











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Items Vault 1.7.0Donators/Buyers bonus! Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Lumberjack on the Map 1.7.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Always Transmogrify 1.6.0Removes the transmogrify confirmation dialogue box and additionally allows tagged objects to be transmogrified. |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Shalore |
| Class | Temporal Warden |
| Level / Exp | 30 / 75% |
| Size | medium |
| Lifes / Deaths | Killed by Zubeyada the skeleton archer at level 30 on the 67th Regrowth 123rd year of Ascendancy at 20:00 / 1 |
Primary Stats
| Strength | 24 (base 12) |
| Dexterity | 71 (base 58) |
| Constitution | 15 (base 10) |
| Magic | 100 (base 60) |
| Willpower | 48 (base 12) |
| Cunning | 25 (base 10) |
Resources
| Life | -48/788 |
| Mana | 371/491 |
| Paradox | 150 |
| Healing Factor | 1.2860311219417 |
| Regeneration | 22.184036853495 |
Speed
| Mental | +14.166752325888% |
| Attack | +14.166752325888% |
| Movement | +20.000000000008% |
| Spell | +14.166752325888% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 4 |
| See Stealth | 29.9802474722 |
| See Invisible | 32.9802474722 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 106 |
| Accuracy | 63 |
| Crit Chance | 16% |
| APR | 25 |
| Speed | 0.88 |
Offense: Spell
| Spellpower | 61 |
| Crit Chance | 26% |
| Speed | 0.87591175156276 |
Offense: Mind
| Mindpower | 34 |
| Crit Chance | 16% |
| Speed | 0.87591175156276 |
Offense: Damage Bonus
| Light | +10% |
| Blight | +12% |
| Arcane | +16% |
| Cold | +15% |
| All | 0% |
Offense: Damage Penetration
| Light | +17% |
| Blight | +32% |
| Physical | +22% |
| Fire | +27% |
| All | +12% |
Defense: Base
| Armour (hardiness) | 18 (72.28143328797%) |
| Defense | 66 |
| Ranged Defense | 66 |
| Fatigue | 0 |
| Physical Save | 25 |
| Spell Save | 44 |
| Mental Save | 26 |
Defense: Resistances
| Acid | + 11%( 70%) |
| Blight | + 16%( 70%) |
| Arcane | + 10%( 70%) |
| Cold | + 41%( 70%) |
| All | + 4%( 70%) |
| Lightning | + 16%( 70%) |
| Physical | + 21%( 70%) |
| Fire | + 25%( 70%) |
| Nature | + 22%( 70%) |
Defense: Immunities
| Pinning Resistance | 26% |
| Bleed Resistance | 20% |
| Disarm Resistance | 25% |
| Knockback Resistance | 20% |
| Instadeath Resistance | 100% |
| Blind Resistance | 20% |
Inscriptions (4/4)
| Infusions | Effective talent level: 2.5 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 35 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -535 life. The duration and life will increase by 1% for every 1% life you have lost (currently 1102 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 107 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 780% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 2.5 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 15% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. |
Class Talents
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Hounds | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 1/5 |
| Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
| beneficial effect | Increases attack, spell, and mind speed by 14%. 1 Time Dilation |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by faerlhing. Escort: lost defiler (level 2 of Dreadfell) | failed |
You failed to protect the lost defiler from death by Rin. Escort: lost defiler (level 3 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 52. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed naga tongue. * You've found the needed pouch of faeros ash. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour)2.0 Encumbrance T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun offense ------ Move Speed +20% Damage +15% cold defense ------ Armor +4 Defense +1 (+0 eff.) Fatigue +7% Resistance +10% nature +20% cold other ------- Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Quiver | Shiverpeal the quiver of ash arrows (17/22, 22-32 power, 7 apr)3.0 Encumbrance T2 arrow ammo [Rare] Master Weapon Damage 22.5 - 31.5 Physical Uses 50% Mag, 70% Dex Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +18 Ignore Armor +7 Critical Rate +1.5% Capacity 22 On-Hit, radius 1 +20 fire +20 cold On-crit, radius 2 +20 lightning +20 cold Arrows are used with bows to pierce your foes to death. |
