Wyrmic the level 11 Dwarf Wyrmic by robproctor83

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.3
Addons
No Item Decay 1.3.1
CampaignMaj'Eyal
ModeEasy Exploration
SexMale
RaceDwarf
ClassWyrmic
Level / Exp11 / 98%
Sizemedium
Lifes / Deaths

Primary Stats

Strength30 (base 26)
Dexterity10 (base 10)
Constitution16 (base 11)
Magic8 (base 10)
Willpower45 (base 35)
Cunning14 (base 10)

Resources

Life311/311
Equilibrium15
Healing Factor1.1
Regeneration1.705

Speed

Mental+5.9638696952478%
Attack+5.9638696952478%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage47
Accuracy30
Crit Chance4%
APR7
Speed0.94

Offense: Spell

Spellpower3.6666666666667
Crit Chance2%
Speed1

Offense: Mind

Mindpower39.55
Crit Chance2%
Speed0.94371789448234

Defense: Base

Armour (hardiness)21.4 (74.117647058824%)
Defense17
Ranged Defense20
Fatigue21
Physical Save24.55
Spell Save22.275
Mental Save26.825

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Disarm Resistance32%
Poison Resistance20%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
0/5
0/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Wild-gift / Higher draconic abilities1.30
2/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
5/5
5/5
3/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
2/5
0/5
0/5
Race / Dwarf1.00
1/5
0/5
0/5
0/5
Wild-gift / Fungus1.10
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
3/5
3/5
3/5
0/5

Effects

talent

Quests

done
done
done
done
done
active
done
active

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 11 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 1 turns (stop reason: dialog is displayed).


Quest 'Sher'Tul Fortress' status updated! (Press 'j' to see the quest log)

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a teleportation circle to the surface here (press '' or right click to use).
Ran for 8 turns (stop reason: at exit).


You gain 0.35 gold from the transmogrification of
supercharged ash wand of clairvoyance [power 10] (9 cooldown).
You gain 3.19 gold from the transmogrification of
miasmic hardened leather armour (3 def, 6 armour).
You gain 0.70 gold from the transmogrification of
hardened leather cap of constitution (+2) (0 def, 3 armour).
You gain 2.75 gold from the transmogrification of
yew magestaff of power (20-24 power, 4 apr, lightning element).
There is a Teleportation portal to the Sher'Tul Fortress here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.

Wyrmic can not wear (main armor):
dwarven-steel plate armour of implacability (5 def, 17 armour) (not enough stat).
You gain 6.91 gold from the transmogrification of
rejuvenating steel plate armour of fire resistance (4 def, 9 armour).
You gain 1.26 gold from the transmogrification of
arcing iron greatsword of massacre (26-41.6 power, 1 apr).
You gain 2.71 gold from the transmogrification of
pair of iron boots of tirelessness (0 def, 3 armour).
You gain 0.70 gold from the transmogrification of
steel battleaxe of massacre (29-43.5 power, 2 apr).
Wyrmic deactivates Wild Growth.