Orriaai the level 3 Cornac Shining One by PseudoLoneWolf

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.3
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceCornac
ClassShining One
Level / Exp3 / 34%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity10 (base 10)
Constitution16 (base 14)
Magic22 (base 22)
Willpower10 (base 10)
Cunning13 (base 13)

Resources

Life125/125
Positive36/36
Insanity0/100
Healing Factor1.0545771506546
Regeneration0.26364428766364

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision3
See Stealth5
See Invisible5

Offense: Mainhand

Damage9
Accuracy4
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower24
Crit Chance3%
Speed1

Offense: Mind

Mindpower12
Crit Chance2%
Speed1

Offense: Damage Bonus

Cold+11%
Lightning+20%

Defense: Base

Armour (hardiness)4 (30%)
Defense1
Ranged Defense1
Fatigue0
Physical Save9
Spell Save20
Mental Save25

Defense: Resistances

Darkness+ 16%( 70%)
Lightning+ 21%( 70%)
Light+ 33%( 70%)
Temporal+ 13%( 70%)
Blight+ 13%( 70%)
Cold+ 32%( 70%)
Fire+ 26%( 70%)
All+ 7%( 70%)

Defense: Immunities

Confusion Resistance20%
Instadeath Resistance100%
Blind Resistance41%

Inscriptions (4/4)

Runes
Infusions
Infusions
Infusions

Class Talents

Demented / Prism1.30
2/5
0/5
0/5
0/5
Demented / Inner Power1.30
1/5
0/5
0/5
0/5
Celestial / Sunlight1.30
2/5
0/5
0/5
0/5
Demented / Sunlight1.30
2/5
0/5
0/5
0/5

Generic Talents

Celestial / Mantras1.30
2/5
0/5
0/5
0/5
Celestial / Light1.30
1/5
0/5
0/5
0/5
Celestial / Chants1.30
3/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

talent
talent

Quests

active

Equipment

On fingers
On fingers
Around neck
In main hand
Light source
On head
Main armor

Inventory

Achievements

Log

Orriaai wears (replacing elm vilestaff (10-12 power, 2 apr, darkness element)): shimmering elm magestaff of power (10-12 power, 2 apr, lightning element).

You gain 0.25 gold from the transmogrification of
elm vilestaff (10-12 power, 2 apr, darkness element).
You are now inscribed with Infusion: Regeneration.

You have no more
regeneration infusion of the wizard (heal 140; 15 cd).

You have no more inscription slots.

You are now inscribed with Rune: Shielding.

Resting starts...

Talent Command Staff is ready to use.
Talent Rune: Shielding is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).


You gain 3.17 gold from the transmogrification of
miner's pair of iron boots of tirelessness (0 def, 5 armour).
You gain 2.18 gold from the transmogrification of
prismatic steel mail armour of resilience (2 def, 6 armour).
You gain 1.77 gold from the transmogrification of
impenetrable iron mail armour of lightning resistance (2 def, 10 armour).
You gain 1.21 gold from the transmogrification of
cleansing iron mail armour (2 def, 4 armour).
You gain 2.95 gold from the transmogrification of
flaming quiver of ash arrows of daylight (19/19, 20-28 power, 7 apr).
You gain 2.37 gold from the transmogrification of
chilling iron waraxe of daylight (12-16 power, 2 apr).
You gain 0.99 gold from the transmogrification of
flaming iron longsword (10-15 power, 2 apr).
You gain 3.90 gold from the transmogrification of
thought-forged iron greatsword of daylight (18-29 power, 1 apr).
You gain 3.49 gold from the transmogrification of
short elm vilestaff of illumination (10-12 power, 2 apr, darkness element).
You gain 1.97 gold from the transmogrification of
psionicist's copper ring of sensing.
You gain 1.00 gold from the transmogrification of
insulating steel amulet of magic (+2).
There is a collapsed tower here (press '' or right click to use).
Saving game...

Talent Infusion: Regeneration is ready to use.

Saving done.