









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | ZOmnibus Lite 1.6.0A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions: Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.6.6Donators/Buyers bonus! EquipDoll - Clean Item Names 1.6.0Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Madness Adventure |
| Sex | Male |
| Race | Ogre |
| Class | Adventurer |
| Level / Exp | 11 / 57% |
| Size | big |
| Lifes / Deaths | Killed by mean looking elven guard at level 6 on the 79th Pyre 122nd year of Ascendancy at 22:35 0 / 5Killed by elven mage at level 6 on the 2nd Flare 122nd year of Ascendancy at 01:36 Killed by elven cultist at level 6 on the 2nd Flare 122nd year of Ascendancy at 04:21 Killed by Mayuthra the stone troll at level 10 on the 6th Dusk 122nd year of Ascendancy at 19:01 Killed by elven blood mage at level 11 on the 1st Haze 122nd year of Ascendancy at 03:07 |
Primary Stats
| Strength | 29 (base 12) |
| Dexterity | 43 (base 26) |
| Constitution | 34 (base 12) |
| Magic | 31 (base 12) |
| Willpower | 20 (base 12) |
| Cunning | 51 (base 31) |
Resources
| Mana | 57/90 |
| Psi | 90/90 |
| Life | -61/592 |
| Stamina | 34/165 |
| Steam | 70/100 |
| Healing Factor | 1.8364705882352 |
| Regeneration | 27.271588235293 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 3 |
Offense: Barehand
| Damage | 42 |
| Accuracy | 31 |
| Crit Chance | 28% |
| APR | 9 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 25 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Damage Bonus
| Arcane | +17% |
| Lightning | +15% |
| Mind | +30% |
| All | +12% |
Offense: Damage Penetration
| Mind | +5% |
| Light | +5% |
| Nature | +15% |
Defense: Base
| Armour (hardiness) | 18 (50.629139072848%) |
| Defense | 43 |
| Ranged Defense | 43 |
| Fatigue | 6 |
| Physical Save | 29 |
| Spell Save | 18 |
| Mental Save | 27 |
Defense: Resistances
| Cold | + 5%( 70%) |
| Darkness | + 12%( 70%) |
| Light | + 16%( 70%) |
| Nature | + 8%( 70%) |
| Blight | + 13%( 70%) |
| Physical | + 4%( 70%) |
| Mind | + 3%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 20% |
| Pinning Resistance | 20% |
| Instadeath Resistance | 100% |
| Blind Resistance | 20% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 207 damage for 3 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 55 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
| Technique / Pugilism | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Absorption | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed discipline | 1.00 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Cunning / Tactical | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Grappling | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Unarmed training | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Striking Stance |
| talent | Beyond the Flesh |
| talent | Thermal Shield |
| talent | Premonition |
| talent | Chant of Fortress |
| talent | Kinetic Shield |
| beneficial effect | Increases crit chance by 5% and critical power by 20%. 1 charge(s). Ogre Fury |
| detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
| beneficial effect | The target is in the middle of a combo chain and has earned 2 combo points. 2 Combo |
| detrimental effect | The target is maimed, unable to correctly wield a weapon. Disarmed |
| beneficial effect | Do not try to resist it! Ogric Wrath |
| beneficial effect | Reduces blight damage received by 13%. Premonition Shield |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the injured seer to the recall portal on level 2 of Scintillating Caves. Escort: injured seer (level 2 of Scintillating Caves)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Scintillating Caves. Escort: lost sun paladin (level 3 of Scintillating Caves)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one chunk of ghoul flesh. Unfortunately for you, the chunks that regularly fall off ghouls won't do. I need one freshly carved off.' * You've found the needed sandworm tooth. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed bear paw. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
