













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Items Vault 1.7.0Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Lumberjack on the Map 1.7.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Select First Escort 1.7.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Always Transmogrify 1.6.0Removes the transmogrify confirmation dialogue box and additionally allows tagged objects to be transmogrified. |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Halfling |
| Class | Rogue |
| Level / Exp | 37 / 45% |
| Size | small |
| Lifes / Deaths | Killed by Yvelralaith the master vampire at level 37 on the 75th Pyre 123rd year of Ascendancy at 18:12 / 2Killed by Yvelralaith the master vampire at level 37 on the 75th Pyre 123rd year of Ascendancy at 18:59 |
Primary Stats
| Strength | 31 (base 13) |
| Dexterity | 99 (base 60) |
| Constitution | 41 (base 28) |
| Magic | 33 (base 12) |
| Willpower | 22 (base 10) |
| Cunning | 70 (base 60) |
Resources
| Life | -32/1127 |
| Stamina | 106/258 |
| Healing Factor | 1.7781403954778 |
| Regeneration | 18.581567132743 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -2.2204460492503E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 7 |
| See Stealth | 61.052663132548 |
| See Invisible | 67.052663132548 |
Offense: Mainhand
| Damage | 93 |
| Accuracy | 67 |
| Crit Chance | 42% |
| APR | 33 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 39 |
| Accuracy | 67 |
| Crit Chance | 37% |
| APR | 19 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 26 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Mind
| Mindpower | 45 |
| Crit Chance | 26% |
| Speed | 1 |
Offense: Damage Bonus
| Fire | +8% |
| All | +2% |
| Physical | +10% |
| Cold | +17% |
| Nature | +73% |
Offense: Damage Penetration
| Lightning | +10% |
| Light | +35% |
| Darkness | +10% |
| Nature | +95% |
| Physical | +10% |
| Mind | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 16 (53.292302510663%) |
| Defense | 65 |
| Ranged Defense | 65 |
| Fatigue | 0 |
| Physical Save | 53 |
| Spell Save | 40 |
| Mental Save | 41 |
Defense: Resistances
| Acid | + 29%( 70%) |
| Physical | + 28%( 70%) |
| Cold | + 36%( 70%) |
| All | + 27%( 70%) |
| Darkness | + 29%( 70%) |
| Light | + 38%( 70%) |
| Temporal | + 29%( 70%) |
| Mind | + 29%( 70%) |
| Lightning | + 42%( 70%) |
| Fire | + 33%( 70%) |
| Nature | + 63%( 70%) |
Defense: Immunities
| Pinning Resistance | 30% |
| Confusion Resistance | 39% |
| Disarm Resistance | 29% |
| Instadeath Resistance | 100% |
| Silence Resistance | 10% |
Inscriptions (4/5)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 308 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 22% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 35 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 8 turns. While Heroism is active, you will only die when reaching -606 life. The duration and life will increase by 1% for every 1% life you have lost (currently 1229 life, 16 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 12% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. |
Class Talents
| Cunning / Artifice | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Stealth | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Duelist | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Technique / Throwing knives | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 5/5 |
| Technique / Mobility | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cunning / Lethality | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffIn its remains, you found a strange staff. It radiates power and danger and you dare not use it yourself. You should bring it to the elders of Last Hope in the southeast. | active |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by Porithra the degenerated skeleton warrior. Escort: lost defiler (level 2 of Dreadfell) | failed |
You failed to protect the lost defiler from death by Cyrorinn the skeleton archer. Escort: lost defiler (level 4 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by Belogadhekira the great wolf. Escort: repented thief (level 2 of Daikara) | failed |
You successfully escorted the temporal explorer to the recall portal on level 6 of Dreadfell. Escort: temporal explorer (level 6 of Dreadfell)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 342. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of precision without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Barkire the pair of hardened leather boots (0 def, 7 armour)2.0 Encumbrance T3 feet armor [Rare] Master While equipped: offense ------ Physical Crit +5.0% Damage +9% nature +15% cold Ignore resists +20% nature Accuracy +10 (+3 eff.) defense ------ Armor +7 Resistance +12% cold other ------- Infravision +2 A pair of boots made of leather. |
