











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Opt-in Adventurers Parties 1.7.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Restart Sustains 1.7.0Mark sustained talents for easy reactivation after being disrupted by an enemy attack. From the Restart Sustains dialog (bound to <alt-shift-s> by default), you can select sustains to be restarted, arranging them in tree order as needed to ensure that certain sustains are activated before others. In addition, if any of these selected sustains is forcibly deactivated by an attacker, you will be notified with a log message and a noticeable particle effect. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Logical Alchemists 1.5.10Makes alchemists focus on creating elixirs that you are not currently helping them with. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Skeleton |
Class | Arcane Blade |
Level / Exp | 50 / 307% |
Size | medium |
Lifes / Deaths | Killed by skeleton warrior at level 4 on the 76th Pyre 122nd year of Ascendancy at 05:29 / 180Killed by greater shivgoroth at level 7 on the 2nd Flare 122nd year of Ascendancy at 14:30 Killed by Arolle the rattlesnake at level 7 on the 2nd Flare 122nd year of Ascendancy at 22:14 Killed by carrion worm mass at level 14 on the 45th Dusk 122nd year of Ascendancy at 07:23 Killed by worm that walks at level 14 on the 45th Dusk 122nd year of Ascendancy at 09:40 Killed by 3-headed hydra at level 14 on the 45th Dusk 122nd year of Ascendancy at 23:45 Killed by Ce'Nugama the elder vampire at level 17 on the 19th Regrowth 123rd year of Ascendancy at 15:40 Killed by Ce'Nugama the elder vampire at level 17 on the 19th Regrowth 123rd year of Ascendancy at 17:01 Killed by Ce'Nugama the elder vampire at level 17 on the 19th Regrowth 123rd year of Ascendancy at 18:19 Killed by Elekira the vampire at level 17 on the 19th Regrowth 123rd year of Ascendancy at 22:00 Killed by Celia at level 17 on the 20th Regrowth 123rd year of Ascendancy at 05:05 Killed by Celia at level 17 on the 20th Regrowth 123rd year of Ascendancy at 06:38 Killed by Celia at level 17 on the 20th Regrowth 123rd year of Ascendancy at 07:56 Killed by armoured skeleton warrior at level 17 on the 20th Regrowth 123rd year of Ascendancy at 08:59 Killed by Celia at level 17 on the 20th Regrowth 123rd year of Ascendancy at 10:14 Killed by Celia at level 17 on the 20th Regrowth 123rd year of Ascendancy at 11:08 Killed by Celia at level 17 on the 20th Regrowth 123rd year of Ascendancy at 12:17 Killed by ultimate telugoroth at level 19 on the 29th Regrowth 123rd year of Ascendancy at 21:55 Killed by Rantha the Abomination at level 19 on the 30th Regrowth 123rd year of Ascendancy at 19:10 Killed by Chronolith Clone at level 20 on the 31st Regrowth 123rd year of Ascendancy at 02:14 Killed by Rimu the halfling at level 20 on the 33rd Regrowth 123rd year of Ascendancy at 03:41 Killed by skeleton warrior at level 21 on the 55th Regrowth 123rd year of Ascendancy at 15:03 Killed by Yvitta the gwelgoroth at level 22 on the 67th Regrowth 123rd year of Ascendancy at 16:24 Killed by elven mage at level 22 on the 67th Regrowth 123rd year of Ascendancy at 19:02 Killed by corrupted protosentient globula at level 22 on the 68th Regrowth 123rd year of Ascendancy at 08:53 Killed by Eludhetta the Blightborn at level 22 on the 68th Regrowth 123rd year of Ascendancy at 20:39 Killed by Eludhetta the Blightborn at level 22 on the 68th Regrowth 123rd year of Ascendancy at 21:20 Killed by Xeroyavena the Blightborn at level 23 on the 69th Regrowth 123rd year of Ascendancy at 05:10 Killed by Xerenn the corrupted mastocytic feeder at level 23 on the 69th Regrowth 123rd year of Ascendancy at 07:51 Killed by Grand Corruptor at level 23 on the 69th Regrowth 123rd year of Ascendancy at 14:17 Killed by elven mage at level 23 on the 69th Regrowth 123rd year of Ascendancy at 16:42 Killed by giant spider at level 23 on the 69th Regrowth 123rd year of Ascendancy at 23:54 Killed by Grand Corruptor at level 23 on the 70th Regrowth 123rd year of Ascendancy at 11:31 Killed by Betunor the Blightborn at level 23 on the 70th Regrowth 123rd year of Ascendancy at 22:20 Killed by corrupted protosentient globula at level 23 on the 71st Regrowth 123rd year of Ascendancy at 08:12 Killed by Ivovena the Blightborn at level 23 on the 71st Regrowth 123rd year of Ascendancy at 16:41 Killed by Urkis, the High Tempest at level 23 on the 1st Time of Balance 123rd year of Ascendancy at 12:14 Killed by Urkis, the High Tempest at level 23 on the 1st Time of Balance 123rd year of Ascendancy at 13:14 Killed by Urkis, the High Tempest at level 23 on the 1st Time of Balance 123rd year of Ascendancy at 14:19 Killed by Belimira the forest wight at level 25 on the 1st Time of Balance 123rd year of Ascendancy at 22:13 Killed by Adeldatta the gwelgoroth at level 25 on the 1st Pyre 123rd year of Ascendancy at 15:54 Killed by Linaniil, Supreme Archmage of Angolwen at level 25 on the 14th Pyre 123rd year of Ascendancy at 23:34 Killed by elven cultist at level 27 on the 70th Pyre 123rd year of Ascendancy at 21:38 Killed by orc necromancer at level 29 on the 9th Flare 123rd year of Ascendancy at 15:53 Killed by armoured skeleton warrior at level 29 on the 9th Flare 123rd year of Ascendancy at 17:13 Killed by The Master at level 31 on the 2nd Dusk 123rd year of Ascendancy at 18:07 Killed by Lord of Skulls (warrior) at level 31 on the 2nd Dusk 123rd year of Ascendancy at 19:41 Killed by Rueni the Guardian at level 32 on the 22nd Dusk 123rd year of Ascendancy at 07:16 Killed by Velemina the xorn at level 33 on the 22nd Dusk 123rd year of Ascendancy at 22:47 Killed by Yvodaba the giant yellow ant at level 33 on the 23rd Dusk 123rd year of Ascendancy at 00:35 Killed by Aruna the luminous horror at level 33 on the 23rd Dusk 123rd year of Ascendancy at 04:39 Killed by Aruna the luminous horror at level 33 on the 23rd Dusk 123rd year of Ascendancy at 06:00 Killed by Aruna the luminous horror at level 33 on the 23rd Dusk 123rd year of Ascendancy at 07:03 Killed by Aruna the luminous horror at level 33 on the 23rd Dusk 123rd year of Ascendancy at 08:03 Killed by Aruna the luminous horror at level 33 on the 23rd Dusk 123rd year of Ascendancy at 10:00 Killed by Aruna the luminous horror at level 33 on the 23rd Dusk 123rd year of Ascendancy at 11:25 Killed by Aruna the luminous horror at level 33 on the 23rd Dusk 123rd year of Ascendancy at 12:28 Killed by thief at level 33 on the 23rd Dusk 123rd year of Ascendancy at 13:46 Killed by Aruna the luminous horror at level 33 on the 23rd Dusk 123rd year of Ascendancy at 15:23 Killed by Aruna the luminous horror at level 33 on the 23rd Dusk 123rd year of Ascendancy at 16:50 Killed by Aruna the luminous horror at level 33 on the 23rd Dusk 123rd year of Ascendancy at 18:23 Killed by Isiyath the snow giant at level 33 on the 23rd Dusk 123rd year of Ascendancy at 19:29 Killed by Aruna the luminous horror at level 33 on the 23rd Dusk 123rd year of Ascendancy at 20:25 Killed by Aruna the luminous horror at level 33 on the 23rd Dusk 123rd year of Ascendancy at 21:44 Killed by Aruna the luminous horror at level 33 on the 23rd Dusk 123rd year of Ascendancy at 22:54 Killed by Aruna the luminous horror at level 33 on the 24th Dusk 123rd year of Ascendancy at 00:52 Killed by Aruna the luminous horror at level 33 on the 24th Dusk 123rd year of Ascendancy at 02:00 Killed by Aruna the luminous horror at level 33 on the 24th Dusk 123rd year of Ascendancy at 03:41 Killed by Aruna the luminous horror at level 33 on the 24th Dusk 123rd year of Ascendancy at 05:04 Killed by Aruna the luminous horror at level 33 on the 24th Dusk 123rd year of Ascendancy at 06:18 Killed by Aruna the luminous horror at level 33 on the 24th Dusk 123rd year of Ascendancy at 07:35 Killed by Aruna the luminous horror at level 33 on the 24th Dusk 123rd year of Ascendancy at 08:59 Killed by Greater Mummy Lord at level 