Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Talent Point Planner 1.7.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Shalore |
Class | Arcane Blade |
Level / Exp | 23 / 48% |
Size | medium |
Lifes / Deaths | Killed by Velena the corrupted dendritic hemospinner at level 23 on the 32nd Regrowth 123rd year of Ascendancy at 21:40 / 1 |
Primary Stats
Strength | 24 (base 13) |
Dexterity | 25 (base 10) |
Constitution | 15 (base 10) |
Magic | 87 (base 53) |
Willpower | 18 (base 10) |
Cunning | 72 (base 42) |
Resources
Life | -75/605 |
Mana | 163/272 |
Stamina | 156/186 |
Healing Factor | 1.1560311219417 |
Regeneration | 2.6010700243688 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +1.9984014443253E-12% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 5 |
See Stealth | 39.286009934143 |
See Invisible | 39.286009934143 |
Offense: Mainhand
Damage | 29 |
Accuracy | 38 |
Crit Chance | 26% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 63 |
Crit Chance | 31% |
Speed | 1 |
Offense: Mind
Mindpower | 39 |
Crit Chance | 25% |
Speed | 1 |
Offense: Damage Bonus
Acid | +9% |
Darkness | +17% |
Cold | +3% |
Lightning | +75% |
Fire | +15% |
All | 0% |
Offense: Damage Penetration
Cold | +5% |
Acid | +20% |
Light | +15% |
Mind | +5% |
Defense: Base
Armour (hardiness) | 9.9999999999996 (35.65183292883%) |
Defense | 35 |
Ranged Defense | 35 |
Fatigue | 0 |
Physical Save | 20 |
Spell Save | 28 |
Mental Save | 28 |
Defense: Resistances
Acid | + 21%( 70%) |
Blight | + 18%( 70%) |
Physical | + 20%( 70%) |
Cold | + 21%( 70%) |
All | + 13%( 70%) |
Darkness | + 37%( 70%) |
Light | + 21%( 70%) |
Temporal | + 18%( 70%) |
Fire | + 31%( 70%) |
Lightning | + 70%( 70%) |
Defense: Immunities
Stun Resistance | 43% |
Instadeath Resistance | 100% |
Knockback Resistance | 40% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 492 damage for 4 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 110 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (8 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 733% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
Technique / Magical combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Two-handed assault | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Enhancement | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 1/5 |
Generic Talents
Spell / Aegis | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Staff combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Scintillating Caves. Escort: lost sun paladin (level 3 of Scintillating Caves)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Old Forest. Escort: worried loremaster (level 2 of Old Forest)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed black mamba head. * You've found the needed honey tree root. * You've found the needed warg claw. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed vial of wight ectoplasm. * You've found the needed red crystal shard. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Equipment
On feet | Airbrand the pair of rough leather boots (0 def, 1 armour) Airbrand the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% lightning +3% acid Res.pen +15% light Melee Ret 10 acid ----- def ----- Armour +1 HP.reg +2.00 Heal.mod +11% A pair of boots made of leather. |
Quiver | Singerebel (23/23, 16-19 power, 1 apr) Singerebel (23/23, 16-19 power, 1 apr)3.0 T1 shot ammo [Rare] Arcane Power 16.0 - 19.2 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 23 Rld cld 5 Ranged+ +12 fire On Hit.r1 +4 lightning On Crit.r2 +8 fire On Hit: * 10% chance to reduce armor by 39% Shots are used with slings to pummel your foes to death. |
Light source | Belitira the brass lantern Belitira the brass lantern2.0 T1 lite [Rare] Nature While equipped: dps ---------- Res.pen +5% acid ----- def ----- Defense +20 (+8 eff.) Resists +3% light +9% acid Max.HP +103.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Zyran the Kilnweeper (1 def, 0 armour) Zyran the Kilnweeper (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +15% lightning +6% darkness On Hit (Melee): * 10% chance to reduce damage dealt by 21% ----- def ----- Defense +1 (+0 eff.) Resists +21% lightning +15% fire A pointy cloth hat, very wizardly... |