| Psionic focus | opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
| Light source | Curefury the brass lantern2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +3% lightning +12% mind Res.pen +5% mind +5% nature On Hit (Melee): * 20% chance to slow global speed by 44% ----- def ----- Phys.save +6 (+3 eff.) Heal.mod +12% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | rough leather hat 'Ivayabeth' (0 def, 1 armour) 2.0 T1 head armor [Rare] Master While equipped: Stats +4 Dex +6 Mag +7 Cun +2 Con ----- def ----- Armour +1 Fatigue +1% Mind.save +9 (+4 eff.) ---------- misc Infravis +3 A hat made of leather. Very stylish. |
| Tool | Turuhell the elm totem of stinging [power 116] (4/15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +1 Str dps ---------- Crit.mult +10.00% Melee Ret 4 physical On Hit (Melee): * 10 arcane resource burn Sting an enemy dealing 130 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to heal for 36. Natural totems are made by powerful wilders to store nature power. |
| On fingers | copper ametrine ring0.1 T1 ring jewelry [Ego+] Nature While equipped: dps ---------- Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all ----- def ----- Max.HP +40.00 HP.reg +6.00 Heal.mod +11% Rings can have magical properties. |
| On fingers | copper agate ring0.1 T1 ring jewelry [Ego+] Nature While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con ----- def ----- Max.HP +41.00 HP.reg +5.00 Heal.mod +11% Rings can have magical properties. |
| Around waist | Gorandur the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: Stats +2 Cun +1 Wil dps ---------- Dmg.mod +6% mind ----- def ----- Die.at -40.00 life HP.reg +2.60 Heal.mod +21% A belt that goes around your waist. |
| Main armor | rough leather armour of Eyal (3 def, 10 armour) 9.0 T1 light armor [Ego+] Nature While equipped: dps ---------- Melee Ret 20 physical ----- def ----- Armour +10 Hardiness +0% Defense +3 (+1 eff.) Fatigue +7% Max.HP +20.00 HP.reg +1.00 Heal.mod +11% A suit of armour made of leather. |
| On feet | Weepslice the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +6 Lck +4 Dex dps ---------- Res.pen +10% nature +5% light On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +1 Resists +3% nature +3% light Stealth +5 A pair of boots made of leather. |
| On hands | dwarven-steel gauntlets of magic (+2) (0 def, 2 armour) 1.5 T2 hands armor [Ego] Arcane While equipped: Stats +2 Mag dps ---------- Dmg.mod +5% arcane ----- def ----- Armour +2 Fatigue +3% ---------- misc Talents +1 Spring Grapple Unarmed combat: Power 19.5 - 27.3 Physical Uses 24% Wil, 64% Cun Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +5 arcane On Crit.r2 +6 arcane Metal gloves protecting the hands up to the middle of the lower arm. |
| Cloak | linen cloak 'Poritira' (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Nature While equipped: Stats +1 Dex +1 Con dps ---------- On Hit (Melee): * 20% chance to reduce all saves and defense by 19 ----- def ----- Defense +1 (+1 eff.) Resists +5% cold +3% mind +5% nature Max.HP +31.00 ---------- misc Max.stam +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | starlit copper amulet of constitution (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Resists +13% light +12% darkness Blind- +20% Amulets can have magical properties. |
Inventory
medical injector implant of the sneak (efficiency 116% / cooldown 68%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 116% efficiency and cooldown mod of 68%. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant of the titan (steam 6)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 6.1 steam per turn. Can be activated for an instant burst of 31 steam. Its effects scale with your Constitution stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