| Light source | alchemist's lamp 'Sepsisshear'1.0 Encumbrance T3 lite [Rare] Nature While equipped: Stats +3 Dex +3 Con offense ------ Ignore resists +10% physical When Hit 4 physical defense ------ Resistance +9% nature Unlife -40.00 life Life +57.00 other ------- Max stamina +30.00 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | hardened leather cap 'Relgigochak' (0 def, 6 armour)2.0 Encumbrance T3 head armor [Random Unique] Nature/Master While equipped: Stats +5 Str +1 Dex +12 Wil offense ------ Physical Power +8 (+3 eff.) defense ------ Armor +6 Fatigue +3% Resistance +7% blight +7% physical Physical save +10 (+5 eff.) Spell save +3 (+1 eff.) Mind save +7 (+3 eff.) other ------- Infravision +4 A cap made of leather. |
| Tool | elven-wood wand of shielding 'Zedur' [power 338] (20 cooldown)2.0 Encumbrance T4 wand charm [Random Unique] Arcane While equipped: offense ------ Damage +12% blight Ignore resists +5% blight defense ------ Resistance +6% blight Create a shield absorbing up to 338 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown 100% to reduce fatigue by 23% for 2 turns. 100% to gain a 25% chance to evade weapon attacks for 2 turns. 100% to increase the duration of 2 beneficial effects by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Tarryhad the steel ring0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Mag +4 Wil +3 Cun offense ------ Spellpower +7 (+1 eff.) Spellpower/crit +4 On-Hit 14 light On-Ranged-Hit 10 light Damage +10% light Ignore resists +15% blight defense ------ Life +26.00 Disarm Resist +25% Pinning Resist +26% Knockbk Resist +20% Rings make your fingers look great! |
| On fingers | savage's copper ring of life0.1 Encumbrance T1 ring jewelry [Ego++] Nature/Master While equipped: Stats +2 Con defense ------ Spell save +12 (+4 eff.) Life +41.00 Life Regen +6.00 Healmod +12% other ------- Max stamina +11.00 Rings make your fingers look great! |
| Around waist | insulating hardened leather belt of magery1.0 Encumbrance T3 belt armor [Ego+] Arcane/Master While equipped: Stats +5 Mag +5 Wil offense ------ Spell Crit +4% defense ------ Resistance +10% fire +8% cold A belt that goes around your waist. |
| In main hand | runic yew longbow of piercing4.0 Encumbrance T3 longbow 2H weapon [Ego++] Arcane/Master Weapon Damage 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +8 On Hit: 10% Arcane Vortex 3 While equipped: Stats +6 Mag offense ------ Spellpower +11 (+2 eff.) Damage +11% arcane Ignore resists +12% all Accuracy +18 (+4 eff.) Ignore Armor +11 Longbows are used to shoot arrows at your foes. |
| On hands | brawler's dwarven-steel gauntlets of spellstriking (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Ego++] Arcane/Master While equipped: Stats +3 Str +3 Dex +4 Mag +5 Wil +3 Cun offense ------ Spellpower +6 (+1 eff.) On-Hit 12 arcane Damage +5% arcane defense ------ Armor +2 Fatigue +3% Resistance +6% arcane Physical save +8 (+4 eff.) other ------- Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Koruregozor the hardened leather armour (14 def, 6 armour)9.0 Encumbrance T3 light armor [Random Unique] Nature While equipped: offense ------ Mindpower +6 (+3 eff.) defense ------ Armor +6 Defense +14 (+3 eff.) Fatigue +8% Resistance +7% acid +11% physical +12% fire +13% lightning +5% cold Crit Resistance 5.00% Spell save +6 (+2 eff.) Life +65.00 Life Regen +7.00 Healmod +12% Cut Resist +20% A suit of armour made of leather. |
| Cloak | Hellsburst the cashmere cloak (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +2 Str +5 Dex +6 Mag +3 Wil +4 Cun offense ------ Spell Crit +6% Ignore resists +15% fire defense ------ Defense +2 (+0 eff.) other ------- See Invis +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Emussra the Prismkill0.1 Encumbrance T2 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +2 Mag offense ------ Spellpower/crit +2 Ignore resists +5% light defense ------ Defense +5 (+1 eff.) Fatigue -9% Resistance +6% cold Life Regen +4.00 Blind Resist +20% other ------- Mana/turn +0.17 Max mana +27.00 Light +1 Amulets make your neck look great! |
Inventory
healing infusion (heal 40; cd 14)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 40 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shielding rune (absorb 158; dur 5; cd 14)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 158 damage for 5 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
gold ring of luminosity0.1 Encumbrance T3 ring jewelry [Ego+] Arcane While equipped: Stats +3 Mag offense ------ On-Hit 13 light On-Ranged-Hit 27 light Damage +13% light Rings make your fingers look great! |
