











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Exponential Leveling 1.7.4Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict. - Start a New Game. - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively. - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is. Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness) - Extra Points -> Gives many more points than vanilla in any difficulty - Cheatish -> Gives way more points than you'll ever need - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options. Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options. - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to. POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Items Vault 1.7.0Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Arena |
Mode | Normal Adventure |
Sex | Female |
Race | Yeek |
Class | Oozemancer |
Level / Exp | 45 / 75% |
Size | small |
Lifes / Deaths | Killed by Jemmar the Slim at level 45 on the 1st Mirth 122nd year of Ascendancy at 02:50 7 / 1 |
Antimagic | Follower |
Primary Stats
Strength | 34 (base 10) |
Dexterity | 78 (base 60) |
Constitution | 58 (base 47) |
Magic | 21 (base 10) |
Willpower | 93 (base 60) |
Cunning | 83 (base 60) |
Resources
Life | -70/1326 |
Stamina | 589/617 |
Equilibrium | 67 |
Healing Factor | 1.6201339505268 |
Regeneration | 70.883042610995 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +141.21248138644% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 10 |
See Stealth | 82.034765320746 |
See Invisible | 82.034765320746 |
Offense: Mainhand
Damage | 99 |
Accuracy | 56 |
Crit Chance | 26% |
APR | 44 |
Speed | 1.00 |
Offense: Offhand
Damage | 89 |
Accuracy | 56 |
Crit Chance | 25% |
APR | 36 |
Speed | 1.00 |
Offense: Spell
Spellpower | 26.5 |
Crit Chance | 23% |
Speed | 1 |
Offense: Mind
Mindpower | 80 |
Crit Chance | 30% |
Speed | 1 |
Offense: Damage Bonus
Acid | +13% |
Lightning | +42% |
Nature | +33% |
Physical | +37% |
Cold | +29% |
All | +7% |
Offense: Damage Penetration
Nature | +20% |
Lightning | +4% |
Defense: Base
Armour (hardiness) | 8 (30%) |
Defense | 48 |
Ranged Defense | 48 |
Fatigue | 0 |
Physical Save | 45 |
Spell Save | 49 |
Mental Save | 55 |
Defense: Resistances
Physical | + 44%( 70%) |
Lightning | + 35%( 70%) |
Nature | + 59%( 70%) |
Acid | + 55%( 70%) |
Blight | + 30%( 70%) |
Arcane | + 39%( 70%) |
Cold | + 25%( 70%) |
All | + 19%( 70%) |
Defense: Immunities
Silence Resistance | 65% |
Bleed Resistance | 74% |
Confusion Resistance | 100% |
Instadeath Resistance | 100% |
Pinning Resistance | 23% |
Poison Resistance | 100% |
Blind Resistance | 74% |
Inscriptions (4/4)
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 789 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 213 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 764% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
Wild-gift / Oozing blades | 1.30 |
| 4/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Corrosive blades | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Moss | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Eyal's fury | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Slime | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Ooze | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Mucus | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
Generic Talents
Wild-gift / Fungus | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Survival | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Wild-gift / Mindstar mastery | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Call of the wild | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Cunning / Scoundrel | 0.90 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Conditioning | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Race / Yeek | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
On feet | ![]() 2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 Fatigue -4% Phys.save +6 (+2 eff.) ---------- misc Max.enc +21 Stam/turn +0.50 Max.stam +11.00 A pair of boots made of leather. |
Light source | ![]() 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() 2.0 T5 head armor [Ego+] Nature While equipped: Stats +6 Str +5 Wil dps ---------- Phys.pwr +7 (+2 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +11% physical Phys.save +10 (+4 eff.) A cap made of leather. |
