Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.4 |
| Addons | Doctornull's Tweak Pack 1.2.3A collection of tweaks for existing ToME content. Gnome 1.2.3Let there be Gnomes! Addon-content: 1. New subrace: Gnomes (included: own starter-zone and quest) 2. Additional zones and quests: About Gnomes: Gnomes are distant relatives of Halflings, albeit a tad smaller in stature and much weaker physique. In the world of Maj_Eyal, not much is known about them for simple reasons: they usually don't leave home to go on adventures, much less to take part in heroic endeavours. People commonly mistake Gnomes for extraordinary small and malformed Halflings, even if that is far from being the truth. The existence of Gnomes as a proper subspecies has passed history unnoticed for centuries, while they lived peacefully, silent and hidden within Halfling society, dedicating their lives to the study of the physical, magical and historical dimensions of Maj'Eyal. In theory, however, gnomes make great adventurers. While they lack any of those physical attributes, that are commonly associated with a lifestyle dedicated to performing heroic deeds, they got the ability to gain advanced knowledge about almost anything related to skillful adventuring. They start their career with two instead of just one racial talent trees and are able to learn new talent types not available to their choosen class. As a result, they make for very flexible game play, but they are challenged by a low life-rating. --- Major Revamp as of 20.12.2014 --- ! ! ! ! ! No compatibility with older versions ! ! ! ! ! Gnomes now offer a truly experimental game experience. Gnomes get two racial trees: - one tree allows them to learn just about any talents associated to different meta themes (they can learn one type each of these groups: technique/cunning, spell/celestial/chronomancy, psionic/wild-gifts, cursed/corruption). - the other tree provides general offensive and defensive benefits as well as resource (stamina, mana, psi, equilibrium) regeneration. As a result, playing as a gnome makes it possible to spice up just about any class with new talent combinations normaly only experienced when playing the Adventurer class. Additonaly, gnomes still start with their Gnomish Pocket Encyclopedia - an item, which at level 30 allows them to pick one further talent type from about just any category (excluding stone wardens talents). Specifics - Stats and Racial Talents: Stat modifiers: -4 Strength, +1 Dexterity, -6 Constitution, +1 Magic, +0 Willpower, +6 Cunning, +0 Luck Update (24.01.2015): - added a visual distinction between generic and class trees in the dialogues where you choose which talent-type to learn Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Difficulty Addon 1.2.3Adds in the Intense, Brutal, and Chaos difficulties, stepping stones between the vanilla difficulties, and additionally grants free stat bonuses based on difficulty level. Kobold 1.2.3Adds a new race choice (Kobold) which leads to two new subraces. Kobolds are small humanoid-like people, who inhabit the Thaloren forests and spend their lives among other rarely sighted legendary creatures, like woodland spirits and fairies. Inside the taxonomic family of Kobolds two different genera are known to exist: a common variant, simply called the Kobold, and the much rarer Gremlin. Their most notable feature is a set of supernatural sharp and strong teeth. According to some myths, Kobolds rely on it to feed on metals and gems, which isn't quite accurate however. Still, their poisonous bite is a dreaded weapon and Kobolds commonly fall back on it to defend their life or while hunting for food. A. The common Kobold: Stats: B. The Gremlin: Stats: Marson's Bosses Gone AWOL 1.2.2The addon you hope you never have to use. If all goes well, you never have to touch it. Behind the scenes, BGA monitors the location of every NPC on the current map level. • In cheat mode you can use CTRL-B to pull up a list of all NPCs with details about their locations. Cheat mode will stamp your character, but it can be used as a last resort to see if a quest-required boss has gone all-out missing or not. • If an NPC goes outside the map borders or into the middle of a wall (and it isn't a ghost), BGA will notify you and allow you to relocate the offender to a random free tile somewhere else on the level so that you can reach it. The NPC will not be placed into a vault, but it may be in a secluded room you have to dig to reach. Some levels have rooms behind undiggable walls that aren't marked as vaults. At this point, there isn't much that can be done about those locations beyond using a teleport of some sort. • If a summons is temporarily removed from the level via Time Skip, it remains in your party. If you leave the level before the summons returns, the connection to the summons is severed and it becomes a not-there party member. If you return to the previous level, the original summons will come back out of Time Skip, but it will now be a separate entity from the one that's in your party. The one on the level will sit there and then decay. The one in your party will not decay and will take up a summons slot from that point on, but will not be on any level you visit. BGA will remove the summons in the party slot if the connection is broken, clearing it for future summons. • If an NPC spawns and is then killed in the same turn, it can sit on that tile 'dead'. If a creature—including yourself—walks over that tile, a clone will be made, possibly creating an impassable roadblock. Hitting CTRL-C will cycle through all tiles on the level and remove any clones it finds. • Some rooms will spawn a large group of NPCs. If there are more NPCs than tiles, they will exist 'out of phase'. You can't see or target them and can walk through them as if they didn't exist, but party members may attack the tile they are on. If the NPC has an AOE effect on them, such as an Empire Wight's lighting, it may strike you. You may also hear any sounds associated with the NPC. BGA will 'rephase' the NPC once the square they are on is unoccupied. If the tile and NPC are in sight, you will get the message, '[Name] steps out from hiding.' This may result in an unexpected enemy or two showing up in packed rooms once available space is made. • Log will flush after special actions are taken so that cut/paste is available immediately. • Checks for invalid Dark Fey Clones (StarKeep's Faerie Race addon) + Bugfix: Limmir disappearing immediately after quest completion. Removed check for 'mod.class.PartyMember' on non party members. • v2.2.2 - Compatible with ToME 1.1.5 to 1.2.2
Arcanum Class Pack 1.2.3Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Items Vault 1.2.0Donators/Buyers bonus! Tomes of Knowledge 1.2.4Do you dislike it, when your escortees die on harder difficulties at the zone in, without you being able to help them? Do you sometimes feel as if money was worth little to nothing in Maj'Eyal? If so, this addon might help you. The library of Last Hope now sells seven Tomes with on-use-rewards, that mirror those of seven escort-types. The library of Elvala sells two (very expensive) tomes, that lead to even greater rewards after using them. Fixed: talent types are now known, but not learned ZOmnibus Addon Pack 1.2.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Ashes of Urh'Rok 1.2.4Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Intense Adventure |
| Sex | Male |
| Race | Gnome |
| Class | Doombringer |
| Level / Exp | 31 / 0% |
| Size | small |
| Lifes / Deaths | Killed by ritch flamespitter at level 7 on the 78th Pyre 122nd year of Ascendancy at 13:36 5 / 1 |
Primary Stats
| Strength | 81 (base 44) |
| Dexterity | 26 (base 10) |
| Constitution | 58 (base 48) |
| Magic | 75 (base 45) |
| Willpower | 30 (base 10) |
| Cunning | 41 (base 14) |
Resources
| Mana | 380/380 |
| Psi | 100/100 |
| Vim | 157/167 |
| Life | 890/890 |
| Stamina | 255/255 |
| Healing Factor | 1 |
| Regeneration | 3.6675469764853 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 4 |
| Infravision | 15 |
| See Invisible | 21 |
| ESP Range | 15 |
| ESP Kinds | giant, animal/canine |
Offense: Mainhand
| Damage | 161 |
| Accuracy | 62 |
| Crit Chance | 41% |
| APR | 26 |
| Speed | 0.95 |
Offense: Spell
| Spellpower | 66.75 |
| Crit Chance | 60% |
| Speed | 1 |
Offense: Mind
| Mindpower | 41.8 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 53.263458603961 (55.833333333333%) |
| Defense | 27.3 |
| Ranged Defense | 27.3 |
| Fatigue | 18 |
| Physical Save | 49.883333333333 |
| Spell Save | 42.583333333333 |
| Mental Save | 37.925 |
Defense: Resistances
| All | + 5%( 70%) |
Defense: Immunities
| Stun Resistance | 78% |
| Confusion Resistance | 26% |
| Pinning Resistance | 21% |
| Knockback Resistance | 30% |
| Instadeath Resistance | 100% |
| Blind Resistance | 27% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Runes | Effective talent level: 1.0 Rune: ReconstructionUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to heal yourself for 345 life, and cure one cut or wound effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 568 life over 5 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 464 damage for 4 turns. Its effects scale with your Magic stat. |
Class Talents
| Corruption / Wrath | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Psionic / Absorption | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Corruption / Torture | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.20 |
| 2/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| Corruption / Brutality | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 5/5 |
| Corruption / Fearfire | 1.10 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Art of Mentalism | 1.00 |
| 1/5 |
| 1/1 |
| 2/5 |
| 0/5 |
| Corruption / Demonic strength | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Race / Art of Magic | 1.00 |
| 3/5 |
| 1/1 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.50 |
| 0/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Race / Art of Combat | 1.00 |
| 3/5 |
| 1/1 |
| 2/5 |
| 2/5 |
| Race / Art of Adventuring | 1.00 |
| 4/5 |
| 3/5 |
| 2/5 |
| 1/1 |
| Corruption / Oppression | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Beyond the Flesh |
| talent | Abyssal Shield |
| talent | Incinerating Blows |
| talent | Thermal Shield |
| talent | Share the Pain |
| talent | Eternal Suffering |
| talent | Kinetic Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You met an old librarian, who asked you to recover an ancient tome for him. Compile the PastHe promised to reward you plenty and mentioned, that the Mines of Migron might be a good place to start looking. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by Emelemima the skeleton warrior. Escort: repented thief (level 7 of Dreadfell) | failed |
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved Cunning by +2. | done |