elm magestaff of wizardry (10-12 power, 2 apr, arcane element)5.0 Encumbrance T1 staff 2H weapon [Ego+] Arcane Weapon Damage 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +2 Mag +1 Wil offense ------ Spell Crit +1% Spellpower +7 (+1 eff.) Damage +10% arcane other ------- Max mana +30.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Silomina the Sootblow (20-24 power, 4 apr, light element)5.0 Encumbrance T3 staff 2H weapon [Rare] Arcane Weapon Damage 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +13% Spellpower +9 (+2 eff.) Damage +20% light Ignore resists +5% light defense ------ Armor +6 Resistance +15% lightning +3% darkness +12% mind +9% nature Disarm Resist +20% other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
yew magestaff of channeling (20-24 power, 4 apr, arcane element)5.0 Encumbrance T3 staff 2H weapon [Ego+] Arcane Weapon Damage 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +3% Spellpower +19 (+4 eff.) Damage +20% arcane other ------- Mana/turn +0.22 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
arcing blue-steel trident of ruin (22-34 power, 8 apr)3.0 Encumbrance T2 trident 2H weapon [Ego+] Arcane/Master Weapon Damage 21.5 - 34.4 Physical Uses 120% Mag Mastery Exotic Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +8 Critical Rate +2.0% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 102 damage While equipped: offense ------ Physical Crit +10.0% Critical power +21.00% Ignore Armor +10 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Acera (33-46 power, 4 apr)3.0 Encumbrance T3 longsword 1H weapon [Unique] Arcane/Master Weapon Damage 33.0 - 46.2 Acid Uses 100% Mag Mastery Strength of Purpose Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +10.0% Attack Speed 100% On-crit, radius 2 +40 corrosive acid While equipped: offense ------ Physical Crit +10.0% Spell Crit +10% Damage +20% acid Ignore resists +20% acid defense ------ Resistance +15% acid Corrosive Worm: Effective talent level: 5.5 Power cost 30 out of 30/30. Range 10 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: Infects the target with a corrosive worm for 6 turns that reduces blight and acid resistance by 22% and feeds off damage taken. When this effect ends or the target dies the worm will explode, dealing 49 acid damage in a 4 radius ball. This damage will increase by 35% of all damage taken while infected. The damage dealt by the effect will increase with spellpower. This warped, blackened sword drips acid from its countless pores. |
dwarven-steel longsword (22-30 power, 4 apr)3.0 Encumbrance T3 longsword 1H weapon [Normal] Weapon Damage 21.5 - 30.1 Physical Uses 100% Mag Mastery Strength of Purpose Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% Sharp, long, and deadly. |
Corpathus (40-56 power, 12 apr)3.0 Encumbrance T4 longsword 1H weapon [Unique] Master/Unknown Weapon Damage 40.0 - 56.0 Physical Uses 100% Mag Mastery Strength of Purpose Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +12 Critical Rate +10.0% Attack Speed 100% On-hit +18 draining blight On Crit: * grows in power On Kill: * grows dramatically in power While equipped: offense ------ Critical power +8.00% Damage +5% blight defense ------ Cut Resist -25% other ------- Max vim +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
dwarven-steel mace 'Tidecrypt' (25-35 power, 4 apr)3.0 Encumbrance T3 mace 1H weapon [Rare] Arcane Weapon Damage 25.0 - 35.0 Physical Uses 100% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% On-hit +11 light Damage Against +6% Undead While equipped: offense ------ Damage +12% acid +30% cold On-Hit (Melee): * 20% chance to reduce armor by 39% defense ------ Resistance +18% cold Blunt and deadly. |
elemental dwarven-steel mace (28-38 power, 4 apr)3.0 Encumbrance T3 mace 1H weapon [Ego+] Arcane Weapon Damage 27.5 - 38.5 Physical Uses 100% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% On Hit: * Create an explosion dealing 102 acid damage (1/turn) While equipped: offense ------ Damage +10% acid Ignore resists +13% acid Blunt and deadly. |
Lisomira (12-17 power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Random Unique] Nature/Master Weapon Damage 12.0 - 16.8 Physical Uses 100% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On-Hit, radius 1 +8 mind While equipped: Stats +4 Mag +9 Wil +9 Con offense ------ Physical Power +7 (+3 eff.) Ignore resists +7% physical Accuracy +9 (+2 eff.) defense ------ Defense +7 (+1 eff.) Crit Resistance 5.00% Mind save +6 (+3 eff.) Life +15.00 Disarm Resist +42% One-handed war axes. |
Eclipseoblivion (18-26 power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon [Rare] Master Weapon Damage 18.5 - 25.9 Physical Uses 100% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On-Hit, radius 1 +20 arcane On-crit, radius 2 +8 darkness On Hit: * 20% chance to reduce damage dealt by 19% On Crit: * Wound the target dealing 162 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +8.0% Physical Power +5 (+2 eff.) Damage +6% cold Ignore resists +25% darkness +20% cold When Hit 4 darkness One-handed war axes. |
