










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | ZOmnibus Lite 1.6.0A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions: Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.6.6Donators/Buyers bonus! EquipDoll - Clean Item Names 1.6.0Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Madness Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 26 / 31% |
| Size | medium |
| Lifes / Deaths | Killed by Voridassra the white jelly at level 14 on the 28th Dusk 122nd year of Ascendancy at 14:20 0 / 7Killed by Assassin Lord at level 22 on the 54th Dusk 122nd year of Ascendancy at 02:18 Killed by Areseth the giant eel at level 25 on the 24th Haze 122nd year of Ascendancy at 05:56 Killed by Emeliwyn the giant blue ant at level 25 on the 34th Haze 122nd year of Ascendancy at 11:34 Killed by Salenor the umber hulk at level 26 on the 34th Haze 122nd year of Ascendancy at 23:50 Killed by Salenor the umber hulk at level 26 on the 35th Haze 122nd year of Ascendancy at 02:30 Killed by ritch flamespitter at level 26 on the 37th Haze 122nd year of Ascendancy at 16:39 |
Primary Stats
| Strength | 47 (base 12) |
| Dexterity | 51 (base 12) |
| Constitution | 19 (base 12) |
| Magic | 23 (base 12) |
| Willpower | 77 (base 56) |
| Cunning | 76 (base 49) |
Resources
| Mana | 585/585 |
| Equilibrium | 0 |
| Life | -28/989 |
| Steam | 100/100 |
| Psi | 137/137 |
| Healing Factor | 1.2114285714286 |
| Regeneration | 49.124009012722 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +107% |
Vision
| Sight | 12 |
| Lite | 7 |
| Infravision | 5 |
| See Invisible | 9 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 85 |
| Accuracy | 45 |
| Crit Chance | 47% |
| APR | 25 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 21 |
| Crit Chance | 23% |
| Speed | 1 |
Offense: Mind
| Mindpower | 49 |
| Crit Chance | 35% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +3% |
| Mind | +3% |
| All | 0% |
Offense: Damage Penetration
| Mind | +15% |
| Cold | +25% |
| Fire | +14% |
| Nature | +25% |
Defense: Base
| Armour (hardiness) | 32.999999999999 (50%) |
| Defense | 45 |
| Ranged Defense | 45 |
| Fatigue | 2 |
| Physical Save | 46 |
| Spell Save | 41 |
| Mental Save | 56 |
Defense: Resistances
| Acid | + 23%( 70%) |
| Arcane | + 12%( 70%) |
| Cold | + 23%( 70%) |
| All | + 7%( 70%) |
| Lightning | + 20%( 70%) |
| Light | + 33%( 70%) |
| Physical | + 9%( 70%) |
| Darkness | + 20%( 70%) |
| Fire | -48%( 70%) |
| Nature | + 13%( 70%) |
Defense: Immunities
| Disarm Resistance | 47% |
| Teleport Resistance | 100% |
| Pinning Resistance | 15% |
| Blind Resistance | 14% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 15% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.3 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.3 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 31% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.3 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 acid, 4 physical, 4 light, 3 blight, 3 arcane |
| Infusions | Effective talent level: 1.3 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 196 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
| Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Psionic / Absorption | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Ooze | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Thoughts of iron | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Psi-fighting | 1.30 |
| 1/5 |
| 3/5 |
| 5/5 |
| 3/5 |
Generic Talents
| Wild-gift / Fungus | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Steamtech / Physics | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Harmony | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
| talent | Kinetic Shield |
| talent | Augmentation |
| talent | Thermal Shield |
| talent | Beyond the Flesh |
| detrimental effect | The target fire resistance is reduced by 122%. Lowered fire resistance |
| beneficial effect | The target has 17 increased life regeneration. Recovery |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the lone alchemist from death by Silunor the deformed great wolf. Escort: lone alchemist (level 1 of Heart of the Gloom) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Old Forest. Escort: temporal explorer (level 1 of Old Forest)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * You've found the needed vial of greater demon bile. * You've found the needed hummerhorn wing. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | Freezecrypt (46-69 power, 19 apr) 3.0 T4 battleaxe 2H weapon [Random Unique] Arcane/Nature Power 46.0 - 69.0 Physical Uses 72% Wil Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +19 Crit +23.5% Atk.spd 100% Melee+ +12 nature On Hit.r1 +19 fire +12 cold On Crit.r2 +49 fire While equipped: dps ---------- All.spd +7% Res.pen +14% fire ----- def ----- Resists +3% cold Crit.dmg- 5.00% ---------- misc See.Invis +3 Massive two-handed battleaxes. |