You failed to protect the worried loremaster from death by giant lightning ant. Escort: worried loremaster (level 3 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You have explored the ruins of Kor'Pul and vanquished the Shade. | active |
Explore the barrowdowns for signs of a hideout, where the thieves might keep their stolen goods. On the trail of a thiefYou put that thief Hossenploss and his posse to justice and recovered your research notes. You liked the taste of adventuring and decide to take on some real challenge, like seeking treasures and fame inside the Trollmire and the Ruins of Kor-Pul. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 76. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox, which can be used to permanently increase your dexterity and cunning by three. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * You've found the needed electric eel tail. * You've found the needed sandworm tooth. Marus of Elvala needs your help making an elixir of mysticism, which can be used to permanently increase your magic and willpower by three. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed xorn fragment. * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' Agrimley the hermit needs your help making an elixir of focus, which can be used to grant you two additional class talent points. He has given you some notes on the ingredients: * You've found the needed warg claw. * 'Needed: one red crystal shard. I hear these can be found in a cave near Elvala. I also hear that they can cause you to spontaneously combust, so no need to explain if you come back hideously scarred.' * You've found the needed vial of wight ectoplasm. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | [vs. masterforged thought-forged stralite greatsword of projection (69-110.4 power, 8 apr) (In main hand, 1 of 2)] Bolbum's Big Knocker (64-76.8 power, 10 apr, physical element)Bolbum's Big Knocker (64-76.8 power, 10 apr, physical element) Requires: - Magic 38 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 Base power: 64.0 - 76.8(-5.0 - -33.6) Uses stat: 140% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +0 (-14) Armour Penetration: +10 (+2) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-21%) Damage (Melee): +10 % chance of confusion / +0(-15) light / +0(-27) mind / +0(-15) cold When wielded/worn: Accuracy: +7 Changes stats: +0(-2) Cun / +0(-5) Wil Changes damage: +20% physical / +0%(-10%) light / +0%(-10%) mind Talent mastery: +0.20 Spell / Staff combat Talent granted: +0(+-2) Bone Grab Spellpower: +12 Spell crit. chance: +18% It can be used to activate talent Channel Staff (costing 9 power out of 20/20) : Effective talent level: 2.0 Power cost: 9 out of 20/20. Range: 8 Travel Speed: 2000% of base Is: a spell Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 84% staff damage. The bolt will only hurt hostile targets, and pass safely through friendly ones. This attack always has a 100% chance to hit, and ignores the target's Armour. When projecting a bolt with your staff its damage modifier is increased by 20%. A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after. Tap to cycle through comparison choices |
| Light source | [vs. masterforged thought-forged stralite greatsword of projection (69-110.4 power, 8 apr) (In main hand, 1 of 2)] Nerivea the alchemist's lampNerivea the alchemist's lamp Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 Accuracy: +0 (-14) Armour Penetration: +0 (-8) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-21%) Damage (Melee): +0(-15) cold / +0(-15) light / +0(-27) mind When wielded/worn: Defense: +10 Changes stats: +0(-2) Cun / +0(-5) Wil Changes resistances: +13% blight / +13% darkness Changes damage: +0%(-10%) light / +0%(-10%) mind Talent granted: +0(+-2) Bone Grab Physical save: +13 Spell save: +12 Mental save: +13 Spellpower: +8 Spell crit. chance: +15% Light radius: +3 Infravision radius: +7 See invisible: +10 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns, and deals 29 blight damage or heals 43 life. Creatures standing in the retch also have 11% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A normal brass lantern, enhanced by alchemy to make it brighter. Tap to cycle through comparison choices |
| On head | [vs. masterforged thought-forged stralite greatsword of projection (69-110.4 power, 8 apr) (In main hand, 1 of 2)] Eilinutha the Squalorlore (5 def, 11 armour)Eilinutha the Squalorlore (5 def, 11 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 Accuracy: +0 (-14) Armour Penetration: +0 (-8) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-21%) Damage (Melee): +0(-15) cold / +0(-15) light / +0(-27) mind When wielded/worn: Armour: +11 Defense: +5 Fatigue: +5% Effects on melee hit: * Slows global speed by 15% Damage when hit (Melee): 8 arcane Changes stats: +8 Str / +7 Dex / +0(-5) Wil / +0(-2) Cun Changes resistances: +11% blight / +6% darkness / +5% all Changes resistances penetration: +10% arcane Changes damage: +0%(-10%) light / +0%(-10%) mind Talent granted: +0(+-2) Bone Grab Physical save: +9 Spell save: +11 Mental save: +8 It can be used to activate talent Circle of Sanctity, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 6 turns. A cap made of leather. Tap to cycle through comparison choices |
| On feet | [vs. masterforged thought-forged stralite greatsword of projection (69-110.4 power, 8 apr) (In main hand, 1 of 2)] Frost Treads (1 def, 4 armour)Frost Treads (1 def, 4 armour) Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 Accuracy: +0 (-14) Armour Penetration: +0 (-8) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-21%) Damage (Melee): +0(-15) cold / +0(-15) light / +0(-27) mind When wielded/worn: Armour: +4 Defense: +1 Fatigue: +7% Changes stats: +4 Str / +4 Dex / +0(-5) Wil / +4(+2) Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold / +0%(-10%) light / +0%(-10%) mind Talent granted: +0(+-2) Bone Grab Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. Tap to cycle through comparison choices |
| Tool | [vs. masterforged thought-forged stralite greatsword of projection (69-110.4 power, 8 apr) (In main hand, 1 of 2)] Gnomish Pocket EncyclopediaGnomish Pocket Encyclopedia Crafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 Accuracy: +0 (-14) Armour Penetration: +0 (-8) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-21%) Damage (Melee): +0(-15) cold / +0(-15) light / +0(-27) mind When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2(-3) Wil / +0(-2) Cun / +2 Con Changes damage: +0%(-10%) light / +0%(-10%) mind Talent granted: +0(+-2) Bone Grab Never leave home unprepared. This book holds a solution to every situation. Tap to cycle through comparison choices |
| On fingers | [vs. masterforged thought-forged stralite greatsword of projection (69-110.4 power, 8 apr) (In main hand, 1 of 2)] gold ring 'Zubymina'gold ring 'Zubymina' Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 Accuracy: +0 (-14) Armour Penetration: +0 (-8) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-21%) Damage (Melee): +0(-15) cold / +0(-15) light / +0(-27) mind When wielded/worn: Physical power: +7 Armour: +4 Changes stats: +6 Str / +4 Mag / +0(-5) Wil / +0(-2) Cun / +6 Con Changes resistances: +15% acid / +18% fire / +13% lightning / +16% cold Changes damage: +0%(-10%) light / +0%(-10%) mind Talent granted: +0(+-2) Bone Grab Spell save: +8 Blindness immunity: +10% Knockback immunity: +5% Infravision radius: +1 Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. masterforged thought-forged stralite greatsword of projection (69-110.4 power, 8 apr) (In main hand, 1 of 2)] pixie's stralite ring of pilferingpixie's stralite ring of pilfering Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 Accuracy: +0 (-14) Armour Penetration: +0 (-8) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-21%) Damage (Melee): +0(-15) cold / +0(-15) light / +0(-27) mind When wielded/worn: Accuracy: +13 Armour penetration: +11 Defense: +8 Changes stats: +4 Mag / +0(-5) Wil / +5(+3) Cun Changes damage: +0%(-10%) light / +0%(-10%) mind Talent granted: +0(+-2) Bone Grab Spellpower: +10 Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. Tap to cycle through comparison choices |
| Around neck | [vs. masterforged thought-forged stralite greatsword of projection (69-110.4 power, 8 apr) (In main hand, 1 of 2)] grounding gold amulet of visiongrounding gold amulet of vision Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 Accuracy: +0 (-14) Armour Penetration: +0 (-8) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-21%) Damage (Melee): +0(-15) cold / +0(-15) light / +0(-27) mind When wielded/worn: Changes stats: +0(-2) Cun / +0(-5) Wil Changes resistances: +22% lightning Changes damage: +0%(-10%) light / +0%(-10%) mind Talent granted: +0(+-2) Bone Grab Blindness immunity: +17% Stun/Freeze immunity: +31% Infravision radius: +7 Sight radius: +2 See invisible: +11 Amulets can have magical properties. Tap to cycle through comparison choices |
| In main hand | [vs. masterforged thought-forged stralite greatsword of projection (69-110.4 power, 8 apr) (In main hand, 1 of 2)] masterforged thought-forged stralite greatsword of projection (69-110.4 power, 8 apr)masterforged thought-forged stralite greatsword of projection (69-110.4 power, 8 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 69.0 - 110.4 Uses stat: 133% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc This weapon will act as a psionic focus. Accuracy: +14 (-) Armour Penetration: +8 (-) Physical crit. chance: +6.5% (-) Attack speed: 105% (-) On weapon hit: * 21% chance to cause random insanity Damage (Melee): +15(-) cold / +15(-) light / +27(-) mind When wielded/worn: Changes stats: +2(-) Cun / +5(-) Wil Changes damage: +10%(-) light / +10%(-) mind Talents granted: +2.00(-) Bone Grab It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Massive two-handed swords. This item has been sent to the Item's Vault. Tap to cycle through comparison choices |
| On hands | [vs. masterforged thought-forged stralite greatsword of projection (69-110.4 power, 8 apr) (In main hand, 1 of 2)] Storm Bringer's Gauntlets (0 def, 3 armour)Storm Bringer's Gauntlets (0 def, 3 armour) Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 Accuracy: +0 (-14) Armour Penetration: +0 (-8) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-21%) Damage (Melee): +0(-15) cold / +0(-15) light / +0(-27) mind When wielded/worn: Armour: +3 Changes stats: +4 Mag / +0(-5) Wil / +0(-2) Cun Changes resistances: +15% lightning Changes resistances cap: +5% lightning Changes damage: +10% lightning / +0%(-10%) light / +0%(-10%) mind Talent granted: +0(+-2) Bone Grab Critical mult.: +20.00% Spell crit. chance: +5% It can be used to activate talent Chain Lightning (costing 16 power out of 16/16) : Effective talent level: 3.0 Power cost: 16 out of 16/16. Range: 10 Travel Speed: instantaneous Is: a spell Description: Invokes a forking beam of lightning doing 62.12 to 186.36 damage and forking to another target. It can hit up to 6 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. Tap to cycle through comparison choices |