| Light source | Hellsthorn the brass lantern2.0 Encumbrance T1 lite [Rare] Arcane While equipped: offense ------ Damage +6% fire When Hit 11 fire defense ------ Resistance +3% acid +6% fire Crit Resistance 5.00% Physical save +6 (+2 eff.) Life +80.00 Pinning Resist +10% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | iron helm 'Prismraze' (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Dex offense ------ Ignore resists +20% light defense ------ Armor +3 Fatigue +5% Resistance +3% mind +3% temporal Crit Resistance 5.00% Life +40.00 Life Regen +4.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Emota the Willowspawner (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Master While equipped: Stats +8 Str +2 Dex +3 Con offense ------ Ignore resists +25% nature defense ------ Armor +2 Resistance +15% light Physical save +20 (+6 eff.) Spell save +8 (+3 eff.) Mind save +6 (+2 eff.) Disarm Resist +29% other ------- See Invis +6 Unarmed combat: Weapon Damage 15.5 - 17.1 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-hit +11 physical On Hit: 10% Juggernaut 1 Juggernaut: (Instant) Puts all charms on 15 turn cooldown Effective talent level: 3.5 Power cost 15 out of 30/30. Range melee/personal Cooldown: 40 Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 29% and provides a 16% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | powerful stralite torque of psionic shield [power 111] (11/13 cooldown)2.0 Encumbrance T4 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 111 for 5 turns Puts all charms on 13 turn cooldown 100% to increase all damage by 18% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Cleanseparry the stralite ring0.1 Encumbrance T4 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +11 Mag offense ------ Damage +15% nature Ignore resists +25% nature When Hit 4 nature defense ------ Spell save +22 (+8 eff.) Mind save +9 (+3 eff.) Confus Resist +39% Rings make your fingers look great! |
| On fingers | Ring of Growth0.1 Encumbrance T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil offense ------ Damage +8% nature +8% physical defense ------ Resistance +10% nature Physical save +8 (+2 eff.) Life Regen +3.00 Healmod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| Around neck | gold amulet 'Blastbutcher'0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats +4 Con offense ------ Critical power +10.00% Mindpower +20 (+6 eff.) Ignore resists +10% lightning +15% light +10% mind defense ------ Resistance +21% lightning Physical save +13 (+4 eff.) Mind save +6 (+2 eff.) Life +57.00 Life Regen +3.00 Amulets make your neck look great! |
| In main hand | Shantiz the Stormblade (15-20 power, 20 apr)1.0 Encumbrance T3 dagger 1H weapon [Unique] Nature Weapon Damage 15.0 - 19.5 Physical Uses 100% Dex, 0% Cun Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +10.0% Attack Speed 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex defense ------ Slow Projectiles +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
| Around waist | Fularuihir1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +9 Str +7 Dex +3 Wil +3 Cun offense ------ Ignore resists +10% physical Ignore Armor +3 defense ------ Armor +4 Defense +20 (+5 eff.) Physical save +11 (+3 eff.) Spell save +12 (+4 eff.) Mind save +11 (+4 eff.) other ------- Max stamina +20.00 A belt that goes around your waist. |
| In off hand | Tarrukalthodin the steel dagger (12-15 power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Rare] Arcane Weapon Damage 11.5 - 15.0 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-Hit, radius 1 +20 acid +7 fire While equipped: defense ------ Resistance +2% physical Life +40.00 Healmod +20% Disease Resist +20% Silence Resist +10% Pinning Resist +20% Sharp, short and deadly. |
| Cloak | cashmere cloak 'Ichorwend' (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +4 Cun +4 Dex offense ------ Damage +9% nature Ignore resists +10% darkness +15% nature Accuracy +5 (+2 eff.) Ignore Armor +6 On-Hit (Melee): * 20% chance to slow global speed by 55% defense ------ Defense +2 (+0 eff.) Resistance +3% fire +15% nature +3% darkness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Evermoss Robe (12 def, 0 armour)2.0 Encumbrance T4 cloth armor [Unique] Nature While equipped: Stats +5 Wil offense ------ Mind Crit +5% Mindpower +12 (+4 eff.) Damage +30% nature Ignore resists +10% nature When Hit 35 nature slow defense ------ Defense +12 (+3 eff.) Resistance +25% nature +13% all Physical save +15 (+5 eff.) Life Regen +0.20 Healmod +15% other ------- Masteries +0.30 Wild-gift/Moss This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
Inventory
wild infusion of the psychic (res 26%; magical; dur 3; cd 15)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 26% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