Tool | Cyrinor [power 105] (13 cooldown) Cyrinor [power 105] (13 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +2 Mag +3 Con ----- def ----- Resists +6% blight +1% physical Phys.save +3 (+2 eff.) Stun/Frz- +20% Blast the opponent's mind dealing 105 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
On fingers | steel ring 'Pyrespawner' steel ring 'Pyrespawner'0.1 T2 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +3 Mag +5 Wil +7 Cun dps ---------- Spell.pwr +7 (+2 eff.) Mind.pwr +7 (+2 eff.) Dmg.mod +11% darkness +12% fire ----- def ----- Resists +3% fire +22% darkness +9% cold Rings make your fingers look great! |
On fingers | Harigarion the Frosthunter Harigarion the Frosthunter0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Mind.pwr +10 (+3 eff.) Dmg.mod +10% lightning +3% cold Res.pen +5% cold ----- def ----- Resists +20% lightning +6% temporal ---------- misc Hate/m.crit +5.00 Max.hate +4.00 Rings make your fingers look great! |
Around waist | Mighty Girdle Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In main hand | elm magestaff of channeling (10-12 power, 2 apr, lightning element) elm magestaff of channeling (10-12 power, 2 apr, lightning element)5.0 T1 staff 2H weapon [Ego+] Arcane Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +12 (+3 eff.) Dmg.mod +10% lightning ---------- misc Mana/turn +0.10 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 26 cooldown Staves designed for wielders of magic, by the greats of the art. |
On hands | Storm Bringer's Gauntlets (0 def, 5 armour) Storm Bringer's Gauntlets (0 def, 5 armour)1.5 T3 hands armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +5% Crit.mult +20.00% Spell.pwr +12 (+3 eff.) Dmg.mod +15% lightning ----- def ----- Armour +5 Resists +15% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Lightning 1 Talent level: +1 to all lightning damage spells. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
Main armor | Unlightbright the linen robe (0 def, 0 armour) Unlightbright the linen robe (0 def, 0 armour)2.0 T1 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +13% lightning +6% acid Res.pen +5% mind +15% acid On Hit (Melee): * 20% chance to reduce armor by 39% ----- def ----- Resists +19% lightning +6% darkness +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | linen cloak 'Lavabreacher' (1 def, 0 armour) linen cloak 'Lavabreacher' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +1 Dex +8 Mag +2 Con dps ---------- Dmg.mod +3% fire ----- def ----- Defense +1 (+0 eff.) Resists +3% fire Phys.save +5 (+3 eff.) Mind.save +6 (+3 eff.) Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Durydur the Glareprophet Durydur the Glareprophet0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +4 Cun ----- def ----- Resists +11% lightning +7% physical +6% light Stun/Frz- +23% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Stam/turn +0.20 Amulets make your neck look great! |
Inventory
healing infusion (heal 50; cd 14) healing infusion (heal 50; cd 14)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 403%; cd 12) movement infusion (speed 403%; cd 12)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 403% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the duelist (speed 601%; cd 18) movement infusion of the duelist (speed 601%; cd 18)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 601% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the psychic (speed 561%; cd 17) movement infusion of the psychic (speed 561%; cd 17)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 561% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 60; 12 cd) regeneration infusion (heal 60; 12 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 231; 14 cd) regeneration infusion (heal 231; 14 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 231 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