| Light source | Armyhad the Kindlespike2.0 T1 lite [Rare] Master While equipped: Stats +4 Cun +2 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Resists +6% lightning +15% fire ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | hardened leather hat 'Earthguile' (0 def, 3 armour) 2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +3 Dex +2 Wil +11 Cun +4 Con dps ---------- Dmg.mod +3% nature Apr +4 ----- def ----- Armour +3 Fatigue +3% Resists +8% acid +13% light +8% lightning +8% fire +8% cold +14% darkness Mind.save +12 (+4 eff.) A hat made of leather. Very stylish. |
| On feet | Cyrayana the pair of rough leather boots (0 def, 1 armour) 2.0 T1 feet armor [Rare] Master While equipped: Stats +8 Wil +2 Cun +2 Con dps ---------- Dmg.mod +3% mind Res.pen +5% mind ----- def ----- Armour +1 Phys.save +21 (+7 eff.) Mind.save +11 (+4 eff.) Pinning- +15% Knockbk- +15% Teleport- +100% ---------- misc Light +1 A pair of boots made of leather. |
| Tool | Oozebrand the dwarven-steel pickaxe (dig speed 24 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str +2 Mag dps ---------- Res.pen +25% nature +25% cold ----- def ----- Resists +6% nature Crit.dmg- 10.00% ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | steel emerald ring0.1 T2 ring jewelry [Ego+] Psionic While equipped: Stats +3 Cun dps ---------- Melee+ 9 physical Ranged+ 12 physical On Hit (Melee): * 12% chance to reduce all saves and defense by 30 On Hit (Ranged): * 12% chance to reduce all saves and defense by 30 ----- def ----- Armour +3 Resists +3% all ---------- misc Hate/m.crit +2.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 20 cooldown Level 2.6 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 150% weapon damage. If the attack hits, the target will bleed for 287% weapon damage over 7 turns, and all healing will be reduced by 51%. Rings can have magical properties. |
| On fingers | gold ring 'Erador'0.1 T3 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Str +3 Dex +5 Mag +3 Cun dps ---------- Crit.mult +5.00% Melee+ 17 physical Ranged+ 13 physical On Hit (Melee): * 12% chance to reduce all saves and defense by 30 On Hit (Ranged): * 12% chance to reduce all saves and defense by 30 ----- def ----- Armour +10 Resists +9% acid Spell.save +10 (+3 eff.) ---------- misc Hate/m.crit +1.00 Max.hate +8.00 Bleeding Edge: Puts all charms on 20 cooldown Level 2.6 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 150% weapon damage. If the attack hits, the target will bleed for 287% weapon damage over 7 turns, and all healing will be reduced by 51%. Rings can have magical properties. |
| Around neck | serendipitous steel amulet of vision0.1 T2 amulet jewelry [Ego++] Nature While equipped: Stats +7 Lck dps ---------- Acc +7 (+2 eff.) ----- def ----- Defense +6 (+2 eff.) Unseen.red 10% Blind- +14% ---------- misc Infravis +3 Sight +2 See.Invis +6 Amulets can have magical properties. |
| In main hand | flaming dwarven-steel greatmaul of corruption (43.5-65.25 power, 14 apr) 5.0 T3 greatmaul 2H weapon [Ego+] Arcane Power 43.5 - 65.3 Physical Uses 72% Wil Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +14 Crit +13.5% Atk.spd 100% On Hit.r1 +16 fire On Hit: 20% Curse of Defenselessness 3 Massive two-handed mauls. |
| On hands | Rhedunador (0 def, 6 armour) 1.0 T4 hands armor [Random Unique] Master/Psionic While equipped: Stats +1 Str +3 Dex +1 Con dps ---------- Acc +5 (+1 eff.) Melee Ret 2 arcane ----- def ----- Armour +6 Resists +5% arcane Phys.save +17 (+5 eff.) Spell.save +5 (+2 eff.) Mind.save +21 (+6 eff.) Max.HP +59.00 Disarm- +47% ---------- misc Talents +1 Spring Grapple Unarmed combat: Power 32.5 - 35.8 Physical Uses 24% Wil, 64% Cun Acc+ +0.3% crit chance (max 25%) Acc +11 Apr +5 Crit +5.0% Atk.spd 100% Melee+ +9 physical On Hit: 10% Battle Shout 5 On Hit: 10% Juggernaut 1 On Hit: 10% Perfect Control 5 Juggernaut: (Instant) Puts all charms on 30 cooldown Level 5.2 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 36% and provides a 21% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Around waist | Vorydhemina the hardened leather belt 1.0 T3 belt armor [Rare] Nature While equipped: Stats +7 Str +4 Dex +2 Mag +4 Wil +4 Cun dps ---------- On Hit (Melee): * 20% chance to slow global speed by 58% ----- def ----- Fatigue -12% Resists +24% fire Phys.save +14 (+4 eff.) Spell.save +13 (+4 eff.) Mind.save +11 (+4 eff.) ---------- misc Max.enc +30 A belt that goes around your waist. |