| Around waist | [vs. masterforged thought-forged stralite greatsword of projection (69-110.4 power, 8 apr) (In main hand, 1 of 2)] Belfast's Belt of Giantslaying Belfast's Belt of Giantslaying Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 Accuracy: +0 (-14) Armour Penetration: +0 (-8) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-21%) Damage (Melee): +0(-15) cold / +0(-15) light / +0(-27) mind When wielded/worn: Armour: +4 Changes stats: +8 Str / +0(-5) Wil / +0(-2) Cun / +8 Con Changes damage: +0%(-10%) light / +0%(-10%) mind Change telepathy range by : +5 Grants telepathy: Giant Talent granted: +0(+-2) Bone Grab Physical save: +12 Knockback immunity: +25% Dwarven legend Belfast reveled in slaying things much bigger than him, which got him the nickname Giantslayer. Historians love to point out the irony, how he eventually got killed by a giant white rat. His belt however remained unharmed. Tap to cycle through comparison choices |
| Cloak | [vs. masterforged thought-forged stralite greatsword of projection (69-110.4 power, 8 apr) (In main hand, 1 of 2)] thick cashmere cloak of battle (2 def, 8 armour)thick cashmere cloak of battle (2 def, 8 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 Accuracy: +0 (-14) Armour Penetration: +0 (-8) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-21%) Damage (Melee): +0(-15) cold / +0(-15) light / +0(-27) mind When wielded/worn: Physical crit. chance: +1.0% Physical power: +3 Armour: +8 Defense: +2 Fatigue: -3% Changes stats: +0(-2) Cun / +0(-5) Wil Changes resistances: +12% cold Changes damage: +0%(-10%) light / +0%(-10%) mind Talent granted: +0(+-2) Bone Grab A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Tap to cycle through comparison choices |
| Main armor | [vs. masterforged thought-forged stralite greatsword of projection (69-110.4 power, 8 apr) (In main hand, 1 of 2)] Bealathachik the dwarven-steel mail armour (3 def, 12 armour)Bealathachik the dwarven-steel mail armour (3 def, 12 armour) Requires: - Strength 28 - Talent Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 3 Accuracy: +0 (-14) Armour Penetration: +0 (-8) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-21%) Damage (Melee): +0(-15) cold / +0(-15) light / +0(-27) mind When wielded/worn: Physical crit. chance: +14.0% Physical power: +28 Armour: +12 Defense: +3 Fatigue: +9% Changes stats: +9 Str / +9 Mag / +11(+6) Wil / +0(-2) Cun / +2 Con Changes resistances: +27% lightning Changes damage: +0%(-10%) light / +0%(-10%) mind Talent granted: +0(+-2) Bone Grab Physical save: +7 Maximum life: +20.00 Maximum stamina: +15.00 Spellpower: +26 Spell crit. chance: +12% Mindpower: +28 Mental crit. chance: +12% A suit of armour made of mail. Tap to cycle through comparison choices |
Inventory
[vs. masterforged thought-forged stralite greatsword of projection (69-110.4 power, 8 apr) (In main hand, 1 of 2)] regeneration infusion of the sneak (heal 362 over 5 turns)regeneration infusion of the sneak (heal 362 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 Accuracy: +0 (-14) Armour Penetration: +0 (-8) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-21%) Damage (Melee): +0(-15) cold / +0(-15) light / +0(-27) mind When wielded/worn: Changes stats: +0(-2) Cun / +0(-5) Wil Changes damage: +0%(-10%) light / +0%(-10%) mind Talent granted: +0(+-2) Bone Grab When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 362 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Tap to cycle through comparison choices |
[vs. masterforged thought-forged stralite greatsword of projection (69-110.4 power, 8 apr) (In main hand, 1 of 2)] heroism infusion of the duelist (+8 for 8 turns, die at -534)heroism infusion of the duelist (+8 for 8 turns, die at -534) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 Accuracy: +0 (-14) Armour Penetration: +0 (-8) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-21%) Damage (Melee): +0(-15) cold / +0(-15) light / +0(-27) mind When wielded/worn: Changes stats: +0(-2) Cun / +0(-5) Wil Changes damage: +0%(-10%) light / +0%(-10%) mind Talent granted: +0(+-2) Bone Grab When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 8 for 8 turns. While Heroism is active, you will only die when reaching -534 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Tap to cycle through comparison choices |
[vs. masterforged thought-forged stralite greatsword of projection (69-110.4 power, 8 apr) (In main hand, 1 of 2)] heroism infusion of the wizard (+16 for 10 turns, die at -581)heroism infusion of the wizard (+16 for 10 turns, die at -581) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 Accuracy: +0 (-14) Armour Penetration: +0 (-8) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-21%) Damage (Melee): +0(-15) cold / +0(-15) light / +0(-27) mind When wielded/worn: Changes stats: +0(-2) Cun / +0(-5) Wil Changes damage: +0%(-10%) light / +0%(-10%) mind Talent granted: +0(+-2) Bone Grab When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 16 for 10 turns. While Heroism is active, you will only die when reaching -581 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Tap to cycle through comparison choices |
[vs. masterforged thought-forged stralite greatsword of projection (69-110.4 power, 8 apr) (In main hand, 1 of 2)] movement infusion of the wizard (752% speed; 7 turns)movement infusion of the wizard (752% speed; 7 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 Accuracy: +0 (-14) Armour Penetration: +0 (-8) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-21%) Damage (Melee): +0(-15) cold / +0(-15) light / +0(-27) mind When wielded/worn: Changes stats: +0(-2) Cun / +0(-5) Wil Changes damage: +0%(-10%) light / +0%(-10%) mind Talent granted: +0(+-2) Bone Grab When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 752% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Tap to cycle through comparison choices |
[vs. masterforged thought-forged stralite greatsword of projection (69-110.4 power, 8 apr) (In main hand, 1 of 2)] manasurge rune (1143% regen over 10 turns; 57 instant mana)manasurge rune (1143% regen over 10 turns; 57 instant mana) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 Accuracy: +0 (-14) Armour Penetration: +0 (-8) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-21%) Damage (Melee): +0(-15) cold / +0(-15) light / +0(-27) mind When wielded/worn: Changes stats: +0(-2) Cun / +0(-5) Wil Changes damage: +0%(-10%) light / +0%(-10%) mind Talent granted: +0(+-2) Bone Grab When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1143% over 10 turns and instantly restoring 57 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. Tap to cycle through comparison choices |
[vs. masterforged thought-forged stralite greatsword of projection (69-110.4 power, 8 apr) (In main hand, 1 of 2)] reconstruction rune of the duelist (heal 136; cure a cut or wound)reconstruction rune of the duelist (heal 136; cure a cut or wound) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 Accuracy: +0 (-14) Armour Penetration: +0 (-8) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-21%) Damage (Melee): +0(-15) cold / +0(-15) light / +0(-27) mind When wielded/worn: Changes stats: +0(-2) Cun / +0(-5) Wil Changes damage: +0%(-10%) light / +0%(-10%) mind Talent granted: +0(+-2) Bone Grab When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to heal yourself for 136 life, and cure one cut or wound effect. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. Tap to cycle through comparison choices |
[vs. masterforged thought-forged stralite greatsword of projection (69-110.4 power, 8 apr) (In main hand, 1 of 2)] teleportation rune of the titan (range 91)teleportation rune of the titan (range 91) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 Accuracy: +0 (-14) Armour Penetration: +0 (-8) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-21%) Damage (Melee): +0(-15) cold / +0(-15) light / +0(-27) mind When wielded/worn: Changes stats: +0(-2) Cun / +0(-5) Wil Changes damage: +0%(-10%) light / +0%(-10%) mind Talent granted: +0(+-2) Bone Grab When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 91 with a minimum range of 15. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. Tap to cycle through comparison choices |
[vs. masterforged thought-forged stralite greatsword of projection (69-110.4 power, 8 apr) (In main hand, 1 of 2)] Angolwen Academy Training TokenAngolwen Academy Training Token Powered by arcane forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome Accuracy: +0 (-14) Armour Penetration: +0 (-8) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-21%) Damage (Melee): +0(-15) cold / +0(-15) light / +0(-27) mind When wielded/worn: Changes stats: +0(-2) Cun / +0(-5) Wil Changes damage: +0%(-10%) light / +0%(-10%) mind Talent granted: +0(+-2) Bone Grab Entitles the weilder to one free course at the Angolwen Academy. (Surrender token before commencing study. No refunds for failing courses. Academy not responsible for applicant death, dismemberment, or crippling lifelong injury. Conditions apply.) Tap to cycle through comparison choices |
[vs. masterforged thought-forged stralite greatsword of projection (69-110.4 power, 8 apr) (In main hand, 1 of 2)] copper amulet of constitution (+3)copper amulet of constitution (+3) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 Accuracy: +0 (-14) Armour Penetration: +0 (-8) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-21%) Damage (Melee): +0(-15) cold / +0(-15) light / +0(-27) mind When wielded/worn: Changes stats: +0(-5) Wil / +0(-2) Cun / +3 Con Changes damage: +0%(-10%) light / +0%(-10%) mind Talent granted: +0(+-2) Bone Grab Amulets can have magical properties. Tap to cycle through comparison choices |
[vs. masterforged thought-forged stralite greatsword of projection (69-110.4 power, 8 apr) (In main hand, 1 of 2)] copper amulet of strength (+2)copper amulet of strength (+2) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 Accuracy: +0 (-14) Armour Penetration: +0 (-8) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-21%) Damage (Melee): +0(-15) cold / +0(-15) light / +0(-27) mind When wielded/worn: Changes stats: +2 Str / +0(-2) Cun / +0(-5) Wil Changes damage: +0%(-10%) light / +0%(-10%) mind Talent granted: +0(+-2) Bone Grab Amulets can have magical properties. Tap to cycle through comparison choices |