33 on the 75th Dusk 123rd year of Ascendancy at 03:21 Killed by Greater Mummy Lord at level 33 on the 75th Dusk 123rd year of Ascendancy at 05:50 Killed by Greater Mummy Lord at level 33 on the 75th Dusk 123rd year of Ascendancy at 06:46 Killed by Greater Mummy Lord at level 33 on the 75th Dusk 123rd year of Ascendancy at 08:16 Killed by Greater Mummy Lord at level 33 on the 75th Dusk 123rd year of Ascendancy at 09:35 Killed by Greater Mummy Lord at level 33 on the 75th Dusk 123rd year of Ascendancy at 10:43 Killed by Greater Mummy Lord at level 33 on the 75th Dusk 123rd year of Ascendancy at 11:58 Killed by Greater Mummy Lord at level 33 on the 75th Dusk 123rd year of Ascendancy at 13:58 Killed by Greater Mummy Lord at level 33 on the 75th Dusk 123rd year of Ascendancy at 16:01 Killed by Greater Mummy Lord at level 33 on the 75th Dusk 123rd year of Ascendancy at 17:22 Killed by Greater Mummy Lord at level 33 on the 75th Dusk 123rd year of Ascendancy at 18:18 Killed by Greater Mummy Lord at level 33 on the 75th Dusk 123rd year of Ascendancy at 19:35 Killed by Greater Mummy Lord at level 33 on the 75th Dusk 123rd year of Ascendancy at 21:53 Killed by Greater Mummy Lord at level 33 on the 75th Dusk 123rd year of Ascendancy at 23:10 Killed by Greater Mummy Lord at level 33 on the 76th Dusk 123rd year of Ascendancy at 00:22 Killed by Salurenor the chitinous spider at level 33 on the 76th Dusk 123rd year of Ascendancy at 02:28 Killed by Salurenor the chitinous spider at level 33 on the 76th Dusk 123rd year of Ascendancy at 03:30 Killed by Greater Mummy Lord at level 33 on the 76th Dusk 123rd year of Ascendancy at 06:14 Killed by Ivonne the awoken tentacle tree at level 34 on the 18th Haze 123rd year of Ascendancy at 02:03 Killed by Golbug the Destroyer at level 34 on the 18th Haze 123rd year of Ascendancy at 11:34 Killed by Golbug the Destroyer at level 34 on the 18th Haze 123rd year of Ascendancy at 13:29 Killed by orc high pyromancer at level 36 on the 13rd Regrowth 124th year of Ascendancy at 04:26 Killed by orc high pyromancer at level 36 on the 13rd Regrowth 124th year of Ascendancy at 15:24 Killed by orc high pyromancer at level 36 on the 13rd Regrowth 124th year of Ascendancy at 17:39 Killed by orc high pyromancer at level 36 on the 13rd Regrowth 124th year of Ascendancy at 18:26 Killed by orc high pyromancer at level 36 on the 13rd Regrowth 124th year of Ascendancy at 19:46 Killed by orc cryomancer at level 37 on the 13rd Regrowth 124th year of Ascendancy at 23:23 Killed by orc high cryomancer at level 37 on the 14th Regrowth 124th year of Ascendancy at 00:26 Killed by orc high pyromancer at level 37 on the 14th Regrowth 124th year of Ascendancy at 01:22 Killed by orc high pyromancer at level 37 on the 14th Regrowth 124th year of Ascendancy at 02:16 Killed by orc high pyromancer at level 37 on the 14th Regrowth 124th year of Ascendancy at 03:38 Killed by orc high pyromancer at level 37 on the 14th Regrowth 124th year of Ascendancy at 05:50 Killed by multi-hued drake at level 37 on the 14th Regrowth 124th year of Ascendancy at 07:17 Killed by overpowered greater multi-hued wyrm at level 37 on the 14th Regrowth 124th year of Ascendancy at 09:50 Killed by overpowered greater multi-hued wyrm at level 37 on the 14th Regrowth 124th year of Ascendancy at 11:22 Killed by overpowered greater multi-hued wyrm at level 37 on the 14th Regrowth 124th year of Ascendancy at 12:47 Killed by overpowered greater multi-hued wyrm at level 37 on the 14th Regrowth 124th year of Ascendancy at 16:17 Killed by overpowered greater multi-hued wyrm at level 37 on the 14th Regrowth 124th year of Ascendancy at 17:38 Killed by overpowered greater multi-hued wyrm at level 37 on the 14th Regrowth 124th year of Ascendancy at 19:55 Killed by overpowered greater multi-hued wyrm at level 37 on the 14th Regrowth 124th year of Ascendancy at 21:29 Killed by overpowered greater multi-hued wyrm at level 37 on the 14th Regrowth 124th year of Ascendancy at 23:16 Killed by overpowered greater multi-hued wyrm at level 37 on the 15th Regrowth 124th year of Ascendancy at 00:56 Killed by overpowered greater multi-hued wyrm at level 38 on the 15th Regrowth 124th year of Ascendancy at 06:23 Killed by overpowered greater multi-hued wyrm at level 38 on the 15th Regrowth 124th year of Ascendancy at 08:16 Killed by overpowered greater multi-hued wyrm at level 38 on the 15th Regrowth 124th year of Ascendancy at 09:34 Killed by overpowered greater multi-hued wyrm at level 38 on the 15th Regrowth 124th year of Ascendancy at 11:08 Killed by overpowered greater multi-hued wyrm at level 38 on the 15th Regrowth 124th year of Ascendancy at 12:32 Killed by orc high pyromancer at level 39 on the 15th Regrowth 124th year of Ascendancy at 18:10 Killed by emperor wight at level 39 on the 15th Regrowth 124th year of Ascendancy at 22:40 Killed by orc elite fighter at level 39 on the 36th Regrowth 124th year of Ascendancy at 04:31 Killed by luminous horror at level 39 on the 36th Regrowth 124th year of Ascendancy at 06:26 Killed by luminous horror at level 39 on the 36th Regrowth 124th year of Ascendancy at 08:19 Killed by Islolrath the Archer at level 39 on the 36th Regrowth 124th year of Ascendancy at 19:29 Killed by Nerodawe the Archer at level 39 on the 36th Regrowth 124th year of Ascendancy at 21:01 Killed by Islolrath the Archer at level 39 on the 36th Regrowth 124th year of Ascendancy at 23:30 Killed by Warbear Xeriwe at level 39 on the 37th Regrowth 124th year of Ascendancy at 02:05 Killed by Ce'Nyyalle the electric eel at level 39 on the 52nd Regrowth 124th year of Ascendancy at 04:45 Killed by naga psyren at level 39 on the 52nd Regrowth 124th year of Ascendancy at 14:06 Killed by Slasul at level 40 on the 53rd Regrowth 124th year of Ascendancy at 16:49 Killed by Mayudavena the bloated horror at level 40 on the 54th Regrowth 124th year of Ascendancy at 14:03 Killed by ghast at level 41 on the 32nd Pyre 124th year of Ascendancy at 13:30 Killed by orc corruptor at level 41 on the 32nd Pyre 124th year of Ascendancy at 20:46 Killed by armoured skeleton warrior at level 41 on the 33rd Pyre 124th year of Ascendancy at 00:54 Killed by forge-giant at level 41 on the 33rd Pyre 124th year of Ascendancy at 05:23 Killed by orc soldier at level 41 on the 33rd Pyre 124th year of Ascendancy at 11:09 Killed by Belutira the orc corruptor at level 42 on the 34th Pyre 124th year of Ascendancy at 10:09 Killed by Arygaba the orc grand master assassin at level 42 on the 34th Pyre 124th year of Ascendancy at 15:54 Killed by luminous horror at level 42 on the 35th Pyre 124th year of Ascendancy at 00:01 Killed by Animated infernal dragonbone vilestaff of might at level 43 on the 42nd Pyre 124th year of Ascendancy at 23:59 Killed by Zuboseba the orc cryomancer at level 44 on the 52nd Pyre 124th year of Ascendancy at 14:33 Killed by Lisyriwyn the orc assassin at level 44 on the 52nd Pyre 124th year of Ascendancy at 16:31 Killed by Xanatira the orc high cryomancer at level 44 on the 53rd Pyre 124th year of Ascendancy at 08:11 Killed by Xygavena the orc high pyromancer at level 45 on the 53rd Pyre 124th year of Ascendancy at 12:23 Killed by Isoda the orc cryomancer at level 45 on the 53rd Pyre 124th year of Ascendancy at 23:03 Killed by Xerarimira the orc cryomancer at level 45 on the 54th Pyre 124th year of Ascendancy at 03:05 Killed by orc high pyromancer at level 45 on the 54th Pyre 124th year of Ascendancy at 05:44 Killed by Isileth the orc high cryomancer at level 45 on the 54th Pyre 124th year of Ascendancy at 13:38 Killed by Vor, Grand Geomancer of the Pride at level 45 on the 54th Pyre 124th year of Ascendancy at 17:05 Killed by Vor, Grand Geomancer of the Pride at level 45 on the 54th Pyre 124th year of Ascendancy at 21:41 Killed by Skelly at level 45 on the 54th Pyre 124th year of Ascendancy at 22:50 Killed by Vor, Grand Geomancer of the Pride at level 45 on the 55th Pyre 