










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! No AutoTalent on Movement 1.5.10Disable auto-use of talents when player is under some effects so that these effects won't be accidentally broken. Currently these effects include: if you want some other effects included please let me know by responding to the forum post. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Improved Combat Text v2 Custom Edit 1.7.5This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Nekarcos's Quality of Life 07: Visible Size Categories (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Cleaner Item Descriptions Revised (Wide) 1.7.0gliktch: All I did was edit the max width of item popups from 400 to 666 so things don't wrap when using ToME at 150% font size, and also added a space before the 'Weapon Damage' item in weapon descriptions to correctly align that Original description: This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version: Known bugs: Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Mannendake's Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries. v3.5.1 *** FOR ToME v1.7.2 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Yeek |
| Class | Doomed |
| Level / Exp | 26 / 64% |
| Size | small |
| Lifes / Deaths | Killed by Xanurelle the king cobra at level 11 on the 1st Dusk 122nd year of Ascendancy at 21:11 0 / 7Killed by Adona the crimson crystal at level 24 on the 38th Dusk 122nd year of Ascendancy at 14:23 Killed by Isunne the mean looking elven guard at level 26 on the 46th Dusk 122nd year of Ascendancy at 15:08 Killed by Layugathra the elven mage at level 26 on the 46th Dusk 122nd year of Ascendancy at 17:08 Killed by Velina the elven blood mage at level 26 on the 46th Dusk 122nd year of Ascendancy at 19:07 Killed by Velina the elven blood mage at level 26 on the 46th Dusk 122nd year of Ascendancy at 22:49 Killed by shadow at level 26 on the 47th Dusk 122nd year of Ascendancy at 01:07 |
| Antimagic | Follower |
Primary Stats
| Strength | 16 (base 10) |
| Dexterity | 10 (base 10) |
| Constitution | 19 (base 13) |
| Magic | 11 (base 10) |
| Willpower | 68 (base 52) |
| Cunning | 76 (base 52) |
Resources
| Life | -86/572 |
| Hate | 100/100 |
| Healing Factor | 1.2091723257555 |
| Regeneration | 3.9298100587055 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +109% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 4 |
| See Invisible | 6.0000000000003 |
Offense: Mainhand
| Damage | 24 |
| Accuracy | 43 |
| Crit Chance | 25% |
| APR | 18 |
| Speed | 0.91 |
Offense: Offhand
| Damage | 24 |
| Accuracy | 43 |
| Crit Chance | 25% |
| APR | 18 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 11 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Mind
| Mindpower | 65 |
| Crit Chance | 37% |
| Speed | 1 |
Offense: Damage Bonus
| Fire | +22% |
| Acid | +15% |
| Nature | +15% |
| Temporal | +3% |
| Cold | +16% |
| Physical | +6% |
| Mind | +29% |
| All | 0% |
Offense: Damage Penetration
| Cold | +10% |
| Physical | +10% |
| Fire | +10% |
| Mind | +10% |
Defense: Base
| Armour (hardiness) | 36 (60%) |
| Defense | 40 |
| Ranged Defense | 40 |
| Fatigue | 0 |
| Physical Save | 21 |
| Spell Save | 28 |
| Mental Save | 39 |
Defense: Resistances
| Acid | + 20%( 70%) |
| Blight | + 31%( 70%) |
| Physical | + 13%( 70%) |
| Cold | + 36%( 70%) |
| All | + 11%( 70%) |
| Lightning | + 22%( 70%) |
| Light | + 14%( 70%) |
| Temporal | + 22%( 70%) |
| Mind | + 23%( 70%) |
| Darkness | + 16%( 70%) |
| Fire | + 56%( 70%) |
| Nature | + 66%( 70%) |
Defense: Immunities
| Pinning Resistance | 26% |
| Confusion Resistance | 93% |
| Fear Resistance | 18% |
| Poison Resistance | 16% |
| Blind Resistance | 0% |
| Silence Resistance | 20% |
| Disarm Resistance | 34% |
| Stun Resistance | 38% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 78% |
Inscriptions (3/3)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 176 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
| Cursed / Darkness | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Shadows | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 1/5 |
