Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
Addons | Cloning Insanity 1.2.5This addon allows every single unit in the game, besides the player, to clone themselves. If an enemy(or an ally) has sight of the player for 5 turns, they will clone themselves. The clone will be given the following stats: 75% of their current life. Every single npc in the game can do so, even allies. Everything is Unique! 1.2.3Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.2.0Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Steamtech UI 1.1.4 Spellsword 1.2.5This addon grew out of an attempt to rework the Arcane Blade base class from the TOME module way back in beta. Previous versions can be found under the "Arcane Blade Rework" addon. I got sufficient positive feedback, and it was a sufficient departure from the original class, that it was decided to split it off to its own class, while letting the Arcane Blade be updated by others. The class revolves around melee spells, utilizing a mixture of stamina and mana require skills. Probably the most unique feature are the elemental stances, only which one of is active at a time, and which are activated by using the basic elemental strikes. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Faerie Race 1.2.3This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Chaotic Race 1.2.2Adds the chaotic human subrace, which get a random talent on every levelup. Also has the following option under Gameplay: Extra Chaotic: This affects who gets random talents on levelup: More Taints 1.2.3Power comes at a price, but the price is worth paying... This addon adds more Taints to the game. Taints are Inscriptions powered by corrupt forces. As such, they are arcane so Oozemancers and other Zigur Zealots need not apply. Taintmarks are listed on your character sheet under stats. Current Taints are only a little more rare than normal inscriptions. In v1 they will be much rarer but certain bosses will have a guaranteed Taint drop. List of Taints: Infinite500 v2.4: Revised high level play for ToME 1.2.4Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Draconians 1.1.5Adds Draconians as playable race, with their own starting area. This addon was updated and forked by Aura of the Dawn, in the absence of ajfluffy. Second branch, due to upload system differences requring a new shortname. Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Chaotic |
Class | Anorithil |
Level / Exp | 16 / 39% |
Size | medium |
Lifes / Deaths | Killed by orc necromancer at level 1 on the 8th Flare 122nd year of Ascendancy at 17:55 / 45Killed by orc pyromancer at level 1 on the 8th Dusk 122nd year of Ascendancy at 19:07 Killed by orc corruptor at level 1 on the 9th Dusk 122nd year of Ascendancy at 03:43 Killed by orc necromancer at level 1 on the 9th Dusk 122nd year of Ascendancy at 20:44 Killed by orc assassin at level 1 on the 37th Dusk 122nd year of Ascendancy at 13:46 Killed by icy orc wyrmic at level 1 on the 38th Dusk 122nd year of Ascendancy at 09:41 Killed by orc necromancer at level 1 on the 43rd Dusk 122nd year of Ascendancy at 18:56 Killed by shade of snow giant boulder thrower at level 1 on the 47th Dusk 122nd year of Ascendancy at 01:52 Killed by shade of snow giant boulder thrower at level 1 on the 47th Dusk 122nd year of Ascendancy at 02:02 Killed by orc cryomancer at level 1 on the 51st Dusk 122nd year of Ascendancy at 01:33 Killed by orc pyromancer at level 1 on the 53rd Dusk 122nd year of Ascendancy at 15:23 Killed by orc assassin at level 1 on the 60th Dusk 122nd year of Ascendancy at 13:41 Killed by orc pyromancer at level 1 on the 73rd Dusk 122nd year of Ascendancy at 02:10 Killed by giant eel's Clone at level 1 on the 22nd Haze 122nd year of Ascendancy at 11:03 Killed by naga tidewarden at level 1 on the 28th Haze 122nd year of Ascendancy at 13:29 Killed by naga tidewarden at level 2 on the 28th Haze 122nd year of Ascendancy at 19:40 Killed by naga nereid's Clone at level 4 on the 30th Haze 122nd year of Ascendancy at 14:45 Killed by Lady Zoisla the Tidebringer at level 4 on the 31st Haze 122nd year of Ascendancy at 05:13 Killed by Lady Zoisla the Tidebringer at level 4 on the 31st Haze 122nd year of Ascendancy at 05:38 Killed by Neruriawen the deformed giant white mouse at