










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Turn Separators v2 1.5.10Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: ZOmnibus Lite 1.5.0A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Combat Text v2 1.5.10Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Dwarf |
| Class | Wyrmic |
| Level / Exp | 21 / 77% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton magus at level 20 on the 4th Voratun 123rd year of Ascendancy at 10:48 / 2Killed by Betoriawyn the Guardian at level 21 on the 7th Wealth 123rd year of Ascendancy at 14:21 |
Primary Stats
| Strength | 47 (base 39) |
| Dexterity | 11 (base 10) |
| Constitution | 19 (base 13) |
| Magic | 20 (base 18) |
| Willpower | 54 (base 40) |
| Cunning | 17 (base 15) |
Resources
| Life | -48/549 |
| Mana | 0/440 |
| Stamina | 270/270 |
| Equilibrium | 10 |
| Healing Factor | 1.4214285714286 |
| Regeneration | 0.35535714285715 |
Speed
| Mental | +2.90723440879% |
| Attack | +2.90723440879% |
| Movement | +11.09386761032% |
| Spell | 0% |
| Global | +80.788177339901% |
Vision
| Sight | 10 |
| Lite | 4 |
| See Stealth | 10 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 84 |
| Accuracy | 38 |
| Crit Chance | 15% |
| APR | 7 |
| Speed | 0.97 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 38 |
| Crit Chance | 6% |
| Speed | 0.97174897930653 |
Offense: Damage Bonus
| Lightning | +10% |
| Light | +10% |
| Nature | +4% |
| Physical | +19% |
| Mind | +9% |
| All | 0% |
Offense: Damage Penetration
| Fire | +25% |
Defense: Base
| Armour (hardiness) | 39.690058544081 (74.117647058824%) |
| Defense | 6 |
| Ranged Defense | 6 |
| Fatigue | 25 |
| Physical Save | 27 |
| Spell Save | 40 |
| Mental Save | 24 |
Defense: Resistances
| Acid | + 34%( 70%) |
| Blight | + 30%( 70%) |
| Arcane | + 17%( 70%) |
| Cold | + 44%( 70%) |
| All | + 12%( 70%) |
| Lightning | + 27%( 70%) |
| Light | + 21%( 70%) |
| Temporal | + 17%( 70%) |
| Mind | + 20%( 70%) |
| Physical | + 24%( 70%) |
| Fire | + 30%( 70%) |
| Nature | + 32%( 70%) |
Defense: Immunities
| Knockback Resistance | 21% |
| Stun Resistance | 9% |
| Instadeath Resistance | 100% |
| Blind Resistance | 9% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 25% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 282 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 133 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.10 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Dwarf | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fungus | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Icy Skin |
| detrimental effect | The target is on fire, taking 18.87 fire damage per turn. Burning |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| detrimental effect | Reduces global action speed by 24% and all outgoing projectiles speed by 44%. Congeal Time |
| beneficial effect | The target ignores pain, reducing all damage taken by 25%. Pain Suppression |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the injured seer from death by midge swarm. Escort: injured seer (level 3 of Old Forest) | failed |
You failed to protect the lone alchemist from death by fire drake. Escort: lone alchemist (level 2 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved Strength by +2. | done |
You failed to protect the temporal explorer from death by Emeluwen the red crystal. Escort: temporal explorer (level 1 of Old Forest) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. The fortress's current energy level is: 6. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed pouch of faeros ash. * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed pouch of luminous horror dust. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Hathynarizilablek (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% mind On Hit (Melee): * 15% chance to corrode armour by 30% ----- def ----- Armour +1 Fatigue +1% Resists +5% lightning +6% temporal +9% mind +12% acid A pair of boots made of leather. |
| Light source | nightwalker's brass lantern of the zealot2.0 T1 lite [Ego++] Nature/Disrupt While equipped: Stats +4 Wil dps ---------- Phys.crit +4.0% Crit.mult +11.00% Phys.pwr +5 (+1 eff.) ----- def ----- Resists +3% all Spell.save +5 (+1 eff.) ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light +10% lightning ----- def ----- Resists +10% light +10% lightning Call Lightning: Level 1.0 Pwr.cost 20 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 37.25 to 111.76 lightning damage. The damage will increase with your Mindpower. This hat's broad brim protects you from harsh sunlight and sudden storms. |