| Cloak | cashmere cloak 'Xanyleta' (8 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: Stats +6 Dex +2 Mag dps ---------- Res.pen +10% mind Melee Ret 8 acid ----- def ----- Defense +8 (+3 eff.) Resists +15% light +16% fire Crit.dmg- 15.00% Stealth +7 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | rejuvenating reinforced leather armour of Eyal (12 def, 10 armour) 9.0 T4 light armor [Ego+] Nature While equipped: ----- def ----- Armour +10 Hardiness +20% Defense +12 (+4 eff.) Fatigue +11% Max.HP +28.00 HP.reg +9.80 Heal.mod +14% ---------- misc Stam/turn +1.30 A suit of armour made of leather. |
Inventory
steam generator implant of the psychic (steam 13)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 29 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 13.0 steam per turn. Can be activated for an instant burst of 65 steam. Its effects scale with your Willpower stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
healing infusion of the sneak (heal 192; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 192 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
heroism infusion of the warrior (die at -297; dur 6; cd 32)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 32 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -297 life. The duration and life will increase by 1% for every 1% life you have lost (currently 603 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the sneak (speed 655%; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 655% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 33%; magical; dur 2; cd 16)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 33% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
blink rune of the sneak (range 7; phase 20; cd 18)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 7 Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 20%, your defense is increased by 20 and all your resistances by 20%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the titan (power 12; resist 17%; move 34%; dur 5; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 17% all resistance, you move 34% faster, and you are invisible (power 12). Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the psychic (absorb 100; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 100 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the sneak (absorb 278; dur 4; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 278 damage for 4 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Back Support0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Headlamp0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Waterproof Coating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
savior's gold amulet of willpower (+5)0.1 T3 amulet jewelry [Ego+] Nature/Master While equipped: Stats +5 Wil ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Amulets can have magical properties. |
solipsist's gold ring of perseverance0.1 T3 ring jewelry [Ego+] Master/Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +7 (+3 eff.) ----- def ----- HP.reg +3.00 Stun/Frz- +25% Rings can have magical properties. |
Chalelach the Chillcutter (41-61.5 power, 2 apr)5.0 T3 greatmaul 2H weapon [Rare] Nature Power 41.0 - 61.5 Physical Uses 72% Wil Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% Melee+ +14 nature +4 mind On Crit.r2 +16 cold While equipped: dps ---------- Crit.mult +15.00% Dmg.mod +6% acid +9% mind ----- def ----- Resists +6% acid ---------- misc Max.hate +4.00 Massive two-handed mauls. |
Swordbreaker (25-32.5 power, 32 apr) 1.0 T3 dagger 1H weapon [Unique] Master Power 25.0 - 32.5 Physical Uses 80% Cun Acc+ +0.3% crit chance (max 25%) Apr +32 Crit +27.0% Atk.spd 111% On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex ----- def ----- Hardiness +20% Defense +15 (+5 eff.) Phys.save +15 (+5 eff.) Disarm- +50% ---------- misc Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
