














Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. 
 Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Wanderer pick 1 in 3 talent choice 1.7.4Wanderer now choose one in three random talent trees instead. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game:  :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Talent Point Planner 1.7.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog: 
 Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
  | 
| Campaign | Maj'Eyal | 
| Mode | Insane Roguelike | 
| Sex | Male | 
| Race | Halfling | 
| Class | Psyshot | 
| Level / Exp | 25 / 37% | 
| Size | small | 
| Lifes / Deaths | Killed by Cyrywen the dreaming horror at level 25 on the 10th Haze 122nd year of Ascendancy at 21:02  / 1 | 
| Antimagic | Follower | 
Primary Stats
| Strength | 14 (base 10) | 
| Dexterity | 60 (base 54) | 
| Constitution | 16 (base 10) | 
| Magic | 10 (base 10) | 
| Willpower | 51 (base 30) | 
| Cunning | 61 (base 33) | 
Resources
| Life | -243/694 | 
| Steam | 91/100 | 
| Equilibrium | 32 | 
| Psi | 131/141 | 
| Healing Factor | 1.0545771506545 | 
| Regeneration | 7.1183957669179 | 
Speed
| Mental | +10% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 12 | 
| Lite | 8 | 
| Infravision | 7 | 
| See Stealth | 6 | 
| See Invisible | 18 | 
Offense: Mainhand
| Damage | 58 | 
| Accuracy | 59 | 
| Crit Chance | 36% | 
| APR | 31 | 
| Speed | 0.91 | 
Offense: Offhand
| Damage | 55 | 
| Accuracy | 56 | 
| Crit Chance | 24% | 
| APR | 68 | 
| Speed | 0.91 | 
Offense: Spell
| Spellpower | 21 | 
| Crit Chance | 20% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 71 | 
| Crit Chance | 41% | 
| Speed | 1 | 
Offense: Damage Bonus
| Acid | +15% | 
| Light | +15% | 
| Nature | +30% | 
| Mind | +15% | 
| Fire | +3% | 
| All | 0% | 
Offense: Damage Penetration
| Arcane | +16% | 
| Nature | +21% | 
| All | +6% | 
Defense: Base
| Armour (hardiness) | 46 (100%) | 
| Defense | 58 | 
| Ranged Defense | 58 | 
| Fatigue | 0 | 
| Physical Save | 26 | 
| Spell Save | 30 | 
| Mental Save | 38 | 
Defense: Resistances
| Arcane | + 24%( 70%) | 
| Cold | + 21%( 70%) | 
| All | + 11%( 70%) | 
| Lightning | + 27%( 70%) | 
| Temporal | + 16%( 70%) | 
| Physical | + 20%( 70%) | 
| Mind | + 14%( 70%) | 
| Fire | + 19%( 70%) | 
| Nature | + 38%( 70%) | 
Defense: Immunities
| Stun Resistance | 70% | 
| Instadeath Resistance | 100% | 
| Silence Resistance | 20% | 
| Poison Resistance | 10% | 
| Blind Resistance | 54% | 
Inscriptions (4/4)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 11.2 steam per turn. Can be activated for an instant burst of 56 steam. Its effects scale with your Dexterity stat.  | 
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 146% efficiency and cooldown mod of 59%. Its effects scale with your Dexterity stat.  | 
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 152% efficiency and cooldown mod of 58%. Its effects scale with your Dexterity stat.  | 
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 524% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat.  | 
Class Talents
| Steamtech / Psytech gunnery | 1.30 | 
  | 5/5 | 
  | 2/5 | 
  | 2/5 | 
  | 2/5 | 
| Psionic / Psionic fog | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
| Psionic / Action at a distance | 1.30 | 
  | 2/5 | 
  | 2/5 | 
  | 2/5 | 
  | 0/5 | 
| Steamtech / Mechstar | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Psionic / Gestalt | 1.30 | 
  | 3/5 | 
  | 2/5 | 
  | 0/5 | 
  | 0/5 | 
| Steamtech / Thoughts of iron | 1.30 | 
  | 5/5 | 
  | 2/5 | 
  | 2/5 | 
  | 2/5 | 
Generic Talents
| Wild-gift / Mindstar mastery | 1.00 | 
  | 2/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Race / Halfling | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
| Technique / Combat training | 1.30 | 
  | 0/5 | 
  | 1/5 | 
  | 3/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Steamtech / Physics | 1.20 | 
  | 2/5 | 
  | 2/5 | 
  | 1/5 | 
  | 0/5 | 
| Steamtech / Chemistry | 1.20 | 
  | 3/5 | 
  | 2/5 | 
  | 1/5 | 
  | 5/5 | 
| Wild-gift / Antimagic | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 2/5 | 
  | 0/5 | 
| Steamtech / Engineering | 1.20 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
Prodigies
  | 1/1 | 