| Tool | supercharged yew wand of conjuration [power 319] (12 cooldown)2.0 T3 wand charm [Ego] Arcane Fire a bolt of a random element with (base) damage 160 to 319 Puts all charms on 12 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | copper ring 'Dairaharathel'0.1 T1 ring jewelry [Rare] Master While equipped: Stats +2 Str +3 Con dps ---------- Dmg.mod +9% physical ----- def ----- Armour +4 Resists +1% physical Heal.mod +5% Rings can have magical properties. |
| On fingers | savior's steel ring of the mountain (+10%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +10% physical ----- def ----- Resists +10% physical Phys.save +7 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +6 (+3 eff.) Rings can have magical properties. |
| Around waist | Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
| In main hand | Bill's Tree Trunk (136% power, 7 apr)5.0 T1 greatmaul 2H weapon [Unique] Master Power 137% Range: 1.7x Uses 130% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +7 Crit +1.5% Atk.spd 100% While equipped: Shattering Blow: Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by a temporary damage shield there is 60% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
| On hands | Durarelach the Fireking (0 def, 3 armour)1.0 T5 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Dex +4 Mag +4 Wil dps ---------- Mind.pwr +4 (+2 eff.) Melee+ 8 acid 15 darkness 6 lightning 9 fire 22 mind 6 cold Res.pen +25% fire Acc +20 (+7 eff.) On Hit (Melee): * 12% chance to cause random gloom ----- def ----- Armour +3 Resists +9% fire Mind.save -12 (-8 eff.) ---------- misc Light +2 Ruined Earth: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | searing dwarven-steel plate armour of spell shielding (5 def, 11 armour)17.0 T3 massive armor [Ego+] Arcane While equipped: dps ---------- Melee+ 8 acid 11 fire Melee Ret 8 acid 9 fire ----- def ----- Armour +11 Defense +5 (+5 eff.) Fatigue +24% Resists +10% acid +12% fire +6% arcane Spell.save +12 (+4 eff.) A suit of armour made of metal plates. |
| Cloak | thick linen cloak of protection (1 def, 6 armour)2.0 T1 cloak armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +14% cold Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Inventory
regeneration infusion of the psychic (heal 244 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 244 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
shielding rune of the titan (absorb 182 for 4 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 182 damage for 4 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
clarifying copper amulet of mastery (0.10 Wild-gift / Fungus)0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +12% mind Confus- +21% ---------- misc Masteries +0.10 Wild-gift/Fungus Amulets can have magical properties. |
copper amulet of strength (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Str Amulets can have magical properties. |
warrior's copper amulet of strength (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Str ----- def ----- Resists +7% physical ---------- misc Stam/turn +0.20 Amulets can have magical properties. |
restful gold amulet of the eclipse0.1 T3 amulet jewelry [Ego+] Arcane/Master While equipped: dps ---------- Melee+ 6 light 5 darkness Dmg.mod +8% light +5% darkness On Melee Ret: * 7% chance to blind * 7% chance to inflict 15% damage reduction ----- def ----- Fatigue -5% HP.reg +1.10 Amulets can have magical properties. |
serendipitous gold amulet of constitution (+7)0.1 T3 amulet jewelry [Ego+] Nature While equipped: Stats +7 Lck +3 Con dps ---------- Acc +6 (+2 eff.) ----- def ----- Defense +7 (+7 eff.) Unseen.red 11% Amulets can have magical properties. |
Lorekor the Scabnoon0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +6% nature Res.pen +15% nature On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Resists +3% lightning HP.reg +0.80 Stun/Frz- +22% Rings can have magical properties. |
copper ring 'Grinikath'0.1 T1 ring jewelry [Rare] Master While equipped: Stats +2 Str dps ---------- Phys.crit +7.0% Phys.pwr +4 (+1 eff.) Melee Ret 12 physical ----- def ----- Fatigue -5% Max.HP +30.00 ---------- misc Max.enc +22 Rings can have magical properties. |
copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- HP.reg +0.80 Stun/Frz- +21% Rings can have magical properties. |