blink rune (range 6; phase 16; cd 13)0.1 Encumbrance T1 rune scroll [Normal] Arcane When inscribed on your body: Range 6 Cooldown: 13 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 16%, your defense is increased by 16 and all your resistances by 16%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (238.00 temporal damage, removed from time 4 turns)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Range 6 Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 242.76 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune (regen 1319% over 10 turns; mana 66; cd 17)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1319% for 10 turns (0 total) and instantly restoring 66 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 60; cd 18)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 60 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Aredhewyn the steel amulet0.1 Encumbrance T2 amulet jewelry [Random Unique] Nature While equipped: Stats +4 Str +2 Dex +1 Mag +5 Cun +2 Con defense ------ Resistance +12% fire +12% cold Amulets make your neck look great! |
Voidburst the stralite amulet0.1 Encumbrance T4 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Mag offense ------ Spell Crit +7% Spellpower +8 (+4 eff.) Damage +11% acid +18% temporal +12% fire +11% lightning +13% cold Ignore resists +10% darkness When Hit 2 darkness defense ------ Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Masteries +0.32 Cunning/Lethality Amulets make your neck look great! |
Adeth0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +2 Str +5 Cun +8 Con offense ------ On-Hit (Melee): * 20% chance to reduce armor by 25% defense ------ Defense +6 (+1 eff.) Rings make your fingers look great! |
Boltreeve0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: offense ------ Damage +9% cold +6% temporal When Hit 4 lightning defense ------ Resistance +6% lightning +3% cold Life Regen +2.00 Stun Resist +23% Rings make your fingers look great! |
copper ring 'Hazenail'0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +4 Cun +4 Dex offense ------ Damage +3% cold Accuracy +11 (+3 eff.) defense ------ Resistance +3% acid +3% light Blind Resist +10% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Rings make your fingers look great! |
Malilen the steel ring0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +1 Dex +3 Mag +4 Wil +8 Cun offense ------ Physical Crit +3.0% Physical Power +11 (+4 eff.) Spellpower +10 (+5 eff.) Mindpower +15 (+5 eff.) Ignore Armor +2 Rings make your fingers look great! |
gold onyx ring0.1 Encumbrance T3 ring jewelry [Ego+] Master While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con offense ------ Accuracy +10 (+3 eff.) Ignore Armor +9 defense ------ Defense +10 (+2 eff.) Disengage: Puts all charms on 5 turn cooldown Effective talent level: 4.5 Power cost 5 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 194% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
savage's gold ring0.1 Encumbrance T3 ring jewelry [Ego+] Master While equipped: Stats +1 Con defense ------ Spell save +12 (+4 eff.) other ------- Max stamina +16.00 Rings make your fingers look great! |
stralite ring 'Alundur'0.1 Encumbrance T4 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +11 Mag +9 Wil +5 Cun offense ------ Spellpower +53 (+22 eff.) Damage +12% mind +9% arcane defense ------ Resistance +12% mind other ------- Vim-on-crit +1.00 Rings make your fingers look great! |
Burnblight (20-24 power, 4 apr, darkness element)5.0 Encumbrance T3 staff 2H weapon [Rare] Arcane Weapon Damage 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +3 Mag offense ------ Spell Crit +9% Mind Crit +4% Spellpower +9 (+5 eff.) Damage +6% fire +20% darkness +15% mind Ignore resists +20% fire When Hit 8 arcane defense ------ Physical save +11 (+3 eff.) Spell save +6 (+2 eff.) Mind save +10 (+4 eff.) other ------- Max mana +40.00 Max psi +20.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Glintbolt the yew magestaff (20-24 power, 4 apr, arcane element)5.0 Encumbrance T3 staff 2H weapon [Rare] Master Weapon Damage 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +13% Critical power +14.00% Spellpower +9 (+5 eff.) Spellpower/crit +10 Damage +18% blight +9% cold +20% arcane +27% light Ignore resists +40% acid other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Staff of Absorption7.0 Encumbrance staff 2H weapon Reqs Mag 40 [Plot Item] Unknown Weapon Damage 30.0 - 33.0 Arcane Uses 100% Mag Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +4 While equipped: offense ------ Spell Crit +10% Spellpower +20 (+10 eff.) Accuracy +20 (+5 eff.) Absorb energies. Uses 497 power out of 1000/1000 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. |
Drake's Bane (45-68 power, 21 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Unique] Master Weapon Damage 45.0 - 67.5 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +21 Critical Rate +2.0% Attack Speed 100% Damage Against +25% Dragon While equipped: Stats +6 Str defense ------ Resist Against +25% Dragon Physical save +9 (+3 eff.) Stun Resist +20% Knockbk Resist +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