Furnacewinter the dwarven-steel waraxe (20-28 power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon [Rare] Arcane Weapon Damage 20.0 - 28.0 Physical Uses 100% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On-hit +12 light Damage Against +7% Undead While equipped: Stats +3 Dex +2 Wil offense ------ Damage +30% fire Ignore resists +15% cold When Hit 4 fire other ------- Infravision +3 One-handed war axes. |
quick stralite waraxe of evisceration (32-44 power, 5 apr)3.0 Encumbrance T4 waraxe 1H weapon [Ego++] Master Weapon Damage 31.5 - 44.1 Physical Uses 100% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% On Crit: * Wound the target dealing 162 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +2 Dex offense ------ Physical Crit +10.0% Physical Power +12 (+4 eff.) Combat Speed +10% Accuracy +5 (+1 eff.) One-handed war axes. |
Crystalline Dwarven-steel dagger (24-31 power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon [Unique] Arcane A part of set. Weapon Damage 23.8 - 30.9 Arcane Uses 50% Dex, 50% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% While equipped: Stats +3 Wil +3 Con offense ------ Physical Power +12 (+4 eff.) Spellpower +12 (+3 eff.) Damage +10% arcane Recover the Crystal Focus (destroys this weapon). Uses 1 power out of 1/1 Sharp, short and deadly. Transformed with the power of the Spellblaze. |
stormbringer's ash longbow of enduring4.0 Encumbrance T2 longbow 2H weapon [Ego++] Nature Weapon Damage 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +7 On-crit, radius 2 +14 lightning +11 cold While equipped: Stats +8 Con +9 Wil offense ------ Move Speed +34% Ignore resists +12% lightning +8% cold defense ------ Life +15.00 Longbows are used to shoot arrows at your foes. |
hardened leather sling 'Jetbender'4.0 Encumbrance T3 sling 1H weapon [Rare] Master Weapon Damage 0.0 - 0.0 Physical Uses 0% Mag Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +8 On-ranged-hit +20 blight +16 darkness On Hit: * 20% chance to reduce armor by 39% While equipped: offense ------ Physical Crit +4.0% Damage +6% darkness Ignore resists +10% darkness +25% acid Accuracy +9 (+2 eff.) When Hit 6 darkness Slings are used to hurl stones or metal shots at your foes. |
Kirion the quiver of ash arrows (18/18, 32-44 power, 7 apr)3.0 Encumbrance T2 arrow ammo [Rare] Master Weapon Damage 31.5 - 44.1 Physical Uses 50% Mag, 70% Dex Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +12.5% Capacity 18 On-ranged-hit +8 mind On-Hit, radius 1 +16 mind On-crit, radius 2 +12 mind On Hit: * 20% chance to slow global speed by 49% * 20% chance to reduce all saves and defense by 23 On Crit: * Wound the target dealing 162 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
Silk Current (12 def, 0 armour)2.0 Encumbrance T1 cloth armor [Unique] Arcane While equipped: offense ------ Spellpower +5 (+1 eff.) Move Speed +15% Damage +10% cold Ignore resists +8% cold When Hit 10 cold defense ------ Defense +12 (+3 eff.) Resistance +15% cold +7% all other ------- Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Water +0.30 Spell/Ice +0.30 Spell/Grave +0.30 Spell/Frost alchemy This deep blue robe flows and ripples as if pushed by an invisible tide. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 Encumbrance T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil offense ------ Mind Crit +5% Mindpower +10 (+5 eff.) Damage +15% acid +15% nature +15% mind When Hit 20 nature slow 20 poison defense ------ Armor +15 Hardiness +30% Defense +10 (+2 eff.) Resistance +30% nature +11% all Physical save +10 (+5 eff.) Spell save +10 (+3 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
cashmere robe of blight (+18%) (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego] Arcane While equipped: offense ------ Damage +18% blight defense ------ Resistance +18% blight +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing silk robe of frost (+19%) (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego] Nature/Psionic While equipped: Stats +5 Mag +6 Wil offense ------ Damage +13% cold defense ------ Resistance +13% all +19% cold other ------- Mana/turn +0.17 Psi/turn +0.23 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