| Cursed / Punishments | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 4/5 |
| Cursed / One with shadows | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Advanced shadowmancy | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Force of will | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Gestures | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Dark sustenance | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Ruins of Kor'Pul. Escort: worried loremaster (level 1 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed vial of elder vampire blood. * You've found the needed electric eel tail. * 'Needed: one snow giant kidney. I suggest not killing the snow giant by impaling it through the kidneys. You'll just have to find another.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed honey tree root. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Brightkin the pair of rough leather boots (Nightmares) (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Nature While equipped: offense ------ Mindpower +25 (+7 eff.) Damage +3% temporal When Hit 2 temporal defense ------ Armor +1 Resistance +5% lightning, +6% temporal Mind save +3 (+1 eff.) other ------- Light +2 Curse of Nightmares A pair of boots made of leather. |
| Quiver | Zubyrawyn the pouch of iron shots (15/15, 14-16 power, 2 apr)3.0 Encumbrance T1 shot ammo Reqs Dex 11 [Rare] Master Weapon Damage 13.5 - 16.2 Physical Uses 70% Dex, 50% Cun Accuracy Bonus +0.2% base damage (max 20%) Accuracy +5 Ignore Armor +2 Critical Rate +6.0% Capacity 15 Projectile Speed +200% Ignore Shields +10% While equipped: other ------- Reload +2 Shots are used with slings to pummel your foes to death. |
| Light source | Ivydhevea the brass lantern2.0 Encumbrance T1 lite [Rare] Master While equipped: Stats Wil +3 offense ------ Critical power +10.00% defense ------ Defense +10 (+3 eff.) Resistance +15% nature, +3% light Stun Resist +20% other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Ulfochik (Shrouds) (10 def, 5 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: defense ------ Armor +5 Defense +10 (+3 eff.) Fatigue +5% Resistance +6% blight, +6% temporal +3% acid Unlife -20.00 life Life +80.00 Disease Resist +20% other ------- Infravision +1 Curse of Shrouds A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | iron gauntlets 'Arolle' (Shrouds) (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Rare] Psionic While equipped: Stats Cun +5, Dex +1 offense ------ Critical power +10.00% Ignore resists +10% mind, +10% physical Accuracy +7 (+5 eff.) defense ------ Armor +1 Fatigue +1% Resistance +6% darkness other ------- Infravision +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Shrouds Track: Puts all charms on 15 turn cooldown Effective talent level: 3.5 Power cost 15 out of 15/15. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 25 for 6 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | iron pickaxe 'Hazeguile' (dig speed 29 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats Str +2, Dex +1 offense ------ Damage +6% cold defense ------ Defense +5 (+1 eff.) Disarm Resist +10% Confus Resist +20% other ------- Infravision +2 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | rogue's gold ring of the mind (+14%)0.1 Encumbrance T3 ring jewelry [Ego] Master/Psionic While equipped: Stats Cun +4 offense ------ Damage +14% mind defense ------ Defense +8 (+2 eff.) Resistance +14% mind Rings make your fingers look great! |
| On fingers | Snowserpent0.1 Encumbrance T2 ring jewelry [Random Unique] Nature/Master While equipped: offense ------ Damage +12% fire When Hit 8 cold defense ------ Defense +15 (+5 eff.) Resistance +6% blight, +24% fire +7% nature, +2% physical Crit Resistance 5.00% Life +25.00 Poison Resist +16% Disease Resist +13% Disarm Resist +24% Pinning Resist +26% Knockbk Resist +20% Rings make your fingers look great! |
| Around neck | Relgoruimnir the gold amulet0.1 Encumbrance T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats Str +4, Cun +6, Con +3 offense ------ Physical Power +7 (+4 eff.) Combat Speed +10% Damage +6% physical defense ------ Resistance +10% fire, +11% cold other ------- See Invisibility +6 Amulets make your neck look great! |