Cyreriatta the dwarven-steel battleaxe (31-46 power, 2 apr)3.0 Encumbrance T3 battleaxe 2H weapon [Rare] Arcane Weapon Damage 31.0 - 46.5 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% On-Hit, radius 1 +20 acid On Hit: * 20% chance to reduce armor by 25% * 25% chance for lightning to strike from the target to a second target dealing 43 damage While equipped: Stats +2 Con +6 Mag offense ------ Spell Crit +4% Damage +12% blight On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 15 Massive two-handed battleaxes. |
balanced dwarven-steel battleaxe of ruin (31-46 power, 2 apr)3.0 Encumbrance T3 battleaxe 2H weapon [Ego+] Master Weapon Damage 31.0 - 46.5 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% While equipped: offense ------ Physical Crit +10.0% Critical power +24.00% Accuracy +16 (+4 eff.) Ignore Armor +13 defense ------ Defense +16 (+4 eff.) Disarm Resist +41% Massive two-handed battleaxes. |
Chargereign the voratun battleaxe (58-88 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon Reqs Str 48 [Random Unique] Master Weapon Damage 58.5 - 87.8 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On Hit: * 10 arcane resource burn While equipped: Stats +7 Con offense ------ Physical Power +12 (+4 eff.) Ignore resists +30% physical Accuracy +40 (+10 eff.) Ignore Armor +9 On-Hit (Melee): * 20% chance to slow global speed by 55% defense ------ Defense +16 (+4 eff.) Resistance +6% acid +5% arcane +9% lightning Disarm Resist +111% Massive two-handed battleaxes. |
dwarven-steel greatsword 'Cindershear' (38-61 power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon [Rare] Nature Weapon Damage 38.0 - 60.8 Physical Uses 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-crit, radius 2 +12 fire On Hit: * 20 arcane resource burn While equipped: Stats +12 Con +14 Wil offense ------ When Hit 6 fire defense ------ Resistance +3% fire +6% light +12% nature Life +31.00 Massive two-handed swords. |
plaguebringer's dwarven-steel greatsword of ruin (38-61 power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon [Ego++] Arcane/Master Weapon Damage 38.0 - 60.8 Physical Uses 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-hit +17 blight On Hit: 20% Epidemic 3 On Hit: * 19% chance to reduce strength, dexterity, and constitution by 15 While equipped: offense ------ Physical Crit +10.0% Critical power +27.00% Ignore Armor +12 defense ------ Disease Resist +25% Massive two-handed swords. |
Brodigar (17-24 power, 3 apr)3.0 Encumbrance T2 longsword 1H weapon [Rare] Arcane Weapon Damage 17.0 - 23.8 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On Hit: 20% Curse of Impotence 2 While equipped: Stats +2 Wil +15 Mag offense ------ Critical power +20.00% defense ------ Spell save +15 (+5 eff.) other ------- Vim-on-crit +2.00 Sharp, long, and deadly. |
Winterhack the dwarven-steel longsword (24-33 power, 4 apr)3.0 Encumbrance T3 longsword 1H weapon [Rare] Arcane Weapon Damage 23.5 - 32.9 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% On-Hit, radius 1 +8 cold +13 fire On-crit, radius 2 +16 mind +12 temporal While equipped: offense ------ Mind Crit +2% When Hit 6 mind other ------- EQ when Hit +0.24 Max psi +50.00 Sharp, long, and deadly. |
enhanced dwarven-steel longsword of massacre (34-48 power, 4 apr)3.0 Encumbrance T3 longsword 1H weapon [Ego+] Nature/Master Weapon Damage 34.0 - 47.6 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +7 Str +6 Dex +6 Mag +4 Wil +5 Cun +6 Con Sharp, long, and deadly. |
Velytha the voratun longsword (43-60 power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon Reqs Str 48 [Rare] Nature Weapon Damage 43.0 - 60.2 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% While equipped: Stats +6 Str +9 Dex +7 Mag +9 Wil +6 Cun +10 Con offense ------ Accuracy +30 (+8 eff.) Ignore Armor +4 defense ------ Resistance +6% fire +2% physical Unlife -80.00 life Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Sharp, long, and deadly. |
balanced dwarven-steel waraxe of torment (20-27 power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon [Ego+] Master/Psionic Weapon Damage 19.5 - 27.3 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: offense ------ Accuracy +9 (+3 eff.) defense ------ Defense +5 (+1 eff.) Disarm Resist +26% One-handed war axes. |
chilling stralite waraxe of rage (34-48 power, 5 apr)3.0 Encumbrance T4 waraxe 1H weapon Reqs Str 35 [Ego+] Arcane/Master Weapon Damage 34.0 - 47.6 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% On-hit +16 cold While equipped: Stats +4 Str offense ------ Damage +7% physical Accuracy +11 (+3 eff.) One-handed war axes. |