biting gale rune of the warrior (damage 163; dur 4; cd 21) biting gale rune of the warrior (damage 163; dur 4; cd 21)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 162.53 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune (range 4; phase 17; cd 17) blink rune (range 4; phase 17; cd 17)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 17 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 17%, your defense is increased by 17 and all your resistances by 17%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the titan (range 5; phase 16; cd 12) blink rune of the titan (range 5; phase 16; cd 12)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 16%, your defense is increased by 16 and all your resistances by 16%. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 11; resist 13%; move 39%; dur 5; cd 18) ethereal rune (power 11; resist 13%; move 39%; dur 5; cd 18)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 13% all resistance, you move 39% faster, and you are invisible (power 11). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the sneak (power 26; resist 30%; move 40%; dur 5; cd 17) ethereal rune of the sneak (power 26; resist 30%; move 40%; dur 5; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 30% all resistance, you move 40% faster, and you are invisible (power 26). Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune of the wizard (regen 1357% over 10 turns; mana 68; cd 14) manasurge rune of the wizard (regen 1357% over 10 turns; mana 68; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1357% for 10 turns (14 total) and instantly restoring 68 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 83; cd 20) shatter afflictions rune (absorb 83; cd 20)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 83 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the titan (absorb 81; cd 13) shatter afflictions rune of the titan (absorb 81; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 81 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 50; dur 4; cd 17) shielding rune (absorb 50; dur 4; cd 17)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 50 damage for 4 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Feathersteel Amulet Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+6 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Haregund the Cysttouch Haregund the Cysttouch0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +3 Wil dps ---------- Crit.mult +13.00% Dmg.mod +9% nature Res.pen +5% nature Acc +7 (+2 eff.) Apr +13 On Hit (Melee): * 20% chance to reduce all saves and defense by 25 ----- def ----- Armour +5 Defense +6 (+3 eff.) Res.Cap +2% all Phys.save +13 (+7 eff.) Amulets make your neck look great! |
steel amulet of vision steel amulet of vision0.1 T2 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Blind- +11% ---------- misc Infravis +3 Sight +2 See.Invis +6 Amulets make your neck look great! |
gladiator's copper ring of life gladiator's copper ring of life0.1 T1 ring jewelry [Ego++] Nature/Master While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +6 (+3 eff.) ----- def ----- Max.HP +43.00 HP.reg +7.00 Heal.mod +11% Rings make your fingers look great! |
gladiator's copper ring of warding gladiator's copper ring of warding0.1 T1 ring jewelry [Ego++] Arcane/Master While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +6 (+3 eff.) ----- def ----- Resists +11% acid +10% fire +11% lightning +12% cold Rings make your fingers look great! |
titan's steel ring of lightning (+20%) titan's steel ring of lightning (+20%)0.1 T2 ring jewelry [Ego] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +10% lightning ----- def ----- Resists +20% lightning Phys.save +6 (+3 eff.) Rings make your fingers look great! |
balanced dwarven-steel battleaxe of massacre (42-63 power, 2 apr) balanced dwarven-steel battleaxe of massacre (42-63 power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego] Master Power 42.0 - 63.0 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% While equipped: dps ---------- Acc +7 (+2 eff.) ----- def ----- Defense +10 (+5 eff.) Disarm- +41% Massive two-handed battleaxes. |
balanced steel battleaxe of paradox (20-31 power, 2 apr) balanced steel battleaxe of paradox (20-31 power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego] Arcane/Master Power 20.5 - 30.8 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Melee+ +9 temporal While equipped: dps ---------- Acc +9 (+3 eff.) ----- def ----- Defense +9 (+4 eff.) Resists +13% temporal Disarm- +36% Massive two-handed battleaxes. |
plaguebringer's steel battleaxe (20-30 power, 2 apr) plaguebringer's steel battleaxe (20-30 power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego+] Arcane Power 20.0 - 30.0 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Melee+ +13 blight On Hit: 20% Epidemic 2 On Hit: * 10% chance to reduce strength, dexterity, and constitution by 29 While equipped: ----- def ----- Disease- +14% Massive two-handed battleaxes. |