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item.  | done | 
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active | 
You failed to protect the lost defiler from death by ritch flamespitter. Escort: lost defiler (level 2 of Old Forest) | failed | 
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you improved talent Track (+1 level(s)).  | done | 
You successfully escorted the worried loremaster to the recall portal on level 1 of Old Forest. Escort: worried loremaster (level 1 of Old Forest)As a reward you improved Cunning by +5.  | done | 
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking.  | done | 
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal..  | active | 
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained!  | active | 
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade.  | done | 
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key.  | active | 
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold.  | active | 
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed black mamba head. * You've found the needed pouch of faeros ash. You have aided Ungrol of Last Hope in creating an elixir of foundations.  | active | 
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done | 
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done | 
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died.  | done | 
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex.  | done | 
Equipment
| On feet |  Tedumas the Kindleblight (0 def, 11 armour) 2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% fire ----- def ----- Armour +11 Fatigue -6% Resists +3% mind +2% physical Phys.save +11 (+6 eff.) Die.at -60.00 life Stun/Frz- +20% ---------- misc Max.enc +35 Talents +3 Rocket Boots A pair of boots made of leather.  | 
| Quiver |  barbed pouch of dwarven-steel shots of crippling (20/20, 42-51 power, 3 apr) 3.0 T3 shot ammo [Ego++] Master Power 42.5 - 51.0 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +3 Crit +17.0% Capacity 20 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 211 physical damage across 5 turns and reducing healing by 50% While equipped: ---------- misc Talents +3 Explosive Shell Shots are used with slings to pummel your foes to death.  | 
| Light source |  brass lantern 'Erevor'2.0 T1 lite [Rare] Psionic While equipped: Stats +2 Str dps ---------- Acc +30 (+8 eff.) ----- def ----- Resists +5% arcane Mind.save +6 (+3 eff.) Die.at -60.00 life ---------- misc Max.stam +30.00 Light +3 See.Stealth +6 See.Invis +9 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
| On head |  dwarven-steel helm 'Bethalravena' (0 def, 4 armour) 3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Str dps ---------- Crit.mult +5.00% Acc +9 (+3 eff.) ----- def ----- Armour +4 Fatigue +4% Die.at -80.00 life Max.HP +100.00 HP.reg +4.00 Blind- +20% Poison- +10% ---------- misc Light +5 Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 72.4 Physical damage. If the attack hits, the target is confused (41% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.  | 
| On hands |  Spellhunt Remnants (3 def, 4 armour) 1.5 T3 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +6 Cun +6 Wil dps ---------- Mind.crit +9% Mind.pwr +8 (+2 eff.) Dmg.mod +15% nature Res.pen +15% nature ----- def ----- Armour +4 Defense +3 (+1 eff.) Spell.save +8 (+4 eff.) Max.HP +60.00 ---------- misc Talents +2 Toxic Cannister Launcher Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These voratun gauntlets appear to have suffered considerable damage. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence.  | 
| Tool |  Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+4 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 17 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist.  | 
| On fingers |  solipsist's copper ring of pilfering0.1 T1 ring jewelry [Ego++] Master/Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +6 (+1 eff.) Acc +8 (+2 eff.) Apr +8 ----- def ----- Defense +9 (+3 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great!  | 
| On fingers |  copper ring 'Belorassra'0.1 T1 ring jewelry [Rare] Master While equipped: Stats +1 Wil dps ---------- Mind.crit +2% Mind.pwr +10 (+2 eff.) Melee Ret 10 mind ----- def ----- Crit.chn- 15.00% HP.reg +2.00 Stun/Frz- +20% Rings make your fingers look great!  | 