Umbral Razor (25-32 power, 10 apr)1.0 Encumbrance T2 dagger 1H weapon [Unique] Arcane Weapon Damage 25.0 - 32.5 Physical Uses 50% Cun, 50% Dex, 15% Mag Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +9.0% Attack Speed 100% Damage Conversion 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4 Cun +4 Mag offense ------ Damage +5% darkness Ignore resists +10% darkness defense ------ Resistance +10% darkness Stealth +10 Invoke Darkness: Effective talent level: 4.5 Power cost 10 out of 20/20. Range 10 Cooldown: 3 Travel.spd 2000% of base Is: necromancy and a spell Description: Conjures up a beam of darkness, doing 88.56 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Spelldrinker (27-35 power, 8 apr)1.0 Encumbrance T3 dagger 1H weapon [Unique] Arcane Weapon Damage 27.0 - 35.1 Physical Uses 35% Cun, 20% Mag, 55% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +8 Critical Rate +9.0% Attack Speed 100% On Hit: 15% Disperse Magic 1 On Hit: * steals up to 50 mana from the target While equipped: Stats +6 Cun +6 Mag defense ------ Resistance +12% arcane Spell save +12 (+4 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
Swordbreaker (25-32 power, 20 apr)1.0 Encumbrance T3 dagger 1H weapon [Unique] Master Weapon Damage 25.0 - 32.5 Physical Uses 50% Dex, 50% Cun Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +15.0% Attack Speed 111% On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex defense ------ Hardiness +20% Defense +15 (+3 eff.) Physical save +15 (+5 eff.) Disarm Resist +50% other ------- Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
dwarven-steel dagger 'Darkjam' (19-25 power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon [Rare] Arcane Weapon Damage 19.0 - 24.7 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-Hit, radius 1 +8 darkness +20 acid On-crit, radius 2 +8 acid On Hit: * 20% chance to reduce damage dealt by 23% While equipped: Stats +5 Mag +6 Wil offense ------ Spellpower +9 (+5 eff.) On-Hit (Melee): * 20% chance to reduce damage dealt by 23% defense ------ Crit Resistance 10.00% other ------- Light +2 Sharp, short and deadly. |
pulsing mindstar 'Mayusevena' (13-14 power, 32 apr, mind damage)3.0 Encumbrance T4 mindstar 1H weapon Reqs Wil 35 [Random Unique] Nature Weapon Damage 13.0 - 14.3 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +4 Str +4 Dex +3 Mag +6 Wil +6 Cun +4 Con offense ------ Mind Crit +5% Mindpower +14 (+4 eff.) On-Hit 11 lightning Damage +15% lightning +9% blight Ignore resists +16% lightning defense ------ Resistance +13% lightning Healmod +23% Heal-on-summon +50 other ------- Max psi +40.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
yew longbow 'Adynne'4.0 Encumbrance T3 longbow 2H weapon [Random Unique] Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +8 While equipped: Stats +11 Str offense ------ Physical Power +24 (+8 eff.) Damage +9% temporal Ignore resists +12% all Accuracy +21 (+6 eff.) Ignore Armor +12 When Hit 4 temporal defense ------ Resistance +3% temporal Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Longbows are used to shoot arrows at your foes. |
Betitta (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +5 Mag +5 Wil offense ------ Spellpower +15 (+8 eff.) Damage +13% lightning +15% physical Ignore resists +10% blight defense ------ Resistance +19% lightning +15% physical +9% all other ------- Mana/turn +0.15 Psi/turn +0.10 Mana-on-crit +2.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe 'Gorebile' (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Rare] Nature While equipped: offense ------ Damage +29% nature Ignore resists +10% nature On-Hit (Melee): * 20% chance to reduce damage dealt by 23% defense ------ Resistance +12% acid +3% light +3% cold +21% nature +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
duelist's hardened leather armour of command (24 def, 15 armour)9.0 Encumbrance T3 light armor [Ego++] Master/Psionic While equipped: Stats +9 Cun +5 Dex defense ------ Armor +15 Defense +24 (+6 eff.) Fatigue +8% Mind save +11 (+4 eff.) A suit of armour made of leather. |
enlightening dwarven-steel mail armour (3 def, 8 armour)14.0 Encumbrance T3 heavy armor [Ego+] Psionic While equipped: Stats +4 Cun +5 Wil defense ------ Armor +8 Defense +3 (+0 eff.) Fatigue +12% Mind save +13 (+5 eff.) A suit of armour made of mail. |
impenetrable voratun mail armour of temporal resistance (5 def, 22 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego] Arcane/Master While equipped: defense ------ Armor +22 Defense +5 (+1 eff.) Fatigue +12% Resistance +18% temporal A suit of armour made of mail. |
dwarven-steel plate armour (0 def, 11 armour)17.0 Encumbrance T3 massive armor Reqs - Massive armour training ,Str 35 [Normal] While equipped: defense ------ Armor +11 Fatigue +22% A suit of armour made of metal plates. |
Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Rimequarry1.0 Encumbrance T1 belt armor [Rare] Arcane While equipped: Stats +5 Mag offense ------ Spellpower +20 (+10 eff.) Ignore resists +10% blight +5% cold defense ------ Resistance +6% light +6% darkness A belt that goes around your waist. |
insulating rough leather belt of resilience1.0 Encumbrance T1 belt armor [Ego] Nature/Master While equipped: defense ------ Resistance +6% fire +6% cold Life +35.00 A belt that goes around your waist. |
rough leather belt of unlife1.0 Encumbrance T1 belt armor [Ego+] Arcane While equipped: defense ------ Resistance +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