Turbocutter (30-45 power, 23 apr)3.0 T3 steamsaw 1H weapon [Unique] Steamtech Power 30.0 - 45.0 Phys.bleed Uses 60% Wil Acc+ +0.3% crit chance (max 25%) Apr +23 Crit +4.0% Atk.spd 100% Block +50 Uses 1.0 Steam While equipped: ----- def ----- Armour +5 Defense +16 (+6 eff.) Fatigue +8% ---------- misc Talents +2 Block Masteries +0.20 Steamtech/Sawmaiming +0.20 Steamtech/Battlefield management Increases the speed bonus from Saw Wheels by 25%. "Have you ever thought your steamsaws were just too slow? Well, have I got the thing for you..." |
Eldoral Last Resort4.0 T3 sling 1H weapon Reqs Shoot [Unique] Master Acc+ +0.2% base dam (max 20%) Atk.spd 143% Range +10 While equipped: Stats +3 Cun +4 Dex dps ---------- Dmg.mod +15% physical ---------- misc Cooldown Swift Shot -1 Hurricane Shot -2 When dropping below 30% max HP, you gain 20% attack speed, lose 100% fatigue, and your shots don't consume ammo for 5 turns. 30 turns cd. A sling with an inscription on its handle: 'May the wielder be granted cunning in his fight against the darkness'. |
Gynne the steel mail armour (2 def, 14 armour)14.0 T2 heavy armor [Rare] Nature While equipped: dps ---------- Mind.pwr +10 (+4 eff.) ----- def ----- Armour +14 Hardiness +0% Defense +2 (+1 eff.) Fatigue +12% Resists +6% nature Mind.save +12 (+4 eff.) Max.HP +29.00 A suit of armour made of mail. |
hardened dwarven-steel mail armour of Eyal (3 def, 13 armour)14.0 T3 heavy armor [Ego++] Nature/Master While equipped: ----- def ----- Armour +13 Hardiness +0% Defense +3 (+1 eff.) Fatigue +12% Resists +7% acid +6% physical +10% cold +6% fire +7% lightning Max.HP +24.00 HP.reg +1.00 Heal.mod +12% A suit of armour made of mail. |
rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Fatigue +0% Resists +5% blight ---------- misc Max.enc +0 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Aerumira (1 def, 0 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +6 Mag +2 Wil +2 Con ----- def ----- Defense +1 (+1 eff.) Mind.save +7 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Pressurizer (8 def, 0 armour)2.0 T2 cloak armor [Unique] Steamtech While equipped: Stats +3 Dex dps ---------- Steam.crit +10% Steampwr +10 (+3 eff.) ----- def ----- Defense +8 (+3 eff.) ---------- misc Masteries +0.10 Steamtech/Automation +0.10 Steamtech/Avoidance This cloak hides and protects a series of powerful steam compressors. |
Anti-Gravity Boots (8 def, 8 armour)3.0 T2 feet armor [Unique] Steamtech While equipped: Stats +5 Str +4 Dex dps ---------- Steampwr +3 (+1 eff.) Dmg.mod +10% fire ----- def ----- Armour +8 Defense +8 (+3 eff.) Fatigue +8% Resists +10% fire Pinning- +50% These boots have a 7% chance to fail to operate properly (reduced by Cunning). Jump to a nearby location within range 7, blasting everything within radius 2 (73 burning fire damage, 2 tile knockback) of the jump point and within radius 3 (124 burning fire damage, 3 tile knockback) of the landing point (damage based on Cunning). Uses 18 power out of 18/18 These boots seem to have been made by a... creative individual who seems to have decided that launching yourself through the air via rocketry qualifies as "anti-gravity". They look like they will work, though. Probably. If you're very careful. |
Blackthorn the dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor [Rare] Master While equipped: Stats +4 Dex dps ---------- Dmg.mod +6% darkness Acc +13 (+4 eff.) On Hit (Melee): * 10% chance to slow global speed by 58% ----- def ----- Armour +2 Fatigue +3% Resists +6% temporal +6% light +18% blight +3% cold +12% nature Unarmed combat: Power 21.0 - 29.4 Physical Uses 24% Wil, 64% Cun Acc+ +0.2% base dam (max 20%) Acc +7 Apr +9 Crit +17.0% Atk.spd 83% Metal gloves protecting the hands up to the middle of the lower arm. |
Falerig the Phoenixoracle (0 def, 3 armour)2.0 T3 head armor [Random Unique] Master While equipped: Stats +5 Str +5 Dex +1 Mag +12 Con ----- def ----- Armour +3 Fatigue +3% Resists +6% fire ---------- misc See.Invis +12 Skullcracker: Puts all charms on 20 cooldown Level 3.9 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 120.3 Physical damage. If the attack hits, the target is confused (41% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A hat made of leather. Very stylish. |