[vs. masterforged thought-forged stralite greatsword of projection (69-110.4 power, 8 apr) (In main hand, 1 of 2)] Mysterious SymbolMysterious Symbol Infused by nature 0.10 Encumbrance. [Plot Item] Type: jewelry / amulet ; tier 2 Accuracy: +0 (-14) Armour Penetration: +0 (-8) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-21%) Damage (Melee): +0(-15) cold / +0(-15) light / +0(-27) mind When wielded/worn: Changes stats: +0(-2) Cun / +0(-5) Wil Changes damage: +0%(-10%) light / +0%(-10%) mind Talent granted: +0(+-2) Bone Grab When carried: Talent granted: +1 Teleport: Oyze A symbol with an engraved maze. When you touch it, the world around you starts fading away. This seems to be a teleporting device of some kind. (A gut feeling tells you not to use it, before you hit level 35 at least.) Tap to cycle through comparison choices |
[vs. masterforged thought-forged stralite greatsword of projection (69-110.4 power, 8 apr) (In main hand, 1 of 2)] Odd SymbolOdd Symbol Infused by nature 0.10 Encumbrance. [Plot Item] Type: jewelry / amulet ; tier 2 Accuracy: +0 (-14) Armour Penetration: +0 (-8) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-21%) Damage (Melee): +0(-15) cold / +0(-15) light / +0(-27) mind When wielded/worn: Changes stats: +0(-2) Cun / +0(-5) Wil Changes damage: +0%(-10%) light / +0%(-10%) mind Talent granted: +0(+-2) Bone Grab When carried: Talent granted: +1 Teleport: Oyze A symbol with an engraved maze. When you touch it, the world around you starts fading away. This seems to be a teleporting device of some kind. (A gut feeling tells you not to use it, before you hit level 35 at least.) Tap to cycle through comparison choices |
[vs. masterforged thought-forged stralite greatsword of projection (69-110.4 power, 8 apr) (In main hand, 1 of 2)] grounding steel amulet of constitution (+3)grounding steel amulet of constitution (+3) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 Accuracy: +0 (-14) Armour Penetration: +0 (-8) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-21%) Damage (Melee): +0(-15) cold / +0(-15) light / +0(-27) mind When wielded/worn: Changes stats: +0(-5) Wil / +0(-2) Cun / +3 Con Changes resistances: +12% lightning Changes damage: +0%(-10%) light / +0%(-10%) mind Talent granted: +0(+-2) Bone Grab Stun/Freeze immunity: +27% Amulets can have magical properties. Tap to cycle through comparison choices |
[vs. masterforged thought-forged stralite greatsword of projection (69-110.4 power, 8 apr) (In main hand, 1 of 2)] Choker of DreadChoker of Dread Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 Accuracy: +0 (-14) Armour Penetration: +0 (-8) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-21%) Damage (Melee): +0(-15) cold / +0(-15) light / +0(-27) mind When wielded/worn: Physical power: +5 Changes stats: +0(-2) Cun / +0(-5) Wil Changes damage: +0%(-10%) light / +0%(-10%) mind Talent granted: +0(+-2) Bone Grab Blindness immunity: +100% Spellpower: +5 See invisible: +10 It can be used to summon an elder vampire to your side, costing 60 power out of 60/60. The evilness of undeath radiates from this amulet. Tap to cycle through comparison choices |
[vs. masterforged thought-forged stralite greatsword of projection (69-110.4 power, 8 apr) (In main hand, 1 of 2)] restful gold amulet of manastreamingrestful gold amulet of manastreaming Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 Accuracy: +0 (-14) Armour Penetration: +0 (-8) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-21%) Damage (Melee): +0(-15) cold / +0(-15) light / +0(-27) mind When wielded/worn: Fatigue: -7% Changes stats: +2 Mag / +0(-5) Wil / +0(-2) Cun Changes damage: +0%(-10%) light / +0%(-10%) mind Talent granted: +0(+-2) Bone Grab Life regen: +1.50 Mana each turn: +0.23 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +31.00 Amulets can have magical properties. Tap to cycle through comparison choices |
[vs. masterforged thought-forged stralite greatsword of projection (69-110.4 power, 8 apr) (In main hand, 1 of 2)] savage's copper ringsavage's copper ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 Accuracy: +0 (-14) Armour Penetration: +0 (-8) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-21%) Damage (Melee): +0(-15) cold / +0(-15) light / +0(-27) mind When wielded/worn: Changes stats: +0(-5) Wil / +0(-2) Cun / +2 Con Changes damage: +0%(-10%) light / +0%(-10%) mind Talent granted: +0(+-2) Bone Grab Spell save: +11 Maximum stamina: +11.00 Rings can have magical properties. Tap to cycle through comparison choices |
[vs. masterforged thought-forged stralite greatsword of projection (69-110.4 power, 8 apr) (In main hand, 1 of 2)] warrior's copper ringwarrior's copper ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 Accuracy: +0 (-14) Armour Penetration: +0 (-8) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-21%) Damage (Melee): +0(-15) cold / +0(-15) light / +0(-27) mind When wielded/worn: Armour: +4 Changes stats: +2 Str / +0(-2) Cun / +0(-5) Wil Changes damage: +0%(-10%) light / +0%(-10%) mind Talent granted: +0(+-2) Bone Grab Rings can have magical properties. Tap to cycle through comparison choices |
[vs. masterforged thought-forged stralite greatsword of projection (69-110.4 power, 8 apr) (In main hand, 1 of 2)] Ring of GrowthRing of Growth Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 Accuracy: +0 (-14) Armour Penetration: +0 (-8) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-21%) Damage (Melee): +0(-15) cold / +0(-15) light / +0(-27) mind When wielded/worn: Changes stats: +4 Str / +4(-1) Wil / +0(-2) Cun Changes resistances: +10% nature Changes damage: +0%(-10%) mind / +8% physical / +8% nature / +0%(-10%) light Talent granted: +0(+-2) Bone Grab Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. Tap to cycle through comparison choices |
[vs. masterforged thought-forged stralite greatsword of projection (69-110.4 power, 8 apr) (In main hand, 1 of 2)] marksman's steel ring of perseverancemarksman's steel ring of perseverance Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 Accuracy: +0 (-14) Armour Penetration: +0 (-8) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-21%) Damage (Melee): +0(-15) cold / +0(-15) light / +0(-27) mind When wielded/worn: Accuracy: +4 Changes stats: +2 Dex / +0(-2) Cun / +0(-5) Wil Changes damage: +0%(-10%) light / +0%(-10%) mind Talent granted: +0(+-2) Bone Grab Stun/Freeze immunity: +22% Life regen: +1.00 Rings can have magical properties. Tap to cycle through comparison choices |
[vs. masterforged thought-forged stralite greatsword of projection (69-110.4 power, 8 apr) (In main hand, 1 of 2)] mule's steel ring of frost (+22%)mule's steel ring of frost (+22%) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 Accuracy: +0 (-14) Armour Penetration: +0 (-8) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-21%) Damage (Melee): +0(-15) cold / +0(-15) light / +0(-27) mind When wielded/worn: Fatigue: -5% Changes stats: +0(-2) Cun / +0(-5) Wil Changes resistances: +22% cold Changes damage: +11% cold / +0%(-10%) light / +0%(-10%) mind Talent granted: +0(+-2) Bone Grab Maximum encumbrance: +24 Rings can have magical properties. Tap to cycle through comparison choices |
[vs. masterforged thought-forged stralite greatsword of projection (69-110.4 power, 8 apr) (In main hand, 1 of 2)] psionicist's steel ring of perseverancepsionicist's steel ring of perseverance Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 Accuracy: +0 (-14) Armour Penetration: +0 (-8) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-21%) Damage (Melee): +0(-15) cold / +0(-15) light / +0(-27) mind When wielded/worn: Changes stats: +0(-2) Cun / +3(-2) Wil Changes damage: +0%(-10%) light / +0%(-10%) mind Talent granted: +0(+-2) Bone Grab Mental save: +6 Stun/Freeze immunity: +22% Life regen: +1.00 Rings can have magical properties. Tap to cycle through comparison choices |
[vs. masterforged thought-forged stralite greatsword of projection (69-110.4 power, 8 apr) (In main hand, 1 of 2)] psionicist's steel ring of pilferingpsionicist's steel ring of pilfering Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 Accuracy: +0 (-14) Armour Penetration: +0 (-8) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-21%) Damage (Melee): +0(-15) cold / +0(-15) light / +0(-27) mind When wielded/worn: Accuracy: +9 Armour penetration: +10 Defense: +7 Changes stats: +0(-2) Cun / +3(-2) Wil Changes damage: +0%(-10%) light / +0%(-10%) mind Talent granted: +0(+-2) Bone Grab Mental save: +6 Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. Tap to cycle through comparison choices |
[vs. masterforged thought-forged stralite greatsword of projection (69-110.4 power, 8 apr) (In main hand, 1 of 2)] titan's steel ring of aether (+12%)titan's steel ring of aether (+12%) Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 Accuracy: +0 (-14) Armour Penetration: +0 (-8) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-21%) Damage (Melee): +0(-15) cold / +0(-15) light / +0(-27) mind When wielded/worn: Changes stats: +0(-5) Wil / +0(-2) Cun / +3 Con Changes resistances: +12% arcane Changes damage: +0%(-10%) mind / +12% arcane / +0%(-10%) light Talent granted: +0(+-2) Bone Grab Physical save: +6 Rings can have magical properties. Tap to cycle through comparison choices |
[vs. masterforged thought-forged stralite greatsword of projection (69-110.4 power, 8 apr) (In main hand, 1 of 2)] Betenor the gold ringBetenor the gold ring Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 Accuracy: +0 (-14) Armour Penetration: +0 (-8) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-21%) Damage (Melee): +0(-15) cold / +0(-15) light / +0(-27) mind When wielded/worn: Physical power: +6 Changes stats: +0(-5) Wil / +0(-2) Cun / +1 Con Changes resistances: +26% lightning / +3% mind Changes damage: +13% lightning / +0%(-10%) light / +0%(-10%) mind Talent granted: +0(+-2) Bone Grab Rings can have magical properties. Tap to cycle through comparison choices |
[vs. masterforged thought-forged stralite greatsword of projection (69-110.4 power, 8 apr) (In main hand, 1 of 2)] gladiator's gold ring of speedgladiator's gold ring of speed Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 Accuracy: +0 (-14) Armour Penetration: +0 (-8) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-21%) Damage (Melee): +0(-15) cold / +0(-15) light / +0(-27) mind When wielded/worn: Accuracy: +9 Physical power: +8 Defense: +8 Changes stats: +6 Str / +0(-5) Wil / +0(-2) Cun / +6 Con Changes damage: +0%(-10%) light / +0%(-10%) mind Talent granted: +0(+-2) Bone Grab Movement speed: +12% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 2.2 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 25% for 5 turns. Rings can have magical properties. Tap to cycle through comparison choices |