| In main hand | Eye of Winter (Nightmares) (8-9 power, 18 apr, cold damage)3.0 Encumbrance T2 mindstar 1H weapon [Unique] Nature Nature requires balance in these matters. The set is complete. Weapon Damage 8.0 - 8.8 Cold Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +12 (+3 eff.) Damage +10% cold Ignore resists +10% cold defense ------ Armor +10 Resistance +10% fire On Mind Hit: 10% Winter's Fury level 2 Curse of Nightmares This mindstar glows with a dim cool light, but seems somehow incomplete. |
| Around waist | Mighty Girdle (Nightmares)1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 Curse of Nightmares This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | Eye of Summer (Madness) (8-9 power, 18 apr, fire damage)3.0 Encumbrance T2 mindstar 1H weapon [Unique] Nature Nature requires balance in these matters. The set is complete. Weapon Damage 8.0 - 8.8 Fire Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +12 (+3 eff.) Global Speed +5% Damage +10% fire Ignore resists +10% fire defense ------ Resistance +10% cold On Mind Hit: 10% Flame Fury level 2 Curse of Madness This mindstar glows with a bright warm light, but seems somehow incomplete. |
| Cloak | Tarruyadir the Rainwilter (Madness) (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Random Unique] Nature While equipped: Stats Str +3, Mag +1, Con +3 offense ------ When Hit 6 cold defense ------ Defense +2 (+0 eff.) Resistance +7% acid, +7% lightning +10% blight, +6% fire +10% nature, +7% cold Life +47.00 Life Regen +3.00 Healmod +13% Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Spider-Silk Robe of Spydrë (Madness) (10 def, 15 armour)2.0 Encumbrance T3 cloth armor [Unique] Nature While equipped: Stats Con +5, Wil +4 offense ------ Mind Crit +5% Mindpower +10 (+3 eff.) Damage +15% acid, +15% nature +15% mind When Hit 20 nature slow, 20 poison defense ------ Armor +15 Hardiness +30% Defense +10 (+3 eff.) Resistance +30% nature, +11% all Physical save +10 (+5 eff.) Spell save +10 (+5 eff.) Curse of Madness This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
healing infusion of the psychic (heal 198; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 198 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the sneak (speed 634%; cd 18)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 634% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 30%; magical; dur 2; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 30% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the sneak (res 32%; magical, physical; dur 2; cd 15)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 32% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Beazilarig0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats Mag +2, Wil +1, Cun +2 Con +2 offense ------ Damage +3% mind When Hit 2 mind other ------- See Invisibility +9 Amulets make your neck look great! |
Oozelash the copper amulet0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats Cun +3 offense ------ Ignore resists +5% darkness, +5% nature When Hit 2 nature defense ------ Resistance +9% nature, +6% darkness Amulets make your neck look great! |
gladiator's steel ring0.1 Encumbrance T2 ring jewelry [Ego+] Master While equipped: Stats Str +5, Con +5 offense ------ Physical Power +6 (+3 eff.) Rings make your fingers look great! |
warrior's steel ring0.1 Encumbrance T2 ring jewelry [Ego] Master While equipped: Stats Str +3 defense ------ Armor +6 Rings make your fingers look great! |
infernal elven-wood starstaff of breaching (Shrouds) (25-30 power, 5 apr, darkness element)5.0 Encumbrance T4 staff 2H weapon Reqs Mag 35 [Ego++] Arcane Weapon Damage 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +4% Critical power +27.00% Spellpower +18 (+13 eff.) On-Hit 19 fire Damage +25% darkness Ignore resists +12% darkness other ------- See Invisibility +12 Talents +1 Command Staff Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. |