blurring hardened leather belt of carrying1.0 Encumbrance T3 belt armor [Ego] Arcane/Master While equipped: defense ------ Defense +11 (+2 eff.) Fatigue -4% Stealth +5 other ------- Encumbrance +27 A belt that goes around your waist. |
Blazequencher the linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +2 Dex offense ------ Ignore resists +5% temporal When Hit 4 fire 4 temporal On-Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) defense ------ Defense +1 (+0 eff.) Resistance +3% temporal A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Delosta (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +3 Str +5 Con defense ------ Armor +1 Resistance +3% blight +3% darkness other ------- Stamina/turn +3.00 Rush: Puts all charms on 13 turn cooldown Effective talent level: 3.2 Power cost 13 out of 25/25. Range 8 Cooldown: 24 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
pair of rough leather boots 'Daybutcher' (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Nature While equipped: offense ------ Damage +9% light +3% cold Ignore resists +15% light When Hit 2 cold defense ------ Armor +1 Resistance +6% light Life Regen +2.00 Healmod +11% A pair of boots made of leather. |
Wanderer's Rest (4 def, 0 armour)0.0 Encumbrance T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex offense ------ Move Speed +10% defense ------ Defense +4 (+1 eff.) Fatigue -10% Resistance +5% physical Pinning Resist +100% other ------- Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Effective talent level: 4.5 Power cost 10 out of 20/20. Range 6 Cooldown: 15 Travel.spd instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
blood-soaked pair of hardened leather boots of spellbinding (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego++] Arcane/Master While equipped: Stats +1 Mag offense ------ Physical Crit +5.0% Physical Power +4 (+1 eff.) Ignore Armor +7 defense ------ Armor +3 other ------- Spell cooldown 10% A pair of boots made of leather. |
stealthy pair of hardened leather boots of speed (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego] Arcane/Master While equipped: Stats +7 Lck +3 Dex offense ------ Move Speed +25% defense ------ Armor +3 Stealth +7 A pair of boots made of leather. |
Emelorerin (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +3 Cun +2 Dex offense ------ Ignore Armor +3 defense ------ Armor +3 Fatigue +2% Resistance +6% acid +6% cold Blind Resist +10% Silence Resist +10% Confus Resist +10% Stun Resist +20% Disengage: Puts all charms on 8 turn cooldown Effective talent level: 4.5 Power cost 8 out of 15/15. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 194% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of dwarven-steel boots 'Scumwoe' (20 def, 14 armour)3.0 Encumbrance T3 feet armor [Rare] Arcane While equipped: Stats +3 Dex offense ------ Spellpower +6 (+3 eff.) Damage +12% physical Ignore resists +10% nature Accuracy +10 (+3 eff.) Ignore Armor +3 defense ------ Armor +14 Defense +20 (+5 eff.) Fatigue +3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
undeterred pair of dwarven-steel boots (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Ego+] Arcane While equipped: defense ------ Armor +4 Fatigue +3% Silence Resist +25% Confus Resist +32% Stun Resist +33% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
undeterred pair of dwarven-steel boots of tirelessness (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Ego+] Arcane/Master While equipped: defense ------ Armor +4 Fatigue +3% Silence Resist +27% Confus Resist +25% Stun Resist +30% other ------- Stamina/turn +0.60 Max stamina +28.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
cinder rough leather gloves of butchering (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Ego+] Nature/Disrupt While equipped: offense ------ Physical Power +4 (+1 eff.) On-Hit 6 fire Damage +4% fire Accuracy +4 (+1 eff.) Ignore Armor +6 defense ------ Armor +1 Resistance +5% blight +5% fire Spell save +9 (+3 eff.) Unarmed combat: Weapon Damage 8.0 - 8.8 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +1.0% Attack Speed 100% On-crit, radius 2 +6 fire On Hit: 10% Fire Breath 1 On Hit: * 10% chance to slow global speed by 55% * 10% chance to reduce armor by 25% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves of strength (+3) (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Ego] Master While equipped: Stats +3 Str offense ------ Physical Power +5 (+2 eff.) defense ------ Armor +1 Unarmed combat: Weapon Damage 9.5 - 10.5 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +1.0% Attack Speed 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
alchemist's hardened leather gloves of dexterity (+3) (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego+] Arcane/Master While equipped: Stats +3 Dex +3 Mag +3 Wil offense ------ On-Hit 3 acid 5 fire 5 cold 5 lightning Accuracy +13 (+4 eff.) defense ------ Armor +2 Unarmed combat: Weapon Damage 16.5 - 18.2 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +7 Ignore Armor +3 Critical Rate +9.0% Attack Speed 100% On-hit +6 ice +4 fire +14 acid +8 lightning Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