radiant stralite mail armour of Eyal (4 def, 8 armour)14.0 Encumbrance T4 heavy armor Reqs - Heavy armour training Str 38 [Ego++] Nature While equipped: Stats +2 Wil defense ------ Armor +8 Defense +4 (+1 eff.) Fatigue +12% Resistance +17% blight +18% darkness Life +40.00 Life Regen +4.00 Healmod +14% other ------- Light +2 A suit of armour made of mail. |
Rope Belt of the Thaloren1.0 Encumbrance T2 belt armor [Unique] Nature While equipped: Stats +7 Cun +8 Wil offense ------ Mind Crit +15% Mindpower +15 (+7 eff.) other ------- Masteries +0.20 Wild-gift/Harmony The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
Yvyrin the Furnaceswift1.0 Encumbrance T3 belt armor [Random Unique] Disrupt/Master While equipped: Stats +5 Cun +5 Wil offense ------ Damage +6% lightning Ignore resists +20% lightning +5% fire Against +22% Summoned defense ------ Resistance +17% acid +9% fire +15% blight Resist Against +20% Summoned A belt that goes around your waist. |
hardened leather belt of dampening1.0 Encumbrance T3 belt armor [Ego+] Nature While equipped: defense ------ Resistance +5% acid +7% fire +7% lightning +7% cold A belt that goes around your waist. |
noble's hardened leather belt of recklessness1.0 Encumbrance T3 belt armor [Ego++] Master While equipped: Stats +5 Cun +4 Wil offense ------ Physical Crit +4.0% Critical power +6.00% Physical Power +4 (+2 eff.) Against +21% Summoned defense ------ Resist Against +26% Summoned A belt that goes around your waist. |
Zubirin the pair of hardened leather boots (15 def, 9 armour)2.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +2 Con offense ------ Critical power +15.00% defense ------ Armor +9 Defense +15 (+3 eff.) Fatigue -6% Resistance +6% temporal +9% light +6% darkness Physical save +10 (+5 eff.) other ------- Encumbrance +37 Max stamina +20.00 A pair of boots made of leather. |
pair of dwarven-steel boots 'Aeroleta' (0 def, 8 armour)3.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +4 Cun offense ------ Damage +12% mind When Hit 6 mind On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +8 Fatigue +3% other ------- EQ when Hit +0.12 Psi when Hit +0.24 Infravision +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Tundrastone (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Rare] Nature While equipped: offense ------ Physical Crit +3.0% Critical power +5.00% Physical Power +20 (+7 eff.) On-Hit 6 acid Damage +4% acid +6% cold When Hit 4 physical defense ------ Armor +1 Resistance +6% acid Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
5 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+1 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+1 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Physical save +6 (+3 eff.) Spell save +6 (+2 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+1 eff.) Physical save +6 (+3 eff.) Spell save +6 (+2 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
59 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
ethereal alchemist's lamp of the sun0.0 Encumbrance T3 lite [Ego++] Arcane While equipped: Stats +5 Mag offense ------ Spellpower +6 (+1 eff.) Damage +7% light defense ------ Resistance +10% darkness Affinity +5% light other ------- Light +8 Sun Flare: Puts all charms on 30 turn cooldown Effective talent level: 4.5 Power cost 30 out of 30/30. Range melee/personal Cooldown: 12 Travel.spd instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 4, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 207.09 light damage. At talent level 3 you gain 36% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
iron pickaxe 'Emissra' (dig speed 30 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +1 Str defense ------ Resistance +18% lightning +3% blight Mind save +3 (+1 eff.) Life +80.00 Silence Resist +20% other ------- Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 37 turns)3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +3 Str defense ------ Fatigue -4% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe of quickening (dig speed 24 turns)3.0 Encumbrance T3 digger tool [Ego+] Arcane While equipped: Stats +2 Str other ------- Spell cooldown 10% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Shard of Crystalized Time2.0 Encumbrance T1 misc tool [Unique] Arcane While equipped: Stats +2 Con +4 Wil offense ------ Damage +7% temporal defense ------ Defense +5 (+1 eff.) Anomaly Control +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
dwarven-steel torque of clear mind [power 2] (25 cooldown)2.0 Encumbrance T3 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown Torques are made by powerful psionics to store psionic powers. |
