










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Adventurer Buff Addon 1.4.8Gives Adventurers 3 more Category Points at creation, from 7 to 10. Credit for the original code goes to SirSlush. Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Improved Respec 1.5.10Uses version 1.5.10 LevelupDialog.lua as a base, but allows base stats to be respecced to 1 and unlearning of known categories. |
Campaign | Arena |
Mode | Normal Roguelike |
Sex | Male |
Race | Cornac |
Class | Adventurer |
Level / Exp | 42 / 58% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 26 (base 20) |
Dexterity | 56 (base 43) |
Constitution | 23 (base 13) |
Magic | 80 (base 60) |
Willpower | 23 (base 12) |
Cunning | 63 (base 50) |
Resources
Life | 918/918 |
Mana | 191/191 |
Paradox | 300 |
Positive | 106/113 |
Healing Factor | 1.1010362694301 |
Regeneration | 4.4591968911917 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +20% |
Spell | 0% |
Global | +152.52589672114% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 1 |
See Stealth | 29.235533445875 |
See Invisible | 29.235533445875 |
Offense: Mainhand
Damage | 143 |
Accuracy | 43 |
Crit Chance | 29% |
APR | 10 |
Speed | 1.00 |
Offense: Offhand
Damage | 63 |
Accuracy | 43 |
Crit Chance | 32% |
APR | 14 |
Speed | 1.00 |
Offense: Spell
Spellpower | 46 |
Crit Chance | 18% |
Speed | 1 |
Offense: Mind
Mindpower | 37 |
Crit Chance | 19% |
Speed | 1 |
Offense: Damage Bonus
Mind | +12% |
Arcane | +12% |
Offense: Damage Penetration
Nature | +15% |
Acid | +9% |
Defense: Base
Armour (hardiness) | 19 (35.629139072848%) |
Defense | 37 |
Ranged Defense | 37 |
Fatigue | 2 |
Physical Save | 42 |
Spell Save | 46 |
Mental Save | 41 |
Defense: Resistances
Acid | + 22%( 70%) |
Blight | + 11%( 70%) |
Cold | + 22%( 70%) |
All | + 4%( 70%) |
Darkness | + 7%( 70%) |
Temporal | + 7%( 70%) |
Lightning | + 28%( 70%) |
Mind | + 14%( 70%) |
Fire | + 22%( 70%) |
Nature | + 9%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Disarm Resistance | 49% |
Poison Resistance | 14% |
Confusion Resistance | 26% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% for 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. |
Class Talents
Spell / Necrosis | 1.20 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Chronomancy / Temporal Combat | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Celestial / Combat | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Chronomancy / Temporal Guardian | 1.20 |
| 4/5 |
| 4/5 |
| 4/5 |
| 0/5 |
Spell / Temporal | 1.20 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Generic Talents
Spell / Aegis | 1.00 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Chronomancy / Fate Weaving | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Celestial / Chants | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Weapon of Wrath |
talent | Blurred Mortality |
talent | Weapon of Light |
talent | Weapon Folding |
talent | Essence of Speed |
talent | Second Life |
talent | Shielding |
talent | Chant of Resistance |
Quests
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | done |
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
On feet | ![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +5 Mag / +4 Wil Mana each turn: +0.44 Maximum mana: +54.00 Spell crit. chance: +1% Movement speed: +20% A pair of boots made of leather. |
Light source | ![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +4 Mag / +6 Con Changes resistances: +10% mind Changes damage: +12% mind / +12% arcane Physical save: +9 (+3 eff.) Mental save: +7 (+2 eff.) Maximum psi: +20.00 Mindpower: +8 (+3 eff.) Mental crit. chance: +2% Activating this item is instant. It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown : Effective talent level: 5.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
On hands | ![]() Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +8 Changes stats: +4 Con Physical save: +28 (+9 eff.) Spell save: +7 (+2 eff.) Mental save: +19 (+6 eff.) Disarm immunity: +49% Maximum life: +53.00 Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +5% nature / +7% blight Mental save: +8 (+3 eff.) Poison immunity: +14% Disease immunity: +11% Confusion immunity: +26% Rings can have magical properties. |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +7 (+3 eff.) Changes stats: +4 Cun / +5 Dex Rings can have magical properties. |