Noonquick the voratun battleaxe (Shrouds) (55-82 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon Reqs Str 48 [Random Unique] Nature/Master Weapon Damage 55.0 - 82.5 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On-hit +19 nature +20 item blight disease On Hit: * 20% chance to reduce strength, dexterity, and constitution by 6 While equipped: Stats Dex +6 offense ------ Combat Speed +10% Damage +6% light, +6% blight Ignore resists +13% all Accuracy +55 (+27 eff.) Ignore Armor +16 defense ------ Resistance +6% blight other ------- Light +2 Curse of Shrouds Massive two-handed battleaxes. |
plaguebringer's stralite longsword (Nightmares) (34-48 power, 5 apr)3.0 Encumbrance T4 longsword 1H weapon Reqs Str 35 [Ego+] Arcane Weapon Damage 34.0 - 47.6 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% On-hit +9 blight +10 item blight disease On Hit: 20% Epidemic level 4 On Hit: * 10% chance to reduce strength, dexterity, and constitution by 6 While equipped: defense ------ Disease Resist +19% Curse of Nightmares Sharp, long, and deadly. |
warbringer's stralite longsword (Nightmares) (36-50 power, 5 apr)3.0 Encumbrance T4 longsword 1H weapon Reqs Str 35 [Ego+] Master Weapon Damage 36.0 - 50.4 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: Stats Con +4 offense ------ Physical Power +12 (+6 eff.) Ignore resists +5% physical defense ------ Disarm Resist +18% Curse of Nightmares Sharp, long, and deadly. |
caustic stralite mace (Madness) (35-49 power, 5 apr)3.0 Encumbrance T4 mace 1H weapon Reqs Str 35 [Ego+] Nature Weapon Damage 35.0 - 49.0 Physical Uses 100% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +2.5% Attack Speed 100% On-crit, radius 2 +19 acid, +20 nature While equipped: offense ------ Ignore resists +13% acid, +13% nature Ignore Armor +10 Curse of Madness Blunt and deadly. |
Silyrithra (Corpses) (18-19 power, 20 apr, mind damage)3.0 Encumbrance T2 mindstar 1H weapon [Rare] Nature/Psionic Weapon Damage 17.5 - 19.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +20 Critical Rate +3.0% Attack Speed 100% Ignore Shields +20% While equipped: Stats Dex +5 offense ------ Mind Crit +2% Mindpower +4 (+1 eff.) On-Hit 5 mind, 8 darkness Damage +4% mind, +5% darkness other ------- Max stamina +20.00 Max hate +4.00 Talents +1 Attune Mindstar Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Dazzlevile (Madness) (8-9 power, 24 apr, nature damage)3.0 Encumbrance T3 mindstar 1H weapon [Random Unique] Nature/Psionic Weapon Damage 8.5 - 9.4 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% On-Hit, radius 1 +4 light While equipped: Stats Cun +3, Wil +2 offense ------ Mind Crit +3% Mindpower +6 (+2 eff.) On-Hit 5 mind, 5 darkness Damage +2% mind, +4% darkness +3% light defense ------ Resistance +5% mind Mind save +4 (+1 eff.) other ------- Psi/turn +0.40 Hate/kill +2.00 Psi/kill +1.00 Max psi +27.00 Talents +1 Attune Mindstar Masteries +0.10 Psionic/Voracity +0.10 Cursed/Dark sustenance Curse of Madness Inflict 143.19 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 20 turn cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Porowyn (20/50, 18-22 power, 2 apr)3.0 Encumbrance T2 shot ammo Reqs Dex 16 [Rare] Master Weapon Damage 18.5 - 22.2 Physical Uses 70% Dex, 50% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +8.5% Capacity 50 Projectile Speed +200% While equipped: other ------- Reload +6 Shots are used with slings to pummel your foes to death. |
tundral pouch of steel shots of amnesia (17/18, 20-24 power, 2 apr)3.0 Encumbrance T2 shot ammo Reqs Dex 16 [Ego+] Nature/Psionic Weapon Damage 20.0 - 24.0 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +4.5% Capacity 18 On-ranged-hit +9 cold On-crit, radius 2 +7 cold On Hit: * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) Shots are used with slings to pummel your foes to death. |
swashbuckler's stralite shield of shrapnel (Misfortune) (0 def, 8 armour, 147 block)7.0 Encumbrance T4 shield armor Reqs - Shield usage training ,Str 35 [Ego++] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats Str +5, Dex +7 offense ------ Accuracy +10 (+6 eff.) On shield block: * Cause enemies within radius 6 to bleed for 73 physical damage over 5 turns (1/turn) defense ------ Armor +8 Fatigue +8% other ------- Talents +1 Block Curse of Misfortune Handheld deflection devices. |