iron helm 'Emelenor' (0 def, 3 armour)3.0 T1 head armor [Rare] Master While equipped: Stats +3 Str +3 Dex +0 Cun +7 Con dps ---------- Crit.mult +5.00% Phys.pwr +4 (+2 eff.) Res.pen +10% arcane ----- def ----- Armour +3 Fatigue +5% Mind.save +0 (+0 eff.) ---------- misc Vim/s.crit +2.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe of predation (dig speed 29 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +1 Str +2 Dex dps ---------- Phys.pwr +4 (+2 eff.) Mov.spd +10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
supercharged elm totem of healing [power 140] (18 cooldown)2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 140 Puts all charms on 18 cooldown Natural totems are made by powerful wilders to store nature power. |
Glimmerquench the elm wand of shielding [power 122] (20 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +6% fire Res.pen +25% light ----- def ----- Armour +4 Resists +1% physical Crit.dmg- 15.00% Silence- +20% Create a shield absorbing up to 122 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to increase all damage by 12% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Curse Lifter (Madness (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Matty Mew the Cornac Adventurer level 22
70th Dusk 122nd year of Ascendancy at 13:07 see stats
Exterminator (Madness (Adventure) difficulty)
Killed 1000 creatures.By Matty Mew the Cornac Adventurer level 24
20th Haze 122nd year of Ascendancy at 20:40 see stats
Huge Appetite (Madness (Adventure) difficulty)
Ate 20 bosses.By Matty Mew the Cornac Adventurer level 25
34th Haze 122nd year of Ascendancy at 13:25 see stats
Level 10 (Madness (Adventure) difficulty)
Got a character to level 10.By Matty Mew the Cornac Adventurer level 10
10th Flare 122nd year of Ascendancy at 01:11 see stats
Level 20 (Madness (Adventure) difficulty)
Got a character to level 20.By Matty Mew the Cornac Adventurer level 20
41st Dusk 122nd year of Ascendancy at 21:55 see stats
Rescuer of the lost (Madness (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Matty Mew the Cornac Adventurer level 22
54th Dusk 122nd year of Ascendancy at 06:09 see stats
Size matters (Madness (Adventure) difficulty)
Did over 600 damage in one attack.By Matty Mew the Cornac Adventurer level 19
40th Dusk 122nd year of Ascendancy at 23:01 see stats
The Arena (Madness (Adventure) difficulty)
Unlocked Arena mode.By Matty Mew the Cornac Adventurer level 7
1st Mirth 122nd year of Ascendancy at 01:20 see stats
The secret city (Madness (Adventure) difficulty)
Discovered the truth about mages.By Matty Mew the Cornac Adventurer level 14
24th Dusk 122nd year of Ascendancy at 20:53 see stats
Treasure Hunter (Madness (Adventure) difficulty)
Amassed 1000 gold pieces.By Matty Mew the Cornac Adventurer level 15
29th Dusk 122nd year of Ascendancy at 10:22 see stats
Log
You collect a new ingredient: lump of dwarven steel (1).
You gain 0.95 gold from the melting of dwarven-steel greatsword of massacre (46.5-74.4 power, 2 apr).
You collect a new ingredient: lump of dwarven steel (1).
You gain 1.25 gold from the melting of acidic dwarven-steel greatsword (34-54.4 power, 2 apr).
You collect a new ingredient: lump of steel (1).
You gain 3.58 gold from the melting of truestriking steel greatsword (26.5-42.4 power, 2 apr).
You collect a new ingredient: lump of dwarven steel (1).
You gain 4.39 gold from the melting of truestriking dwarven-steel greatmaul (40.5-60.75 power, 2 apr).
You gain 7.30 gold from the melting of cruel yew starstaff of wizardry (20-24 power, 4 apr, light element).
You gain 14.60 gold from the melting of Staff of Destruction (20-24 power, 4 apr, fire element).
You gain 2.44 gold from the melting of savior's gold ring of power.
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Griri the halfling uses Luck of the Little Folk.
Griri the halfling seems more aware.
Matty Mew activates Augmentation.
Matty Mew activates Thermal Shield.
Matty Mew activates Kinetic Shield.
Matty Mew activates Beyond the Flesh.
Ran for 2 turns (stop reason: hostile spotted to the west (Griri the halfling)).
Your summoned bloated ooze disappears.
Griri the halfling summons a Ritch Flamespitter!
Griri the halfling's mind surges with critical power!
Griri the halfling's mind surges with critical power!
Matty Mew becomes more vulnerable to fire.
Bloated ooze becomes more vulnerable to fire.
Ritch flamespitter spits flames!
Ritch flamespitter's mind surges with critical power!
Matty Mew is recovering from the damage!































































