124th year of Ascendancy at 01:56 Killed by Vor, Grand Geomancer of the Pride at level 45 on the 55th Pyre 124th year of Ascendancy at 03:38 Killed by blinkwyrm at level 47 on the 66th Pyre 124th year of Ascendancy at 23:35 Killed by rimebark at level 47 on the 67th Pyre 124th year of Ascendancy at 01:46 Killed by ritch flamespitter at level 47 on the 67th Pyre 124th year of Ascendancy at 04:30 Killed by rimebark at level 47 on the 67th Pyre 124th year of Ascendancy at 07:40 Killed by Porumira the orc summoner at level 47 on the 67th Pyre 124th year of Ascendancy at 12:11 Killed by Cyrith the blinkwyrm at level 48 on the 67th Pyre 124th year of Ascendancy at 21:30 Killed by Grushnak, Battlemaster of the Pride at level 48 on the 3rd Mirth 124th year of Ascendancy at 14:01 Killed by armoured skeleton warrior at level 49 on the 4th Mirth 124th year of Ascendancy at 17:33 Killed by armoured skeleton warrior at level 49 on the 4th Mirth 124th year of Ascendancy at 23:47 Killed by armoured skeleton warrior at level 49 on the 5th Mirth 124th year of Ascendancy at 04:14 Killed by Ematha the orc summoner at level 50 on the 10th Dusk 124th year of Ascendancy at 11:18 Killed by uruivellas at level 50 on the 12nd Dusk 124th year of Ascendancy at 03:38 Killed by minotaur at level 50 on the 13rd Dusk 124th year of Ascendancy at 06:17 Killed by minotaur at level 50 on the 13rd Dusk 124th year of Ascendancy at 08:35 Killed by Lguep the daelach at level 50 on the 14th Dusk 124th year of Ascendancy at 01:07 Killed by Amamutndi the forge-giant at level 50 on the 14th Dusk 124th year of Ascendancy at 03:22 Killed by Glorothra the Guardian at level 50 on the 15th Dusk 124th year of Ascendancy at 14:39 Killed by Glorothra the Guardian at level 50 on the 15th Dusk 124th year of Ascendancy at 16:32 Killed by Glorothra the Guardian at level 50 on the 15th Dusk 124th year of Ascendancy at 18:35 Killed by Glorothra the Guardian at level 50 on the 15th Dusk 124th year of Ascendancy at 19:49 Killed by Glorothra the Guardian at level 50 on the 15th Dusk 124th year of Ascendancy at 21:20 Killed by Glorothra the Guardian at level 50 on the 15th Dusk 124th year of Ascendancy at 22:54 Killed by Glorothra the Guardian at level 50 on the 16th Dusk 124th year of Ascendancy at 00:06 Killed by Glorothra the Guardian at level 50 on the 16th Dusk 124th year of Ascendancy at 01:59 Killed by Glorothra the Guardian at level 50 on the 16th Dusk 124th year of Ascendancy at 03:03 Killed by Skelly at level 50 on the 16th Dusk 124th year of Ascendancy at 06:58 |
Primary Stats
Strength | 70 (base 13) |
Dexterity | 104 (base 60) |
Constitution | 50 (base 30) |
Magic | 130 (base 60) |
Willpower | 34 (base 10) |
Cunning | 103 (base 60) |
Resources
Life | 1574/1574 |
Mana | 588/588 |
Stamina | 307/307 |
Healing Factor | 1.2786847857241 |
Regeneration | 5.4344103393274 |
Speed
Mental | +1.5543122344752E-13% |
Attack | 0% |
Movement | -63.333333333333% |
Spell | 0% |
Global | +121.88948431535% |
Vision
Sight | 10 |
Lite | 8 |
Infravision | 5 |
Offense: Mainhand
Damage | 89 |
Accuracy | 59 |
Crit Chance | 58% |
APR | 21 |
Speed | 1.00 |
Offense: Offhand
Damage | 40 |
Accuracy | 59 |
Crit Chance | 58% |
APR | 21 |
Speed | 1.00 |
Offense: Spell
Spellpower | 83 |
Crit Chance | 44% |
Speed | 1 |
Offense: Mind
Mindpower | 48 |
Crit Chance | 41% |
Speed | 1 |
Offense: Damage Bonus
Arcane | +20% |
Cold | +9% |
All | +5% |
Darkness | +25% |
Temporal | +15% |
Physical | +37% |
Mind | +20% |
Fire | +27% |
Lightning | +34% |
Offense: Damage Penetration
Darkness | +45% |
Physical | +39% |
Lightning | +60% |
Arcane | +35% |
Mind | +40% |
All | +25% |
Defense: Base
Armour (hardiness) | 11 (35.65183292883%) |
Defense | 80 |
Ranged Defense | 80 |
Fatigue | 0 |
Physical Save | 38 |
Spell Save | 47 |
Mental Save | 41 |
Defense: Resistances
Acid | + 70%( 70%) |
Blight | + 58%( 70%) |
Arcane | 0%( 40%) |
Cold | + 64%( 80%) |
All | + 13%( 70%) |
Darkness | + 75%( 80%) |
Light | + 28%( 70%) |
Temporal | + 63%( 70%) |
Lightning | + 68%( 80%) |
Fire | + 48%( 80%) |
Nature | + 20%( 80%) |
Defense: Immunities
Pinning Resistance | 0% |
Confusion Resistance | 10% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 20% |
Silence Resistance | 50% |
Bleed Resistance | 100% |
Instadeath Resistance | 100% |
Disarm Resistance | 19% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (33 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Technique / Combat techniques | 1.00 |
| 5/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Spell / Air | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Spell / Enhancement | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Magical combat | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Parasite | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Aegis | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Undead / Skeleton | 1.10 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Spell / Conveyance | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the lost defiler from death by Skelly. Escort: lost defiler (level 8 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by Wrathroot. Escort: lost sun paladin (level 4 of Old Forest) | failed |
You failed to protect the lost warrior from death by Skelly. Escort: lost warrior (level 1 of Dreadfell) | failed |
You failed to protect the repented thief from death by Skelly. Escort: repented thief (level 3 of Dreadfell) | failed |
You failed to protect the temporal explorer from death by greater shivgoroth. Escort: temporal explorer (level 2 of Norgos Lair) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1482. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed vial of elder vampire blood. * You've found the needed black mamba head. * You've found the needed honey tree root. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have sided with Ukllmswwik and killed Slasul. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 2.0 T4 feet armor [Unique] Arcane While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +18% fire ----- def ----- Armour +5 Defense +3 (+1 eff.) Fatigue +6% Resists +20% cold ---------- misc Light +2 Each step you take leaves a burning trail behind you lasting 5 turns that deals 105 fire damage (based on Spellpower) to foes who enter it. A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
Quiver | ![]() 3.0 T2 arrow ammo [Unique] Nature Power 18.0 - 25.2 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +5.0% Capacity 20 On Hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns A vile poison drips from the tips of these arrows. |
Light source | ![]() 1.0 T5 lite [Random Unique] Arcane/Psionic While equipped: Stats +6 Wil dps ---------- Mind.crit +12% Mind.pwr +11 (+4 eff.) Dmg.mod +15% mind +14% darkness Res.pen +20% lightning Melee Ret 4 lightning 10 cold 2 arcane ----- def ----- Resists +15% light +3% lightning Affinity +5% darkness Mind.save +10 (+4 eff.) ---------- misc Light +5 Infravis +5 Moonlight Ray: Puts all charms on 8 cooldown Level 4.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Focuses the power of the Moon into a beam of shadows, doing 272.34 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Fanged Collar Fanged Collar0.0 T4 head armor [Unique] It's a head... but is it yours? |
On hands | ![]() 1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
Tool | ![]() 2.0 T5 misc tool [Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Mind.pwr +10 (+4 eff.) Melee+ 25 phys.bleed Dmg.mod +10% temporal +5% physical Melee Ret 25 phys.bleed ----- def ----- Resists +15% temporal Animate Blade: Level 5.0 Pwr.cost 15 out of 25/25. Range 10 Travel.spd instantaneous Is a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
On fingers | ![]() 0.1 T5 ring jewelry [Ego+] Arcane While equipped: ----- def ----- Resists +18% acid +20% fire +20% lightning +19% cold Rings make your fingers look great! |