| Around neck |  Glimmertickler0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- Crit.mult +11.00% Dmg.mod +15% light Res.pen +10% arcane Acc +7 (+2 eff.) Apr +14 ----- def ----- Resists +5% arcane +8% physical Blind- +14% ---------- misc Stam/turn +0.40 Infravis +4 Sight +2 See.Invis +9 Amulets make your neck look great!  | 
| In main hand |  swiftstrike dwarven-steel steamgun of piercing 4.0 T3 steamgun 1H weapon [Ego++] Master/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +9 Atk.spd 100% Range +8 Proj.spd +800% On Hit: * splashes acid on your target dealing 57 damage and reducing their armor Uses 2.0 Steam While equipped: Stats +2 Cun dps ---------- Phys.spd +10% Res.pen +6% all Acc +6 (+2 eff.) Apr +6 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force.  | 
| Around waist |  rough leather belt 'Yvuthra'1.0 T1 belt armor [Rare] Master While equipped: Stats +3 Dex +4 Cun +6 Lck ----- def ----- Defense +5 (+2 eff.) Resists +5% arcane +6% temporal Stealth +5 Blind- +20% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc T.Disarm +8 Infravis +3 A belt that goes around your waist.  | 
| In off hand |  creative living mindstar of life (16-18 power, 40 apr, mind damage) 3.0 T5 mindstar 1H weapon [Ego] Nature/Psionic Power 16.5 - 18.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Hit.r1 +60 20% chance of physical repulsion While equipped: Stats +3 Cun dps ---------- Mind.crit +5% Crit.mult +11.00% Mind.pwr +10 (+2 eff.) ----- def ----- Max.HP +20.00 HP.reg +0.50 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
| Cloak |  Faladunalin (11 def, 10 armour) 2.0 T1 cloak armor [Rare] Master While equipped: ----- def ----- Armour +10 Defense +11 (+3 eff.) Resists +18% lightning +9% fire +11% cold Max.HP +20.00 Silence- +20% Stun/Frz- +30% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| Main armor |  Spider-Silk Robe of Spydrë (10 def, 17 armour) 2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 poison 20 nature slow ----- def ----- Armour +17 Hardiness +50% Defense +10 (+3 eff.) Fatigue +4% Resists +30% nature +11% all Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal.  | 
Inventory
 steam generator implant of the psychic (steam 9)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 27 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 8.7 steam per turn. Can be activated for an instant burst of 43 steam. Its effects scale with your Willpower stat. Implant on your skin.. Steamtech implants can be grafted on the users skin..  | 
 steam generator implant of the sneak (steam 9)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 26 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 9.1 steam per turn. Can be activated for an instant burst of 45 steam. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin..  | 
 regeneration infusion (heal 60; 14 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent.  | 
 2 schematic: Acid Groove0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 schematic: Air Recycler0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 schematic: Alchemist's Helper0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 2 schematic: Antimagic Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 schematic: Armour Reinforcement0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 schematic: Explosive Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 schematic: Fiery Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 schematic: Focus Lens0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 4 schematic: Fungal Web0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 schematic: Healing Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 schematic: Hook Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 schematic: Iron Grip0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 2 schematic: Magnetic Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 schematic: Mental Stimulator0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 schematic: Pain Suppressor Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 schematic: Saw Projector0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 schematic: Saw Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 schematic: Solid Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 2 schematic: Spring Grapple0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 schematic: Steamsaw0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 schematic: Toxic Cannister Launcher0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 schematic: Water Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 Lustreward the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Con +2 Mag dps ---------- Dmg.mod +3% nature Melee Ret 2 light ----- def ----- Resists +12% light +10% darkness Crit.chn- 10.00% Blind- +21% ---------- misc Light +3 Amulets make your neck look great!  | 
 Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see...  | 
 warrior's copper amulet of strength (+3) =STR +3=0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Str ----- def ----- Resists +7% physical ---------- misc Stam/turn +0.30 Amulets make your neck look great!  | 
 Mayytira the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +3% blight Melee Ret 4 blight ----- def ----- Fatigue -4% ---------- misc Max.enc +21 Mana/turn +0.12 Rings make your fingers look great!  | 
 Rimezephyr the gold ring0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +2 Cun dps ---------- Mind.pwr +5 (+1 eff.) Dmg.mod +12% mind Res.pen +10% cold ----- def ----- Resists +6% nature +7% blight Poison- +14% Disease- +16% ---------- misc Psi/ret +0.04 Max.hate +10.00 Rings make your fingers look great!  | 
 gold ring0.1 T3 ring jewelry [Normal] Rings make your fingers look great!  | 
 mule's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -4% ---------- misc Max.enc +20 Rings make your fingers look great!  | 
 Rhuhir (8-9 power, 29 apr, nature damage)3.0 T3 mindstar 1H weapon [Rare] Nature/Psionic Power 8.0 - 8.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +29 Crit +3.5% Atk.spd 100% While equipped: Stats +3 Cun dps ---------- Mind.crit +3% Crit.mult +13.00% Phys.pwr +15 (+5 eff.) Mind.pwr +6 (+1 eff.) Dmg.mod +9% physical ----- def ----- Defense +10 (+3 eff.) ---------- misc Stam/turn +3.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
 creative vined mindstar (4-5 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Ego] Nature/Psionic Power 4.5 - 5.0 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +2 Cun dps ---------- Mind.crit +2% Crit.mult +6.00% Mind.pwr +4 (+1 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
 pulsing mindstar of clarity (12-13 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego] Nature/Psionic Power 12.0 - 13.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) ----- def ----- Mind.save +2 (+1 eff.) ---------- misc Max.psi +21.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
 mighty iron steamgun of lightning4.0 T1 steamgun 1H weapon [Ego] Arcane/Master/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +3 Atk.spd 100% Range +6 Proj.spd +600% Ranged+ +8 lightning Uses 2.0 Steam While equipped: Stats +1 Str dps ---------- Phys.pwr +7 (+2 eff.) Dmg.mod +8% lightning Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force.  | 
 steel steamgun of lightning4.0 T2 steamgun 1H weapon [Ego] Arcane/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +6 Atk.spd 100% Range +7 Proj.spd +600% Ranged+ +6 lightning Uses 2.0 Steam While equipped: dps ---------- Dmg.mod +8% lightning Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force.  | 
 dwarven-steel steamsaw 'Earisaldir' (18-28 power, 0 apr)3.0 T3 steamsaw 1H weapon Reqs Str 24 [Rare] Arcane/Steamtech Power 18.5 - 27.8 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +3.0% Atk.spd 100% Block +48 Melee+ +20 mind On Hit.r1 +8 arcane +10 fire Uses 1.0 Steam While equipped: dps ---------- Dmg.mod +12% acid Res.pen +10% arcane +15% acid ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +8% ---------- misc Hate/m.crit +4.00 Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm!  | 
 hateful dwarven-steel steamsaw of paradox (20-30 power, 0 apr)3.0 T3 steamsaw 1H weapon Reqs Str 24 [Ego] Arcane/Psionic/Steamtech Power 20.0 - 30.0 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +3.0% Atk.spd 100% Block +42 Melee+ +7 darkness +8 temporal Against +10% Living Uses 1.0 Steam While equipped: ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +8% Resists +9% temporal ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm!  | 