Glowsteel (10-12 power, 5 apr) Glowsteel (10-12 power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Nature Power 9.5 - 12.3 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Hit.r1 +8 light On Crit.r2 +12 acid +10 nature On Hit: * 20% chance to reduce all saves and defense by 25 While equipped: Stats +1 Dex dps ---------- Res.pen +9% acid +7% nature +10% light Apr +6 ----- def ----- Resists +3% physical +9% light +3% mind ---------- misc Stam/turn +2.00 Sharp, short and deadly. |
Swordbreaker (25-32 power, 20 apr) Swordbreaker (25-32 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Master Power 25.0 - 32.5 Physical Uses 50% Cun, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +15.0% Atk.spd 111% On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex ----- def ----- Hardiness +20% Defense +15 (+6 eff.) Phys.save +15 (+8 eff.) Disarm- +50% ---------- misc Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
balanced dwarven-steel dagger of enduring (18-23 power, 7 apr) balanced dwarven-steel dagger of enduring (18-23 power, 7 apr)1.0 T3 dagger 1H weapon [Ego+] Nature/Master Power 17.5 - 22.8 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: Stats +7 Con +6 Wil dps ---------- Acc +6 (+2 eff.) ----- def ----- Defense +6 (+3 eff.) Max.HP +24.00 Disarm- +24% Sharp, short and deadly. |
balanced dwarven-steel dagger of massacre (26-33 power, 7 apr) balanced dwarven-steel dagger of massacre (26-33 power, 7 apr)1.0 T3 dagger 1H weapon [Ego] Master Power 25.5 - 33.1 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: dps ---------- Acc +7 (+2 eff.) ----- def ----- Defense +7 (+3 eff.) Disarm- +20% Sharp, short and deadly. |
elemental iron dagger of projection (10-12 power, 5 apr) elemental iron dagger of projection (10-12 power, 5 apr)1.0 T1 dagger 1H weapon [Ego++] Arcane/Psionic Power 9.5 - 12.3 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Hit: * Create an explosion dealing 105 cold damage (1/turn) * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: dps ---------- Dmg.mod +5% cold Res.pen +7% cold Sharp, short and deadly. |
Demonflash the dwarven-steel greatmaul (44-65 power, 2 apr) Demonflash the dwarven-steel greatmaul (44-65 power, 2 apr)5.0 T3 greatmaul 2H weapon [Random Unique] Arcane/Master/Psionic Power 43.5 - 65.2 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: Stats +5 Dex +6 Mag +6 Wil dps ---------- Spell.pwr +12 (+3 eff.) Phys.spd +10% Dmg.mod +6% lightning +9% darkness Res.pen +15% darkness Acc +10 (+3 eff.) Massive two-handed mauls. |
steel greatmaul 'Polarin' (28-42 power, 2 apr) steel greatmaul 'Polarin' (28-42 power, 2 apr)5.0 T2 greatmaul 2H weapon [Rare] Master Power 28.0 - 42.0 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% Melee+ +20 acid On Crit.r2 +12 acid While equipped: dps ---------- Mind.pwr +10 (+3 eff.) Acc +12 (+4 eff.) ----- def ----- Defense +10 (+5 eff.) Resists +12% acid Mind.save +12 (+6 eff.) Disarm- +36% Massive two-handed mauls. |
slime-covered dwarven-steel greatsword of massacre (48-77 power, 2 apr) slime-covered dwarven-steel greatsword of massacre (48-77 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego] Disrupt/Master Power 48.0 - 76.8 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Hit: * 10% chance to slow global speed by 52% Massive two-handed swords. |
truestriking steel greatsword of evisceration (26-42 power, 2 apr) truestriking steel greatsword of evisceration (26-42 power, 2 apr)3.0 T2 greatsword 2H weapon [Ego++] Master Power 26.0 - 41.6 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% On Crit: * Wound the target dealing 78 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +10.0% Phys.pwr +10 (+5 eff.) Res.pen +9% physical Acc +9 (+3 eff.) Apr +9 Massive two-handed swords. |
truestriking steel greatsword of shearing (26-41 power, 2 apr) truestriking steel greatsword of shearing (26-41 power, 2 apr)3.0 T2 greatsword 2H weapon [Ego++] Master Power 25.5 - 40.8 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Res.pen +10% physical +9% all Acc +29 (+10 eff.) Apr +14 Massive two-handed swords. |
