Radhurim the level 26 Whitehoof Archmage by stwur9

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignOrcs
ModeNormal Exploration
SexMale
RaceWhitehoof
ClassArchmage (Technomancer)
Level / Exp26 / 42%
Sizemedium
Lifes / Deaths

Primary Stats

Strength23 (base 10)
Dexterity9 (base 10)
Constitution18 (base 12)
Magic80 (base 57)
Willpower23 (base 26)
Cunning49 (base 32)

Resources

Life484/484
Mana165/165
Steam110/110
Healing Factor1.0711363549267
Regeneration4.5523295084386

Speed

Mental0%
Attack0%
Movement+100%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage32
Accuracy3
Crit Chance15%
APR3
Speed1.00

Offense: Spell

Spellpower80
Crit Chance23%
Speed1

Offense: Mind

Mindpower27
Crit Chance13%
Speed1

Offense: Damage Bonus

Lightning+67%
Light+10%
Cold+40%
Darkness+10%
Arcane+45%
Fire+30%
All+5%

Offense: Damage Penetration

Arcane+25%
Lightning+75%
Fire+25%
Cold+25%

Defense: Base

Armour (hardiness)4 (30%)
Defense29
Ranged Defense29
Fatigue0
Physical Save25
Spell Save30
Mental Save30

Defense: Resistances

Lightning+ 39%( 70%)
Temporal+ 13%( 70%)
Fire+ 20%( 70%)
Arcane+ 44%( 70%)
Cold+ 42%( 70%)
All+ 7%( 70%)

Defense: Immunities

Stun Resistance30%
Bleed Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Silence Resistance50%

Inscriptions (4/4)

Runes
Runes
Implants
Implants

Class Talents

Spell / Storm1.30
1/5
5/5
2/5
5/5
Spell / Air1.30
5/5
5/5
1/5
5/5
Spell / Arcane1.30
1/5
5/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Galvanic technomancy1.30
1/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
0/5
0/5
0/5
0/5
Steamtech / Chemistry1.00
5/5
1/5
1/5
3/5
Steamtech / Physics1.00
3/5
3/5
7/5
2/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
0/5
0/5
0/5
0/5
Race / Whitehooves1.00
5/5
0/5
0/5
0/5

Prodigies

1/1

Effects

talent
talent
talent
talent
beneficial effect
beneficial effect

Quests

active
active
done
active
done
active
active
done
done

Equipment

On feet
On hands
On head
On fingers
On fingers
Around neck
In main hand
Main armor
Cloak
Light source

Inventory

Achievements

Across the Narrow Sea (Exploration mode) Destroyed the Sunwall Outpost to secure a way to the mainland.
By Radhurim the Whitehoof Archmage level 12
46th Retaking 124th year of Ascendancy at 11:31
see stats
Level 10 (Exploration mode) Got a character to level 10.
By Radhurim the Whitehoof Archmage level 10
34th Retaking 124th year of Ascendancy at 10:07
see stats
Level 20 (Exploration mode) Got a character to level 20.
By Radhurim the Whitehoof Archmage level 20
30th Revenge 124th year of Ascendancy at 05:51
see stats
Treasure Hunter (Exploration mode) Amassed 1000 gold pieces.
By Radhurim the Whitehoof Archmage level 26
8th Pain 124th year of Ascendancy at 15:41
see stats

Log

Ran for 2 turns (stop reason: dialog is displayed).

Radhurim picks up (u.):
extending ash wand of lightning storm [power 182] (15 cooldown).

There is a ladder to the next level here (press '' or right click to use).
Ran for 4 turns (stop reason: interesting terrain).


Space around you starts to dissolve...


Resting starts...

The unstable sand tunnel collapses!

The unstable sand tunnel collapses!

The unstable sand tunnel collapses!

You are yanked out of this place!

Rested for 40 turns (stop reason: dialog is displayed).


You gain 10.25 gold from the melting of
extending ash wand of lightning storm [power 182] (15 cooldown).
There is a Entrance to a Ritch Hive here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

You don't see how to get there...

Today is the 9th Pain of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:50.


Ran for 4 turns (stop reason: hostile spotted to the south (Anorithil patrol)).


Radhurim hits Anorithil patrol for 0 fire, 0 cold, 0 lightning, 0 arcane (0 total damage).

Radhurim hits Anorithil patrol for 0 fire, 0 cold, 0 lightning, 0 arcane (0 total damage).
The furious lightning storm around Radhurim calms down and disappears.