 Adenne (7 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +3 Dex ----- def ----- Defense +7 (+2 eff.) Resists +5% arcane Phys.save +7 (+4 eff.) Die.at -80.00 life Heal.mod +10% Silence- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 Blasttrial the linen cloak (1 def, 0 armour) =STR +7 CON +2=2.0 T1 cloak armor [Rare] Master While equipped: Stats +7 Str +2 Con dps ---------- Dmg.mod +6% physical Res.pen +10% lightning ----- def ----- Defense +1 (+0 eff.) Resists +1% physical A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 linen robe (0 def, 0 armour)2.0 T1 cloth armor [Normal] While equipped: ----- def ----- Resists +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 Unrerin the pair of rough leather boots (0 def, 1 armour) =STR +3=2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Str +1 Dex +4 Mag dps ---------- On Hit (Melee): * 20% chance to reduce all saves and defense by 39 ----- def ----- Armour +1 ---------- misc Stam/turn +0.40 Max.stam +12.00 Infravis +2 A pair of boots made of leather.  | 
 Xerelaith (0 def, 1 armour)2.0 T1 feet armor [Rare] Psionic While equipped: Stats +3 Wil +3 Cun +2 Con dps ---------- Dmg.mod +3% acid +6% physical Acc +20 (+5 eff.) ----- def ----- Armour +1 Resists +9% acid Phys.save +6 (+3 eff.) Spell.save +5 (+3 eff.) Mind.save +6 (+3 eff.) A pair of boots made of leather.  | 
 pair of rough leather boots 'Silobeth' (0 def, 1 armour)2.0 T1 feet armor [Rare] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Spell.pwr +5 (+0 eff.) Melee Ret 6 blight On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 13 ----- def ----- Armour +1 Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) HP.reg +2.00 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/s.crit +2.00 A pair of boots made of leather.  | 
 traveler's pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 Fatigue -4% Phys.save +6 (+3 eff.) ---------- misc Max.enc +21 Stam/turn +0.40 Max.stam +11.00 A pair of boots made of leather.  | 
 dwarven-steel gauntlets 'Rhygorn' (0 def, 2 armour) =STR +6=1.5 T2 hands armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +6 Str +2 Dex +2 Mag dps ---------- Crit.mult +10.00% Mind.pwr +10 (+2 eff.) Melee+ 10 acid Dmg.mod +8% acid ----- def ----- Armour +2 Fatigue +3% Resists +7% acid ---------- misc Equi/ret +0.16 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm.  | 
 steady rough leather gloves of dexterity (+2) (0 def, 1 armour)1.0 T1 hands armor [Ego] Master/Psionic While equipped: Stats +2 Dex dps ---------- Acc +16 (+4 eff.) ----- def ----- Armour +1 Phys.save +5 (+3 eff.) Mind.save +6 (+3 eff.) Disarm- +22% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
 Airriver the hardened leather hat (0 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% lightning +15% blight Res.pen +10% lightning ----- def ----- Armour +3 Fatigue +3% Resists +11% acid +8% fire +6% blight +7% cold +5% arcane +13% lightning A hat made of leather. Very stylish.  | 
 Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 54.10 to 162.31 lightning damage (108.20 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms.  | 
 Grinymas (20 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +2 Mag ----- def ----- Armour +4 Defense +20 (+5 eff.) Fatigue +4% Resists +7% lightning +8% temporal +9% nature HP.reg +4.00 Pinning- +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.  | 
 Kilndash the linen wizard hat (1 def, 2 armour)2.0 T1 head armor [Rare] Psionic While equipped: dps ---------- Phys.crit +2.0% Mind.crit +3% Mind.pwr +3 (+1 eff.) Res.pen +15% fire Acc +20 (+5 eff.) Apr +1 ----- def ----- Armour +2 Defense +1 (+0 eff.) Resists +6% fire ---------- misc Psi/turn +0.10 A pointy cloth hat, very wizardly...  | 
 rough leather cap 'Ce'Nalaith' (10 def, 1 armour) =STR +2=2.0 T1 head armor [Rare] Master While equipped: Stats +2 Str dps ---------- On Hit (Melee): * 10% chance to slow global speed by 68% ----- def ----- Armour +1 Defense +10 (+3 eff.) Fatigue +1% Resists +3% blight +6% cold Phys.save +6 (+3 eff.) Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 72.4 Physical damage. If the attack hits, the target is confused (41% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather.  | 