Emith (20-27 power, 2 apr) Emith (20-27 power, 2 apr)3.0 T1 longsword 1H weapon [Rare] Master Power 19.5 - 27.3 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Melee+ +4 physical +4 arcane +16 mind On Hit.r1 +8 physical On Crit: * Wound the target dealing 78 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +5 Str dps ---------- Phys.crit +6.0% Phys.pwr +21 (+10 eff.) On Hit (Melee): * 20% chance to reduce all saves and defense by 25 Sharp, long, and deadly. |
Fulygorn the iron longsword (12-17 power, 2 apr) Fulygorn the iron longsword (12-17 power, 2 apr)3.0 T1 longsword 1H weapon [Rare] Arcane Power 12.0 - 16.8 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Melee+ +8 physical On Hit.r1 +6 fire While equipped: Stats +3 Str +4 Dex ----- def ----- Mind.save +12 (+6 eff.) ---------- misc Hate/m.crit +2.00 Sharp, long, and deadly. |
iron mace of corruption (14-19 power, 2 apr) iron mace of corruption (14-19 power, 2 apr)3.0 T1 mace 1H weapon [Ego+] Arcane Power 13.5 - 18.9 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% On Hit: 20% Curse of Defenselessness 1 Blunt and deadly. |
gifted vined mindstar (4-4 power, 18 apr, mind damage) gifted vined mindstar (4-4 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Ego] Nature Power 4.0 - 4.4 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +8 (+3 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
swashbuckler's dwarven-steel steamsaw (22-32 power, 0 apr) swashbuckler's dwarven-steel steamsaw (22-32 power, 0 apr)3.0 T3 steamsaw 1H weapon Reqs Steam Pool [Ego+] Master/Steamtech Power 21.5 - 32.2 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +3.0% Atk.spd 100% Block +48 Uses 1.0 Steam While equipped: Stats +3 Str +4 Dex dps ---------- Acc +6 (+2 eff.) ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +8% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
truestriking dwarven-steel steamsaw of acid resistance (+20%) (22-34 power, 0 apr) truestriking dwarven-steel steamsaw of acid resistance (+20%) (22-34 power, 0 apr)3.0 T3 steamsaw 1H weapon Reqs Steam Pool [Ego+] Master/Steamtech Power 22.5 - 33.8 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +3.0% Atk.spd 100% Block +46 Uses 1.0 Steam While equipped: dps ---------- Res.pen +7% physical Acc +5 (+2 eff.) Apr +7 ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +8% Resists +20% acid ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
steel waraxe 'Hazeweeper' (12-16 power, 3 apr) steel waraxe 'Hazeweeper' (12-16 power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Arcane Power 11.5 - 16.1 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Hit.r1 +8 mind +12 cold On Hit: * 25% chance for lightning to strike from the target to a second target dealing 105 damage While equipped: dps ---------- Spell.pwr +15 (+4 eff.) Dmg.mod +12% mind ---------- misc Equi/ret +0.12 One-handed war axes. |
Voramina the Wildwing (1 def, 8 armour) Voramina the Wildwing (1 def, 8 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Cun +2 Dex dps ---------- Phys.crit +2.0% Res.pen +5% nature ----- def ----- Armour +8 Defense +1 (+0 eff.) Resists +3% fire +1% physical A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of the voidstalker (1 def, 0 armour) linen cloak of the voidstalker (1 def, 0 armour)2.0 T1 cloak armor [Ego+] Arcane While equipped: ----- def ----- Defense +1 (+0 eff.) Resists +11% darkness +12% temporal Def/telep +10 Res/telep +11% Dur/telep +11% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 9 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Crackleoozer the pair of hardened leather boots (0 def, 7 armour) Crackleoozer the pair of hardened leather boots (0 def, 7 armour)2.0 T3 feet armor [Random Unique] Master While equipped: Stats +4 Str +5 Dex +5 Con +11 Lck dps ---------- Dmg.mod +7% physical Melee Ret 6 lightning ----- def ----- Armour +7 Resists +6% blight +5% arcane Spell.save +9 (+4 eff.) Stealth +10 ---------- misc Infravis +2 Size +1 A pair of boots made of leather. |
Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
grounding pair of dwarven-steel boots of disengagement (0 def, 4 armour) grounding pair of dwarven-steel boots of disengagement (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: Stats +2 Cun +2 Dex ----- def ----- Armour +4 Fatigue +3% Resists +7% lightning +7% temporal Disengage: Puts all charms on 13 cooldown Level 2.0 Pwr.cost 13 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of rough leather boots 'Elenogasin' (0 def, 7 armour) pair of rough leather boots 'Elenogasin' (0 def, 7 armour)2.0 T1 feet armor [Rare] Arcane While equipped: dps ---------- Spell.pwr +4 (+1 eff.) ----- def ----- Armour +7 Resists +3% fire Max.HP +40.00 HP.reg +4.00 Cut- +20% A pair of boots made of leather. |