On hands | ![]() 1.0 T2 hands armor [Ego] Nature/Master While equipped: Stats +3 Dex dps ---------- Melee+ 7 acid Dmg.mod +6% acid Acc +10 (+3 eff.) ----- def ----- Armour +2 Resists +6% acid Unarmed combat: Power 19.0 - 20.9 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Acc +6 Apr +3 Crit +8.0% Atk.spd 100% On Crit.r2 +5 acid On Hit: 10% Corrosive Breath 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() 3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() 0.1 T5 ring jewelry [Ego+] Nature/Master While equipped: dps ---------- Phys.pwr +12 (+3 eff.) Spell.pwr +9 (+2 eff.) Mind.pwr +16 (+3 eff.) Dmg.mod +20% physical +7% all ----- def ----- Resists +20% physical Rings make your fingers look great! |
On fingers | ![]() 0.1 T5 ring jewelry [Ego++] Master While equipped: Stats +7 Str +7 Con dps ---------- Phys.pwr +10 (+3 eff.) Acc +12 (+4 eff.) Apr +12 ----- def ----- Defense +12 (+4 eff.) Disengage: Puts all charms on 9 cooldown Level 3.5 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Around neck | ![]() 0.1 T3 amulet jewelry [Ego+] Nature/Master While equipped: Stats +5 Dex +4 Wil +5 Cun +5 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -4% HP.reg +2.00 ---------- misc Stam/turn +0.70 Amulets make your neck look great! |
In main hand | ![]() 3.0 T4 mindstar 1H weapon [Ego++] Nature/Psionic Power 13.0 - 14.3 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +10% lightning +4% cold +4% physical ----- def ----- Defense +6 (+2 eff.) Pinning- +23% ---------- misc Hate/kill +3.00 Psi/kill +2.00 Talents +1 Attune Mindstar Masteries +0.10 Psionic/Voracity +0.20 Cursed/Dark sustenance Inflict 166.92 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 17 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | ![]() 1.0 T5 belt armor [Ego+] Nature/Psionic While equipped: Stats +6 Str +5 Dex +6 Wil +6 Cun dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Phys.save +29 (+10 eff.) Spell.save +19 (+7 eff.) Mind.save +16 (+5 eff.) A belt that goes around your waist. |
In off hand | ![]() 3.0 T3 mindstar 1H weapon [Ego++] Nature/Disrupt Power 8.5 - 9.4 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +3 Str +3 Dex +4 Mag +3 Wil +4 Cun +4 Con dps ---------- Mind.crit +3% Mind.pwr +6 (+1 eff.) Melee+ 12 lightning Dmg.mod +8% lightning Res.pen +4% lightning ----- def ----- Resists +10% lightning +4% all ---------- misc Talents +1 Attune Mindstar Masteries +0.20 Wild-gift/Antimagic Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | ![]() 2.0 T3 cloak armor [Unique] Nature While equipped: Stats +4 Dex +4 Cun +4 Wil dps ---------- Dmg.mod +20% nature Res.pen +20% nature ----- def ----- Defense +20 (+7 eff.) Poison- +50% ---------- misc Masteries +0.20 Cunning/Stealth +0.50 Cunning/Poisons On Mind Hit: 10% Poison Strike 1 Cunning and malice seem to emanate from this cloak. |
Main armor | ![]() 2.0 T5 cloth armor [Ego++] Nature While equipped: Stats +4 Str +7 Mag +5 Wil dps ---------- Dmg.mod +17% lightning +6% physical +18% cold ----- def ----- Resists +10% lightning +7% cold +14% blight +15% all Max.HP +79.00 HP.reg +5.20 Heal.mod +30% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
![]() 0.1 T4 ring jewelry [Ego+] Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Mind.pwr +7 (+1 eff.) Rings make your fingers look great! |
![]() 3.0 T4 battleaxe 2H weapon Reqs Str 35 [Ego+] Arcane/Master Power 43.0 - 64.5 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% Melee+ +17 temporal While equipped: dps ---------- Res.pen +14% physical Acc +27 (+8 eff.) Apr +14 ----- def ----- Resists +19% temporal Massive two-handed battleaxes. |
![]() 3.0 T3 longsword 1H weapon Reqs Mag 24 [Unique] Arcane In the past there was a dagger with it. Power 28.0 - 39.2 Physical Uses 20% Mag, 80% Str Acc+ +0.4% crit mult (max 40%) Apr +10 Crit +8.0% Atk.spd 111% Melee+ +5 temporal Dmg.conv 30% temporal While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+0 eff.) Dmg.mod +5% temporal ----- def ----- Def/telep +10 Res/telep +5% Dur/telep +15% ---------- misc Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time. |