copper ring of sensing0.1 T1 ring jewelry [Ego] Arcane While equipped: ----- def ----- Blind- +20% ---------- misc Infravis +3 See.Stealth +6 See.Invis +6 Rings can have magical properties. |
rogue's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Cun ----- def ----- Defense +6 (+6 eff.) Rings can have magical properties. |
rogue's copper ring of sensing0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Cun ----- def ----- Defense +4 (+4 eff.) Blind- +22% ---------- misc Infravis +4 See.Stealth +6 See.Invis +5 Rings can have magical properties. |
wizard's copper ring of power0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +2 Mag dps ---------- Phys.pwr +6 (+2 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +6 (+3 eff.) ----- def ----- Spell.save +4 (+1 eff.) Rings can have magical properties. |
psionicist's steel ring of darkness (+20%)0.1 T2 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +10% darkness ----- def ----- Resists +20% darkness Mind.save +6 (+3 eff.) Rings can have magical properties. |
wizard's gold ring of misery0.1 T3 ring jewelry [Ego+] Arcane/Psionic While equipped: Stats +3 Cun +4 Mag dps ---------- Melee+ 10 bleed Ranged+ 5 bleed On Hit (Melee): * 16% chance to cause random gloom On Hit (Ranged): * 12% chance to cause random gloom ----- def ----- Spell.save +8 (+2 eff.) ---------- misc Hate/m.crit +2.00 Max.hate +9.00 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-4 eff.) HP.leech%% +15% HP.leech +30% You won the Ring of Blood trial, and this is your reward. |
thunderous steel battleaxe of massacre (140% power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego+] Nature/Master Power 141% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +5.0% Atk.spd 100% On Hit: * 7% chance to daze at end of turn While equipped: Stats +3 Str +2 Dex +3 Mag +2 Wil +3 Cun +2 Con dps ---------- Res.pen +7% lightning Massive two-handed battleaxes. |
Cracklestake the dwarven-steel battleaxe (152% power, 2 apr)3.0 T3 battleaxe 2H weapon [Rare] Master Power 152% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +6.5% Atk.spd 100% Melee+ +8 lightning While equipped: dps ---------- Dmg.mod +12% acid +9% lightning Res.pen +10% lightning ----- def ----- Resists +15% lightning Massive two-handed battleaxes. |
Tirakai's Maul (139% power, 6 apr)5.0 T2 greatmaul 2H weapon [Unique] Arcane Power 139% Range: 1.3x Uses 10% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +6 Crit +8.0% Atk.spd 100% While equipped: No gem Imbue the hammer with a gem of your choice. Uses 10 power out of 10/10 This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
hateful dwarven-steel greatmaul of the leech (154% power, 2 apr)5.0 T3 greatmaul 2H weapon [Ego+] Disrupt/Psionic Power 155% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +2 Crit +1.5% Atk.spd 100% Melee+ +7 darkness Against +12% Living On Hit: * Slows global speed by 12% * leeches stamina from the target While equipped: dps ---------- Melee Ret 19 nature slow Massive two-handed mauls. |
quick dwarven-steel greatmaul of vileness (152% power, 2 apr)5.0 T3 greatmaul 2H weapon [Ego+] Arcane/Master Power 152% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +2 Crit +1.5% Atk.spd 111% Melee+ +10 blight On Hit: * 10% chance to disease While equipped: Stats +3 Dex dps ---------- Acc +10 (+4 eff.) Massive two-handed mauls. |
plaguebringer's steel greatsword (127% power, 2 apr)3.0 T2 greatsword 2H weapon [Ego+] Arcane Power 127% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.0% Atk.spd 100% Melee+ +10 blight On Hit: 10% Epidemic 2 On Hit: * 9% chance to disease While equipped: ----- def ----- Disease- +18% Massive two-handed swords. |
Corpsebow4.0 T2 longbow 2H weapon Reqs Dex 16 [Unique] Arcane/Nature Acc+ +0.2% crit / acc Atk.spd 125% Range +7 While equipped: dps ---------- Ranged+ 20 blight Dmg.mod +40% blight On Hit (Ranged): * 40% chance to disease ----- def ----- Disease- +50% Cyst Burst: Level 5.0 Pwr.cost 10 out of 20/20. Range 8 Travel.spd instantaneous Is a spell Description: Make your target's diseases burst, doing 20.76 blight damage for each disease it is infected with. This will also spread any diseases to any nearby foes in a radius of 3. The damage will increase with your Spellpower. A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness. |
hardened leather sling 'Radiancemortal'4.0 T3 sling 1H weapon Reqs Dex 24 [Rare] Master Acc+ +0.1% dam / acc Atk.spd 125% Range +8 On Hit.r1 +4 mind While equipped: dps ---------- Dmg.mod +3% mind +12% physical Res.pen +5% mind +13% physical ----- def ----- Resists +15% mind ---------- misc Light +3 Slings are used to hurl stones or metal shots at your foes. |