Aerochik the Heatwilter (0 def, 2 armour) Aerochik the Heatwilter (0 def, 2 armour)1.0 T2 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 10 nature Dmg.mod +5% nature Res.pen +10% fire ----- def ----- Armour +2 Resists +24% acid +15% fire +6% nature +3% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
brawler's voratun gauntlets (0 def, 3 armour) brawler's voratun gauntlets (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +3 Str +2 Dex +3 Cun ----- def ----- Armour +3 Fatigue +5% Phys.save +7 (+4 eff.) ---------- misc Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
dwarven-steel gauntlets 'Delurig' (0 def, 2 armour) dwarven-steel gauntlets 'Delurig' (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Str dps ---------- Phys.pwr +5 (+2 eff.) Dmg.mod +12% arcane +9% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +2 Fatigue +3% Resists +12% temporal Def/telep +10 Res/telep +10% Dur/telep +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
hardened leather gloves 'Bethorima' (0 def, 2 armour) hardened leather gloves 'Bethorima' (0 def, 2 armour)1.0 T2 hands armor [Rare] Nature While equipped: Stats +1 Str +2 Con dps ---------- Mind.pwr +30 (+10 eff.) Melee+ 9 cold Dmg.mod +12% physical +5% cold Res.pen +10% mind ----- def ----- Armour +2 Resists +7% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves 'Shockfoe' (0 def, 1 armour) rough leather gloves 'Shockfoe' (0 def, 1 armour)1.0 T1 hands armor [Rare] Disrupt While equipped: Stats +3 Con dps ---------- Phys.pwr +4 (+2 eff.) Res.pen +10% lightning Acc +5 (+2 eff.) Apr +6 ----- def ----- Armour +1 Resists +6% blight +3% lightning Spell.save +9 (+4 eff.) ---------- misc Light +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves of dexterity (+3) (0 def, 1 armour) rough leather gloves of dexterity (+3) (0 def, 1 armour)1.0 T1 hands armor [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +12 (+4 eff.) ----- def ----- Armour +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Eilinayalle the Mirewell (0 def, 3 armour) Eilinayalle the Mirewell (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +9% lightning +3% fire +9% nature Res.pen +20% nature Melee Ret 4 nature On Hit (Melee): * 10% chance to slow global speed by 52% ----- def ----- Armour +3 Fatigue +5% Resists +15% lightning Phys.save +12 (+6 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Quasit's Skull (0 def, 12 armour) Quasit's Skull (0 def, 12 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+6 eff.) Stun/Frz- +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
prismatic hardened leather cap of dexterity (+5) (0 def, 3 armour) prismatic hardened leather cap of dexterity (+5) (0 def, 3 armour)2.0 T3 head armor [Ego] Nature/Master While equipped: Stats +5 Dex ----- def ----- Armour +3 Fatigue +3% Resists +13% light +12% darkness A cap made of leather. |
thaloren hardened leather cap of might (0 def, 3 armour) thaloren hardened leather cap of might (0 def, 3 armour)2.0 T3 head armor [Ego++] Master While equipped: Stats +3 Str +4 Wil +4 Con dps ---------- Phys.pwr +4 (+2 eff.) ----- def ----- Armour +3 Fatigue +3% Resists +11% blight Mind.save +5 (+3 eff.) A cap made of leather. |
dwarven-steel mail armour of Eyal (3 def, 8 armour) dwarven-steel mail armour of Eyal (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Ego+] Nature While equipped: ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Max.HP +29.00 HP.reg +2.00 Heal.mod +11% A suit of armour made of mail. |
enlightening dwarven-steel mail armour (3 def, 8 armour) enlightening dwarven-steel mail armour (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Ego+] Psionic While equipped: Stats +5 Cun +4 Wil ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Mind.save +13 (+7 eff.) A suit of armour made of mail. |
enlightening dwarven-steel mail armour (3 def, 8 armour) enlightening dwarven-steel mail armour (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Ego+] Psionic While equipped: Stats +4 Cun +5 Wil ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Mind.save +10 (+5 eff.) A suit of armour made of mail. |