![]() 3.0 T4 longsword 1H weapon [Unique] Psionic/Unknown Power 47.0 - 65.8 Physical Uses 10% Wil, 100% Str Acc+ +0.4% crit mult (max 40%) Apr +20 Crit +7.0% Atk.spd 100% On Hit: * torments the target with many mental effects On Kill: * reduces mental save penalty While equipped: dps ---------- Mind.pwr +9 (+2 eff.) Dmg.mod +8% mind ----- def ----- Mind.save -30 (-10 eff.) The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand. |
![]() 3.0 T5 mace 1H weapon Reqs Str 48 [Ego] Disrupt Power 43.0 - 60.2 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Hit: * 11% chance to slow global speed by 72% Blunt and deadly. |
![]() 7.0 T5 shield armor Reqs Shield usage training [Unique] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +3 Cun +5 Wil dps ---------- Mind.pwr +8 (+2 eff.) Dmg.mod +10% fire +15% mind +15% light Res.pen +10% fire +10% light +10% mind ----- def ----- Armour +15 Defense +17 (+6 eff.) Rng.Def +17 (+6 eff.) Fatigue +12% Resists +20% light +10% fire +15% darkness +12% mind Mind.save +18 (+6 eff.) Blind- +100% Confus- +25% ---------- misc Max.psi +20.00 Light +3 Talents +1 Block Send out a range 7 beam, lighting its path and dealing 67.34 to 84.17 light damage (based on Willpower and Cunning). Uses 11 power out of 30/30 A bright light shines from the center of this shield. Holding it clears your mind. |
![]() 17.0 T5 massive armor Reqs Massive armour training Str 60 [Ego+] Nature While equipped: ----- def ----- Armour +22 Fatigue +22% Resists +10% acid +7% cold ---------- misc Breathe water A suit of armour made of metal plates. |
![]() 1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
![]() 2.0 T1 head armor [Ego+] Master While equipped: Stats +3 Con +2 Wil ----- def ----- Armour +1 Fatigue +1% Resists +7% blight Mind.save +6 (+2 eff.) A cap made of leather. |
Achievements
By Shibble Dibble the Yeek Oozemancer level 22
75th Pyre 122nd year of Ascendancy at 22:11 see stats
By Shibble Dibble the Yeek Oozemancer level 40
78th Pyre 122nd year of Ascendancy at 22:06 see stats
By Shibble Dibble the Yeek Oozemancer level 10
74th Pyre 122nd year of Ascendancy at 21:36 see stats
By Shibble Dibble the Yeek Oozemancer level 20
75th Pyre 122nd year of Ascendancy at 17:13 see stats
By Shibble Dibble the Yeek Oozemancer level 30
77th Pyre 122nd year of Ascendancy at 04:33 see stats
By Shibble Dibble the Yeek Oozemancer level 40
78th Pyre 122nd year of Ascendancy at 19:38 see stats
Log
Jemmar the Slim's Judgement hits Bloated ooze for 443 light damage.
Jemmar the Slim receives 204 healing from Jemmar the Slim's Judgement.
Melee retaliation hits Jemmar the Slim for (16 flat reduction), 0 acid, (16 flat reduction), 0 acid (0 total damage).
Jemmar the Slim receives 5 healing from Shibble Dibble.
Jemmar the Slim's Judgement killed Bloated ooze!
Jemmar the Slim's Judgement killed Bloated ooze!
Shibble Dibble uses Infusion: Healing.
Shibble Dibble gains 38% of a turn from Ancestral Life.
Shibble Dibble receives 436 healing from Infusion: Healing.
Shibble Dibble uses Nourishing Moss.
Shibble Dibble fumbles and fails to use Corrosive Seeds, injuring herself!
Shibble Dibble shares damage with her oozes!
Fumble from Jemmar the Slim hits Shibble Dibble for 117 light, 45 physical (161 total damage).
Shibble Dibble's healing nature area effect hits Jemmar the Slim for (6 flat reduction), 0 nature (0 total damage).
Shibble Dibble uses Corrosive Seeds.
Shibble Dibble's mind surges with critical power!
Shibble Dibble's mind surges with critical power!
Shibble Dibble shrugs off Jemmar the Slim's 'Lightblight'!
Shibble Dibble is pulled in!
plop
Jemmar the Slim surges with fiery power!
Shibble Dibble shares damage with her oozes!
Jemmar the Slim's Judgement hits Jemmar the Slim for 204 healing, 204 healing (0 total damage) [408 healing].
Jemmar the Slim's Judgement hits Bloated ooze for 443 light damage.
Jemmar the Slim's Judgement hits Shibble Dibble for 199 light damage.
Elemental Surge hits Shibble Dibble for 209 light damage.
Jemmar the Slim hits Shibble Dibble for 89 light, 81 fire (170 total damage).
Shibble Dibble the level 45 yeek oozemancer was seared to death by Jemmar the Slim on level 61 of The Arena.