On fingers | ![]() 0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +10 (+2 eff.) Melee+ 15 arcane Dmg.mod +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Res.pen +10% arcane ----- def ----- Resists +15% arcane Spell.save +10 (+3 eff.) Silence- +30% ---------- misc Max.mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex 2 Manathrust: Level 4.4 Pwr.cost 6 out of 6/6. Range 10 Travel.spd 2000% of base Is a spell usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 275.74 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
Around neck | ![]() 0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+6 eff.) Spell.save +15 (+5 eff.) Mind.save -7 (-2 eff.) Max.HP +20.00 You have died, but that does not bother the collar at all... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
In main hand | ![]() 1.0 T5 dagger 1H weapon [Random Unique] Master Power 50.5 - 65.7 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: Stats +5 Con dps ---------- Phys.crit +10.0% Crit.mult +28.00% Phys.pwr +11 (+2 eff.) Dmg.mod +6% darkness Res.pen +20% darkness +14% physical Apr +12 On Hit (Melee): * 20% chance to reduce damage dealt by 24% ----- def ----- Resists +6% acid Disarm- +19% Sharp, short and deadly. |
Around waist | ![]() 1.0 T3 belt armor [Rare] Arcane While equipped: Stats +7 Mag ----- def ----- Resists +12% acid +15% light HP.reg +4.00 Blind- +20% Cut- +20% Silence- +20% ---------- misc Mana/turn +0.40 Max.mana +39.00 A belt that goes around your waist. |
In off hand | ![]() 1.0 T5 dagger 1H weapon [Random Unique] Arcane/Nature/Master Power 36.0 - 46.8 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +24 cold On Hit: * 20% chance to gain 10% of a turn (3/turn limit) While equipped: Stats +8 Str +15 Wil +15 Con dps ---------- Dmg.mod +13% physical Res.pen +15% mind Acc +21 (+5 eff.) Melee Ret 2 mind 2 temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +6% temporal Max.HP +93.00 Sharp, short and deadly. |
Cloak | ![]() 2.0 T5 cloak armor [Unique] Nature It would go well with another part of Ureslak. While equipped: ----- def ----- Resists +20% lightning +20% darkness +20% cold +20% fire -30% arcane +20% nature Res.Cap +10% lightning +10% darkness +10% cold +10% fire -30% arcane +10% nature Energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.). Uses 50 power out of 50/50 This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
Main armor | ![]() 2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +10 Mag +8 Wil +6 Cun dps ---------- Spell.pwr +20 (+4 eff.) Mov.spd +10% Dmg.mod +25% lightning Res.pen +15% lightning ----- def ----- Defense +15 (+3 eff.) Resists +20% lightning +13% all Proj.slow +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
Inventory
![]() 0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 13% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
![]() 0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
![]() 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 328.90 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 3 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 17%, your defense is increased by 17 and all your resistances by 17%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 17 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 10 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 27%, your defense is increased by 27 and all your resistances by 27%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 35% all resistance, you move 52% faster, and you are invisible (power 13). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() 0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Affinity +15% nature HP.reg +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 254 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
![]() 0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +12 (+2 eff.) Dmg.mod +12% cold Melee Ret 10 cold ----- def ----- Resists +25% cold Ice.pen +20% Stun/Frz- +30% ---------- misc Talents +2 Shivgoroth Form Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
![]() 0.1 T5 amulet jewelry [Ego+] Master While equipped: Stats +9 Dex +8 Cun +7 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -8% HP.reg +4.00 ---------- misc Stam/turn +1.10 Amulets make your neck look great! |
![]() 0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
![]() 0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +8% physical Acc +10 (+2 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Phys.save +45 (+16 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
![]() 0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+1 eff.) Fatigue -7% Mind.save +13 (+5 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.0 Pwr.cost 50 out of 50/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
![]() 0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
![]() 0.1 T5 ring jewelry [Ego+] Nature/Master While equipped: ----- def ----- Resists +12% nature +15% blight Max.HP +44.00 Poison- +25% Disease- +15% Disarm- +47% Pinning- +35% Knockbk- +34% Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Random Unique] Master While equipped: dps ---------- Mov.spd +21% Acc +24 (+6 eff.) Apr +10 ----- def ----- Defense +26 (+5 eff.) Resists +3% acid +9% temporal +6% nature Phys.save +19 (+7 eff.) Spell.save +14 (+5 eff.) Mind.save +14 (+5 eff.) Disarm- +20% Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
![]() 3.0 T5 battleaxe 2H weapon [Ego++] Arcane/Nature Power 56.0 - 84.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Hit: 20% Curse of Impotence 5 While equipped: Stats +9 Str +16 Dex +16 Mag +7 Wil +9 Cun +16 Con Massive two-handed battleaxes. |
![]() 3.0 T5 battleaxe 2H weapon [Ego++] Master Power 56.0 - 84.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +17.0% Crit.mult +42.00% Res.pen +14% physical Acc +17 (+4 eff.) Apr +37 Massive two-handed battleaxes. |
![]() 1.0 T5 dagger 1H weapon [Rare] Nature Power 38.0 - 49.4 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +8 darkness On Crit.r2 +32 lightning +17 cold While equipped: dps ---------- Mov.spd +31% Dmg.mod +15% mind Res.pen +11% lightning +18% cold ----- def ----- Resists +9% mind +5% arcane Crit.chn- 15.00% Sharp, short and deadly. |
![]() 1.0 T4 dagger 1H weapon [Unique] Nature/Psionic Power 35.0 - 45.5 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +15.0% Atk.spd 100% Melee+ +30 cold On Crit: * freezes the target On Kill: * explodes a frozen creature (damage scales with willpower) While equipped: Stats +6 Cun +6 Wil dps ---------- Dmg.mod +25% cold ----- def ----- Ice.pen +50% ---------- misc Hate/kill +4.00 As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
![]() 1.0 T5 dagger 1H weapon [Unique] Arcane Power 42.0 - 54.6 Physical Uses 55% Mag, 35% Str Acc+ +0.2% crit chance (max 25%) Apr +11 Crit +18.0% Atk.spd 100% While equipped: Stats +6 Cun +6 Mag dps ---------- Spell.crit +10% Spell.pwr +12 (+2 eff.) Dmg.mod +15% blight +15% darkness +15% acid ---------- misc Infravis +2 On Spell Hit: 15% Blood Grasp 2 Worm Rot: Level 2.0 Pwr.cost 40 out of 50/50. Range 6 Travel.spd instantaneous Is a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 18.75 acid and 18.75 blight damage. If not cleared after five turns it will inflict 106.47 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. Even if this disease is removed early, there is still a 43% chance for the larvae to hatch. You can never have more than 5 worms active from any source at a time. The damage dealt will increase with your Spellpower. Black blood for foul deeds. This dagger serves evil. |
![]() 1.0 T5 dagger 1H weapon [Unique] Nature Power 40.0 - 52.0 Physical Uses 35% Str, 35% Dex, 30% Cun Acc+ +0.2% crit chance (max 25%) Apr +12 Crit +22.0% Atk.spd 100% Dmg.conv 30% darkness On Hit: 20% Poisonous Bite 3 On Crit: * inflicts spydric poison dealing 200 damage over 3 turns and pinning the target While equipped: Stats +8 Cun +4 Dex dps ---------- Dmg.mod +30% nature +20% darkness ----- def ----- Armour +15 Poison- +100% ---------- misc Light -2 Talents +5 Toxic Death This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
