boomboom the level 7 Halfling Gunslinger by emfournier

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
Starting Equipment 1.6.0
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceHalfling
ClassGunslinger
Level / Exp7 / 30%
Sizesmall
Lifes / Deaths

Primary Stats

Strength30 (base 19)
Dexterity44 (base 30)
Constitution12 (base 11)
Magic10 (base 10)
Willpower13 (base 10)
Cunning29 (base 16)

Resources

Life218/218
Steam100/100
Healing Factor1.0191526171258
Regeneration0.25478815428144

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight11
Lite5
Infravision8
See Stealth17
See Invisible15

Offense: Mainhand

Damage26
Accuracy48
Crit Chance11%
APR1
Speed1.00

Offense: Offhand

Damage26
Accuracy48
Crit Chance11%
APR1
Speed1.00

Offense: Spell

Spellpower13
Crit Chance8%
Speed1

Offense: Mind

Mindpower20
Crit Chance8%
Speed1

Offense: Damage Bonus

Acid+6%
Cold+9%
Physical+11%

Offense: Damage Penetration

Cold+20%

Defense: Base

Armour (hardiness)27.317011280365 (92.903125182002%)
Defense24
Ranged Defense24
Fatigue21
Physical Save25
Spell Save24
Mental Save29

Defense: Resistances

Blight+ 23%( 70%)
Acid+ 15%( 70%)
Physical+ 11%( 70%)
Darkness+ 15%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance21%

Inscriptions (3/4)

Implants
Implants
Implants

Class Talents

Steamtech / Elusiveness1.30
0/5
0/5
0/5
0/5
Steamtech / Avoidance1.30
3/5
1/5
0/5
0/5
Steamtech / Gunslinging1.30
2/5
0/5
0/5
0/5
Steamtech / Bullets mastery1.30
3/5
2/5
0/5
0/5
Steamtech / Gunner training1.30
5/5
2/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
2/5
1/5
0/5
0/5
Steamtech / Engineering1.20
1/5
3/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Steamtech / Chemistry1.20
2/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
0/5
2/5
0/5
0/5

Effects

talent

Quests

active
done
done
active
active

Equipment

Quiver
Light source
On head
On hands
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

Today is the 10th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.

There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 67 turns (stop reason: at exit).


There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

There is a Derth (Town) here (press '' or right click to use).
Ran for 5 turns (stop reason: interesting terrain).


There is an exit to the worldmap here (press '' or right click to use).
Saving game...

Saving done.


Shady cornac man says: 'Hey you. Come here.'


Quest 'The Brotherhood of Alchemists' status updated! (Press 'j' to see the quest log)

Saving game...

Saving done.