[vs. masterforged thought-forged stralite greatsword of projection (69-110.4 power, 8 apr) (In main hand, 1 of 2)] Nerelaith the Lightningnight (42-63 power, 2 apr)Nerelaith the Lightningnight (42-63 power, 2 apr) Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 42.0 - 63.0(-27.0 - -47.4) Uses stat: 120% Str Damage type: Mind Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Accuracy: +0 (-14) Armour Penetration: +2 (-6) Physical crit. chance: +6.5% (-) Attack speed: 100% (100%) On weapon hit: * 40% chance to cause random insanity (+19%) Damage (Melee): +14 temporal / +0(-15) light / +0(-15) cold / +12 nature / +0(-27) mind When wielded/worn: Physical power: +10 Effects on melee hit: * 15% chance to daze Changes stats: +0(-5) Wil / +0(-2) Cun / +5 Con Changes resistances: +3% lightning Changes resistances penetration: +5% mind / +14% physical Changes damage: +9% lightning / +0%(-10%) light / +0%(-10%) mind Talent granted: +0(+-2) Bone Grab Disarm immunity: +27% Massive two-handed battleaxes. Tap to cycle through comparison choices |
[vs. masterforged thought-forged stralite greatsword of projection (69-110.4 power, 8 apr) (In main hand, 1 of 2)] Shantiz the Stormblade (15-19.5 power, 20 apr)Shantiz the Stormblade (15-19.5 power, 20 apr) Requires: - Dexterity 30 Infused by nature 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 3 Base power: 15.0 - 19.5(-54.0 - -90.9) Uses stat: 100% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Accuracy: +0 (-14) Armour Penetration: +20 (+12) Physical crit. chance: +10.0% (+3.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-21%) + Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. Damage (Melee): +0(-15) cold / +0(-15) light / +0(-27) mind When wielded/worn: Changes stats: +20 Dex / +0(-2) Cun / +0(-5) Wil Changes damage: +0%(-10%) light / +0%(-10%) mind Talent granted: +0(+-2) Bone Grab Slows Projectiles: +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. This surreal dagger crackles with the intensity of a vicious storm. Tap to cycle through comparison choices |
[vs. masterforged thought-forged stralite greatsword of projection (69-110.4 power, 8 apr) (In main hand, 1 of 2)] dwarven-steel greatmaul 'Hurysador' (56.5-84.75 power, 2 apr)dwarven-steel greatmaul 'Hurysador' (56.5-84.75 power, 2 apr) Requires: - Strength 24 Infused by nature Crafted by a master 5.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 56.5 - 84.8(-12.5 - -25.7) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Accuracy: +0 (-14) Armour Penetration: +2 (-6) Physical crit. chance: +1.5% (-5.0%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-21%) Damage (Melee): +21 insidious poison / +0(-15) light / +0(-27) mind / +0(-15) cold When wielded/worn: Accuracy: +10 Armour penetration: +2 Defense: +10 Changes stats: +2 Mag / +0(-5) Wil / +0(-2) Cun Changes damage: +0%(-10%) light / +0%(-10%) mind Talent granted: +0(+-2) Bone Grab Spell save: +6 Stamina each turn: +0.40 Only die when reaching: -40.00 life Massive two-handed mauls. Tap to cycle through comparison choices |
[vs. masterforged thought-forged stralite greatsword of projection (69-110.4 power, 8 apr) (In main hand, 1 of 2)] Genocide (42-67.2 power, 4 apr)Genocide (42-67.2 power, 4 apr) Requires: - Willpower 20 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 42.0 - 67.2(-27.0 - -43.2) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Accuracy: +0 (-14) Armour Penetration: +4 (-4) Physical crit. chance: +18.0% (+11.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-21%) Damage (Melee): +0(-15) cold / +0(-15) light / +0(-27) mind Damage against: +25% Orc When wielded/worn: Changes stats: +7 Str / +7 Dex / +0(-5) Wil / +0(-2) Cun / +7 Con Changes damage: +0%(-10%) light / +0%(-10%) mind Reduced damage from: +15% Orc Grants telepathy: Humanoid/Orc Talent granted: +0(+-2) Bone Grab Life regen: +0.50 Stamina each turn: +1.00 Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. Tap to cycle through comparison choices |
[vs. masterforged thought-forged stralite greatsword of projection (69-110.4 power, 8 apr) (In main hand, 1 of 2)] Golden Three-Edged Sword 'The Truth' (49-78.4 power, 9 apr)Golden Three-Edged Sword 'The Truth' (49-78.4 power, 9 apr) Requires: - Willpower 18 - Cunning 18 - Strength 18 Infused by psionic forces 12.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 49.0 - 78.4(-20.0 - -32.0) Uses stat: 129% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Accuracy: +0 (-14) Armour Penetration: +9 (+1) Physical crit. chance: +9.0% (+2.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-21%) + 9% chance to stun or confuse the target Damage (Melee): +49(+34) light / +0(-15) cold / +0(-27) mind / +49 darkness When wielded/worn: Changes stats: +0(-2) Cun / +0(-5) Wil Changes damage: +0%(-10%) light / +0%(-10%) mind Talent granted: +0(+-2) Bone Grab The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. Tap to cycle through comparison choices |
[vs. masterforged thought-forged stralite greatsword of projection (69-110.4 power, 8 apr) (In main hand, 1 of 2)] Eye of the Wyrm (16-17.6 power, 24 apr, physical damage)Eye of the Wyrm (16-17.6 power, 24 apr, physical damage) Requires: - Willpower 45 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Base power: 16.0 - 17.6(-53.0 - -92.8) Uses stats: 40% Wil, 20% Str, 10% Cun Damage type: Physical Mastery: Psiblades Accuracy is based on willpower for this weapon. Accuracy: +0 (-14) Armour Penetration: +24 (+16) Physical crit. chance: +2.5% (-4.0%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-21%) Damage (Melee): +0(-15) cold / +0(-15) light / +0(-27) mind Damage conversion: 18% acid / 18% cold / 18% fire / 18% lightning When wielded/worn: Changes stats: +0(-2) Cun / +0(-5) Wil Changes resistances: +8% acid / +8% physical / +8% cold / +8% fire / +8% lightning Changes damage: +8% lightning / +8% physical / +0%(-10%) light / +8% fire / +8% cold / +0%(-10%) mind / +8% acid Talent masteries: +0.10 Wild-gift / Venom drake aspect +0.10 Wild-gift / Cold drake aspect +0.10 Wild-gift / Fire drake aspect +0.10 Wild-gift / Storm drake aspect +0.10 Wild-gift / Sand drake aspect Talent granted: +0(+-2) Bone Grab Mindpower: +9 Mental crit. chance: +7% It can be used to activate talent Lightning Breath (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe lightning in a frontal cone of radius 8. Any target caught in the area will take 83.22 to 249.67 lightning damage, and can be dazed for 3 turns. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in storm drake talents also increases your lightning resistance by 1%. A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something. Tap to cycle through comparison choices |
[vs. masterforged thought-forged stralite greatsword of projection (69-110.4 power, 8 apr) (In main hand, 1 of 2)] Staff of Domination (40-48 power, 12 apr, mind element)Staff of Domination (40-48 power, 12 apr, mind element) Requires: - Willpower 40 Infused by psionic forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 40.0 - 48.0(-29.0 - -62.4) Uses stats: 60% Mag, 60% Wil Damage type: Mind Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +0 (-14) Armour Penetration: +12 (+4) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-21%) Damage (Melee): +0(-15) cold / +0(-15) light / +0(-27) mind When wielded/worn: Changes stats: +0(-2) Cun / +8(+3) Wil Changes damage: +30%(+20%) mind / +0%(-10%) light Talent masteries: +0.20 Cursed / Punishments +0.20 Psionic / Focus +0.20 Spell / Illusion +0.20 Psionic / Psychic Assault Talent granted: +0(+-2) Bone Grab Mana when firing critical spell: +10.00 Psi when firing a critical mind attack: +5.00 Spellpower: +30 Spell crit. chance: +10% Mindpower: +30 Mental crit. chance: +10% This staff seems to hold your attention, making it difficult to look away. Once you grasp the staff, the hold vanishes and everything else seems to wait on your command. Tap to cycle through comparison choices |
[vs. masterforged thought-forged stralite greatsword of projection (69-110.4 power, 8 apr) (In main hand, 1 of 2)] linen cloak (1 def, 0 armour)linen cloak (1 def, 0 armour) 2.00 Encumbrance. Type: armor / cloak ; tier 1 Accuracy: +0 (-14) Armour Penetration: +0 (-8) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-21%) Damage (Melee): +0(-15) cold / +0(-15) light / +0(-27) mind When wielded/worn: Defense: +1 Changes stats: +0(-2) Cun / +0(-5) Wil Changes damage: +0%(-10%) light / +0%(-10%) mind Talent granted: +0(+-2) Bone Grab A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Tap to cycle through comparison choices |
[vs. masterforged thought-forged stralite greatsword of projection (69-110.4 power, 8 apr) (In main hand, 1 of 2)] murderer's cashmere cloak of Iron Throne (2 def, 0 armour)murderer's cashmere cloak of Iron Throne (2 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 Accuracy: +0 (-14) Armour Penetration: +0 (-8) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-21%) Damage (Melee): +0(-15) cold / +0(-15) light / +0(-27) mind When wielded/worn: Accuracy: +5 Armour penetration: +6 Defense: +2 Changes stats: +1 Str / +3 Dex / +0(-5) Wil / +3(+1) Cun / +2 Con Changes damage: +0%(-10%) light / +0%(-10%) mind Talent granted: +0(+-2) Bone Grab A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Tap to cycle through comparison choices |
[vs. masterforged thought-forged stralite greatsword of projection (69-110.4 power, 8 apr) (In main hand, 1 of 2)] Eden's Guile (2 def, 1 armour)Eden's Guile (2 def, 1 armour) Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 Accuracy: +0 (-14) Armour Penetration: +0 (-8) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-21%) Damage (Melee): +0(-15) cold / +0(-15) light / +0(-27) mind When wielded/worn: Armour: +1 Defense: +2 Fatigue: +2% Changes stats: +3(+1) Cun / +0(-5) Wil Changes damage: +0%(-10%) light / +0%(-10%) mind Talent mastery: +0.20 Cunning / Survival Talent granted: +0(+-2) Bone Grab It can be used to boost speed, costing 50 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. Tap to cycle through comparison choices |
[vs. masterforged thought-forged stralite greatsword of projection (69-110.4 power, 8 apr) (In main hand, 1 of 2)] Chamydar (0 def, 3 armour)Chamydar (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 Accuracy: +0 (-14) Armour Penetration: +0 (-8) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-21%) Damage (Melee): +0(-15) cold / +0(-15) light / +0(-27) mind When wielded/worn: Armour: +3 Fatigue: +3% Damage when hit (Melee): 4 arcane Changes stats: +1 Mag / +0(-5) Wil / +0(-2) Cun Changes damage: +0%(-10%) light / +0%(-10%) mind Talent granted: +0(+-2) Bone Grab Stamina each turn: +0.50 Vim when firing critical spell: +3.00 Maximum stamina: +18.00 A pair of boots made of leather. Tap to cycle through comparison choices |
[vs. masterforged thought-forged stralite greatsword of projection (69-110.4 power, 8 apr) (In main hand, 1 of 2)] pair of hardened leather boots of phasing (0 def, 3 armour)pair of hardened leather boots of phasing (0 def, 3 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 3 Accuracy: +0 (-14) Armour Penetration: +0 (-8) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-21%) Damage (Melee): +0(-15) cold / +0(-15) light / +0(-27) mind When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Mag / +3(-2) Wil / +0(-2) Cun Changes damage: +0%(-10%) light / +0%(-10%) mind Talent granted: +0(+-2) Bone Grab Activating this item is instant. It can be used to blink to a nearby random location, placing all other charms into a 25 cooldown. A pair of boots made of leather. Tap to cycle through comparison choices |