level 4 on the 31st Haze 122nd year of Ascendancy at 06:13 Killed by Zubariavea the sick white wolf at level 6 on the 31st Haze 122nd year of Ascendancy at 12:49 Killed by Zubariavea the sick white wolf's Clone at level 6 on the 31st Haze 122nd year of Ascendancy at 13:10 Killed by Zubariavea the sick white wolf's Clone's Clone at level 6 on the 31st Haze 122nd year of Ascendancy at 13:21 Killed by Zubariavea the sick white wolf's Clone at level 6 on the 31st Haze 122nd year of Ascendancy at 13:40 Killed by Zubariavea the sick white wolf's Clone at level 7 on the 31st Haze 122nd year of Ascendancy at 14:03 Killed by Assassin Lord's Clone at level 10 on the 45th Haze 122nd year of Ascendancy at 21:28 Killed by Assassin Lord at level 10 on the 45th Haze 122nd year of Ascendancy at 22:31 Killed by cutpurse at level 11 on the 46th Haze 122nd year of Ascendancy at 02:48 Killed by Brteour the halfling's Clone at level 11 on the 53rd Haze 122nd year of Ascendancy at 09:34 Killed by stone golem at level 12 on the 53rd Haze 122nd year of Ascendancy at 19:39 Killed by stone golem at level 12 on the 53rd Haze 122nd year of Ascendancy at 23:04 Killed by minotaur at level 12 on the 54th Haze 122nd year of Ascendancy at 00:02 Killed by minotaur at level 12 on the 54th Haze 122nd year of Ascendancy at 01:11 Killed by ritch flamespitter at level 12 on the 54th Haze 122nd year of Ascendancy at 02:08 Killed by Arythra the yellow jelly at level 13 on the 54th Haze 122nd year of Ascendancy at 12:22 Killed by Arythra the yellow jelly at level 13 on the 54th Haze 122nd year of Ascendancy at 14:06 Killed by Mayirabeth the green jelly at level 13 on the 54th Haze 122nd year of Ascendancy at 19:12 Killed by Zubivea the sandworm at level 14 on the 54th Haze 122nd year of Ascendancy at 21:53 Killed by Zubivea the sandworm at level 14 on the 54th Haze 122nd year of Ascendancy at 23:58 Killed by Xanuth the blue jelly's Clone at level 15 on the 55th Haze 122nd year of Ascendancy at 04:36 Killed by Caas the shalore at level 16 on the 73rd Haze 122nd year of Ascendancy at 15:31 Killed by Caas the shalore's Clone at level 16 on the 73rd Haze 122nd year of Ascendancy at 17:00 Killed by snow giant boulder thrower at level 16 on the 74th Haze 122nd year of Ascendancy at 12:06 Killed by snow giant boulder thrower at level 16 on the 74th Haze 122nd year of Ascendancy at 15:17 Killed by snow giant boulder thrower's Clone at level 16 on the 74th Haze 122nd year of Ascendancy at 15:35 |
Primary Stats
Strength | 10 (base 10) |
Dexterity | 18 (base 14) |
Constitution | 25 (base 22) |
Magic | 44 (base 40) |
Willpower | 19 (base 16) |
Cunning | 15 (base 15) |
Resources
Mana | 235/235 |
Negative | 51/95 |
Life | 349/349 |
Paradox | 0 |
Hate | 100/100 |
Equilibrium | 0 |
Vim | 160/160 |
Positive | 86/95 |
Stamina | 168/168 |
Psi | 109/109 |
Healing Factor | 1 |
Regeneration | 1.05 |
Speed
Mental | +2.2204460492503E-14% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 1 |
Offense: Mainhand
Damage | 8 |
Accuracy | 17 |
Crit Chance | 6% |
APR | 6 |
Speed | 1.00 |
Offense: Spell
Spellpower | 37 |
Crit Chance | 8% |
Speed | 1 |
Offense: Mind
Mindpower | 19.3 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 24 (75%) |
Defense | 2 |
Ranged Defense | 2 |
Fatigue | 1 |
Physical Save | 11.9 |
Spell Save | 20.85 |
Mental Save | 11.55 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Stun Resistance | 20% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 462% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. |
Class Talents
Celestial / Eclipse | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
Celestial / Circles | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Celestial / Sunlight | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Celestial / Star fury | 1.30 |
| 4/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Celestial / Twilight | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Celestial / Hymns | 1.30 |