naturalist's hardened leather gloves of dexterity (+4) (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego] Nature/Master While equipped: Stats +4 Dex offense ------ On-Hit 6 nature Damage +5% nature Accuracy +11 (+3 eff.) defense ------ Armor +2 Resistance +7% nature Unarmed combat: Weapon Damage 18.5 - 20.4 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +6 Ignore Armor +3 Critical Rate +9.0% Attack Speed 100% On-crit, radius 2 +5 nature On Hit: 10% Venomous Breath 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
stone warden's drakeskin leather gloves (0 def, 15 armour)1.0 Encumbrance T4 hands armor [Ego+] Arcane While equipped: Stats +11 Con defense ------ Armor +15 Hardiness +6% Resistance +9% physical Unarmed combat: Weapon Damage 26.5 - 29.2 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +5.0% Attack Speed 100% On Hit: 5% Stone Touch 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Glorura the Blazehacker (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Psionic While equipped: Stats +10 Mag +7 Cun +4 Con offense ------ Damage +15% lightning When Hit 10 physical defense ------ Defense +2 (+0 eff.) Mind save +10 (+4 eff.) other ------- Stamina/turn +3.00 A pointy cloth hat, very wizardly... |
champion's hardened leather cap of strength (+6) (0 def, 3 armour)2.0 Encumbrance T3 head armor [Ego+] Master While equipped: Stats +6 Str +3 Wil defense ------ Armor +3 Fatigue +3% Mind save +7 (+3 eff.) other ------- Light +1 A cap made of leather. |
hardened leather cap of ire (0 def, 3 armour)2.0 Encumbrance T3 head armor [Ego+] Master While equipped: Stats +3 Str +1 Con defense ------ Armor +3 Fatigue +3% Physical save +10 (+3 eff.) Mind save +8 (+3 eff.) Battle Cry: Puts all charms on 14 turn cooldown Effective talent level: 3.5 Power cost 14 out of 28/28. Range melee/personal Cooldown: 30 Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 6, lowering their Defense by 24 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
Betygakira the drakeskin leather cap (0 def, 5 armour)2.0 Encumbrance T5 head armor [Rare] Arcane While equipped: Stats +6 Mag +9 Wil offense ------ Spell Crit +5% Spellpower/crit +10 Damage +22% blight +19% arcane Ignore Shields +30% defense ------ Armor +5 Fatigue +5% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Vim-on-crit +2.00 Max vim +30.00 A cap made of leather. |
iron helm 'Firecut' (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +5 Dex +1 Mag offense ------ Damage +6% fire defense ------ Armor +3 Fatigue +5% Physical save +11 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Xanynne the dwarven-steel helm (0 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Arcane While equipped: Stats +5 Dex +6 Mag +6 Wil offense ------ Spell Crit +3% Damage +13% blight +11% arcane On-Hit (Melee): * 20% chance to reduce armor by 25% defense ------ Armor +4 Fatigue +4% Resistance +12% acid +2% physical +9% temporal +12% cold Mind save +3 (+1 eff.) Healmod +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
8 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 15 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Heart of Poosh5.0 Encumbrance land misc [Unique] Nature While carried: offense ------ Damage +2% all Natural balance. Uses 50 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
soldier's dwarven-steel pickaxe (dig speed 16 turns)3.0 Encumbrance T3 digger tool [Ego+] Master While equipped: Stats +2 Str defense ------ Armor +3 Defense +6 (+1 eff.) Resistance +7% physical While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (2/2)2.0 Encumbrance T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 15 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (3/3)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 101 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
iron torque of clear mind [power 1] (11/13 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 13 turn cooldown Torques are made by powerful psionics to store psionic powers. |
dwarven-steel torque of psionic shield [power 65] (11/13 cooldown)2.0 Encumbrance T3 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 65 for 5 turns Puts all charms on 13 turn cooldown Torques are made by powerful psionics to store psionic powers. |
Yarigorn [power 430] (11/8 cooldown)2.0 Encumbrance T5 torque charm [Rare] Psionic While equipped: Stats +8 Dex +6 Mag +3 Wil defense ------ Physical save +12 (+4 eff.) Confus Resist +20% Project a gust of wind in a cone knocking all creatures back 13 spaces and dealing 473 physical damage Puts all charms on 8 turn cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
