pip the level 1 Thalore Anorithil by Afriel

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceThalore
ClassAnorithil
Level / Exp1 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity13 (base 10)
Constitution11 (base 10)
Magic16 (base 18)
Willpower11 (base 10)
Cunning14 (base 14)

Resources

Life94/94
Positive14/50
Negative14/50
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage9
Accuracy7
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower19
Crit Chance7%
Speed1

Offense: Mind

Mindpower13.3
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense1.05
Ranged Defense1.05
Fatigue0
Physical Save8.05
Spell Save9.45
Mental Save8.75

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Celestial / Eclipse1.30
1/5
0/5
0/5
0/5
Celestial / Star fury1.30
1/5
0/5
0/5
0/5
Celestial / Sunlight1.30
1/5
0/5
0/5
0/5
Celestial / Twilight1.30
2/5
0/5
0/5
0/5

Generic Talents

Celestial / Hymns1.30
1/5
0/5
0/5
0/5
Celestial / Light1.30
1/5
0/5
0/5
0/5
Race / Thalore1.00
1/5
0/5
0/5
0/5
Celestial / Chants1.30
0/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Character control switched to pip.
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Accepted quest 'Serpentine Invaders'! (Press 'j' to see the quest log)
Showing small healthbars and tactical borders.

Today is the 74th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 11:01.

Saving done.

Talent Command Staff is ready to use.

Ran for 3 turns (stop reason: interesting character).


Ran for 4 turns (stop reason: interesting character).


Lore found:
Staff of Destruction
You can read all your collected lore in the game menu, by pressing Escape.


You are now inscribed with Infusion: Healing.

You have no more
healing infusion (heal 50).

Talent Infusion: Healing is ready to use.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a Way into the Slazish fens here (press '' or right click to use).
Ran for 15 turns (stop reason: at exit).


There is an exit to the worldmap here (press '' or right click to use).