![]() 1.0 T5 dagger 1H weapon [Unique] Nature Power 40.0 - 52.0 Physical Uses 35% Str, 35% Dex, 30% Cun Acc+ +0.2% crit chance (max 25%) Apr +12 Crit +22.0% Atk.spd 100% Dmg.conv 30% darkness On Hit: 20% Poisonous Bite 3 On Crit: * inflicts spydric poison dealing 200 damage over 3 turns and pinning the target While equipped: Stats +8 Cun +4 Dex dps ---------- Dmg.mod +30% nature +20% darkness ----- def ----- Armour +15 Defense +10 (+2 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Poison- +100% ---------- misc Light -2 Talents +5 Toxic Death This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
![]() 1.0 T3 dagger 1H weapon [Unique] Arcane Power 27.0 - 35.1 Physical Uses 35% Str, 20% Mag, 55% Dex Acc+ +0.2% crit chance (max 25%) Apr +8 Crit +9.0% Atk.spd 100% On Hit: 15% Disperse Magic 1 On Hit: * steals up to 50 mana from the target While equipped: Stats +6 Cun +6 Mag ----- def ----- Resists +12% arcane Spell.save +12 (+4 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
![]() 1.0 T3 dagger 1H weapon [Unique] Master Power 25.0 - 32.5 Physical Uses 50% Cun, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +15.0% Atk.spd 111% On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex ----- def ----- Hardiness +20% Defense +15 (+3 eff.) Phys.save +15 (+6 eff.) Disarm- +50% ---------- misc Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
![]() 1.0 T5 dagger 1H weapon [Ego++] Arcane/Psionic Power 36.0 - 46.8 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) * Create an explosion dealing 130 acid damage (1/turn) While equipped: dps ---------- Dmg.mod +27% acid Res.pen +25% acid Sharp, short and deadly. |
![]() 1.0 T5 dagger 1H weapon [Rare] Master Power 37.5 - 48.8 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: Stats +3 Wil dps ---------- Dmg.mod +3% mind Res.pen +15% mind Acc +10 (+2 eff.) ----- def ----- Defense +25 (+5 eff.) Resists +6% darkness +3% physical Disarm- +42% Sharp, short and deadly. |
![]() 1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master Power 36.0 - 46.8 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit.r1 +19 fire On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +1 Str +5 Mag +5 Con dps ---------- Phys.crit +13.0% Spell.crit +1% Spell.pwr +10 (+2 eff.) Res.pen +14% physical Acc +16 (+4 eff.) Apr +14 ---------- misc Vim/s.crit +2.00 Sharp, short and deadly. |
![]() 1.0 T5 dagger 1H weapon [Ego++] Master Power 37.0 - 48.1 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit: * Wound the target dealing 290 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +5 Con dps ---------- Phys.crit +10.0% Phys.pwr +27 (+5 eff.) Res.pen +11% physical ----- def ----- Disarm- +17% Sharp, short and deadly. |
![]() 5.0 T5 greatmaul 2H weapon [Ego+] Arcane Power 70.0 - 105.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% On Hit: * Create an explosion dealing 130 acid damage (1/turn) While equipped: dps ---------- Dmg.mod +30% acid Res.pen +42% acid Massive two-handed mauls. |
![]() 5.0 T5 greatmaul 2H weapon [Ego++] Master Power 64.5 - 96.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% While equipped: Stats +10 Dex dps ---------- Phys.crit +21.0% Crit.mult +40.00% Phys.spd +10% Acc +23 (+5 eff.) Apr +19 Massive two-handed mauls. |
![]() 3.0 T5 greatsword 2H weapon [Ego] Disrupt/Master Power 84.0 - 134.4 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Hit: * 28 arcane resource burn Massive two-handed swords. |
![]() 3.0 T5 greatsword 2H weapon [Ego+] Arcane/Master Power 77.5 - 124.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +26 blight On Hit: 20% Epidemic 5 On Hit: * 19% chance to reduce strength, dexterity, and constitution by 35 While equipped: ----- def ----- Disease- +49% Massive two-handed swords. |
![]() 3.0 T5 greatsword 2H weapon [Ego+] Nature/Master Power 66.0 - 105.6 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +19 nature While equipped: dps ---------- Res.pen +16% physical Acc +33 (+8 eff.) Apr +16 Massive two-handed swords. |
![]() 4.0 T5 longbow 2H weapon Reqs Shoot [Unique] Arcane Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 On Hit: 12% Chain Lightning 3 While equipped: Stats +10 Dex +10 Mag dps ---------- Spell.crit +10% Spell.pwr +30 (+6 eff.) Mov.spd +30% Ranged+ 75 lightning Dmg.mod +25% lightning ----- def ----- Defense +30 (+6 eff.) Resists +20% lightning ---------- misc Masteries +0.50 Spell/Storm +0.50 Spell/Air Automatically fires lightning bolts every game turn at nearby enemies dealing 170 to 340 lightning damage based on Magic with a chance to inflict Daze. This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. |
![]() 4.0 T5 longbow 2H weapon Reqs Shoot [Ego+] Arcane/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 Proj.spd +200% Ranged+ +18 lightning While equipped: Stats +8 Cun dps ---------- Phys.spd +10% Dmg.mod +24% lightning Longbows are used to shoot arrows at your foes. |
![]() 3.0 T4 longsword 1H weapon [Unique] Psionic/Unknown Power 47.0 - 65.8 Physical Uses 10% Wil, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +20 Crit +7.0% Atk.spd 100% On Hit: * torments the target with many mental effects On Kill: * reduces mental save penalty While equipped: dps ---------- Mind.pwr +9 (+3 eff.) Dmg.mod +8% mind ----- def ----- Mind.save -30 (-14 eff.) The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand. |
![]() 3.0 T5 longsword 1H weapon [Ego+] Master Power 41.0 - 57.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Crit: * Wound the target dealing 290 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +11.0% Phys.pwr +11 (+2 eff.) Acc +13 (+3 eff.) ----- def ----- Defense +11 (+2 eff.) Disarm- +35% Sharp, long, and deadly. |
![]() 3.0 T5 longsword 1H weapon [Ego+] Arcane Power 41.5 - 58.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +15 light Against +18% Undead On Hit: * Create an explosion dealing 130 acid damage (1/turn) While equipped: dps ---------- Dmg.mod +26% acid Res.pen +17% acid Sharp, long, and deadly. |
![]() 3.0 T2 longsword 1H weapon [Ego+] Nature Power 15.0 - 21.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +6 Str +5 Dex +5 Mag +5 Wil +4 Cun +6 Con Sharp, long, and deadly. |
![]() 3.0 T5 mace 1H weapon [Ego+] Master Power 46.0 - 64.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% While equipped: Stats +6 Str dps ---------- Dmg.mod +15% physical Acc +27 (+6 eff.) ----- def ----- Defense +9 (+2 eff.) Disarm- +34% Blunt and deadly. |
![]() 3.0 T5 mace 1H weapon [Ego++] Arcane/Psionic Power 43.5 - 60.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% Melee+ +14 blight On Hit: 20% Epidemic 5 On Hit: * 16% chance to reduce strength, dexterity, and constitution by 35 * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: ----- def ----- Disease- +24% Blunt and deadly. |
![]() 3.0 T5 mindstar 1H weapon Reqs Wil 48 [Unique] Nature/Disrupt Power 22.0 - 24.2 Nature Uses 60% Wil, 20% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +10 Wil dps ---------- Mind.crit +9% Mind.pwr +18 (+6 eff.) Dmg.mod +20% nature +10% acid Res.pen +20% nature +10% acid ----- def ----- Resists +25% blight +15% nature ---------- misc Talents +3 Ooze Spit Masteries +0.10 Wild-gift/Mindstar mastery Slime Wave: Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 7, doing 43.90 slime damage for 12 turns. The damage and duration will increase with your Mindpower. This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall. |
