









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: |
Campaign | Maj'Eyal |
Mode | Normal Roguelike |
Sex | Female |
Race | Thalore |
Class | Mindslayer |
Level / Exp | 5 / 48% |
Size | medium |
Lifes / Deaths | Killed by Xeruda the dreaming dire wolf at level 5 on the 79th Pyre 122nd year of Ascendancy at 01:39 / 1 |
Primary Stats
Strength | 13 (base 11) |
Dexterity | 14 (base 10) |
Constitution | 11 (base 10) |
Magic | 8 (base 10) |
Willpower | 35 (base 26) |
Cunning | 23 (base 17) |
Resources
Life | -26/157 |
Psi | 13/95 |
Healing Factor | 1.0082872928177 |
Regeneration | 41.793508287293 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +37.783646509902% |
Spell | 0% |
Global | +86.95652173913% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 5 |
See Stealth | 23.074207531484 |
See Invisible | 23.074207531484 |
Offense: Mainhand
Damage | 12 |
Accuracy | 26 |
Crit Chance | 7% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 15 |
Crit Chance | 7% |
Speed | 1 |
Offense: Mind
Mindpower | 26 |
Crit Chance | 5% |
Speed | 1 |
Offense: Damage Bonus
Cold | +25% |
Mind | +20% |
All | +15% |
Offense: Damage Penetration
Cold | +8% |
Defense: Base
Armour (hardiness) | 1 (30%) |
Defense | 17 |
Ranged Defense | 20 |
Fatigue | 1 |
Physical Save | 8 |
Spell Save | 15 |
Mental Save | 20 |
Defense: Resistances
Cold | + 27%( 70%) |
All | + 15%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Knockback Resistance | 0% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 206 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. |
Class Talents
Psionic / Absorption | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Augmented striking | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Voracity | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Focus | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Projection | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Psi-fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Finer energy manipulations | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Augmented mobility | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
talent | Thermal Aura |
talent | Skate |
talent | Beyond the Flesh |
talent | Kinetic Shield |
detrimental effect | Reduces global action speed by 15%. Slow |
detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
beneficial effect | The target calls upon its inner resources, improving all damage by 15% and reducing all damage taken by 15%. Wrath of the Woods |
beneficial effect | A flow of life spins around the target, regenerating 41.20 life per turn. Regeneration |
Quests
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You must explore the Heart of the Gloom. | active |
Equipment
Psionic focus | ![]() thought-forged iron greatmaul (118% power, 1 apr) Requires: - Strength 11 Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 Power: 119% (+15%) Range: 1.5x (+0.1x) Uses stat: 72% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 (-1) Crit. chance: +0.5% (-3.0%) Attack speed: 100% (-) On weapon hit: * 16% chance to cause random gloom (+6%) Damage (Melee): +9(+3) mind / +0(-6) light Damage against: +0% (-5% )Undead When wielded/worn: Changes stats: +3(+2) Cun / +3(+1) Wil Massive two-handed mauls. Tap to cycle through comparison choices |
On feet | ![]() pair of rough leather boots of uncanny dodging (2 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-) Defense: +2 (+2 eff.) (-) Ranged Defense: +3 (+3 eff.) (-) Fatigue: +1% (-) A pair of boots made of leather. |
Main armor | ![]() Silk Current (12 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+12 eff.) (-) Damage when hit (Melee): 10(-) cold Changes resistances: +15%(-) cold Changes resistances penetration: +8%(-) cold Changes damage: +10%(-) cold Talent masteries: +0.10(-) Spell / Water Spellpower: +4 (+4 eff.) (-) Movement speed: +15% (-) This deep blue robe flows and ripples as if pushed by an invisible tide. |
On head | ![]() spellwoven linen wizard hat of balance (1 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) (-) Mana each turn: +0.10 (-) Equilibrium when hit: +0.80 (-) Psi when hit: +0.70 (-) Hate when hit: +0.70 (-) Spellpower: +3 (+3 eff.) (-) Spell crit. chance: +2% (-) A pointy cloth hat, very wizardly... |
Light source | ![]() bright brass lantern of focus Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +3(-) Wil Changes damage: +5%(-) mind Light radius: +5 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cloak | ![]() linen cloak of Eldoral (1 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) (-) Changes stats: +2(-) Cun / +1(-) Dex A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
In main hand | ![]() thought-forged iron waraxe of daylight (103% power, 2 apr) Requires: - Strength 11 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Power: 104% Range: 1.4x Uses stat: 60% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 (-) Crit. chance: +3.5% (-) Attack speed: 100% (-) On weapon hit: * 10% chance to cause random gloom Damage (Melee): +6(-) light / +6(-) mind Damage against: +5% (-)Undead When wielded/worn: Changes stats: +1(-) Cun / +2(-) Wil One-handed war axes. Tap to cycle through comparison choices |
Inventory
![]() This item will automatically be transmogrified when you leave the level. elm vilestaff of projection (100% power, 2 apr, darkness element) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Power: 100% (-4%) Range: 1.2x (-0.2x) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 (-) Crit. chance: +2.5% (-1.0%) Attack speed: 100% (-) On weapon hit: * 0% chance to cause random gloom (-10%) Damage (Melee): +0(-6) light / +0(-6) mind Damage against: +0% (-5% )Undead When wielded/worn: Changes stats: +0(-1) Cun / +0(-2) Wil Changes damage: +10% darkness Talent granted: +1 Command Staff Spellpower: +5 (+5 eff.) Spell crit. chance: +3% It can be used to project a bolt elemental energy from the staff (to range 6) dealing 7.16 to 8.59 darkness damage, putting all charms on cooldown for 5 turns. Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