schematic: Focus Lens0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Rhuroddachik0.1 T1 amulet jewelry [Rare] Arcane While equipped: Stats +3 Mag dps ---------- S.pwr/crit +6 Dmg.mod +3% blight ----- def ----- Spell.save +9 (+5 eff.) Mind.save +3 (+1 eff.) Amulets can have magical properties. |
copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +22.00 Disarm- +20% Pinning- +22% Knockbk- +20% Rings can have magical properties. |
mule's steel ring of fire (+22%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +11% fire ----- def ----- Fatigue -6% Resists +22% fire ---------- misc Max.enc +22 Rings can have magical properties. |
savage's steel ring of arcana (+0.18/turn)0.1 T2 ring jewelry [Ego+] Arcane/Master While equipped: Stats +1 Con ----- def ----- Spell.save +11 (+6 eff.) Silence- +20% ---------- misc Mana/turn +0.18 Max.stam +18.00 Rings can have magical properties. |
iron battleaxe of projection (12-18 power, 1 apr)3.0 T1 battleaxe 2H weapon [Ego+] Psionic Power 12.0 - 18.0 Physical Uses 72% Wil Acc+ +0.3% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Massive two-handed battleaxes. |
Betivena the Oozeblack (17-27.2 power, 9 apr) 3.0 T1 greatsword 2H weapon [Rare] Arcane Power 17.0 - 27.2 Physical Uses 72% Wil Acc+ +0.4% crit mult (max 40%) Apr +9 Crit +10.5% Atk.spd 100% Melee+ +16 cold On Hit: * 10% chance to slow global speed by 44% * 25% chance for lightning to strike from the target to a second target dealing 41 damage While equipped: dps ---------- Dmg.mod +3% nature Melee Ret 2 darkness Massive two-handed swords. |
iron mace of projection (11.5-16.1 power, 2 apr)3.0 T1 mace 1H weapon [Ego+] Psionic Power 11.5 - 16.1 Physical Uses 60% Wil Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% On Hit: * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Blunt and deadly. |
iron waraxe (12.5-17.5 power, 2 apr)3.0 T1 waraxe 1H weapon [Normal] Power 12.5 - 17.5 Physical Uses 60% Wil Acc+ +0.3% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% One-handed war axes. |
iron dagger 'Fogblast' (9.5-12.35 power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Master Power 9.5 - 12.4 Physical Uses 27% Wil, 27% Cun Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Hit: * 20% chance to reduce damage dealt by 16% While equipped: dps ---------- Dmg.mod +3% darkness Res.pen +5% darkness +6% physical Acc +5 (+3 eff.) Apr +6 Melee Ret 2 darkness On Hit (Melee): * 20% chance to reduce armor by 24% Sharp, short and deadly. |
mossy mindstar (2.5-2.75 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Normal] Nature Power 2.5 - 2.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mighty rough leather sling of lightning4.0 T1 sling 1H weapon Reqs Shoot [Ego] Arcane/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +6 Ranged+ +6 lightning While equipped: Stats +2 Str dps ---------- Phys.pwr +6 (+2 eff.) Dmg.mod +8% lightning Slings are used to hurl stones or metal shots at your foes. |
Elamina the rough leather belt1.0 T1 belt armor [Rare] Arcane While equipped: dps ---------- Crit.mult +10.00% Spell.pwr +3 (+2 eff.) Dmg.mod +6% blight Acc +5 (+3 eff.) On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Mind.save +6 (+3 eff.) Die.at -20.00 life ---------- misc Vim/s.crit +1.00 A belt that goes around your waist. |
Mucklady the pair of iron boots (10 def, 3 armour)3.0 T1 feet armor [Rare] Master While equipped: Stats +1 Cun +5 Con dps ---------- Dmg.mod +3% nature Acc +15 (+8 eff.) Apr +1 ----- def ----- Armour +3 Defense +10 (+4 eff.) Fatigue +2% Phys.save +10 (+5 eff.) Mind.save +10 (+5 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots 'Betilethra' (0 def, 3 armour)3.0 T1 feet armor [Rare] Psionic While equipped: Stats +5 Wil +4 Cun +3 Con dps ---------- Dmg.mod +6% acid ----- def ----- Armour +3 Fatigue +2% Resists +5% arcane Phys.save +6 (+3 eff.) Spell.save +5 (+3 eff.) Mind.save +6 (+3 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