![]() 5.0 T5 staff 1H weapon [Random Unique] Arcane/Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +9.0% Spell.crit +22% Phys.pwr +14 (+3 eff.) Spell.pwr +43 (+9 eff.) Dmg.mod +16% light +30% blight Acc +12 (+3 eff.) Melee Ret 10 light ----- def ----- Resists +6% light ---------- misc Light +2 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 2H weapon [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +11% Spell.pwr +15 (+3 eff.) Dmg.mod +30% darkness ---------- misc Talents +1 Command Staff On Spell Hit: 10% Soul Rot 5 Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 2H weapon [Ego+] Nature Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +7 Con dps ---------- Spell.crit +5% Spell.pwr +22 (+4 eff.) Dmg.mod +30% fire ----- def ----- HP.reg +1.20 Heal.mod +30% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 2H weapon [Ego+] Nature Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +6 Con dps ---------- Spell.crit +5% Spell.pwr +22 (+4 eff.) Dmg.mod +30% blight ----- def ----- Defense +11 (+2 eff.) HP.reg +1.30 Heal.mod +19% ---------- misc Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 155.12 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 1H weapon [Ego++] Arcane/Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +7.0% Spell.crit +9% Phys.pwr +10 (+2 eff.) Spell.pwr +25 (+5 eff.) Dmg.mod +30% arcane Acc +14 (+3 eff.) ----- def ----- Armour +10 Defense +10 (+2 eff.) ---------- misc Wards +3 arcane Talents +4 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 3.0 T5 trident 2H weapon [Ego++] Nature/Master Power 54.0 - 86.4 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +16 Crit +4.0% Atk.spd 100% On Crit.r2 +63 acid +51 nature On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +17.0% Res.pen +30% acid +27% nature Apr +16 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
![]() 3.0 T5 waraxe 1H weapon [Ego++] Nature/Psionic Power 40.5 - 56.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) While equipped: Stats +10 Str +11 Dex +11 Mag +8 Wil +7 Cun +9 Con One-handed war axes. |
![]() 3.0 T5 waraxe 1H weapon [Ego++] Arcane Power 41.0 - 57.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +14 blight On Hit: 20% Epidemic 5 On Hit: 20% Curse of Impotence 5 On Hit: * 11% chance to reduce strength, dexterity, and constitution by 35 While equipped: ----- def ----- Disease- +26% One-handed war axes. |
![]() 3.0 T5 waraxe 1H weapon [Ego+] Arcane/Master Power 49.0 - 68.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +20 blight On Hit: 20% Epidemic 5 On Hit: * 16% chance to reduce strength, dexterity, and constitution by 35 While equipped: ----- def ----- Disease- +18% One-handed war axes. |
![]() 1.0 T5 belt armor [Rare] Master While equipped: Stats +9 Cun +4 Dex dps ---------- Phys.crit +11.0% Mind.crit +10% Crit.mult +20.00% ----- def ----- Resists +15% lightning ---------- misc Psi/ret +0.12 Light +2 A belt that goes around your waist. |
![]() 1.0 T5 belt armor [Ego++] Nature/Master While equipped: Stats +6 Str +5 Dex +6 Cun +5 Con +8 Lck dps ---------- Phys.pwr +12 (+2 eff.) ----- def ----- Phys.save +10 (+4 eff.) Stealth +12 ---------- misc T.Disarm +16 Infravis +4 Size +1 A belt that goes around your waist. |
![]() 1.0 T5 belt armor [Ego++] Nature/Master While equipped: Stats +5 Str +6 Con dps ---------- Phys.crit +5.0% Crit.mult +13.00% Phys.pwr +10 (+2 eff.) ----- def ----- Phys.save +9 (+4 eff.) ---------- misc Size +1 A belt that goes around your waist. |
![]() 1.0 T5 belt armor [Ego++] Nature/Master While equipped: Stats +6 Wil +6 Cun +4 Con dps ---------- Mind.pwr +9 (+3 eff.) Against +26% Summoned ----- def ----- D.Red.from +34% Summoned Mind.save +14 (+5 eff.) A belt that goes around your waist. |
![]() 1.0 T5 belt armor [Ego++] Arcane/Master While equipped: Stats +6 Mag +7 Wil dps ---------- Spell.crit +4% ----- def ----- Armour +11 Defense +14 (+3 eff.) Phys.save +17 (+6 eff.) A belt that goes around your waist. |
![]() 1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
![]() 2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +3 Wil dps ---------- Crit.mult +10.00% ----- def ----- Defense +17 (+4 eff.) Phys.save +24 (+9 eff.) Mind.save +16 (+6 eff.) Die.at -100.00 life ---------- misc Mana/turn +0.08 Mana/s.crit +2.00 Max.mana +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +7 Str +4 Mag +4 Wil +8 Con dps ---------- Spell.crit +6% On Melee Ret: * 31% chance to reduce strength, dexterity, and constitution by 35 * 22% chance to reduce damage dealt by 24% ----- def ----- Defense +2 (+1 eff.) Phys.save +7 (+3 eff.) Max.HP +52.00 ---------- misc See.Invis +9 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T5 cloak armor [Unique] Psionic While equipped: Stats +4 Dex +8 Wil +6 Cun dps ---------- Phys.crit +10.0% Mind.crit +10% Mind.pwr +20 (+7 eff.) Melee+ 30 mind 30 darkness Dmg.mod +4% all Melee Ret 30 mind 30 darkness ----- def ----- Defense +14 (+3 eff.) Resists +10% darkness +10% mind Mind.save +10 (+4 eff.) Stealth +12 ---------- misc Hate/kill +5.00 Talents +5 Dark Vision Masteries +0.30 Cursed/Gloom +0.30 Cursed/Darkness On Mind Hit: 10% Creeping Darkness 3 Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
![]() 2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +15% darkness Res.pen +8% darkness On Melee Ret: * 27% chance to reduce strength, dexterity, and constitution by 35 * 31% chance to reduce damage dealt by 24% ----- def ----- Defense +2 (+1 eff.) Resists +17% darkness Phys.save +11 (+4 eff.) Mind.save +7 (+3 eff.) Stealth +14 Die.at -90.00 life Max.HP +38.00 Heal.mod +10% Disarm- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to Cloak of Deception. |
![]() 2.0 T2 cloak armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +6 (+1 eff.) Dmg.mod +5% physical ----- def ----- Resists +5% physical ---------- misc Masteries +0.20 Chronomancy/Gravity +0.20 Spell/Stone +0.10 Chronomancy/Matter +0.20 Spell/Earth Stone Wall: Level 1.3 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Entomb yourself in a wall of stone for 8 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 199.09 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
![]() 2.0 T3 cloth armor [Random Unique] Arcane While equipped: Stats +12 Mag dps ---------- Spell.crit +1% Spell.pwr +10 (+2 eff.) Dmg.mod +3% blight +17% physical +26% darkness +9% temporal Res.pen +7% temporal +8% physical On Melee Ret: * 26% chance to reduce strength, dexterity, and constitution by 35 * 26% chance to reduce damage dealt by 24% ----- def ----- Resists +39% darkness +11% all Anom.red +9 ---------- misc Vim/s.crit +2.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +6 Cun dps ---------- Spell.pwr +15 (+3 eff.) Dmg.mod +12% all Melee Ret 15 arcane ----- def ----- Armour +10 Defense +10 (+2 eff.) Resists +10% lightning +10% cold +10% fire +10% arcane +13% all Spell.save +20 (+7 eff.) Mind.save +15 (+5 eff.) Silence- +50% ---------- misc Mana/turn +2.00 Light +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
![]() 2.0 T1 cloth armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+1 eff.) Mov.spd +15% Dmg.mod +10% cold Res.pen +8% cold Melee Ret 10 cold ----- def ----- Defense +12 (+3 eff.) Resists +7% all +15% cold ---------- misc Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Water +0.30 Spell/Frost alchemy +0.30 Spell/Grave +0.30 Spell/Ice On Spell Hit: 5% Water Jet 1 This deep blue robe flows and ripples as if pushed by an invisible tide. |
![]() 2.0 T3 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +1 Cun dps ---------- Mind.crit +3% Crit.mult +12.00% Mind.pwr +3 (+1 eff.) Dmg.mod +15% lightning +9% blight +9% acid Res.pen +20% light +10% acid ----- def ----- Resists +22% lightning +3% acid +11% all Mind.save +20 (+7 eff.) ---------- misc Hate/m.crit +3.00 Psi/m.crit +3.00 Light +1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T5 cloth armor [Ego+] Arcane While equipped: Stats +9 Mag dps ---------- Dmg.mod +22% light +15% blight ----- def ----- Armour +6 Defense +6 (+1 eff.) Resists +15% blight +13% darkness +15% light +15% all Max.HP +58.00 ---------- misc Light +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 3.0 T4 feet armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+2 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+1 eff.) Fatigue +8% Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 32 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