enlightening steel mail armour of cold resistance (2 def, 6 armour) enlightening steel mail armour of cold resistance (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego+] Master/Psionic While equipped: Stats +4 Cun +4 Wil ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +18% cold Mind.save +11 (+6 eff.) A suit of armour made of mail. |
prismatic steel mail armour of implacability (2 def, 10 armour) prismatic steel mail armour of implacability (2 def, 10 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: ----- def ----- Armour +10 Defense +2 (+1 eff.) Fatigue +7% Resists +12% light +12% darkness Phys.save +7 (+4 eff.) A suit of armour made of mail. |
Nature's Blessing (8 def, 6 armour) Nature's Blessing (8 def, 6 armour)9.0 T2 light armor [Unique] Nature/Disrupt While equipped: Stats +3 Wil +4 Con ----- def ----- Armour +6 Defense +8 (+4 eff.) Rng.Def +4 (+2 eff.) Fatigue +8% Resists +20% nature +25% arcane Spell.save +18 (+9 eff.) HP.reg +1.00 Heal.mod +20% Stun/Frz- +25% ---------- misc Masteries +0.20 Wild-gift/Antimagic Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic. |
prismatic rough leather armour of temporal resistance (3 def, 2 armour) prismatic rough leather armour of temporal resistance (3 def, 2 armour)9.0 T1 light armor [Ego] Arcane While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +16% temporal +11% light +11% darkness A suit of armour made of leather. |
rejuvenating hardened leather armour of command (16 def, 9 armour) rejuvenating hardened leather armour of command (16 def, 9 armour)9.0 T3 light armor [Ego+] Nature/Psionic While equipped: Stats +1 Cun ----- def ----- Armour +9 Defense +16 (+7 eff.) Fatigue +8% Mind.save +13 (+7 eff.) HP.reg +2.50 ---------- misc Stam/turn +1.30 A suit of armour made of leather. |
Dourrock the steel shield (0 def, 9 armour, 83 block) Dourrock the steel shield (0 def, 9 armour, 83 block)7.0 T2 shield armor Reqs Shield usage training [Rare] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +1 Dex +2 Mag +4 Wil +3 Con dps ---------- Dmg.mod +6% darkness Melee Ret 6 darkness ----- def ----- Armour +9 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
wrathful steel shield (0 def, 4 armour, 37.5 block) wrathful steel shield (0 def, 4 armour, 37.5 block)7.0 T2 shield armor Reqs Shield usage training [Ego+] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- On shield block: * Deals 157 light and fire damage to each enemy blocked ----- def ----- Armour +4 Fatigue +8% Resists +7% light +8% fire ---------- misc Talents +1 Block Handheld deflection devices. |
Radhozor the Shivertorrent (15/15, 14-20 power, 5 apr) Radhozor the Shivertorrent (15/15, 14-20 power, 5 apr)3.0 T1 arrow ammo [Rare] Psionic Power 14.5 - 20.3 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +1.0% Capacity 15 Ranged+ +12 mind +16 cold On Hit.r1 +20 cold On Crit.r2 +8 fire On Hit: * 20% chance to reduce all saves and defense by 25 * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Arrows are used with bows to pierce your foes to death. |
quiver of elm arrows 'Flashobeisance' (19/19, 22-30 power, 5 apr) quiver of elm arrows 'Flashobeisance' (19/19, 22-30 power, 5 apr)3.0 T1 arrow ammo [Rare] Master Power 21.5 - 30.1 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +10.0% Capacity 19 Ranged+ +12 acid On Hit.r1 +16 fire On Crit.r2 +16 lightning +16 acid On Hit: * 20% chance to reduce armor by 39% On Crit: * Wound the target dealing 78 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
5 agate 5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
407 alchemist agate 407 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 aquamarine 4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal 6 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz 5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Furnacespiker the dwarven-steel pickaxe (dig speed 6 turns) Furnacespiker the dwarven-steel pickaxe (dig speed 6 turns)3.0 T3 digger tool [Random Unique] Arcane/Master/Psionic While equipped: Stats +2 Str dps ---------- Dmg.mod +6% mind +7% fire Melee Ret 2 arcane ----- def ----- Resists +18% fire Mind.save +7 (+4 eff.) Max.HP +32.00 ---------- misc Max.stam +18.00 Spell.cld 10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 38 turns) iron pickaxe of endurance (dig speed 38 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