| 2/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Celestial / Light | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Celestial / Chants | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Escort the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara) | active |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you gained talent category Technique / Conditioning (at mastery 0.80). | done |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | miner's pair of rough leather boots (0 def, 6 armour) miner's pair of rough leather boots (0 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +6 Fatigue: +1% Infravision radius: +1 A pair of boots made of leather. |
On hands | storm rough leather gloves (0 def, 1 armour) storm rough leather gloves (0 def, 1 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 6 lightning Changes resistances: +6% lightning Changes damage: +3% lightning Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Glimmerslice the steel torque of thermal psionic shield [power 49] (20 cooldown) Glimmerslice the steel torque of thermal psionic shield [power 49] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Damage when hit (Melee): 8 arcane Changes resistances penetration: +10% arcane Changes damage: +6% light Spell crit. chance: +2% It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 49 for 7 turns, placing all other charms into a 20 cooldown. When used: 100% chance to regenerate 3 psi. Torques are made by powerful psionics to store psionic powers. |
On fingers | marksman's steel ring of perseverance marksman's steel ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 Changes stats: +3 Dex Stun/Freeze immunity: +20% Life regen: +0.80 Rings can have magical properties. |
Around neck | insulating copper amulet of willpower (+3) insulating copper amulet of willpower (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +10% fire / +11% cold Amulets can have magical properties. |
Main armor | Robes of Deflection (0 def, 7 armour) Robes of Deflection (0 def, 7 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Armour: +7 Armour Hardiness: +30% Changes stats: +3 Con / +3 Mag Spellpower: +4 Talent on hit(spell): Evasion (4% chance level 1). This set of robes seems to shine with metallic colors. |
In main hand | Adoyamira the steel dagger (11.5-14.95 power, 6 apr) Adoyamira the steel dagger (11.5-14.95 power, 6 apr)Requires: - Dexterity 16 Infused by nature Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 2 Base power: 11.5 - 15.0 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +4 darkness / +14 insidious poison Damage against: +5% Living When wielded/worn: Changes stats: +1 Dex / +1 Mag Changes resistances: +9% temporal Sharp, short and deadly. |
Cloak | Wrap of Stone (0 def, 10 armour) Wrap of Stone (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 Armour Hardiness: +15% Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Spell / Earth +0.10 Spell / Stone Spellpower: +6 It can be used to activate talent Stone Wall (costing 60 power out of 60/60) : Effective talent level: 1.2 Power cost: 60 out of 60/60. Range: 7 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 5 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 79.71 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
Around waist | rough leather belt of unlife rough leather belt of unlifePowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Inventory
blazebringer's steel greatmaul of projection (28-42 power, 2 apr) blazebringer's steel greatmaul of projection (28-42 power, 2 apr)Requires: - Strength 16 Infused by nature Infused by psionic forces 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 28.0 - 42.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% Damage (Melee): +12 mind Burst (radius 2) on crit: +10 fire When wielded/worn: Changes resistances penetration: +10% fire Global speed: +1% It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Massive two-handed mauls. |
Bregugas the Bleakorder (48-76.8 power, 2 apr) Bregugas the Bleakorder (48-76.8 power, 2 apr)Requires: - Strength 24 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 48.0 - 76.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 40% chance to blind * Slows global speed by 7% * leeches stamina from the target When wielded/worn: Accuracy: +12 Defense: +10 Effects on melee hit: * 15% chance to inflict damage reduction Damage when hit (Melee): 17 nature slow Changes resistances: +3% darkness Changes resistances penetration: +5% light Massive two-handed swords. |