extending dwarven-steel torque of gale force [power 225] (15 cooldown)2.0 Encumbrance T3 torque charm [Ego+] Psionic Project a gust of wind in a cone knocking all creatures back 9 spaces and dealing 225 physical damage Puts all charms on 15 turn cooldown 100% to increase the duration of 2 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Rin the Shalore Temporal Warden level 13
3rd Haze 122nd year of Ascendancy at 04:31 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By Rin the Shalore Temporal Warden level 25
8th Allure 123rd year of Ascendancy at 05:51 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Rin the Shalore Temporal Warden level 21
76th Haze 122nd year of Ascendancy at 03:00 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Rin the Shalore Temporal Warden level 29
42nd Regrowth 123rd year of Ascendancy at 13:45 see stats
Impossible Death (Insane (Roguelike) difficulty)
Got killed by your future self.By Rin the Shalore Temporal Warden level 24
7th Allure 123rd year of Ascendancy at 03:04 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Rin the Shalore Temporal Warden level 10
5th Mirth 122nd year of Ascendancy at 10:03 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Rin the Shalore Temporal Warden level 20
56th Haze 122nd year of Ascendancy at 00:23 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Rin the Shalore Temporal Warden level 30
53rd Regrowth 123rd year of Ascendancy at 16:51 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Rin the Shalore Temporal Warden level 26
24th Regrowth 123rd year of Ascendancy at 14:46 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Rin the Shalore Temporal Warden level 30
54th Regrowth 123rd year of Ascendancy at 15:22 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Rin the Shalore Temporal Warden level 10
6th Mirth 122nd year of Ascendancy at 13:08 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Rin the Shalore Temporal Warden level 13
5th Flare 122nd year of Ascendancy at 21:51 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Rin the Shalore Temporal Warden level 24
7th Allure 123rd year of Ascendancy at 13:23 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Rin the Shalore Temporal Warden level 18
37th Haze 122nd year of Ascendancy at 16:33 see stats
Wibbly Wobbly Timey Wimey Stuff (Insane (Roguelike) difficulty)
Killed the weaver queen and the temporal defiler.By Rin the Shalore Temporal Warden level 5
78th Pyre 122nd year of Ascendancy at 10:18 see stats
Log
Zubeyada the skeleton archer hits Temporal hound for 10 fire damage.
Melee retaliation hits Zubeyada the skeleton archer for 4 physical, 4 physical (7 total damage).
Rin shoots!
Zubeyada the skeleton archer performs a melee critical strike against Rin!
Rin vanishes from sight.
Rin deactivates Secrets of the Eternals.
Rin's Secrets of the Eternals has been deactivated!
Your Contingency has failed to cast Rune: Shatter Afflictions!
Your Contingency has failed to cast Rune: Shatter Afflictions!
Your Contingency has failed to cast Rune: Shatter Afflictions!
Rin has temporarily forgotten Dig for 3 turns!
Your Contingency has failed to cast Rune: Shatter Afflictions!
Your Contingency has failed to cast Rune: Shatter Afflictions!
Your Contingency has failed to cast Rune: Shatter Afflictions!
Your Contingency has failed to cast Rune: Shatter Afflictions!
Zubeyada the skeleton archer hits Rin for 117 physical, 4 fire, 47 darkness, 36 physical, 4 fire, 47 darkness, 5 fire (260 total damage).
Zubeyada the skeleton archer hits Temporal hound for 10 fire damage.
Rin's Shoot hits Zubeyada the skeleton archer for 118 physical, 9 light, 17 fire, 24 cold, 14 temporal (184 total damage).
Melee retaliation hits Zubeyada the skeleton archer for 4 physical, 4 physical (7 total damage).
Zubeyada the skeleton archer performs a melee critical strike against Rin!
Your Contingency has failed to cast Rune: Shatter Afflictions!
Your Contingency has failed to cast Rune: Shatter Afflictions!
Your Contingency has failed to cast Rune: Shatter Afflictions!
Zubeyada the skeleton archer performs a melee critical strike against Rin!
Your Contingency has failed to cast Rune: Shatter Afflictions!
Zubeyada the skeleton archer hits Rin for 125 physical, 4 fire, 47 darkness, 60 physical (236 total damage).
Zubeyada the skeleton archer hits Temporal hound for 10 fire damage.
Melee retaliation hits Zubeyada the skeleton archer for 4 physical, 4 physical (7 total damage).
Rin the level 30 shalore temporal warden was decapitated to death by Zubeyada the skeleton archer on level 3 of Dreadfell.








































































