mindwoven Rags of the Sanctuary of lightning (+15%) (Misfortune) (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Cosmetic Item] Nature/Psionic While equipped: offense ------ Mind Crit +3% Mindpower +3 (+1 eff.) Damage +10% lightning defense ------ Resistance +15% lightning, +7% all Mind save +15 (+5 eff.) Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant Rags of the Sanctuary of Angolwen (Corpses) (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Cosmetic Item] Arcane/Nature While equipped: Stats Mag +2, Wil +3, Con +3 offense ------ Spellpower +7 (+7 eff.) Spellpower/crit +3 Damage +9% nature defense ------ Resistance +7% all Poison Resist +22% Disease Resist +26% Silence Resist +23% Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
timebroken silk robe of protection (Misfortune) (3 def, 4 armour)2.0 Encumbrance T4 cloth armor [Ego+] Arcane/Master While equipped: Stats Mag +3, Wil +3 offense ------ Spell Crit +2% Spellpower +6 (+6 eff.) Damage +18% arcane, +20% temporal defense ------ Armor +4 Defense +3 (+1 eff.) Resistance +13% all Physical save +19 (+9 eff.) other ------- Max mana +15.00 Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
fortifying stralite mail armour (Corpses) (4 def, 8 armour)14.0 Encumbrance T4 heavy armor Reqs - Heavy armour training Str 38 [Ego+] Master While equipped: Stats Str +5, Con +6 defense ------ Armor +8 Defense +4 (+1 eff.) Fatigue +12% Life +56.00 Curse of Corpses A suit of armour made of mail. |
Blastblight the dwarven-steel plate armour (Corpses) (15 def, 19 armour)17.0 Encumbrance T3 massive armor Reqs - Massive armour training ,Str 35 [Rare] Master While equipped: Stats Dex +7 offense ------ Physical Power +10 (+5 eff.) Damage +9% lightning Ignore resists +10% physical defense ------ Armor +19 Defense +15 (+5 eff.) Fatigue +22% Resistance +21% acid, +6% lightning Unlife -60.00 life Curse of Corpses A suit of armour made of metal plates. |
Isyth the rough leather belt (Corpses)1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats Str +1 offense ------ Physical Power +3 (+2 eff.) defense ------ Resistance +5% arcane Spell save +6 (+3 eff.) Life +20.00 Healmod +10% Knockbk Resist +20% other ------- Size +1 Curse of Corpses A belt that goes around your waist. |
balancing hardened leather belt of recklessness (Corpses)1.0 Encumbrance T3 belt armor [Ego++] Master While equipped: Stats Cun +5, Dex +3 offense ------ Physical Crit +14.0% Mind Crit +8% Critical power +7.00% Physical Power +5 (+3 eff.) Curse of Corpses A belt that goes around your waist. |
hardened leather belt 'Carrionking' (Madness)1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: Stats Str +2, Dex +5, Mag +2 Cun +2 offense ------ Damage +9% nature defense ------ Resistance +7% lightning +10% temporal Crit Resistance 10.00% other ------- See Invisibility +9 Curse of Madness A belt that goes around your waist. |
Lightwolf (Misfortune) (1 def, 6 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats Dex +4, Con +4 offense ------ Ignore resists +5% light defense ------ Armor +6 Defense +1 (+0 eff.) Resistance +12% cold other ------- Light +1 Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Voretira the linen cloak (Shrouds) (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: Stats Cun +1, Mag +3 offense ------ On-Hit (Melee): * 20% chance to slow global speed by 65% defense ------ Defense +1 (+0 eff.) Resistance +5% arcane Unlife -60.00 life Life +30.00 other ------- Infravision +3 Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Xeryralle the linen cloak (Corpses) (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats Str +1, Dex +7, Cun +1 Con +1 offense ------ Accuracy +15 (+9 eff.) defense ------ Defense +1 (+0 eff.) Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Hettochik (Madness) (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Psionic While equipped: Stats Dex +3, Wil +2, Con +6 offense ------ Spellpower +25 (+17 eff.) Mindpower +4 (+1 eff.) Damage +6% blight Ignore resists +5% physical defense ------ Armor +1 other ------- Stamina/turn +3.00 Curse of Madness Blindside: Puts all charms on 25 turn cooldown Effective talent level: 4.5 Power cost 25 out of 25/25. Range 6 Cooldown: 9 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 55% (at 0 Hate) to 184% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 11 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Lisurimibeth the Eclipseshine (Corpses) (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats Lck +6, Dex +3 offense ------ Damage +12% cold Ignore resists +5% darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 30% defense ------ Armor +1 Resistance +3% nature, +6% light +3% mind Stealth +5 Curse of Corpses A pair of boots made of leather. |
wanderer's pair of dwarven-steel boots of rushing (Misfortune) (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Ego++] Master While equipped: Stats Str +3, Cun +3, Con +3 defense ------ Armor +4 Fatigue +3% Physical save +13 (+6 eff.) Mind save +10 (+3 eff.) Curse of Misfortune Rush: Puts all charms on 25 turn cooldown Effective talent level: 3.5 Power cost 25 out of 25/25. Range 8 Cooldown: 23 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
dwarven-steel gauntlets 'Rainparry' (Misfortune) (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Rare] Nature While equipped: offense ------ On-Hit 7 lightning Damage +5% lightning, +12% cold +3% mind Ignore resists +20% mind defense ------ Armor +2 Fatigue +3% Resistance +7% lightning, +6% fire +6% mind, +3% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Misfortune Metal gloves protecting the hands up to the middle of the lower arm. |
shimmering cashmere wizard hat of the Brotherhood (Corpses) (2 def, 0 armour)2.0 Encumbrance T3 head armor [Ego+] Arcane While equipped: Stats Mag +2, Con +3 offense ------ Damage +26% arcane defense ------ Defense +2 (+0 eff.) other ------- Max mana +33.00 Curse of Corpses Arcane Eye: (Instant) Puts all charms on 10 turn cooldown Effective talent level: 6.5 Power cost 10 out of 10/10. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 29 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 10 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
Shocknail (Misfortune) (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats Cun +3, Wil +3 offense ------ Mindpower +3 (+1 eff.) Damage +9% lightning, +9% nature +9% acid Ignore resists +5% acid When Hit 2 acid defense ------ Armor +1 Fatigue +1% Resistance +3% lightning Curse of Misfortune A cap made of leather. |
rough leather cap 'Ivasebeth' (Corpses) (25 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats Str +2, Con +3 offense ------ Physical Power +4 (+2 eff.) When Hit 4 arcane defense ------ Armor +1 Defense +25 (+8 eff.) Fatigue +1% Resistance +6% darkness Unlife -40.00 life Life +20.00 Curse of Corpses A cap made of leather. |
Layenn (Misfortune) (5 def, 5 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats Str +2, Con +2 offense ------ Accuracy +15 (+9 eff.) defense ------ Armor +5 Defense +5 (+1 eff.) Fatigue +5% other ------- Stamina/turn +1.00 Curse of Misfortune Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 4.5 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 41.5 Physical damage. If the attack hits, the target is confused (25% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Steel Helm of Garkul (Madness) (0 def, 6 armour)3.0 Encumbrance T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats Str +5, Wil +4, Con +5 offense ------ Damage +10% physical defense ------ Armor +6 Fatigue +8% Physical save +12 (+6 eff.) Spell save +12 (+6 eff.) Mind save +12 (+4 eff.) other ------- Masteries +0.20 Technique/Thuggery Curse of Madness A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