![]() 0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+1 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 5 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
![]() 2.0 T5 feet armor [Ego++] Master While equipped: Stats +5 Str +8 Con dps ---------- Phys.crit +5.0% Phys.pwr +6 (+1 eff.) Dmg.mod +6% physical Apr +10 ----- def ----- Armour +5 ---------- misc Size +1 A pair of boots made of leather. |
![]() 2.0 T5 feet armor [Ego+] Master/Psionic While equipped: Stats +5 Cun +5 Wil ----- def ----- Armour +5 Phys.save +13 (+5 eff.) Spell.save +13 (+4 eff.) Mind.save +9 (+3 eff.) ---------- misc Stam/turn +0.80 Max.stam +34.00 A pair of boots made of leather. |
![]() 2.0 T5 feet armor [Ego] Master While equipped: ----- def ----- Armour +10 ---------- misc Stam/turn +1.30 Max.stam +37.00 Infravis +3 A pair of boots made of leather. |
![]() 3.0 T5 feet armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +5 Fatigue +4% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +5 Str +5 Mag dps ---------- Dmg.mod +15% all Res.pen +10% all ----- def ----- Armour +15 ---------- misc Masteries +0.10 Corruption/Wrath +0.10 Corruption/Brutality Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Your Obliterating Smash can destroy walls. Obliterating Smash: Level 3.0 Pwr.cost 25 out of 25/25. Range 3 Travel.spd instantaneous Is a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 145% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 16. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. |
![]() 1.0 T4 hands armor [Rare] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +9% acid Acc +15 (+3 eff.) ----- def ----- Armour +3 Resists +21% lightning +12% darkness +18% blight +9% fire +15% light ---------- misc Infravis +4 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Track: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 23 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 2.0 T5 head armor [Rare] Psionic While equipped: dps ---------- Mind.crit +5% Mind.pwr +9 (+3 eff.) Dmg.mod +20% mind ----- def ----- Defense +33 (+7 eff.) Resists +9% lightning +9% temporal +20% mind Phys.save +15 (+6 eff.) Mind.save +20 (+7 eff.) Poison- +20% Stun/Frz- +20% ---------- misc Max.psi +39.00 A pointy cloth hat, very wizardly... |
![]() 2.0 T5 head armor [Unique] Arcane While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.pwr +15 (+3 eff.) Mind.pwr +15 (+5 eff.) Melee+ 10 acid 10 fire 10 lightning 10 cold Dmg.mod +25% acid +25% fire +25% cold +25% lightning ----- def ----- Armour +10 Fatigue +5% Resists +25% acid +25% fire +25% cold +25% lightning This jeweled crown shimmers with colors. |
![]() 3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +6 Str +25 Dex -11 Wil +14 Cun +5 Con dps ---------- Dmg.mod +3% blight Apr +7 ----- def ----- Armour +5 Fatigue +5% Resists +5% nature Spell.save +7 (+2 eff.) Max.HP +68.00 Heal.mod +18% ---------- misc Mana/turn +0.12 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 1.0 T5 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +9% Mind.pwr +20 (+7 eff.) Res.pen +10% mind ----- def ----- Defense +7 (+2 eff.) Resists +15% mind Res.Cap +10% mind Mind.save +25 (+9 eff.) Confus- +40% ---------- misc Psi/m.crit +6.00 Max.psi +50.00 Infravis +5 Reveal the surrounding area (range 20). Uses 30 power out of 30/30 This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
![]() 2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +17 Str +18 Dex +10 Cun +18 Con ----- def ----- Armour +5 Fatigue +5% ---------- misc Light +3 Infravis +3 Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 212.4 Physical damage. If the attack hits, the target is confused (45% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
![]() 2.0 T5 head armor [Ego+] Nature While equipped: Stats +4 Cun dps ---------- Acc +10 (+2 eff.) On Melee Ret: * 17% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Defense +8 (+2 eff.) Fatigue +5% A cap made of leather. |
![]() 14.0 T5 heavy armor Reqs Heavy armour training [Ego++] Arcane/Psionic While equipped: Stats +8 Str +7 Mag +11 Wil +7 Cun dps ---------- Phys.crit +4.0% Spell.crit +8% Mind.crit +8% Phys.pwr +14 (+3 eff.) Spell.pwr +23 (+5 eff.) Mind.pwr +20 (+7 eff.) ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +17% lightning Mind.save +15 (+5 eff.) A suit of armour made of mail. |
![]() 14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Nature/Psionic While equipped: Stats +4 Wil ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +19% blight +26% darkness +8% mind Mind.save +21 (+7 eff.) ---------- misc Light +1 A suit of armour made of mail. |
![]() 9.0 T5 light armor [Unique] Nature/Disrupt While equipped: dps ---------- Mind.pwr +10 (+4 eff.) ----- def ----- Armour +10 Defense +10 (+2 eff.) Fatigue +20% Resists +20% lightning +20% temporal +20% light +20% fire +20% nature +20% acid +20% blight +20% cold +15% arcane +20% darkness Spell.save +20 (+7 eff.) This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands. |
![]() 9.0 T5 light armor [Random Unique] Nature/Master While equipped: dps ---------- Crit.mult +15.00% S.pwr/crit +8 Melee Ret 4 arcane ----- def ----- Armour +13 Defense +20 (+4 eff.) Fatigue +8% Resists +41% acid +11% cold HP.reg +5.80 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Stam/turn +1.50 Breathe water A suit of armour made of leather. |
![]() 9.0 T5 light armor [Ego++] Nature/Master While equipped: Stats +9 Str dps ---------- Mind.pwr +12 (+4 eff.) ----- def ----- Armour +8 Defense +20 (+4 eff.) Fatigue +8% Resists +15% acid +21% physical +19% darkness +19% fire +20% lightning +13% cold ---------- misc Light +2 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 23 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
![]() 9.0 T5 light armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +8 Defense +20 (+4 eff.) Fatigue +8% Resists +24% cold +18% light +16% darkness A suit of armour made of leather. |
![]() 17.0 T5 massive armor Reqs Massive armour training [Unique] Arcane While equipped: Stats +10 Str +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Melee Ret 30 physical ----- def ----- Armour +30 Fatigue +25% Resists +20% physical Phys.save +15 (+6 eff.) Blood Charges: 0 Drain blood from all creatures within range 5, causing them to bleed for 320.58 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed. Uses 25 power out of 25/25 Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again. |
![]() 17.0 T5 massive armor Reqs Massive armour training [Unique] Arcane While equipped: Stats +6 Wil +4 Cun +3 Con dps ---------- Phys.pwr +10 (+2 eff.) ----- def ----- Armour +35 Defense +25 (+5 eff.) Fatigue +15% Resists +15% acid +20% darkness +15% blight +25% fire +20% cold Phys.save +15 (+6 eff.) Spell.save +25 (+8 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +3 Masteries +0.20 Corruption/Doom covenant +0.20 Corruption/Oppression +0.20 Corruption/Wrath +0.20 Corruption/Infernal combat ShadowPwr +10 Grants physical power equal to your Shadow Power. "Wreckage all about you. Is there anything left inside?" |
![]() 6.0 T4 mummy armor [Unique] Arcane A complementing item would be your crowning glory. While equipped: Stats +5 Wil +5 Mag dps ---------- Dmg.mod +15% cold +15% arcane +20% darkness Melee Ret 10 darkness ----- def ----- Armour +12 Defense +12 (+3 eff.) Resists +30% blight -10% fire +30% darkness -10% light HP.reg +1.00 Poison- +100% Disease- +100% ---------- misc Light -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
![]() 7.0 T5 shield armor Reqs Shield usage training [Ego+] Arcane/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +4 Con dps ---------- On Melee Ret: * 15% chance to reduce armor by 45% ----- def ----- Armour +10 Fatigue +8% Resists +19% acid +30% fire ---------- misc Talents +1 Block Handheld deflection devices. |