6 spinel 6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Char's kiss the pouch of steel shots (17/17, 24-28 power, 2 apr) Char's kiss the pouch of steel shots (17/17, 24-28 power, 2 apr)3.0 T2 shot ammo [Rare] Nature Power 23.5 - 28.2 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +2 Crit +5.5% Capacity 17 Proj.spd +200% Phasing +20% Ranged+ +20 physical +14 fire On Crit.r2 +11 fire While equipped: ---------- misc Reload +4 Shots are used with slings to pummel your foes to death. |
Shockpierce the pouch of dwarven-steel shots (22/22, 40-48 power, 3 apr) Shockpierce the pouch of dwarven-steel shots (22/22, 40-48 power, 3 apr)3.0 T3 shot ammo [Random Unique] Arcane/Nature/Master Power 40.0 - 48.0 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 22 Proj.spd +200% Ranged+ +4 lightning +4 temporal On Hit.r1 +4 lightning On Crit.r2 +4 lightning On Hit: 20% Curse of Death 3 On Hit: * 20% chance to gain 10% of a turn (3/turn limit) * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 56 physical damage Shots are used with slings to pummel your foes to death. |
Blastripper the steel torque of mindblast [power 155] (13 cooldown) Blastripper the steel torque of mindblast [power 155] (13 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: Stats +3 Str ----- def ----- Resists +6% lightning ---------- misc Light +3 Blast the opponent's mind dealing 155 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown 100% to heal for 41. 100% to increase all damage by 12% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
4 amethyst 4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine 7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Aerials the Shalore Arcane Blade level 10
39th Dusk 122nd year of Ascendancy at 19:44 see stats
By Aerials the Shalore Arcane Blade level 23
31st Regrowth 123rd year of Ascendancy at 21:43 see stats
By Aerials the Shalore Arcane Blade level 10
20th Dusk 122nd year of Ascendancy at 17:35 see stats
By Aerials the Shalore Arcane Blade level 20
57th Haze 122nd year of Ascendancy at 22:02 see stats
By Aerials the Shalore Arcane Blade level 17
48th Haze 122nd year of Ascendancy at 12:58 see stats
By Aerials the Shalore Arcane Blade level 6
15th Dusk 122nd year of Ascendancy at 03:25 see stats
By Aerials the Shalore Arcane Blade level 15
32nd Haze 122nd year of Ascendancy at 03:54 see stats
By Aerials the Shalore Arcane Blade level 21
3rd Decay 122nd year of Ascendancy at 04:56 see stats
By Aerials the Shalore Arcane Blade level 16
40th Haze 122nd year of Ascendancy at 03:07 see stats
Log
Aerials loses sight!
Saletta the corrupted acidic digestor hits Aerials for (26 absorbed), 97 light (97 total damage).
Aerials casts Rune: Shielding.
A shield forms around Aerials.
You can feel tremors in the tentacle.. A gastric wave is coming!
Something hits Aerials for (29 absorbed), 0 nature (0 total damage).
Ran for 2 turns (stop reason: detrimental status effect).
Aerials is disabled.
Something hits Aerials for damage.
Talent Arcane Reconstruction is ready to use.
You feel a surge of power as a powerful creature falls nearby.
Something hits Aerials for (54 absorbed), 0 light (0 total damage).
Ran for 2 turns (stop reason: detrimental status effect).
Aerials is poisoned!
Aerials's Deadly Poison from Velena the corrupted dendritic hemospinner was extended!
Aerials's Blinded was extended!
Aerials's Brainlocked was extended!
The shield around Aerials crumbles.
Aerials's Damage Shield was stripped!
Something hits Aerials for (130 absorbed), 0 physical, (91 absorbed), 0 physical, (7 absorbed), 0 darkness (0 total damage).
Deadly Poison from Velena the corrupted dendritic hemospinner hits Aerials for 36 nature damage.
Something hits Aerials for 103 blight damage.
Aerials is stunned!
Something hits Aerials for 86 physical, 7 darkness, 151 physical (244 total damage).
Deadly Poison from Velena the corrupted dendritic hemospinner hits Aerials for 40 nature damage.
Something misses Aerials.
Something hits Aerials for 107 physical, 61 physical (167 total damage).
Aerials the level 23 shalore arcane blade was struck to death by Velena the corrupted dendritic hemospinner on level 1 of inside a giant tentacle.