 rough leather cap 'Layowe' (0 def, 1 armour) =WIL +4=2.0 T1 head armor [Rare] Psionic While equipped: Stats +6 Cun +4 Wil dps ---------- Mind.crit +3% Mind.pwr +4 (+1 eff.) Dmg.mod +9% mind Melee Ret 2 mind ----- def ----- Armour +1 Fatigue +1% Mind.save +3 (+2 eff.) A cap made of leather.  | 
 dwarven-steel mail armour 'Porarelramira' (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Rare] Master While equipped: Stats +4 Str +2 Dex dps ---------- Spell.pwr +30 (+5 eff.) Acc +15 (+4 eff.) Apr +2 Melee Ret 4 physical ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Resists +21% fire A suit of armour made of mail.  | 
 Anesadunavon the Offalbearer (6 def, 11 armour)9.0 T2 light armor [Rare] Nature While equipped: dps ---------- Melee+ 7 fire Ranged+ 7 fire On Hit (Melee): * 20% chance to slow global speed by 68% * 20 arcane resource burn ----- def ----- Armour +11 Defense +6 (+2 eff.) Fatigue +7% Resists +3% lightning +14% physical +6% darkness +6% blight +14% fire A suit of armour made of leather.  | 
 Nature's Blessing (8 def, 6 armour)9.0 T2 light armor Reqs Str 20 [Unique] Nature/Disrupt While equipped: Stats +3 Wil +4 Con ----- def ----- Armour +6 Defense +8 (+2 eff.) Rng.Def +4 (+1 eff.) Fatigue +8% Resists +20% nature +25% arcane Spell.save +18 (+9 eff.) HP.reg +1.00 Heal.mod +20% Stun/Frz- +25% ---------- misc Masteries +0.20 Wild-gift/Antimagic Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic.  | 
 Morahell the Airrain (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training Str 28 [Rare] Nature While equipped: dps ---------- Dmg.mod +9% lightning Res.pen +20% lightning +20% darkness ----- def ----- Armour +9 Fatigue +22% Resists +8% acid +9% physical +9% darkness +8% fire +7% lightning +7% cold Disarm- +26% Stun/Frz- +22% Knockbk- +25% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates.  | 
 quiver of dragonbone arrows 'Lisutira' (22/22, 72-102 power, 18 apr)3.0 T5 arrow ammo [Random Unique] Arcane/Master Power 72.5 - 101.5 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Acc +21 Apr +18 Crit +18.0% Capacity 22 Ranged+ +4 temporal +12 cold On Hit.r1 +8 temporal On Crit.r2 +20 temporal On Hit: * 10% chance to gain 10% of a turn (3/turn limit) On Crit: * Wound the target dealing 211 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death.  | 
 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals.  | 
 253 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals.  | 
 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals.  | 
 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 Demonic Soul0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart.  | 
 Arowen (dig speed 25 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +6 Str +2 Con dps ---------- Phys.pwr +30 (+9 eff.) Melee Ret 10 physical ----- def ----- Resists +9% temporal ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
 Geba the Glitterwrecker (dig speed 40 turns) =STR +3=3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Cun +3 Str dps ---------- Dmg.mod +15% mind Melee Ret 2 mind ----- def ----- Fatigue -5% Resists +3% light ---------- misc Light +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
 Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow.  | 
 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 Blizzardtreason2.0 T1 lite [Rare] Nature While equipped: dps ---------- Res.pen +25% mind +15% cold ----- def ----- Armour +2 Resists +6% nature Max.HP +40.00 Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
 Gilodegas the brass lantern2.0 T1 lite [Rare] Nature While equipped: ----- def ----- Defense +5 (+2 eff.) Resists +9% mind Phys.save +7 (+4 eff.) HP.reg +4.00 Heal.mod +12% Silence- +10% Confus- +20% ---------- misc Max.psi +10.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
 Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(108 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide.  | 
 brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is.  | 
 Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find.  | 
 Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials.  | 
 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
 Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