rough leather gloves 'Glowwilder' (0 def, 1 armour)1.0 T1 hands armor [Rare] Nature While equipped: Stats +3 Dex dps ---------- Melee+ 6 nature Dmg.mod +4% nature ----- def ----- Armour +1 Resists +5% nature +3% light ---------- misc Infravis +1 Unarmed combat: Power 7.5 - 8.3 Physical Uses 24% Wil, 64% Cun Acc+ +0.3% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 125% On Crit.r2 +5 nature On Hit: 10% Venomous Breath 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Ivora the Burnquarry (0 def, 5 armour)3.0 T1 head armor [Rare] Master While equipped: dps ---------- Res.pen +10% nature Melee Ret 2 temporal 4 fire ----- def ----- Armour +5 Fatigue +5% Resists +12% fire Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Infravis +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Mayakira the Skybiter (0 def, 3 armour)3.0 T1 head armor [Rare] Disrupt While equipped: dps ---------- Res.pen +5% lightning Melee Ret 6 lightning ----- def ----- Armour +3 Fatigue +5% Resists +3% temporal +9% light +6% blight +6% cold +5% nature +5% arcane A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
iron armour reinforcement0.0 T1 steamtech tinker [Normal] Steamtech Attachable to body When attached: ----- def ----- Armour +1 Hardiness +20% Fatigue +5% Tinkers can be attached to normal items to improve them with steam power! |
Bethita the Scumqueen (dig speed 37 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +5% nature ----- def ----- Resists +9% cold +10% nature +6% mind While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter (Madness (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Matty Mew the Ogre Adventurer level 11
62nd Dusk 122nd year of Ascendancy at 06:06 see stats
Level 10 (Madness (Adventure) difficulty)
Got a character to level 10.By Matty Mew the Ogre Adventurer level 10
5th Dusk 122nd year of Ascendancy at 20:21 see stats
The Arena (Madness (Adventure) difficulty)
Unlocked Arena mode.By Matty Mew the Ogre Adventurer level 6
9th Mirth 122nd year of Ascendancy at 01:22 see stats
The secret city (Madness (Adventure) difficulty)
Discovered the truth about mages.By Matty Mew the Ogre Adventurer level 6
6th Mirth 122nd year of Ascendancy at 19:48 see stats
Log
Elven warrior hits Matty Mew for (22 to psi shield), (9 flat reduction), 84 acid (84 total damage).
Elven warrior hits Elven blood mage for 107 acid damage.
Elven blood mage's Blood Grasp hits Matty Mew for (9 flat reduction), 166 blight (166 total damage).
Elven blood mage receives 18 healing from Elven blood mage's Blood Grasp.
Matty Mew unleashes a flurry of disrupting kicks.
Elven blood mage deactivates Secrets of the Eternals.
Matty Mew hits Elven blood mage for 23 physical, 5 arcane, 10 arcane (38 total damage).
Elven blood mage is no longer poisoned.
Grappled from Matty Mew hits Elven blood mage for 19 physical damage.
Talent Double Strike is ready to use.
Elven blood mage activates his wand!
A shield forms around elven warrior.
A shield forms around elven blood mage.
Matty Mew casts Ogric Wrath.
Matty Mew enters an ogric frenzy.
Matty Mew throws two quick punches.
The shield around elven blood mage crumbles.
Matty Mew hits Elven blood mage for (44 absorbed), 0 physical, (5 absorbed), 0 arcane, (11 absorbed), 0 arcane, (51 absorbed), 0 physical, (5 absorbed), 1 arcane, 11 arcane (12 total damage).
Grappled from Matty Mew hits Elven blood mage for 21 physical damage.
Elven blood mage misses Matty Mew.
Matty Mew hits Elven blood mage for 42 physical, 5 arcane, 11 arcane (59 total damage).
Elven blood mage is free from the grapple.
Matty Mew has released the hold.
Matty Mew hits Elven blood mage for 45 physical, 5 arcane, 11 arcane (61 total damage).
Talent Double Strike is ready to use.
Elven blood mage casts Blood Spray.















































































