





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: More Experience with High(er) Level Enemy 1.5.5If your level is lower than the target's, you will get more experience. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Last Hope archery training 1.5.10Last Hope basic training in weapon shop. p.s. I was very annoyed with inability of rogues for use of bows or slings. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Summons can use tinkers 1.5.9Largely ease the use of tinkers with summons that can wear equipment. Items Vault 1.5.0Donators/Buyers bonus! Wall Clock 1.3.0A small modification to the Minimalist and Classic UIs, adding an interface element that displays the current time. (This is intended for use by players who play in full-screen mode, thus obscuring their computer's usual clock.) In the Minimalist UI, the clock element can be moved and resized in the same manner as other interface elements (via the padlock icon on the toolbar in the lower right corner); in both UIs, the clock's time format can be set via the "UI | Wall clock format" game option. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Turn Separators v2 1.5.10Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Prodigious Progress 1.3.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Adventurer Quality of life buff 1.5.5This mod is a simple quality of life change for the adventurer class that gives more points over all as well as starting the class off with 3 points in armour mastery and 1 point in weapon accuracy. It also changed all the categories to 1.5 High Guard 1.5.9Adds the High Guard, a mage subclass. The High Guard is a melee fighter with mid-range spells who can wield any staff in one hand and favors shields in the offhand. Unique Talents: Spell/Battlemage Spell/Magical Assualt Spell/Phasing Spell/Battle Channeling Spell/Sorcerous Might (high level) Spell/Mage Adept (high level) Spell/Medic (generic) Base Talents: Technique/Combat Training (1.3) See the forum thread full talent details. Talent icons from https://game-icons.net Class: Astromancer 1.5.0A new class, a Celestial summoner who draws on the powers of Shandral's other planets to call up elementals. Their main resource is negative energy, which they generate by summoning and some other spells, and spent by others. This mod should be compatible with just about everything.
Sounds remixed from samples by Mike Koenig under CC-BY 3.0 Inferno Forger 1.5.0Adds the Inferno Forger, a tinker class. As steamtech swept over Maj'Eyal, some mages adapted to it. Similar to Psyshots, these so-called Inferno Forgers use steampower to enhance their own powers - in this case, fire magic. Bladebender 1.5.6 Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game More Generous Levels 1.5.10Is a lot more generous with talents, types and stat points for each level gained. Slightly More Adventurous 1.1.0Allows Adventurer characters to use some talent trees from addon-provided classes that would otherwise be inaccessible. More specifically: Adventurers typically are allowed to use talent trees for classes added by addons, unless those classes are flagged as not for use on random bosses. This addon bypasses that check, making talent trees from classes so flagged available to Adventurers. |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 20 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 46 (base 43) |
| Dexterity | 20 (base 20) |
| Constitution | 16 (base 12) |
| Magic | 47 (base 39) |
| Willpower | 20 (base 10) |
| Cunning | 18 (base 10) |
Resources
| Life | 426/426 |
| Hate | 100/100 |
| Vim | 106/106 |
| Healing Factor | 0.8483870967742 |
| Regeneration | 0.8483870967742 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +22.60995032651% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 13 |
| See Stealth | 20.155423598945 |
| See Invisible | 50.155423598945 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
| Damage | 55 |
| Accuracy | 56 |
| Crit Chance | 14% |
| APR | 11 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 46 |
| Accuracy | 56 |
| Crit Chance | 14% |
| APR | 17 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 56 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | -57% |
| Physical | -55% |
| Mind | -42% |
| All | -60% |
Offense: Damage Penetration
| Mind | +5% |
| Nature | +10% |
Defense: Base
| Armour (hardiness) | 6 (44.670658682635%) |
| Defense | 36 |
| Ranged Defense | 36 |
| Fatigue | 0 |
| Physical Save | 23 |
| Spell Save | 24 |
| Mental Save | 30 |
Defense: Resistances
| Acid | +100%(100%) |
| Light | + 27%(100%) |
| Nature | + 58%(100%) |
| Blight | +100%(100%) |
| Cold | + 38%(100%) |
| Fire | -17%(100%) |
| All | + 22%(100%) |
Defense: Immunities
| Disarm Resistance | 27% |
| Confusion Resistance | 23% |
| Stun Resistance | 100% |
| Silence Resistance | 20% |
| Blind Resistance | 100% |
Inscriptions (2/2)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 216 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 131 life over 5 turns. Its effects scale with your Cunning stat. |
Class Talents
| Corruption / Scourge | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Corruption / Reaving combat | 1.20 |
| 5/5 |
| 5/5 |
| 3/5 |
| 1/5 |
| Corruption / Rot | 1.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.20 |
| 5/5 |
| 2/5 |
| 2/5 |
| 2/5 |
Generic Talents
| Technique / Conditioning | 0.80 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 4/5 |
| 2/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Effects
| talent | Infestation |
| talent | Ruin |
| talent | Worm that Walks Link |
| detrimental effect | On death will restore to the source up to 3 times the vim's worth. Bleak Outcome |