Starward the yew totem of stinging [power 272] (11/8 cooldown)2.0 Encumbrance T3 totem charm [Rare] Nature While equipped: defense ------ Resistance +6% fire +2% physical +30% cold Crit Resistance 15.00% Disease Resist +20% other ------- Light +3 Sting an enemy dealing 471 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 8 turn cooldown 100% to reduce fatigue by 40% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Achievements
Can you bear it? So much bearness! (Insane (Roguelike) difficulty)
Killed Borius in the Bearscape.By Yulia the Halfling Rogue level 28
68th Regrowth 123rd year of Ascendancy at 13:39 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Yulia the Halfling Rogue level 8
13rd Haze 122nd year of Ascendancy at 07:18 see stats
Don't Poosh it! (Insane (Roguelike) difficulty)
Killed Kelad in the lost land of Poosh.By Yulia the Halfling Rogue level 29
7th Pyre 123rd year of Ascendancy at 02:34 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Yulia the Halfling Rogue level 32
52nd Pyre 123rd year of Ascendancy at 04:31 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By Yulia the Halfling Rogue level 24
57th Regrowth 123rd year of Ascendancy at 00:31 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Yulia the Halfling Rogue level 23
56th Regrowth 123rd year of Ascendancy at 21:21 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Yulia the Halfling Rogue level 33
62nd Pyre 123rd year of Ascendancy at 14:44 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Yulia the Halfling Rogue level 32
52nd Pyre 123rd year of Ascendancy at 08:30 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Yulia the Halfling Rogue level 10
21st Haze 122nd year of Ascendancy at 17:05 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Yulia the Halfling Rogue level 20
68th Haze 122nd year of Ascendancy at 14:02 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Yulia the Halfling Rogue level 30
7th Pyre 123rd year of Ascendancy at 20:15 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Yulia the Halfling Rogue level 25
58th Regrowth 123rd year of Ascendancy at 17:43 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Yulia the Halfling Rogue level 8
18th Haze 122nd year of Ascendancy at 15:21 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Yulia the Halfling Rogue level 7
3rd Haze 122nd year of Ascendancy at 17:14 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Yulia the Halfling Rogue level 22
75th Haze 122nd year of Ascendancy at 00:29 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Yulia the Halfling Rogue level 14
35th Haze 122nd year of Ascendancy at 09:56 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Yulia the Halfling Rogue level 37
75th Pyre 123rd year of Ascendancy at 18:12 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Yulia the Halfling Rogue level 36
75th Pyre 123rd year of Ascendancy at 04:56 see stats
Log
Yvelralaith the master vampire uses Flurry.
Yvelralaith the master vampire performs a melee critical strike against Yulia!
Yulia is weakened by the darkness!
Yulia is afflicted by a crippling illness!
You carry too much--you are encumbered!
Drop some of your items.
Yulia shrugs off the effect 'Dazed'!
Yvelralaith the master vampire performs a melee critical strike against Yulia!
You are no longer encumbered.
You carry too much--you are encumbered!
Drop some of your items.
Yulia is dazed!
Yvelralaith the master vampire performs a melee critical strike against Brown bear!
Yvelralaith the master vampire performs a melee critical strike against Brown bear!
Brown bear is weakened by the darkness!
Yvelralaith the master vampire performs a melee critical strike against Yulia!
Yulia reacts to an attack from Yvelralaith the master vampire, mitigating the blow!.
Yulia is not dazed anymore.
Yvelralaith the master vampire performs a melee critical strike against Yulia!
Yvelralaith the master vampire performs a melee critical strike against Yulia!
Yvelralaith the master vampire performs a melee critical strike against Yulia!
Lava floor hits Yvelralaith the master vampire for 18 fire damage.
Melee retaliation hits Yvelralaith the master vampire for 16 nature, 4 fire, 2 nature, 16 nature, 4 fire, 2 nature, 16 nature, 4 fire, 2 nature, 16 nature, 4 fire, 2 nature, 16 nature, 4 fire, 2 nature, 16 nature, 4 fire, 2 nature (129 total damage).
Yvelralaith the master vampire hits Yulia for 141 physical, 53 darkness, 57 lightning, 82 physical, 53 darkness, (56 reacted , -6 stam), 113 physical, 53 darkness (552 total damage).
Yvelralaith the master vampire hits Brown bear for 81 lightning, 95 mind, 62 darkness (239 total damage).
Yvelralaith the master vampire hits Black bear for 81 lightning damage.
Yvelralaith the master vampire hits Black bear for 81 lightning damage.
Yvelralaith the master vampire hits Brown bear for 81 lightning, 106 mind (186 total damage).
Yulia the level 37 halfling rogue was swallowed by the void to death by Yvelralaith the master vampire on level 9 of Dreadfell.
You are no longer encumbered.







































































































