5 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats Str +1, Dex +1, Mag +1 Wil +1, Cun +1, Con +1 Item imbue powers: Stats Str +1, Dex +1, Mag +1 Wil +1, Cun +1, Con +1 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats Str +2, Dex +2, Mag +2 Wil +2, Cun +2, Con +2 Item imbue powers: Stats Str +2, Dex +2, Mag +2 Wil +2, Cun +2, Con +2 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats Str +3, Dex +3, Mag +3 Wil +3, Cun +3, Con +3 Item imbue powers: Stats Str +3, Dex +3, Mag +3 Wil +3, Cun +3, Con +3 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Physical save +8 (+4 eff.) Spell save +8 (+4 eff.) Mind save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Physical save +8 (+4 eff.) Spell save +8 (+4 eff.) Mind save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+6 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+6 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats Mag +5 Damage +20% arcane, +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
242 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Kilnstrider the brass lantern2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats Str +2 offense ------ Ignore resists +5% light, +15% physical defense ------ Resistance +6% fire Life +42.00 other ------- Stamina/turn +1.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Antimagic! (Insane (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By Doomtaker the Yeek Doomed level 16
14th Dusk 122nd year of Ascendancy at 14:33 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Doomtaker the Yeek Doomed level 23
38th Dusk 122nd year of Ascendancy at 04:18 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Doomtaker the Yeek Doomed level 10
10th Flare 122nd year of Ascendancy at 08:17 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Doomtaker the Yeek Doomed level 20
26th Dusk 122nd year of Ascendancy at 19:22 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Doomtaker the Yeek Doomed level 25
38th Dusk 122nd year of Ascendancy at 23:34 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Doomtaker the Yeek Doomed level 9
9th Flare 122nd year of Ascendancy at 07:31 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Doomtaker the Yeek Doomed level 25
39th Dusk 122nd year of Ascendancy at 10:48 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Doomtaker the Yeek Doomed level 19
26th Dusk 122nd year of Ascendancy at 13:57 see stats
Log
Melee retaliation hits Belybeth the elven blood mage for 2 temporal, 4 nature, 12 cold, 26 nature, 2 temporal, 4 nature, 12 cold, 26 nature (90 total damage).
Doomtaker hits Belybeth the elven blood mage for 110 mind damage.
Shadow casts Phase Door.
Shadow casts Arcane Reconstruction.
Belybeth the elven blood mage receives 51 healing from Unnatural Body.
Shadow receives 420 healing.
Poison from Doomtaker hits Belybeth the elven blood mage for 9 nature damage.
Shadow is no longer anchored.
Doomtaker is no longer panicked
Doomtaker speeds up.
Belybeth the elven blood mage casts Drain.
Belybeth the elven blood mage's spell attains critical power!
You have deflected 58 incoming damage!
Belybeth the elven blood mage hits Doomtaker for (58 deflected), 66 blight (66 total damage).
Shadow casts Blindside.
Shadow slows down.
Melee retaliation hits Shadow for 2 temporal, 4 nature, 18 cold, 26 nature (50 total damage).
Shadow hits Doomtaker for (8 gestured), 51 physical (51 total damage).
Doomtaker's mind surges with critical power!
Belybeth the elven blood mage is lost in madness!
Doomtaker hits Belybeth the elven blood mage for 298 mind damage.
Belybeth the elven blood mage receives 48 healing from Unnatural Body.
Shadow hits Belybeth the elven blood mage for (15 gestured), 32 physical (32 total damage).
Poison from Doomtaker hits Belybeth the elven blood mage for 9 nature damage.
Belybeth the elven blood mage is confused and fails to use Blood Grasp.
You have deflected 11 incoming damage!
Melee retaliation hits Shadow for 2 temporal, 4 nature, 18 cold, 26 nature (50 total damage).
Shadow hits Doomtaker for (8 gestured), (11 deflected), 13 physical (13 total damage).
Doomtaker the level 26 yeek doomed was shattered to death by a shadow on level 2 of Dark crypt.





















































































































