeth the Phoenixhunt (6 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: offense ------ Damage +3% cold Ignore resists +10% fire On-Hit (Melee): * 10% chance to reduce all saves and defense by 19 defense ------ Defense +6 (+4 eff.) Resistance +6% fire Physical save +6 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Islilrarin (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +1 Mag defense ------ Armor +1 Fatigue -5% Resistance +3% fire Physical save +6 (+4 eff.) Teleport Resist +20% other ------- Encumbrance +20 A pair of boots made of leather. |
Glittershaper the pair of iron boots (0 def, 3 armour)3.0 Encumbrance T1 feet armor Reqs - Heavy armour training [Rare] Arcane While equipped: offense ------ Spellpower +4 (+2 eff.) Ignore resists +20% acid +5% cold defense ------ Armor +3 Fatigue +2% other ------- Light +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Sootwind (0 def, 3 armour)3.0 Encumbrance T1 head armor Reqs - Heavy armour training [Rare] Nature While equipped: offense ------ When Hit 4 darkness defense ------ Armor +3 Fatigue +5% Resistance +10% lightning +5% temporal +3% mind Unlife -60.00 life other ------- Psi when Hit +0.04 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Syll the Thalore Mindslayer level 7
2nd Mirth 122nd year of Ascendancy at 23:25 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Syll the Thalore Mindslayer level 6
79th Pyre 122nd year of Ascendancy at 07:07 see stats
Log
Deadly Poison from Voretha the dire wolf hits Syll for (4 to psi shield), 6 nature (6 total damage).
Melee retaliation hits Voretha the dire wolf for 2 cold, 2 cold (4 total damage).
Syll's Beyond the Flesh hits Glerewe the warg for 33 physical, 8 physical, 8 fire (49 total damage).
Melee retaliation hits Glerewe the warg for 2 cold damage.
Glerewe the warg hits Syll for (10 to psi shield), 14 physical, (1 to psi shield), 1 nature (16 total damage).
Personal New Achievement: That was close (Insane (Roguelike) difficulty)!
Syll hits Voretha the dire wolf for 38 physical damage.
Syll hits Forest troll for 10 fire damage.
Syll killed Voretha the dire wolf!
Melee retaliation hits Glerewe the warg for 2 cold damage.
Glerewe the warg hits Syll for (10 to psi shield), 15 physical, (1 to psi shield), 1 nature (17 total damage).
Deadly Poison from Voretha the dire wolf hits Syll for (4 to psi shield), 6 nature (6 total damage).
Syll's Beyond the Flesh hits Forest troll for 39 physical, 8 physical, 13 fire (60 total damage).
Glerewe the warg performs a melee critical strike against Syll!
Melee retaliation hits Glerewe the warg for 2 cold damage.
Glerewe the warg hits Syll for (15 to psi shield), 23 physical, (1 to psi shield), 1 nature (24 total damage).
Syll is no longer poisoned.
Glerewe the warg uses Warshout.
Syll wanders around!
Syll feels pain again.
Talent Thermal Strike is ready to use.
Syll's Beyond the Flesh hits Glerewe the warg for 23 physical, 8 physical, 8 fire (39 total damage).
Melee retaliation hits Glerewe the warg for 2 cold damage.
Glerewe the warg hits Syll for (12 to psi shield), 18 physical, (1 to psi shield), 2 nature (20 total damage).
Syll the level 7 thalore mindslayer was slimed to death by Glerewe the warg on level 2 of Trollmire.
































