Around neck | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -6% Changes stats: +3 Mag Life regen: +2.70 Mana each turn: +0.13 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +20.00 Amulets can have magical properties. |
In main hand | ![]() Requires: - Magic 35 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 32.5 - 45.5 Uses stat: 150% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 13% chance to corrode armour by 30% When wielded/worn: Changes resistances penetration: +9% acid Life regen: +1.10 Sharp, long, and deadly. |
Around waist | ![]() Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +3 Mag Physical save: +5 (+1 eff.) Mana each turn: +0.36 Maximum mana: +26.00 Mindpower: +5 (+2 eff.) A belt that goes around your waist. |
In off hand | ![]() Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 31.0 - 40.3 Uses stats: 45% Dex, 95% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon crit: * cripple the target Damage (Melee): +5 cold When wielded/worn: Physical crit. chance: +8.0% Sharp, short and deadly. |
Cloak | ![]() Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +4 (+2 eff.) Armour penetration: +5 Defense: +10 (+4 eff.) Changes stats: +4 Cun / +3 Dex Changes resistances: +6% lightning / +3% temporal / +3% darkness Changes resistances penetration: +15% nature Physical save: +7 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Requires: - Strength 16 Powered by arcane forces Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 12 physical Changes stats: +5 Str / +5 Dex / +5 Mag / +7 Wil / +5 Cun Maximum life: +36.00 A suit of armour made of leather. |
Inventory
![]() Requires: - Magic 48 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.3% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +11 (+4 eff.) Physical crit. chance: +6.0% Physical power: +9 (+2 eff.) Defense: +8 (+4 eff.) Effects on melee hit: * 18% chance to blind Changes damage: +30% temporal Talent granted: +1 Command Staff Critical mult.: +11.00% Spellpower: +23 (+8 eff.) Spell crit. chance: +8% Light radius: +4 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 82.55 light damage. Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Magic 24 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 31.5 - 47.3 Uses stat: 170% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * 28% chance to disease Damage (Melee): +20 blight / +20 darkness Damage against: +10% Living Massive two-handed battleaxes. |
![]() Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +28 Defense: +9 (+4 eff.) Fatigue: +26% Changes resistances: +23% acid / +12% physical / +21% cold / +13% lightning / +11% fire Allows you to breathe in: water A suit of armour made of metal plates. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
By Quiriltai the Cornac Adventurer level 20
76th Pyre 122nd year of Ascendancy at 00:01 see stats
By Quiriltai the Cornac Adventurer level 36
79th Pyre 122nd year of Ascendancy at 08:11 see stats
By Quiriltai the Cornac Adventurer level 10
75th Pyre 122nd year of Ascendancy at 01:13 see stats
By Quiriltai the Cornac Adventurer level 20
76th Pyre 122nd year of Ascendancy at 00:01 see stats
By Quiriltai the Cornac Adventurer level 30
77th Pyre 122nd year of Ascendancy at 13:38 see stats
By Quiriltai the Cornac Adventurer level 40
1st Mirth 122nd year of Ascendancy at 04:16 see stats
By Quiriltai the Cornac Adventurer level 41
1st Mirth 122nd year of Ascendancy at 15:08 see stats
Log
Quiriltai receives 56 healing from Temporal Restoration Field.
Quiriltai receives 56 healing from Temporal Restoration Field.
Quiriltai receives 56 healing from Temporal Restoration Field.
Talent Impending Doom is ready to use.
Quiriltai receives 56 healing from Temporal Restoration Field.
The fabric of time around Quiriltai returns to normal.
Resting starts...
Talent Congeal Time is ready to use.
Quiriltai's skin returns to normal.
Talent Invigorate is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
Quiriltai deactivates Blurred Mortality.
Quiriltai deactivates Weapon of Light.
Quiriltai deactivates Shielding.
Quiriltai deactivates Weapon of Wrath.
Quiriltai deactivates Second Life.
Quiriltai deactivates Chant of Resistance.
Quiriltai deactivates Weapon Folding.
Quiriltai deactivates Essence of Speed.