Alidudir the level 12 Whitehoof Archmage by mebuyl

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.1
Addons
Starting Equipment 1.6.0
CampaignOrcs
ModeNormal Adventure
SexMale
RaceWhitehoof
ClassArchmage
Level / Exp12 / 62%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 10)
Dexterity9 (base 10)
Constitution20 (base 18)
Magic41 (base 37)
Willpower10 (base 13)
Cunning24 (base 17)

Resources

Life341/341
Mana132/132
Steam100/100
Healing Factor1.078947368421
Regeneration0.26973684210525

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision3
See Stealth6
See Invisible8

Offense: Mainhand

Damage18
Accuracy3
Crit Chance7%
APR3
Speed1.00

Offense: Spell

Spellpower36
Crit Chance7%
Speed1

Offense: Mind

Mindpower18
Crit Chance8%
Speed1

Offense: Damage Bonus

Darkness+11%
Arcane+15%
Lightning+11%

Defense: Base

Armour (hardiness)0 (30%)
Defense16
Ranged Defense16
Fatigue0
Physical Save21
Spell Save23
Mental Save25

Defense: Resistances

Arcane+ 22%( 70%)
Lightning+ 25%( 70%)
Darkness+ 25%( 70%)
All+ 11%( 70%)

Defense: Immunities

Silence Resistance50%
Bleed Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Blind Resistance20%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
5/5
0/5
0/5
0/5
Spell / Arcane1.30
5/5
1/5
1/5
1/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
2/5
5/5
0/5
0/5
Steamtech / Chemistry1.00
1/5
0/5
0/5
0/5
Spell / Divination1.30
1/5
0/5
0/5
0/5
Steamtech / Physics1.00
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
1/5
0/5
0/5
Race / Whitehooves1.00
1/5
1/5
0/5
0/5

Effects

talent
talent
talent

Quests

active
active
done
active
active
done

Equipment

Light source
On head
Tool
On fingers
Around waist
In main hand
Main armor
Cloak
Around neck

Inventory

Achievements

Across the Narrow Sea Destroyed the Sunwall Outpost to secure a way to the mainland.
By Alidudir the Whitehoof Archmage level 11
34th Retaking 124th year of Ascendancy at 14:15
see stats
Level 10 Got a character to level 10.
By Alidudir the Whitehoof Archmage level 10
19th Retaking 124th year of Ascendancy at 13:49
see stats

Log

You gain 1.11 gold from the melting of vined mindstar of balance (88% power, 18 apr, nature damage).
You collect a new ingredient:
lump of steel (1).
You gain 0.50 gold from the melting of
steel dagger (104% power, 6 apr).
You collect a new ingredient:
lump of steel (1).
You gain 4.29 gold from the melting of
balanced steel dagger of persecution (105% power, 6 apr).
You collect a new ingredient:
lump of dwarven steel (1).
You gain 1.87 gold from the melting of
slime-covered dwarven-steel mace of massacre (146% power, 4 apr).
You collect a new ingredient:
lump of steel (1).
You gain 4.44 gold from the melting of
balanced steel longsword of paradox (112% power, 3 apr).
You collect a new ingredient:
lump of steel (1).
You gain 5.21 gold from the melting of
balanced steel greatmaul of dampening (129% power, 2 apr).
You collect a new ingredient:
lump of steel (1).
You gain 0.50 gold from the melting of
steel battleaxe (118% power, 2 apr).
You gain 3.11 gold from the melting of
shimmering ash magestaff of might (111% power, 3 apr, cold element).
You collect a new ingredient:
stack of herbs (sessali) (2).
You gain 4.00 gold from the melting of
schematic: Steamgun.
You gain 1.06 gold from the melting of
shatter afflictions rune of the warrior (absorb 50; cd 20).
You collect a new ingredient:
stack of herbs (sessali) (5).
You gain 1.50 gold from the melting of
wild infusion of the sneak (res 21%; magical; dur 3; cd 13).
You gain 1.87 gold from the melting of
steam generator implant (steam 6).
You gain 3.72 gold from the melting of
medical injector implant of the sneak (efficiency 126% / cooldown 74%).
There is a Entrance to the Sunwall Outpost here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.

Alidudir deactivates
Arcane Power.
Alidudir deactivates
Shielding.
Alidudir deactivates
Disruption Shield.