![]() 7.0 T5 shield armor Reqs Shield usage training [Ego+] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Phys.crit +8.0% Phys.pwr +9 (+2 eff.) ----- def ----- Armour +21 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
![]() 3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 3.0 T5 digger tool [Ego+] Master While equipped: Stats +6 Str +3 Con ---------- misc Light +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+2 eff.) Spell.pwr +12 (+2 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 4.0 Pwr.cost 80 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 5, doing 44.05 cold damage and 55.37 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 7 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
![]() 1.0 T3 lite [Rare] Nature While equipped: Stats +4 Con dps ---------- Phys.crit +2.0% Phys.pwr +15 (+3 eff.) ----- def ----- Defense +5 (+1 eff.) Resists +12% lightning Die.at -40.00 life Max.HP +46.00 ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() 1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 204.05 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 204.05 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
![]() 1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
![]() 2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+4 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 12 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
![]() 2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+1 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
![]() 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
![]() 1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 3.0 T5 shot ammo [Ego] Master Power 51.0 - 61.2 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Acc +10 Apr +6 Crit +7.0% Capacity 46 While equipped: ---------- misc Reload +5 Shots are used with slings to pummel your foes to death. |
![]() 2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+7 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T5 wand charm [Ego+] Arcane Reveal the area around you, dispelling darkness (radius 19, power 104 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 21 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Skelly the Skeleton Arcane Blade level 33
14th Haze 123rd year of Ascendancy at 10:10 see stats
By Skelly the Skeleton Arcane Blade level 27
60th Pyre 123rd year of Ascendancy at 09:44 see stats
By Skelly the Skeleton Arcane Blade level 23
69th Regrowth 123rd year of Ascendancy at 19:11 see stats
By Skelly the Skeleton Arcane Blade level 36
7th Regrowth 124th year of Ascendancy at 09:27 see stats
By Skelly the Skeleton Arcane Blade level 37
14th Regrowth 124th year of Ascendancy at 07:13 see stats
By Skelly the Skeleton Arcane Blade level 36
5th Regrowth 124th year of Ascendancy at 02:42 see stats
By Skelly the Skeleton Arcane Blade level 15
79th Dusk 122nd year of Ascendancy at 14:36 see stats
By Skelly the Skeleton Arcane Blade level 26
29th Pyre 123rd year of Ascendancy at 11:06 see stats
By Skelly the Skeleton Arcane Blade level 41
21st Pyre 124th year of Ascendancy at 20:08 see stats
By Skelly the Skeleton Arcane Blade level 17
37th Haze 122nd year of Ascendancy at 05:23 see stats
By Skelly the Skeleton Arcane Blade level 40
53rd Regrowth 124th year of Ascendancy at 19:03 see stats
By Skelly the Skeleton Arcane Blade level 34
18th Haze 123rd year of Ascendancy at 14:03 see stats
By Skelly the Skeleton Arcane Blade level 34
17th Haze 123rd year of Ascendancy at 06:43 see stats
By Skelly the Skeleton Arcane Blade level 18
28th Regrowth 123rd year of Ascendancy at 09:50 see stats
By Skelly the Skeleton Arcane Blade level 18
27th Regrowth 123rd year of Ascendancy at 20:04 see stats
By Skelly the Skeleton Arcane Blade level 25
14th Pyre 123rd year of Ascendancy at 22:17 see stats
By Skelly the Skeleton Arcane Blade level 46
65th Pyre 124th year of Ascendancy at 08:04 see stats
By Skelly the Skeleton Arcane Blade level 49
5th Mirth 124th year of Ascendancy at 09:23 see stats
By Skelly the Skeleton Arcane Blade level 50
10th Flare 124th year of Ascendancy at 17:56 see stats
By Skelly the Skeleton Arcane Blade level 27
60th Pyre 123rd year of Ascendancy at 10:11 see stats
By Skelly the Skeleton Arcane Blade level 38
15th Regrowth 124th year of Ascendancy at 13:55 see stats
By Skelly the Skeleton Arcane Blade level 32
19th Dusk 123rd year of Ascendancy at 07:16 see stats
By Skelly the Skeleton Arcane Blade level 10
8th Flare 122nd year of Ascendancy at 18:45 see stats
By Skelly the Skeleton Arcane Blade level 20
30th Regrowth 123rd year of Ascendancy at 20:12 see stats
By Skelly the Skeleton Arcane Blade level 30
10th Flare 123rd year of Ascendancy at 19:51 see stats
By Skelly the Skeleton Arcane Blade level 40
53rd Regrowth 124th year of Ascendancy at 02:41 see stats
By Skelly the Skeleton Arcane Blade level 50
10th Flare 124th year of Ascendancy at 15:07 see stats
By Skelly the Skeleton Arcane Blade level 50
10th Flare 124th year of Ascendancy at 15:09 see stats
By Skelly the Skeleton Arcane Blade level 33
56th Dusk 123rd year of Ascendancy at 17:50 see stats
By Skelly the Skeleton Arcane Blade level 48
3rd Mirth 124th year of Ascendancy at 17:45 see stats
By Skelly the Skeleton Arcane Blade level 26
42nd Pyre 123rd year of Ascendancy at 06:38 see stats
By Skelly the Skeleton Arcane Blade level 28
71st Pyre 123rd year of Ascendancy at 14:48 see stats
By Skelly the Skeleton Arcane Blade level 28
8th Flare 123rd year of Ascendancy at 18:11 see stats
By Skelly the Skeleton Arcane Blade level 35
18th Haze 123rd year of Ascendancy at 18:43 see stats
By Skelly the Skeleton Arcane Blade level 41
32nd Pyre 124th year of Ascendancy at 13:30 see stats
By Skelly the Skeleton Arcane Blade level 27
60th Pyre 123rd year of Ascendancy at 09:44 see stats
By Skelly the Skeleton Arcane Blade level 25
1st Time of Balance 123rd year of Ascendancy at 21:47 see stats
By Skelly the Skeleton Arcane Blade level 15
76th Dusk 122nd year of Ascendancy at 16:35 see stats
By Skelly the Skeleton Arcane Blade level 20
39th Regrowth 123rd year of Ascendancy at 14:45 see stats
By Skelly the Skeleton Arcane Blade level 25
1st Pyre 123rd year of Ascendancy at 01:01 see stats
By Skelly the Skeleton Arcane Blade level 15
79th Dusk 122nd year of Ascendancy at 19:50 see stats
By Skelly the Skeleton Arcane Blade level 50
16th Dusk 124th year of Ascendancy at 06:58 see stats
By Skelly the Skeleton Arcane Blade level 31
2nd Dusk 123rd year of Ascendancy at 21:22 see stats
Log
Glorothra the Guardian uses Block.
The shattering blow creates a shockwave!
Glorothra the Guardian leeches life from Skelly!
Glorothra the Guardian's Beyond the Flesh hits Skelly for 289 physical damage.
Glorothra the Guardian receives 52 healing from Skelly.
Bleeding from Skelly hits Glorothra the Guardian for (7 to psi shield), (10 blocked), 0 physical (0 total damage).
Melee retaliation hits Glorothra the Guardian for (4 to psi shield), 0 lightning, (1 to psi shield), (1 blocked), 0 temporal, (1 to psi shield), 0 mind, (7 blocked), 0 cold, (1 blocked), 0 arcane, (7 to psi shield), (11 blocked), 0 physical (0 total damage).
Skelly the level 50 skeleton arcane blade was mauled to death by Glorothra the Guardian on level 1 of Hidden Vault - High Peak (5).
The furious lightning storm around Skelly calms down and disappears.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Glorothra the Guardian's Beyond the Flesh killed Skelly!
Saving game...
Saving done.
Talent Inner Power is ready to use.
Talent Arcane Feed is ready to use.
Talent Arcane Combat is ready to use.
Talent Bone Armour is ready to use.
Talent Blinding Speed is ready to use.
Talent Fiery Hands is ready to use.
Talent Feather Wind is ready to use.
Talent Shock Hands is ready to use.
Talent Horror Shell is ready to use.
Talent Shielding is ready to use.
Talent Thunderstorm is ready to use.
Ran for 2 turns (stop reason: interesting character).
Personal New Achievement: Utterly Destroyed (Exploration mode)!