![]() iron greatsword (113% power, 1 apr) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Power: 113% (+10%) Range: 1.6x (+0.2x) Uses stat: 72% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 (-1) Crit. chance: +2.5% (-1.0%) Attack speed: 100% (-) On weapon hit: * 0% chance to cause random gloom (-10%) Damage (Melee): +0(-6) light / +0(-6) mind Damage against: +0% (-5% )Undead When wielded/worn: Changes stats: +0(-1) Cun / +0(-2) Wil Massive two-handed swords. Tap to cycle through comparison choices |
![]() iron greatsword (112% power, 1 apr) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Power: 112% (+9%) Range: 1.6x (+0.2x) Uses stat: 72% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 (-1) Crit. chance: +2.5% (-1.0%) Attack speed: 100% (-) On weapon hit: * 0% chance to cause random gloom (-10%) Damage (Melee): +0(-6) light / +0(-6) mind Damage against: +0% (-5% )Undead When wielded/worn: Changes stats: +0(-1) Cun / +0(-2) Wil Massive two-handed swords. Tap to cycle through comparison choices |
![]() acidic iron waraxe of massacre (116% power, 2 apr) Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Power: 116% (+13%) Range: 1.4x (+0.0x) Uses stat: 60% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 (-) Crit. chance: +3.5% (-) Attack speed: 100% (-) On weapon hit: * 0% chance to cause random gloom (-10%) On weapon crit: + splashes the target with acid Damage (Melee): +6 acid / +0(-6) light / +0(-6) mind Damage against: +0% (-5% )Undead When wielded/worn: Changes stats: +0(-1) Cun / +0(-2) Wil One-handed war axes. Tap to cycle through comparison choices |
![]() iron waraxe of massacre (115% power, 2 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Power: 115% (+12%) Range: 1.4x (+0.0x) Uses stat: 60% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 (-) Crit. chance: +3.5% (-) Attack speed: 100% (-) On weapon hit: * 0% chance to cause random gloom (-10%) Damage (Melee): +0(-6) light / +0(-6) mind Damage against: +0% (-5% )Undead When wielded/worn: Changes stats: +0(-1) Cun / +0(-2) Wil One-handed war axes. Tap to cycle through comparison choices |
![]() mossy mindstar (75% power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Power: 75% (-29%) Range: 1.1x (-0.3x) Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 (+10) Crit. chance: +2.5% (-1.0%) Attack speed: 100% (-) On weapon hit: * 0% chance to cause random gloom (-10%) Damage (Melee): +0(-6) light / +0(-6) mind Damage against: +0% (-5% )Undead When wielded/worn: Changes stats: +0(-1) Cun / +0(-2) Wil Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
![]() mossy mindstar (75% power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Power: 75% (-29%) Range: 1.1x (-0.3x) Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 (+10) Crit. chance: +2.5% (-1.0%) Attack speed: 100% (-) On weapon hit: * 0% chance to cause random gloom (-10%) Damage (Melee): +0(-6) light / +0(-6) mind Damage against: +0% (-5% )Undead When wielded/worn: Changes stats: +0(-1) Cun / +0(-2) Wil Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
![]() linen robe (0 def, 0 armour) 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Defense: +0 (+0 eff.) (-12 (-12 eff.)) Damage when hit (Melee): 0(-10) cold Changes resistances: +0%(-15%) cold Changes resistances penetration: +0%(-8%) cold Changes damage: +0%(-10%) cold Talent mastery: +0.00(-0.10) Spell / Water Spellpower: +0 (+0 eff.) (-4 (-4 eff.)) Movement speed: +0% (-15%) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() brass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +0(-3) Wil Changes damage: +0%(-5%) mind Light radius: +2 (-3) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Log
Xeruda the dreaming dire wolf hits Livington for (0 to psi shield), 1 nature (1 total damage).
Burning from Livington hits Xeruda the dreaming dire wolf for (4 to ice), 5 fire (5 total damage).
Xeruda the dreaming dire wolf resists the mind attack!
Livington's Beyond the Flesh hits Xeruda the dreaming dire wolf for (3 to ice), 4 physical, (1 to ice), 1 mind, (1 to ice), 2 fire (8 total damage).
Burning from Dreaming giant venus flytrap hits Livington for 10 fire damage.
Poison from Dreaming giant venus flytrap hits Livington for (3 to psi shield), 11 nature (11 total damage).
Xeruda the dreaming dire wolf hits Iceblock for 2 nature damage.
Burning from Livington hits Xeruda the dreaming dire wolf for (4 to ice), 5 fire (5 total damage).
Livington stops regenerating health quickly.
Livington stops burning.
Poison from Dreaming giant venus flytrap hits Livington for (3 to psi shield), 11 nature (11 total damage).
Xeruda the dreaming dire wolf is free from the ice.
Xeruda the dreaming dire wolf overcomes the gloom
Burning from Livington hits Xeruda the dreaming dire wolf for (4 to ice), 5 fire (5 total damage).
Livington stops being poisoned.
Burning from Livington hits Xeruda the dreaming dire wolf for 9 fire damage.
Livington is not stunned anymore.
Talent Realign is ready to use.
Talent Telekinetic Grasp is ready to use.
Talent Kinetic Strike is ready to use.
Livington's Beyond the Flesh hits Dreaming fox for 18 physical, 11 mind, 9 fire (37 total damage).
Dreaming fox uses Dream Walk.
Livington uses Infusion: Regeneration.
Livington starts regenerating health quickly.
Xeruda the dreaming dire wolf stops burning.
Xeruda the dreaming dire wolf uses Ice Claw.
Saving game...