potent healing salve [power 299] potent healing salve [power 299]1.0 T2 salve misc [Normal] Nature/Steamtech Using medical injector with 152% efficiency and 58% cooldown modifier. Heal 299 Puts Talent Medical Injector on 15 cooldown Medical salve.  | 
potent pain suppressor salve [power 256] potent pain suppressor salve [power 256]1.0 T2 salve misc [Normal] Nature/Steamtech Using medical injector with 152% efficiency and 58% cooldown modifier. Let you fight up to -256 life and reduces all damage by 17% for 5 turns (takes no time to activate) Puts Talent Medical Injector on 10 cooldown Activation is instant. Medical salve.  | 
powerful water salve [power 27] powerful water salve [power 27]1.0 T3 salve misc [Normal] Nature/Steamtech Using medical injector with 152% efficiency and 58% cooldown modifier. Remove 2 mental effects and grants a water aura (27% blight, mind and acid affinity). Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve.  | 
simple frost salve [power 18] simple frost salve [power 18]1.0 T1 salve misc [Normal] Nature/Steamtech Using medical injector with 152% efficiency and 58% cooldown modifier. Remove 1 physical effects and grants a frost aura (18% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve.  | 
simple healing salve [power 228] simple healing salve [power 228]1.0 T1 salve misc [Normal] Nature/Steamtech Using medical injector with 152% efficiency and 58% cooldown modifier. Heal 228 Puts Talent Medical Injector on 15 cooldown Medical salve.  | 
 Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
 Emelulaith the pouch of dwarven-steel shots (18/18, 34-41 power, 3 apr)3.0 T3 shot ammo [Random Unique] Arcane/Psionic Power 34.0 - 40.8 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 18 Rld cld 6 Proj.spd +200% Ranged+ +8 physical +10 darkness +8 mind Against +9% Living On Crit.r2 +4 physical On Hit: * 20% chance to reduce all saves and defense by 39 On Crit: * Splash the target with acid dealing 52 damage over 5 turns and reducing armor and accuracy by 7 While equipped: ---------- misc Reload +4 Shots are used with slings to pummel your foes to death.  | 
 deadly pouch of steel shots of accuracy (21/21, 28-34 power, 2 apr)3.0 T2 shot ammo [Ego] Master Power 28.0 - 33.6 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Acc +7 Apr +2 Crit +4.5% Capacity 21 While equipped: Shots are used with slings to pummel your foes to death.  | 
 dwarven steel mental stimulator0.0 T3 steamtech tinker [Normal] Steamtech Attachable to head When attached: Stats +6 Cun ----- def ----- Mind.save +9 (+4 eff.) Tinkers can be attached to normal items to improve them with steam power!  | 
 steel mental stimulator0.0 T2 steamtech tinker [Normal] Steamtech Attachable to head When attached: Stats +4 Cun ----- def ----- Mind.save +6 (+3 eff.) Tinkers can be attached to normal items to improve them with steam power!  | 
 steel rocket boots0.0 T2 steamtech tinker [Normal] Steamtech Attachable to feet When attached: ---------- misc Talents +2 Rocket Boots Tinkers can be attached to normal items to improve them with steam power!  | 
 steel spike attachment0.0 T2 steamtech tinker [Normal] Steamtech Attachable to body When attached: dps ---------- Melee Ret 20 physical ----- def ----- Armour +8 Fatigue +1% Tinkers can be attached to normal items to improve them with steam power!  | 
 well-made acid groove0.0 T3 steamtech tinker [Normal] Steamtech Attachable to weapon Deals acid damage that also reduces armour. Tinkers can be attached to normal items to improve them with steam power!  | 
 well-made itching powder0.0 T3 steamtech tinker [Normal] Steamtech Attachable to hands When attached: ---------- misc Talents +3 Itching Powder Tinkers can be attached to normal items to improve them with steam power!  | 
 Isagamira the Toxinarc [power 160]  (25 cooldown) =CON +6=2.0 T2 totem charm [Rare] Nature While equipped: Stats +4 Str +6 Con dps ---------- Dmg.mod +9% darkness Res.pen +10% nature ---------- misc Infravis +1 Summon a resilient tentacle up to 5 spaces away for 7 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 338 Base Damage: 190 Armor: 11 All Resist: 10 Puts all charms on 25 cooldown 100% to reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power.  | 