penetrating ash longbow of cold penetrating ash longbow of coldRequires: - Dexterity 16 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +7 Damage (Ranged): +7 cold When wielded/worn: Changes resistances penetration: +9% physical Changes damage: +10% cold Damage Shield penetration: +13% Longbows are used to shoot arrows at your foes. |
runic ash longbow of cold runic ash longbow of coldRequires: - Dexterity 16 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +7 When this weapon hits: Arcane Vortex (10% chance level 3). Damage (Ranged): +8 cold When wielded/worn: Changes stats: +1 Mag Changes damage: +5% arcane / +9% cold Spellpower: +6 Longbows are used to shoot arrows at your foes. |
ash vilestaff 'Woelash' (15-18 power, 3 apr, fire element) ash vilestaff 'Woelash' (15-18 power, 3 apr, fire element)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 20% chance to inflict damage reduction Burst (radius 1) on hit: +8 arcane When wielded/worn: Armour: +3 Armour Hardiness: +5% Changes damage: +15% fire Talent granted: +1 Command Staff Physical save: +3 Mana each turn: +0.15 Maximum mana: +57.00 Spellpower: +6 Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
shimmering elm vilestaff of might (10-12 power, 2 apr, fire element) shimmering elm vilestaff of might (10-12 power, 2 apr, fire element)Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% fire Talent granted: +1 Command Staff Mana each turn: +0.11 Maximum mana: +36.00 Spellpower: +3 Spell crit. chance: +6% Staves designed for wielders of magic, by the greats of the art. |
linen cloak of the Shaloren (1 def, 0 armour) linen cloak of the Shaloren (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Changes stats: +2 Mag / +1 Wil A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
2 aquamarine 2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
woodsman's iron pickaxe (dig speed 40 turns) woodsman's iron pickaxe (dig speed 40 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +10% nature Changes damage: +6% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind (remove a few detrimental mental effects), costing 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 amethyst 3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
Achievements
By Danger Prone Daphny the Chaotic Anorithil level 15
55th Haze 122nd year of Ascendancy at 03:21 see stats
By Danger Prone Daphny the Chaotic Anorithil level 10
45th Haze 122nd year of Ascendancy at 21:18 see stats
By Danger Prone Daphny the Chaotic Anorithil level 4
31st Haze 122nd year of Ascendancy at 04:56 see stats
By Danger Prone Daphny the Chaotic Anorithil level 4
31st Haze 122nd year of Ascendancy at 06:13 see stats
Log
Danger Prone Daphny receives 190 healing.
Talent Infusion: Regeneration is ready to use.
Insidious Poison from Snow giant boulder thrower's Clone hits Danger Prone Daphny for 14 nature damage.
Danger Prone Daphny casts Moonlight Ray.
You collect a new ingredient: snow giant kidney.
Danger Prone Daphny hits Snow giant boulder thrower's Clone's Clone for 126 darkness damage.
Danger Prone Daphny hits Snow giant boulder thrower's Clone for 126 darkness damage.
Danger Prone Daphny killed Snow giant boulder thrower's Clone's Clone!
Snow giant boulder thrower uses Throw Boulder.
You fight through the pain! (+15 hate)
Danger Prone Daphny is knocked back!
Insidious Poison from Snow giant boulder thrower's Clone hits Danger Prone Daphny for 14 nature damage.
Snow giant boulder thrower hits Danger Prone Daphny for 142 physical damage.
Danger Prone Daphny uses Infusion: Regeneration.
Danger Prone Daphny starts regenerating health quickly.
Insidious Poison from Snow giant boulder thrower's Clone hits Danger Prone Daphny for 14 nature damage.
Snow giant boulder thrower's Clone uses Throw Boulder.
Your hatred grows even as your life fades! (+13 hate)
Danger Prone Daphny is knocked back!
Snow giant boulder thrower's Clone hits Danger Prone Daphny for 99 physical damage.
Danger Prone Daphny the level 16 chaotic anorithil was splattered to death by a snow giant boulder thrower's Clone on level 2 of Daikara.
Danger Prone Daphny is no longer poisoned.
Danger Prone Daphny stops regenerating health quickly.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Snow giant boulder thrower's Clone killed Danger Prone Daphny!
Saving done.