[vs. masterforged thought-forged stralite greatsword of projection (69-110.4 power, 8 apr) (In main hand, 1 of 2)] Xerugadheth the iron gauntlets (0 def, 1 armour)Xerugadheth the iron gauntlets (0 def, 1 armour) Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 Accuracy: +0 (-14) Armour Penetration: +0 (-8) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-21%) Damage (Melee): +0(-15) cold / +0(-15) light / +0(-27) mind When wielded/worn: Physical crit. chance: +7.0% Armour: +1 Changes stats: +0(-2) Cun / +0(-5) Wil Changes resistances penetration: +5% acid Changes damage: +9% acid / +0%(-10%) light / +0%(-10%) mind Talent granted: +0(+-2) Bone Grab Critical mult.: +6.00% Spell crit. chance: +6% Mental crit. chance: +7% Metal gloves protecting the hands up to the middle of the lower arm. Tap to cycle through comparison choices |
[vs. masterforged thought-forged stralite greatsword of projection (69-110.4 power, 8 apr) (In main hand, 1 of 2)] sand iron gauntlets of dexterity (+2) (0 def, 6 armour)sand iron gauntlets of dexterity (+2) (0 def, 6 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 Accuracy: +0 (-14) Armour Penetration: +0 (-8) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-21%) Damage (Melee): +0(-15) cold / +0(-15) light / +0(-27) mind When wielded/worn: Accuracy: +11 Armour: +6 Damage (Melee): 6 physical Changes stats: +2 Dex / +0(-2) Cun / +0(-5) Wil Changes damage: +4% physical / +0%(-10%) light / +0%(-10%) mind Talent granted: +0(+-2) Bone Grab Metal gloves protecting the hands up to the middle of the lower arm. Tap to cycle through comparison choices |
[vs. masterforged thought-forged stralite greatsword of projection (69-110.4 power, 8 apr) (In main hand, 1 of 2)] Unridas the Radiancewolf (1 def, 0 armour)Unridas the Radiancewolf (1 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 Accuracy: +0 (-14) Armour Penetration: +0 (-8) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-21%) Damage (Melee): +0(-15) cold / +0(-15) light / +0(-27) mind When wielded/worn: Defense: +1 Damage when hit (Melee): 4 light Changes stats: +2(-) Cun / +0(-5) Wil Changes resistances: +6% light Changes damage: +0%(-10%) light / +0%(-10%) mind Talent granted: +0(+-2) Bone Grab Mental save: +6 Light radius: +1 A pointy cloth hat, very wizardly... Tap to cycle through comparison choices |
[vs. masterforged thought-forged stralite greatsword of projection (69-110.4 power, 8 apr) (In main hand, 1 of 2)] Zezilahell the iron helm (0 def, 3 armour)Zezilahell the iron helm (0 def, 3 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 Accuracy: +0 (-14) Armour Penetration: +0 (-8) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-21%) Damage (Melee): +0(-15) cold / +0(-15) light / +0(-27) mind When wielded/worn: Armour: +3 Fatigue: +5% Effects on melee hit: * 15% chance to corrode armor Changes stats: +3 Str / +0(-2) Cun / +0(-5) Wil Changes damage: +0%(-10%) light / +0%(-10%) mind Talent granted: +0(+-2) Bone Grab Critical mult.: +10.00% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Tap to cycle through comparison choices |
[vs. masterforged thought-forged stralite greatsword of projection (69-110.4 power, 8 apr) (In main hand, 1 of 2)] Eye of the Forest (8 def, 0 armour)Eye of the Forest (8 def, 0 armour) Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 Accuracy: +0 (-14) Armour Penetration: +0 (-8) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-21%) Damage (Melee): +0(-15) cold / +0(-15) light / +0(-27) mind When wielded/worn: Defense: +8 Changes stats: +6(+4) Cun / +8(+3) Wil Changes resistances penetration: +15% nature Changes damage: +0%(-10%) mind / +20% nature / +0%(-10%) light Talent mastery: +0.10 Wild-gift / Moss Talent granted: +0(+-2) Bone Grab Mental save: +12 Blindness immunity: +100% Infravision radius: +2 See stealth: +15 See invisible: +15 It can be used to activate talent Earth's Eyes (costing 35 power out of 35/35) : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. Tap to cycle through comparison choices |
[vs. masterforged thought-forged stralite greatsword of projection (69-110.4 power, 8 apr) (In main hand, 1 of 2)] Strikequick the dwarven-steel helm (0 def, 4 armour)Strikequick the dwarven-steel helm (0 def, 4 armour) Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 3 Accuracy: +0 (-14) Armour Penetration: +0 (-8) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-21%) Damage (Melee): +0(-15) cold / +0(-15) light / +0(-27) mind When wielded/worn: Physical power: +8 Armour: +4 Fatigue: +4% Damage when hit (Melee): 8 blight / 4 lightning Changes stats: +4 Str / +4(-1) Wil / +0(-2) Cun Changes resistances: +8% physical Changes damage: +18% lightning / +0%(-10%) light / +0%(-10%) mind Talent granted: +0(+-2) Bone Grab Physical save: +8 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Tap to cycle through comparison choices |
[vs. masterforged thought-forged stralite greatsword of projection (69-110.4 power, 8 apr) (In main hand, 1 of 2)] hardened leather cap 'Camidil' (0 def, 3 armour)hardened leather cap 'Camidil' (0 def, 3 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 Accuracy: +0 (-14) Armour Penetration: +0 (-8) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-21%) Damage (Melee): +0(-15) cold / +0(-15) light / +0(-27) mind When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +5 Mag / +5(-) Wil / +0(-2) Cun Changes resistances: +3% mind Changes damage: +10% blight / +0%(-10%) mind / +10% arcane / +0%(-10%) light Talent granted: +0(+-2) Bone Grab Mental save: +9 Silence immunity: +10% Confusion immunity: +5% Spell crit. chance: +2% A cap made of leather. Tap to cycle through comparison choices |
[vs. masterforged thought-forged stralite greatsword of projection (69-110.4 power, 8 apr) (In main hand, 1 of 2)] hardened leather cap of the depths (0 def, 3 armour)hardened leather cap of the depths (0 def, 3 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 Accuracy: +0 (-14) Armour Penetration: +0 (-8) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-21%) Damage (Melee): +0(-15) cold / +0(-15) light / +0(-27) mind When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +0(-2) Cun / +0(-5) Wil Changes resistances: +11% cold Changes damage: +0%(-10%) light / +0%(-10%) mind Talent granted: +0(+-2) Bone Grab Allows you to breathe in: water A cap made of leather. Tap to cycle through comparison choices |
[vs. masterforged thought-forged stralite greatsword of projection (69-110.4 power, 8 apr) (In main hand, 1 of 2)] spiked iron mail armour of fire resistance (2 def, 4 armour)spiked iron mail armour of fire resistance (2 def, 4 armour) Requires: - Strength 14 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 Accuracy: +0 (-14) Armour Penetration: +0 (-8) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-21%) Damage (Melee): +0(-15) cold / +0(-15) light / +0(-27) mind When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% Damage when hit (Melee): 10 physical Changes stats: +0(-2) Cun / +0(-5) Wil Changes resistances: +16% fire Changes damage: +0%(-10%) light / +0%(-10%) mind Talent granted: +0(+-2) Bone Grab A suit of armour made of mail. Tap to cycle through comparison choices |
[vs. masterforged thought-forged stralite greatsword of projection (69-110.4 power, 8 apr) (In main hand, 1 of 2)] prismatic steel mail armour of fire resistance (2 def, 6 armour)prismatic steel mail armour of fire resistance (2 def, 6 armour) Requires: - Strength 20 - Talent Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 Accuracy: +0 (-14) Armour Penetration: +0 (-8) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-21%) Damage (Melee): +0(-15) cold / +0(-15) light / +0(-27) mind When wielded/worn: Armour: +6 Defense: +2 Fatigue: +14% Changes stats: +0(-2) Cun / +0(-5) Wil Changes resistances: +17% fire / +11% light / +12% darkness Changes damage: +0%(-10%) light / +0%(-10%) mind Talent granted: +0(+-2) Bone Grab A suit of armour made of mail. Tap to cycle through comparison choices |
[vs. masterforged thought-forged stralite greatsword of projection (69-110.4 power, 8 apr) (In main hand, 1 of 2)] impenetrable steel plate armour of fire resistance (4 def, 15 armour)impenetrable steel plate armour of fire resistance (4 def, 15 armour) Requires: - Strength 28 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 Accuracy: +0 (-14) Armour Penetration: +0 (-8) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-21%) Damage (Melee): +0(-15) cold / +0(-15) light / +0(-27) mind When wielded/worn: Armour: +15 Defense: +4 Fatigue: +22% Changes stats: +0(-2) Cun / +0(-5) Wil Changes resistances: +16% fire Changes damage: +0%(-10%) light / +0%(-10%) mind Talent granted: +0(+-2) Bone Grab A suit of armour made of metal plates. Tap to cycle through comparison choices |
[vs. masterforged thought-forged stralite greatsword of projection (69-110.4 power, 8 apr) (In main hand, 1 of 2)] 4 agate4 agate 0.00 Encumbrance. Type: gem / black ; tier 1 Accuracy: +0 (-14) Armour Penetration: +0 (-8) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-21%) Damage (Melee): +0(-15) cold / +0(-15) light / +0(-27) mind When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1(-4) Wil / +1(-1) Cun / +1 Con Changes damage: +0%(-10%) light / +0%(-10%) mind Talent granted: +0(+-2) Bone Grab When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. masterforged thought-forged stralite greatsword of projection (69-110.4 power, 8 apr) (In main hand, 1 of 2)] 2 spinel2 spinel 0.00 Encumbrance. Type: gem / green ; tier 1 Accuracy: +0 (-14) Armour Penetration: +0 (-8) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-21%) Damage (Melee): +0(-15) cold / +0(-15) light / +0(-27) mind When wielded/worn: Defense: +2 Changes stats: +0(-2) Cun / +0(-5) Wil Changes damage: +0%(-10%) light / +0%(-10%) mind Talent granted: +0(+-2) Bone Grab Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. masterforged thought-forged stralite greatsword of projection (69-110.4 power, 8 apr) (In main hand, 1 of 2)] 4 citrine4 citrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 Accuracy: +0 (-14) Armour Penetration: +0 (-8) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-21%) Damage (Melee): +0(-15) cold / +0(-15) light / +0(-27) mind When wielded/worn: Changes stats: +0(-2) Cun / +0(-5) Wil Changes damage: +0%(-10%) light / +0%(-10%) mind Talent granted: +0(+-2) Bone Grab Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. masterforged thought-forged stralite greatsword of projection (69-110.4 power, 8 apr) (In main hand, 1 of 2)] 7 zircon7 zircon 0.00 Encumbrance. Type: gem / yellow ; tier 