 overpowered elm totem of healing [power 164]  (20 cooldown)2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 164 Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power.  | 
 2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals.  | 
 3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
Achievements
			Antimagic! (Insane (Roguelike) difficulty)
			Completed antimagic training in the Ziguranth camp.By Oreus the Halfling Psyshot level 20
64th Dusk 122nd year of Ascendancy at 09:27 see stats
			Curse Lifter (Insane (Roguelike) difficulty)
			Killed Ben Cruthdar the Cursed.By Oreus the Halfling Psyshot level 11
2nd Summertide 122nd year of Ascendancy at 03:27 see stats
			Exterminator (Insane (Roguelike) difficulty)
			Killed 1000 creatures.By Oreus the Halfling Psyshot level 23
7th Haze 122nd year of Ascendancy at 14:28 see stats
			Fear me not! (Insane (Roguelike) difficulty)
			Survived the Fearscape!By Oreus the Halfling Psyshot level 21
71st Dusk 122nd year of Ascendancy at 16:57 see stats
			Level 10 (Insane (Roguelike) difficulty)
			Got a character to level 10.By Oreus the Halfling Psyshot level 10
7th Mirth 122nd year of Ascendancy at 10:42 see stats
			Level 20 (Insane (Roguelike) difficulty)
			Got a character to level 20.By Oreus the Halfling Psyshot level 20
44th Dusk 122nd year of Ascendancy at 18:33 see stats
			Poisonous (Insane (Roguelike) difficulty)
			Sided with the assassin lord.By Oreus the Halfling Psyshot level 23
3rd Haze 122nd year of Ascendancy at 11:03 see stats
			Size matters (Insane (Roguelike) difficulty)
			Did over 600 damage in one attack.By Oreus the Halfling Psyshot level 21
71st Dusk 122nd year of Ascendancy at 14:41 see stats
			The Arena (Insane (Roguelike) difficulty)
			Unlocked Arena mode.By Oreus the Halfling Psyshot level 8
79th Pyre 122nd year of Ascendancy at 17:06 see stats
			The secret city (Insane (Roguelike) difficulty)
			Discovered the truth about mages.By Oreus the Halfling Psyshot level 13
6th Dusk 122nd year of Ascendancy at 05:03 see stats
			Treasure Hoarder (Insane (Roguelike) difficulty)
			Amassed 3000 gold pieces.By Oreus the Halfling Psyshot level 25
10th Haze 122nd year of Ascendancy at 11:51 see stats
			Treasure Hunter (Insane (Roguelike) difficulty)
			Amassed 1000 gold pieces.By Oreus the Halfling Psyshot level 17
33rd Dusk 122nd year of Ascendancy at 07:18 see stats
Log
Keyboard input temporarily disabled.
Keyboard input temporarily disabled.
Oreus receives 303 healing.
Cyrywen the dreaming horror's maelstrom pulls Oreus in!
Cyrywen the dreaming horror's maelstrom hits Oreus for 71 physical damage.
Cyrywen the dreaming horror converts some damage to Psi!
Cyrywen the dreaming horror mentally dismisses some damage!
Toxic cannister's poison area effect hits Cyrywen the dreaming horror for (11 dismissed), 4 to psi, 4 nature (8 total damage).
Cyrywen the dreaming horror hits Toxic cannister for 2 mind damage.
Cyrywen the dreaming horror's mind surges with critical power!
Cyrywen the dreaming horror is not crippled anymore.
Toxic cannister misses Cyrywen the dreaming horror.
Cyrywen the dreaming horror converts some damage to Psi!
Cyrywen the dreaming horror mentally dismisses some damage!
Deep Wound from Oreus hits Cyrywen the dreaming horror for (8 dismissed), 3 to psi, 3 physical (6 total damage).
Poison from Toxic cannister hits Cyrywen the dreaming horror for 15 to psi, 15 nature (30 total damage).
Cyrywen the dreaming horror hits Oreus for 6 mind damage.
Cyrywen the dreaming horror receives 5 healing (8 psi heal).
Oreus is no longer evading attacks.
Oreus tries to evade attacks.
Ravage from Cyrywen the dreaming horror hits Oreus for 107 physical damage.
Cyrywen the dreaming horror uses Distortion Wave.
Cyrywen the dreaming horror is invogorated by death!
Oreus is knocked back!
Oreus resists the stun!
Toxic cannister resists the knockback!
Toxic cannister resists the stun!
Cyrywen the dreaming horror hits Oreus for 183 physical damage.
Cyrywen the dreaming horror hits Toxic cannister for 173 physical damage.
Oreus the level 25 halfling psyshot was decapitated to death by Cyrywen the dreaming horror on level 3 of Lake of Nur.































































































