barbed quiver of yew arrows (20/20, 140% power, 10 apr)3.0 T3 arrow ammo Reqs Dex 24 [Ego] Master Power 141% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit / acc Apr +10 Crit +2.0% Capacity 20 Ranged+ +15 bleed On Crit: * wounds the target for 7 turns: 12 bleeding, 49% reduced healing Arrows are used with bows to pierce your foes to death. |
reinforced steel shield of crushing (6 def, 7 armour, 100% power, 76.5 block)7.0 T2 shield armor [Ego+] Master When used to Attack: Power 124% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.5% procs dam / acc Crit +3.0% Block +76 On Crit: * smash the target with your shield crippling them While equipped: dps ---------- Phys.crit +3.0% Phys.pwr +6 (+2 eff.) ----- def ----- Armour +7 Defense +6 (+6 eff.) Rng.Def +6 (+6 eff.) Fatigue +8% ---------- misc Talents +2 Block Handheld deflection devices. |
Silowe the steel mail armour (2 def, 6 armour)14.0 T2 heavy armor [Rare] Master While equipped: Stats +5 Str +3 Dex +5 Wil +3 Cun +2 Con dps ---------- Melee Ret 14 physical ----- def ----- Armour +6 Defense +2 (+2 eff.) Fatigue +14% A suit of armour made of mail. |
Wyrmbreath (0 def, 4 armour)1.0 T2 hands armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Dmg.mod +10% fire ----- def ----- Armour +4 Resists +18% fire +10% darkness +10% nature Fire Breath: Level 2.6 Pwr.cost 24 out of 24/24. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 174.66 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
Snow Giant Wraps (0 def, 2 armour)1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str ----- def ----- Armour +2 Resists +10% lightning +10% cold Max.HP +60.00 Knockbk- +50% Throw Boulder: Level 2.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 143.27 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
bladed iron helm (0 def, 3 armour)3.0 T1 head armor [Ego+] Master While equipped: Stats +2 Str dps ---------- Melee Ret 6 physical ----- def ----- Armour +3 Fatigue +5% Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 107.3 Physical damage. If the attack hits, the target is confused (26% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (111 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Arcane While equipped: Stats +5 Lck ----- def ----- Defense +5 (+5 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
supercharged iron torque of kinetic psionic shield [power 31] (23 cooldown)2.0 T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 31 for 7 turns Puts all charms on 23 cooldown Torques are made by powerful psionics to store psionic powers. |
Telekinetic Core2.0 T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Phys.pwr +3 (+1 eff.) Mind.pwr +3 (+2 eff.) Dmg.mod +6% physical ----- def ----- Resists +5% physical Phys.save +12 (+6 eff.) Psionic Pull: Level 3.0 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 64 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
quiet steel torque of charged psionic shield [power 45] (20 cooldown)2.0 T2 torque charm [Ego+] Psionic While equipped: ---------- misc Talents +2 Silence Cooldown Silence -1 Setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 45 for 7 turns Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
steel torque of psychoportation 'Emolrawyn' [power 29] (30 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +4 Con dps ---------- Phys.crit +3.0% Phys.pwr +4 (+1 eff.) Res.pen +10% physical ----- def ----- Defense +9 (+9 eff.) Rng.Def +9 (+9 eff.) Resists +2% physical ---------- misc Talents +2 Silence Cooldown Silence -1 Teleport randomly (rad 29) Puts all charms on 30 cooldown Torques are made by powerful psionics to store psionic powers. |
Silemira [power 16] (20 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Phys.crit +2.0% Phys.pwr +4 (+1 eff.) Res.pen +5% physical Apr +4 ----- def ----- Phys.save +3 (+1 eff.) Max.HP +30.00 Harden the skin for 7 turns increasing armour by 16 and armour hardiness by 30% Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
elm totem of thorny skin 'Woewedge' [power 16] (20 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +3% darkness On Hit (Melee): * 15% chance to inflict 15% damage reduction ----- def ----- Resists +6% darkness +3% light Harden the skin for 7 turns increasing armour by 16 and armour hardiness by 30% Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