1 Accuracy: +0 (-14) Armour Penetration: +0 (-8) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-21%) Damage (Melee): +0(-15) cold / +0(-15) light / +0(-27) mind When wielded/worn: Armour: +1 Changes stats: +0(-2) Cun / +0(-5) Wil Changes resistances: +1% all Changes damage: +0%(-10%) light / +0%(-10%) mind Talent granted: +0(+-2) Bone Grab When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. masterforged thought-forged stralite greatsword of projection (69-110.4 power, 8 apr) (In main hand, 1 of 2)] 4 aquamarine4 aquamarine 0.00 Encumbrance. Type: gem / blue ; tier 2 Accuracy: +0 (-14) Armour Penetration: +0 (-8) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-21%) Damage (Melee): +0(-15) cold / +0(-15) light / +0(-27) mind When wielded/worn: Armour: +2 Changes stats: +0(-2) Cun / +0(-5) Wil Changes resistances: +2% all Changes damage: +0%(-10%) light / +0%(-10%) mind Talent granted: +0(+-2) Bone Grab When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. masterforged thought-forged stralite greatsword of projection (69-110.4 power, 8 apr) (In main hand, 1 of 2)] 4 opal4 opal 0.00 Encumbrance. Type: gem / blue ; tier 2 Accuracy: +0 (-14) Armour Penetration: +0 (-8) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-21%) Damage (Melee): +0(-15) cold / +0(-15) light / +0(-27) mind When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2(-3) Wil / +2(-) Cun / +2 Con Changes damage: +0%(-10%) light / +0%(-10%) mind Talent granted: +0(+-2) Bone Grab When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. masterforged thought-forged stralite greatsword of projection (69-110.4 power, 8 apr) (In main hand, 1 of 2)] 4 topaz4 topaz 0.00 Encumbrance. Type: gem / blue ; tier 2 Accuracy: +0 (-14) Armour Penetration: +0 (-8) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-21%) Damage (Melee): +0(-15) cold / +0(-15) light / +0(-27) mind When wielded/worn: Defense: +4 Changes stats: +0(-2) Cun / +0(-5) Wil Changes damage: +0%(-10%) light / +0%(-10%) mind Talent granted: +0(+-2) Bone Grab Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. masterforged thought-forged stralite greatsword of projection (69-110.4 power, 8 apr) (In main hand, 1 of 2)] 7 amethyst7 amethyst 0.00 Encumbrance. Type: gem / violet ; tier 2 Accuracy: +0 (-14) Armour Penetration: +0 (-8) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-21%) Damage (Melee): +0(-15) cold / +0(-15) light / +0(-27) mind When wielded/worn: Physical crit. chance: +2.0% Changes stats: +0(-2) Cun / +0(-5) Wil Changes damage: +0%(-10%) mind / +0%(-10%) light / +4% all Talent granted: +0(+-2) Bone Grab Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. masterforged thought-forged stralite greatsword of projection (69-110.4 power, 8 apr) (In main hand, 1 of 2)] 3 onyx3 onyx 0.00 Encumbrance. Type: gem / black ; tier 3 Accuracy: +0 (-14) Armour Penetration: +0 (-8) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-21%) Damage (Melee): +0(-15) cold / +0(-15) light / +0(-27) mind When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3(-2) Wil / +3(+1) Cun / +3 Con Changes damage: +0%(-10%) light / +0%(-10%) mind Talent granted: +0(+-2) Bone Grab When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. masterforged thought-forged stralite greatsword of projection (69-110.4 power, 8 apr) (In main hand, 1 of 2)] 10 lapis lazuli10 lapis lazuli 0.00 Encumbrance. Type: gem / blue ; tier 3 Accuracy: +0 (-14) Armour Penetration: +0 (-8) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-21%) Damage (Melee): +0(-15) cold / +0(-15) light / +0(-27) mind When wielded/worn: Defense: +6 Changes stats: +0(-2) Cun / +0(-5) Wil Changes damage: +0%(-10%) light / +0%(-10%) mind Talent granted: +0(+-2) Bone Grab Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. masterforged thought-forged stralite greatsword of projection (69-110.4 power, 8 apr) (In main hand, 1 of 2)] 5 emerald5 emerald 0.00 Encumbrance. Type: gem / green ; tier 3 Accuracy: +0 (-14) Armour Penetration: +0 (-8) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-21%) Damage (Melee): +0(-15) cold / +0(-15) light / +0(-27) mind When wielded/worn: Armour: +3 Changes stats: +0(-2) Cun / +0(-5) Wil Changes resistances: +3% all Changes damage: +0%(-10%) light / +0%(-10%) mind Talent granted: +0(+-2) Bone Grab When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. masterforged thought-forged stralite greatsword of projection (69-110.4 power, 8 apr) (In main hand, 1 of 2)] 7 garnet7 garnet 0.00 Encumbrance. Type: gem / red ; tier 3 Accuracy: +0 (-14) Armour Penetration: +0 (-8) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-21%) Damage (Melee): +0(-15) cold / +0(-15) light / +0(-27) mind When wielded/worn: Physical crit. chance: +3.0% Changes stats: +0(-2) Cun / +0(-5) Wil Changes damage: +0%(-10%) mind / +0%(-10%) light / +6% all Talent granted: +0(+-2) Bone Grab Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. masterforged thought-forged stralite greatsword of projection (69-110.4 power, 8 apr) (In main hand, 1 of 2)] 7 quartz7 quartz 0.00 Encumbrance. Type: gem / white ; tier 3 Accuracy: +0 (-14) Armour Penetration: +0 (-8) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-21%) Damage (Melee): +0(-15) cold / +0(-15) light / +0(-27) mind When wielded/worn: Changes stats: +0(-2) Cun / +0(-5) Wil Changes damage: +0%(-10%) light / +0%(-10%) mind Talent granted: +0(+-2) Bone Grab Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. masterforged thought-forged stralite greatsword of projection (69-110.4 power, 8 apr) (In main hand, 1 of 2)] turquoiseturquoise 0.00 Encumbrance. Type: gem / green ; tier 4 Accuracy: +0 (-14) Armour Penetration: +0 (-8) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-21%) Damage (Melee): +0(-15) cold / +0(-15) light / +0(-27) mind When wielded/worn: Changes stats: +0(-2) Cun / +0(-5) Wil Changes damage: +0%(-10%) light / +0%(-10%) mind Talent granted: +0(+-2) Bone Grab See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. masterforged thought-forged stralite greatsword of projection (69-110.4 power, 8 apr) (In main hand, 1 of 2)] Crystal FocusCrystal Focus Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It is part of a set of items. Accuracy: +0 (-14) Armour Penetration: +0 (-8) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-21%) Damage (Melee): +0(-15) cold / +0(-15) light / +0(-27) mind When wielded/worn: Changes stats: +5 Mag / +0(-5) Wil / +0(-2) Cun Changes damage: +20% blight / +0%(-10%) mind / +20% arcane / +0%(-10%) light Talent granted: +0(+-2) Bone Grab (The created item can be activated to recover the Focus.) It can be used to combine with a weapon (makes a non enchanted into an artifact) , costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. Tap to cycle through comparison choices |
[vs. masterforged thought-forged stralite greatsword of projection (69-110.4 power, 8 apr) (In main hand, 1 of 2)] 45 alchemist agate45 alchemist agate 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 Accuracy: +0 (-14) Armour Penetration: +0 (-8) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-21%) Damage (Melee): +0(-15) cold / +0(-15) light / +0(-27) mind When wielded/worn: Changes stats: +0(-2) Cun / +0(-5) Wil Changes damage: +0%(-10%) light / +0%(-10%) mind Talent granted: +0(+-2) Bone Grab When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. masterforged thought-forged stralite greatsword of projection (69-110.4 power, 8 apr) (In main hand, 1 of 2)] bright alchemist's lamp of focusbright alchemist's lamp of focus Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 Accuracy: +0 (-14) Armour Penetration: +0 (-8) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-21%) Damage (Melee): +0(-15) cold / +0(-15) light / +0(-27) mind When wielded/worn: Changes stats: +0(-2) Cun / +4(-1) Wil Changes damage: +5%(-5%) mind / +0%(-10%) light Talent granted: +0(+-2) Bone Grab Light radius: +6 A normal brass lantern, enhanced by alchemy to make it brighter. Tap to cycle through comparison choices |
[vs. masterforged thought-forged stralite greatsword of projection (69-110.4 power, 8 apr) (In main hand, 1 of 2)] Planar BeaconPlanar Beacon Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite Accuracy: +0 (-14) Armour Penetration: +0 (-8) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-21%) Damage (Melee): +0(-15) cold / +0(-15) light / +0(-27) mind When wielded/worn: Changes stats: +0(-2) Cun / +0(-5) Wil Changes damage: +0%(-10%) light / +0%(-10%) mind Talent granted: +0(+-2) Bone Grab Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.2 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 140.19 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 140.19 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. Tap to cycle through comparison choices |
[vs. masterforged thought-forged stralite greatsword of projection (69-110.4 power, 8 apr) (In main hand, 1 of 2)] Summertide PhialSummertide Phial Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite Accuracy: +0 (-14) Armour Penetration: +0 (-8) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-21%) Damage (Melee): +0(-15) cold / +0(-15) light / +0(-27) mind When wielded/worn: Changes stats: +0(-2) Cun / +0(-5) Wil Changes resistances: +30% light Changes damage: +10%(+0%) light / +0%(-10%) mind Talent granted: +0(+-2) Bone Grab Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. Tap to cycle through comparison choices |
[vs. masterforged thought-forged stralite greatsword of projection (69-110.4 power, 8 apr) (In main hand, 1 of 2)] Rungof's FangRungof's Fang Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang Accuracy: +0 (-14) Armour Penetration: +0 (-8) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-21%) Damage (Melee): +0(-15) cold / +0(-15) light / +0(-27) mind When wielded/worn: Changes stats: +0(-2) Cun / +0(-5) Wil Changes damage: +0%(-10%) light / +0%(-10%) mind Talent granted: +0(+-2) Bone Grab When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. Tap to cycle through comparison choices |
[vs. masterforged thought-forged stralite greatsword of projection (69-110.4 power, 8 apr) (In main hand, 1 of 2)] iron pickaxe 'Glinthack' (dig speed 18 turns)iron pickaxe 'Glinthack' (dig speed 18 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 Accuracy: +0 (-14) Armour Penetration: +0 (-8) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-21%) Damage (Melee): +0(-15) cold / +0(-15) light / +0(-27) mind When wielded/worn: Damage when hit (Melee): 12 light / 8 mind Changes stats: +1 Str / +0(-2) Cun / +0(-5) Wil Changes resistances: +6% darkness / +6% fire Changes damage: +0%(-10%) light / +0%(-10%) mind Talent granted: +0(+-2) Bone Grab When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Tap to cycle through comparison choices |