| beneficial effect | Linked to their horror ally gaining 22% all damage resistance. Shared Insanity |
Quests
Equipment
| Tool | Dazzlewend the iron pickaxe (dig speed 36 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Mind.pwr +8 (+4 eff.) Dmg.mod +18% mind Res.pen +5% mind ----- def ----- Fatigue -5% Resists +6% light ---------- misc Max.psi +30.00 Telepathy Demon/Minor Demon/Major While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | pixie's copper ring of arcana(+0.10/turn)0.1 T1 ring jewelry [Ego+] Arcane While equipped: Stats +2 Cun +3 Mag dps ---------- Spell.pwr +6 (+2 eff.) ----- def ----- Silence- +20% ---------- misc Mana/turn +0.10 Rings can have magical properties. |
| On fingers | psionicist's copper ring of clarity0.1 T1 ring jewelry [Ego] Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +12 (+6 eff.) Confus- +23% Rings can have magical properties. |
| On fingers | conjurer's copper ring of power0.1 T1 ring jewelry [Ego+] Arcane While equipped: Stats +5 Mag +4 Wil dps ---------- Phys.pwr +6 (+2 eff.) Spell.pwr +12 (+4 eff.) Mind.pwr +6 (+3 eff.) Rings can have magical properties. |
| On fingers | Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +5% physical ----- def ----- Defense +6 (+3 eff.) Fatigue -7% Mind.save +13 (+7 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Dark Tendrils: Level 2.0 Pwr.cost 40 out of 1/50. Range 6 Travel.spd instantaneous Is a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 16 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
| Around waist | Girdle of the Calm Waters 1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Defense +4 (+2 eff.) Resists +20% blight +20% cold +20% nature Proj.slow +10% Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
| Main armor | Skin of Many (12 def, 6 armour)9.0 T2 light armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +6 Defense +12 (+5 eff.) Fatigue +7% Max.HP +40.00 ---------- misc Infravis +3 Masteries -0.20 Cunning/Stealth The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
| In off hand | Poryna the Mirepall (21-29.4 power, 17 apr) 3.0 T2 waraxe 1H weapon [Random Unique] Arcane/Master Power 21.0 - 29.4 Mind Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +17 Crit +12.0% Atk.spd 100% Phasing +13% Melee+ +8 nature While equipped: dps ---------- Res.pen +10% nature Acc +6 (+2 eff.) ----- def ----- Defense +7 (+4 eff.) Resists +3% nature Disarm- +27% One-handed war axes. |
| In main hand | steel waraxe 'Emyrina' (12-16.8 power, 11 apr) 3.0 T2 waraxe 1H weapon [Random Unique] Arcane/Psionic Power 12.0 - 16.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +11 Crit +12.0% Atk.spd 100% Melee+ +16 lightning +12 blight On Hit: * 25% chance for lightning to arc to a second target * 25% chance to put talents on cooldown While equipped: dps ---------- Spell.crit +1% Spell.pwr +6 (+2 eff.) Dmg.mod +3% blight ---------- misc Max.mana +20.00 One-handed war axes. |
Inventory
copper ring0.1 T1 ring jewelry [Normal] Rings can have magical properties. |
rough leather belt1.0 T1 belt armor [Normal] A belt that goes around your waist. |
stormwoven woollen robe of alchemy (0 def, 0 armour)2.0 T2 cloth armor [Ego++] Arcane/Nature While equipped: Stats +5 Str +4 Mag +4 Wil dps ---------- Dmg.mod +5% lightning +13% physical +6% fire +10% cold +6% acid ----- def ----- Resists +5% lightning +10% physical +11% fire +17% cold +10% acid ---------- misc Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Robe of the Worm (Improved) (2 def, 4 armour)14.0 T1 heavy armor [Cosmetic Item] While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
spiked rough leather armour of fire resistance (1 def, 2 armour)9.0 T1 light armor [Ego] Master While equipped: dps ---------- Melee Ret 11 physical ----- def ----- Armour +2 Defense +1 (+1 eff.) Fatigue +6% Resists +16% fire A suit of armour made of leather. |
rejuvenating steel plate armour of fire resistance (4 def, 9 armour)17.0 T2 massive armor [Ego] Nature/Master While equipped: ----- def ----- Armour +9 Defense +4 (+2 eff.) Fatigue +22% Resists +15% fire HP.reg +3.00 ---------- misc Stam/turn +0.60 A suit of armour made of metal plates. |
spiked iron plate armour of fire resistance (3 def, 7 armour)17.0 T1 massive armor [Ego] Master While equipped: dps ---------- Melee Ret 10 physical ----- def ----- Armour +7 Defense +3 (+2 eff.) Fatigue +20% Resists +16% fire A suit of armour made of metal plates. |
Achievements
Log
Decrepitude Disease from Worm that walks (servant of Irera) hits Irera for 15 blight damage.
--------------------------------
Resting starts...
Irera is free from the decrepitude disease.
Talent Tendrils Eruption is ready to use.
Talent Foul Convergence is ready to use.
The victim in your stomach seems to still be alive: 'ARRRG!'
Talent Digest is ready to use.
The victim in your stomach seems to still be alive: 'no..nooooo...NOOOO'
The victim in your stomach seems to still be alive: 'ARRRG!'
The victim in your stomach seems to still be alive: 'no..nooooo...NOOOO'
Irera has finished digesting.
The victim in your stomach finally dies from the painful agony.
Rested for 91 turns (stop reason: all resources and life at maximum).
--------------------------------
Saving game...
Saving done.
You give Nightsong to worm that walks (servant of Irera).
Character control switched to worm that walks (servant of Irera).
--------------------------------
Worm that walks (servant of Irera) wears: Nightsong.
--------------------------------
Worm that walks (servant of Irera) deactivates Infestation.
Worm that walks (servant of Irera) deactivates Worm that Walks Link.
Worm that walks (servant of Irera) deactivates Ruin.
Irera deactivates Chaos Orbs.











