warded yew totem of thorny skin [power 38] (20 cooldown)2.0 T3 totem charm [Ego+] Nature While equipped: ---------- misc Wards +2 acid +1 nature +1 light Talents +1 Ward Harden the skin for 7 turns increasing armour by 38 and armour hardiness by 50% Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
ash wand of clairvoyance [power 10] (6 cooldown)2.0 T2 wand charm [Ego] Arcane Reveal the area around you, dispelling darkness (radius 10, power 45 based on Magic), and detect the presence of nearby creatures for 3 turns Puts all charms on 6 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
bright yew wand of trap destruction [power 61] (15 cooldown)2.0 T3 wand charm [Ego] Arcane Disarm traps (61 bonus disarm power, based on Magic) along a range 2 line Puts all charms on 15 cooldown 100% to regenerate 5 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
overpowered yew wand of firewall [power 265] (9 cooldown)2.0 T3 wand charm [Ego+] Arcane Creates a wall of flames lasting 4 turns (dealing 265 fire damage overall) Puts all charms on 9 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
void yew wand of conjuration [power 229] (10 cooldown)2.0 T3 wand charm [Ego+] Arcane While equipped: ---------- misc Talents +2 Void Blast Fire a bolt of a random element with (base) damage 114 to 229 Puts all charms on 10 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Rropan the Dwarf Wyrmic level 13
6th Wealth 122nd year of Ascendancy at 23:50 see stats
Earth Master (Roguelike)
Killed Harkor'Zun and unlocked Stone magic.By Rropan the Dwarf Wyrmic level 18
8th Iron 123rd year of Ascendancy at 11:14 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Rropan the Dwarf Wyrmic level 15
37th Dearth 122nd year of Ascendancy at 08:39 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Rropan the Dwarf Wyrmic level 21
20th Voratun 123rd year of Ascendancy at 09:40 see stats
Level 10 (Roguelike)
Got a character to level 10.By Rropan the Dwarf Wyrmic level 10
21st Profit 122nd year of Ascendancy at 15:45 see stats
Level 20 (Roguelike)
Got a character to level 20.By Rropan the Dwarf Wyrmic level 20
3rd Voratun 123rd year of Ascendancy at 08:43 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Rropan the Dwarf Wyrmic level 15
9th Loss 122nd year of Ascendancy at 15:10 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Rropan the Dwarf Wyrmic level 12
41st Profit 122nd year of Ascendancy at 15:00 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Rropan the Dwarf Wyrmic level 14
34th Dearth 122nd year of Ascendancy at 00:32 see stats
Thralless (Roguelike)
Freed at least 30 enthralled slaves in the slavers' compound.By Rropan the Dwarf Wyrmic level 19
38th Stralite 123rd year of Ascendancy at 15:16 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Rropan the Dwarf Wyrmic level 18
3rd Iron 123rd year of Ascendancy at 01:41 see stats
Unstoppable (Roguelike)
Returned from the dead.By Rropan the Dwarf Wyrmic level 20
4th Voratun 123rd year of Ascendancy at 10:48 see stats
Log
Ran for 4 turns (stop reason: taken damage).
Rropan is on fire!
Rropan resists the punch!
Something hits Rropan for 54 fire damage.
Burning from Betoriawyn the Guardian hits Rropan for 18 fire damage.
--------------------------------
Rropan uses Infusion: Wild.
Rropan recovers sight.
Rropan is cured!
Rropan lessens the pain.
Betoriawyn the Guardian calms down.
Betoriawyn the Guardian casts Aether Beam.
Betoriawyn the Guardian's spell attains critical power!
Betoriawyn the Guardian's aether beam hits Rropan for 9 arcane damage.
Betoriawyn the Guardian's aether beam hits Rropan for 9 arcane damage.
Betoriawyn the Guardian's aether beam hits Rropan for 9 arcane damage.
Betoriawyn the Guardian's aether beam hits Rropan for 9 arcane damage.
Betoriawyn the Guardian's aether beam hits Rropan for 9 arcane damage.
Betoriawyn the Guardian's aether beam hits Rropan for 9 arcane damage.
Burning from Betoriawyn the Guardian hits Rropan for 13 fire damage.
--------------------------------
Rropan slows down.
Rropan resists!
Betoriawyn the Guardian's aether beam hits Rropan for 114 arcane damage.
Rropan resists!
Betoriawyn the Guardian's aether beam hits Rropan for 114 arcane damage.
Rropan resists!
Betoriawyn the Guardian's aether beam hits Rropan for 114 arcane damage.
Betoriawyn the Guardian roars triumphantly.
Saving game...











































































