[vs. masterforged thought-forged stralite greatsword of projection (69-110.4 power, 8 apr) (In main hand, 1 of 2)] Hossenploss SpyglassHossenploss Spyglass Crafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 Accuracy: +0 (-14) Armour Penetration: +0 (-8) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-21%) Damage (Melee): +0(-15) cold / +0(-15) light / +0(-27) mind When wielded/worn: Changes stats: +3(+1) Cun / +0(-5) Wil Changes damage: +0%(-10%) light / +0%(-10%) mind Talent granted: +0(+-2) Bone Grab See stealth: +15 See invisible: +15 This beautiful ornamented spyglass belonged to the possessions of Hossenploss, the infamous halfling burglar. Looking through it sharpens your senses. Tap to cycle through comparison choices |
[vs. masterforged thought-forged stralite greatsword of projection (69-110.4 power, 8 apr) (In main hand, 1 of 2)] Prox's Lucky Halfling FootProx's Lucky Halfling Foot Powered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 Accuracy: +0 (-14) Armour Penetration: +0 (-8) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-21%) Damage (Melee): +0(-15) cold / +0(-15) light / +0(-27) mind When wielded/worn: Defense: +5 Changes stats: +0(-5) Wil / +0(-2) Cun / +5 Lck Changes damage: +0%(-10%) light / +0%(-10%) mind Talent granted: +0(+-2) Bone Grab Trap disarming bonus: +5 Detects traps. Gives a 25% chance to shrug off up to three stuns, pins, and dazes each turn, with a 10 turn cooldown. A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. Tap to cycle through comparison choices |
[vs. masterforged thought-forged stralite greatsword of projection (69-110.4 power, 8 apr) (In main hand, 1 of 2)] Scrying OrbScrying Orb Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb Accuracy: +0 (-14) Armour Penetration: +0 (-8) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-21%) Damage (Melee): +0(-15) cold / +0(-15) light / +0(-27) mind When wielded/worn: Changes stats: +0(-2) Cun / +0(-5) Wil Changes damage: +0%(-10%) light / +0%(-10%) mind Talent granted: +0(+-2) Bone Grab When carried: This orb will automatically identify items you find. Tap to cycle through comparison choices |
[vs. masterforged thought-forged stralite greatsword of projection (69-110.4 power, 8 apr) (In main hand, 1 of 2)] Transmogrification ChestTransmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul Accuracy: +0 (-14) Armour Penetration: +0 (-8) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-21%) Damage (Melee): +0(-15) cold / +0(-15) light / +0(-27) mind When wielded/worn: Changes stats: +0(-2) Cun / +0(-5) Wil Changes damage: +0%(-10%) light / +0%(-10%) mind Talent granted: +0(+-2) Bone Grab When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. Tap to cycle through comparison choices |
[vs. masterforged thought-forged stralite greatsword of projection (69-110.4 power, 8 apr) (In main hand, 1 of 2)] Rod of Recall (1/1)Rod of Recall (1/1) Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod Accuracy: +0 (-14) Armour Penetration: +0 (-8) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-21%) Damage (Melee): +0(-15) cold / +0(-15) light / +0(-27) mind When wielded/worn: Changes stats: +0(-2) Cun / +0(-5) Wil Changes damage: +0%(-10%) light / +0%(-10%) mind Talent granted: +0(+-2) Bone Grab It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. Tap to cycle through comparison choices |
[vs. masterforged thought-forged stralite greatsword of projection (69-110.4 power, 8 apr) (In main hand, 1 of 2)] dwarven-steel torque of charged psionic shield 'Hurukath' [power 127] (31 cooldown)dwarven-steel torque of charged psionic shield 'Hurukath' [power 127] (31 cooldown) Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 3 Accuracy: +0 (-14) Armour Penetration: +0 (-8) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-21%) Damage (Melee): +0(-15) cold / +0(-15) light / +0(-27) mind When wielded/worn: Changes stats: +0(-2) Cun / +0(-5) Wil Changes resistances: +1% physical / +3% light / +6% mind Changes damage: +0%(-10%) light / +0%(-10%) mind Talent granted: +0(+-2) Bone Grab Mental save: +20 Cut immunity: +5% Only die when reaching: -40.00 life It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 127 for 7 turns, placing all other charms into a 31 cooldown. Torques are made by powerful psionics to store psionic powers. Tap to cycle through comparison choices |
[vs. masterforged thought-forged stralite greatsword of projection (69-110.4 power, 8 apr) (In main hand, 1 of 2)] Boryruilin the yew wand of clairvoyance [power 10] (5 cooldown)Boryruilin the yew wand of clairvoyance [power 10] (5 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 Accuracy: +0 (-14) Armour Penetration: +0 (-8) Physical crit. chance: +0.0% (-6.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to cause random insanity (-21%) Damage (Melee): +0(-15) cold / +0(-15) light / +0(-27) mind When wielded/worn: Defense: +2 Ranged Defense: +2 Changes stats: +0(-2) Cun / +0(-5) Wil Changes resistances: +6% acid / +6% fire Changes damage: +0%(-10%) light / +0%(-10%) mind Talent granted: +0(+-2) Bone Grab Physical save: +20 It can be used to reveal the area around you dispelling darkness and detecting the presence of nearby creatures (rad 10), placing all other charms into a 5 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. Tap to cycle through comparison choices |
Achievements
A dangerous secret (Intense (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By McFlame the Gnome Doombringer level 30
10th Haze 122nd year of Ascendancy at 07:07 see stats
Against all odds (Intense (Adventure) difficulty)
Killed Ukruk in the ambush.By McFlame the Gnome Doombringer level 29
8th Haze 122nd year of Ascendancy at 12:53 see stats
Curse Lifter (Intense (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By McFlame the Gnome Doombringer level 20
37th Dusk 122nd year of Ascendancy at 12:07 see stats
Exterminator (Intense (Adventure) difficulty)
Killed 1000 creatures.By McFlame the Gnome Doombringer level 21
57th Dusk 122nd year of Ascendancy at 22:42 see stats
Hell has no fury like a demon scorned! (Intense (Adventure) difficulty)
Escaped the Searing Halls.By McFlame the Gnome Doombringer level 6
77th Pyre 122nd year of Ascendancy at 18:47 see stats
Home sweet home (Intense (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By McFlame the Gnome Doombringer level 20
28th Dusk 122nd year of Ascendancy at 13:15 see stats
Level 10 (Intense (Adventure) difficulty)
Got a character to level 10.By McFlame the Gnome Doombringer level 10
6th Mirth 122nd year of Ascendancy at 12:58 see stats
Level 20 (Intense (Adventure) difficulty)
Got a character to level 20.By McFlame the Gnome Doombringer level 20
27th Dusk 122nd year of Ascendancy at 22:37 see stats
Level 30 (Intense (Adventure) difficulty)
Got a character to level 30.By McFlame the Gnome Doombringer level 30
8th Haze 122nd year of Ascendancy at 12:53 see stats
Once bitten, twice shy (Intense (Adventure) difficulty)
Escaped the Anteroom of Agony.By McFlame the Gnome Doombringer level 23
60th Dusk 122nd year of Ascendancy at 15:39 see stats
Rescuer of the lost (Intense (Adventure) difficulty)
Rescued the merchant from the assassin lord.By McFlame the Gnome Doombringer level 18
16th Dusk 122nd year of Ascendancy at 14:21 see stats
Size matters (Intense (Adventure) difficulty)
Did over 600 damage in one attack.By McFlame the Gnome Doombringer level 22
58th Dusk 122nd year of Ascendancy at 17:31 see stats
The Arena (Intense (Adventure) difficulty)
Unlocked Arena mode.By McFlame the Gnome Doombringer level 7
2nd Mirth 122nd year of Ascendancy at 18:58 see stats
The secret city (Intense (Adventure) difficulty)
Discovered the truth about mages.By McFlame the Gnome Doombringer level 14
7th Flare 122nd year of Ascendancy at 10:14 see stats
Treasure Hunter (Intense (Adventure) difficulty)
Amassed 1000 gold pieces.By McFlame the Gnome Doombringer level 23
59th Dusk 122nd year of Ascendancy at 18:32 see stats
Vampire crusher (Intense (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By McFlame the Gnome Doombringer level 27
7th Haze 122nd year of Ascendancy at 20:30 see stats
Log
McFlame picks up (4.): dwarven-steel gauntlets (0 def, 2 armour).
There is a next level here (press '' or right click to use).
Ran for 57 turns (stop reason: at exit).
You gain 0.59 gold from the transmogrification of shadowy elven-wood wand of conjuration [power 349] (10 cooldown).
You gain 3.08 gold from the transmogrification of survivor's alchemist's lamp of health.
You gain 1.00 gold from the transmogrification of obsidian wardstone.
You gain 1.40 gold from the transmogrification of dwarven-steel shield of cold resistance (+20%) (8 def, 2 armour, 76 block).
You gain 9.35 gold from the transmogrification of stralite mail armour 'Hellraze' (4 def, 8 armour).
You gain 2.54 gold from the transmogrification of spiked stralite mail armour (4 def, 8 armour).
You gain 2.54 gold from the transmogrification of spiked stralite mail armour (4 def, 8 armour).
You gain 0.35 gold from the transmogrification of dwarven-steel gauntlets (0 def, 2 armour).
You gain 1.26 gold from the transmogrification of barbed pouch of stralite shots (20/20, 41-49.2 power, 5 apr).
You gain 7.55 gold from the transmogrification of Xeryba the Duskfury (18/18, 43.5-52.2 power, 5 apr).
You gain 2.80 gold from the transmogrification of deadly quiver of elven-wood arrows of gravity (18/18, 51.5-72.1 power, 14 apr).
You gain 8.90 gold from the transmogrification of yew longbow 'Chargewend'.
You gain 1.25 gold from the transmogrification of stralite waraxe (32-44.8 power, 5 apr).
You gain 3.17 gold from the transmogrification of manaburning dwarven-steel waraxe (20-28 power, 4 apr).
You gain 1.25 gold from the transmogrification of elven-wood starstaff (25-30 power, 5 apr, light element).
You gain 1.25 gold from the transmogrification of elven-wood starstaff (25-30 power, 5 apr, darkness element).
You gain 4.37 gold from the transmogrification of yew magestaff of illumination (20-24 power, 4 apr, arcane element).
You gain 6.35 gold from the transmogrification of stralite ritual blade 'Erobers' (31.5-40.95 power, 9 apr).
You gain 3.13 gold from the transmogrification of manaburning thorny mindstar (8-8.8 power, 24 apr, mind damage).
You gain 9.25 gold from the transmogrification of stralite greatsword 'Emelynne' (48.5-77.6 power, 3 apr).
You gain 0.75 gold from the transmogrification of dwarven-steel greatsword (36-57.6 power, 2 apr).
You gain 4.04 gold from the transmogrification of chilling stralite greatmaul of erosion (57-85.5 power, 3 apr).
You gain 1.70 gold from the transmogrification of arcing dwarven-steel battleaxe (34-51 power, 2 apr).
You gain 2.00 gold from the transmogrification of adaptation infusion of the titan (cure 2 afflictions; duration 18, 26% resist, 44% recovery).
You gain 1.50 gold from the transmogrification of wild infusion of the psychic (resist 17%; cure mental).
There is a previous level here (press '' or right click to use).
